[Closed] Faye Vs Mirabelle

El Alucard

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I’ll be using Faye (Specs: AP +15 damage +2 speed, elemental neutrality, + 10 chakra fortification & Apex Handseal specialist all to Fire Release)

Mentionables (Personal Summon|Weapons

Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Caution is the only puppy of the hellhound contract but one of the deadliest, also the only one who has access to senjutsu chakra aside from the sages of the hell hounds. Caution chakra reserve is very that he was cursed to stay as a puppy cause if he was to fully mature it would be too wild, and strong to contain (This is simply for cosmetic purposes). Caution is roughly the size of pakkun (kakashis dog). He has a skull around his head all the way down his body similar to a jinchuruki version 2 while always glowing bright red. His body is so hot that it can burn through your clothes but due to always covering their body in chakra to protect their owner, this is something that doesnt hinder the user themselves. Though if he decide to attack an opponent the heat of his skin can cause 3rd degree burns. Caution speed is that of jounin rank. Caution isnt an offensive hellhound thus is also the only one who doesnt use fire jutsu though he does have several unique traits. One thing is his incredible chakra control and reserve. He is constantly fueling chakra into his owner upon contact, refreshing the owners chakra network while giving the user +20 to pure fire techniques. Last but not least his ability to constantly draw in natural energy (similar to ma and pa) as long as they are on the owners body. Being an fuel source for senjutsu giving the user +15 to their senjutsu techniques Up to 105 per battle. Though this only pertains to imperfect sage mode.
Note: Can stay on the field for a max of 4 turns
Note: The body of Caution even though it causes 3rd degree burns doesnt have a rank, simply deals 60 Damage

Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine. Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in color and it fits itself to the height and desires such as color, shape, size and accessories e.g. hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc. When viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e. the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g. A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e. creating upper body etc. the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running out of chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various color. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak.

Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.


Faye stepped out of the rift and into the Vale of Lumin, a place she didn’t recognize, yet felt strangely familiar. The tear in space behind her shimmered for a moment longer before sealing shut, leaving only the soft hum of still air and the faint scent of cherry blossoms. The valley glowed under the golden sweep of sunset. To her left lay a still lake, its glassy surface mirroring the sky, scattered with drifting petals from the cherry trees that arched gently overhead. A cool breeze rolled through the open field, brushing against her skin and stirring the grass that shimmered faintly in the light.

Caution, the little hellhound pup, perched on her shoulder, tail flicking lazily. His ember-bright eyes were fixed on Mirabelle, who could be seen about seven meters away. He barked once, sharp, curious. He had grown to like her; she smelled the same, familiar and warm… yet something about her was wrong. Faye could feel it too, literally. Her gaze softened, and in that instant, Mirabelle’s soul came into focus. Once radiant and full of life, it now pulsed with a dim, cold light, edges curling inward like burnt paper. Whatever had happened to her had left a mark deeper than flesh. If that even was her.

Faye stayed composed, though a quiet unease settled in her chest. Whatever this place was, whatever had happened to Mirabelle, she would find out. And so, she decided, how this version of Mira responded to a little provocation would tell her everything she needed to know.

It’s always so nice here,” Faye said softly, her voice breaking the stillness. She unlatched the weighted cuffs on her legs, the sound of metal releasing echoing faintly in the open air. “Let’s try not to mess it up too badly.”

As the last word left her lips, Faye’s fingers moved, performing a single handseal. The air around Mirabelle shimmered and warped as Faye's wind chakra took form. Invisible pressure wrapped tightly around Mira’s wrists, condensing into unseen shackles of weight so heavy they bent the very air around them. Before the tension could break, four blazing orbs ignited in front of Faye, small suns born from her chakra. They shot forward in streaks of red fire, cutting across the field. The moment they struck, the world erupted in a symphony of heat and light, each impact bursting into a red inferno that lit the valley like fireworks, petals scattering through the shockwave.


Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

Type: Supplementary
Rank: A Rank
Range: Short - Mid
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description: A jutsu originally developed to be used on prisoners, the user performs a lone handseal before focusing their fuuton chakra around their target's ankles or wrists, using this chakra the user will compress the air around the joint until it's very dense and heavy, so dense that it gives off a bright blue glow, this "heavy air" is attached to the ankles or wrists depending on which joint is targeted, due toits immense density and small volume, the compressed air has a lot of mass and weight and would weigh down the targeted joint.
Note: The compressed reduces the target joint's speed by 5 points i.e if a target's leg speed is 20 and this jutsu is used on his ankles, his leg speed gets cut down to 15 as they aren't used to the immense weight and also the damage from this joints is reduced by 10 i.e say...if this jutsu is used on a ninja's wrist, the punches or palm thrusts jutsu the target pulls off from this hand gets a - 10 damage as long as this jutsu is active.
Note: Cannot be used on summons
Note: Can only be used 3 times a battle with 2 turn cool downs
Note: Lasts 2 turns for every usage.
Note: Can only be taught by Mako.

Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40 + 10 = 50
Damage: 80 + 35 (AP and Caution) = 115
Description: The user forms three handseals and accumulates fire and/or lava chakra in his hand and triggers a series of large fiery flame projectiles. After colliding against the target, it will explode in red flame blasts. This technique is powerful enough to demolish an entire area, causing a massive mid ranged explosion. The more blasts the user makes, the smaller the ensuing explosions become.


HP: 160
Chakra: 1600 - 70 > 1530
Speed: 24
Tracking: 55
 
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Mirai

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She stood in a pocket of silence—an isolated hollow that seemed to swallow sound. At first glance she was perfect: the same Uzumaki blaze in her hair, the identical hollow warmth behind her eyes, the softened features that once had been so familiar. But something was off. Only someone like Faye—someone who read souls like pages—would catch the wrongness in the rhythm beneath the skin.

Footsteps. A voice. Mirabelle pivoted on her heel. Her expression went flat, almost dead-eyed. And there—like a ghost made flesh—stood Faye. “Ho…how—” Mirabelle stammered, one hand clawing at her temples as memory slammed into memory: the kiss, the mountain date, the laughter. Then the darker loop closed—she killed her. Months ago. So who was this?

You should be dead… who are you?!” Her shout tore the air, less a question than an accusation. The answer did not matter; intent was all that counted. Mirabelle’s gaze snapped to the woman as she dropped weights from her ankles. A handseal flashed, and cuffs of wind spun into being—a soft blue glow binding Mirabelle’s wrists. The restraint only poured fuel on the fire already burning inside her.

She must be killed… AGAIN!” Mirabelle spat, and pinkish flames erupted from her skin. It would burst into a rampaging, omnidirectional inferno- seeking to destroy all in it's wake.

The fire shattered the wind-cuffs, but it did more than free her—it sought the opposing flame. Mirabelle had woven two techniques into the blaze: a rain of hot ash to feed the inferno and a void-infused impulse drawn from relics she’d triggered. The flames took on a terrible, intoxicating aroma—ash and burning roses, decaying flesh, and beneath it all, Mirabelle’s own scent: intimate, poisonous. One false breath and a mind would tumble into illusion.

The hallucinatory onslaught was painful and surgical. Dozens of glass shards seemed to bloom inside the damned, shredding their insides in rivers of molten pain. Thorned vines coiled outward, piercing hearts and clamping mouths shut; no scream would puncture the ritual. The remaining witch-flames licked at exposed flesh, relentless and clinical.

Mirabelle’s eyes were ice—calculated, brutal. “I will bury you here today, for the last time… phantom of the past.” Her rightt fist ignited in cobalt-blue spiritual flame, and she lunged, the sacred fire rushing around her as she closed the distance rapidly, attempting to violently crash the cobalt flames into Faye's skull.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S (S)
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn )
Damage Points: 20-80 (80 + 10 via AP + 20 via Jutsu+ 20 via Artifact = 130)
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.

This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
( Meromeroton: Roze no Chishio ღ Sasu Reihai) Perfume Release: Cleopatra's Venom ღ Piercing Adoration (Reference)
Rank: S
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does 2 handseals and summons forth a large burst of liquid and vaporized red perfume, with a very thick and strong scent that emanates forwards from the users position or his targeted area. The perfume is so strong it causes irritation on the eyes, nose and throat, increasing the more the opponent stays inside the mist, which messes with the opponent's sense of smell, preventing him from detecting other odors. The scent carries a genjutsu where the opponents feels his whole body being pierced, as if shards of blades grow in his stomach and lungs and other internal organs, before the opponent finds himself wrapped in rose vines and petals, with growing spikes. While the vaporized perfume travels faster, the liquid perfume carries a greater punch, enveloping and compressing the opponent with multiple spiked vines, akin those of the illusion, to shred and drown the opponent. Can be used from the user, or, with an additional handseal, from the ground.

