[CLOSED] LA vs Vegeta

Vegeta

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Terrain sounds fine...you want to face or ? We never really discussed that part xD

Also...does some seals...for reference:
(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyones homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting thier jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.
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Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) travelling towards the user.
Note: Blocking [right earring] is the ability through which the earings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
 

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I WILL FIGHT THE SHORTY!


Tasuke with his sword strapped to the left side of his waist dramatically points with his right hand at the little guy with very spikey hair, his voice loud and mocking;

"WHY DO YOU LOOK ANGRY ALL THE TIME!?"

Must be a short person thing. Tasuke begins by reaching with his pointing hand into his ninja pouch and takes out a Kunai, throwing it forward towards the short man, though it's only aimed to hit his very spikey hair.
 

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I WILL FIGHT THE SHORTY!


Tasuke with his sword strapped to the left side of his waist dramatically points with his right hand at the little guy with very spikey hair, his voice loud and mocking;

"WHY DO YOU LOOK ANGRY ALL THE TIME!?"

Must be a short person thing. Tasuke begins by reaching with his pointing hand into his ninja pouch and takes out a Kunai, throwing it forward towards the short man, though it's only aimed to hit his very spikey hair.
As the man threw the kunai, Vegeta makes one seal and releases a surge of lightning chakra forming tiny lightning bolts that don't hurt people but does destroy anything conductive to lighting ie; metal, paper, fabric, all of Tasuke's clothing and anything else without chakra in it sans his ninja tool pouch leaving him basically butt nekkid..
Because I AM!!

(Raiton: Hakai Mecha)- Lightning release: Destruction of Mecha
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user will perform one hand seal and release from their body a surge of lightning bolts no more then the size of normal senbons. These lightning bolts however are extremely unique, they do not aim for the user but more so attempt to attach itself towards any metal or conductive material to lightning (Metal, Paper, fabric, etc) that are non-chakra infused. The lightning will tear through these material's with ease completely negating them in use. This however is limited in mobility, this technique can only be used with constructs it affects by destroying them as they are out on the battlefield and not in the opponents pouch.

Note: Can only be taught by Excālibur
 
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Tasuke smirks when his opponent makes the hand seal, lightning would would start to spread out from Vegeta's body and Tasuke would channel wind chakra into his thrown Kunai. Wind then spins around the kunai, protecting it from the lightning and goes through to continue it's attack. Various Lizard heads scatter from the kunai in a 120 degree like manner towards Vegeta after tanking the lightning.

"Well calm down"

(Fuuton : Tokage no sanpu) - Wind Release: Lizard Scatter
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30 (-10 Each Turn Active)
Damage Points: 60
Description:
The user focuses Futon Type chakra to their sword and swing it back behind their head whilst the wind spins around the blade, they then slash downward whilst releasing the wind into multiple lizard heads that are shot out of the sword, they can be scattered around to intercept multiple targets. The user doesn't have to release the Lizard's straight away (But can if he chooses) and can instead have keep the Wind spinning around the blade so it acts like an A-Rank Tornado blade that can be used in close combat, to keep the spinning wind active the user must sacrifice 10 chakra points each turn. When the Lizard's are released later it counts as an extra jutsu.

This can also be used as a sort of projectile, channelling the wind into a thrown weapon like a Kunai (can be other weapons that are thrown/launched), they will launch it at their opponent and the wind will then spin around it. Through the user's will whenever it gets within a certain distance of their target the spinning wind will scatter into the many lizards, whether it be in a certain direction or all around. This is all one move if launched as a Kunai Projectile, though this does not last three turns like the sword and will either dissipate or scatter into lizards at the end of said turn.

- Only taught by LonelyAssassin
- The Technique is usable three times
- Can't be used twice in the same turn
- Lasts for 3 turns or until Lizards are released

 
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Vegeta

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Tasuke smirks when his opponent makes the hand seal, lightning would would start to spread out from Vegeta's body and Tasuke would channel wind chakra into his thrown Kunai. Wind then spins around the kunai, protecting it from the lightning and goes through to continue it's attack. Various Lizard heads scatter from the kunai in a 120 degree like manner towards Vegeta after tanking the lightning.

"Well calm down"

(Fuuton : Tokage no sanpu) - Wind Release: Lizard Scatter
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30 (-10 Each Turn Active)
Damage Points: 60
Description:
The user focuses Futon Type chakra to their sword and swing it back behind their head whilst the wind spins around the blade, they then slash downward whilst releasing the wind into multiple lizard heads that are shot out of the sword, they can be scattered around to intercept multiple targets. The user doesn't have to release the Lizard's straight away (But can if he chooses) and can instead have keep the Wind spinning around the blade so it acts like an A-Rank Tornado blade that can be used in close combat, to keep the spinning wind active the user must sacrifice 10 chakra points each turn. When the Lizard's are released later it counts as an extra jutsu.

