[CLOSED] Kooljay vs Mirai

Kooljay

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Terrain: Sunny Grassy Plains
I will be using a So6P Sasuke Uchiha bio with bio related passives and Yin unlocked.
Specialties are Advanced Handseal Specialist, Increased Elemental Specialist, Apex Kenjutsu and Yin Specialist
Post your bio and intention to move first or not.
Lastly, have fun.

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Kooljay

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It was a a peaceful afternoon. The sun was at its peak, while a crisp breeze was blowing through the blades of green grass. However the opposite setting was in Sasuke's heart. He was a missing-nin on run from the Ninja World for his crimes against humanity. Sasuke had taken his Uchiha Curse of Hatred out on everybody around him. Such events had cost him his left arm. Even though he was disguised as a homeless man wearing a poncho, Sasuke could not rid his mind of the paranoia that everybody see the guilt on his face, or smell the iron-rich blood of the innocent lives he spilled, or even worse see though his disguise.

As we was walking aimlessly he began to see a blue haired woman. She seemed to be minding her own business, but Sasuke's paranoia got the best of him and he assumed the worst.

"What? No Anbu gear like the last hunter-nin I killed? Their blood is still on my sword. You think you bring me down that easily? I'm Sasuke Uchiha!", Sasuke yelled to the woman as his eyes passively turned red while three tomoe swirled into existence. With his doujutsu prowess he could see the powerful chakra level in the blue haired woman further reinforcing his paranoia. A shinobi that powerful wouldn't just be walking around for no reason. "Tch." His eyes would then go on to passively evolve into the Eternal Mangekyo Sharingan as he clinched his teeth in anger.

Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

Suddenly, Sasuke would breathe a giant black fireball what would quickly be coated with the flames of Amaterasu at the Kunoichi. At the same time, Sasuke would imbue Yin Chakra within the fireball in form of a spiritual parasitic ghost. The ghost would feed on whatever jutsu comes in contact with the fireball, weakening the countering jutsu. If released, the ghost would go on to feed on the woman's chakra directly.

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60+50=110
Damage: 120
Description: The user creates a massive Great Fireball that he launches at the opponent. As he does this, he utilizes his Blaze Release to generate black flames with the fireball as he expels it, augmenting it's powers. This Fireball takes on the properties of both Blaze and Fire release.
Note: Can only be used by Sasuke Uchiha with EMS activated.
Note: Cannot be used in consecutive turns.
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.

Sasuke observed bloodthirstily, hoping to see the ninja scream in agony as his jutsu exploded and wrapped her body in extinguishable black flames, cooking her alive.


Sasuke Uchiha
Health: 160
Chakra: 2140 = 2350-30-70-110
Speed: 10
Tracking 70 = 14*5
 
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Mirai

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The maiden of blue flames was admiring the scenery being shown among the world, traveling from as far as the Outer Lands, all the way to the middle of nowhere. She wasn’t lost, at least that’s what she thought mentally. At the very least, she wasn’t going to be bored out here in these parts considering the fellow whom just rolled in up the road from her. At first she didn’t pay him no mind, but he would then start to ramble, something about no gear or some other thing. “Sir….I think you’ve got the wrong person…” she tried to ease the tension but immediately the sight of the Sharingan coming to life caused Mirabelle to sway her eye sight below towards his nose. “Damn it, of all the clans…” she mentally complained, only for Matatabi to scuff underneath her breath. “Well if you aren’t going to look…he possess the Mangekyo Sharingan…” the internal partner commented, which caused Mirabelle to groan in annoyance. It was at that moment however, Saskue went on the attack prompting the maiden to prepare for the worse. Quickly as it happened, a huge ball of flame was released – though she would have sensed a spiritual parasite attached to the fireball.

So not only does he have Amaterasu…he also has Yin Release…” Mirabelle made mental notes of this. Without thinking much into it; she would have passively activated her Void Artifact; allowing her to gain one void infusion but immediately proceeds to activating another one that would empower her next offensive techniques. “Draw upon thy soul…CROWN FIRE!” she said, weaving her hand out in front of her. As she did, a blazing inferno of Atavistic Flames roared to life. The powerful yellow red flames scurried across the battlefield towards the opponent’s fireball, overpowering it and continuing towards him, though not as powerful. The spiritual parasite wouldn't be able to attach to Mirabelle either due to the flames lacking chakra of any kind for it to latch onto. With that clash over, Mirabelle smirked. “Sorry love…but these flames aren’t the type you see every day…” she said with proud tone.