*Physical Effects: Burning sensation on the nose, eyes and throat. Spiked vines of liquid perfume.
*Illusionary Effects: Shards inside Internal Organs and Wrapping Rose Vines externally.
*Lasts 3 turns, after which it falls to the ground as a scent-less and inert puddle of perfume.
*Requires a cool down of 3 turns between usages. Can only be used thrice per battle*
(Katon: Shishamasu) — Fire Release: Death's Hands
Rank:A-rank
Type: Offensive, Supplementary, Defensive
Range: Short-Mid
Chakra Cost: 30 (-15 to sustain jutsu per turn)
Damage Points: 60
Description: After forming three handseals, they'll release a surge of katon chakra around any part of their body to create a layer of hot ash or by release it from their own body, and at will they can manipulate existing ash i.e via; ash gourd. This will not burn the user as they will create a layer of chakra between their skin and the ash to protect themselves. At will, the user can release this ash in a stream of sorts from their hands (even from body-movements) for offensive/Supplementary/defensive purposes, even in enormous amounts. This can be combined with other jutsu like Fire related jutsu to give them +1 rank in damage up to S rank within the same timeframe. If combined with another Fire technique, Death's Hands ends.
Note: While Jutsu is sustained (for up to 3 turns), Users can only utilize Katon or related Fire style Ninjutsu on
(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40 + 30 via Bijuu + 10 via AP + 20 via Artifact = 100
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time

Chakra: 2550 > 2460
HP: 240
Speed: 10
Tracking: 24
Void Infusions: 0/3

Technique Notes
Flamme De Salem continues with 15 DMG.
Genjutsu is S Ranked (Damageless).
 
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El Alucard

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The troubled soul responded back. Pink flames erupted from Mirabelle, ones she had seen in the past, eerily beautiful and deadly. Faye had seen them before, had warmed to their heat in many sparring matches and battles with her former lover. Those pink flames had always meant but one thing: Perfume Release. She remembered how Mirabelle would scent her fire with it, a trap meant to ensnare anyone foolish enough to breathe too deeply.
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The reply, the stance, even the timing, all hers in a manner that was unmistakable. But beneath something was out of place. The character Faye could feel flickering faintly, once radiant and luminous, now dimmed, its warmth gone to something cold and dark. Faye's chest tightened, but she didn't panic. Whatever had twisted her friend's spirit, she wasn't going to lose her to it. She would take her back, or at least wake her from whatever hell had taken her over.

Her hands whipped together in a blur to form the Ram seal. Chakra twisting in her lungs. She let out a colossal burst of wind that tore through the Vale. The gale engulfed the pink flames and dispersed the hidden particles of perfume before it could spread. But it also carried in it a hidden little surprise. The blast of wind laced with Selenium, making it heavier and more deadly.
The wind howled across the meadow towards Mirabelle, shredding grass and scattering petals in its path. The shockwave did more than convey raw strength; linted through it were threads of Selenium dust. Mirabelle would need to endure not just the raw strength of wind, but the creeping effects of poison borne on each grain of dust it brushed against her skin, each speck that entered her lungs.

Faye took a breath, focusing on how to best approach her friend. Her skin became hot, fangs sharp, red marks flourished around her eyes, the clear indicators of Sage Mode. The world slowed by her as her awareness extended. She could feel everything: the pulse of heat radiating from the earth, the faint flickers of chakra from the smallest insects, and the wild, chaotic rhythm of Mirabelle’s corrupted soul. Every movement, every breath, every heartbeat, it was all laid bare before her.

Her eyes softened, even as her voice whispered in resolve.

"What have you gotten yourself into now, Mira…"


Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 +20 = 80
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description:A supplementary use of Serenton release. Due to the red sand's unique properties, the dust can be used to augment other elements through several means;

Water
Due to the ability to form Selenium from water sources, the ground and the user's body. The user when creating a water technique can infuse serenton chakra to form selenium dust into said water technique giving it a reddish hue. The infused selenium dust not only makes the water technique denser/heavier. The infusion translates to a +20/+1 rank boost in the water technique's strength. This can be used on other logical water related elements such as rain.

Fire
When creating a fire technique from the ground or from the user's body, the user creates a solid core of selenium to said fire technique. Due to Selenium's high melting point, the solid core wouldn't be melted by the flames. However, the selenium core would continuously release a burst of fine red sand that causes non stop dust explosions which strengthens the flames and by extension the fire technique. The infusion translates to a +20/+1 rank boost in the fire technique's strength. However, being hit by an enhanced fire technique administers no selenium related side effects.

Wind
Similarly to the water usage, the user infuses selenium dust into their wind techniques, giving it a reddish hue, which not only makes it denser/heavier. The infusion translates to a +20/+1 rank boost in the wind technique's strength. This can be used on other logical wind related elements such as Typhoon etc.


Earth
The user either coats his earth technique in selenium dust or creates the selenium in the core of the earth technique, the former method gives the technique a reddish hue. The infusion translates to a +20/+1 rank boost in the earth technique's strength. This can be used on other logical earth related elements such as lava(Selenium dust's high melting point allows it to coexist with lava techniques) etc.

Lightning
The user when using a lightning technique also releases fine selenium particles giving the lightning technique a slight reddish hue. The particles augments the lightning technique due to Selenium's photovoltaic action (Converts light to electricity) and its photoconductive action (Its electrical resistance decreases with increased illumination). The photovoltaic action means light from the lightning technique gets converted to electricity in the particles which in turn boosts the lightning technique. The photoconductive action means the the particle's electrical resistance decreases from the light produced by the lightning technique, this allows the lightning technique to freely be conducted through the selenium dust particles slightly increasing its size. The infusion translates to a +20/+1 rank boost in the lightning technique's strength. This can only be used on lightning techniques produced from the user's body or the ground. It can also be used on other lightning related elements such as Storm release etc. It however can't be used on Black Lightning since that form of lightning produces little to no light.
Note:
- Each infusion can only be used 5 times per battle with 2 turn cooldown.
- The S/W of the boosted technique isn't changed.
- It's a passive technique that's performed in the same TF as the boosted technique, but occupies a move slot

Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Serenton is an armorphous element that not only has physical properties but also comes along with a variety of toxic effects(mentioned in submission) no matter the form it takes. The following effects are references to the effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, inhaling it or even by it coming into contact with the eyes. The effects of the toxicity is determined by the rank of the dust technique in use i.e Higher rank selenium dust techniques are more toxic than lower rank selenium dust techniques regardless of size.

D-C Rank: Absorbing Selenium dust of these ranks through means mentioned causes minor effects such as headaches and irritability, enough to cause the affected to stumble or fumble with their weapons, or mess up the aim of thrown techniques.

B-A Rank: In addition to previous effects, the target would feel extreme nausea along with partial blindness, they'd also suffer from the effects of Myocarditis. The nausea causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the queasiness overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to inhale/exhale via yelling and such. The Myocarditis reduces the target's heart's ability to pump and also causes rapid or abnormal heart rhythms, this causes a decrease to a target's physical feats - Speed is reduced by one level and all techniques that rely on a target's physical feats get a -20 damage debuf. The partial blindness translates to an inability to see past mid range.


S Rank and above: In addition to previous mentioned effects, the targets, if exposed to Selenium dust of this rank would suffer stronger forms of previous effects. Immense Headaches coupled with Irritability and complete blindness would reduce the target's overall tracking to half of its previous value. The immense nausea would render the target unable to spew out techniques that from their mouths that are B ranks or above (This would include Sound techniques or any other techniques of the nature that requires the user to inhale/exhale via yelling and such). The Myocarditis would translate to target's speed being reduced by two levels and the target becomes incapable of using Taijutsu beyond B-rank basics.
Note:
- By spending 20 chakra, the user can passively rid a target's body of excess Selenium so as to remove the effects. This requires the target to be in short range of a user.
- After being effected, the targets can't lessen nor rid the effects unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.
- The effects stack i.e Getting exposed to 2 C ranks would incur B rank effects. Getting exposed to 2 A ranks would incur S rank effects and so on.

Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Katon and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and, for the duration of this technique. The user is able to passively sense chakra and his/her perception through not only nature sensing but heat sensing while reflexes and speed are enhanced by x3. Their fire ninjutsu and strength increases, empowering katon and taijutsu techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to hellhound anatomy. Keeping the sharp teeth, she gains a red marking around her eyes like most sage modes, getting rid of the fur around her body, but her body still being extremely hot, making those who make physical contact with her, deals -15 Damage.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve


Tracking: 85
Speed: 36
Sage Chakra: 480
Chakra: 1050
HP: 160
 
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Mirai

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Tailed Beast Perks Found Here (x); Everything Unlocked Up to Incomplete State (Minus Chakra Transfer)



The pink witch-flames roared, swallowing the opposing fire—only to find themselves undone by a second, harsher assault. Mirabelle’s advance faltered for a heartbeat as the maelstrom she’d birthed recoiled, stripped back by a rival technique that overpowered and unmade it. Instinct and memory snapped across her mind like a fresh wound.

Do you really have to?” Faye had asked once, packing her things.

Yes, Faye… as much as I want to stay with you, I must continue. I have to bring my
███ily…██.

