[Closed]Improvement spar!

Houdinii

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Terrain:Flat wasteland with not water source.
I'll be using my Gon bio in my sig.

Post your bio and begin, or ask me to.

This should be fun ^^ and thanks again mate.

Music cause I love it and to get me in the mood for a good fight >.>
 
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Sharingdork

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Standing in the wasteland, Kabuto pushed his glasses up and looked out towards the young boy standing across from him.
You come asking for strength?
Reaching into a weapons pouch, Kabuto gripped a scalpel as he released a pulse of chakra to trap the boy in an illusion in which a snake began to wrap itself around him, constricting his body and restraining all movements.
Then why do I smell fear...?
Tossing the scalpel into the air, Kabuto then blow a strong stream of wind directly at the boy, and as the scalpel fell down it became caught in the stream of wind, being whisked away as a projectile to cut into the boy after the initial slash from the wind.
( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.
 

Houdinii

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Standing in the wasteland, Kabuto pushed his glasses up and looked out towards the young boy standing across from him.
You come asking for strength?
Reaching into a weapons pouch, Kabuto gripped a scalpel as he released a pulse of chakra to trap the boy in an illusion in which a snake began to wrap itself around him, constricting his body and restraining all movements.
Then why do I smell fear...?
Tossing the scalpel into the air, Kabuto then blow a strong stream of wind directly at the boy, and as the scalpel fell down it became caught in the stream of wind, being whisked away as a projectile to cut into the boy after the initial slash from the wind.
( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.
Im not here to ask for strength, Im here to take it for myself!

With that Gon then sees a snake suddenly begin to wrap itself around his body, constricting him. Thinking quickly he notes that the snake made no sound before it reached him and he didn't see you summon one. That coupled with the fact that the ground has no hole near him that the snake could have traveled through brings Gon to the conclusion that he is under a genjutsu. This thought process is over fairly quickly and so Gon bursts his earth chakra around his body, forming armor of earth along his skin. This releases Gon from the genjutsu, Gon would then notice the scalpel almost upon him, but he disregards it as it simply pings off his earthen armor.

Gon then releases the rock from his body and stomps upon the ground, focusing his katon chakra underneath Kabuto and creating three pillars of fire. One pillar is a little behind him, while the other two are on his left and right respectively, the pillars all meet centered on Kabuto. Immediately after using his fire technique, Gon forms a single hand seal and thrusts his arm forwards. Releasing a wall of water that is both wide and tall towards his opponent.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required
 

Sharingdork

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Kabuto, being an undisputed expert in doton and can feel all changes in the earth beneath him, began to feel the heat in the ground below him before the pillars erupted. Grinning, Kabuto pushed his glasses up as he caused a relatively large golem of earth to rise from the ground beneath him, pushing its palm upwards to thrust Kabuto into the air. As the golem rose, the flames engulfed it, from both sides and underneath, causing the stone warrior to crumble. But Kabuto was already out of danger.
While in mid-air, Kabuto formed a single handseal, and disappeared from view. As he disappeared, the sound of a sandal losing grip on earth (a sort of "tch" sound) could be heard from behind the boy. Within the illusion, Kabuto made it appear as though he had appeared directly behind the kid, a scalpel in hand and glare covering his glasses to hide his eyes, giving him a menacing look. The moment the kid turns around and sees illusion-Kabuto, Kabuto will begin to lunge forward and strike with the scalpel in the illusion.
In the real world, while airborne and hidden by the illusion, Kabuto released a stream of wind to push himself out of the path of the water, landing harmlessly to the right of where he was before. As he landed, Kabuto threw a scalpel like a kunai towards his opponent, planning to take him out in one swift shot by cutting where the kid's skull meets his vertebrae/neck.
Pushing his glasses up again, Kabuto mumbled to himself,
All done here...
(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.