The infamous sword of flames rested on her hip, though she had not intentions of using them quite yet. This was just the beginning of things after all…while her katana, Kurokiba rested on her left hip.

( Kagutsuchi ) - God of Fire (Reference)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: One of the weapons formed during the Golden Age of the Hangurian Freehold, Kagutsuchi exists as a set of black and red tantos created from Hangurian Ore. These tantos are decorated with red scripts carved into the hilts, their meaning unknown. While the secrets behind these blades have been lost to history, the black metal that forms them allows a unique and powerful chakra bond to form with their rightful wielder. Kagutsuchi grants a 20 damage increase to Fire Release techniques while reducing opposing Fire techniques by 10 damage.

A unique ability of these blades is the ability to synchronize with their wielder, granting access to unique abilities based on the Specialities of the user. Should the user have a Fire Primary Specialty, the passive 20 damage gained will become 30 instead as well as neutral to other Basic Elements. Should the user have a Primary as well as Advanced Specialty related to Fire, then the passive 10 damage mitigated will become 25 instead and they will gain the ability of Burn Exhaustion ( Should targets become within 3 meters of the user’s offensive Fire jutsu, they will suffer Chakra Exhaustion and lose 50 chakra per turn for up to 3 turns each encounter. This ability can stack upon itself ). Should the user have all Three Main Specialties (Primary, Secondary, and Apex) aimed at Fire Release, then the wielder will gain the ability to submit their own Bonus Specialty related to Fire Release and the tantos.
Note: Kagutsuchi allows the user to utilize Fire jutsu without the need of seals.
(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
(Kaen Kakkusei Iden: Ōkan Hi) – Atavistic Flame: Crown Fire (1/4)
Type: Offensive, Defensive, Supplementary
Rank: A – S (S)
Range: Short – Long
Chakra: N/A
Damage: 60 – 80 (90 – 110) (110 + 20 = 130)
Description: Crown Fire is an advanced application of the Human Principle available to Masters and Grandmasters. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. The technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it throughout their body. Unlike Human Principle, which can only be used from the user’s hands, Crown Fire can be released anywhere from the user’s body and in significantly greater quantities. This fire can be shaped to the user’s will and inflicts combustible physical damage to anything it strikes. Activating the technique requires the user expend 20 spiritual Health Points. The user regenerates 10 spiritual Health Points per turn for the following two turns. Grandmasters are able to use Crown Fire with an additional 30 damage to each rank, not counting as a boost. S-Rank applications can be used four times per battle, once every two turns

Tracking: 30
Speed: 11
HP: 200 -20 (Spiritual) = 180
Chakra: 2550
 

Kooljay

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"Lies!" Sasuke observed as a yellow flames overpowered his Blaze Release. The flames were unfamiliar, even to Sasuke's Sharingan. Around Sasuke materialized the the ribs of Susano'o while cloaks in a violet aura of chakra. The previous clash had weakened the woman's yellow flames to the point of being weaker than Sasuke's Susano'o ribs. After blocking the yellow flames the ribs would then continue to grow into the initial form of Susano'o.

Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 ( - 10 to user )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.
Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: Susano'o is a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susano'o is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susano'o, being brought with it as it moves. This connection allows Susano'o to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Standard:
In its initial form (requires EMS), Sasuke's Susano'o has S-rank durability and for combat, employs either a sabre or a bow (S-rank constructs). With regards to the latter, it is able to produce arrows of chakra to use in tandem with said bow via an orb held by its third hand. Up to two arrows can be shot per turn with each retaining the same damage output and traveling quickly (2x Sage base speed). Alternatively, the arrows can be used as makeshift melee weapons. More notably, its own abilities can be used in conjunction with Blaze Release, which occurs passively. At this level, it becomes able to use Yasaka Magatama as well.

Complete Body:
Two turns after it initially manifests, the user stabilizes their chakra and hence induces their Susano'o to advance to its final form. In its final form, Susano'o acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a Bijuu. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (100 damage). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains.
Indra Susano'o:
When drawing on the power of the Rinnegan, the armor surrounding the Complete-Body form is reduced somewhat while the size of the Susano'o nearly doubles, exposing the humanoid within. The humanoid form below glows like lightning and emits this lightning from it's body like Chidori. This Susano'o gains a significant power increase, allowing it to reduce up to 120 damage. It can also use it's blades to deal damage on the same scale, dealing 120 damage with the sword it generates. Sasuke is also able to perform his Chidori through this Susano'o as well as Susano'o: Great Fireball Technique and Indra's Arrow. This form can only be activated once per event and only after Complete Body form has been reached, being able to trigger it at any point after. However, this form only lasts 3 turns due to it's tremendous chakra burn, requiring 100 to activate and 40 per turn to sustain.
Note: Counts as a move each turn it is active; moreover, Izanagi and Izanami cannot be used.
Note: For Sasuke with EMS, Susano'o is usable twice and lasts up to six turns, with a three-turn cooldown after EMS is reactivated.
Note: For Sasuke with Rinnegan, Susanoo is usable twice and lasts up to eight turns, with a three-turn cooldown.