The memory shattered her open. Pain cut through Mirabelle—old, terrible, fossilized grief—and she screamed. The sound was the hinge on which the world turned: a raw, keening howl that spat a wave of cobalt, spiritually aligned flames outward. Those blue flames did not merely burn; they formed—molding into a demonic, skeletal feline, a living echo of the monster that prowled her soul (10 Meters Large).

Its purpose was simple and absolute: protect the host. The skeletal feline coiled about her like living armor, intercepting the opposing maelstrom and incinerating wind and grit alike. Where the rival technique had sought to shred her, the familiar beast baked the residual Selenium dust and ash into inert cinders; nothing remained that could reach Mirabelle. When the storm at last subsided, Mirabelle stood—still, measured—eyes locking with Faye’s across the ruin. The calm did not last. She shifted, bone and sinew answering an older call, growing more animal than human by the breath. At her signal, the weakened familiar leapt, a last, desperate strike born of loyalty and hunger. It's skeletal paw crushing Faye under it's weight, burning her spirit also in the process.

Something in Mirabelle peeled away with the motion. Her skin sloughed like old armor; a single tear tracked down her cheek—brief, honest—before she roared, “Run… RUN!!!” The command was a benediction and a curse. Then primordial chakra swallowed her whole. Flesh and fury dissolved into a brighter, darker core.

When the light settled, Mirabelle stood reborn—Version 2. Not merely changed, but ascended.

A voice—familiar and strange—cut through the new hush. We will finish what we started, Mirabelle. For this is the only way to sal██tion.

Beckoning to the call, the beast would move, swift and deliberate - moving in closer and faster as she aimed to strike with a powerful clawed kick - striking Faye in her mid section, neck and elsewhere in a near instant three hit combination of attacks.


( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S (S)
Range: Short – Long
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + 30 via Bijuu + 20 via Bijuu vs Wind Release + 10 via AP = 140)
Description: A skill unique to the Two-Tails and its Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
( Nibi Fukanzen Henji no Justu ) - Two Tailed Initial Transformation Technique
Type: Mode
Rank: S
Range: Short
Chakra: 50 ( +600 Chakra, -20 per turn )
Damage: N/A ( +30 to Fire, Bijuu Techniques and Taijutsu )
Description: When the incomplete form is activated, the user borrows chakra from Matatabi before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases as cat ears and large nails as well as two distinctive tails are created. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form.
Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.
Black Leg Taijutsu - Three Point Division Cut - (Kuro-Ashi Taijutsu - Santen Decoupage )
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40 + 40 via Mode = 80
Description:A very fast attack used by a black leg user , they will stand almost calm and will then launch three near simultaneous roundhouse kicks toward the enemy's throat , chest and stomach striking with as much of the leg they possibly can.
Chakra: 2480 > 2990 - 25 = 2,965
HP: 240
Speed: 30 (Augmented)
Tracking: 66 (Augmented)
Void Infusions: 0/3

Technique Note(s):
Blue Fire Familiar Strikes after clashing for 60 DMG.
 

El Alucard

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As the creature charged at her, Faye's face set. She lifted a hand, chakra blazing hot and bright. Fire flowed from her palms, inky red and crackling with energy, corkscrewing upwards until it coalesced. In moments, the flames took form and solidified into a great dragon, its shape radiant with an ethereal energy that glowed like molten glass in the last light of day.
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A deafening roar, and the fire dragon sprang forward, wrapping itself around Mirabelle's own fire creature. The two creations collided in a flurry of heat and light, blue and red flames dancing madly together that illuminated the entire Vale (ooc: I'm reminded of that Azula v Zuko fight). Sparks rained like stars as Faye's dragon coiled around tighter, its teeth embedded in the neck of Mira's creature. The ground trembled with the fight until, at last, blue fire broke and spilled to cinders.

Meanwhile, as the dragon began charging its prey, Faye leapt back in a smooth curve into long range. Her chest was steady, her gaze sharp. In front of her, her dragon flung itself at Mirabelle, its body coiling out through the air like living fire. It opened its great jaws, aiming to devour her in a burst of scalding flames. It was unbearable heat, the fire being sticky and ravenous, before the dragon finally turned its head aside, spitting Mira from its jaws in a sheet of sparks and smoke.

Nevertheless, even as the flame beast devoured Mira, Faye’s hands moved with steady precision. Chakra gathered beneath the area where Mirabelle would've been, threading through the ground. The earth glowed faintly red as the trapped air below ignited, feeding the fire beneath. The soil blackened, turned to ash, and with a flick of her wrist, it erupted upward in a burst of flame and smoke that collided with the dragon’s body. The explosion that followed tore through the Vale, shaking the air itself. For a moment, everything was engulfed in fire. Then, from the heart of the blast, the dragon reformed, its flames coiling into shape once more, pulsing with the Genki’s ethereal glow.

Anyone else would have called it excessive, cruel even. But Faye knew better. This was Mirabelle she was dealing with.
And Mira… could take it.



Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 (+10) = 40
Damage: 60 (+ 15 + 30 + 20) (AP, Sage Mode, Caution) = 125
Description: After performing the hand seal Tiger, the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh, and the fireballs are dense enough to behave almost as a solid, being able to deliver impact damage in addition to the fire damage. However, this also means that they can be deflected as solid projectiles.

Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 60 (-10 per turn to sustain)
Damage points: 80
Description: Keshin no Jorth is a technique developed in the House of Katsuryoku, and is only accessible by Katsuryoku Initiate(C-rank) and higher-ranked (A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything, ranging from a lump of earth turning into a deformed monstrosity to a snowman. The most common, however, have proved to be the shapes of animal-like creatures of the patch of inanimate objects infused. This, however, is not limited only to solids, per se, as long as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat, if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces, namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki, while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.
Note: S-Rank can be used three times per battle and not in consecutive turns.

Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 +10 = 40
Damage: 60 (+ 15 + 30 + 20) (AP, Sage Mode, Caution) (+10 if explosion occurs from another fire or wind technique) = 135
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle
Note: One turn cooldown between usage


Tracking: 85
Speed: 36
Sage Chakra: 480 - 130 = 350
Chakra: 1050
HP: 160

Technique notes: Since the genki has damage of its own, the ethereal cloak (aka the genki) would act like damage shaving. leaving a dragon at its full strength and an ethereal cloak with 20 damage from interacting with your Flame creature
 
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Mirai

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The Jinchūriki’s growl rumbled low, almost beneath hearing — the kind of sound that vibrated in bone rather than air. Every movement from her opponent was measured, cataloged. A dragon-shaped aura of spiritual energy wreathed the fiery creation, and Mirabelle recognized it instantly. She had seen something like it before — back at that time they shared together at Mt. Katsuryoku.

Her mind sharpened. So this is what we’re dealing with.

I have a plan,” she murmured inwardly, her voice echoing across the shared chamber of her soul. “Take care of movement. I’ll handle the rest.

Matatabi’s response came as a guttural snort, equal parts skepticism and irritation. "Hmph. Little brat thinks she commands me. Still…" there was a flicker of pride buried beneath the mockery. Whatever else the beast thought of Mirabelle, she understood her ferocity — and her madness. That was enough. Without further argument, the Nibi stirred. Her tails pulsed with spectral light, and Mirabelle’s chakra cloak rippled, momentarily twisting before snapping back under new command. Matatabi had taken partial control — the cloak now an extension of both their wills, a perfect synchrony of human and beast.

Their shared consciousness moved as one. In a blur of red light, they dashed, the world shattering beneath the weight of their speed. The dragon’s charge tore through empty space as they pivoted hard to the flank, evading by a razor-thin five meters. The surface split open from the force of their passing. Still mid-motion, Mirabelle’s hands flashed through a sequence of seals (Performed at the same time as Flicker Evasion). — deliberate, seamless. A ripple of vile, chaotic energy radiated outward, invisible to the naked eye but suffocating to the senses. It burrowed into the mind like smoke, disrupting equilibrium, swallowing reason.

To the opponent, the world warped.

The air thickened into molten heat, the terrain dissolved into a haze of burning chakra — all of it Mirabelle’s. Her spiritual presence blanketed the battlefield, a crimson smog of deception that twisted perception. To those relying on extrasensory power, it was poison. Faye’s senses, once so sharp, faltered — direction vanished, distance blurred. The hunter became blind.

Mirabelle was already closing the gap.

In an instant, chakra arms burst from her cloak — vast, incandescent limbs that lunged forward with crushing intent. Their swing carried the weight of a tidal wave. Should the strike connect, it would hammer into the target’s body with devastating force, fracturing bone and will alike. Before the shock could fade, another arm followed — more precise, more personal. It shot forward, gripping the opponent by the throat, claws closing tight as it hoisted her from the ground. The Jinchūriki’s eyes gleamed with feral light, equal parts rage and sorrow.

Her voice came out as a growl, almost human, almost beast:

Let’s see you scream through this.

The two beings — woman and demon — held their prey suspended between vengeance and judgment, the air crackling with violent chakra.