This can also be used as a sort of projectile, channelling the wind into a thrown weapon like a Kunai (can be other weapons that are thrown/launched), they will launch it at their opponent and the wind will then spin around it. Through the user's will whenever it gets within a certain distance of their target the spinning wind will scatter into the many lizards, whether it be in a certain direction or all around. This is all one move if launched as a Kunai Projectile, though this does not last three turns like the sword and will either dissipate or scatter into lizards at the end of said turn.

- Only taught by LonelyAssassin
- The Technique is usable three times
- Can't be used twice in the same turn
- Lasts for 3 turns or until Lizards are released

Aren't you supposed to channel chakra to the kunai before you throw it?

Seeing the lizards emerge, Vegeta makes one seal while molding his fire chakra, spewing out a number of dragon heads that he will's to attack the lizards and to deflect the thrown kunai with their solid like properties, easily dispersing the wind lizards before carrying on toward's Tasuke from the same 120* pattern he had used...
(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60+10
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.

My therapist keeps saying the same thing...

sorry for the lackluster post, works been crazy busy ;_;
 

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Aren't you supposed to channel chakra to the kunai before you throw it?

Seeing the lizards emerge, Vegeta makes one seal while molding his fire chakra, spewing out a number of dragon heads that he will's to attack the lizards and to deflect the thrown kunai with their solid like properties, easily dispersing the wind lizards before carrying on toward's Tasuke from the same 120* pattern he had used...
(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60+10
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.

My therapist keeps saying the same thing...

sorry for the lackluster post, works been crazy busy ;_;
(Not since I updated it. And it's okay ;-; )

"I bet you've had more than one therapist."

Tasuke holds out his left hand seeing as the Fire easily dispersed his Wind Lizard Kunai, he would then activate the Dark Mark on his hand and absorb the fireballs coming towards him, expelling the spiritual and physical energy of the fireballs and making them useless. Tasuke then runs forward towards Vegeta with a little smile on his face.

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.
 

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Your one of those android 19 type guys...
As the man runs towards Vegeta, he casts an illusion over the area making it appear exactly as the terrain is now as he starts to brush himself off nonchalantly, quickly molding water chakra to a half a foot in front of his opponents feet just as he reaches the edge of short range, creating a small blast of water that remains hidden in his illusion and slams into Tasuke's shins, tripping him face first as Vegeta continues to get..that..dirt off his shoulders.
Well that...was quite embarrassing, didn't they teach you in ninja school not to run towards strangers?
Vegeta smirks then assumes a south paw ready stance as he lets the man regain himself

( Magen: Kokoni Arazu no Jutsu ) - Demonic Illusion: False Surroundings Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.
(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20+10
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.
 
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Never

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Your one of those android 19 type guys...
As the man runs towards Vegeta, he casts an illusion over the area making it appear exactly as the terrain is now as he starts to brush himself off nonchalantly, quickly molding water chakra to a half a foot in front of his opponents feet just as he reaches the edge of short range, creating a small blast of water that remains hidden in his illusion and slams into Tasuke's shins, tripping him face first as Vegeta continues to get..that..dirt off his shoulders.
Well that...was quite embarrassing, didn't they teach you in ninja school not to run towards strangers?
Vegeta smirks then assumes a south paw ready stance as he lets the man regain himself

( Magen: Kokoni Arazu no Jutsu ) - Demonic Illusion: False Surroundings Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.
(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20+10
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.


"Android Ninete..? Ah!?"

Tasuke falls forward, though he manages to save himself the face grind using his arms to protect him. He manages to angle slightly and roll sideways, getting into a crouch. Tasuke curses and looks at Vegeta with a grin.

"Scared to get Close huh?"

Tasuke performs two hand seals and bites his thumb before rubbing the blood onto his Tattoo and slamming his hands on the ground. This summons many Barnacles in the ground that go beyond Vegeta up to Mid-Range. Tasuke stands up and dusts off his arms before running towards Vegeta again.

(Kuchiyose : Bānakuru-wan) - Summoning : Barnacle Bay
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description:
The user can either do the normal summoning method or bite their thumb, wipe it on the summoning tattoo and then slam the ground. These are Acrothoracica type barnacles and they are summoned into the ground where they burrow into it, creating thousands of little slits in the earth all up to the max of Mid-Range all around the user. This summon uses its tendrils by sticking them out of their burrowed homes and anything that brushes passed they sense, sending the information back to the contract signer(s) of the disturbance in that area, their tendrils can be damaged but they usually retreat into their burrows if anything damaging starts to spread across the ground (like fire) and when it has dispersed they reappear. These barnacles disallow the opponent from using any jutsu using chakra that come from the ground up to A-Rank in their vicinity because they now have complete control of the earth stopping any chakra from above the surface.

- Can only be Summoned Once
- Lasts 4 turns on the battlefield.
- If the Opponent uses an S-Rank Earth Jutsu from the ground it is weakened to an A-Rank.


