[CLOSED] Family Feud - The Kotomine Brothers [ Shirø vs Kirei ]

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"...So, God. Give me another chance. Next time, I won’t lose sight of the bigger picture. I will eliminate all obstacles, enemies and hardships in my way. Next time, I will obtain all the good in the world. A world where everyone is happy, everyone is good, and everyone is perfect. I will exterminate all evil and create a new, pure world."
  • Official Battle / All Out
  • Lord of Kaos' Rules and Regulations.
  • I'll be using Shirø Kotomine...Iris is disguised as his priest clothing
It was the break of dawn of the speculated day when Risei would pit the upcoming Shirø against his ruthless brother, Kirei. It was partially a spar while also a real battle with which the winner would be rewarded with benefits from their father in the name of the church.
"Brother, in the name of the Holy Church, I'll subdue you!"
 

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Kirie mutters a faint smile upon hearing Shirou. It does not matter if Shirou was the favorite, or if he was given the entire church. He can decide to rid of him without any remorse.

Can You?
 

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Kirei remained emotionless, it was hard for the aspiring protector of the church to read his feelings as his built face was stern and fierce as ever. Shirø, however would not allow such a flimsy behaviour reach out to him in the early acts of this scenes, he had so much to prove to their father and to the church. In a quick flash without any prior notice, the young Priest would drop a flash tag that goes off immediately behind him so that as the light emits, it would engulf him yet saving him from the temporary blindness gifted to his sibling. In tandem to this, he would make a single seal and manipulate his special elemental chakra to release a giant panther made out of another form if lighting which transverses towards the stern looking young man under the guise of the light as discreetly as possible. Meanwhile, as the panther moves closer, it would release a directional continuous barrage of lightning tendrils from its body targeting Kirei so as to do minimal damage before the real deal rampages in.
Shirø would then begin his dash cautiously towards the foe, dedicated and strong minded as ever, his will remained fierce!
"Father! Forgive me, for I do not know what I'm doing or do I? It is a necessary evil I must perpetrate!"
(Raiton: Kuropansa) - Lightning Release: Black Panther Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing a single hand seal Ram, the user creates a black panther like creature composed of electricity that seems to emanate from
the users body. It can be used to attack multiple targets by extending from its body tendrils of lightning to electrocute the targets.
Note: Only useably by Third Raikage or Darui bios.
 

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Kirei remained emotionless, it was hard for the aspiring protector of the church to read his feelings as his built face was stern and fierce as ever. Shirø, however would not allow such a flimsy behaviour reach out to him in the early acts of this scenes, he had so much to prove to their father and to the church. In a quick flash without any prior notice, the young Priest would drop a flash tag that goes off immediately behind him so that as the light emits, it would engulf him yet saving him from the temporary blindness gifted to his sibling. In tandem to this, he would make a single seal and manipulate his special elemental chakra to release a giant panther made out of another form if lighting which transverses towards the stern looking young man under the guise of the light as discreetly as possible. Meanwhile, as the panther moves closer, it would release a directional continuous barrage of lightning tendrils from its body targeting Kirei so as to do minimal damage before the real deal rampages in.
Shirø would then begin his dash cautiously towards the foe, dedicated and strong minded as ever, his will remained fierce!
"Father! Forgive me, for I do not know what I'm doing or do I? It is a necessary evil I must perpetrate!"
(Raiton: Kuropansa) - Lightning Release: Black Panther Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing a single hand seal Ram, the user creates a black panther like creature composed of electricity that seems to emanate from
the users body. It can be used to attack multiple targets by extending from its body tendrils of lightning to electrocute the targets.
Note: Only useably by Third Raikage or Darui bios.
Immediately the flash goes off, Kirie would quickly activate his hidden eye, raise his resistance and activate a relic. Seeing that the person he is fighting would not pose too much threat, he would suppress de Avarita. Kirie's response is to quickly remove himself from the position of a sitting duck and perhaps sense his environment as he reflexively closes his eyes in reaction to the blinding light.

