The King of Beasts in my signature.
- Official Battle
- Mid Range
- 3 day TL
- I’ll be using Seven
- Post your biography. I will start us off
A confused Seven found himself standing in an arena in the middle of nowhere. Literally nowhere the round arena was surrounded by darkness all around with only one source of light in the sky illuminating the ground. The edge of the arena seemed to end abruptly as an endless abyss lay below the arena. The stands were filled with dark figures that jeered and exclaimed with all sorts of emotions.
Having been transported to this strange arena with ghosts for spectators, Arjuna stared on curiously at the child some distance across from him. What a turn of events his day had become when the boy shouts for him to put on a show. He notes the leg weights falling from his feet and for a moment wonders how strong this 'child' really was. Then a blue mist springs from the air around them, no doubt his opponent's handiwork after knocking both fists together. The Berserker's first thought was that it was not regular mist, and that it might have been altered somehow. "Now what makes you say that? You have never met Royals like me before." In response he forms a hand seal, and begins pouring a thick mist of his own from his body made of Seraphic Water, which immediately obscures his opponent's vision of him. Being much denser than water, the Undying Fog does not meld with the opposing mist but instead pushes it away as it emanates from Arjuna's body which helps him not breathe it in. As the fog continues outward it would consume the child whilst pushing his blue mist until it was 'out of bounds', or wherever that black edges of the arena lead to.A confused Seven found himself standing in an arena in the middle of nowhere. Literally nowhere the round arena was surrounded by darkness all around with only one source of light in the sky illuminating the ground. The edge of the arena seemed to end abruptly as an endless abyss lay below the arena. The stands were filled with dark figures that jeered and exclaimed with all sorts of emotions.
Across from Seven stood another man. Royal looking with armor and all the fancy stuff, he looked like the typical “knight in shining armor/ I am divinity” type. Whatever his deal was it seemed as though they were both transported here without their knowing and were expected to fight each other by the looks of it.
Clenching his legs as he stretches, Seven’s leg weights fall off and he speaks to his opponent with a false bravado in his voice. “HEY You! It would seem like we were brought here to put on show. I want to go back home so let’s just get this over with!”
As this happens at the same time Seven slams both his clenched fists together, palms facing down, instantly releasing the shapeshifter poison in its gaseous state all around the battlefield. His opponent would see the light blue gas form all over the battlefield at which point it would be too late as he’d already have inhaled the deadly poison.
At this point his opponent would begin to experience severe fatigue as he struggles to stay awake. Seven slowly walks towards his opponent, regular katana in hand.
“Sorry man. People like me and Royals like you never get along.” His voice was more sorrowful and serious this time.
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manner to passively release the weight gives them freedom of mobility. These clamps give no added bonus or benefit other than releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users' biography
-Can only be taught by Serpent
Rank: B
Type: Supplementary
Range: Short - Long
Chakra: 20 ( -5 per turn to keep active, drains 20 chakra from the opponent per turn while exposed )
Damage: N/A ( 20 per turn )
Description: A technique based on the ( Kirigakure no Jutsu ) - Hiding in Mist Technique. The user will slam both clenched fists together, palms facing down, and release gaseous poison throughout the atmosphere. This gaseous poison will copy a poison in the user's possession and produce it in the atmosphere through the moisture all around the battlefield. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent but also surrounds them in a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponent's chakra and health. This chakra is not granted to the user, merely being drained from the opponent. If the user doesn't have a sample or source, they can produce a basic variation, with the base effects of chakra and health drain.
Creator: El Alucard
Type: Muscular, Molecular, Intestinal and Neurological
Ingredients and Background: Water Hemlock, Nightshade, Castor Bean, Human Immunodeficiency Virus and Various Restricting Enzymes
After El Alucard completed his medical training he continued to do his own research on molecular poisons and their manipulation. Using his new knowledge he was able to create a highly versatile and deadly poison that reacts to chakra, utilizing a number of plants and infusing some viral properties into it.