(Genjutsu: O Ushiro !) - Illusion Technique: Behind You !
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user runs forward at the target, and makes one handseal, casting an illusion on a single target. To that person, it appears as if the user has put on a burst of speed and vanished, appearing behind him and attacking the target physically. In reality, however, the user is merely hidden from the target's sight due to the Genjutsu and is still in front of them, allowing him to quickly attack before the target realizes he is in an illusion.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
 

Houdinii

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Kabuto, being an undisputed expert in doton and can feel all changes in the earth beneath him, began to feel the heat in the ground below him before the pillars erupted. Grinning, Kabuto pushed his glasses up as he caused a relatively large golem of earth to rise from the ground beneath him, pushing its palm upwards to thrust Kabuto into the air. As the golem rose, the flames engulfed it, from both sides and underneath, causing the stone warrior to crumble. But Kabuto was already out of danger.
While in mid-air, Kabuto formed a single handseal, and disappeared from view. As he disappeared, the sound of a sandal losing grip on earth (a sort of "tch" sound) could be heard from behind the boy. Within the illusion, Kabuto made it appear as though he had appeared directly behind the kid, a scalpel in hand and glare covering his glasses to hide his eyes, giving him a menacing look. The moment the kid turns around and sees illusion-Kabuto, Kabuto will begin to lunge forward and strike with the scalpel in the illusion.
In the real world, while airborne and hidden by the illusion, Kabuto released a stream of wind to push himself out of the path of the water, landing harmlessly to the right of where he was before. As he landed, Kabuto threw a scalpel like a kunai towards his opponent, planning to take him out in one swift shot by cutting where the kid's skull meets his vertebrae/neck.
Pushing his glasses up again, Kabuto mumbled to himself,
All done here...
(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.

(Genjutsu: O Ushiro !) - Illusion Technique: Behind You !
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user runs forward at the target, and makes one handseal, casting an illusion on a single target. To that person, it appears as if the user has put on a burst of speed and vanished, appearing behind him and attacking the target physically. In reality, however, the user is merely hidden from the target's sight due to the Genjutsu and is still in front of them, allowing him to quickly attack before the target realizes he is in an illusion.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
Gon watches his opponent closely as he easily avoids his technique and smirks to himself, thinking.

Hes good, Im going to have to be careful.

It is then that Gon sees you perform a hand seal and you seemingly disappear from his sight. Alarmed he looks around when he hears a noise behind him. Gon then turns to see you standing there, scalpel in hand as you lunge at him. Reacting instinctively Gon uses a quick, lower ranked jutsu to form an armor of earth upon his body to protect him from your attack. Just when your about to make contact though, you seem to fade away as the earth is formed. Gon is once again perplexed and then realization snaps.

Genjutsu?!

Gon then turns back around while letting the armor fall from his body, easily spotting you in mid-air he notes you've avoided his water but you are still falling towards the ground. Gon thus focuses his doton chakra into the ground below you and causes a huge pillar of rock to burst up. Its sheer size makes it difficult to avoid and if it hits it will do massive damage.

(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B rank ninjutsu techniques but is vulnerable to Lightning Techniques.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

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As he fell, Kabuto's ear twitched when the rumbling of the mountain-like spike came from the ground. Grinning, Kabuto formed the ram handseal and almost instantly broke it, reaching up to his face with his right hand and pushed up his glasses while his left hand rested by his side. Turning his right palm to the right side of his face, released a steady, yet incredibly powerful stream of wind from both of his palms, his right stream pushing him towards his opponent while his left stream pushed himself away from the spike, and even wearing away at the spike to a degree and gathering up the dust it created into a pseudo-sandstorm. As Kabuto was pushed towards his opponent, he became the epicenter of a massive, turbulent sandstorm, both wearing away at his opponent with the sheer force of the sandpaper-like wind, and cutting him with wind's inherent sharpness.
Then, Kabuto brought his hands together into the snake handseal, ending his wind currents abruptly, and began to spit water directly down towards the ground, the boy he was fighting directly beneath himself at least 10 meters down. The massive amount of water falling towards the ground, in addition to the intense force it would gather as it fell, speeding towards the boy, would result in intense crushing power if the large mass of water, large enough to turn desert into an ocean, were to hit the boy. The latent wind streams fading from existence also spread water out further than Kabuto could manually by simply spewing it, creating a wide field of water to be blocked, as avoiding at this point was not an option.
Using a combination of the Water Walking and Tree Climbing exercises, Kabuto stood on top of the mass of water which fell towards the boy, falling with it. He was prepared to jump up at the last moment, planning to use the water as a shield for any directly attacks. With the light creating a glare over his glasses, Kabuto simply made a single handseal and formed four perfect clones of himself, all of them glaring down at the boy through the water with a maniacal grin and an ominous glare over their glasses.
Then, as if they weren't creepy enough, all five began to speak in unison.
Show me your true power, boy. Or you're not even worth experimenting on...
(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 