The purpose of blinding him was null with the kid's next jutsu. The lightning jutsu that followed the blinding light was quite the noisy one. All lightning jutsu are like so. One could have been more stealthy. There should no reason for him to be blinded in the first place as he could still use his ears quite clearly.
Upon the creation of the lightning familiar, Kirie would activate his chakra enhanced strength and at the same time release a pulsating aura of EMP from his body that reaches up-to mid-range from every sides, capturing the familiar and snuffing it out of existence. At the same time as this, Kirie would hurl 3 Black Keys in a way that they would intercept Shirou, colliding with him. One of the black key is laced with poison tag while another is laced with exploding tag.

Why do it when you are gonna ask for forgiveness. Are you falling into temptation?

(Fūinjutsu: Hitoshirenu no Boushi) - Sealing Technique: The Hidden Eye(passive)
Type: Supplementary
Rank: C
Range: Short/Self
Chakra Cost: 15 (-10 chakra per turn)
Damage Points: N/A
Description: This is a simple detection type sealing technique which can be prepared before/during battle. This sealing formula is composed of a seal which is/can be placed in the user's body, usually on top of their right eye, looking much more like a Tattoo than a sealing formula. The seal is directly connected to the user's eyes, chakra circularity system and their five senses in general, in which a hidden barrier is always erect around the user's body spanning across short range from him in all directions. While this barrier can only be seen active if an opponent has the Rinnegan, Byakugan or Tenseigan. The sealing formula acts to detect incoming techniques that potentially threaten the user in one way or another. While that would normally be useless, this technique can only detect techniques that are hidden from the user's eyesight, or other senses, meaning the user can't perceive the incoming technique(s) with normal means. the only techniques that the sealing formula is incapable of detecting are techniques that are hidden through chakra (i.e. Muu's hiding in Camouflage technique) or similar techniques of the sort. The sealing formula techniques techniques when they are passing through the barrier or created from within it, through chakra or physical alterations to the earth or air. Once a technique is detected through the sealing formula, the seal on top of the user's right eye glows, giving off a signature sound inside of his own mind, that's only detected by it's user/creator, altering him of the incoming danger. This is only a detection type technique and not a defense in anyway, leaving the user alerted that a threat is incoming. This seal can be passively applied and activated during battle and happens fast enough to use in the same time-frame of any technique the user uses. The seal is only capable of detecting incoming techniques, and not fast moving bodies (i.e. EIG users moving at x4 speed and above or similar speed empowered bodies of the same speed)
Note: The user has to post the technique if it isn't mentioned in the bio, but applying it doesn't count towards the normal 3 techniques per turn (Only applicable of it's used in the first turn of the battle)
Note: If the user didn't activate the seal during the first turn of battle, activating it later on counts as one of the 3 moves per turn.
Note: Lasts for 5 turns per use
Note: Usable 3x per battle
Iryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena † Arc of Abstinence(passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20(X2 if used to augment the relics)
Damage: N/A
Description:
To use the Relics of Helena, the user must have a unique sealing mark while each has its own duty. The sealing script is in the form of a small crucifix tattoo on the user's back. The relic's aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". however this particular relic only works for Power of Resistance.

Arc of Abstinence is a sealing script that is in the form of a small crucifix seal. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal.
Anatomy
In addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to radioactive decay. Elaborately, this means, one's resistance to the effects now are enhanced and would even shield the user if it were enemy techniques, though the only thing that won't affect the user is the effects(venom, disease, bioharzards, etc) within the technique, the user is still susceptible to anything else like heat, shock, force, sharpness, impact etc., that might come with the technique.
Mind
The arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control, false emotion implant and emotional effect arising from infusion of foreign chakra. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. This means it can resist residual effect from S-rank and below genjutsu only and cannot resist effects from MS level genjutsu in any form. The user's chakra also is influenced by the power of resistance, however, it only resist external phenomenon from siphoning away or sealing off the user's chakra, unless the user has something to do with it or with the user's consent. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena. Spending double the chakra would make the relics be able to resist any form of seal corrupting technique(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the relics.​