Description of Effects: The poison takes basic properties from toxins found within the various plants and combines it with viral properties to create a deadly and extremely versatile combination. The first of the properties is Cicutoxin which can be found within the Water Hemlock, it is a yellowish liquid that when ingested or somehow enters the body via cuts or openings causes, amnesia, painful convulsions, abdominal cramps, death follows shortly after. The next properties were taken from Atropine and Scopolamine, which are toxins found within the stems, leaves, berries, and roots of the Nightshade. Effects of the Nightshade are severe fatigue, intense hallucinations and paralysis in both voluntary and involuntary muscles of the body, including the heart. Another property was taken from Ricin which is contained in the pulp of the castor bean and causes vomiting.
All of these toxins were infused with the HI-virus in order to give the poison two main properties. The first property being the ability of a virus to change its structure, using this property El was able to manipulate the poison's state from solid to liquid and to gas at will. Since the virus is unable to grow and reproduce on its own the user can infuse their chakra into the poison and let it manifest as tiny chakra molecules that the virus can attach itself to and release itself into the chakra "molecule", once this has happened it changes it's genetic material and the begins to create more HIV proteins to infect more "molecules''. New HIV particles are then released from the first chakra molecules and the process goes on. The HIV particle has a different structure due to it changing its structure, this then affects the molecular composition of the poison thus allowing for the user to change the poison's state, this is the main reason the poison is called shape shifting. The secondary effects of the virus are activated with a single hand seal, secondary effects allow for access to the virus ability to integrate into the DNA by binding restriction enzymes to the virus. The activation of the virus causes it to drastically change thus immediately nullifying any ongoing side effects of the poison if only for a short time before the side effects of the activation start to kick in.(Say for example an opponent ingested the poison in liquid form and had started to experience amnesia, that side effect is nullified and the opponent is back to normal until the side effects of the virus integrating with their DNA start to kick in). Activation is done so that the restriction enzyme is able to cut DNA at or near specific recognition nucleotide sequences allowing either to alter an opponent’s DNA or simply cleave out whole strands of DNA, either of which would have varying effects on the opponent like making KG and HA unusable first, then just simply put destroying the opponent on a molecular level. Sometimes they can interrupt a gene, which would cause it to be defective, or it can make a gene that would be silent "turn on" which can cause problems for the opponent. The symptoms of damaged or altered DNA would mimic radiation sickness causing nausea, vomiting, spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
The downside to the poison's ability to change its shape is that it can only have certain attributes from its different ingredients, this is because when the virus changes the structure of the poison some of the toxin's attributes are canceled out as they are only able to work in certain states. Ricin only works in solid form, Cicutoxin only works in liquid form and Atropine and Scopolamine only work as gasses.
Solid
•Non active Viral Cells
- In this state the poison is a white soluble powder visible from mid-range and takes the form of Ricin.
- Should the powder fall on open wounds or get into an opponent’s eyes, it will cause a severe burning sensation upon the area of contact immediately. The burning sensation lasts 3 turns.
- Exposure to the poison in this form via ingestion, after 4 turns, the opponent will begin vomiting, thus resulting in extreme dehydration.
•Active Viral Cells
- Once poison infiltrates an opponent’s bloodstream (via inhalation and mixing with the opponent’s blood), viral cells can be activated by the user.
- 2 turns after activation, an opponent will experience nausea and vomiting.
- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
- 4 turns after activation, an opponent will no longer be able to use any KG, custom clan abilities or advanced elements.
- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.
Liquids
•Non active Viral Cells
- In this state the poison is a yellow liquid and takes form of Cicutoxin.
- Effects can be stopped before doing too much damage by simply extracting the poison if ingested, by vomiting before second turn after ingestion of poison.
- 3 turns after Ingestion, an opponent will experience painful uncontrollable convulsions leaving them unable to perform any techniques at all.
-4 turns after Ingestion, the opponent will die.
•Active Viral Cells
- Once poison infiltrates an opponent's bloodstream (via mixing with the opponent's blood), viral cells can be activated by the user.
- 2 turns after activation, an opponent will experience nausea and vomiting.
- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
- 4 turns after activation, an opponent will no longer be able to use any KG, custom clan abilities or advanced elements
- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.
Gas
•Non active Viral Cells
- In this state the poison is a light blue gas only visible from mid-range and takes the form of Atropine and Scopolamine.
- 1 turn after inhalation the opponent begins to experience severe fatigue.
- 3 turns after inhalation, all the opponent's voluntary muscles would become paralyzed.
- 4 turns after inhalation involuntary muscles would become paralyzed as well thus causing him to die.