"Aren't the flames I see everyday eh? What do you know what I see? I see everything with these eyes. Most importantly, I see the future. A future where the world is consumed in black flames. A future that I, Sasuke Uchiha, the greatest of the legendary noble clan to walk the face of the Earth rules as its leader and sole Dokusaikage." While monologuing about world domination Sasuke would activate his Rinnegan in the midst of his craziness.

Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50 ( -15 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. After receiving half of Hagoromo Ōtsutsuki's chakra, Sasuke awakened a Rinnegan in his left eye, with three tomoe on each of its two innermost circles. If overused and weakened enough, it will temporarily lose the tomoe and it's full strength until fully recharged. During this time, Sasuke will also lose the ability to even form his Mangekyo Sharingan within his right Sharingan and access its powers until his Rinnegan has recharged. As a result, using the Rinnegan repeatedly requires Sasuke to close his eye to recharge initially.
Note: Requires the user to activate EMS at least one turn earlier.
Note: Requires activation and lasts for 6 turns before reverting to the normal Rinnegan pattern, requiring a cooldown period of at least 2 turns in which his EMS is also deactivated. While in its inactive/recharging form, the user cannot make use of any of it's abilities.
Note: While in use, the user's right eye retains its EMS state, having access to Kagutsuchi, Susano'o and their related abilities as well as the basic abilities of the Sharingan. His Rinnegan, likewise, retains access to it's EMS abilities.
Note: Can only be used by Sasuke Uchiha bios.

"And you know what? Even with my godlike clairvoyance and foresight, I don't see you in that future. But that can change. I see a great power within you. What is a conquer without generals? This can be the beginning of a new chapter for you... or the conclusion of your story. Your choice. Choose wisely. "


Sasuke Uchiha
Health: 160
Chakra: 1890 = 2140-20-60-120-50
Speed: 10
Tracking 84 = 14*6
 
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Mirai

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As Mirabelle noticed the Susanoo forming, a familiar scratch at the back of her neck was starting to bother her. “Hmm…” she thought for a moment, realizing thing was about to start getting troublesome very quickly if she didn’t do something. As a result, due to her status as a Grandmaster of the Atavistic Flames, she would have passively triggered “Ancient Insight”; tapping into the flames to augment her physical nature to a higher caliber. The Uchiha wouldn’t be aware of this technique; considering no chakra was spent to do so nor there being any real physical changes to her physique to give the notion off. Instead, she would have then drew upon the unique tanto that rested on her hip. She she naturally didn’t need to form seals, the pure gesture with her hand allowed her to conjure up her intended strike. Quickly, almost as if on que the entire ground beneath the opponent would be burned to a crisp, allowing for hot ash to be created. This allowed for it burst completely from underneath the opponent, sending him flying into the air as a result. This caused him to gain immense second degree burns as a result, while also having triggered the “Burn Exhaust” perk of her unique blade. All the while – Mirabelle honestly ignored his ramblings for the most part, as she could care any less what the emo had to say.

(Kaen Kakkusei Iden: Kodai Dōsatsu) – Atavistic Flame: Ancient Insight (Passive)
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Ancient Insight is the inner focusing of the user’s Atavistic Flame to empower their awareness. The technique is activated at the cost of a move but not occupying a slot in the timeframe. Grandmasters are able to activate Ancient Insight passively. Once activated Ancient Insight channels similar awareness bonuses as granted during Will to Survive. The user gains tracking, reflexes, perception, and speed increased by x3 while Ancient Insight is active, lasting until deactivated. Each turn Ancient Insight is active the user suffers from 5 spiritual Health Points lost, though the user will regenerate 5 every other turn.
(Katon: Saryū no taitō) - Fire Style: Rise of the Sand Grains
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if explosion occurs from another fire or wind technique) + 30 + 20 = 110
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle
Note: One turn cooldown between usage

Should the user have a Primary as well as Advanced Specialty related to Fire, then the passive 10 damage mitigated will become 25 instead and they will gain the ability of Burn Exhaustion ( Should targets become within 3 meters of the user’s offensive Fire jutsu, they will suffer Chakra Exhaustion and lose 50 chakra per turn for up to 3 turns each encounter.

Look sweetie, I don’t care what ancient ramblings you have going on in your head but I don’t care quite frankly. How about you get a room, get a life and go **** yourself like everyone else in that incest hodgepodge of a clan you come from
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She retorted, simply activating a card; activating it immediately summons a familiar from within the script, this being the Dark Magician Girl, Mirabelle using her Yin chakra nature to change its appearance. As she came into existence, she simply floated in the air – waiting on the orders of her master in order to go forward. Mirabelle would have used the original ash technique as a distraction – quickly blitzing from her left side with the Dark Magician Girl grabbing her by the arm and trailing behind of her. She didn’t dare look into the Uchiha’s eyes as she knew better but also knew having some sort of speed would be required of her if she expects to handle the Amaterasu.

(Fuinjutsu/Dyueru Monsutāzu :Burakku Majishan) Sealing Arts/Duel Monsters: Dark Magician
Type: Offensive/Supplementary
Rank:S
Range:Short-Long
Chakra:40
Damage:80
Description: Monster Card: The activation of this card forms seal on the user's body in additon to a barrier in the shape of a 2.5 meter tall human man bearing spiked full body armor over a cloak with sealing tags and kanji covering it, as well a staff. The staff glows when summoned and passively releases a barrier that it serves as a conduit to in order to bring the battlefield under the Dark Magician's control and remains on the field so long as he does. This barrier will automatically detect the strength and react to any effect that would destabilize or change reality (in this case actions such as the use and manipulation of Space/Time techniques, removal/addition/transportation of anything from this plane of existence [this doesn't affect the summoning of familiars/entities based on chakra from either user] or otherwise actions that warp reality itself) that are activated within it. When this occurs the staff will glow and will sap chakra from the user's main pool of chakra in a method similar to "Medical Sealing Technique: Chakra Link". Like this seal, this effect will seek to create a chakra equilibrium and will release chakra within it at the source/location of the disruption equal to the amount chakra used to create it, and thus will cancel out the disruption as well as it's effects by doing so, even going so far as to negate the chakra used within/around/by seals to stop such disruptions used in this way as well. In the case of reverse summoning attempts, the chakra is released within the barrier as a whole in order to block anyone from leaving from inside of it. Of course this only works on techniques up to this card's rank as well as rankless techniques. It should be noted that this effect does not discriminate, and also affects the user and any techniques they may use to achieve such an effect. The usage of this ability to cancel out the above described techniques costs a move slot.

With a disdain for those that violate the laws of reality and nature, Dark Magician may twirl his staff and form purple glowing sealing circle(s) (like the one found behind him in the spoiler) behind him. This circle seemingly sinks into the ground, returning beneath the target(s) and is able to seal Undead and forbidden Entities, dragging them within the seal. This may affect entities such as that made possible via Kinjutsu as well as clones made via Kinjutsu. This technique may only affect the target types named above and may affect targets up to F Rank. This effect may be used once per turn, with a 2 turn cooldown in between usages up to twice per battle. Each sealing effect may effect a single usage of a technique, therefore if 3 undead entities are created via the usage of 1 S rank technique, this effect will seal all 3 entities. This effect also takes up a move slot and may not affect the opponent themselves.

Dark Magicians final ability may be used once per summoning and costs a moveslot and may only be used if the Seal of Orichachos is on the field. By slamming his staff on the ground he may erect a barrier around a target similar to "Sealing Technique: Three Directions Seal". This barrier forms in the shape of a pyramid, and possesses a diameter of 15m from corner to corner. Once created, it quickly implodes, collapsing in on itself dealing damage to the opponent equivalent to an (S rank) Jutsu, and has the added benefit of drawing them to the center of the pyramid, due to the aforementioned collapsing of the barrier.

Note: Must have Advanced Fuin in order to use Dark Magician's staff effect to seal away entities
Note: Dark Magician lasts for a total of 4 turns and may be used twice per battle with a 2 turn cooldown between usages
Note: The Dark Magician may use one of its abilities upon creation at the cost of an additional moveslot
(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.

Tracking: 75
Speed: 33
HP: 180 + 10 (Spiritual) = 190 - 5 = 185
Chakra: 2550 > 2430
 

Kooljay

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As Sasuke was in the middle of a monologue and forming his, he couldn't help but see Fire Release chakra some meters below him through the bottom of his peripheral vision. While he couldnt discern the specifics of the jutsu, common sense would dictate not be above a foreign chakra source. Sasuke would halt forming his Susanoo and instead charge his brain synapses with lightning release chakra which would double his speed and cause black raiton chakra to spark around his body. Using his enhanced speed, Sasuke would dash 5 meters to his right.

Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: By utilising Lightning Release, the user can speed up the signals that are sent from the brain to the muscles to increase the user's striking speed. The technique also gives the user cutting capabilities from barehanded attacks. When in use this, allows the user to gain an increase of speed and Taijutsu, doubling his speed and increasing his Tai by 20 damage for 3 turns.

Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50 ( -15 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. After receiving half of Hagoromo Ōtsutsuki's chakra, Sasuke awakened a Rinnegan in his left eye, with three tomoe on each of its two innermost circles. If overused and weakened enough, it will temporarily lose the tomoe and it's full strength until fully recharged. During this time, Sasuke will also lose the ability to even form his Mangekyo Sharingan within his right Sharingan and access its powers until his Rinnegan has recharged. As a result, using the Rinnegan repeatedly requires Sasuke to close his eye to recharge initially.
Note: Requires the user to activate EMS at least one turn earlier.
Note: Requires activation and lasts for 6 turns before reverting to the normal Rinnegan pattern, requiring a cooldown period of at least 2 turns in which his EMS is also deactivated. While in its inactive/recharging form, the user cannot make use of any of it's abilities.
Note: While in use, the user's right eye retains its EMS state, having access to Kagutsuchi, Susano'o and their related abilities as well as the basic abilities of the Sharingan. His Rinnegan, likewise, retains access to it's EMS abilities.
Note: Can only be used by Sasuke Uchiha bios.

The woman after rudely insulting Sasuke's clan would seemingly activate some card which released some women sealed in it. Sasuke would respond by activating his Rinnegan. Followed by quickly weaving a handseal. Using his lightning release chakra, Sasuke would carve 4 boss summon sized pillars of rock. They'd be mid range behind the kunoichi, mid range to her left, mid range her right, and mid range to her front by Sasuke. As the pillar rose from the ground, Sasuke would attach himself to the tip. Once the pillars stopped growing, they would release black Raiton bolts and current to the inside to shock Mirrabelle and her ally. While the jutsu wouldnt be immediately fatal, it would paralyze those struck by the electricity. Sasuke observed from above on a pillar.

Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40+30=70
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.

Sasuke Uchiha
Health: 160
Chakra: 1950 = 2060-20-20-50-20
Speed: 20 = 10*2
Tracking 84 = 14*6
 

Mirai

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Mirabelle never took her eyes from her prey, the fact that the moment he tried to move out of the way wasn’t about to let him just be so safe. As he managed to avoid it being struck, the risen heated ash would be controlled, as she shaped them into all into a set of pitch black needles. As such; she controlled it towards the direction Saskue ran towards. This allowed the ash, if unhindered to violently stab and burn into the very flesh of the Uchiha with no mercy. “Please understand I have no desire to hurt you, yet you try to away from me…what a typical move of a coward…” she uttered with disgust in her tone. At her ready, the Dark Magician Girl started to float towards Mirabelle’s right side – as her creator would pour chakra into a card once more.

This caused the Seal of Oro to quickly activate and spread across the surface. It would become plastered on Mirabelle’s forehead as well, enhancing her Dark Magician Girl as well. “Last chance to leave with your head attached to your shoulders…” she said.

Farao no Hōrei #3. Ōshima no Oshirisu - Pharaoh’s Decree #3. Osiris the Overlord
Type: Offensive / Defensive / Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A (same as targeted technique)
Description: This technique is not one that is intended to directly produce or empower fire, but rather, to exert total control over and manipulate pre-existing fire on the battlefield. By tapping into the chakra within a fire technique of the user’s creation and making three handseals, they can harness it and thus directly control it through hand gestures and movements, identical in principle to how the individual fireballs of the Phoenix Sage Fire technique are controlled through their individual chakra masses, and more. For example, the technique could be used to change the trajectory of a fire technique they released that would ordinarily miss due to the opponent evading it, or manipulating a fire technique to branch out and attack. Alternatively, the user could take control of one of their techniques and manipulate it to clash with an opponent’s jutsu. This accounts for the most rudimentary and basic application of the technique. The ability to control jutsu on the field is not merely limited to manipulation of trajectory, but the ability to reform the very structure and composition of the technique itself. Harnessing the chakra within a fire technique, the user is able to apply shape manipulation to it, allowing them to alter the composition and form of the technique. For example, breaking the Great Fireball technique into two fireballs instead of one, and performing shape manipulation to give them the form of weapons. It is also possible to merge components of a technique, even entire techniques themselves, into others using this jutsu. Instead of the chakra mass being broken apart into separate pieces, the individual pieces of chakra are compounded into each other to form a single one. The technique(s) being acted upon will behave according to its new rank (e.g. A-Rank + A-Rank = S-Rank, B-Rank/2 = C-Rank). Whilst this technique is in use, the user can only perform fire release jutsu and elements that have fire as a component.