 

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As the man summons the barnacles, Vegeta could sense them out from under himself and was mildly concerned and would watch for any sneak attacks this new life force could attempt. Crossing his arms as Tasuke runs at him again, he sighs as he once again creates an illusion in the man's mind making him think he was still running straight when he actually is a couple meters away from Vegeta running in circles. Vegeta takes a step towards him and sticks his foot straight out tripping him, flopping him down to Vegeta's right, the fall breaking the genjutsu as he speaks..
tsk tsk....didn't we just go over this one?
Vegeta then allows the man once more to get up, right there in cqc range and assumes his stance. Knee's slightly bent with both feet pointing slightly towards Tasuke, both right's out in front with his left hand back near his chin, right hand out in front about waist high elbow just near his hip. The time for games were over, Vegeta was reading for some pugilistic action, and was hoping the man wasn't another disappointment for him. Though as a practitioner of JKD, it was his battle strategy to allow his opponent to strike first. It was time to shit, or get off the pot...

( Kori Shinchū no Jutsu ) - Sly Mind Affect Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost:15
Damage Points: N/A
Description: The user casts an illusion on the opponent that makes them believe they are travelling in a straight line, when instead they are moving in circles. This is only effective on moving opponents. If the opponent travels in the circle for hours, they will be exhausted
 

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As the man summons the barnacles, Vegeta could sense them out from under himself and was mildly concerned and would watch for any sneak attacks this new life force could attempt. Crossing his arms as Tasuke runs at him again, he sighs as he once again creates an illusion in the man's mind making him think he was still running straight when he actually is a couple meters away from Vegeta running in circles. Vegeta takes a step towards him and sticks his foot straight out tripping him, flopping him down to Vegeta's right, the fall breaking the genjutsu as he speaks..
tsk tsk....didn't we just go over this one?
Vegeta then allows the man once more to get up, right there in cqc range and assumes his stance. Knee's slightly bent with both feet pointing slightly towards Tasuke, both right's out in front with his left hand back near his chin, right hand out in front about waist high elbow just near his hip. The time for games were over, Vegeta was reading for some pugilistic action, and was hoping the man wasn't another disappointment for him. Though as a practitioner of JKD, it was his battle strategy to allow his opponent to strike first. It was time to shit, or get off the pot...

( Kori Shinchū no Jutsu ) - Sly Mind Affect Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost:15
Damage Points: N/A
Description: The user casts an illusion on the opponent that makes them believe they are travelling in a straight line, when instead they are moving in circles. This is only effective on moving opponents. If the opponent travels in the circle for hours, they will be exhausted
Vegetable do you not have skype?


"You Bastard..."

Tasuke slowly gets up into a sort of crouch, he was on his right knee with his left hand pressed against the earth. He looked up at Vegeta with a grin at the same time placing a Dark Mark one the ground below his left hand, the mark would be disguised with the chakra signature of the Barnacles that ran through the earth below, Tasuke then pushed off the ground and lunged forward to hit Vegeta square in the abdomen with his right palm and lift him back into the air. His left foot would be in front at the end of this strike.

(Meiton : Kyūnyū insatsu) - Dark Release : Inhaling Print
Type: Defence/Offence
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
The User places their palm against a solid surface and releases their dark chakra making a print purely out of Dark chakra which looks exactly like their Dark Mark, onto that surface fuelled with chakra from using Inhaling Maw beforehand; the print is the same size as the Dark tattoo on their hands (Smaller than the palm). Once the print is made on the surface it stays there for a few turns acting like sort of a trip mine - if a jutsu passes by into short range of the print, it absorbs that said jutsu and becomes fuelled with even more chakra making it glow a light purple. The Print doesn't disappear just yet as it has one more use and that is when an enemy steps within short range of that Print it explodes into light blue flames, engulfing and severely burning anyone within three meters of it. Can absorb S-Rank Fire, Wind and Lightning, B-Rank Water and has no effect on Earth if one print is made. Up to two prints can be made per use, power is split between them (Each Print becomes B-Rank). If two prints are made, each one can absorb A-Rank Fire, Wind and Lightning, C-Rank Water and they have no effect on Earth.

- If two are created, they must at least be in 5 meters with one another
- Print lasts 3 turns on the field
- Can only be used 4 times
- Can only be taught by LonelyAssassin

(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.

 

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Sensing the man's life force in his mark on the ground, Vegeta could tell the difference between the energy signatures from the Barnacle and it, but he payed it no mind atm, however he does add chakra to his movements as this occurs, drastically increasing his speed and limb movement while giving him a nice boost in running speed, this made the force and impact of his blows match the speed of his strikes. As Tasuke comes forwards, with his ever calm and clear presence of mind Vegeta easily anticipates the course of the palm thrust and prepares his counter by running electricity to his hand as he moves his right hand swiftly left then back towards his face in quick succession, the palm striking the wrist of his lunging adversary paralyzing his right arm and with another quick motion taking advantage of the opened stance and still focusing his raiton to his pointer and middle fingers he drives his fingers into the man's eye's, blinding him and numbing his face if successful, as Vegeta pulls his fingers out the newly created bowling ball holes..
(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.
(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40+15
Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
Note: Can be used 3x per match
Note: This can still only swipe away Taijutsu up to B rank.
Note: Must know Jeet Kune Do.
Forbidden Taijutsu Art: Lightning Eye Blinding = Rai Taijutsu Giijutsu: One Manako Buraindo
Type: Offense
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60+15
Description: The user will concentrate Raiton chakra into his index and middle fingers. He will then thrust them into the opponent’s eyes, blinding him instantly. Due to the Raiton chakra the opponent's eyes would be blind and his whole face numbed for the following turn.
Note: No A rank or S rank Taijutsu and Lightning attacks for the next turn.
Note: Can only be used twice per battle.
Note: Can only be taught by PowerOfDarkness
 

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Sensing the man's life force in his mark on the ground, Vegeta could tell the difference between the energy signatures from the Barnacle and it, but he payed it no mind atm, however he does add chakra to his movements as this occurs, drastically increasing his speed and limb movement while giving him a nice boost in running speed, this made the force and impact of his blows match the speed of his strikes. As Tasuke comes forwards, with his ever calm and clear presence of mind Vegeta easily anticipates the course of the palm thrust and prepares his counter by running electricity to his hand as he moves his right hand swiftly left then back towards his face in quick succession, the palm striking the wrist of his lunging adversary paralyzing his right arm and with another quick motion taking advantage of the opened stance and still focusing his raiton to his pointer and middle fingers he drives his fingers into the man's eye's, blinding him and numbing his face if successful, as Vegeta pulls his fingers out the newly created bowling ball holes..
(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.
(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40+15
Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
Note: Can be used 3x per match
Note: This can still only swipe away Taijutsu up to B rank.
Note: Must know Jeet Kune Do.
Forbidden Taijutsu Art: Lightning Eye Blinding = Rai Taijutsu Giijutsu: One Manako Buraindo
Type: Offense
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60+15
Description: The user will concentrate Raiton chakra into his index and middle fingers. He will then thrust them into the opponent’s eyes, blinding him instantly. Due to the Raiton chakra the opponent's eyes would be blind and his whole face numbed for the following turn.
Note: No A rank or S rank Taijutsu and Lightning attacks for the next turn.
Note: Can only be used twice per battle.
Note: Can only be taught by PowerOfDarkness


Tasuke's wrist is intercepted by Vegeta's Palm and suddenly he felt it go numb, nearby however one of the Barnacle Slits in the ground extends their tentacle limb and wraps it around Vegeta's right wrist, yanking it down wards towards the floor from which it came from suddenly. And at that moment Tasuke's left arm replaced his right and punched Vegeta square in the face as well as taking some of his chakra upon contact and then taking a step back to get at least 1 meter between them. The Barnacle kept a tight grip on Vegeta's wrist.

"An Arm for an Arm?"

(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Legs of the Thoracica
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tentacle like limbs, fuelling them with strength and making them much longer and stronger. The limbs will now be capable of stretching up to 5 meters and grabbing a hold of a target that the user wishes for the summon using this jutsu to. Because this is the fleshy part of the barnacle, it isn't as durable as the shells, but because of the extra strength put into the tendrils they can at least with stand B-Rank elemental attacks.

This can be used by up to a group of four Thoracica or Ancrothoracica Barnacles, however the power would be split between each barnacle that used the technique. For example if "Barnacle Bay" performs this jutsu then from each slit in the ground would be C-Rank tendrils from four different locations that could grab onto the opponent. The tendrils can also grab onto nearby tools or be used as transportation if the Barnacles are capable of moving (unlike barnacle bay as they are embedded into the ground) by grabbing onto something and pulling themselves closer.

- Any Thoracica or Acrothoracica type barnacles can use this
- No Barnacle arts in the same turn
- Grown Tendrils last for 3 turns

(Meiton: Dassui Fureru) Dark Release: Draining Touch
Type: Offensive
Rank: B-Rank
Range: Short
Chakra: 20 (-40 chakra points to the enemy)
Damage: N/A
Description: By activating the absorption mark in one of his hands and touching an enemy, the user is able to absorb up to 40 chakra points on contact. This chakra can then be used to fuel release-type Dark Release techniques.

 

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Tasuke's wrist is intercepted by Vegeta's Palm and suddenly he felt it go numb, nearby however one of the Barnacle Slits in the ground extends their tentacle limb and wraps it around Vegeta's right wrist, yanking it down wards towards the floor from which it came from suddenly. And at that moment Tasuke's left arm replaced his right and punched Vegeta square in the face as well as taking some of his chakra upon contact and then taking a step back to get at least 1 meter between them. The Barnacle kept a tight grip on Vegeta's wrist.

