Closed - Geets vs Geezy

Geezus

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LoK's R&R
All You Know
Official Battle
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I'll be using for this battle.
Post your bio, and you may choose who moves first.

Hotsuma and his ninken Majestic stood idly by looking at the water cascade down the cliff side. The dense jungle was quite extraordinary as the pair patiently awaited for the person they were supposed to encounter in this area according to the intel they were given.
 

Geezus

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, you may go first if you like

Hotsuma looked up as Majestic started a low growl. It was obvious someone was in the area, could it be the person they were supposed to be meeting here? Hopping onto his companion summons back, Hotsuma and Majestic ran down a makeshift path before a man standing on the banks of the river looked back at them. His eyes showed a very pissed off look as Hotsuma dismounted and began to call out towards the man.

"Are you Lord Vegeta? My partner tells me you're rather strong. I'd like to test out your ability for myself if you wouldn't mind."Hotsuma said while withdrawing his blade, because it didn't really matter if he was the right one or not.

Hotsuma's excitement for a strong opponent had gotten the better of him as he created a crescent of flames before him with a slash of his sword. Hotsuma's eyes would begin to shine yellow as his clan's distinguishing trait known as the Falcon's Eye manifested itself. Majestic following quickly behind him exhaled a powerful wave of wind alongside the fire technique resulting in an intense fire/wind combination technique barreling directly for Vegeta.


(Kumo-Ryū Kaengiri) - Cloud Style: Flame Slash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing.before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique, is capable of surrounding their immediate area with a circular wall of these flames, incinerating multiple targets even if they approach from numerous angles simultaneously.
Note: Can only be used by a Cloud ninja or trained by one.

(Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user after performing a small sequence of four hand seals Bird → Hare → Horse → Ram shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.

The pair would then arc to either side of Vegeta preventing him from directly targeting to the two of them together. Hotsuma would be darting to Vegeta's right, while Majestic would be coming from the left.
 

Vegeta

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Hotsuma looked up as Majestic started a low growl. It was obvious someone was in the area, could it be the person they were supposed to be meeting here? Hopping onto his companion summons back, Hotsuma and Majestic ran down a makeshift path before a man standing on the banks of the river looked back at them. His eyes showed a very pissed off look as Hotsuma dismounted and began to call out towards the man.

"Are you Lord Vegeta? My partner tells me you're rather strong. I'd like to test out your ability for myself if you wouldn't mind."Hotsuma said while withdrawing his blade, because it didn't really matter if he was the right one or not.

Hotsuma's excitement for a strong opponent had gotten the better of him as he created a crescent of flames before him with a slash of his sword. Hotsuma's eyes would begin to shine yellow as his clan's distinguishing trait known as the Falcon's Eye manifested itself. Majestic following quickly behind him exhaled a powerful wave of wind alongside the fire technique resulting in an intense fire/wind combination technique barreling directly for Vegeta.


(Kumo-Ryū Kaengiri) - Cloud Style: Flame Slash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing.before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique, is capable of surrounding their immediate area with a circular wall of these flames, incinerating multiple targets even if they approach from numerous angles simultaneously.
Note: Can only be used by a Cloud ninja or trained by one.

(Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user after performing a small sequence of four hand seals Bird → Hare → Horse → Ram shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.

The pair would then arc to either side of Vegeta preventing him from directly targeting to the two of them together. Hotsuma would be darting to Vegeta's right, while Majestic would be coming from the left.
Seeing the man and his dog approach, it wasn't long till the man addressed him by name. Seems his name was getting out there, not always a good thing for someone who made a living in the shadows. In any case, with an unsheathing of his sword Vegeta could tell his intentions matched his words. Passively Vegeta activates his Byakugan and observes the duo very closely..

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye passive
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.
With a wave of his sword a wave of fire thrusts forth, his dog shooting a blast of wind to combine into a powerful combo. Watching this unfold and taking note of their tactics, Vegeta releases chakra from all his tenketsu at once forming a SSB aura of rotating chakra around himself. In the same time frame, Geets has added chakra absorbing properties to the aura, which would lower the attacks by 1 rank leaving him completely unscathed as the attack slams into him. He would smirk at the man and dog while he brushes off his shoulder. As the duo begins to encircle him, he would answer the man's question..

(Jūho: Tamashii no Hairetsu) Gentle Step: Soul Array
Type: Defensive
Rank: S -ranked
Range: Short
Chakra: 40 (-10 chakra per turn)
Damage: N/A
Description: A technique that was inspired by the Hyuga’s Eight Trigrams Absolute Heavenly Spin which was created to deal/handle with faster moving opponents. The user will channel there chakra from all tentektsu’s in an emergency and release the chakra instantly as a layer of chakra over the user’s body. This layer of chakra manifests as an extension of the clan’s “absolute” defense technique. The layer of chakra leaves a light blue hue of chakra resonating around them. This actual nature behind this technique is that much like the rotation this chakra is constantly spinning around the user’s body and limbs rapidly to the point that it’s hard to notice. The spinning layer of chakra acts like a constant shield which the user can use to defend against techniques that directly target the body. This adds some protection to the natural blind spot of the user’s Byakugan. When clash against an enemy in close rnage combat, the revolving chakra will “push” off the enemies back and allows some distance to be cleared for the user(5m). The revolving chakra can play on equal terms with elemental chakra up to S-rank.

*Can be used once per battle, lasting four turns*
*No jutsu above A-rank while being maintaining this technique.*
(Jūho: Tamashii no Honshitsu ) Gentle Step: Soul Essence
Type: Supplementary
Rank: B- Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: A simple technique using the concept of Gentle Step Twin Lion Fist or Eight Trigrams Stream Palm Wave's chakra absorbtion. While this technique alone has not purpose, when combined with other techniques its fast enough to be used in the same time frame pretty much being instantly activated. While using a Hyuga Rotation Based or Air Palm/Projectile Based Techniques, the user is able to apply chakra absorbing properties like its parent technique, draining chakra from techniques that come into contact with it. Enemy techniques lose 1 rank points of damage, allowing for techniques like the Air Palm which is weaker to elemental techniques play on equal terms.

*Can only be applied to Gentle Fist Techniques revolving projectiles or rotation based Techniques.*
*Can be used four times per battle, only being able to applied to one technique per use*
*Cant be used be used again in next turn, requiring a cooldown*
That's right, I am Lord Vegeta. And if you want me to demonstrate some of that strength for you..

Just then, as he reaches back with both arms into his pouches behind himself he simultaneously molds chakra to his left foot, doing a small stomp he releases a wave of chakra across the ground that would bring both of them to an abrupt stop. However timing it just right as he stomps, he throws two kunai one towards where each will be when the wave affects them. Attached to these kunai are special tags not like ordinary explosive tags. These ones were connected to the snake summons, and he would toss them at about eye level. When they go off a meter or so before the two, 10 tiny snakes (2 inches in length each) that have explosive scales would be sprayed upon them attempting to bite into them and exploderate them both to the next dimension..

..Then you'll have to survive this warm up and prove your worth my time first..

The whole time, with his eyes he would examine both of their bodies and tenketsu networks, easily keeping tabs on both at once with his enhanced vision..

(Jūho: Tamashii Baindingu Saakuru) - Gentle Step: Soul Binding Circle*
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40*
Description: The user channels chakra into one of their feet. Once they do, they will quickly stomp the ground and in the same motion, release a wave of chakra that quickly travels above ground surface. More specifically, the chakra manifests as a white omnidirectional ring that, upon contact with an enemy's body, the chakra will briefly paralyze their feet. It is similar to Palm Heel Strike, insofar as it causes one's muscles to be slightly damaged. This can also be applied through a kick, should it connect with the target, and forces the user's chakra into a specific bodily area with even more potent effects. The attack, itself, lacks tangible properties and ergo, phases through physical techniques (e.g., Earth and Water) without being hindered.

Note: Each application is useable only twice per battle.
Note: Paralysis lasts one or two turns—first and second applications, respectively.*
Note:*Courtesy of Nakiri.
for ref:
(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
 
Last edited:

Geezus

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Seeing the man and his dog approach, it wasn't long till the man addressed him by name. Seems his name was getting out there, not always a good thing for someone who made a living in the shadows. In any case, with an unsheathing of his sword Vegeta could tell his intentions matched his words. Passively Vegeta activates his Byakugan and observes the duo very closely..

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye passive
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.
With a wave of his sword a wave of fire thrusts forth, his dog shooting a blast of wind to combine into a powerful combo. Watching this unfold and taking note of their tactics, Vegeta releases chakra from all his tenketsu at once forming a SSB aura of rotating chakra around himself. In the same time frame, Geets has added chakra absorbing properties to the aura, which would lower the attacks by 1 rank leaving him completely unscathed as the attack slams into him. He would smirk at the man and dog while he brushes off his shoulder. As the duo begins to encircle him, he would answer the man's question..

(Jūho: Tamashii no Hairetsu) Gentle Step: Soul Array
Type: Defensive
Rank: S -ranked
Range: Short
Chakra: 40 (-10 chakra per turn)
Damage: N/A
Description: A technique that was inspired by the Hyuga’s Eight Trigrams Absolute Heavenly Spin which was created to deal/handle with faster moving opponents. The user will channel there chakra from all tentektsu’s in an emergency and release the chakra instantly as a layer of chakra over the user’s body. This layer of chakra manifests as an extension of the clan’s “absolute” defense technique. The layer of chakra leaves a light blue hue of chakra resonating around them. This actual nature behind this technique is that much like the rotation this chakra is constantly spinning around the user’s body and limbs rapidly to the point that it’s hard to notice. The spinning layer of chakra acts like a constant shield which the user can use to defend against techniques that directly target the body. This adds some protection to the natural blind spot of the user’s Byakugan. When clash against an enemy in close rnage combat, the revolving chakra will “push” off the enemies back and allows some distance to be cleared for the user(5m). The revolving chakra can play on equal terms with elemental chakra up to S-rank.

*Can be used once per battle, lasting four turns*
*No jutsu above A-rank while being maintaining this technique.*
(Jūho: Tamashii no Honshitsu ) Gentle Step: Soul Essence
Type: Supplementary
Rank: B- Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: A simple technique using the concept of Gentle Step Twin Lion Fist or Eight Trigrams Stream Palm Wave's chakra absorbtion. While this technique alone has not purpose, when combined with other techniques its fast enough to be used in the same time frame pretty much being instantly activated. While using a Hyuga Rotation Based or Air Palm/Projectile Based Techniques, the user is able to apply chakra absorbing properties like its parent technique, draining chakra from techniques that come into contact with it. Enemy techniques lose 1 rank points of damage, allowing for techniques like the Air Palm which is weaker to elemental techniques play on equal terms.

*Can only be applied to Gentle Fist Techniques revolving projectiles or rotation based Techniques.*
*Can be used four times per battle, only being able to applied to one technique per use*
*Cant be used be used again in next turn, requiring a cooldown*
That's right, I am Lord Vegeta. And if you want me to demonstrate some of that strength for you..

Just then, as he reaches back with both arms into his pouches behind himself he simultaneously molds chakra to his left foot, doing a small stomp he releases a wave of chakra across the ground that would bring both of them to an abrupt stop. However timing it just right as he stomps, he throws two kunai one towards where each will be when the wave affects them. Attached to these kunai are special tags not like ordinary explosive tags. These ones were connected to the snake summons, and he would toss them at about eye level. When they go off a meter or so before the two, 10 tiny snakes (2 inches in length each) that have explosive scales would be sprayed upon them attempting to bite into them and exploderate them both to the next dimension..

..Then you'll have to survive this warm up and prove your worth my time first..

The whole time, with his eyes he would examine both of their bodies and tenketsu networks, easily keeping tabs on both at once with his enhanced vision..

(Jūho: Tamashii Baindingu Saakuru) - Gentle Step: Soul Binding Circle*
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40*
Description: The user channels chakra into one of their feet. Once they do, they will quickly stomp the ground and in the same motion, release a wave of chakra that quickly travels above ground surface. More specifically, the chakra manifests as a white omnidirectional ring that, upon contact with an enemy's body, the chakra will briefly paralyze their feet. It is similar to Palm Heel Strike, insofar as it causes one's muscles to be slightly damaged. This can also be applied through a kick, should it connect with the target, and forces the user's chakra into a specific bodily area with even more potent effects. The attack, itself, lacks tangible properties and ergo, phases through physical techniques (e.g., Earth and Water) without being hindered.

Note: Each application is useable only twice per battle.
Note: Paralysis lasts one or two turns—first and second applications, respectively.*
Note:*Courtesy of Nakiri.
for ref:
(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
"Byakugan," Hotsuma muttered as Vegeta's veins began to bulge around his eyes indicating a clear flow of chakra to them. What Vegeta would soon come to realize however was that Hotsuma was unlike any other ninja he had faced previously. Being a Hayabusa shinobi, Hotsuma's chakras and chakra system was completely hidden from the chakra sensory perception of his Byakugan. As the fire and wind attack blazed forth, a bright blue flash of chakra began to rotate intensely around Vegeta as Hotsuma and Majestic looked on. However, what was intriguing about the technique as a whole was the fact that upon direct collision with Vegeta's shroud of chakra seemingly to absorb some of the chakra as the rotating aura diminished the rest.

Hotsuma wasted no time in preparing his next technique while Vegeta defended himself from the blazing fire. As Vegeta moved to counter attack, the ground would split open leaving nothing but darkness beneath him. Vegeta would be dismayed as he wouldn't be able to sense/see the chakra pooling under him either. This meant his stomp would not connect with the earth due to a newly created fissure beneath him which he would undoubtedly begin to fall into. Hotsuma and Majestic would be spared from this as they had arced to either side in preparations for this technique. To make matters worse, Hotsuma fashioned a single handseal to cause spikes to erupt from all angles attempting to skewer the man like a kebab. Even if Vegeta managed to throw his kunais, the produced spikes would actually serve to block them in with him while also creating a seal for the top of the fissure effectively entrapping Vegeta underground with the spikes.

Doton: Daichi Dasshu (Earth Release: Ground Dasher)
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: A fissure opens up under the enemy causing them to fall in. The user then does a handseal that will sends wave after wave of spikes that puncture enemies.
(Usable 3 Times)
(No Earth Next Turn)

Continuing, Hotsuma would follow the single handseal that activated the spikes with an additional four. These four handseals combined with Hotsuma's water nature produced a large reservoir of sticky water that would begin pour into the newly created fissure as well as the surrounding area further making it harder to escape.

(Suiton: Bouhatei no Hanamizu) Water Release: Mole Snot
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user does a string of 4 handseals, creating a huge reservoir of a sticky substance (Similair to Water Style: Syrup Capture Field) underground. With one handseal, the user can erupt localized geyser-like streams around the opponent, which will then rain the substance upon the target. In case that doesn't work, the user can, by stomping on the ground, seep out the remaining underground syrup, sticking the opponent's foot to the ground.
In case the opponent decides to go underground to avoid the geysers he will come into contact with the substance underground and be stuck there, making him an easy target. The substance will short-circuit electricity, so if he tries using Nagashi to free himself he is dead.
*Can only be used thrice per match*

At the same time, Majestic on the other side of all this, would be cutting off any of Vegeta's escape routes by jumping into the air to get a clear view of the situation. Her wind chakra manifested on her paw stretching into a giant demonic claw of slashing wind which would be ready to smack Vegeta down into the fissure if he tried to escape outside of it.

(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

HP: 100

Chakra: 940 - 40 -30 - 20 = 850
 
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Vegeta

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"Byakugan," Hotsuma muttered as Vegeta's veins began to bulge around his eyes indicating a clear flow of chakra to them. What Vegeta would soon come to realize however was that Hotsuma was unlike any other ninja he had faced previously. Being a Hayabusa shinobi, Hotsuma's chakras and chakra system was completely hidden from the chakra sensory perception of his Byakugan. As the fire and wind attack blazed forth, a bright blue flash of chakra began to rotate intensely around Vegeta as Hotsuma and Majestic looked on. However, what was intriguing about the technique as a whole was the fact that upon direct collision with Vegeta's shroud of chakra seemingly to absorb some of the chakra as the rotating aura diminished the rest.

Hotsuma wasted no time in preparing his next technique while Vegeta defended himself from the blazing fire. As Vegeta moved to counter attack, the ground would split open leaving nothing but darkness beneath him. Vegeta would be dismayed as he wouldn't be able to sense/see the chakra pooling under him either. This meant his stomp would not connect with the earth due to a newly created fissure beneath him which he would undoubtedly begin to fall into. Hotsuma and Majestic would be spared from this as they had arced to either side in preparations for this technique. To make matters worse, Hotsuma fashioned a single handseal to cause spikes to erupt from all angles attempting to skewer the man like a kebab. Even if Vegeta managed to throw his kunais, the produced spikes would actually serve to block them in with him while also creating a seal for the top of the fissure effectively entrapping Vegeta underground with the spikes.

Doton: Daichi Dasshu (Earth Release: Ground Dasher)
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: A fissure opens up under the enemy causing them to fall in. The user then does a handseal that will sends wave after wave of spikes that puncture enemies.
(Usable 3 Times)
(No Earth Next Turn)

Continuing, Hotsuma would follow the single handseal that activated the spikes with an additional four. These four handseals combined with Hotsuma's water nature produced a large reservoir of sticky water that would begin pour into the newly created fissure as well as the surrounding area further making it harder to escape.

(Suiton: Bouhatei no Hanamizu) Water Release: Mole Snot
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user does a string of 4 handseals, creating a huge reservoir of a sticky substance (Similair to Water Style: Syrup Capture Field) underground. With one handseal, the user can erupt localized geyser-like streams around the opponent, which will then rain the substance upon the target. In case that doesn't work, the user can, by stomping on the ground, seep out the remaining underground syrup, sticking the opponent's foot to the ground.
In case the opponent decides to go underground to avoid the geysers he will come into contact with the substance underground and be stuck there, making him an easy target. The substance will short-circuit electricity, so if he tries using Nagashi to free himself he is dead.
*Can only be used thrice per match*

At the same time, Majestic on the other side of all this, would be cutting off any of Vegeta's escape routes by jumping into the air to get a clear view of the situation. Her wind chakra manifested on her paw stretching into a giant demonic claw of slashing wind which would be ready to smack Vegeta down into the fissure if he tried to escape outside of it.

(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

HP: 100

Chakra: 940 - 40 -30 - 20 = 850
As the fissure opens and the dog jumps creating a wind claw, Geets points his fist towards the dog and becomes enveloped in fire, bursting thru the wind attack he comes face to face with the dog and with the same arm he had extending in front of him he delivers a brutal uppercut to the dog..

Fire Release: Dragon Fire
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points:60(+10 when in contact with Wind)=70
Description: The user channels fire to his fist and it explodes and creates a cyclone around the user. The user then launches himself at the opponent and high speeds, giving them the appearance of a spinning tornado-like torpedo of fire with a dragon's head where the fist is located. Afterwards, the user is left with a few burns left on the hand that does the move
~Must have Rikerslade's permission~
~Must be of Sannin rank~
~This can only be used twice~
~Can be blocked by B-rank water~ or above
~Due to high movement speeds, the user needs a Dojutsu or chakra-sensing method to use accurately~
( Shouryuken ) - Rising Uppercut
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This attack is a jumping uppercut in which the user utilizes a spin to increase the reach and speed of their jump. This attack is an excellent anti-air move capable of sending a target flying several feet.

As he spins out of the attack, still mid air he he quickly makes a seal as he breathes in and releases a number of dragon head-shaped fireballs sending them at the man like a serious of homing missiles..

