Drizzt bio GLHF lets have some fun ^^
Drizzt would be surveying the rocky terrain looking for any incursions to the newly settled Lothian, he was determined to rebuild the clan from the ground up, all the elder vanished or simply didn't care about the given state of things it was disgusting the lack of empathy and care for the current state of the ninja world. The Noldor drifted into nothingness and not even being a footnote in the annuals of history.
A man with black long hair spikey stood in the distance about 30 meters away, "hmm" Drizzt would wonder why a human was this far into the Badlands, though he could a been a wandering trader they was an abundance of them. He would decided to engage the man and see if any ill intentions was arisen from them.
Closing the distance to 10 meters Drizzt hood still up and now his presence was now know to Gray, Drizzt would allow the tension to build with the silence and then break the ice opening up the conversion as the rocks and wind of the rocky plain swirled past them both "You lost stranger? these lands are dangerous for the unwary been plenty of local bandits my friend and being alone isn't the wisest of course for a human" He would say with a light tone trying to come across as not a threat.
charka 1200
speed 16
tracking 10x3(intent sensing)
Hearing this boy's words angered Drizzt. Who was this human to be speaking to an elf like this? He would show him the folly of his error. While delivering his reply, he would summon a tiger. It appeared to be made of solid ice something Drizzt had never come across before. "Interesting trick... did you learn it to make friends?" Drizzt mocked; after all, humans were social creatures. "We shall see who is unlucky," Drizzt said as the tiger began to sprint at him.
Gathering his chakra, he would emit a large, quick lightning spear aimed at the tiger. As it struck, the tiger would be shattered; as this happened, a branch of lightning would sprout, aiming to strike Grey through his heart. "I'm afraid it is you who must be afraid, young man. For you see, if you mess with the Noldor, you will be judged and purged..." he said with a cold, malicious tone.
Reaching for the clan weapon strapped to his back, he grabbed his bow; a string of holy fire formed at his touch. Shooting an arrow directly into Grey's line of sight, it would burst 5 meters away from him, causing a panther Drizzt's signature companion to appear. The holy fire was too bright for any who were not Noldor and would cause blindness at a mere glance in its direction.
Hoping this would impede Grey, Drizzt ran forward and arched to the left, throwing three shuriken at his foe while he was blinded (assuming he looked at the arrow's burst or the panther), aiming for his left arm. The panther ran straight at Grey, striking him through the torso and scorching his open wounds; the sheer heat of the holy fire was mighty. "Look we had a beast of wonder who's is more durable" He would say with a cheeky smile at Grey incase by some miracle he could see.
(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.
Tolkien's Isan | Tolkein's Legacy
Rank: B-S A
Range: Short - Long
Chakra: 20-40 30
Damage: 40-80 60
Description: This is a technique that was developed by the Elves to give them a more versatile ranged fighting style, using their bows to fire Holy Fire in a more varied way than just single arrows, such as in the form of multi shots, animals, binding methods, all explained below.
Scatter shot - A rank: This allows the users to fire multiple shots at their opponent/opponents all at the same time. This allows them to attack multiple targets but also cover a larger range at the same time. In doing this, all the arrows they fire have a collective power of the chosen rank. They can be fired all at the same single target or fired as an array in front of the user. This can be done once every 2 turns and 4 times in total at A rank.
Aspect of the beast A - S rank: The user fires an arrow that takes the form of a chosen animal or beast, be it a replica of the users summoning contract or a basic animal, excluding mythical creatures. The user will draw back their bow and release and arrow that takes the form of an animal of their choosing made of holy fire being released at the speed of a shot arrow. The user can control this beast's movements for up to 2 turns. While active, the user can only use Holy Fire and and it's components. The size depends on the user's will but S rank can reach a maximum of thrice the size of the user. The arrow will burst into animal form as it's released from the bow, retaining all the properties of holy fire. This can be done once every 2 turns and 4 times in total at A rank while it's S rank version can only be used once per 3 turns, preventing use after it. For every turn it is out, the user will spend 10 chakra each turn.