"An Arm for an Arm?"

(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Legs of the Thoracica
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tentacle like limbs, fuelling them with strength and making them much longer and stronger. The limbs will now be capable of stretching up to 5 meters and grabbing a hold of a target that the user wishes for the summon using this jutsu to. Because this is the fleshy part of the barnacle, it isn't as durable as the shells, but because of the extra strength put into the tendrils they can at least with stand B-Rank elemental attacks.

This can be used by up to a group of four Thoracica or Ancrothoracica Barnacles, however the power would be split between each barnacle that used the technique. For example if "Barnacle Bay" performs this jutsu then from each slit in the ground would be C-Rank tendrils from four different locations that could grab onto the opponent. The tendrils can also grab onto nearby tools or be used as transportation if the Barnacles are capable of moving (unlike barnacle bay as they are embedded into the ground) by grabbing onto something and pulling themselves closer.

- Any Thoracica or Acrothoracica type barnacles can use this
- No Barnacle arts in the same turn
- Grown Tendrils last for 3 turns

(Meiton: Dassui Fureru) Dark Release: Draining Touch
Type: Offensive
Rank: B-Rank
Range: Short
Chakra: 20 (-40 chakra points to the enemy)
Damage: N/A
Description: By activating the absorption mark in one of his hands and touching an enemy, the user is able to absorb up to 40 chakra points on contact. This chakra can then be used to fuel release-type Dark Release techniques.

As the Barnacle reaches upwards towards his wrist, Vegeta stomps the ground releasing wind chakra all around himself that forms kicking legs. These legs would even kick below him tearing into the barnacles below them and also assaulting the forwards moving Tasuke, these legs would burrow out a 5 meter crater around him from their destructive force...
Fuuton: Bāsākākikku | Wind Release: Berserker Kick
Type: Attack/Defense
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: 60+10
Description:
This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks.

• Only Teachable by Shady
• usable 3× with a turn cool down
• No wind Above S-rank in the same turn
 

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As the Barnacle reaches upwards towards his wrist, Vegeta stomps the ground releasing wind chakra all around himself that forms kicking legs. These legs would even kick below him tearing into the barnacles below them and also assaulting the forwards moving Tasuke, these legs would burrow out a 5 meter crater around him from their destructive force...
Fuuton: Bāsākākikku | Wind Release: Berserker Kick
Type: Attack/Defense
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: 60+10
Description:
This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks.

• Only Teachable by Shady
• usable 3× with a turn cool down
• No wind Above S-rank in the same turn


The Wind of the Berserker Kick would absorbed by the nearby Inhaling Print, the chakra being taken right from it and making it useless. Tasuke knowing this jumps back and simultaneously, tendrils would shoot forward from eitherside of Tasuke and grab vegeta by both his wrists, yanking him forward onto the Print and boom - the mine is set off and it explodes into blue flames. Tasuke would be 5 meters away from Vegeta after jumping back.

(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Legs of the Thoracica
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tentacle like limbs, fuelling them with strength and making them much longer and stronger. The limbs will now be capable of stretching up to 5 meters and grabbing a hold of a target that the user wishes for the summon using this jutsu to. Because this is the fleshy part of the barnacle, it isn't as durable as the shells, but because of the extra strength put into the tendrils they can at least with stand B-Rank elemental attacks.

This can be used by up to a group of four Thoracica or Ancrothoracica Barnacles, however the power would be split between each barnacle that used the technique. For example if "Barnacle Bay" performs this jutsu then from each slit in the ground would be C-Rank tendrils from four different locations that could grab onto the opponent. The tendrils can also grab onto nearby tools or be used as transportation if the Barnacles are capable of moving (unlike barnacle bay as they are embedded into the ground) by grabbing onto something and pulling themselves closer.

- Any Thoracica or Acrothoracica type barnacles can use this
- No Barnacle arts in the same turn
- Grown Tendrils last for 3 turns


 

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The Wind of the Berserker Kick would absorbed by the nearby Inhaling Print, the chakra being taken right from it and making it useless. Tasuke knowing this jumps back and simultaneously, tendrils would shoot forward from eitherside of Tasuke and grab vegeta by both his wrists, yanking him forward onto the Print and boom - the mine is set off and it explodes into blue flames. Tasuke would be 5 meters away from Vegeta after jumping back.

(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Legs of the Thoracica
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tentacle like limbs, fuelling them with strength and making them much longer and stronger. The limbs will now be capable of stretching up to 5 meters and grabbing a hold of a target that the user wishes for the summon using this jutsu to. Because this is the fleshy part of the barnacle, it isn't as durable as the shells, but because of the extra strength put into the tendrils they can at least with stand B-Rank elemental attacks.

This can be used by up to a group of four Thoracica or Ancrothoracica Barnacles, however the power would be split between each barnacle that used the technique. For example if "Barnacle Bay" performs this jutsu then from each slit in the ground would be C-Rank tendrils from four different locations that could grab onto the opponent. The tendrils can also grab onto nearby tools or be used as transportation if the Barnacles are capable of moving (unlike barnacle bay as they are embedded into the ground) by grabbing onto something and pulling themselves closer.