NOTE
Though the seal is merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above.
(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery (reference)
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others
(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.
Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
Raiton: Zeusu no Waru-Hi - Lightning Style: Zeus's Evil Concubine
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40(-10 per turn)
Damage: N/A
Description: This is a daughter technique to*Lightning Style: EMP. The user would focus his lightning chakra into his core and releases all over his body and outwards to form an invisible aura(short range around him) of alternative form of lightning which is the ElectroMagnetic Pulse. The user can extend the aura up to mid-range at lightning speed if he wants. This aura is likewise harmless, not able to shock, numb or paralyze nor would it relate with matter, but its work is to shut down all electricity it touches. Perhaps subtle and defensive as it is, it's non aggressive nature allows it to slow down and halt completely every free electron within an electricity force field causing it to end. A ninja hit by this would be unable to mold lightning chakra. He would be able to regain his lightning manipulation a turn after he leaves the vicinity of the aura. A drawback to this is that the user's lightning jutsu is also affected by this.
-User can't perform wind jutsu while this is active
-2x per battle
-2 turns inbetween usage
-No S-rank lightning in the same turn
-The user can't use Raiton: I-Emu-Pi the next turn after this is used and vice versa.

Chakra
2000 -15-40-40
1905
Hidden Eye 1/5
 

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Immediately the flash goes off, Kirie would quickly activate his hidden eye, raise his resistance and activate a relic. Seeing that the person he is fighting would not pose too much threat, he would suppress de Avarita. Kirie's response is to quickly remove himself from the position of a sitting duck and perhaps sense his environment as he reflexively closes his eyes in reaction to the blinding light.

The purpose of blinding him was null with the kid's next jutsu. The lightning jutsu that followed the blinding light was quite the noisy one. All lightning jutsu are like so. One could have been more stealthy. There should no reason for him to be blinded in the first place as he could still use his ears quite clearly.
Upon the creation of the lightning familiar, Kirie would activate his chakra enhanced strength and at the same time release a pulsating aura of EMP from his body that reaches up-to mid-range from every sides, capturing the familiar and snuffing it out of existence. At the same time as this, Kirie would hurl 3 Black Keys in a way that they would intercept Shirou, colliding with him. One of the black key is laced with poison tag while another is laced with exploding tag.

Why do it when you are gonna ask for forgiveness. Are you falling into temptation?

(Fūinjutsu: Hitoshirenu no Boushi) - Sealing Technique: The Hidden Eye(passive)
Type: Supplementary
Rank: C
Range: Short/Self
Chakra Cost: 15 (-10 chakra per turn)
Damage Points: N/A
Description: This is a simple detection type sealing technique which can be prepared before/during battle. This sealing formula is composed of a seal which is/can be placed in the user's body, usually on top of their right eye, looking much more like a Tattoo than a sealing formula. The seal is directly connected to the user's eyes, chakra circularity system and their five senses in general, in which a hidden barrier is always erect around the user's body spanning across short range from him in all directions. While this barrier can only be seen active if an opponent has the Rinnegan, Byakugan or Tenseigan. The sealing formula acts to detect incoming techniques that potentially threaten the user in one way or another. While that would normally be useless, this technique can only detect techniques that are hidden from the user's eyesight, or other senses, meaning the user can't perceive the incoming technique(s) with normal means. the only techniques that the sealing formula is incapable of detecting are techniques that are hidden through chakra (i.e. Muu's hiding in Camouflage technique) or similar techniques of the sort. The sealing formula techniques techniques when they are passing through the barrier or created from within it, through chakra or physical alterations to the earth or air. Once a technique is detected through the sealing formula, the seal on top of the user's right eye glows, giving off a signature sound inside of his own mind, that's only detected by it's user/creator, altering him of the incoming danger. This is only a detection type technique and not a defense in anyway, leaving the user alerted that a threat is incoming. This seal can be passively applied and activated during battle and happens fast enough to use in the same time-frame of any technique the user uses. The seal is only capable of detecting incoming techniques, and not fast moving bodies (i.e. EIG users moving at x4 speed and above or similar speed empowered bodies of the same speed)
Note: The user has to post the technique if it isn't mentioned in the bio, but applying it doesn't count towards the normal 3 techniques per turn (Only applicable of it's used in the first turn of the battle)
Note: If the user didn't activate the seal during the first turn of battle, activating it later on counts as one of the 3 moves per turn.
Note: Lasts for 5 turns per use
Note: Usable 3x per battle
Iryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena † Arc of Abstinence(passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20(X2 if used to augment the relics)
Damage: N/A
Description:
To use the Relics of Helena, the user must have a unique sealing mark while each has its own duty. The sealing script is in the form of a small crucifix tattoo on the user's back. The relic's aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". however this particular relic only works for Power of Resistance.