Aspect of the Guardian - S rank: The user will draw back their bow and the arrow they form will have a large shield of holy fire that can be flat like a wall or wrap around them like a barrier, extending up to 2 meters around them in either use. They will hold this in place as a barrier which they can also shoot to either attack their opponent with their defense or to protect an ally. This can be done once every 2 turns and 3 times in total at S rank. After each use, the user cannot use Holy Fire in the next turn.
Aspect of Judgement: The user will fire an arrow in the sky towards a a chosen location, but this will explode into an array of holy fire, that will fall like snowflakes of holy fire on a chosen location (up to mid range diameter). This will rain on the chose location for three turns. Designed to detect enemies, it will only harm their enemies as an inherent skill of holy fire. This can be done once every 2 turns at B rank.
Aspect of the Binding shot: The user will draw back their bow forming an arrow of holy fire that contains a sealing formula. After release, the arrow has two uses: If the seal hits their intended target, the seal will restrict their movements as the holy fire burns. This seal is S rank and use of this arrow takes up two of the users moves per turn. The second use is to hit the ground near the intended target, and releases the sealing formula onto the ground as the arrow ignites the ground also. The seal binds the target to the ground holding them in place as the holy fire burns them alive. This variation will only bind their legs has a short range radius. If this is used the user can't use fuuin above B rank in the following turn. This can be done once every 3 turns and 3 times in total at S rank and requires Fuuinjutsu.
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Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Note: Every version released is capable of causing blindness for one turn to none Elves who see them directly.
charka 1200-20-30=1150
speed 16
charka 10x3=30(intent sensing)
HP 160
Hearing his opponents words alerted him to what may come was such odd thing to say admist battle unless you was arrogant and cocky such as many humans are.. this made Drizzt chuckle but then quickly turned to grimace as his vision would blacken blinding him to everything. Though they was little static of light crackling here and there (Minds keen eye) allowing him to see distortions in the genjustu helping him determine it was in fact an illusion and not ninjustu.
Drizzt would release a full body surge of charka throughout his charka network and turning his entire body into blinding holy fire, this would blind all who see it (for 1 full turn) This would impede Grey's plan "Let's see how you deal with fighting blind foolish human, allow the power of the light to cleanse your soul!" Drizzt would remark cheekily at his foe.
He would send a pulse of holy fire out to fry his opponent with a mere gesture from his right hand in intense flames devouring his soul and body whole, purging all ill intents with his frying corpse.
Shigai no Seisen | Body of the Crusader
Type: Offensive/Supplementary/Defensive
Rank: A/S
Range: short
Chakra: 30/40
Damage: 60/80
Description: This jutsu goes back to the founding of the clan. The amber from the tree of light was sealed into the clan giving them their powers. The amber flows through them making them the light themselves in a sense allowing them to control their KG. This lets them become the Silmarilis, The Light, The Holy Fire, if you will. Their body becomes the element themselves of holy fire. This can be in part like just the arm (A rank) or in a surge of chakra turning their entire body to the light energy itself. In doing the full surge they purge themselves of all they feel to be negative. This can be done in part with the A rank also. In turning to the Holy Fire, they become the light itself, and blind all who look at them radiating heat from the holy fire. The feel they are the embodiment of the sun which they praise, they are pure, bright and purge the darkness. In this form, being energy itself, it breaks down all that is weak to the holy fire and allows them to enhance their close combat skills through this, burning and purging those who seem to do the elves harm.
Note: The A rank version can be used once per turn on any part of the body, lasting up to two turns or until cancelled
Note: The S rank version turns the entire body to silmarilis, and in this form the user can only use energy based elements. This lasts up to 3 turns, can only be used twice per battle with two turns between uses. If the S rank is used the A rank can't be used for two turns also.
Note: In this form the user becomes vulnerable to elements that are strong to energy based elements such as the cannon Dark release element.
Note: Blinding lasts while this is active. Once this ends the targets remain blind for one more turn.
Note: only be able to use elements that compose Holy Fire when in full body mode
Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank B
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain) 20
Damage: 30-80 40
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams
Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.
Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.
C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns