[Closed] Keji v Oro

Pyro NB

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Keji stood at the place him and young Oro first met, memories of their first encounter flooded his mind as he smirked Little guy sure has grown... he said. Keji activated his byakugan as he had asked Oro to kill him, feeling that constantly being put in life of death situations would help improve his own skills.
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.

 

Jhin

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Keji stood at the place him and young Oro first met, memories of their first encounter flooded his mind as he smirked Little guy sure has grown... he said. Keji activated his byakugan as he had asked Oro to kill him, feeling that constantly being put in life of death situations would help improve his own skills.
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.

Previously/passively used.
Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Kuchiyose No Jutsu: Tsuchinoko) - Summoning technique: Child Of Gravel
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: In Japanese folklore, the Tsuchinoko, literally translating to "child of hammer" or "child of gravel", is a snake-like being. The name tsuchinoko is prevalent in Western Japan, including Kansai and Shikoku; the creature is known as bachi hebi in Northeastern Japan. Tsuchinoko are described as being between 30 and 80 centimetres in length, similar in appearance to a snake, but with a central girth that is much wider than its head or tail, and as having fangs and venom similar to that of a viper it's bite causing paralysis for one turn taking effect the turn the bite is delivered. According to legend, some tsuchinoko have the ability to speak and a propensity for lying, and they are also said to have a taste for alcohol. Legend records that it will sometimes swallow its own tail so that it can roll like a hoop, similarly to the mythical hoop snake. Tsuchinoko are a popular basis for popular culture in Japan. Orochimaru was the first to discover this unique snake summoning a smaller resident of the Ryuchi cave. One of the few snakes capable of speaking in human tongue this summoning swiftly became a personal favorite of Orochimaru, choosing to use it as a replacement for the snake interred in his body that holds his sword of Kusanagi. The Tsuchinoko is capable of using earth techniques up to B rank not needing to make handseals to do so. Additionally the snake is capable of using the transformation technique to take on the appearance of a human being. Allowing for subterfuge and trickery. This summoning has jet black scales with white ventral banding.

Note: If used by Orochimaru the snake does not need to be summoned instead it just needs to be posted for reference as being interred in his body at the start of the fight. Emerging from his mouth counts as move and once summoned lasts up to 4 turns being able to be summoned once.
Note: This may be used by anyone who has the snake contract but only Orochimaru can have it interred in his body. This snake can use snake ninjutsu and jutsu that pertain to Orochimaru and his sword.
Note: May only be taught by Jhin

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.

Orochimaru begins facing his opponent at mid range, his sword of kusanagi interred in his child of gravel inside his body. He waits patiently for combat to initiate, hoping for words in the interim but not forsaking preparation. For when a snake's territory is invaded, it avoids the trespasser by coiling up or retreating. It never initiates an assault. His center of gravity low, as he utilizes the snake style. Distinguished by circular movement when delivering parries and attacks, snake style employs an upright, mobile stance as opposed to the horse stance used by most other styles. This mobile stance enables quick advances and sidestepping. Since snake stylists are taught to spring from rest to full attack, they do not use preparatory stances. Snake stylists rely on rapid, alternating jabs as well as bobbing and weaving to evade counterattacks. Orochimaru focuses his breathing in to a rhythmic pattern, staring his opponent down as his body sways slightly side to side, almost as though he was attempting to hypnotize him with his eyes averted from the opponents Gaze focusing on his shoulders to notice any movements he makes, then the battle would begin in earnest with orochimaru having recovered from his earlier conflict and passed the negative repercussions of his sage mode, is able to instantaneously enter his sage mode once more with his brille covering his eyes and horns growing from his head and thanks to his unique body this is considered to happen instantly using no timeframe and allowing him to simultaneously gift the ground below his opponent with some of his natural energy causing it to rise up as a row of razor sharp piercing spears that take on the shape of orochimarus sword of kusanagi. Two of these spears form directly beneath the soles of his opponents feet piercing through his legs from below and extending all the way through his body while the remaining two spears shoot up on the insides of the man's legs piercing through his groin and exploding from the top of his skull if successful leaving him skewered beyond repair. At the same time as the spears are going to begin and in the same time frame exactly, the child of gravel inside orochimaru body moves up opening its serpentine maw as orochimaru follows suit opening his mouth and sending the blade of kusanagi extending rapidly with S rank damage aimed to pierce the man's sternum puncturing his lung and not getting in the way of the earthen kusanagi replica. All of these attacks happen at the same time as the child of gravel is acting independently from Orochimaru.

Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 350 chakra points)
Damage points: N/A
Description: In the normal Sage Mode, the user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). However, by infusing his body with Jugo's cells Orochimaru was able to mimic his ability to passively gather natural energy at all times, becoming able to enter Sage Mode at any time he wishes without needing to wait one turn to gather the needed natural energy. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before or after sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques B-Rank and below and A-Rank and below Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +20 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by Orochimaru bios

Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.

Kusanagi no Tsurugi) Grass-Mowing Sword
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: extending and retracting the sword counts as a move and spends 40 chakra per use
Note: Can only be used by Orochimaru bios.

Well hello keji. I must admit this was a strange request.
 

Pyro NB

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Previously/passively used.
Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Kuchiyose No Jutsu: Tsuchinoko) - Summoning technique: Child Of Gravel
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: In Japanese folklore, the Tsuchinoko, literally translating to "child of hammer" or "child of gravel", is a snake-like being. The name tsuchinoko is prevalent in Western Japan, including Kansai and Shikoku; the creature is known as bachi hebi in Northeastern Japan. Tsuchinoko are described as being between 30 and 80 centimetres in length, similar in appearance to a snake, but with a central girth that is much wider than its head or tail, and as having fangs and venom similar to that of a viper it's bite causing paralysis for one turn taking effect the turn the bite is delivered. According to legend, some tsuchinoko have the ability to speak and a propensity for lying, and they are also said to have a taste for alcohol. Legend records that it will sometimes swallow its own tail so that it can roll like a hoop, similarly to the mythical hoop snake. Tsuchinoko are a popular basis for popular culture in Japan. Orochimaru was the first to discover this unique snake summoning a smaller resident of the Ryuchi cave. One of the few snakes capable of speaking in human tongue this summoning swiftly became a personal favorite of Orochimaru, choosing to use it as a replacement for the snake interred in his body that holds his sword of Kusanagi. The Tsuchinoko is capable of using earth techniques up to B rank not needing to make handseals to do so. Additionally the snake is capable of using the transformation technique to take on the appearance of a human being. Allowing for subterfuge and trickery. This summoning has jet black scales with white ventral banding.

Note: If used by Orochimaru the snake does not need to be summoned instead it just needs to be posted for reference as being interred in his body at the start of the fight. Emerging from his mouth counts as move and once summoned lasts up to 4 turns being able to be summoned once.
Note: This may be used by anyone who has the snake contract but only Orochimaru can have it interred in his body. This snake can use snake ninjutsu and jutsu that pertain to Orochimaru and his sword.
Note: May only be taught by Jhin

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.

Orochimaru begins facing his opponent at mid range, his sword of kusanagi interred in his child of gravel inside his body. He waits patiently for combat to initiate, hoping for words in the interim but not forsaking preparation. For when a snake's territory is invaded, it avoids the trespasser by coiling up or retreating. It never initiates an assault. His center of gravity low, as he utilizes the snake style. Distinguished by circular movement when delivering parries and attacks, snake style employs an upright, mobile stance as opposed to the horse stance used by most other styles. This mobile stance enables quick advances and sidestepping. Since snake stylists are taught to spring from rest to full attack, they do not use preparatory stances. Snake stylists rely on rapid, alternating jabs as well as bobbing and weaving to evade counterattacks. Orochimaru focuses his breathing in to a rhythmic pattern, staring his opponent down as his body sways slightly side to side, almost as though he was attempting to hypnotize him with his eyes averted from the opponents Gaze focusing on his shoulders to notice any movements he makes, then the battle would begin in earnest with orochimaru having recovered from his earlier conflict and passed the negative repercussions of his sage mode, is able to instantaneously enter his sage mode once more with his brille covering his eyes and horns growing from his head and thanks to his unique body this is considered to happen instantly using no timeframe and allowing him to simultaneously gift the ground below his opponent with some of his natural energy causing it to rise up as a row of razor sharp piercing spears that take on the shape of orochimarus sword of kusanagi. Two of these spears form directly beneath the soles of his opponents feet piercing through his legs from below and extending all the way through his body while the remaining two spears shoot up on the insides of the man's legs piercing through his groin and exploding from the top of his skull if successful leaving him skewered beyond repair. At the same time as the spears are going to begin and in the same time frame exactly, the child of gravel inside orochimaru body moves up opening its serpentine maw as orochimaru follows suit opening his mouth and sending the blade of kusanagi extending rapidly with S rank damage aimed to pierce the man's sternum puncturing his lung and not getting in the way of the earthen kusanagi replica. All of these attacks happen at the same time as the child of gravel is acting independently from Orochimaru.

Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 350 chakra points)
Damage points: N/A
Description: In the normal Sage Mode, the user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). However, by infusing his body with Jugo's cells Orochimaru was able to mimic his ability to passively gather natural energy at all times, becoming able to enter Sage Mode at any time he wishes without needing to wait one turn to gather the needed natural energy. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before or after sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques B-Rank and below and A-Rank and below Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +20 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by Orochimaru bios

Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.

Kusanagi no Tsurugi) Grass-Mowing Sword
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: extending and retracting the sword counts as a move and spends 40 chakra per use
Note: Can only be used by Orochimaru bios.

Well hello keji. I must admit this was a strange request.
I'm weak and need to get stronger. said Keji with a grin on his face and scratching his head. He then watched Oro take on a martial stance that made him think to himself "Snake dance?" Shortly after his thought, Keji saw chakra surge throughout Oro's body changing his signature just slightly. This was followed by chakra forming in multiple directions around Keji while Oro made an advance releasing a snake from his mouth that released the infamous Kusanagi sword.

Seeing the ground begin to warp and feeling pressure on the soles of his shoes and the sword coming at him Keji decided to go on a full defensive by channeling chakra into individual parts of his body to maintain mobility and flexibility creating dense stone where he did[Hardening Technique]. Simultaneously as this happened Keji would relax the muscles in his body, begin to sway a little and lean diagonally back to his left maintaining a strong core to keep stabilized(Think bullet time)[Drunken Fist].

As Kusanagi extended past Keji he would channel chakra behind Oro causing a stone spike to emerge from the ground aimed at the center of his spin.[Earth Release].

Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armor or rock much bigger and bulkier than the users original size. The armor can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements apart from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.



Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.


Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

 

Jhin

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I'm weak and need to get stronger. said Keji with a grin on his face and scratching his head. He then watched Oro take on a martial stance that made him think to himself "Snake dance?" Shortly after his thought, Keji saw chakra surge throughout Oro's body changing his signature just slightly. This was followed by chakra forming in multiple directions around Keji while Oro made an advance releasing a snake from his mouth that released the infamous Kusanagi sword.

Seeing the ground begin to warp and feeling pressure on the soles of his shoes and the sword coming at him Keji decided to go on a full defensive by channeling chakra into individual parts of his body to maintain mobility and flexibility creating dense stone where he did[Hardening Technique]. Simultaneously as this happened Keji would relax the muscles in his body, begin to sway a little and lean diagonally back to his left maintaining a strong core to keep stabilized(Think bullet time)[Drunken Fist].

As Kusanagi extended past Keji he would channel chakra behind Oro causing a stone spike to emerge from the ground aimed at the center of his spin.[Earth Release].

Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armor or rock much bigger and bulkier than the users original size. The armor can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements apart from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.



Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.


Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

Orochimaru would watch as Keji released a burst of chakra from his body and the earth formed blocking his spikes, at the same time he swayed drunkenly to the side and avoided the kusanagi. It was a good counter but he had left himself vulnerable, mostly because orochimaru could feel the weakness of the jutsu Keji had formed and he knew with such a low amount of chakra fuelling it that such a technique couldn't even harm him in his sage mode, so simultaneously as the earth spike raised two things would happen at the exact same time. The extension still continued with the child of gravel applying the steel snake technique to the extension and orochimaru applying the power of his sage mode to the blade enhancing it's extension damage to 100 as the blade redirected curving around and attempting to extend through Kejis back.

Kusunagi: Suchīruhebi) - Grass Mowing Sword: Steel Snake
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This technique allows Orochimaru to add a twist to his sword of Kusunagi, quite literally. By applying an additional 20 chakra to any technique he's using with his sword of Kusunagi as the medium. Orochimaru will use the additional chakra provided to make the blade flexible to keep in line more so with how a traditional chinese Jian behaves. This allows him to alter or bend the blade during extensions or contractions or even basic attacks. Though it's most effective during extension based techniques as through careful manipulation Orochimaru could turn the blade to almost any angle he wanted through various movements. However this ability will be cancelled should the sword of Kusunagi's movement be completely stopped, by a suitable solid defense for instance a wall.