Arc of Abstinence is a sealing script that is in the form of a small crucifix seal. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal.
Anatomy
In addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to radioactive decay. Elaborately, this means, one's resistance to the effects now are enhanced and would even shield the user if it were enemy techniques, though the only thing that won't affect the user is the effects(venom, disease, bioharzards, etc) within the technique, the user is still susceptible to anything else like heat, shock, force, sharpness, impact etc., that might come with the technique.
Mind
The arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control, false emotion implant and emotional effect arising from infusion of foreign chakra. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. This means it can resist residual effect from S-rank and below genjutsu only and cannot resist effects from MS level genjutsu in any form. The user's chakra also is influenced by the power of resistance, however, it only resist external phenomenon from siphoning away or sealing off the user's chakra, unless the user has something to do with it or with the user's consent. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena. Spending double the chakra would make the relics be able to resist any form of seal corrupting technique(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the relics.​

NOTE
Though the seal is merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above.
(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery (reference)
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others
(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.
Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
Raiton: Zeusu no Waru-Hi - Lightning Style: Zeus's Evil Concubine
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40(-10 per turn)
Damage: N/A
Description: This is a daughter technique to*Lightning Style: EMP. The user would focus his lightning chakra into his core and releases all over his body and outwards to form an invisible aura(short range around him) of alternative form of lightning which is the ElectroMagnetic Pulse. The user can extend the aura up to mid-range at lightning speed if he wants. This aura is likewise harmless, not able to shock, numb or paralyze nor would it relate with matter, but its work is to shut down all electricity it touches. Perhaps subtle and defensive as it is, it's non aggressive nature allows it to slow down and halt completely every free electron within an electricity force field causing it to end. A ninja hit by this would be unable to mold lightning chakra. He would be able to regain his lightning manipulation a turn after he leaves the vicinity of the aura. A drawback to this is that the user's lightning jutsu is also affected by this.
-User can't perform wind jutsu while this is active
-2x per battle
-2 turns inbetween usage
-No S-rank lightning in the same turn
-The user can't use Raiton: I-Emu-Pi the next turn after this is used and vice versa.

Chakra
2000 -15-40-40
1905
Hidden Eye 1/5
Shirø had no choice than to watch as the events unfolded and how his naughty brother would react to his attacks. Vibrant as ever, Kirei would take out the black panther with ease, snuffing it out of existence while launching three of his signature black keys at the Red Priest. Desperate times calls for desperate measures they said, at this time Shiró would do the necessary rituals and summon one of the greatest warrior birds of his contract to the field, to even up the odds with its abilities. As Alaafin appears, it would quickly unsheathe its extra large sword and focus chakra into it causing it to extend past its normal length and cutting ability as it slices through the keys and heads for Kirei as well hoping to catch him unawares due to the speed of the technique. While this went on, Shirø would make a single seal and force chakra into the earth beneath the enemy creating a massive pit that is capable of fitting two elephants in it, causing him to be sucked underground.
"Temptation? You're being delusional, Father taught you more than this!"

Harrier Kuchyosei: Alaafin Oyo - Harrier Summoning: Alaafin Oyo
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Alaafin of Oyo is one of the
greatest specialist of different arts of the Harrier
Kingdom. He is known to be very rude, arrogant and
disrespectful to those he sees as peasants and low
to his pedigree essentially tagging them as a lower
life form that does not deserve the gift of life.
Irrespective of his personality, he is a close range
specialist excelling in man to man combats with his
pair of double edged swords always found on both
sides of his waist. Fully donned in a traditional
samurai attire from head to toe and standing as tall
as two times the body size and weight of his
summoner with his blades crafted to befit his size.
Being able to use standard Kenjutsu and most
samurai techniques up to S-rank , this makes him an
elite summon available to only a chosen few of the
contract. For his close range proficiency, Alaafin
has an incredible pace both in the air and on land
reaching 1.5× the base speed of a Sage-rank bios,
when he takes flight in the air and moves at high
speeds a large cocoon of wind passively forms
around his entity to protect him from B-rank and
below techniques making him more formidable while
moving.
✱ He can also last a maximum of four turns.
✱ Each ranked ability counts as a move when used.
(Samurai Guntou no Jutsu) Samurai Sabre
Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is unique to samurai,
which employs the concept of chakra flow
techniques similar to the flying sparrow and
Kusanagi: Chidori katana. Through the use of chakra
flow the user channels their chakra through their
swords his extends the reach and the cutting ability
of the blade, and also allows the user to fire
crescents of chakra whenever the blade is swung.
This released chakra is capable of great destruction
as shown from how it destroyed a stone pillar. The
samurai have also shown the ability to use shape
transformation, as they can form their chakra blades
into giant buzz saws, broad swords, spiked shafts,
and axes. This ability allows them to rely on smaller
swords while retaining greater reach, damage, and
surprise attacks as needed.(The technique is
capable of countering Ninjutsu of A rank and below
due to the chakra charge technique).
Note: Can only be taught and used by a Samurai Bio
(Doton: Arijigoku no Jutsu) - Earth Release: Antlion
Technique
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal
and causes the ground and everything on and
around it to be sucked in towards the middle of a
large pit, much like the method an antlion uses to
catch prey. Upon being dragged to the centre, the
victim will then be sucked underground. There the
victim, depending on how deep the user makes them
sink, will be trapped and/or suffocated. The range of
the pit is determined by how much chakra is put into
the technique.​
 