Bijutsu - Bijūdo | Tailed Beast Skill - Tailed Beast Fury (Passive)
Rank: C
Type: Supplementary
Range: N/A
Chakra: 30
Damage: N/A
Description: This technique is a passive skill granted to Tailed Beasts, and by extension their Jinchuurikis. As the Tailed Beasts are beings made of pure chakra, they are able to maintain control and sentience through their chakra when the Jinchuuriki is using a transformation that allows the use of chakra arms or partial transformations. The Tailed Beast may independently control the body parts allowing them to act on their own with or without input from the Jinchuuriki and allowing the Tailed Beast to fight without being fully released. This allows the Tailed Beast to protect their host against threats they may not be aware of or even surmount a surprise attack when the opponent least expects it. Due to the unpredictable nature of this ability, this control can be initiated at any time not costing a move and within the same timeframe as another technique. This skill makes it hard for even a fully matured Sharingan user to track and react to the sudden movements as there are no outward signs to signify the manipulation taking place.
Note:
The jinchuuriki must have a chakra shroud or be in initial transformation to use. Naruto bios may use this technique in any of his Bijuu Modes.
(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active. Naruto can use this technique in both his 9 Tails Chakra mode as well as his Bijuu Mode.
Genjutsu: Kami No Nozumo Zai | Illusion Technnique: Divine Presence
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 20 = 100
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives things using extrasensory methods, working exclusively against those who can sense chakra and see chakra, such as dojutsu users or sage mode users. When afflicted by this illusion the victims sensory ability will start to go haywire, causing them to sense enemy chakra in everything around them, or seeing it in everything around them in the case of Dojutsu. This illusion will cause no paralysis effects however it will completely overpower the sensory of opponents, rendering it useless as they can sense the users chakra everywhere like a blanket of fog, making it impossible to pinpoint actual sources of the enemy chakra. Should the illusion not be broken the opponent will begin to take spiritual damage, feeling as though they are being crushed beneath the sheer force of the chakra.
Notes:
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.
( Bijutsu: Chakra Ude ) - Tailed Beast Skill: Chakra Arm
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 30 + 20 = 110
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 4 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode, creating 6 arms in each.
Note: Can be used in Chakra Shroud and in Initial Transformations.
 

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In an instant, Mirabelle avoided the dragon's jaws in a flash. Next instant, Faye's chakra sensory had gone mad. The whole valley was Mirabelle's now. Her chakra suddenly filled the entire valley, making it hard for Faye to use her extrasensory abilities.

Faye narrowed her eyes. "A jamming technique? Really, Mira?" she grumbled. Clever, but Faye was not dumb enough to solely rely on her extrasensory abilities. This technique was clearly tailored for those with dojutsu who could see the chakra, unlike Faye, who could feel it. Her regular eyesight would suffice.

Without a second thought, Faye acted. The space behind Mirabelle folded in upon itself and ripped apart, opening up an eye-searing xenon vortex. Its grasp was instant, merciless. Abruptly, the vacuum drew Mirabelle back; she was pulled out of balance in mid-strike. Her chakra arms missed their mark as she was drawn into the vortex.

Faye didn't stop. She threw both hands forward, firing twin streams of heavy xenon spheres, Gatling shots of xenon. The spheres slammed into the vortex, exploding on impact and energizing its wild rotation. Mirabelle spun out of control within, pummeled by light, pressure, and debris until the vortex finally exploded in a searing blast, flinging her into the air.

The flame dragon roared. As a hunter responding on instinct, it launched itself upward, jaws open wide, and grabbed Mirabelle out of mid-spin, enveloping her in a blast of searing crimson flames.

As the dragon rose, Faye's chakra sorted itself out. She invoked the Tortoise Aspect, merging partially into it, thus stabilizing her flow and anchoring her chakra. Instantly, the chaos within her senses stopped, the false signatures broke apart, and Mirabelle's everything came back, enhanced even.

The dragon roared once more, spewing Mirabelle out with greater than explosive force. Faye moved forward, filling the distance in an instant. Her body became a blur as she spun, coiling a killing back kick to Mira's falling body. The strike landed solidly, a shockwave crossing the Vale as Faye's attack (enhanced by her leg weights being off and her sage mode) came crashing home with crushing force.


Type: Supplementary
Rank: S
Chakra: 40
Range: Short-Long
Damage: 80
Description: The user creates a Xenon vortex that begins to suck opponents and objects alike inwards towards them. The vortex then bursts outwards sending all the debris and opponents it sucked in flying. The user at any point from the vortex’s creation to its explosion shoots out of their hands, dense Xenon orbs, in the form of twin gatling gun-like shots. Upon impact they burst causing small xenon explosions. The user can choose to do a sweeping motion for a larger AoE or simply aim their shots at the intended target
Note: Can only be used 3 times
Note: Can only be taught by El Alucard

Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 40
Damage:N/A
Description: This technique is purposed to summon specialized spirits which are unique in their ethereal characteristics compared to other spirits hailing from the Pure World. The Pure World is a separate dimension from our own and the Genki are capable of traveling freely between the dimensions and can use their ethereal energy to manipulate our world. Generally Genki are generic and uniformed. However, certain more powerful Genki carry specialized traits. These Genki are not personal spirits of members of House Katsuryoku. Each of these spirits, in addition to their own abilities, also have the standard abilities of infusion and possession to aid the user as well as basic manipulations of Ethereal Energy to create constructs, streams, etc. The Genki are listed below in their characteristics and appearance. Through a sacrifice of chakra the Katsuryoku member calls upon the greater spirit of their choosing from the Pure World to appear on the battlefield. Initially the spirit’s presence will be known only to the user. Because the spirit will have already been summoned to the field the chakra requirements of 'Testament of Buri' and 'Jorth’s Personification' are halved. Same with 'Hel’s Alignment’s'. Even if half, the user will still spend the chakra upon each use plus the normal chakra per turn to sustain the infusions. This consumes no time, allowing a spirit to be instantly summoned to the field in dire situations.

Aspect of the Tortoise; Kame no Sokumen: The first of the four specialised spirits which specialises primarily in defensive qualities. Tortoise spirits vary in size. Typically, a tortoise can at maximum size reach up to short-range, however depending on the spirit summoned it can also be smaller. As mentioned the tortoise offers many defensive qualities, which the user can utilise in battle through either object infusion, partial infusion, or full body infusion.
Object Infusion: Infusing the spirit of the tortoise into an inanimate object will coat it in its ethereal essence, granting it defensive qualities. For example; infusing the tortoise into a simple rock will coat it in its essence, allowing the object to move of its own accord and gain the qualities of the tortoise. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the tortoise causes the rock to harden to a high degree and grants it defensive qualities that are within the strength of the ethereal energy (outlined in the clan submission). The object infused with the tortoise spirit will gain temporary resistance to S-Rank sources of damage.
Partial Infusion: A partial infusion with the spirit of a tortoise will allow the tortoise to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly defensive qualities for the duration of the infusion, becoming able to resist A-Rank sources of damage.
Full body Infusion: The ultimate union where the spirit and host will share one mind. This also allows the tortoise to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of a tortoise will form around the user, taking the size and shape of the tortoise spirit itself. The tortoise’s body offers an A-Rank defense while in its tangible state and will interact with elements as per outlined in the clan submission. The ethereal tortoise body formed around the user itself will possess no weight, allowing it to move as fast as the user’s body is capable of without hindering them. Additionally, all other attributes added which are outlined in the Fullbody Infusion apply.

Aspect of the Polar Bear; Shirokuma no Sokumen (シロクマの側面)- The second of the four specialized spirits which specializes primarily in offense and strength qualities. The polar bear spirits can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the polar bear prides itself on its strength. The user can access these attributes through object infusions, partial infusion, or fullbody infusion.
Object Infusion: Infusing the spirit of the polar bear into an inanimate object will coat it in its ethereal essence, granting it offensive qualities. For example; should the user infuse the polar bear into a lump of rocks it will allow it to move of its own accord and gain the qualities of the polar bear. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the polar bear cause the object in question to gain incredible offensive abilities. Strikes made with the infused object will result in A-Rank physical damage. For example, should the user infuse the spirit of the polar bear into a sword it will cause the sword to naturally inflict A-Rank physical damage upon contact with targets.
Partial Infusion: A partial infusion with the spirit of a polar bear will allow the polar bear to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly offensive abilities for the duration of the infusion. The user’s Taijutsu, Kenjutsu, and Bukijutsu will gain +20 in damage for the duration.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the polar bear to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the polar bear will form around the user taking the size and shape of the polar bear itself. While not specialized in defense the polar bear’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal polar bear body formed around the user itself will possess no weight allowing it to move as fast as the user’s body is capable of without hindering them. The offensive abilities the polar bear grant while in this state allow strikes with its ethereal body to inflict A-Rank physical damage while in its tangible state. These strikes have a short-range reach. Additionally the user’s body becomes much stronger as well, allowing the user’s Taijutsu, Kenjutsu, and Bukijutsu to inflict +20 damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.