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
 

Geezus

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As the fissure opens and the dog jumps creating a wind claw, Geets points his fist towards the dog and becomes enveloped in fire, bursting thru the wind attack he comes face to face with the dog and with the same arm he had extending in front of him he delivers a brutal uppercut to the dog..

Fire Release: Dragon Fire
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points:60(+10 when in contact with Wind)=70
Description: The user channels fire to his fist and it explodes and creates a cyclone around the user. The user then launches himself at the opponent and high speeds, giving them the appearance of a spinning tornado-like torpedo of fire with a dragon's head where the fist is located. Afterwards, the user is left with a few burns left on the hand that does the move
~Must have Rikerslade's permission~
~Must be of Sannin rank~
~This can only be used twice~
~Can be blocked by B-rank water~ or above
~Due to high movement speeds, the user needs a Dojutsu or chakra-sensing method to use accurately~
( Shouryuken ) - Rising Uppercut
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This attack is a jumping uppercut in which the user utilizes a spin to increase the reach and speed of their jump. This attack is an excellent anti-air move capable of sending a target flying several feet.

As he spins out of the attack, still mid air he he quickly makes a seal as he breathes in and releases a number of dragon head-shaped fireballs sending them at the man like a serious of homing missiles..

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
Hotsuma was preparing the necessary handseal to begin closing Vegeta in when a loud explosion was heard and Vegeta could be seen skyrocketing up and out of the fissure towards his dog. Majestic, meanwhile airborne, witnessed Vegeta's sights set on her as his fist pointed directly at her before the resulting explosion of fire. As he closed in, Majestic altered her direction swiftly sending her spiraling out of the way as a thin stream of wind came from her snout and propelled her back towards Hotsuma who had just completed his Mole Snot jutsu. Of course, Vegeta couldn't see this with it being concealed underground and all.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

Note: The user must already be airborne to use

Hotsuma still watching on from the other side of the fissure had sealed it closed and could see Vegeta turning towards them as he fashioned the tiger seal, to which Hotsuma would respond in kind with his own seal, erupting the huge reservoir from underground as multiple geysers that would serve to protect Hotsuma and his dog from the attack, but at the same time would also erupt beneath Vegeta to put him on the defensive or risk getting caught within Hotsuma's trap.

Majestic who had already begun preparing her technique landed back safely beside Hotsuma as she begun intensely barking as her chakra reached the clouds turning the area dark and stormy. By controlling this chakra she would manifest an intense tornado that began to form above Vegeta. As the storm intensified Majestic's wind nature would collapse around Vegeta becoming a localized F-5 tornado of wind. The slicing wind would undoubtedly rip up trees and rocks as it made contact with the ground. As Hotsuma and Majestic took a few leaps back to avoid being swept up in the powerful winds as a downpour began on the battlefield.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

As this occurred Hotsuma's chakra would turn blood red as he was becoming so consumed with the desire to defeat such as strong opponent his dark nature began to spread throughout his chakra. Passively, this meant Hotsuma was coming under the influence of his Satsui no Hado or better known as the Assassination Fist fighting style. This was superficial, as Vegeta wouldn't be able to see it anyway as Hotsuma was creating a single handseal which resulted in the release of blazing dragonheads of his own which combined with the already created storm to make massive thunderclouds above. Hotsuma was slowly preparing the conditions he needed to finish off the so called Prince once and for all.

(Katon: Gōryūka no Jutsu) - Fire Release: Great Dragon Fire Technique
Type: Offense/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
 

Vegeta

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Hotsuma was preparing the necessary handseal to begin closing Vegeta in when a loud explosion was heard and Vegeta could be seen skyrocketing up and out of the fissure towards his dog. Majestic, meanwhile airborne, witnessed Vegeta's sights set on her as his fist pointed directly at her before the resulting explosion of fire. As he closed in, Majestic altered her direction swiftly sending her spiraling out of the way as a thin stream of wind came from her snout and propelled her back towards Hotsuma who had just completed his Mole Snot jutsu. Of course, Vegeta couldn't see this with it being concealed underground and all.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

Note: The user must already be airborne to use

Hotsuma still watching on from the other side of the fissure had sealed it closed and could see Vegeta turning towards them as he fashioned the tiger seal, to which Hotsuma would respond in kind with his own seal, erupting the huge reservoir from underground as multiple geysers that would serve to protect Hotsuma and his dog from the attack, but at the same time would also erupt beneath Vegeta to put him on the defensive or risk getting caught within Hotsuma's trap.

Majestic who had already begun preparing her technique landed back safely beside Hotsuma as she begun intensely barking as her chakra reached the clouds turning the area dark and stormy. By controlling this chakra she would manifest an intense tornado that began to form above Vegeta. As the storm intensified Majestic's wind nature would collapse around Vegeta becoming a localized F-5 tornado of wind. The slicing wind would undoubtedly rip up trees and rocks as it made contact with the ground. As Hotsuma and Majestic took a few leaps back to avoid being swept up in the powerful winds as a downpour began on the battlefield.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

As this occurred Hotsuma's chakra would turn blood red as he was becoming so consumed with the desire to defeat such as strong opponent his dark nature began to spread throughout his chakra. Passively, this meant Hotsuma was coming under the influence of his Satsui no Hado or better known as the Assassination Fist fighting style. This was superficial, as Vegeta wouldn't be able to see it anyway as Hotsuma was creating a single handseal which resulted in the release of blazing dragonheads of his own which combined with the already created storm to make massive thunderclouds above. Hotsuma was slowly preparing the conditions he needed to finish off the so called Prince once and for all.

(Katon: Gōryūka no Jutsu) - Fire Release: Great Dragon Fire Technique
Type: Offense/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
As the dog releases the burst of wind evading his strike, Geets looks around and takes the time to observe what is occurring. Besides the dog dodging his blow, he could see beneath the ground the chakra of his opponent forming into an unknown attack. Without further ado, Geets would use this superior vision to redirect himself and reuse the same strike. Pulling his fist back he would strike it out towards the dog's new trajectory, as the same dragon head forms and fire envelopes him he launches at the dog that managed to evade his attack but this time from there close proximity he would not be escaping so easily. However, seeing with his byakugan his opponent launching another attack from below, he would strike the dog with his burning strike, then switch places with it making it be hit in his place by his masters water attack, as Geets lands quickly in front of the man drawing his sword and quickly slashing across his chest area before he could realize it was his dog that got hit and not the Prince..

