[closed] fist vs dog

Ańbu Juniør

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She was strong, Kōtetsu could smell it from the magnitude of her chakra alone, and he hoped she would be a worthy challenger. With his usual coat removed, the Inuzuka's bare arms glistened in the golden sunlight of dusk as his tails swirled behind him. By his side was Fūjin, his pack brother, and fused within him were Shiranui and Ryūjin, each alert and thirsting for battle. Slowly, he drew Kusanagi from its sheath, revealing the inky black Hangurian ore forged steel blade that howled against the scabbard as he pulled it free. He was ready.

"Kōtetsu Inuzuka. You are...?"

Passives:
(Ani) Brother(Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber(Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.
Haiburīdo | The High Breed
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: After decades of research and selective breeding the High Breed were born, the High Breed, bred to be genetically superior to all other Ninkens immediately displayed talents that completely overshadowed that of lesser breeds from a young age. High Breed's are born with a more robust constitution, resulting in them being larger, stronger and faster than other breeds. They also look far more wolf-like as a result of their wolf-rich bloodline. High Breeds display savage intellect, and are capable of exercising great cunning and problem solving abilities; and as a result of their advanced intellect they have gained the ability of articulation. Other talents include a healing factor, senses twice as strong as a normal Ninken's, and a greater synergy with their Inuzuka counterparts; resulting in fusion and transformation techniques used with a High Breed being a third larger, with time-limited fusion techniques having their duration increased by two turns. However High Breed's have been known to reject their Inuzuka counterparts, entering into a faux relationship for a time, and then turning on their paired Inuzuka the moment they have grown large enough to kill their ill-suited partners. As a result the High Breed were kept secret and many voted for their extermination, but in the end they were merely banished into the woods of Konohagakure, kept alive in case the clan should have need for them in the future. However, should a High Breed fully accept an Inuzuka a most curious phenomenon will occur in which both the High Breed and Inuzuka will become mentally linked, capable of sharing thoughts, feelings and experiences with each other, with such a deeply intimate bond being the absolute apex of a Inuzuka and Ninken bond. A High Breeds ability to 'smell' chakra is also unprecedented, far outstripping that of Ninken such as Akamaru as they are capable of accurately gauging the strength of opponents and techniques among other things. (To be explored further in techniques). Lastly, as a result of the selective breeding and genetic manipulation used to create High Breeds, many High Breeds have experienced genetic mutations, some more simple, such as heterochromia, others more noticeable such as having multiple tails, a paw that's far larger than others, exceptionally long claws and so on. The High Breed also hold a greater affinity to chakra than normal Ninken, ensuring that they excel at walking on water, tree climbing and chakra based Inuzuka techniques, with their actual chakra being dense and bountiful, holding a chakra supply equal to half of their Inuzuka partner and also possessing an affinity towards at least one element. (A high breed cannot use Ninjutsu or elemental Taijutsu (Aside from Inuzuka techniques of course) by default, instead their supposed affinities are there to be explored in future techniques).

Note:
- Must either be posted in the users bio (Along with an explanation of how they met a High Breed and a description of their High Breed) or posted at the start of a battle. (In which case their High Breed by default will simply look like a wolf that, for it's age, is up to twice larger than any known Ninken.)
- Kuromaru - the only Ninken who has displayed articulation abilities to date, is a High Breed descendant, and is the result of an experiment to water down the thick blood of High Breeds to create a less talented, yet as a result more tame, and still somewhat remarkable Ninken.
- High Breeds receive a +20 damage boost to their Inuzuka techniques, and are a rank faster than their Inuzuka counterpart.
- High Breeds are capable of healing faster than normal Ninkens, on it's own this means little in battle, aside from the fact that they are capable of recovering from minor scratches over the course of three turns, and that they rarely suffer from fatigue, capable of running for days on end without tiring.
Fenriru No Gimuzuke | Fenrir's Lesser Oblige
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra Cost: 20 (-10 per turn)
Damage Points: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the users body and the user will gain the ability to use techniques that require 'Four Legged Beast' transformation as a perquisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the users senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply, and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead it simply functions as a Ninken or Inuzuka walking outside of the host's body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat, but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.

Note:
- Must be posted at either the start of the battle or in the users bio, and is active at all times. (In the case of the users bio, the user will be incapable of using more than two techniques on their first post in a battle or event, and will suffer the respective chakra cost too)
- In the case of deactivation (On the users account or as a result of an enemy technique) this technique can be reactivated again at the cost of the move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka's. After using another transformation the user is capable of reverting back to this form without completely cancelling the previous transformation, instead they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)
- For the purpose of this technique, normal Ninkens will each have a supply of 300 chakra that the user is capable of accessing.

Health
160
Chakra
Kōtetsu: 4000
-40
Final: 3,960
Fujin: 1000​
 

Zatanna

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Shimura, Nana Shimura. Number 1 Hero.