- Any Thoracica or Acrothoracica type barnacles can use this
- No Barnacle arts in the same turn
- Grown Tendrils last for 3 turns


As Vegeta releases the wind chakra suddenly it begins to be absorbed by the mark on the ground similar to the one on Tasuke's hand, as Tasuke's moves back. Suddenly he senses 2 tendrils coming at him, prompting him to make 1 seal, dispersing into 10 highly compressed flames shaped like condors. Vegeta would be one of these condors and would leave the area as the other condors converge on Tasuke, exploderating into a massive explosion that covers the area, leaving 2 meter tall (6ft) flames burning on everything up to mid range, as Vegeta lands safely at the edge of long range just outside the flames, sensing Tasuke's life force the entire time to see if he survives or dodges the blast...
(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90+10=100
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~
 

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As Vegeta releases the wind chakra suddenly it begins to be absorbed by the mark on the ground similar to the one on Tasuke's hand, as Tasuke's moves back. Suddenly he senses 2 tendrils coming at him, prompting him to make 1 seal, dispersing into 10 highly compressed flames shaped like condors. Vegeta would be one of these condors and would leave the area as the other condors converge on Tasuke, exploderating into a massive explosion that covers the area, leaving 2 meter tall (6ft) flames burning on everything up to mid range, as Vegeta lands safely at the edge of long range just outside the flames, sensing Tasuke's life force the entire time to see if he survives or dodges the blast...
(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90+10=100
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~


"He can become Fire!?"

Tasuke clearly sees his opponent become flames, he grimaces and opens up his cursed seal, spreads the senjutsu chakra to his back and makes two extra appendages stick out of it, they were his wings. Tasuke flapped twice and went back at the same time, and he was above 6 ft in no time as the condors his the spot where he once was, As Tasuke started to fly up he perform a hand seal and formed wind jaws around the condor that was escaping to long range and cut into it, making it explode with the wind. (Takes much longer for you to get to long range that the attacking condors would to get to mid)

(Ten to Chi Juin: Bubun Henkan) - Heaven and Earth's Cursed Seal: Partial Transformation
Rank: B
Type: Supplementary/Defense
Range: Short
Chakra Cost: 20 (-5 to sustain)
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.
Note: Must possess Cursed Seal Level 2.
Note: Lasts for 2 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match if he hasn't yet used Level 1 or 2 of the cursed mark.

(Futon: Vengeant Kiba) Wind Release: Vengeant Fangs
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to take the form of a large mouth that goes up to seven meters long and three meters wide coated with several sharp jagged fangs that can easily slice through meat and bone. The moment the mouth and fangs form, it will then bite down sending those deadly fangs into the user's target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body.
~ Can only be taught by Albel
~ Must have a one turn wait before using again
~ Can only be used four times
 