Fire Release: Dragon Fire
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points:60(+10 when in contact with Wind)
Description: The user channels fire to his fist and it explodes and creates a cyclone around the user. The user then launches himself at the opponent and high speeds, giving them the appearance of a spinning tornado-like torpedo of fire with a dragon's head where the fist is located. Afterwards, the user is left with a few burns left on the hand that does the move
~Must have Rikerslade's permission~
~Must be of Sannin rank~
~This can only be used twice~
~Can be blocked by B-rank water~ or above
~Due to high movement speeds, the user needs a Dojutsu or chakra-sensing method to use accurately~
(Kawarimi no Jutsu) - Change of Body Stance Technique
Type: Supplementary
Rank: E
Range: Short-Mid
Chakra: 5
Damage: N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.
( Kumo-Ryū Damashigiri no Jutsu ) - Cloud Style Deception Beheading Technique
Type: Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: Using the Body Replacement Technique to feign being attack, the user then takes advantage of their opponent's momentary shock, and charges forward with a lateral sword slash.
Note: Can only be used or taught by a Kumogakure bio.
 

Geezus

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As the dog releases the burst of wind evading his strike, Geets looks around and takes the time to observe what is occurring. Besides the dog dodging his blow, he could see beneath the ground the chakra of his opponent forming into an unknown attack. Without further ado, Geets would use this superior vision to redirect himself and reuse the same strike. Pulling his fist back he would strike it out towards the dog's new trajectory, as the same dragon head forms and fire envelopes him he launches at the dog that managed to evade his attack but this time from there close proximity he would not be escaping so easily. However, seeing with his byakugan his opponent launching another attack from below, he would strike the dog with his burning strike, then switch places with it making it be hit in his place by his masters water attack, as Geets lands quickly in front of the man drawing his sword and quickly slashing across his chest area before he could realize it was his dog that got hit and not the Prince..

Fire Release: Dragon Fire
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points:60(+10 when in contact with Wind)
Description: The user channels fire to his fist and it explodes and creates a cyclone around the user. The user then launches himself at the opponent and high speeds, giving them the appearance of a spinning tornado-like torpedo of fire with a dragon's head where the fist is located. Afterwards, the user is left with a few burns left on the hand that does the move
~Must have Rikerslade's permission~
~Must be of Sannin rank~
~This can only be used twice~
~Can be blocked by B-rank water~ or above
~Due to high movement speeds, the user needs a Dojutsu or chakra-sensing method to use accurately~
(Kawarimi no Jutsu) - Change of Body Stance Technique
Type: Supplementary
Rank: E
Range: Short-Mid
Chakra: 5
Damage: N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.
( Kumo-Ryū Damashigiri no Jutsu ) - Cloud Style Deception Beheading Technique
Type: Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: Using the Body Replacement Technique to feign being attack, the user then takes advantage of their opponent's momentary shock, and charges forward with a lateral sword slash.
Note: Can only be used or taught by a Kumogakure bio.
Just a heads-up, any technique that directly stems from Hotsuma's chakra wouldn't be visible to your Byakugan. As a Hayabusa, his chakra is concealed from all extrasensory perception. This basically means you won't be able to see a technique until it physically manifests itself. Although your enhanced vision (x-ray, telescopic, etc) will still allow you to perceive things, Hotsuma's chakras won't be one of them. Continuing as such...



Majestic was nearly out of harm's way, or so she thought. Vegeta's Byakugan allowed him to observe the entire battlefield and the loud explosion was a clear indicator he was still on the offensive. Majestic would barely have time to move out of the way with the opponent in such close proximity, so she resorted to her own defensive measures. At the last possible moment, her chakra would surge outwards rapidly forming a spinning cocoon of wind that not only protected her from Vegeta's highspeed attack but also turned it against him. Besides the obvious blunt force trauma and the broken hand he would experience from such a highspeed collision, the fire he was engulfed in surrounded the dome becoming a fire /wind combination that would cause severe burns to Vegeta in the process of him being launched back and towards the ground as the dome expanded. The counter would effectively prevent Vegeta from using Majestic as a replacement as well. With such an intense fire, some of the treetops were caught in the aftermath of the technique setting them ablaze. The entire area would soon end up in flames as the fires raged. Meanwhile, Majestic would continue landing beside Hotsuma who had already performed the handseal needed to cause a number of Mole Snot geysers to explode in Vegeta's area. As the geysers rained down the liquid in the area, Vegeta would find himself ensnared by it before he could fully collide with the ground.

(Riborubingu Itami) - Revolving Pain
Rank-S
Type-Attack/Defense
Range-Short/Mid
Chakra- 40
Damage- 80 +10 from Dragon Fire Technique.
Description- The user manipulates the wind around him to create a rapidly spinning cocoon of wind, throwing anything around. The user may expand it to create a bigger dome. If A Fire-type attack(of equal or lower rank) is launched against it it will surround the dome, getting caught in the spinning vortex.
*Can only Be taught By icemyster*
*Can only Be used 3 TImes per Battle*

The glue-like water would make it very difficult for Vegeta to move, but he soon would find that task even more difficult as the thick syrup he was ensnared in began to take shape around him. Hotsuma had turned the glue into a humanoid figure that was holding onto Vegeta, however, this figure had its arms wrapped around Vegeta's neck in a sleeper hold as it began to strangle him. The glue-like body continued to make movement impossible while Vegeta would realize his strength was waning as he began to feel weaker. This newly created entity was actually draining chakra from Vegeta to make it much more difficult for him to fight back as he would slowly begin to lose consciousness due to the lack of oxygen reaching his brain. He would be completely knocked out within the next turn if he was unable to escape the clutches of Vothdar.

(Suiton: Tengoku Kanrinin) – Water Release: Heavenly Custodians
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-15 per turn)
Damage: N/A
Description: A technique in which the user releases suiton chakra from either their body, manipulates a water source, or the moisture in the air to create familiars. Should the user use this technique to manipulate the moisture in the air they can only create familiars within short-range of their position; however, should the user manipulate a water source the creation of the familiars can reach up to long-range. The familiars created from this technique share certain characteristics. This includes the nature of their composition and their basic abilities. The nature of the compositions of the familiars is that of a thick, viscous, glue-like water which is highly condensed to make them effectively solid. Additionally, the familiars are imbued with a limited form of sentience which feeds upon the user’s chakra allowing them to act autonomously from the user and respond to his or her will. This technique can produce two familiars, each unique from each the other. The user can create either one or both of the familiars but can never create two of the same familiar. Should the user create one, it will possess S-Rank capabilities. Should the user create both they will both possess A-Rank capabilities. Both familiars are shaped into humanoids upon creation and are roughly the same size as the user. They both move at the speed of an average kage ranked ninja.

Vothdar;Vothdar is one of the unique familiars that possesses the unique ability to manipulate his being and form into a sticky water with properties identical to that of Water Release: Grudge Rain Technique. Through this Vothdar becomes capable of draining 50 chakra with those he comes into contact with and can store that chakra within his body. To absorb chakra Vothdar simply needs to come into physical contact with an opponent and initiate the technique to manipulate his composition at the cost of a move. Alternatively, Vothdar can also absorb the chakra from an opposing technique allowing him to reconstitute himself and create a sort of self-regeneration. What this means is that Vothdar must be completely destroyed within elemental weaknesses and strengths of Vothdar's creation strength (A/S Rank). in order to be neutralized. Additionally, for each 50 chakra or technique absorbed the user can then have Vothdar merge with the user’s water techniques. This in essence causes Vothdar to enhance a water technique by +10 damage for each technique or 50 chakra drained from a target. Doing so will terminate Vothdar.

Vol Anari; Vol Anari is the other of the unique familiars that possesses a powerful variation of the Hiding in Mist Technique as its ability. Vol Anari can disperse its body into a thick, heavy mist and can move about the battlefield in this state at the speed of a Kage Ranked ninja. This can be done either passively or at the cost of a move to evade a technique within reason and elemental weaknesses and strengths. However, Vol Anari’s ability comes with a twist. Through its sentience Vol Anari becomes able to, in its mist state, surround an opponent and similar to Gaara’s sand manipulation abilities quickly condense on the opponent’s body and crush them under immense pressure as Vol Anari reforms. This is done at the cost of a move and the strength of the pressure is equivalent to the rank of Vol Anari’s body. Meaning if Vol Anari is created in conjunction with Vothdar the technique will produce an A-Rank strength. If Vol Anari is created alone, it will possess S-Rank strength.

Note: Can only be used twice per battle.
Note: Familiars will remain on the battlefield for a maximum of four turns.
Note: After this technique expires or is prematurely ended no Water techniques above A-Rank for the same and next turn.
Note: Can only be taught by Drackos.

"You should have just surrendered quietly, your arrogance and pride are now going to be your downfall," Hotsuma would say as he reached into his tool pouch. To make matters worse, Hotsuma had fished out and thrown an explosive-tagged kunai which Majestic would bark in response to letting loose a large blast of wind chakra equal to A-rank (1/3). The wind would carry the kunai towards Vegeta much faster than normal thanks to the extra force from the wind.
 
Last edited:

Vegeta

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Just a heads-up, any technique that directly stems from Hotsuma's chakra wouldn't be visible to your Byakugan. As a Hayabusa, his chakra is concealed from all extrasensory perception. This basically means you won't be able to see a technique until it physically manifests itself. Although your enhanced vision (x-ray, telescopic, etc) will still allow you to perceive things, Hotsuma's chakras won't be one of them. Continuing as such...



Majestic was nearly out of harm's way, or so she thought. Vegeta's Byakugan allowed him to observe the entire battlefield and the loud explosion was a clear indicator he was still on the offensive. Majestic would barely have time to move out of the way with the opponent in such close proximity, so she resorted to her own defensive measures. At the last possible moment, her chakra would surge outwards rapidly forming a spinning cocoon of wind that not only protected her from Vegeta's highspeed attack but also turned it against him. Besides the obvious blunt force trauma and the broken hand he would experience from such a highspeed collision, the fire he was engulfed in surrounded the dome becoming a fire /wind combination that would cause severe burns to Vegeta in the process of him being launched back and towards the ground as the dome expanded. The counter would effectively prevent Vegeta from using Majestic as a replacement as well. With such an intense fire, some of the treetops were caught in the aftermath of the technique setting them ablaze. The entire area would soon end up in flames as the fires raged. Meanwhile, Majestic would continue landing beside Hotsuma who had already performed the handseal needed to cause a number of Mole Snot geysers to explode in Vegeta's area. As the geysers rained down the liquid in the area, Vegeta would find himself ensnared by it before he could fully collide with the ground.

(Riborubingu Itami) - Revolving Pain
Rank-S
Type-Attack/Defense
Range-Short/Mid
Chakra- 40
Damage- 80 +10 from Dragon Fire Technique.
Description- The user manipulates the wind around him to create a rapidly spinning cocoon of wind, throwing anything around. The user may expand it to create a bigger dome. If A Fire-type attack(of equal or lower rank) is launched against it it will surround the dome, getting caught in the spinning vortex.
*Can only Be taught By icemyster*
*Can only Be used 3 TImes per Battle*

The glue-like water would make it very difficult for Vegeta to move, but he soon would find that task even more difficult as the thick syrup he was ensnared in began to take shape around him. Hotsuma had turned the glue into a humanoid figure that was holding onto Vegeta, however, this figure had its arms wrapped around Vegeta's neck in a sleeper hold as it began to strangle him. The glue-like body continued to make movement impossible while Vegeta would realize his strength was waning as he began to feel weaker. This newly created entity was actually draining chakra from Vegeta to make it much more difficult for him to fight back as he would slowly begin to lose consciousness due to the lack of oxygen reaching his brain. He would be completely knocked out within the next turn if he was unable to escape the clutches of Vothdar.

(Suiton: Tengoku Kanrinin) – Water Release: Heavenly Custodians
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-15 per turn)
Damage: N/A
Description: A technique in which the user releases suiton chakra from either their body, manipulates a water source, or the moisture in the air to create familiars. Should the user use this technique to manipulate the moisture in the air they can only create familiars within short-range of their position; however, should the user manipulate a water source the creation of the familiars can reach up to long-range. The familiars created from this technique share certain characteristics. This includes the nature of their composition and their basic abilities. The nature of the compositions of the familiars is that of a thick, viscous, glue-like water which is highly condensed to make them effectively solid. Additionally, the familiars are imbued with a limited form of sentience which feeds upon the user’s chakra allowing them to act autonomously from the user and respond to his or her will. This technique can produce two familiars, each unique from each the other. The user can create either one or both of the familiars but can never create two of the same familiar. Should the user create one, it will possess S-Rank capabilities. Should the user create both they will both possess A-Rank capabilities. Both familiars are shaped into humanoids upon creation and are roughly the same size as the user. They both move at the speed of an average kage ranked ninja.

Vothdar;Vothdar is one of the unique familiars that possesses the unique ability to manipulate his being and form into a sticky water with properties identical to that of Water Release: Grudge Rain Technique. Through this Vothdar becomes capable of draining 50 chakra with those he comes into contact with and can store that chakra within his body. To absorb chakra Vothdar simply needs to come into physical contact with an opponent and initiate the technique to manipulate his composition at the cost of a move. Alternatively, Vothdar can also absorb the chakra from an opposing technique allowing him to reconstitute himself and create a sort of self-regeneration. What this means is that Vothdar must be completely destroyed within elemental weaknesses and strengths of Vothdar's creation strength (A/S Rank). in order to be neutralized. Additionally, for each 50 chakra or technique absorbed the user can then have Vothdar merge with the user’s water techniques. This in essence causes Vothdar to enhance a water technique by +10 damage for each technique or 50 chakra drained from a target. Doing so will terminate Vothdar.