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As he fell, Kabuto's ear twitched when the rumbling of the mountain-like spike came from the ground. Grinning, Kabuto formed the ram handseal and almost instantly broke it, reaching up to his face with his right hand and pushed up his glasses while his left hand rested by his side. Turning his right palm to the right side of his face, released a steady, yet incredibly powerful stream of wind from both of his palms, his right stream pushing him towards his opponent while his left stream pushed himself away from the spike, and even wearing away at the spike to a degree and gathering up the dust it created into a pseudo-sandstorm. As Kabuto was pushed towards his opponent, he became the epicenter of a massive, turbulent sandstorm, both wearing away at his opponent with the sheer force of the sandpaper-like wind, and cutting him with wind's inherent sharpness.
Then, Kabuto brought his hands together into the snake handseal, ending his wind currents abruptly, and began to spit water directly down towards the ground, the boy he was fighting directly beneath himself at least 10 meters down. The massive amount of water falling towards the ground, in addition to the intense force it would gather as it fell, speeding towards the boy, would result in intense crushing power if the large mass of water, large enough to turn desert into an ocean, were to hit the boy. The latent wind streams fading from existence also spread water out further than Kabuto could manually by simply spewing it, creating a wide field of water to be blocked, as avoiding at this point was not an option.
Using a combination of the Water Walking and Tree Climbing exercises, Kabuto stood on top of the mass of water which fell towards the boy, falling with it. He was prepared to jump up at the last moment, planning to use the water as a shield for any directly attacks. With the light creating a glare over his glasses, Kabuto simply made a single handseal and formed four perfect clones of himself, all of them glaring down at the boy through the water with a maniacal grin and an ominous glare over their glasses.
Then, as if they weren't creepy enough, all five began to speak in unison.
Show me your true power, boy. Or you're not even worth experimenting on...
(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
You really want to see what I can do? Fine!

After speaking Gon unclenches his hands and reveals his paw present there. So as the wind currents started to form around him Gon simply thrusts his hand forwards into the current while focusing his chakra into his paw. By doing so he absorbs the impact of the technique and absorbs it, dispersing the winds around him harmlessly. Gon then looks around trying to locate you again when he looks up and sees you above him, he sees you perform a handseal and begin to expel a huge amount of water towards him. Thinking quickly Gon focuses his chakra into the earth behind him and slams his hand upon the ground, causing the torso of a huge Golem to rise up over him. The golem is bent forwards over Gon so that its back it taking the impact of the water. As it does this Gon also makes the Golem swing its hand up and attempt to slap you out of the air while you would be still expelling the water. While this is happening Gon reaches into his ninja pouch and takes out a kunai that is completely wrapped in explosive tags.

Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru)

Rank: A
Range: Short
Chakra Cost: 30
Damage Points: Varies
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique.
*The user can simultaneously preform a Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns*
*Can only be used once every 2 turns*
*The absorbed attack will loose the impact, which is to say all the momentum. Energy attacks (such as Fire or Lightning) will behave the same way, but will only be harmless to the user if it's a technique of the same rank, following the above mentioned drawback for S rank, while Forbidden techniques aren't affected at all*
*Can use it only 3 times per battle for S ranks or 4 for A*

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
 
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Sharingdork

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First off, about the technique... What you absorb is force, and yes, I read through your specific training in this technique before speaking on it (just to cover that base). While the wind would be unable to push you back, or in any direction, because you are absorbing the force, you do not absorb the cuts or sharpness of the wind, nor the roughness of the dirt which would wear away at and raw your paws. Now, this is for improvement, so I'll move on with your move as-is, but just something to note in the future... You will absorb the impact and force, but not other qualities such as "cutting", because it's wind, or "burning", if it was a fire technique... Personally, I thought you were going to absorb the water's force when I first glanced at the techniques you were using.