Aspect of the Wolf; Ōkami no Sokumen (オオカミの側面)- The third of the four specialized spirits which specializes in speed. The wolf spirit can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the wolf prides itself on speed. The user can access these attributes through object infusion, partial infusion, or fullbody infusion. The spirit of the wolf itself can move quite quickly on the battlefield, being about twice as fast as a Kage-ranked ninja.
Object Infusion: Infusing the spirit of the wolf into an inanimate object will coat it in its ethereal essence, granting it agile qualities. For example; should the user infuse the wolf spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the wolf, allowing the speed of those rocks to move at twice the speed of a Kage-ranked ninja. It also allows a degree of shape manipulation should the user desire.
Partial Infusion: A partial infusion with the spirit of a wolf will allow the wolf to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain incredible speed and agility for the duration of the infusion. The user’s speed will increase to be equivalent to that of twice their normal speed. Subsequently, with the increase in speed their Taijutsu damage will be increased by +10.
Full body Infusion: The ultimate union where the spirit and host will share one mind. This also allows the wolf to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the wolf will form around the user, taking the size and shape of the wolf itself. While not specialized in defense the wolf’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal wolf body formed around the user itself will possess no weight allowing it to move without hindering the user. Additionally the user’s body and the wolf will become able to move at three times the user’s base speed. Strikes made by the user and the wolf have a short-range reach and allows the user’s Taijutsu to gain +10 in damage. Furthermore, all other attributes added which are outlined in the Full body Infusion apply.

Aspect of the Chameleon; Kamereon no Sokumen (タコの側面)
The fourth of the specialized spirits which specializes in pure supplementary uses. The Chameleon spirit can vary in size but will typically be large enough to fit in short-range, however depending on the spirit summoned can also be smaller. As mentioned the Chameleon prides itself on its supplementary applications in battle. Its capability to change to various colors attunes with the user's elemental affinity in a variety of ways. The user can access these attributes themselves through object infusion, partial infusion, or full body infusion.
Object Infusion: Infusing the spirit of the chameleon into an inanimate object will coat it in its ethereal essence, granting qualities pertaining the wielder's elemental affinity. For example; should the user infuse the chameleon spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the elemental affinity chosen, allowing said infusion to carry the properties of their elemental affinity, donning said object that is infused with a flame-like shroud of chakra donning the object. It also allows a degree of shape manipulation should the user desire.
Partial Infusion: A partial infusion with the spirit of a chameleon will allow the chameleon to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain a boon affiltrated to their elemental affinity. The user’s elemental affinity will increase equivalently to give a +15 damage.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the chameleon to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the chameleon will form around the user, taking the size and shape of the chameleon itself. While not specialized in defense, attack or agile speed as previously mentioned Genkis, the chameleon's ethereal body will remain in an intangible state, and does not offer some defensive capabilities, unlike the other variations of this technique. The ethereal chameleon body formed around the user itself would naturally possess no weight allowing it to move without hindering the user. Additionally the chameleon will further aid the user by giving another boon all entirely, however still affiltrated with the user's elemental affinity. After full body infusing with the chameleon it will grant powers alike to those in its partial infusion, however on top of so make devoid of all hand signs and replace such with movements, hand gestures, and otherwise still warn-giving signs. This of course only pertains the users affinity. Furthermore, all other attributes added which are outlined in the Full body Infusion apply.
''Seishin Tenrai'' is not an exception of restrictions, and as such the user is capable of only summoning two Genkis per battle. Different Genkis can't be summoned at the same time. If the user attempts 2 Full body Infusions in battle (ofc with different spirits), he'll die at the end of the second infusion. Should a Genki while under the influence of Object Infusion sustain damage, it is capable of receding from the object in time, and remain on the field for further use. A particular Genki can at maximum stay on the field for 6 turns. Object infusions reduce the time on field in 1 turn per use. Partial infusions reduce the time on field in 2 turns per use. Full body infusion can only be sustained for 4 turns max(However, should there only be three turns left of the time duration or less, being Full body infused allows it to remain on the field till the four turns are over.) but prevents the use of other infusions and, when terminated, willingly or for timing out, releases the Genki back into the Pure Realm. The techniques becomes available upon receiving the rank of Katsuryoku Initiate.

Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40 + 30 + 20 = 90
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.


Tracking: 85
Speed: 36
Sage Chakra: 380 - 80 = 30
Chakra: 1050
HP: 160
Patrial Infusion: 1/6
 

Mirai

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Mirabelle’s quick, intentional movement allowed her to close the distance, but Faye’s next move would prove to be her own downfall. Despite this, both she and her partner quickly turned it into a twofold assault. As the Xenon was released, Mirabelle triggered a specific seal located on her body.

The moment the Xenon made contact, the seals activated, causing the unique wind technique to be absorbed. The Wind Release and Lightning Release seals consumed the energy neatly, storing it within and granting Mirabelle minor access to both elements.

Meanwhile, Matatabi once again took control of the chakra shroud, causing a sudden burst of speed. This allowed Mirabelle to flank from Faye’s left side with blinding precision. She would have closed the distance ever so closely, leaving escape from short range quite difficult at this point.

If Faye wished to risk being struck by her own technique—so be it. Instead, Mirabelle used her enhanced speed to deliver a devastating kick to Faye’s lower back, striking near the center of her spine after assuming a lowered stance, using her hands to 'spin' herself into it. The impact was brutal; the sheer force shattered bone and tore through muscle tissue, sending Faye hurtling toward her own summoned dragon as it would have also released a. burst of Xenon. Mirabelle dropped low, her body hunched on all fours, watching closely—waiting, calculating—the next move her opponent would dare to make.


( Kōdona Uzumaki Fuuinjutsu: Tsubame no gyakuten ) – Advanced Uzumaki Sealing Technique: Body Of Teach!
Type: Defensive | Supplementary
Rank: S-rank
Range: Short (Mid)
Chakra: 70
Damage: N/A (+20 to taijutsu)
Description: Body Of Teach is a simple sealing technique only passed down to the head of the Uzumaki clan of each generation. The seal would come in the form of small vertical straight lines across the body that are not noticeable by the naked eye while dormant. Each line would be small written kanji of each basic element over and over in a row, forming the straight line. The kanji is so small, even those capable of seeing the lining on the body wouldn't notice they are actually kanji writing unless they had some sort of vision allowing to see such small writing. The seal would come into effect when the user wills it to, actively sealing an elemental technique that would have come into contact with the users body; Allowing them to seal the element into the lining, causing the lining to glow a color similar to the element sealed (Yellow = Lightning, Blue = Water, Brown = Earth etc.). Once the element is sealed, within the next 2 turns (including the turn the element is sealed) the user can release the element passively next to any taijutsu performed; Not only giving the attack a heavy damage boost, but also causing an outward shockwave in the direction of the attack, which would expand the damage out to mid range. Once the element is added to the taijutsu attack, the kanji for the specific element would disappear from the lines on the body altogether. In case of AE or CE being sealed, the kanji for every element that makes that element up would disappear Also. Of course this means once an element is sealed once, that specific element that disappeared can't be sealed and used as a boost again. Being an advanced Uzumaki seal, it can seal techniques with chakra up to 70 or below. Anything beyond that would be unsealable.
Note: Only usable 3x with a 2 turn cool down between uses.
Note: Can only have a single technique sealed away at a time.
Note: Once used, the user can't use any S-rank or higher sealing techniques for 2 turns.
Note: Can only be used by Adv. Uzumaki Bios
Note: Counts as a body seal
Bijutsu - Bijūdo | Tailed Beast Skill - Tailed Beast Fury (Passive)
Rank: C
Type: Supplementary
Range: N/A
Chakra: 30
Damage: N/A
Description: This technique is a passive skill granted to Tailed Beasts, and by extension their Jinchuurikis. As the Tailed Beasts are beings made of pure chakra, they are able to maintain control and sentience through their chakra when the Jinchuuriki is using a transformation that allows the use of chakra arms or partial transformations. The Tailed Beast may independently control the body parts allowing them to act on their own with or without input from the Jinchuuriki and allowing the Tailed Beast to fight without being fully released. This allows the Tailed Beast to protect their host against threats they may not be aware of or even surmount a surprise attack when the opponent least expects it. Due to the unpredictable nature of this ability, this control can be initiated at any time not costing a move and within the same timeframe as another technique. This skill makes it hard for even a fully matured Sharingan user to track and react to the sudden movements as there are no outward signs to signify the manipulation taking place.
Note:
The jinchuuriki must have a chakra shroud or be in initial transformation to use. Naruto bios may use this technique in any of his Bijuu Modes.
(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active. Naruto can use this technique in both his 9 Tails Chakra mode as well as his Bijuu Mode.
( Taba Ryuu Roppou Ashige ) - Coiling Dragon Kick
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60 + 30 via Bijuu Mode + 20 via Seal = 110
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.

Bijuu Mode: 3/8
 

El Alucard

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Faye watched closely as Mirabelle slipped past her attack, closing the distance with alarming speed. The tortoise spirit within her stirred, its protective energy flaring briefly around her body, a translucent shimmer of etheral chakra preparing to defend. But Faye had other plans.