Vol Anari; Vol Anari is the other of the unique familiars that possesses a powerful variation of the Hiding in Mist Technique as its ability. Vol Anari can disperse its body into a thick, heavy mist and can move about the battlefield in this state at the speed of a Kage Ranked ninja. This can be done either passively or at the cost of a move to evade a technique within reason and elemental weaknesses and strengths. However, Vol Anari’s ability comes with a twist. Through its sentience Vol Anari becomes able to, in its mist state, surround an opponent and similar to Gaara’s sand manipulation abilities quickly condense on the opponent’s body and crush them under immense pressure as Vol Anari reforms. This is done at the cost of a move and the strength of the pressure is equivalent to the rank of Vol Anari’s body. Meaning if Vol Anari is created in conjunction with Vothdar the technique will produce an A-Rank strength. If Vol Anari is created alone, it will possess S-Rank strength.

Note: Can only be used twice per battle.
Note: Familiars will remain on the battlefield for a maximum of four turns.
Note: After this technique expires or is prematurely ended no Water techniques above A-Rank for the same and next turn.
Note: Can only be taught by Drackos.

"You should have just surrendered quietly, your arrogance and pride are now going to be your downfall," Hotsuma would say as he reached into his tool pouch. To make matters worse, Hotsuma had fished out and thrown an explosive-tagged kunai which Majestic would bark in response to letting loose a large blast of wind chakra equal to A-rank (1/3). The wind would carry the kunai towards Vegeta much faster than normal thanks to the extra force from the wind.
The poor dog. If not for Vegeta's enhanced vision, he would have bought it big time. However this dog was clearly not like his opponent, and as such seeing it's chakra being released and the wind dome forming he easily molds some of the katon he's been molding to a seal on his outstretched hand that was set to strike it. Suddenly on Vegeta's arm a seal filled with katon activates as he touches the wind it would envelope it instantly before it's compressed into the size of a marble and implodes, destroying the technique... and poor the dog within it. The battlefield is no place for a house pet.. Vegeta thought to himself as he set his sights to the rising geysers and his opponent, snarling angrily at the man. The guy who wrote Geets material was a dog guy, and was mad for the man making him kill such a majestic beast...

(Kekkaijutsu: Kare Kyūden)- Barrier Technique: Withering Palace
Type: Offensive/Defensive
Rank: C-A
Range: Short
Chakra: 15-30
Damage: 30-60
Description: On the user's limbs there are five different colored seals bearing the kanji, 宮, for palace. Each colored seal represents a different element, and four sets are placed on the user's skin (one on each of the arms and legs). When an attack approaches the user, they will focus densely molded chakra over the entirety of the desired limb. This allows the user to make contact with a technique without harming themselves in the process. Upon contact, the user further focuses chakra into one or a combination of seals (up to two), releasing the chakra within. Each seal releases a separate basic elemental chakra, infusing the barrier with said element(s). The chakra transfers from the user arms and rapidly forms around the entirety of the incoming technique, mixing with the released chakra from the seal. The released barrier forms around the whole object all at once, and does not gradually expand to cover the technique. Immediately upon forming around the technique, the barrier is then compressed into the size of a marble and implodes, destroying the technique within it. This can also be used on solid objects with the same effect, such as boulders, structures on the battlefield, etc. The user is also capable of using two separate barriers at the same time (one from each hand at A-rank strength). This could enhance their ability to defend from certain techniques that approach from separate directions. However, this also counts as two usages of the technique.
- Usable four times per battle
- No other fuinjutsu on the same turn
- Each elemental seal can be used once per battle
Plotting a course thru the air towards his remaining opponent that would also avoid the geysers and any water in the air, Geets manifests right next to himself in the air a super-flat hexagonal platform the his foot kicks off of launching him towards the man, then another and another. His speed increasing with each spring, he pinballed towards him molding his katon and comes blazing downwards right foot first Dynamic Entry style set to hit the man in his chest at a 45* angle slamming the man into the ground behind him while also causing the air to expand rapidly as he delivers the blow, dealing an immense amount of damage onto the man as well as severely burning his body...

(Ninpo: Uchū U~ōkā)- Ninja Art: Universe Walker
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30 (-5 per additional platform)
Damage: (+20 to taijutsu)
Description: The user leaps powerfully off the ground and into the air. At the designated location, the user manifests a super-flat, hexagonal platform of chakra that rests vertically in the sky. Using the platform, the user pushes off in order to change his direction. Adding to this movement, the platform’s special characteristic comes into play. When the user connects with it, the platform recognizes the user's chakra. This immediately activates a chakra based, high-tension spring connected to a flat base (which is what the user is standing on) that is intended to propel the user off. This section is located wherever the user connects with the platform. This propels the user from the platform at speeds exceeding his ordinary capabilities. At each successive platform, the user’s speed increases by 25% (up to a max of 100% of their base speed) because of his continually increasing speed being accelerated by the springs. (Ex: The user rebounds off two platforms, each spring increasing his speed by 25%. The user now travels through the air at 1.5x his base speed). As long as the user has his speed increased by at least one platform, the user’s next immediate taijutsu technique is empowered by +20. (Ex: The user rebounds off of one spring, gaining speed. Using the speed and increased force, the user travels towards the ground and punches the opponent with the enhanced strike). The speed gain only applies to the user’s traveling speed while utilizing the springs and is not a sustained ability.
- Usable three times per battle
- Damage increase applies to only one taijutsu technique used in conjunction/after this technique
- No basic ninjutsu above A-rank the same turn
(Katon: Ryūsōken)Fire Release: Dragon's Claw Fist
Type: Offense
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80+20=100
Description: The user will release a steady and constant flow of Katon chakra from his body after forming the Horse handseal. While undetectable to the naked eye, the release of Katon chakra generates a tremendous amount of heat. The user will then rush towards the opponent and deliver his blows at high speed, with the heat of the Katon and speed causing the air to expand rapidly as the user delivers the blow, dealing an immense amount of damage onto the opponent upon impact as well as severely burning their body.
Can only be used twice per battle
Can only be taught by Riker Slade
Must have mastery of Katon and Taijutsu
 
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Geezus

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The poor dog. If not for Vegeta's enhanced vision, he would have bought it big time. However this dog was clearly not like his opponent, and as such seeing it's chakra being released and the wind dome forming he easily molds some of the katon he's been molding to a seal on his outstretched hand that was set to strike it. Suddenly on Vegeta's arm a seal filled with katon activates as he touches the wind it would envelope it instantly before it's compressed into the size of a marble and implodes, destroying the technique... and poor the dog within it. The battlefield is no place for a house pet.. Vegeta thought to himself as he set his sights to the rising geysers and his opponent, snarling angrily at the man. The guy who wrote Geets material was a dog guy, and was mad for the man making him kill such a majestic beast...