Priest

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Trait Points
0⚔️
Shirø had no choice than to watch as the events unfolded and how his naughty brother would react to his attacks. Vibrant as ever, Kirei would take out the black panther with ease, snuffing it out of existence while launching three of his signature black keys at the Red Priest. Desperate times calls for desperate measures they said, at this time Shiró would do the necessary rituals and summon one of the greatest warrior birds of his contract to the field, to even up the odds with its abilities. As Alaafin appears, it would quickly unsheathe its extra large sword and focus chakra into it causing it to extend past its normal length and cutting ability as it slices through the keys and heads for Kirei as well hoping to catch him unawares due to the speed of the technique. While this went on, Shirø would make a single seal and force chakra into the earth beneath the enemy creating a massive pit that is capable of fitting two elephants in it, causing him to be sucked underground.
"Temptation? You're being delusional, Father taught you more than this!"

Harrier Kuchyosei: Alaafin Oyo - Harrier Summoning: Alaafin Oyo
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Alaafin of Oyo is one of the
greatest specialist of different arts of the Harrier
Kingdom. He is known to be very rude, arrogant and
disrespectful to those he sees as peasants and low
to his pedigree essentially tagging them as a lower
life form that does not deserve the gift of life.
Irrespective of his personality, he is a close range
specialist excelling in man to man combats with his
pair of double edged swords always found on both
sides of his waist. Fully donned in a traditional
samurai attire from head to toe and standing as tall
as two times the body size and weight of his
summoner with his blades crafted to befit his size.
Being able to use standard Kenjutsu and most
samurai techniques up to S-rank , this makes him an
elite summon available to only a chosen few of the
contract. For his close range proficiency, Alaafin
has an incredible pace both in the air and on land
reaching 1.5× the base speed of a Sage-rank bios,
when he takes flight in the air and moves at high
speeds a large cocoon of wind passively forms
around his entity to protect him from B-rank and
below techniques making him more formidable while
moving.
✱ He can also last a maximum of four turns.
✱ Each ranked ability counts as a move when used.
(Samurai Guntou no Jutsu) Samurai Sabre
Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is unique to samurai,
which employs the concept of chakra flow
techniques similar to the flying sparrow and
Kusanagi: Chidori katana. Through the use of chakra
flow the user channels their chakra through their
swords his extends the reach and the cutting ability
of the blade, and also allows the user to fire
crescents of chakra whenever the blade is swung.
This released chakra is capable of great destruction
as shown from how it destroyed a stone pillar. The
samurai have also shown the ability to use shape
transformation, as they can form their chakra blades
into giant buzz saws, broad swords, spiked shafts,
and axes. This ability allows them to rely on smaller
swords while retaining greater reach, damage, and
surprise attacks as needed.(The technique is
capable of countering Ninjutsu of A rank and below
due to the chakra charge technique).
Note: Can only be taught and used by a Samurai Bio
(Doton: Arijigoku no Jutsu) - Earth Release: Antlion
Technique
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal
and causes the ground and everything on and
around it to be sucked in towards the middle of a
large pit, much like the method an antlion uses to
catch prey. Upon being dragged to the centre, the
victim will then be sucked underground. There the
victim, depending on how deep the user makes them
sink, will be trapped and/or suffocated. The range of
the pit is determined by how much chakra is put into
the technique.​
As the large creature is summoned, Kirie would punch forward, releasing two powerful dragon heads made of fire towards the creature and the kid. He hope he had not caused more damage to the church itself. Nonetheless, he would not be bothered. Although Shirou is not very visible, the clothing he's wearing is and the fire dragon is a large one and perhaps the summoning he just conjured had revealed his position once again.