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As agreed I reform before the wind, also agreed we can both use both of our summoning contracts
```````````````````````````
As Vegeta reforms, he senses the man's life force rise above the explosion (It actually explodes over the area, not just to 6ft in the air that's whats left on fire after the explosion so ya prolly woulda died, but all is forgiven xD) So seeing the wind attack form, Vegeta dashes straight for it hitting the attack head on, bursting right through it and backhand swatting it as he did then continuing on towards his adversary. It seemed like he had just tanked it, but his right earring had activated and simply formed a shield of chakra a mere 50 cm away from his body blocking the attack in it's entirety..
(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyones homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting thier jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.



Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) travelling towards the user.
Note: Blocking [right earring] is the ability through which the earings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
He then sends out wind chakra throughout his body infusing it with his body gaining increased speed by 2X of what he had before, and breaks to his right still rushing towards Tasuke in an arcing manner at a heightened speed the man may not be able to keep up with atm. Easily covering the gap between just outside mid range and short range..
(Butai Ryou Giryou) Elemental Enhancing Skill
Type: Supplement
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.

Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.

Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.


Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.


Notes:
- Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.
- Can only use one element enhancing skill at a time.
- Each enhancing skill counts as one of the users 3 jutsu per turn.
As he runs he sways his arms in circular motions so fast that his arms accumulate natural wind currents around them, lunging at Tasuke the wind warps around his body like a large wind tiger pouncing on it's prey, as he strikes him right fisted in the chest with enough force to break his chest plate delivering the brunt of the wind currents with the blow sending him skidding across the ground mid range away before coming to a halt...
(Jie Quan Dao: Long Zheng Hu Dou) Jeet Kune Do: Dragons Clash With Tigers
Type: Attack
Rank: Forbidden rank
Range: Short-long
Chakra: 50
Damage: 90 (-15 to the user's wrist upon impact )+15
Description: The final technique of Jeet Kune Do. To perform "Dragons Clash With Tigers" the user starts by activating "Movement of Water". The user will then get in range of the opponent by dashing at the opponent whilst releasing chakra to aid their strikes/movements as mentioned in Movement of water, moving their arms in circular/swaying patterns. The user moves their arms in such a way that their arms accumulate wind currents that surrounds their fists/arms and is warped around their body as the user runs and forms from the rapid repetitive chakra enhanced movement of the arms. The user will then jump, lunging at the target and once in striking distance of the target and the wind currents begin to form the body of a tiger which envelopes the user thus resembling a tiger performing a pounce, as they perform the pounce they will send their dominant fist into the opponent's chest region with the wind currents that were around their fist being delivered to the opponent upon the strike with them receiving the majority of the wind currents from the user's fist, thus giving the strike greater impact from the center of wind's currents being directed/delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of the opponents chest where their fist strikes with enough force to crack the bone of their spine. The opponent will then be sent away in a blast of wind that impacts the rest of their body on a much lesser scale, enough to send them away up to 10 meters. However, upon the strike the users wrist is damaged and must take one turn to recover.

- Can be used once per battle.
- Must know Jeet Kune Do
- No handseals next turn from damaged wrist.
- No taijutsu in the next turn as well as no A rank Wind jutsu and higher next turn.
- Reduces Movement of Water by one turn and when it wears off, user takes double restrictions, meaning no B rank taijutsu instead of "A rank" as stated in the movement of water restrictions.
 

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As agreed I reform before the wind, also agreed we can both use both of our summoning contracts
```````````````````````````
As Vegeta reforms, he senses the man's life force rise above the explosion (It actually explodes over the area, not just to 6ft in the air that's whats left on fire after the explosion so ya prolly woulda died, but all is forgiven xD) So seeing the wind attack form, Vegeta dashes straight for it hitting the attack head on, bursting right through it and backhand swatting it as he did then continuing on towards his adversary. It seemed like he had just tanked it, but his right earring had activated and simply formed a shield of chakra a mere 50 cm away from his body blocking the attack in it's entirety..
(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyones homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting thier jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.



Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) travelling towards the user.
Note: Blocking [right earring] is the ability through which the earings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
He then sends out wind chakra throughout his body infusing it with his body gaining increased speed by 2X of what he had before, and breaks to his right still rushing towards Tasuke in an arcing manner at a heightened speed the man may not be able to keep up with atm. Easily covering the gap between just outside mid range and short range..
(Butai Ryou Giryou) Elemental Enhancing Skill
Type: Supplement
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.

Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.

Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.


Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.


Notes:
- Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.
- Can only use one element enhancing skill at a time.
- Each enhancing skill counts as one of the users 3 jutsu per turn.
As he runs he sways his arms in circular motions so fast that his arms accumulate natural wind currents around them, lunging at Tasuke the wind warps around his body like a large wind tiger pouncing on it's prey, as he strikes him right fisted in the chest with enough force to break his chest plate delivering the brunt of the wind currents with the blow sending him skidding across the ground mid range away before coming to a halt...
(Jie Quan Dao: Long Zheng Hu Dou) Jeet Kune Do: Dragons Clash With Tigers
Type: Attack
Rank: Forbidden rank
Range: Short-long
Chakra: 50
Damage: 90 (-15 to the user's wrist upon impact )+15
Description: The final technique of Jeet Kune Do. To perform "Dragons Clash With Tigers" the user starts by activating "Movement of Water". The user will then get in range of the opponent by dashing at the opponent whilst releasing chakra to aid their strikes/movements as mentioned in Movement of water, moving their arms in circular/swaying patterns. The user moves their arms in such a way that their arms accumulate wind currents that surrounds their fists/arms and is warped around their body as the user runs and forms from the rapid repetitive chakra enhanced movement of the arms. The user will then jump, lunging at the target and once in striking distance of the target and the wind currents begin to form the body of a tiger which envelopes the user thus resembling a tiger performing a pounce, as they perform the pounce they will send their dominant fist into the opponent's chest region with the wind currents that were around their fist being delivered to the opponent upon the strike with them receiving the majority of the wind currents from the user's fist, thus giving the strike greater impact from the center of wind's currents being directed/delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of the opponents chest where their fist strikes with enough force to crack the bone of their spine. The opponent will then be sent away in a blast of wind that impacts the rest of their body on a much lesser scale, enough to send them away up to 10 meters. However, upon the strike the users wrist is damaged and must take one turn to recover.

- Can be used once per battle.
- Must know Jeet Kune Do
- No handseals next turn from damaged wrist.
- No taijutsu in the next turn as well as no A rank Wind jutsu and higher next turn.
- Reduces Movement of Water by one turn and when it wears off, user takes double restrictions, meaning no B rank taijutsu instead of "A rank" as stated in the movement of water restrictions.

(pffft says 6ft so 6ft it is U_U)

Tasuke sees Vegeta excape from his Wind jutsu, and then as he was about to follow up attack Vegeta runs into the flames that he set up to destroy Tasuke with, himself. Tasuke tilts his head.

"O_O uhm.




Tasuke sees Vegeta excape from his Wind jutsu, and then as he was about to follow up attack Vegeta runs forward at great speed, it was fast, though he could kinda tell which way he was going and that was towards him. He performs a hand seal and expels a great amount of flames which covers the entirety of what was beneath him, at this point Vegeta was probably jumping and the flames would cover the whole area anyway.

"**** your fastness."

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

 

Vegeta

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Now what kind of F bomb would only explode 2 meters up lol Ninja's can jump higher than that, the 6ft flames are what happens after the explosion....that being said, I did run straight into the flames channeling wind chakra xD

As Vegeta runs at Tasuke, he senses his chakra being released and see's the stream of fire coming for him. Stopping running and channeling wind chakra, he channels massive amounts of fire chakra to his left arm, a flame appears around his hand, thrusting his hand forwards he releases pure fire chakra that negates the fire attack that is coming for him as if he had just absorbed it or something...
(Ushiro Honoo) Back Flame
Rank: S-rank
Type: Defensive
Chakra Cost: 40
Damage Points : N/A
Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu
Note: can only be taught by Axle
Note: it only has 3 shots
Note: except Forbidden
Molding chakra and biting down on his lip, blood runs across the inside of his bottom lip where his snake tattoo is located, summoning 2 very thin small snakes that travel down the back of his legs, entering the ground behind his feet unseen by Tasuke, and then they begin to make their way towards him..
(Hebiātsu - Akireusu no shi) Snake Arts - Death of Achilles
Type: Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40 (15 per turn after initial bite)
Description: By molding chakra and wiping blood on their summoning tattoo, the user summons 2 snakes 1 inch in diameter and 1 foot long that travel down the users pant legs entering the ground behind each heel. Being small in size, it takes the 2 snakes 1 turn to travel to mid range, and 2 turns to travel up to Long range. the snakes are fairly weak, and only live for 2 turns as is but they have 1 purpose in life upon being summoned, to seek out the opponent and bite into their Achilles tendon on each of the opponents legs. Upon biting, they pump venom into the enemy that begins to numb their legs. After 1 turn movement speed will drop 1 rank and after 2 turns the legs begin to go completely numb making speedy movements impossible. After 3 turns the victim will have the same limitations as the 1st turn, then on the 4th turn they will return to normal speed.

~Notes~
- Can be used 4x
- Must be taught by -Vegeta
- Must have signed the Snake contract and completed Snake Ninjutsu training to use
Once the snakes are summoned and travel down his leg, Vegeta wipes his left thumb with some of the blood from his lip and presses the blood covered thumb into his right palm the puts his right hand up, and in a poof of smoke Vegeta has summoned Tsuki to the field, a huge Narwhal that Vegeta holds by the tail suspended in the air like he weighed nothing at at, swinging downwards hard with one hand Vegeta squeezes his tail lightly, signaling him to release his lightweight jutsu, becoming his normal 6 ton self as he comes down from above set to flatten Tasuke, making himself lightweight again as Vegeta lifts him back high into the air ready for another strike with his whal club..
(Kuchiyose No Jutsu - TSUCHI ikkaku) Summoning Technique - Tsuchi Narwhal
Type: Summoning
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: Tsuchi Narwhal. Narwhal of Earth release. He can use up to S rank earth ninjutsu without the need for seals. It's main ability is that you can summon him with his tail in your hand. He is giant and weighs several tons, has a bad eating disorder, and doesn't like people talking about his weight. Anyways. He passively uses earth chakra to make himself very light weight so that he can cheat scales and feel like he's average weight. Like how Tsunade uses her reverse aging jutsu passively. Except that when he's summoned in the users hand, he will wait for the user to swing him at their opponent and then he'll release the light weight jutsu making him weigh his normal weight and crush the opponent. The user can also use Doton to increase his weight further. He's huge and non athletic, he's the biggest narwhal but only due to being so fat unlike the boss summon.‏ If needed the opponent can throw him before he returns to his normal weight, therefore launching an attack at the opponent. The user does not need to speak in order to tell him which jutsu's to use. The user just needs to release a bit of chakra from their palm, squeezing his tail causing slight pain sort of like trying to make a horse run faster. A small squeeze means to release his light weight rock jutsu. A hard squeeze means to increase his weight. However if the user yells the word "ready!?" upon summoning him, that means he needs to get ready to be thrown. If the user wants to throw him and have him increase his weight to crush the opponent, they just yell "ready!?" upon summoning with a tight squeeze of the tail.‏ The Narwhal weighs 6 tons. Nearly twice the amount of the largest known Narwhal.

~Notes~
- Must be taught by -Vegeta
- Must have signed the Narwhal contract
- Stays on the field 4 turns
- Can be summoned 1x per battle
 
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