Her eyes followed every subtle twitch of Mirabelle’s body. Timing. Rhythm. Flow. Intent. Then, with a deep exhale, Faye shifted her stance and let chakra surge into her legs, the aura of water swirling around them like liquid silver. Her movements became fluid, graceful yet unpredictable, as she flowed with the rhythm of Mirabelle’s approach.

Mirabelle’s kick cut through the air toward her, fast and precise, but Faye’s leg snapped upward in a whip-like motion. The clash was sharp, energy rippling through the contact. Faye’s kick, however, was not only an offence but a defence too, as it absorbed the impact, twisting it, redirecting Mirabelle’s force back into her. The shift in momentum sent Mira off balance, enough to give Faye an opening. Her next move was guaranteed.

In one seamless motion, Faye's palm shot forward and slammed against Mirabelle’s chest. The impact wasn’t brutal; it was controlled, precise. The blow sent Mirabelle flying backward, her body tumbling across the scorched earth before skidding to a halt mid-range. But Faye’s true aim wasn’t damage. At the instant her palm connected, a small sealing tag had already attached itself to Mirabelle’s body. As Faye performed the confrontation handseal with her free hand, the tag flared black, absorbing the wild, corrupted energy that clung to Mirabelle like a second skin. A pulse of power rippled outward as the beastly chakra was stripped away, tearing the jinchūriki transformation from her body. The tag darkened completely, then crumbled to ash, its purpose fulfilled.

Faye straightened, her expression calm but edged with sharp amusement.
The Mira I know,” she said, voice carrying easily across the quieting Vale, “would never make such mistakes, nor would she let Mat Baby take control of her like you have.” A faint smirk tugged at her lips as she added, tone teasing, “Now snap out of it and let’s have a proper spar.


Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 + 30 +20 (Sage mode, Leg weights) =110
Description: By coating their limbs with water chakra the user is able to perform a wave of flowing and ebbing movements in response to physical attacks, absorbing and redirecting the momentum of the target’s maneuver. By guarding against a strike using their water-enhanced limbs the user is able to transfer the energy of said attack through his body, using it to deliver whip-like counterattacks mimicking a crashing wave.

Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30+30 (Sage mode) = 60
Description: The user strikes the opponent with a forward palm thrust.

Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 70
Damage: N/A
Description: A sealing technique designed to purge malicious or harmful chakra from a patient. The user will place a small paper tag with the kanji "Purge" on the patient's chest and do the confrontation handseal with his other hand. The tag will activate, spreading a circular sealing formula on the chest of the patient. The seal will then draw onto itself all the harmful and external chakra that might be present in the user's pathway. This can work to revert incomplete jinchuriki transformations, curse mark transformations, sage mode, etc. As long as there's an external chakra or energy that isn't the patient's native one coursing through him, this seal will draw it in and purge it from the patient. Once the seal does its job, the tag becomes pitch black and crumbles into ash.
Note: can only be used by medical ninjas with sealing mastery.


Tracking: 85
Speed: 36
Sage Chakra: 300 - 100 = 200
Chakra: 1050
HP: 160
Patrial Infusion: 2/6
 
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Mirai

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Their actions were nearly mirrored; their emotions, though misaligned, still resonated. Every strike was deliberate, intentional—their movements like reflections in a fractured mirror. The two maidens clashed, sparks of willpower igniting between them. Yet Mirabelle was more than prepared for the counter. Though her stance faltered for a heartbeat, she turned the imbalance to her advantage. Using her own motion as a trigger, she unleashed one of her most potent—and dangerous—techniques to date. Her body shifted, her form dissolving into an ethereal blaze of deep, spiritual blue flames infused with Yin-natured energy. The transformation required no handseals; her mastery had long surpassed such restrictions.

When Faye’s attack connected, it passed harmlessly through her. But the price of contact was steep—the shaman’s body erupted in agony as the spiritual fire burned not flesh, but soul. These weren’t ordinary wounds; they scarred the essence, searing chakra and spirit alike. Mirabelle’s new form granted her complete immunity to physical strikes. With no tangible body to strike, Faye’s attack found no purchase—and with it, the seal she attempted to apply lacked any proper medium (would also burn the paper tag).

Ha… HAHAHAHA! The deranged Jinchūriki’s laughter split the air, raw and manic, as she lunged past Faye in a blur of blue fire. She moved only a meter before exhaling a torrent of fiery ash, each ember twisting into inky black arrowheads. Steam and heat radiated from her fist, as she lunged - striking with the cocktail of blue fiery ash, spiritually burning her on impact once more.

I told you to run!” Mirabelle roared, voice cracking through the chaos. “But you didn’t heed her warning. Now—suffer!


(Aoi Katon/Inton: Yōkai ) Blue Fire Release/Yin Release: Strange Apparition
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60 ( -20 Per Turn)
Damage: 120 + 30 via Bijuu + 10 via AP + 20 via Artifact = 180
Description: Yōkai is a technique derived from "Blue Fire Release/Yin Release: Corrupting Hellblaze; borrowing on the concept of merging high amounts of Yin Energy into the Spiritual Blue Flames. What causes this technique to differ from its parent technique is applying the principles presented to the physique of the Jinchuriki instead. By surging the chakra throughout the body, the user immediately turns themselves into an embodiment of the mixture. This comes with some immediate benefits, as the user is no longer physically present and now in a spiritual flaming state, chakraless taijutsu techniques would simply pass through the user's form, gifting them complete immunity though of course. Anyone who passes through the user's form will be inflicted immediately with a high amount of spiritual damage, while also applying the "Burn Heal" to them, though targeted to their spiritual side instead as it burns away at it. This form naturally lasts three turns, in which the user is only capable of using Blue Fire Release, Fire Release and other non elemental based techniques. Other chakra based techniques are capable of interacting with the user, which if impact is made, the user still suffers damage directly upon impact. Once the technique ends, be willingly or not forces a cooldown time of three turns before being able to be used again, though in that same timeframe leaves the user unable to use Yin Release and Spiritual Blue Fire of A Rank and above.

Spiritual Flames - The user gains the ability to make use of Spiritual Blue Flames, aimed at causing high damage to the opponent’s spiritual network. This causes half the damage to the opponent’s spirit. When 0 is hit on the spirit, they will be rendered comatose until healed by techniques retrieving the soul. This also allows Burn Heal to cause spiritual burns, aimed at the target's spirit and not body. Requires the user to have first obtained Incomplete Transformation level.
(Katon: kensei no doragon ) - Fire Release: Power of the Ash Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40 + 30 via Bijuu + 20 via Artifact + 10 via AP = 100
Description: This technique is specialised for those who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in a cloud of molten hot ash that's as hot as fire, till glowing with an ember but doesn't touch the users skin nor burn them. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by these ash cloud created by the user, it will great a burst of molten hot ash on impact from the user, to burn the target more and producing some additional concussive force. This ash will be released forwards in a wave/blast like a fireblast but the ash will burn on contact and stick to what it touches and continues to burn up to the end of the users next turn.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time
Note: Can be used once every 3 turns.

Notes;
Power of the Ash Dragon would gain the last power increase of Strength of the Void.
Initial Transformation: 4/8
Seal: 2/2

Will calculate chakra properly next turn and onward.
 

El Alucard

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OOC: I am so sorry for the hold up, I'm in the middle of my end of year exams currently. Anyways I don't really understand much about spiritual damage so I'll just respond as best I can, any mistakes made well we can talk about and see where to go from there.


Faye struck out, her palm cutting through the air with precision, but the hit never landed. Her hand went through Mirabelle’s body as if through smoke. Flames took on the woman’s form, twisting and flickering in the shape of what once was flesh. The sealing tag on Faye’s arm ignited at once, burning away as white-hot pain seared up her body. She didn’t flinch.

The instant she realized her strike had failed, Faye moved again. In one breath, she drew selenium-infused xenon into her other fist and drove it forward. The punch connected not with matter, but with the air itself, unleashing an explosive shockwave that detonated inside Mirabelle’s flame body. The blast would hurl her backward into long range, pushing her out her fiery form and sending embers scattering across the field where flame dragon that was made earlier in the fight would be waiting to crush her in its jaws whilst holding her in place.

The poisonous substance worked instantly. Mirabelle’s head began to pound, her vision narrowing until the world blurred beyond mid-range. Nausea gripped her stomach. Her heartbeat faltered, erratic and weak, a telltale symptom of myocarditis. She moved slower now, her strength fading, her base speed down by 1, her damage by 20.

Hmm” Faye said quietly. Her voice was calm, deliberate.

She studied the injury with a detached focus, almost casual in her observation. Pain was the whisper she could choose to hear or not at all. Such was the training of the House Katsuryoku, whose members were taught to master emotion, neither joy nor agony permitted to break their resolve. Faye raised her eyes to Mirabelle again, eyes steady, unblinking, peering into her deepest essence. In that silent moment, her mind opened visions of a myriad of outcomes flooded in, playing before her like memories from lives yet to be lived. It was a gift unique to her bloodline, when bonded with a spirit, the Katsuryoku could see the strands of the future… and, through will alone, change their course. This happens instantly of course.

Faye tilted her head, a sly grin cutting across her face.
Hey, MataBaby,” she said, her tone equal parts mockery, challenge and certainty. “You’re going to give her back, even if it kills me.
The smirk lingered, the words weren’t meant for Mirabelle, but for the beast simmering behind her eyes.

Once more the ground underneath and 10 m around Mira erupted upward in a burst of flame and smoke that collided with the dragon’s body causing a massive explosion that engulfed Mirabelle.



Spiritual Flames - The user gains the ability to make use of Spiritual Blue Flames, aimed at causing high damage to the opponent’s spiritual network. This causes half the damage to the opponent’s spirit. When 0 is hit on the spirit, they will be rendered comatose until healed by techniques retrieving the soul. This also allows Burn Heal to cause spiritual burns, aimed at the target's spirit and not body. Requires the user to have first obtained Incomplete Transformation level.

Due to this i'm going to assume the 180 damage from your Strange Apparition tech is divided by 2 (90 spiritual damage and 90 physical damage). That being said Faye would take the full spiritual damage, however the physical damage would be reduced by 30 as a result of her increased durability through sage mode. Meaning she would only take 60 physical damage. I was going to say -60 spiritual damage as well due to the genki but I don't think that's how that works and damage doesn't stack so.)


Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 + 20 = 100
Description: Explosive Air Palm Thrust is a powerful technique, which can cause heavy damage to opponents with ease. One would often get this technique confused with an Taijutsu technique. The user generate a tremendous amount of Xenon into their fist, then once formed the user will thrust their hands forward creating a powerful explosive shockwave of xenon. This technique is able to disperse or break techniques and even repel them up to 5 meters away. The blunt damage from this attack, can easily break bones if it connects to somebody body, while even knocking the wind out of their body.
Note: Can only use twice per battle
Note: Cant use Xenon S rank and above in the same turn or following turn.
Note: The user can only use this burst of wind to push objects weaker than it is. If the object is of equal strength or greater, it will break said object or fail.

Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description:A supplementary use of Serenton release. Due to the red sand's unique properties, the dust can be used to augment other elements through several means;
Water
Due to the ability to form Selenium from water sources, the ground and the user's body. The user when creating a water technique can infuse serenton chakra to form selenium dust into said water technique giving it a reddish hue. The infused selenium dust not only makes the water technique denser/heavier. The infusion translates to a +20/+1 rank boost in the water technique's strength. This can be used on other logical water related elements such as rain.
Fire
When creating a fire technique from the ground or from the user's body, the user creates a solid core of selenium to said fire technique. Due to Selenium's high melting point, the solid core wouldn't be melted by the flames. However, the selenium core would continuously release a burst of fine red sand that causes non stop dust explosions which strengthens the flames and by extension the fire technique. The infusion translates to a +20/+1 rank boost in the fire technique's strength. However, being hit by an enhanced fire technique administers no selenium related side effects.
Wind (1/5)
Similarly to the water usage, the user infuses selenium dust into their wind techniques giving it a reddish hue which not only makes it denser/heavier. The infusion translates to a +20/+1 rank boost in the wind technique's strength. This can be used on other logical wind related elements such as Typhoon etc.
Earth
The user either coats his earth technique in selenium dust or creates the selenium in the core of the earth technique, the former method gives the technique a reddish hue. The infusion translates to a +20/+1 rank boost in the earth technique's strength. This can be used on other logical earth related elements such as lava(Selenium dust's high melting point allows it to coexist with lava techniques) etc.
Lightning (1/5)
The user when using a lightning technique also releases fine selenium particles giving the lightning technique a slight reddish hue. The particles augments the lightning technique due to Selenium's photovoltaic action (Converts light to electricity) and its photoconductive action (Its electrical resistance decreases with increased illumination). The photovoltaic action means light from the lightning technique gets converted to electricity in the particles which in turn boosts the lightning technique. The photoconductive action means the the particle's electrical resistance decreases from the light produced by the lightning technique, this allows the lightning technique to freely be conducted through the selenium dust particles slightly increasing its size. The infusion translates to a +20/+1 rank boost in the lightning technique's strength. This can only be used on lightning techniques produced from the user's body or the ground. It can also be used on other lightning related elements such as Storm release etc. It however can't be used on Black Lightning since that form of lightning produces little to no light.

Note:
- Each infusion can only be used 5 times per battle with 2 turn cooldowns.
- The S/W of the boosted technique isn't changed.
- It's a passive technique that's performed in the same TF as the boosted technique, but occupies a move slot

Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Serenton is an armorphous element that not only has physical properties but also comes along with a variety of toxic effects(mentioned in submission) no matter the form it takes. The following effects are references to the effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, inhaling it or even by it coming into contact with the eyes. The effects of the toxicity is determined by the rank of the dust technique in use i.e Higher rank selenium dust techniques are more toxic than lower rank selenium dust techniques regardless of size.

D-C Rank: Absorbing Selenium dust of these ranks through means mentioned causes minor effects such as headaches and irritability, enough to cause the affected to stumble or fumble with their weapons, or mess up the aim of thrown techniques.

B-A Rank: In addition to previous effects, the target would feel extreme nausea along with partial blindness, they'd also suffer from the effects of Myocarditis. The nausea causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the queasiness overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to inhale/exhale via yelling and such. The Myocarditis reduces the target's heart's ability to pump and also causes rapid or abnormal heart rhythms, this causes a decrease to a target's physical feats - Speed is reduced by one level and all techniques that rely on a target's physical feats get a -20 damage debuf. The partial blindness translates to an inability to see past mid range.


S Rank and above: In addition to previous mentioned effects, the targets, if exposed to Selenium dust of this rank would suffer stronger forms of previous effects. Immense Headaches coupled with Irritability and complete blindness would reduce the target's overall tracking to half of its previous value. The immense nausea would render the target unable to spew out techniques that from their mouths that are B ranks or above (This would include Sound techniques or any other techniques of the nature that requires the user to inhale/exhale via yelling and such). The Myocarditis would translate to target's speed being reduced by two levels and the target becomes incapable of using Taijutsu beyond B-rank basics.
Note:
- By spending 20 chakra, the user can passively rid a target's body of excess Selenium so as to remove the effects. This requires the target to be in short range of a user.
- After being effected, the targets can't lessen nor rid the effects unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.
- The effects stack i.e Getting exposed to 2 C ranks would incur B rank effects. Getting exposed to 2 A ranks would incur S rank effects and so on.

Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 +10 = 40
Damage: 60 (+ 15 + 30 + 20) (AP, Sage Mode, Caution) (+10 if explosion occurs from another fire or wind technique) = 135
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle
Note: One turn cooldown between usage


Tracking: 85
Speed: 36
Sage Chakra: 200 - 60 - 30 - 10 = 100
Chakra: 1050
HP: 160 - 60 =100
Spiritual HP: 160 - 90 =70
Patrial Infusion: 3/6
Precognition: 1/3


62.5% Physical Health Remaining
Arm damage

  • 100% Health remaining - The user will not suffer any negative effects.
  • 90% Health remaining - The user will not suffer any negative effects besides the damage dealt to the target.
  • 80% Health remaining - Should an attack reduce the user’s health this low, it will cause 5 damage to one’s arms every 3 turns.
  • 70% Health remaining - Should an attack reduce the user’s health this low, it will cause further trouble with hand seals. The victim will be unable to use more than 5 handseals overall per turn.
43.75% Spiritual Health Remaining
  • 100% Health remaining - The user will not suffer any negative effects.
  • 90% Health remaining - The user will not suffer any negative effects besides the damage dealt to the target.
  • 80% Health remaining - Should an attack reduce the user’s health this low, it will cause 5 damage to one’s spirit every 3 turns.
  • 70% Health remaining - Should an attack reduce the user’s health this low, it will cause one’s spiritual techniques to decrease by 1 range.
  • 60% Health remaining - Should an attack reduce the user’s health this low, it will cause no additional effects.
  • 50% Health remaining - Should an attack reduce the user’s health this low, it will cause 5 damage to one’s spirit every other turn instead of every 3 turns.
 
Last edited:

Mirai

Legendary Shinobi 🐸
Supreme
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Note: Health Points are not separated into two pools. Originally I myself believed it too but was told alongside Shady it wasn’t the case, which…does make things with split purpose a bit cumbersome to calculate lol. Anyways, I’ll continue as is.

Despite the advantage Mirabelle had managed to gain, even in the very apex of the fight- Faye still remains vigilant in wanting to make things right. This, however- wasn’t the case for Mirabelle considering this wasn’t the real one. An alternate version of her, one that mirrored the ‘central’ realm. Mirabelle was far more sinister, though fragments of her old self still surfaced. The battle was tense, Faye’s physical body blitzed through Mirabelle’s spiritual form, burning her severely, but Faye still desired to make one final attempt. “Don’t think so miss…” she said with a smile, her lips curling into a wolfish grin, her bestial form still present under the layer of flames. In one fell swoop, Mirabelle roared an aura of fiery flames around herself as the Xenon would have ‘clashed’ with her. The explosive nature of the flames collided with the Xenon, but it was ultimately snuffed out; the fiery explosion proved to be far more powerful.

Passively as well, the the Nibi would have taken control over Mirabelle’s chakra shroud once more, allowing it to create chakra arms from the lower half of the shroud. This would grip both of Faye’s legs, lowered in a way to avoid being consumed in the explosion; resulting in them crushing them.

This was very, very close to both participants but Mirabelle was capable of controlling directionality of the explosion to prevent backfire and would have utilized the opportunity. Once this occurred, she would flank around now - quickly forming a normal sword made of blue flames, aiming to pierce into the body of Faye, ending things once and for all. “I told you…to run…now you will perish…

(Katon: Aguni no Iki) - Fire Release: Angi's Breath
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn for contact based sustained usages)
Damage: N/A (+20) (60) + 30 via Bijuu + 20 via Artifact + 10 via AP = 120)
Description: Through the rapid release of chakra, the user is capable of coating an object or weapon within their possession in a flow of pure fire chakra. Alternatively, through the formation of a single handseal, the chakra can be spewed towards a desired object - in which case it will neatly wrap around the intended target upon contact. The fire chakra can be created with two distinct properties.

The first is that the chakra can be made to radiate intense heat - all focused outwards so as to not compromise the integrity of the coated structure - with the heat allowing the structure in question to burn and melt through the opposition - adding to lethality. This usage adds +20 damage points to coated projectiles, constructs or weapons, and can be used on solids, and liquids.

The second usage is that, the chakra can be utilised to grant the explosive aspect utilised in some fire techniques to an object. In which case, the fire coating will have more physical substance; and upon contacting with opposition of significant resistance, or upon command, the chakra surrounding said object will erupt outwards to produce a forceful and sudden burst of flames. When utilised on a weapon that the user remains in contact with, the bursts can be adjusted so that the explosive potential is either released all at once in a single, larger and stronger burst - or a bit at a time in the form of multiple, individually weaker eruptions. In the case of being utilised on a object near or within the users possession, the eruptions will always be angled away from the user to prevent back-fire. This usage coats objects in eruptive chakra that is equivalent to 60 damage points, with damage split among multiple coated structures or explosions.

Note:
- Each usage can only be used 3x
- Same usages cannot be used on consecutive turns
- No fire techniques above S rank next turn.
- Both usages can also be applied to the human body.
- This technique is based off of the principles of Phoenix Nail Crimson - in which shurikens are coated in non-inflamed chakra to increase their lethality by manifesting the properties of fire.
- Can only be taught by Scaze
Bijutsu - Bijūdo | Tailed Beast Skill - Tailed Beast Fury (Passive)
Rank: C
Type: Supplementary
Range: N/A
Chakra: 30
Damage: N/A
Description: This technique is a passive skill granted to Tailed Beasts, and by extension their Jinchuurikis. As the Tailed Beasts are beings made of pure chakra, they are able to maintain control and sentience through their chakra when the Jinchuuriki is using a transformation that allows the use of chakra arms or partial transformations. The Tailed Beast may independently control the body parts allowing them to act on their own with or without input from the Jinchuuriki and allowing the Tailed Beast to fight without being fully released. This allows the Tailed Beast to protect their host against threats they may not be aware of or even surmount a surprise attack when the opponent least expects it. Due to the unpredictable nature of this ability, this control can be initiated at any time not costing a move and within the same timeframe as another technique. This skill makes it hard for even a fully matured Sharingan user to track and react to the sudden movements as there are no outward signs to signify the manipulation taking place.
Note:
The jinchuuriki must have a chakra shroud or be in initial transformation to use. Naruto bios may use this technique in any of his Bijuu Modes.
( Bijutsu: Chakra Ude ) - Tailed Beast Skill: Chakra Arm
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 30 via Bijuu Mode = 90
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 4 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode, creating 6 arms in each.
Note: Can be used in Chakra Shroud and in Initial Transformations.
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + 30 via Bijuu + 10 via AP = 120)
Description: A skill unique to the Two-Tails and its Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
 

El Alucard

Anbu Operative 🎭
Veteran
Joined
Mar 13, 2014
Messages
3,670
Reaction score
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Note: Health Points are not separated into two pools. Originally I myself believed it too but was told alongside Shady it wasn’t the case, which…does make things with split purpose a bit cumbersome to calculate lol. Anyways, I’ll continue as is.

Despite the advantage Mirabelle had managed to gain, even in the very apex of the fight- Faye still remains vigilant in wanting to make things right. This, however- wasn’t the case for Mirabelle considering this wasn’t the real one. An alternate version of her, one that mirrored the ‘central’ realm. Mirabelle was far more sinister, though fragments of her old self still surfaced. The battle was tense, Faye’s physical body blitzed through Mirabelle’s spiritual form, burning her severely, but Faye still desired to make one final attempt. “Don’t think so miss…” she said with a smile, her lips curling into a wolfish grin, her bestial form still present under the layer of flames. In one fell swoop, Mirabelle roared an aura of fiery flames around herself as the Xenon would have ‘clashed’ with her. The explosive nature of the flames collided with the Xenon, but it was ultimately snuffed out; the fiery explosion proved to be far more powerful.

Passively as well, the the Nibi would have taken control over Mirabelle’s chakra shroud once more, allowing it to create chakra arms from the lower half of the shroud. This would grip both of Faye’s legs, lowered in a way to avoid being consumed in the explosion; resulting in them crushing them.

This was very, very close to both participants but Mirabelle was capable of controlling directionality of the explosion to prevent backfire and would have utilized the opportunity. Once this occurred, she would flank around now - quickly forming a normal sword made of blue flames, aiming to pierce into the body of Faye, ending things once and for all. “I told you…to run…now you will perish…

(Katon: Aguni no Iki) - Fire Release: Angi's Breath
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn for contact based sustained usages)
Damage: N/A (+20) (60) + 30 via Bijuu + 20 via Artifact + 10 via AP = 120)
Description: Through the rapid release of chakra, the user is capable of coating an object or weapon within their possession in a flow of pure fire chakra. Alternatively, through the formation of a single handseal, the chakra can be spewed towards a desired object - in which case it will neatly wrap around the intended target upon contact. The fire chakra can be created with two distinct properties.

The first is that the chakra can be made to radiate intense heat - all focused outwards so as to not compromise the integrity of the coated structure - with the heat allowing the structure in question to burn and melt through the opposition - adding to lethality. This usage adds +20 damage points to coated projectiles, constructs or weapons, and can be used on solids, and liquids.

The second usage is that, the chakra can be utilised to grant the explosive aspect utilised in some fire techniques to an object. In which case, the fire coating will have more physical substance; and upon contacting with opposition of significant resistance, or upon command, the chakra surrounding said object will erupt outwards to produce a forceful and sudden burst of flames. When utilised on a weapon that the user remains in contact with, the bursts can be adjusted so that the explosive potential is either released all at once in a single, larger and stronger burst - or a bit at a time in the form of multiple, individually weaker eruptions. In the case of being utilised on a object near or within the users possession, the eruptions will always be angled away from the user to prevent back-fire. This usage coats objects in eruptive chakra that is equivalent to 60 damage points, with damage split among multiple coated structures or explosions.

Note:
- Each usage can only be used 3x
- Same usages cannot be used on consecutive turns
- No fire techniques above S rank next turn.
- Both usages can also be applied to the human body.
- This technique is based off of the principles of Phoenix Nail Crimson - in which shurikens are coated in non-inflamed chakra to increase their lethality by manifesting the properties of fire.
- Can only be taught by Scaze
Bijutsu - Bijūdo | Tailed Beast Skill - Tailed Beast Fury (Passive)
Rank: C
Type: Supplementary
Range: N/A
Chakra: 30
Damage: N/A
Description: This technique is a passive skill granted to Tailed Beasts, and by extension their Jinchuurikis. As the Tailed Beasts are beings made of pure chakra, they are able to maintain control and sentience through their chakra when the Jinchuuriki is using a transformation that allows the use of chakra arms or partial transformations. The Tailed Beast may independently control the body parts allowing them to act on their own with or without input from the Jinchuuriki and allowing the Tailed Beast to fight without being fully released. This allows the Tailed Beast to protect their host against threats they may not be aware of or even surmount a surprise attack when the opponent least expects it. Due to the unpredictable nature of this ability, this control can be initiated at any time not costing a move and within the same timeframe as another technique. This skill makes it hard for even a fully matured Sharingan user to track and react to the sudden movements as there are no outward signs to signify the manipulation taking place.
Note:
The jinchuuriki must have a chakra shroud or be in initial transformation to use. Naruto bios may use this technique in any of his Bijuu Modes.
( Bijutsu: Chakra Ude ) - Tailed Beast Skill: Chakra Arm
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 30 via Bijuu Mode = 90
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 4 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode, creating 6 arms in each.
Note: Can be used in Chakra Shroud and in Initial Transformations.
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + 30 via Bijuu + 10 via AP = 120)
Description: A skill unique to the Two-Tails and its Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
I believe we can jut end it here. I have lost.

Good fight.
 
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