⇒ Usable 4x per battle
⇒ Usable once per turn
⇒ Control of a technique/usage of this jutsu lasts for the duration of the turn that it is used in.
⇒ Can only be used on one technique per usage
(Dyueru Monsutāzu: Oreikarukosu no Kekkai) Duel Monsters: The Seal of Orichalcos
Type:Supplementary
Rank: S
Range:Short-Mid
Chakra:40 (-10 per turn)
Damage:N/A
Description: Field Spell; When the user (or an object attached to the user directly under his control) touches this card, a blue shaded barrier with intricate patterns within a large circle will expand from him outwards, taking the same amount of time it takes to throw a kunai to do so. The lines running between the circle are actually chains of of kanji bearing the word "Strengthen" repeated over and over again. Said lines are made of a molded and pure form of chakra and doesn't interact with physical objects, therefore they do not trip up or form any sort of hazard for the opponent. These seals do exactly as they say and unseal "strength" into the users Duel Monster techniques stated and strengthen all Duel Monsters techniques, increasing all of their effectiveness by 1 rank by unsealing stored chakra into the technique(+10). In some cases, rather than their effectiveness being improved by 1 rank they receive a modifier to their own existing effects. In these cases the effect will be outlined in the technique. Simply being a field spell and doing no real effect by itself, this technique is able to be used alongside another technique in the same timeframe, as long as it is a Duel Monster technique. When under the influence of this technique, the user gains a smaller glowing inscription of this technique on his forehead
-Lasts 3 turns
-Once ended, can't be used for 4 turns
-Can only be used twice
 

Kooljay

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As Sasuke was running he could hear the Katon jutsu following him. If avoiding it wasn't an option, then he'd have to deal with it on his own. Instead of activating his Rinnegan, Sasuke turned his body so that it was facing the space directly in between the Kunoichi and the Katon jutsu while gathering a massive amount of raiton chakra in his right arm before releasing it in a 120 degree blast. The blast was wide enough to hit her and her katon. As he did so, he would also weave the Ram sign to infuse yin chakra in the form of Hungry Ghosts within his Raiton jutsu. If not avoided the jutsu would come in contact with both the Katon and Mirabelle. Once it comes in contact with the Katon however the Hungry Ghost would weaken the Katon jutsu by a rank and immediately attach itself to Mirabelle and feed off her chakra, making it especially difficult to counter Sasuke's 1000 Birds Thunderstorm jutsu.

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+30=110
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.

Immediately after releasing the jutsu Sasuke would activate his Rinnegan.


Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50 ( -15 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. After receiving half of Hagoromo Ōtsutsuki's chakra, Sasuke awakened a Rinnegan in his left eye, with three tomoe on each of its two innermost circles. If overused and weakened enough, it will temporarily lose the tomoe and it's full strength until fully recharged. During this time, Sasuke will also lose the ability to even form his Mangekyo Sharingan within his right Sharingan and access its powers until his Rinnegan has recharged. As a result, using the Rinnegan repeatedly requires Sasuke to close his eye to recharge initially.
Note: Requires the user to activate EMS at least one turn earlier.
Note: Requires activation and lasts for 6 turns before reverting to the normal Rinnegan pattern, requiring a cooldown period of at least 2 turns in which his EMS is also deactivated. While in its inactive/recharging form, the user cannot make use of any of it's abilities.
Note: While in use, the user's right eye retains its EMS state, having access to Kagutsuchi, Susano'o and their related abilities as well as the basic abilities of the Sharingan. His Rinnegan, likewise, retains access to it's EMS abilities.
Note: Can only be used by Sasuke Uchiha bios.



Sasuke Uchiha
Health: 160
Chakra: 1850 = 2020-20-10-40-50-50
Speed: 20
Tracking: 84
 
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