As the golem was formed beneath himself, Kabuto saw no opportunity to form his clones. Instead, he grinned and focused his chakra further into the water he had expelled as the golem's arm began to move, creating a weak gush (or blast) of water to push himself upwards, performing a back flip as he did so. Upon completing a single rotation, Kabuto held out his right hand, palm facing the golem and his mass of water, a large current of electricity surrounding his hand. Yelling a loud "Raw!", Kabuto released the Chidori in a wide wave towards his water, which was conducted by the fluid, electrifying the entire water source at a terrifying voltage, while also crumbling the golem's hand with the technique directly. His clothing fluttering in the wind as the electrified field of water fell down upon the child, the force and electricity turning his golem to ruins of a once-marvelous giant as it fell over him, Kabuto pushed up his glasses with his left hand and began to yell.
What are you doing? Strike back! Are you afraid to attack; afraid that I might get hurt? In battle, you should only fear for yourself; your enemy is not the one who needs sympathy. If you do not take full advantage of opportunities to strike with all your power, you will lose your chances one by one.
Falling gracefully through the sky, Kabuto formed the clone seal and created four clones of himself, an action he was wanting to do earlier. As the electrified water continued to fall, nearing the boy with every moment, Kaubto spoke once more.
Which one is the real thing? Well, why don't you consider us all clones; all of us not real people. We are simply constructs of chakra who turn to smoke when dealt enough damage. Because of this, you don't need to worry about harming us; you can fight with your full power, boy! No person will be harmed!
(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 

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First off, about the technique... What you absorb is force, and yes, I read through your specific training in this technique before speaking on it (just to cover that base). While the wind would be unable to push you back, or in any direction, because you are absorbing the force, you do not absorb the cuts or sharpness of the wind, nor the roughness of the dirt which would wear away at and raw your paws. Now, this is for improvement, so I'll move on with your move as-is, but just something to note in the future... You will absorb the impact and force, but not other qualities such as "cutting", because it's wind, or "burning", if it was a fire technique... Personally, I thought you were going to absorb the water's force when I first glanced at the techniques you were using.


As the golem was formed beneath himself, Kabuto saw no opportunity to form his clones. Instead, he grinned and focused his chakra further into the water he had expelled as the golem's arm began to move, creating a weak gush (or blast) of water to push himself upwards, performing a back flip as he did so. Upon completing a single rotation, Kabuto held out his right hand, palm facing the golem and his mass of water, a large current of electricity surrounding his hand. Yelling a loud "Raw!", Kabuto released the Chidori in a wide wave towards his water, which was conducted by the fluid, electrifying the entire water source at a terrifying voltage, while also crumbling the golem's hand with the technique directly. His clothing fluttering in the wind as the electrified field of water fell down upon the child, the force and electricity turning his golem to ruins of a once-marvelous giant as it fell over him, Kabuto pushed up his glasses with his left hand and began to yell.
What are you doing? Strike back! Are you afraid to attack; afraid that I might get hurt? In battle, you should only fear for yourself; your enemy is not the one who needs sympathy. If you do not take full advantage of opportunities to strike with all your power, you will lose your chances one by one.
Falling gracefully through the sky, Kabuto formed the clone seal and created four clones of himself, an action he was wanting to do earlier. As the electrified water continued to fall, nearing the boy with every moment, Kaubto spoke once more.
Which one is the real thing? Well, why don't you consider us all clones; all of us not real people. We are simply constructs of chakra who turn to smoke when dealt enough damage. Because of this, you don't need to worry about harming us; you can fight with your full power, boy! No person will be harmed!
(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
Sorry about that >.>
===================

With Gon standing just underneath the giants head he is looking up into the sky for any signs of you. He then sees you jump upwards and backflip, now high enough that he can see you over the golems shoulder. Upon seeing this Gon takes a couple steps back so he is now under the golems chest and hidden from your sight. As he does this he repels the kunai he took from his pouch earlier out of his hand. It seemingly disappears from sight, but it appears a few feet behind you, aimed at the blind spot of your neck. It is traveling at such a speed that it will reach you just after you activate your lightning technique, once it is only an inch or so away from you it will explode and deal possibly fatal damage.

After Gon repels the kunai away he begins to hear the high sound of lightning above him. Thinking quickly he looks around the the water already on the ground, to the frozen golem above him and thinking of the water falling still towards him he knows that he is in a dangerous spot. So Gon simply focuses his earth chakra into the ground below him and digs into the ground leaving no trace behind him, completely unknown to you. Remembering what direction you were facing Gon travels underground to an area behind you while still maintaining the distance between the combatants. Gon then comes back above ground, upon rising Gon focuses his chakra into you and places you under an illusion. In this illusion a giant fireball would appear from behind you, you would seem be able to hear the sounds of the flames as well as seem to feel the heat from it on your skin.

I am not afraid! I seek to win and will do anything to meet that end.

