[Closed]Kelvin Bartholomew VS Any Mandalorian

Lay

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Terrain: Plain dry field with a water source 3m to the right of us
We start at mid-range from each other
Unofficial




I'll be using my Kelvin Levin Bartholomew bio in sig.. I want to fight a Mandalorian... Strictly a mandalorian...​
 

Robot Boy

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And I want food...strictly food...

Bio1 in sig.

I use:

(Chimeiteki Keiteki: Ohitsuji Kujiku) –Fatal Horn: Ram Crush
Type: Offensive
Rank: B
Range: Short(Mid if used with the extending mechanism)
Chakra Cost: 20
Damage: 40
Description: The user will take fatal horn, coat the head in fire chakra, and surround its horns with spheres of fire that swirl around it. The user will then thrust fatal horn into the target, slamming the target with significant force. The horns are four meters long and are covered completely.

Notes:
-Can only be used with Fatal Horn.
-Useable up to three times per battle.

to slam it into your stomach and send you flying backward, as well as burn you.


Reference:

(Chimeiteki Keiteki) - Fatal Horn
Type: Weapon
Rank: S
Range: Short-mid
Chakra: N/a
Damage: N/a
Description: Is a hammer with the appearance of a Ram's head as the hammers face and has a chain linked to a spiked metal ball. The head is gold in color, and the 'horns' of the head have a silver color, while the ball's 'shell' is blue with white spikes. The weapon is made of a sturdy, durable metal that can deflect regular weapons (kunai, shuriken, wind mill-shuriken, regular swords etc.) without receiving so much as a scratch. Fatal Horn has the ability to crush/break through 'solid' techniques such as ice, steel, and earth techniques up to B-rank. The spiked ball is placed/rested on top of the hammer like the Kendama. Originally it belonged to a famous warrior from Sunagakure who participated in the third ninja war and died fighting. When the hammer and ball are together, the weapon is used by bouncing the ball on the Hammer's sides before batting the ball towards the target. The Hammer and ball can be disconnected to perform separate attacks. The hammer's handle has a built-in mechanism that allows it to extend to mid-range (6 meters) to 'Ram' the target and send them backward or to smash them.

Restrictions
-Can only be wielded by Fang.
-Each hammer-based technique counts as a move.
-The hammer and ball cannot separate and form back on the same turn.
-Only one hammer technique per turn.
-The user can separate and connect up to two times.
-Extending the Hammer can be used up to three times.
-When the hammer is used to extend and knock the target backward or to smash them it is only C-rank.

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank:S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
 

Lay

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As Kelvin stood before the man wearing the armor, he looked more like someone to pity, but Kelvin knew he was a dangerous opponent... All opponent wearing the same kind of armor are dangerous and should not be under estimated... They are from a clan which had always been against the Bartholomew clan. Kelvin had been hearing about them but never faced one. Now it was time. Fate had smiled upon him and given him a good fight...
Gaara smiled as he stood in front of the boy. He then said You look more like a mama's boy. I don't think I should fight you. Give me your money and I'll leave you
As Kelvin finished talking, the boy had fire coated his weapon. A kind of hammer with a confused for. The fire was heading for him. Immediately, Kelvin mustered his water chakra and he expelled a barricade of water that shields him from the attack, blocking the attack from the weapon.
Immediately, Kelvin flowed his chakra through the battlefield into his opponent's brain. It would then seem as if he is trapped in a large flower bud which then explodes. Kelvin then stretches his hand forward as he shoots a series of lightning senbon at the opponent...
You have cute hair. I could at least shave em and auction them if you don't have any money.

(Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

(Magen: Hanarasui ) - Demonic Illusion: Flower Head Death
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage.

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.
 

Robot Boy

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Seeing Levin erect a barrier to block his hammer attack, something he did not expect. He expected his opponent to counter his attack with an attack of his own. He did not like the outcome however, he drops fatal horn and performs two hand-seals to summon a large amount of water above him and transform it into a large arm/hand that makes a fist, and punches forward, breaking every bone in Levin’s body.

(Suiton: Suishū Gorugon) Water Release: Powerful Blasting Rain Trench
Type: Offensive/Defensive
Rank: S Rank
Range: Short-Long
Chakra: 40 (-10 to sustain)
Damage: 80
Description:
After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.
Note: Can only be used by bios with a primary water specialty
 

Lay

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As Kelvin noticed a shadow falling above him, Kelvin looked up to see a body of water... Kelvin then raised his hand, using his paws, he extracted the energy out of the water... The water then came loose and wet Kelvin as if he had bathed. Anger was shown all over his face as he said 'You can do anything, but never ruin Kelvin Levin's ego'
Immediately, fire rings surrounded him without space to leave... One on top of him, One in front, One behind, one left and one right. Before he could think about it, the rings rushed in burnt him... While burning him, Kelvin made a spike erupt beneath him, impaling him.

Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru)
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: Varies
Description: The user takes advantage of
their paws and, upon physical contact, any impact is absorbed instantaneously. This is
seen by the clan members as an invert push.
The impact is stored on the paw until the
user is able to catch his opponent off guard,
striking them with the full power of the
absorbed technique.
*The user can simultaneously preform a
Paw Paw technique to add damage*
*Can only absorb techniques one rank above
maximum, higher than that, the paw will take
half of the damage, and will be useless for 2
turns*
*Can only be used once every 2 turns*
*The absorbed attack will loose the impact,
which is to say all the momentum. Energy
attacks (such as Fire or Lightning) will
behave the same way, but will only be
harmless to the user if it's a technique of the same rank, following the above mentioned
drawback for S rank, while Forbidden
techniques aren't affected at all*
*Can use it only 3 times per battle for S
ranks or 4 for A*

(Katon Enjin ) - Fire rings
Type: Offensive
Rank: B-Rank
Range: Short- Long
Chakra : 20
Damage : 40
Description:
The user starts by waving the ram handseal then the user channels his katon chakra from his body to the air around the target then the user uses the katon chakra to form a body of fire that is shape manipulated into 5 circles of fire(1 above the target, 1 in front of the target, 1 behind the target, 1 to the target's right and the last to the target's left) that later rush in to burn the target in the middle at the user's command.
Note
- The circle does not have any space, it is filled with fire.
- Can only be taught by shonnen.
- Can only be done thrice in a battle.
- The jutsu lasts for one round.
Taught to me

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
 
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Robot Boy

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1. The rings ->”later rush in” meaning they are traveling towards me not manifesting all around me just like that. So there is space to do something.
2. When I said summon water above him, I was talking about myself. So, all I did was throw a straight forward punch. Nothing sneaky. Sorry if it wasn't clear.

Seeing his water jutsu having no effect on him, Rex wondered what happened to his move. Was it a jutsu? He couldn't see anything from his opponents side. He activates his chakra sensory but, everything seemed normal now. Nonetheless he keeps it active. He believes it had to have been a jutsu. That he had to have somehow used his chakra to defend against the fist.

-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).

As he retracts his weapon back and puts it away, he picks up chakra signatures from all directions. Looking at Levin weave a hand-seal must mean he's attempting an attack. It was hard for him to figure out the level of attack but, he didn't let it stop him. Channeling earth chakra throughout his own body, he grows a dense armor from his skin. His body looked bigger and bulkier with the rocks being visible. With the rings seemingly burning him, Rex emerges on Levin's left with the armor still on him protecting him from the attack, charging through like a football player. After that, he sheds his 'skin'.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

Keeping his sensing active, He detects chakra forming beneath him. Channeling chakra into his jet-pack, Rex releases a quick directional burst. Combining it with an evasive maneuver by throwing his body out of the spikes reach but, still moving linearly, on his opponents left side.

-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).

What is this?....
 

Lay

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Emerging on Kelvins left, Kelvin immediately send his chakra into Rex's head and immediately, Rex was in total darkness.. Kelvin then does one handseal, making all the spikes come down crumbling. Immediately after this, Kelvin made the horse handseal and exhaled a considerable amount of fire which will be difficult to avoid.

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

(Doton: Iwa Yado Kuzushi) - Earth Release: Stone Lodging Destruction
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A (up to 60)
Descripton: The user will do one hand seal and cause nearby earth structures (either natural occurring ones on the field (such as cave ceilings, cliffs, etc), man made (buildings, etc) or jutsu made (up to C-Rank active structures)) to collapse and fall. This technique allows the ninja to control nearby stone and rock and dislodge any vulnerable or sensitive spots, causing the structure to collapse. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside. The damage depends on the size of the cavern or rock lodging above or nearby the target and not on the amount of chakra used which doesn't need to be high. A large cave with a thick ceiling can easily do the physical damage equivalent to an A-Rank technique but due to the damage not being focused or chakra fueled, its also easily defendable.
 

Robot Boy

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I'm sorry but, I don't understand the spikes crumbling bit. Are we in a cave or something? because the terrain you gave, made no mention of this. And I don't remember anything hanging above me.

After shedding his armor and preparing to move out, Rex notices everything going dark. He loses sight of Levin and his surroundings. "I won't let you have the win" he says. Since his sensory is already active, his armor alerts him of the alteration in his chakra flow and he uses the release command in his armor, breaking himself out of the genjutsu.

-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).

Upon seeing the massive flames, Rex makes the tiger hand-seal, inhales, and exhales a very large and powerful torrent towards the flames, having the water rip through the wall and continue onto his opponent. Assuming he was in the same spot that he saw him last time.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
 

Lay

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Forget about that part

Kelvin seeing that somehow, the boy had broken out of the genjutsu somehow without any handseal or inflicted wound. He had also extinguished his fire and the water attack was still coming towards him. Levin then does one handseal as he exhales a considerable amount of wind which blows away the water and still continues.

Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
 
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