(Kekkaijutsu: Kare Kyūden)- Barrier Technique: Withering Palace
Type: Offensive/Defensive
Rank: C-A
Range: Short
Chakra: 15-30
Damage: 30-60
Description: On the user's limbs there are five different colored seals bearing the kanji, 宮, for palace. Each colored seal represents a different element, and four sets are placed on the user's skin (one on each of the arms and legs). When an attack approaches the user, they will focus densely molded chakra over the entirety of the desired limb. This allows the user to make contact with a technique without harming themselves in the process. Upon contact, the user further focuses chakra into one or a combination of seals (up to two), releasing the chakra within. Each seal releases a separate basic elemental chakra, infusing the barrier with said element(s). The chakra transfers from the user arms and rapidly forms around the entirety of the incoming technique, mixing with the released chakra from the seal. The released barrier forms around the whole object all at once, and does not gradually expand to cover the technique. Immediately upon forming around the technique, the barrier is then compressed into the size of a marble and implodes, destroying the technique within it. This can also be used on solid objects with the same effect, such as boulders, structures on the battlefield, etc. The user is also capable of using two separate barriers at the same time (one from each hand at A-rank strength). This could enhance their ability to defend from certain techniques that approach from separate directions. However, this also counts as two usages of the technique.
- Usable four times per battle
- No other fuinjutsu on the same turn
- Each elemental seal can be used once per battle
Plotting a course thru the air towards his remaining opponent that would also avoid the geysers and any water in the air, Geets manifests right next to himself in the air a super-flat hexagonal platform the his foot kicks off of launching him towards the man, then another and another. His speed increasing with each spring, he pinballed towards him molding his katon and comes blazing downwards right foot first Dynamic Entry style set to hit the man in his chest at a 45* angle slamming the man into the ground behind him while also causing the air to expand rapidly as he delivers the blow, dealing an immense amount of damage onto the man as well as severely burning his body...

(Ninpo: Uchū U~ōkā)- Ninja Art: Universe Walker
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30 (-5 per additional platform)
Damage: (+20 to taijutsu)
Description: The user leaps powerfully off the ground and into the air. At the designated location, the user manifests a super-flat, hexagonal platform of chakra that rests vertically in the sky. Using the platform, the user pushes off in order to change his direction. Adding to this movement, the platform’s special characteristic comes into play. When the user connects with it, the platform recognizes the user's chakra. This immediately activates a chakra based, high-tension spring connected to a flat base (which is what the user is standing on) that is intended to propel the user off. This section is located wherever the user connects with the platform. This propels the user from the platform at speeds exceeding his ordinary capabilities. At each successive platform, the user’s speed increases by 25% (up to a max of 100% of their base speed) because of his continually increasing speed being accelerated by the springs. (Ex: The user rebounds off two platforms, each spring increasing his speed by 25%. The user now travels through the air at 1.5x his base speed). As long as the user has his speed increased by at least one platform, the user’s next immediate taijutsu technique is empowered by +20. (Ex: The user rebounds off of one spring, gaining speed. Using the speed and increased force, the user travels towards the ground and punches the opponent with the enhanced strike). The speed gain only applies to the user’s traveling speed while utilizing the springs and is not a sustained ability.
- Usable three times per battle
- Damage increase applies to only one taijutsu technique used in conjunction/after this technique
- No basic ninjutsu above A-rank the same turn
(Katon: Ryūsōken)Fire Release: Dragon's Claw Fist
Type: Offense
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80+20=100
Description: The user will release a steady and constant flow of Katon chakra from his body after forming the Horse handseal. While undetectable to the naked eye, the release of Katon chakra generates a tremendous amount of heat. The user will then rush towards the opponent and deliver his blows at high speed, with the heat of the Katon and speed causing the air to expand rapidly as the user delivers the blow, dealing an immense amount of damage onto the opponent upon impact as well as severely burning their body.
Can only be used twice per battle
Can only be taught by Riker Slade
Must have mastery of Katon and Taijutsu
Normally, many mixed emotions would overtake Hotsuma at the sight of someone harming his companion, but as the orb condensed around Majestic she would reverse summon herself from the battlefield. She had done what she could but, she was no match for the man's surprise Fuuinjutsu seal. Hotsuma exhaled, his anger mixed with an overwhelming sense of calmness. The exhaling was actually the sign of Hotsuma abandoning his useless feelings such as doubt and fear. All that was left was the burning desire to win and abnormal calmness he began to exhibit as he stood to observe Vegeta's movements.

( Sempai Oshie: Roku Sacchi ) Elder Teachings: Sixth Sense
Type: Supplementary
Rank: S
Range: Short
Chakra cost: ( -10 per turn to keep active )
Damage points: N/A
Description: Elder teachings: Sixth Sense is a skill known only to those who have achieved mastery in meditation and fighting arts. The user unlocks the Sixth Sense, which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret, thus allowing the user to be able to increase their reaction to incoming Taijutsu attacks and not fear death, making the user possible to react fast to the attacks. This increases the user's reaction speed by x2, giving them heightened senses to attacks.
Note: Can only be used two times
Note: Lasts four turns

While Vegeta moved throughout the geysers with Hotsuma now able to track each and every movement. His earth chakra was released into the ground directly in front of him. With the opponent zeroing in at almost double his original speed, Hotsuma calmy caused his new creation to rise from the ground. What appeared was an earthen crocodile that not only began dripping large quantities of mud but also the same sticky water-based liquid that Vegeta was dodging so easily before. As Vegeta collided with the first crocodile, the heat from his attack being mitigated by the usage of both earth and water chakras was neutrilized. Vegeta would become stuck as his forward momentum was halted thanks to the combination of the earth and water natures. However, the crocodile's rocky interior would crumble as it was destroyed. However, there was a second crocodile that was created during this interaction with the first that remained submerged within the ground at Hotsuma's command. Only emerging on Hotsuma's command for a coordinated attack that would leave Vegeta little time to react. The second creation would use its long jaws to snap down on Vegeta from directly below him, the long jaws cutting off any method of escape as he became swallowed.

Hotsuma was coldheartedly watching as he analyzed Vegeta for any possible countermeasures.

(Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation
Rank: S
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (80 damage if used to attack the opponent)
Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process.

Note: Creatures last for a maximum of four turns
Note: Can only be used twice per battle
Note: Can only be taught by -Venom-
Note: Counts as 2 moves from the users 3 per turn limit.
 
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