Paw Arts: Repel (Nykyujutsu: Oshi)

Rank: B
Type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description: This technique is a very simple technique that nearly all bartholomew clan members can use. The user puts his paw on a boulder(or if applicable one of the opponents jutsu) and using the power of his paws he repels the boulder. When this happens the boulder goes off into the air behind the user instantly disappearing from view. The user can choose the location of where he wants the boulder to land(without stating it) and in 4 turns the boulder lands there. This technique can be used for attacking by simply having the rock come down and hit the opponent on the back of his head in 2 turns time. For defense the user can have the boulder appear in front of him to stop an opponents jutsu(Only B rank and under).
~This is only an example of the techniques usage, the ability of the paws is to repel anything. Obviously the user can't repel a lightning, fire or wind jutsu without taking damage, however if he wants, he can however he takes 20 damage to his paws and he can't use his paw abilities for 2 turns.
~This technique can't be used to teleport other people to desired locations.
~The boulder can be in the air for as long as the user pleases. Meaning it could be more than 24 turns if he wishes.

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target.
 

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Flying through the air, Kabuto looked to see a motion from below, though the water obscured it. However, not even a second large, the water below him exploded as something breached it. Grinning and forgetting about his plan, Kabuto simply began to focus chakra into his neck area, analyzing the point of the explosion, the estimated trajectory of an object passing from the boy through the explosion, as well as seeing the kunai's movements as it had slowed down considerable after breaching through the heavy water and guessing it's target with great accuracy. As the kunai hit his neck, Kabuto's body was already healing itself, and after the explosion his new layer of skin cells were burned off to reveal his old layer, his body healing itself at tremendous speeds due to, in essence, healing itself before any harm came to him.
Kabuto then fell down to the ground, landing on top of the water as he waited for any sign of the kid. The sign came quickly enough. A roar of flame from behind, Kabuto turned to see a fireball, but the boy was no where in sight. Spontaneous manifestation of fireballs was not something normal people could do, especially if they themselves are no where near the source of the flame. And there was something else odd about the fire... Kabuto's glasses didn't reflect the flame in a small image before him, as most fire would have. A clever genjutsu, probably fooling weaker minds, but not this man. Grinning maniacally, a very sinister and disturbing grin, Kabuto wove five handseals to cast a genjutsu upon himself, the higher-ranked illusion dispelling the flame, and turning the world into slow-motion. Turning his head, without his mind focused on any particular object Kabuto could see just fine, but the moment he locked his eyes on the boy, his world began to slow down once more as his body adjusted to fighting with a reaction time much higher than he normally had.
Biting his thumb and wiping the blood against a tattoo on his arm, Kabuto wove handseals and slammed his hand on the ground, summoning a 50 foot snake underneath himself so that he stood on its head, and pushed his glasses up with his other hand. The moment the snake was summoned, it began to slither quickly towards the boy, closing the mid-range gap between them, as Kabuto pulled out a scalpel and watched with his enhanced reflexes to catch any small movement the boy made.

Careful now... I'm not the delicate type, which means it'll be hard for you to hurt me. Why be careful? Because if you're not, I'll hurt you!
(Inyu Shometsu) Secret Healing Injury Destruction
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 80 per turn
Damage:N/A
Description:
A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's facial expression and movements, the technique's speed and power, the user analyses everything in an instant and accurately deduces where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary, making this technique exclusive of its creator, Kabuto. The technique can heal 60 damage points per turn and can be kept active for 3 turns.
Note: Can only be used twice per battle and only by Kabuto bios

( Genjutsu: Dangan no Jikan ) - Illusion Technique: Bullet Time
Rank: S
Type: Defensive/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user makes five handseals, placing himself under an illusion. The illusion takes advantage of the adrenaline coursing through the user's body when he is in a fight, and super-enhances his reaction time and speed by forcibly fooling his mind into thinking he is really that fast. Regardless of the speed of the opponent, the genjutsu speeds up the user's motion so much the opponent appears to be moving in slow motion, allowing the user to dodge or counterattack.
Note: This technique may be used only once per battle
Note: The speed and reflexes boost lasts for 5 turns
Note: After the 5 turns, the user's body is pushed to its limit, taking 20 damage, and rendering him unable to do any Taijutsu or physical attack ( Chidori, Rasengan etc. ) for 5 turns or until healed.