•Active Viral Cells
- Once poison infiltrates an opponent’s bloodstream (via inhalation), viral cells can be activated by the user.
- 2 turns after activation, an opponent will experience nausea and vomiting.
- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.
Additional Effects
- Once the Virus is activated, the opponent's regular effects of the poison are rendered null and they return to their regular state prior to poisoning (this only lasts till the effects of the active virus cells kick in).
- Since the base of the poison is a virus, should the opponent become infected, this severely cripples their immune system thus making them far more vulnerable to other poisons, bacteria or diseases.
-Due to their weakened immune state their physical state is also disturbed and in turn their ability to use chakra efficiently is diminished
-All jutsu the opponent uses 2 turns after exposure to the poison, will fall one rank below its original.
Notes
- Can only be used by El Alucard or those he gives samples to.
- Only El Alucard is immune to the effects
Seven’s Base/Boosted Stats
Tracking: 30 (Boosted via; Apex Tracker) | Speed: 24 (Boosted via; Leg Weights) | Normal Chakra: 1600 > 1580 | Health: 160
Through the Undying Fog Arjuna listens for his opponent's response, his enhanced hearing passively activating the moment he focused on it. He heard the slight shift the boy seemingly dodged, but more importantly he heard the nascent rumbling of the ground at his feet long before the owner of the technique himself could. Smiling, Arjuna's floods his form with luminous Prana which causes himself and the fog around him to glow bright gold for a split second before he disappears, entering the Throne for a similarly short space of time and re-appearing 10 meters in the air directly above the boy and the chaotic explosion he'd caused. Looking down he aims with his bow again and fires four arrows in rapid succession, each one aimed at his four major limbs. At the end of the barrage he fires a tube of Prana infused wind from the front of the bow, no arrow required, that would strike his opponent in the back of the head to finish the combo (25 DMG total). "Royals of the Throne walk a different path."His opponent swiftly executed a hand seal, causing a thick mist to billow out, enveloping the area and obstructing Seven's vision. Unfazed by the fog, Seven relied on his acute senses to detect the man's spirit within. A sudden arrow sliced through the mist, yet Seven effortlessly anticipated its path, effortlessly evading it by a subtle adjustment of his body. All the while adeptly performing two hand seals, channeling chakra into the earth beneath his opponent. The ground combusted, transmuting the underlying air into fuel and erupting into ash, causing the immediate surroundings to suffer damage within a 5-meter radius. The force of the eruption sent the man soaring into the air, stalling the fog's expansion as he probably wouldn’t be able to emit more fog particles.
Reacting swiftly, Seven merged his hands into the Bird hand seal, unleashing a powerful surge of wind mixed with earthen material at high velocity. The torrent, should it be strong enough, would not only penetrate the fog but collide with the rising ash, triggering a deafening explosion that reverberated through the chaotic battleground.
Amidst the tumultuous clash, Seven's voice cut through the chaos, his tone steeped in darkness as he uttered, 'All royals are the same,' evoking haunting memories, underscoring the gravity of the conflict unfolding before him."
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if explosion occurs from another fire or wind technique)
Description: The user performs two hand seals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below the surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.
Note: Usable thrice per battle
Note: One turn cooldown between usage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.
Seven’s Base Stats / Boosted Stats
Tracking: 30 (Boosted via; Apex Tracker) | Speed: 24 (Boosted via; Leg Weights) | Chakra: 1580 > 1520 | Health: 160
As Arjuna descended with his bow in hand, Seraphic Water around him, he heard the telltale chirping of Lightning release, his element's own weakness. He glances down through his transparent orb and sees lightning in the shape of a dragon coil around the boy and then reach up to devour him and his element. Due to Lightning affecting Seraphic Water with a sort of delayed effect, the lightning dragon is reduced to the strength of an A-ranked technique as it spends most of its energy electrolyzing the brine sphere while trying to push it back (though with the Undying Fog still being active at the time of its attack it might have been weakened by that before interacting with the sphere. I'll leave that up to whoever checks). During this time, Arjuna passively activates a seal on the back of his neck with the kanji for 'regain', releasing a barrier from the seal that absorbs the lightning dragon in its entirety before collapsing back into the kanji on his neck as he forms a single hand seal with his free hand and then spits out a massive torrent of Seraphic Water from his mouth that is covered in unfocused lightning. Just like he'd intended before, the element slams down on the boy and his immediate surroundings before continuing across the arena in all directions to encapsulate it in a giant bubble of Seraphic Water.The man swiftly transforms his mist into a descending water orb, but its encounter with xenon weakens its damage to a mere 20 points (this is just the orb itself, not the potential spikes). Meanwhile, as it plummets, some of it is drawn into a vortex, drastically thinning it. The earlier Xenon vortex explodes, generating a shockwave that propels the man into imminent danger.