Another punk just looking to have a go at Nana trying to claim his strength. He even brought his pets along. While larger than the average dog she could bet they were going to fight too. She detested animal voilence but she would act in self defecnce.

Shaking her fists and feet, she could feel chakra grow in her fists as she shook her leg weights off. Cracking her neck, she could feel lighter on her feet already, and in a quick dash, she would get close to throw a fist through her opponents ribs.

Reference:
Slug Summoning: Xiaoyu
Spoiler
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: 80 from acid (40 per turn)
Description:
Xiaoyu is a slug that is summoning much in the way of Katsuyu, being varying sizes, and sharing the trait to spit acid. What differs Xiaoyu to Katsuyu is in her battle tactics and capabilities. While Katsuyu can be seen as a supplementary or defensive ally, Xiaoyu can be seen as an offensive one. Sharing the ability to absorb people into her body, instead of surrounding them in a large body, effectively like cushioning, Xiaoyu creates a secondary skin shaping her body to match the users without hindering movement. By merging with the user, she can still use her acid attacks. Xiaoyu can use the chakra transfer technique to increase a users technique by 10 chakra to increase its damage by 20 points (10 for S-rank), but only up to S-rank. Should Xiaoyu get the chance to absorb or merge with the enemy target, she can start to break down his body on a cellular lever, burning through him with her acid at 40 damage per turn.
Due to Xaioyu's battle nature, she is able to tank physical attacks that are up to B-rank without damage.
Notes:
-Can only be summoned once per event
-Merging with a target is passive, but take up a move slot in the users turn.
-Can last 4 turns.


(Emerald Mogu Gauntlets) - Emerald Mogu Gauntles
Type:
Weapon
Rank: S
Range:
Short-Mid
Chakra: -20 per turn
Damage: N/A
Description:
A very proficient group of blacksmiths collectively called the Mogu, had such skill with shaping and using Hugurian Ore, that generals and leaders traveled all over the world to ask for weapons to be made for them. One particular weapon that was made were a pair of gauntlets, designed for close quarters combat however came with a heavy cost. Originally created for an amazing female warrior, they were lost, and then eventually resurfaced.
The Emerald Mogu Gauntlets are a pair of larger than ordinary fists carved and shaped into dragonesque faced gauntlets, crafted from Hungurian Ore, gilded with Jade, each embedded with a jewel. Each of these jewels empower the gauntlets at the cost of additional chakra, creating a large taxing chakra based weapon.
In the left Gauntlet is a orange topaz, etched with the symbol for barrier. When chakra is charged through the gauntlets, the topaz activates, withdrawing in the same amouont of chakra that is used for a technique, only up to S rank. Once collected the chakra then spreads over the users body as a 10cm layer of second skin, protecting the user and reducing damage taken from the next technique by the amount of chakra taken (ie 40 chakra taken, reducing 40 damage from the next technique that damages the user). while only lasting a few seconds, it only lasts for one turn, and can only draw in chakra from one technique at a time.
The right gauntlet has a malachite gem embedded into the head in which also taxes the user, chakra per technique used. Destined and designed for war and combat, the symbol for challenge is etched into the malachite in which every turn 20 chakra is taken from the uiser each turn. This chakra is the expanded out from the gem once per turn as an invisible field of omnidirectional chakra, acting similarly to a sonar. This chakra in no way harms or damages the opponent however, will ping back to the user about the closest incoming enemy's physical position.
(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.

Note: Can only be used by Sakura, Momoshiki, or Tsunade bios.
Note: Once activated, lasts the entire battle.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

(1000m Panchi) 100m Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A (25)
Damage: 80+45=125
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

Note: Can only be used by Sakura or Tsunade bios.
 

Ańbu Juniør

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My bad. I linked my bio in the opening sentence but I guess you didn't see it. >>> Kōtetsu
Also, only one dog is out on the field right now, and since you didn't mention a direction I'll just assume you come directly at me in a frontal assault.


The Inuzuka and his ninken sensed the chakra that built up in Nana's body as she aimed to empower herself. They had given her the chance to initiate the attack, yet she opted not to move immediately as she also shook off the weights that held her down. Not one to be outdone or back down from a challenge, Kōtetsu imbues lightning chakra into the chokuto's black blade, increasing its vibration frequency and enhancing it's cutting power. He then passively applied a seal to the hilt, binding the enhancement granted by the lightning to it indefinitely. He would also command his only ninken on the field to merge back into his body.

Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.

Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (-5 per turn)
Damage: N/A
Description: This seal may only be used on weapons that are in contact with the user. This seal may also be passively applied to the user's weapons or formed onto a weapon the user is holding by expending a move. Only activated when the user is utilizing a jutsu to enhance or otherwise affect said weapon, this seal (which is marked with the kanji for "bind") will activate and drain chakra from the user to fuel said jutsu, even when the user uses another jutsu. It will permanently (or for as long as the user chooses to keep paying chakra) bind the enhancement to the weapon by doing so, as it is constantly being fueled. Each turn the weapon will be able to be used as if the enhancement that was made on it was newly activated, so that they may block and attack with the weapon it was used on without breaking the freeform dodging/blocking rules.
- Only one of these seals may be active at a time on a single weapon
- Only works on weapons

Her movement was incredibly sudden, but despite her speed he could still perceive her thanks to his increase senses and chakra sensing ability granted to him by his Ninken. As the woman approached and threw her punch, the Inuzuka would channel chakra into Kusanagi as he rapidly spun his body and slashed the blade in order to create a kind of absolute defense that would slice through Nana's fist upon contact.

Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 + 40 + 20 = 140
Description: This technique is a powerful utilization of the user's sword and their quick movement speed, by channeling chakra into their blade(s) and spinning rapidly in a circular motion, the user is capable of covering a 360 degree area around himself due to their spinning motion and the constant slashing of their sword(s). If used in close range against an opponent, it would be difficult for those without a form of enhanced perception to follow the wild swings of the blade, and would likely end with them being cut down before they understood the direction an attack was coming from. When used in a defensive capacity this technique is capable of slicing through tangible techniques up to it’s own rank, leaving the user completely unharmed. However it won’t block energy based techniques such as lightning and fire. The speed of the whirling blades is such that it can cause violent aftershocks of wind pressure as the user moves, effectively creating something akin to a razor wire shell of air pressure around their body. Recognizable by what appear to be afterimages of the sword slashes.
Note: Can only be used twice per battle.
Note: Needs two turns between uses.
Note: User can't use Kenjutsu techniques above A rank in the next turn.


Health
160
Chakra
Kōtetsu: 4,960
-80
Final: 4,920​
 

Zatanna

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My bad. I linked my bio in the opening sentence but I guess you didn't see it. >>> Kōtetsu
Also, only one dog is out on the field right now, and since you didn't mention a direction I'll just assume you come directly at me in a frontal assault.


The Inuzuka and his ninken sensed the chakra that built up in Nana's body as she aimed to empower herself. They had given her the chance to initiate the attack, yet she opted not to move immediately as she also shook off the weights that held her down. Not one to be outdone or back down from a challenge, Kōtetsu imbues lightning chakra into the chokuto's black blade, increasing its vibration frequency and enhancing it's cutting power. He then passively applied a seal to the hilt, binding the enhancement granted by the lightning to it indefinitely. He would also command his only ninken on the field to merge back into his body.

Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.

Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (-5 per turn)
Damage: N/A
Description: This seal may only be used on weapons that are in contact with the user. This seal may also be passively applied to the user's weapons or formed onto a weapon the user is holding by expending a move. Only activated when the user is utilizing a jutsu to enhance or otherwise affect said weapon, this seal (which is marked with the kanji for "bind") will activate and drain chakra from the user to fuel said jutsu, even when the user uses another jutsu. It will permanently (or for as long as the user chooses to keep paying chakra) bind the enhancement to the weapon by doing so, as it is constantly being fueled. Each turn the weapon will be able to be used as if the enhancement that was made on it was newly activated, so that they may block and attack with the weapon it was used on without breaking the freeform dodging/blocking rules.
- Only one of these seals may be active at a time on a single weapon
- Only works on weapons

Her movement was incredibly sudden, but despite her speed he could still perceive her thanks to his increase senses and chakra sensing ability granted to him by his Ninken. As the woman approached and threw her punch, the Inuzuka would channel chakra into Kusanagi as he rapidly spun his body and slashed the blade in order to create a kind of absolute defense that would slice through Nana's fist upon contact.

Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 + 40 + 20 = 140
Description: This technique is a powerful utilization of the user's sword and their quick movement speed, by channeling chakra into their blade(s) and spinning rapidly in a circular motion, the user is capable of covering a 360 degree area around himself due to their spinning motion and the constant slashing of their sword(s). If used in close range against an opponent, it would be difficult for those without a form of enhanced perception to follow the wild swings of the blade, and would likely end with them being cut down before they understood the direction an attack was coming from. When used in a defensive capacity this technique is capable of slicing through tangible techniques up to it’s own rank, leaving the user completely unharmed. However it won’t block energy based techniques such as lightning and fire. The speed of the whirling blades is such that it can cause violent aftershocks of wind pressure as the user moves, effectively creating something akin to a razor wire shell of air pressure around their body. Recognizable by what appear to be afterimages of the sword slashes.
Note: Can only be used twice per battle.
Note: Needs two turns between uses.
Note: User can't use Kenjutsu techniques above A rank in the next turn.


Health
160
Chakra
Kōtetsu: 4,960
-80
Final: 4,920​
Her opponent swung recklessly, spinning his body as he turned his back towards her, but thankfully her enhanced speed gave her an advantage when it came to close range attacks. There was a moment where she knew she would have to strike, and as the blade came around, she struck the hand that swung the sword out, causing it to divert the incoming attack. While her hand struck at the same time, she lifted her heel off the ground but kept the ball of her foot planted, and with a swift strike back down on the ground, an echoing shockwave rippled through the land sending a huge wave of pressure around as her opponent would be thrown away.

(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A (25)
Damage: 30+45=75
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.

(Tsūtenkyaku) - Heavenly Foot of Pain
Rank: A-Rank
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 60+40=100
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy. The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when it strikes the ground it results in a gigantic crater (mid range all around, up to 5 meters deep) that can even kill an opponent caught in its short-range strike zone. The technique can also be used against solid ninjutsu techniques such as those from Earth Release.

Note: Can only be used by Sakura or Tsunade bios.
 
Last edited:

Ańbu Juniør

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Her opponent swung recklessly, spinning his body as he turned his back towards her, but thankfully her enhanced speed gave her an advantage when it came to close range attacks. There was a moment where she knew she would have to strike, and as the blade came around, she struck the hand that swung the sword out, causing it to divert the incoming attack. While her hand struck at the same time, she lifted her heel off the ground but kept the ball of her foot planted, and with a swift strike back down on the ground, an echoing shockwave rippled through the land sending a huge wave of pressure around as her opponent would be thrown away.

(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A (25)
Damage: 30+45=75
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.

(Tsūtenkyaku) - Heavenly Foot of Pain
Rank: A-Rank
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 60+40=100
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy. The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when it strikes the ground it results in a gigantic crater (mid range all around, up to 5 meters deep) that can even kill an opponent caught in its short-range strike zone. The technique can also be used against solid ninjutsu techniques such as those from Earth Release.

Note: Can only be used by Sakura or Tsunade bios.
Gonna get a check as discussed
 

Shady Doctor

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So zat a bit faster than Aj, ran in and tried to punch him. Aj responded to the punch:

"As the woman approached and threw her punch,"

So aj began to spin as Zat is in close range throwing a punch. Unless she's super man punching with a far as lunge, I'll assume she's within arms length of aj or so. Zat responded by seeing aj spin, and as his back is turned, she swung at his wrist (she's a little faster, so i don't see why her punch would be slower than aj spinning his body numerous times to make a dome) and threw the sword off balance. At this point, I believe that part of Zat's move is fully valid, and she'd successfully hit the sword off course. I don't think it would damage aj though, seeing as it was specifically used to change the course of the swing, not hurt him.

I don't think the usage of the kick was right. So we're moving on with either yall getting a second check, or; The whirling dervish was stopped, and zat just sumo stomped the ground FF. So it's aj turn, yall like 4 feet apart or so.
 

Ańbu Juniør

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The woman was faster and more perceptive than he'd originally thought. She somehow managed to avoid his slashes and divert his attack by striking his hand and creating a bit of distance between them. Kōtetsu was impressed. If he was to put up a fight he too needed to be faster. He used two of his tails to remove the weights holding back his speed and launch them towards the woman. At the same time, he would also apply a seal to his weapon that bound Kusanagi to his right hand.


Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Type: Supplementary
Rank: C
Range: Short
Chakra cost: 15 ( -5 each turn )
Damage points: N/A
Description: The user forms a Fuuinjutsu that is simple in nature yet advanced in it's applications. Channeling chakra, the user creates a seal that is applied to a weapon of the user's choice. The purpose of this seal is to extend the user's chakra manipulation through an instrument of his choosing. This allows the user to release Jutsu from this instrument or item of choice as long as it's in the form of a streamed jutsu, like Great Majestic Annihilation or a projectile like Water Bullet. A one time use seal, this can be applied either in battle or pre applied before battle by placing in the user's bio. After applied, lasts until the user cancels it. In order for this to work, the weapon has to be in contact with the user's body or said jutsu will be released from their original point of release.
Note: Can only be used on weapons the user owns.
Note: This seal also binds the weapon to the user, meaning it can't be lost unless the user himself throws it away.

After the weights were thrown, the Inuzuka rushed forward, rapidly closing the distance as he grasped Kusanagi with both hands and positioned it behind him. He channeled chakra into the blade that pooled alongside its edge and was released all at once, appearing as a quick flash of green light that momentarily illuminated the arena and acted as a kind of thruster that tremendously increased the speed and force of his strike aimed at Nana's head.

Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 40 + 20 = 120
Description: The user gathers an immense amount of chakra that is kneaded inside the body and channelled into a sword held vertically behind the user's back with both hands. The chakra will pool to the edge of the blade that faces towards the user and be released all at once as the sword is swung in a vertical downward motion. The released chakra will appear as a quick flash of green that acts as a kind of thruster to increases the speed and force of the swing tremendously, so much so that it is able to shatter the ground around the user up to mid range, and destroy earthen structures of the same rank or below. The shattering of the ground gives rise to a dust cloud that obscures the vision of both the user and the opponent. The Main focus of this techniques, which is to destroy the ground, also serves to unearth objects lying beneath the surface, such as people or summonings which are traveling through the earth. Due to the force of the impact and damage caused to the sword, this technique can only be used three times. Upon being used the third time, the sword's blade will shatter.
~Can only be used three times per battle.
~Cannot be used consecutively.
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Health
160
Chakra
Kōtetsu: 4,920
-55
Final: 4,865​
 
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Zatanna

Elite
Joined
Mar 2, 2012
Messages
7,352
Kin
3,042💸
Kumi
13,142💴
Trait Points
21⚔️
The woman was faster and more perceptive than he'd originally thought. She somehow managed to avoid his slashes and divert his attack by striking his hand and creating a bit of distance between them. Kōtetsu was impressed. If he was to put up a fight he too needed to be faster. He used two of his tails to remove the weights holding back his speed and launch them towards the woman. At the same time, he would also apply a seal to his weapon that bound Kusanagi to his right hand.


Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Type: Supplementary
Rank: C
Range: Short
Chakra cost: 15 ( -5 each turn )
Damage points: N/A
Description: The user forms a Fuuinjutsu that is simple in nature yet advanced in it's applications. Channeling chakra, the user creates a seal that is applied to a weapon of the user's choice. The purpose of this seal is to extend the user's chakra manipulation through an instrument of his choosing. This allows the user to release Jutsu from this instrument or item of choice as long as it's in the form of a streamed jutsu, like Great Majestic Annihilation or a projectile like Water Bullet. A one time use seal, this can be applied either in battle or pre applied before battle by placing in the user's bio. After applied, lasts until the user cancels it. In order for this to work, the weapon has to be in contact with the user's body or said jutsu will be released from their original point of release.
Note: Can only be used on weapons the user owns.
Note: This seal also binds the weapon to the user, meaning it can't be lost unless the user himself throws it away.

After the weights were thrown, the Inuzuka rushed forward, rapidly closing the distance as he grasped Kusanagi with both hands and positioned it behind him. He channeled chakra into the blade that pooled alongside its edge and was released all at once, appearing as a quick flash of green light that momentarily illuminated the arena and acted as a kind of thruster that tremendously increased the speed and force of his strike aimed at Nana's head.

Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 40 + 20 = 120
Description: The user gathers an immense amount of chakra that is kneaded inside the body and channelled into a sword held vertically behind the user's back with both hands. The chakra will pool to the edge of the blade that faces towards the user and be released all at once as the sword is swung in a vertical downward motion. The released chakra will appear as a quick flash of green that acts as a kind of thruster to increases the speed and force of the swing tremendously, so much so that it is able to shatter the ground around the user up to mid range, and destroy earthen structures of the same rank or below. The shattering of the ground gives rise to a dust cloud that obscures the vision of both the user and the opponent. The Main focus of this techniques, which is to destroy the ground, also serves to unearth objects lying beneath the surface, such as people or summonings which are traveling through the earth. Due to the force of the impact and damage caused to the sword, this technique can only be used three times. Upon being used the third time, the sword's blade will shatter.
~Can only be used three times per battle.
~Cannot be used consecutively.
You must be registered for see images


Health
160
Chakra
Kōtetsu: 4,920
-55
Final: 4,865​
Her opponent flicked up his legs as he tried to kick off his weights, but in a simple turn, she would twist and turn on her heel as the weight would fly upwards in an effort to strike her with the weight from the first leg. He would be standing on one leg as she moved, giving her greater leverage with her attack, while one of his hands still held onto his sword. Grabbing his arm with the blade and clothes with her other hand as she did, she would throw him off balance before slamming him back down on the ground.

Happening at the same time together:
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: This technique is a fast movement that relies on the users ability to utilize their lower body. By combining the movement of bending the knees, the movement of the ankles and some swift footwork the user will dodge a attack successfully and swiftly. The initial movement requires the user to first bend their knees lowering their stance and by swiviling their left foot forwards and then rotating on the heel they then turn into a swirling motion where they move onto the right foot's heel repeating the same movement and thus they move under an attack effectively evading. This technique can be used to dodge out the range of specific ninjutsu but wide scaled ninjutsu would still make contact. This techniques primary use is for close combat against weapon or taijutsu users.
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40+20=60
Description: The user grabs ahold of a target by their clothing and then spins them around in a circular motion above their head. Using the momentum of the spin the user then slams the target into the ground.

As he crashed back down into the ground, in a brutal swift strike she punched down at the opponent. If he were to move out the way or avoid it, her punch would follow through into the ground, as a shockwave of earth ripped up the surface with debris flying everywhere, catching her opponent in a large shockwave explosion.

Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A (25)
Damage: 80+20+25=125
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

Note: Can only be used by Sakura or Tsunade bios.
 

Ańbu Juniør

Legendary
Joined
Feb 3, 2009
Messages
18,020
Kin
653💸
Kumi
1,964💴
Trait Points
28⚔️
Status
Awards
She gracefully swirled out of the path of the weights the Inuzuka had thrown, managing to both dodge them and close the distance between them in a single motion. As she grabbed his arm he realized something peculiar. The woman had a second layer of chakra emanating from her body, meaning that there was another entity aiding her in some way. In response to being grabbed and lifted, Kōtetsu would angle his wrist in such a way that Kusanagi's tip would be facing the lower portion of the woman's body, and the blade would suddenly extend to pierce through her shin and lodge into the ground. Given the fact that her eyes wouldn't have been following his sword, the attack would have been unnoticeable, and the pain from the would have been painful enough to cause her to release her grip on him, allowing him to take a few steps back.

Rank; A
Range: Short-Very Long
Type: Attack
Chakra Cost: 30
Damage points: 60 + 40 + 20 = 120
Description: The user transfers chakra into his sword and uses shape manipulation to extend its reach, the blade starts to emit glowing energy. It extends till 15 meter’s up to the users will, its sharpness also increases, and regardless of the size of the sword it remains easy to handle. The technique ends right after used.

*Can only be used 4 times per battle

As he moved backward, Kōtetsu focused his chakra throughout his body to transform it into steel before superheating the metal to scorching temperatures. This would increase the power of his physical attacks to hopefully be on par with Nana, and also allow him to withstand her strikes. The transformation would go unnoticed by her, for the Inuzuka had channeled chakra across his entire body to cloak the appearance of the superheated black steel.

Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 +20 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will channel and release their koton chakra from every chakra point on their body to turn their entire body (not just their skin) into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune (remains completely undamaged like the Third Raikage) to A-Rank and below techniques of neutral elements/abilities (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). This technique transforms everything on the user’s body or person into steel including their clothes, weapons and seals. Seals remain usable, the sealing script simply becomes as hard as the user’s body in this state. Even when the user merges with techniques via abilities like Kindess of Kay or Arrogance of Agravain, the seals will not be disturbed or compromised. They will also “rise” to the skin/surface of the user’s new/merged body to retain their usability. Due to transforming into steel, for the duration of this technique the user loses all of the disadvantages associated with a biological body (e.g. paralysis, poisons and feeling pain). They will still be capable of moving, performing handseals, placing seals on their transformed body and molding chakra/using techniques as well as anything they were capable of before the transformation. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.
Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: A technique requiring the user to channel chakra across the targeted area of their body or the entirety of it. This technique is used after performing a jutsu which alters the state of the user's body through any form of Ninjutsu, allowing the user to channel chakra to the affected area & conceal it's appearance while still maintaining the traits of the original technique. This is a passive technique performed within the same timeframe as the original, timed so the opponent is left unaware of any transition made to the body. Applied to techniques that coat the user's body or merge with their skin with chakra, a prime example of this in effect is when performing "Earth Spear" which hardens the skin while also becoming much darker in colour, Leviathan's Deception retains the physical trait of the steel-like skin while concealing the change in colour, thus leaving the hardened skin to go unnoticed. Another usage allows the user to perform Leviathan's Deception when transitioning their entire body to a state of chakra that combines with it usually causing the user to lose their Solidity, this technique however allows the body to retain it's solid form & the user's original appearance while still being made up of pure chakra & keeping the traits of it i.e, the user manipulates their chakra across the body to convert it into pure fire, Leviathan's Deception retains the user's original form & anything that comes in contact with the user would simply "phase" through them while being burned, as such is fire's nature. The targeted area of the body after would simply "grow" back until complete. Strengths & Weaknesses of the original jutsu still apply while this is active.
- Requires a chakra cost of -5 each turn to sustain if the original jutsu lasts for more than a single turn.
- Cannot be used on jutsu that extend out form the body, such as "Doton: Hardening Technique"
- Taught by Method

Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the technique this is applied to)
Damage: N/A
Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed.
Notes
Can only be used four times per battle
Usable on one technique per use
Can only be used on Defensive and/or Supplementary Techniques
Can only be used on two S ranks and one forbidden rank per battle

Glory of Galahad: 1/4



Health
160
Chakra
Kōtetsu: 4,865
-135
Final: 4,730​
 

Zatanna

Elite
Joined
Mar 2, 2012
Messages
7,352
Kin
3,042💸
Kumi
13,142💴
Trait Points
21⚔️
She gracefully swirled out of the path of the weights the Inuzuka had thrown, managing to both dodge them and close the distance between them in a single motion. As she grabbed his arm he realized something peculiar. The woman had a second layer of chakra emanating from her body, meaning that there was another entity aiding her in some way. In response to being grabbed and lifted, Kōtetsu would angle his wrist in such a way that Kusanagi's tip would be facing the lower portion of the woman's body, and the blade would suddenly extend to pierce through her shin and lodge into the ground. Given the fact that her eyes wouldn't have been following his sword, the attack would have been unnoticeable, and the pain from the would have been painful enough to cause her to release her grip on him, allowing him to take a few steps back.

Rank; A
Range: Short-Very Long
Type: Attack
Chakra Cost: 30
Damage points: 60 + 40 + 20 = 120
Description: The user transfers chakra into his sword and uses shape manipulation to extend its reach, the blade starts to emit glowing energy. It extends till 15 meter’s up to the users will, its sharpness also increases, and regardless of the size of the sword it remains easy to handle. The technique ends right after used.

*Can only be used 4 times per battle

As he moved backward, Kōtetsu focused his chakra throughout his body to transform it into steel before superheating the metal to scorching temperatures. This would increase the power of his physical attacks to hopefully be on par with Nana, and also allow him to withstand her strikes. The transformation would go unnoticed by her, for the Inuzuka had channeled chakra across his entire body to cloak the appearance of the superheated black steel.

Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 +20 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will channel and release their koton chakra from every chakra point on their body to turn their entire body (not just their skin) into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune (remains completely undamaged like the Third Raikage) to A-Rank and below techniques of neutral elements/abilities (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). This technique transforms everything on the user’s body or person into steel including their clothes, weapons and seals. Seals remain usable, the sealing script simply becomes as hard as the user’s body in this state. Even when the user merges with techniques via abilities like Kindess of Kay or Arrogance of Agravain, the seals will not be disturbed or compromised. They will also “rise” to the skin/surface of the user’s new/merged body to retain their usability. Due to transforming into steel, for the duration of this technique the user loses all of the disadvantages associated with a biological body (e.g. paralysis, poisons and feeling pain). They will still be capable of moving, performing handseals, placing seals on their transformed body and molding chakra/using techniques as well as anything they were capable of before the transformation. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.
Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: A technique requiring the user to channel chakra across the targeted area of their body or the entirety of it. This technique is used after performing a jutsu which alters the state of the user's body through any form of Ninjutsu, allowing the user to channel chakra to the affected area & conceal it's appearance while still maintaining the traits of the original technique. This is a passive technique performed within the same timeframe as the original, timed so the opponent is left unaware of any transition made to the body. Applied to techniques that coat the user's body or merge with their skin with chakra, a prime example of this in effect is when performing "Earth Spear" which hardens the skin while also becoming much darker in colour, Leviathan's Deception retains the physical trait of the steel-like skin while concealing the change in colour, thus leaving the hardened skin to go unnoticed. Another usage allows the user to perform Leviathan's Deception when transitioning their entire body to a state of chakra that combines with it usually causing the user to lose their Solidity, this technique however allows the body to retain it's solid form & the user's original appearance while still being made up of pure chakra & keeping the traits of it i.e, the user manipulates their chakra across the body to convert it into pure fire, Leviathan's Deception retains the user's original form & anything that comes in contact with the user would simply "phase" through them while being burned, as such is fire's nature. The targeted area of the body after would simply "grow" back until complete. Strengths & Weaknesses of the original jutsu still apply while this is active.
- Requires a chakra cost of -5 each turn to sustain if the original jutsu lasts for more than a single turn.
- Cannot be used on jutsu that extend out form the body, such as "Doton: Hardening Technique"
- Taught by Method

Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the technique this is applied to)
Damage: N/A
Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed.
Notes
Can only be used four times per battle
Usable on one technique per use
Can only be used on Defensive and/or Supplementary Techniques
Can only be used on two S ranks and one forbidden rank per battle

Glory of Galahad: 1/4



Health
160
Chakra
Kōtetsu: 4,865
-135
Final: 4,730​

Nana slammed her opponent into the ground, as she pivoted her foot, his sword slicing into the ground, leaving his arm in a very awkward position, as it cut through thin air and pierced through the ground deep giving his hand very limited movement. Should he keep his arm rigid, it would break his shoulder dislocating it. While holding on still to his shoulder and pivoting and as he lay on his back, Nana threw her opposite hand straight down where his heart would be. Once again, should he roll or move out the way, the fist would still follow through, creating a large fracture in the earth with a large shockwave rolling out.

Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.
Note: can only be taught by Zenryoku
Note: Can only be used twice per battle

Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: 80+20=100
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

Note: Can only be used by Sakura or Tsunade bios.
 

Ańbu Juniør

Legendary
Joined
Feb 3, 2009
Messages
18,020
Kin
653💸
Kumi
1,964💴
Trait Points
28⚔️
Status
Awards
In my previous move, I stated that I pierced your shin before being slammed, but from your description, you slammed me into the ground before pivoting with the half step technique, which means you'd have taken 120 damage to the leg. This sequence also doesn't really make sense because if you slammed me into the ground, then the tip of my sword wouldn't be facing the ground nor lodge into it once extended.

Additionally, since you’re holding onto me while using half-step then I would be turned as you attempt to dodge, leaving you in the path of the attack, but I digress. I'll respond as if it worked, which results in me taking 60 damage and suffering the 20% Torso/General Body damage and its effects (I think).

20% - An attack causing this amount of damage to the torso will cause the victim's Ninjutsu using the stomach/lungs to mold chakra to cause 5 less damage and their overall tracking will reduce 10.

Let's go for say, 8 turns and then have the fight checked at the end by shady. Agreed?

Her movement was inexplicable. The woman managed to slam him into the ground and dodge his sword, which retracted to its normal length after his attack had been evaded. As the woman threw her hand toward his him Kōtetsu focused his chakra throughout his body to transform it into steel, superheating the metal to scorching temperatures as it formed. This would both increase the power of his physical attacks and allow his body to withstand her strikes (100 damage). The transformation would go unnoticed by her, for the Inuzuka had channeled chakra across his entire body to cloak the appearance of the superheated black steel. Her fist would connect to his steel-clad body, forcing him into the earth and creating an enormous crater with him at the epicenter, and due to coming into contact with the superheated metal, her fist would get burned.

Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 +20 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will channel and release their koton chakra from every chakra point on their body to turn their entire body (not just their skin) into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune (remains completely undamaged like the Third Raikage) to A-Rank and below techniques of neutral elements/abilities (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). This technique transforms everything on the user’s body or person into steel including their clothes, weapons and seals. Seals remain usable, the sealing script simply becomes as hard as the user’s body in this state. Even when the user merges with techniques via abilities like Kindess of Kay or Arrogance of Agravain, the seals will not be disturbed or compromised. They will also “rise” to the skin/surface of the user’s new/merged body to retain their usability. Due to transforming into steel, for the duration of this technique the user loses all of the disadvantages associated with a biological body (e.g. paralysis, poisons and feeling pain). They will still be capable of moving, performing handseals, placing seals on their transformed body and molding chakra/using techniques as well as anything they were capable of before the transformation. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.
Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: A technique requiring the user to channel chakra across the targeted area of their body or the entirety of it. This technique is used after performing a jutsu which alters the state of the user's body through any form of Ninjutsu, allowing the user to channel chakra to the affected area & conceal it's appearance while still maintaining the traits of the original technique. This is a passive technique performed within the same timeframe as the original, timed so the opponent is left unaware of any transition made to the body. Applied to techniques that coat the user's body or merge with their skin with chakra, a prime example of this in effect is when performing "Earth Spear" which hardens the skin while also becoming much darker in colour, Leviathan's Deception retains the physical trait of the steel-like skin while concealing the change in colour, thus leaving the hardened skin to go unnoticed. Another usage allows the user to perform Leviathan's Deception when transitioning their entire body to a state of chakra that combines with it usually causing the user to lose their Solidity, this technique however allows the body to retain it's solid form & the user's original appearance while still being made up of pure chakra & keeping the traits of it i.e, the user manipulates their chakra across the body to convert it into pure fire, Leviathan's Deception retains the user's original form & anything that comes in contact with the user would simply "phase" through them while being burned, as such is fire's nature. The targeted area of the body after would simply "grow" back until complete. Strengths & Weaknesses of the original jutsu still apply while this is active.
- Requires a chakra cost of -5 each turn to sustain if the original jutsu lasts for more than a single turn.
- Cannot be used on jutsu that extend out form the body, such as "Doton: Hardening Technique"
- Taught by Method

Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the technique this is applied to)
Damage: N/A
Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed.
Notes
Can only be used four times per battle
Usable on one technique per use
Can only be used on Defensive and/or Supplementary Techniques
Can only be used on two S ranks and one forbidden rank per battle

At the same time that Nana's fist made contact and forced him into the ground, the Inuzuka swung his blade toward her with such ferocious velocity that given their close proximity, it would strike true without any resistance. The strike would travel in the form of an upward diagonal slash (\) that would slice her torso, moving from her waist, across her chest, and ending at her right shoulder.

Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 + 40 + 20 = 120
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

Glory of Galahad: 1/4
Health
100
Chakra
Kōtetsu: 4,810
-115
Final: 4,695​
 
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