(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:
The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once
 

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Flying through the air, Kabuto looked to see a motion from below, though the water obscured it. However, not even a second large, the water below him exploded as something breached it. Grinning and forgetting about his plan, Kabuto simply began to focus chakra into his neck area, analyzing the point of the explosion, the estimated trajectory of an object passing from the boy through the explosion, as well as seeing the kunai's movements as it had slowed down considerable after breaching through the heavy water and guessing it's target with great accuracy. As the kunai hit his neck, Kabuto's body was already healing itself, and after the explosion his new layer of skin cells were burned off to reveal his old layer, his body healing itself at tremendous speeds due to, in essence, healing itself before any harm came to him.
Kabuto then fell down to the ground, landing on top of the water as he waited for any sign of the kid. The sign came quickly enough. A roar of flame from behind, Kabuto turned to see a fireball, but the boy was no where in sight. Spontaneous manifestation of fireballs was not something normal people could do, especially if they themselves are no where near the source of the flame. And there was something else odd about the fire... Kabuto's glasses didn't reflect the flame in a small image before him, as most fire would have. A clever genjutsu, probably fooling weaker minds, but not this man. Grinning maniacally, a very sinister and disturbing grin, Kabuto wove five handseals to cast a genjutsu upon himself, the higher-ranked illusion dispelling the flame, and turning the world into slow-motion. Turning his head, without his mind focused on any particular object Kabuto could see just fine, but the moment he locked his eyes on the boy, his world began to slow down once more as his body adjusted to fighting with a reaction time much higher than he normally had.
Biting his thumb and wiping the blood against a tattoo on his arm, Kabuto wove handseals and slammed his hand on the ground, summoning a 50 foot snake underneath himself so that he stood on its head, and pushed his glasses up with his other hand. The moment the snake was summoned, it began to slither quickly towards the boy, closing the mid-range gap between them, as Kabuto pulled out a scalpel and watched with his enhanced reflexes to catch any small movement the boy made.

Careful now... I'm not the delicate type, which means it'll be hard for you to hurt me. Why be careful? Because if you're not, I'll hurt you!
(Inyu Shometsu) Secret Healing Injury Destruction
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 80 per turn
Damage:N/A
Description:
A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's facial expression and movements, the technique's speed and power, the user analyses everything in an instant and accurately deduces where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary, making this technique exclusive of its creator, Kabuto. The technique can heal 60 damage points per turn and can be kept active for 3 turns.
Note: Can only be used twice per battle and only by Kabuto bios

( Genjutsu: Dangan no Jikan ) - Illusion Technique: Bullet Time
Rank: S
Type: Defensive/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user makes five handseals, placing himself under an illusion. The illusion takes advantage of the adrenaline coursing through the user's body when he is in a fight, and super-enhances his reaction time and speed by forcibly fooling his mind into thinking he is really that fast. Regardless of the speed of the opponent, the genjutsu speeds up the user's motion so much the opponent appears to be moving in slow motion, allowing the user to dodge or counterattack.
Note: This technique may be used only once per battle
Note: The speed and reflexes boost lasts for 5 turns
Note: After the 5 turns, the user's body is pushed to its limit, taking 20 damage, and rendering him unable to do any Taijutsu or physical attack ( Chidori, Rasengan etc. ) for 5 turns or until healed.

(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:
The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once
Gon watches his opponent closely and he knows that his illusion had been broken when his enemy looks sight with him once again. This cases him to grin, he didn't think the illusion would fool such a powerful foe but it was worth a try. So as Kabuto bites his thumb and performs a set of hands seals Gon readies himself for whatever comes next. Kabuto then slams his hand to the ground and causes a huge puff of smoke to appear before a huge snake is revealed that then begins to advance on Gon. Thinking quickly Gon notices the smoke around you rising as it naturally does and he gets an idea. So Gon focuses his doton chakra into the air above you, while performing a quick set of two hand seals, this opens a portal in the sky above you that from which huge amounts of sticky mud fall. Since you are so high up on the snakes head this would give you little time to react, coupled with the smoke above you that would block your vision of the mud as it falls puts you in a dire situation. So it would be hard to stop the mud from falling upon you, immobilizing and crushing you under its sheer weight while also dragging you off the snakes head towards the ground. Due to the amount of the mud it would also push the snakes head towards the ground while blinding it momentarily.

After forming this mud Gon immediately follows up by gathering his suiton chakra into his mouth and performing a hand seal. He then expels a quick, thin stream of water aimed directly for where you should be in the mud. This is in an attempt to pierce your body while you are helpless, once the water pierces the mud Gon whips his head down, bringing the stream with it and cuts the snakes head in half.

The person who leaves here today will not be the careful one! It will be the one who lies everything on the lie and dances with death!

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
 
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