Note: May be used only with the sword of Kusunagi.
Note: Due to simply being an ability that is applied during another, this move will not consume timeframe.
Note: May only be used by an Orochimaru bio.
Note: May only be taught by Jhin

Senjutsu: Shin Kusanagi) - Sage Technique: True Grass Mowing Sword
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique is unique to Orochimaru and is based on natural energy. It functions in two variants but both focus on enhancing his sword of Kusanagi. The first version is performed during a technique of the sword of Kusanagi and enhances the blade with an aura of senjutsu to increase it's damage by +20. The aura of natural energy in this form is base natural energy and therefore invisible to those who don't possess the ability to sense natural energy. The second variant involves Orochimaru directly sacrificing his ability to use sage mode for a normal duration to enhance the sword with pure natural energy. However in this form the sword will take an aura of what appears to be snake scales. The enhancement level is the same boosting the attacks by +20 but this version is a self sustaining enhancement that lasts one turn per turn of sage mode duration Orochimaru sacrifices. Example Orochimaru would sacrifice 3 turns of his sage mode to have the self sustained enhancement to Kusanagi for three turns.

Note: May be used twice per battle.
Note: This technique can only be used during sage mode.
Note: The second variation will directly drain 2 turns from Orochimaru's sage mode.
Note: May only be taught by Jhin
Note: No jutsu above A rank in the turn following this
 

Pyro NB

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Orochimaru would watch as Keji released a burst of chakra from his body and the earth formed blocking his spikes, at the same time he swayed drunkenly to the side and avoided the kusanagi. It was a good counter but he had left himself vulnerable, mostly because orochimaru could feel the weakness of the jutsu Keji had formed and he knew with such a low amount of chakra fuelling it that such a technique couldn't even harm him in his sage mode, so simultaneously as the earth spike raised two things would happen at the exact same time. The extension still continued with the child of gravel applying the steel snake technique to the extension and orochimaru applying the power of his sage mode to the blade enhancing it's extension damage to 100 as the blade redirected curving around and attempting to extend through Kejis back.

Kusunagi: Suchīruhebi) - Grass Mowing Sword: Steel Snake
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This technique allows Orochimaru to add a twist to his sword of Kusunagi, quite literally. By applying an additional 20 chakra to any technique he's using with his sword of Kusunagi as the medium. Orochimaru will use the additional chakra provided to make the blade flexible to keep in line more so with how a traditional chinese Jian behaves. This allows him to alter or bend the blade during extensions or contractions or even basic attacks. Though it's most effective during extension based techniques as through careful manipulation Orochimaru could turn the blade to almost any angle he wanted through various movements. However this ability will be cancelled should the sword of Kusunagi's movement be completely stopped, by a suitable solid defense for instance a wall.

Note: May be used only with the sword of Kusunagi.
Note: Due to simply being an ability that is applied during another, this move will not consume timeframe.
Note: May only be used by an Orochimaru bio.
Note: May only be taught by Jhin

Senjutsu: Shin Kusanagi) - Sage Technique: True Grass Mowing Sword
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique is unique to Orochimaru and is based on natural energy. It functions in two variants but both focus on enhancing his sword of Kusanagi. The first version is performed during a technique of the sword of Kusanagi and enhances the blade with an aura of senjutsu to increase it's damage by +20. The aura of natural energy in this form is base natural energy and therefore invisible to those who don't possess the ability to sense natural energy. The second variant involves Orochimaru directly sacrificing his ability to use sage mode for a normal duration to enhance the sword with pure natural energy. However in this form the sword will take an aura of what appears to be snake scales. The enhancement level is the same boosting the attacks by +20 but this version is a self sustaining enhancement that lasts one turn per turn of sage mode duration Orochimaru sacrifices. Example Orochimaru would sacrifice 3 turns of his sage mode to have the self sustained enhancement to Kusanagi for three turns.

Note: May be used twice per battle.
Note: This technique can only be used during sage mode.
Note: The second variation will directly drain 2 turns from Orochimaru's sage mode.
Note: May only be taught by Jhin
Note: No jutsu above A rank in the turn following this
Alright I give lol though if you were in my shoes how would you counter?
 
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