Seizing the opportunity, Seven reacts decisively. He conjures a reddish, swirling electric vortex, annihilating the remaining water orb and incapacitating the man with a paralysing shock. This would obviously prevent him from performing his next move. The electric vortex transforms into a dragon head, carrying the man back to mid-range and dispelling his lingering fog ahead
With the man immobilised on the ground, Seven seizes the moment. Three thin but colossal pillars emerge from the ground, impaling the man's legs through his femur bones and driving the last one through the centre of his abdomen, targeting his spinal cord to induce paralysis. Seven, a master of medical ninjutsu, strategically positions each spike for optimal impact.
"I don't know you, so trust isn't exactly my strong suit here. But everything I'm about to do? It's a direct result of your kind's actions," Seven asserts, injecting a chilling gravity into his words.
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description:A supplementary use of Serenton release. Due to the red sand's unique properties, the dust can be used to augment other elements through several means;
Water
Due to the ability to form Selenium from water sources, the ground and the user's body. The user when creating a water technique can infuse serenton chakra to form selenium dust into said water technique giving it a reddish hue. The infused selenium dust not only makes the water technique denser/heavier. The infusion translates to a +20/+1 rank boost in the water technique's strength. This can be used on other logical water related elements such as rain.
Fire
When creating a fire technique from the ground or from the user's body, the user creates a solid core of selenium to said fire technique. Due to Selenium's high melting point, the solid core wouldn't be melted by the flames. However, the selenium core would continuously release a burst of fine red sand that causes non stop dust explosions which strengthens the flames and by extension the fire technique. The infusion translates to a +20/+1 rank boost in the fire technique's strength. However, being hit by an enhanced fire technique administers no selenium related side effects.
Wind
Similarly to the water usage, the user infuses selenium dust into their wind techniques giving it a reddish hue which not only makes it denser/heavier. The infusion translates to a +20/+1 rank boost in the wind technique's strength. This can be used on other logical wind related elements such as Typhoon etc.
Earth
The user either coats his earth technique in selenium dust or creates the selenium in the core of the earth technique, the former method gives the technique a reddish hue. The infusion translates to a +20/+1 rank boost in the earth technique's strength. This can be used on other logical earth related elements such as lava(Selenium dust's high melting point allows it to coexist with lava techniques) etc.
Lightning
The user when using a lightning technique also releases fine selenium particles giving the lightning technique a slight reddish hue. The particles augments the lightning technique due to Selenium's photovoltaic action (Converts light to electricity) and its photoconductive action (Its electrical resistance decreases with increased illumination). The photovoltaic action means light from the lightning technique gets converted to electricity in the particles which in turn boosts the lightning technique. The photoconductive action means the the particle's electrical resistance decreases from the light produced by the lightning technique, this allows the lightning technique to freely be conducted through the selenium dust particles slightly increasing its size. The infusion translates to a +20/+1 rank boost in the lightning technique's strength. This can only be used on lightning techniques produced from the user's body or the ground. It can also be used on other lightning related elements such as Storm release etc. It however can't be used on Black Lightning since that form of lightning produces little to no light.
Note:
- Each infusion can only be used 5 times per battle with 2 turn cooldowns.
- The S/W of the boosted technique isn't changed.
- It's a passive technique that's performed in the same TF as the boosted technique, but occupies a move slot
Type: Offensive
Rank: A (+1 rank) = S
Range: Short-Long
Chakra: 30 > 40
Damage: 60 > 80
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is an even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
Seven’s Base Stats / Boosted Stats
Tracking: 30 (Boosted via; Apex Tracker) | Speed: 24 (Boosted via; Leg Weights) | Chakra: 1450 > 1370 | Health: 160