After the taijutsu assault, Kirie would begin running towards shirou while passively activating his vector shadow and at the same time, a seal.

(Yuukai Hi Kobushi) Intertwined Flame Fist
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40 +25
Damage Points:80*+20+25
Description: The user focuses fire chakra into his/her hand and builds is up over time. The user then breathes in deeply while winding back his/her fist. A strong punch is delivered into the air in front of them. Using precise timing the user releases 2 large streams of fire. Using their chakra control. They manipulate the fire stream to spiral
around each other and once they are about to hit the enemy both of the streams of fire conjoin into only large blast in the shape of a first that completely incinerates the enemy. After this taijutsu technique is complete, the user's first is left steaming and smoking from its power and thus cannot use they hand for the rest of the turn.
Restrictions:
- can be taught by Daemon
- can only be used 2 times per battle.
- No fire elemental taijutsu can be used in the same turn.
*† Bekutoru Kage: Vector Shadow †
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
The user would flush chakra into all his vector tattoos and cause every one of them to duplicate. The result is a myriad of vector tattoos on the user's body. The tattoos, being congested already would merge to form a complete coloration of the user. Its still just the tattoos but now it covers the users entire body like a plain coloured skin while the colour would be that of the chosen tattoo colour. The complete pigmentation makes it so that the user is able to release vector tendrils from any point of his body without disrupting the complete pigmentation. The activated vectors this time, while still active, are passively able to retreat into the pigmentation while using the pigmentation as a medium. They would denature into tattoo form and can emerge from another point when needed. Every seals on the user's body are not affected by the pigmentation, instead, the user can make them either stay immiscible above the pigmentation or make them meld into it thus the seals can be used from any point of the body. The coloration is but a simple tattoo thus does not add any defensive capabilities. Should an opening be made on the pigmentation, it regenerates while leeching 20 chakra from the user. This is a simple activation technique and thus can be used in the same timframe with other techniques. The user can passively revert the coloration to that of the former vector tattoos anytime. Does not count as a defensive technique, does not have any defensive properties on its own.
(Byakugō no In) White Strength Seal
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A +500
Damage: N/A
Description:
The Byakugō no In is a powerful sealing technique used by Tsunade and later taught to Sakura. By storing chakra over a period of time, the user creates a seal on their forehead which keeps the chakra undisturbed for future use. Once the seal is formed and is fully filled, the users already impressive chakra control allows them to fully access their chakra and as such produce a greater physical strength or perform techniques without any wasted stamina or chakra. The effort to fuel the chakra into the seal is such that when it finally becomes full, the user can re direct his focus and his chakra to his body once more, taking full advantage of it and its own chakra control. To release the seal, one uses the command Infūin: Kai (White Seal: Release), pumping the stored chakra back into the body, greatly increasing chakra flow. The release command will open the seal and allow the stored chakra to pump back into her body. The seal has two levels of release which enable the use of specific techniques unique to Tsunade:

-Level 1: User partially opens the seal, which makes the markings of the White Seal spread around her face. The Chakra that flows from the Seal (adding 500 chakra points) powers Tsunade's physical abilities, increasing her already chakra enhanced enormous strength to monstrous levels, adding another +15 to her Taijutsu. Her medical techniques are boosted in both speed and effectiveness (heals twice as much, twice as fast). This level enables her the ability to use (Sōzō Saisei) Creation Rebirth on herself or on others through Katsuyu.

-Level 2: After releasing Level 1 of the White Seal, the user forces the seal to open completely. Upon release, the markings of the white seal spread around Tsunade's body. This level unleashes the full chakra contained in the White Seal (adding 1000 chakra points), boosting her physical abilities, strength and power to unimaginable levels. Her Taijutsu gains another additional +25 boost in damage and her medical techniques gain a tremendous boost in speed and effectiveness (adds twice as much healing as before, twice as fast). This level enables her the ability to use the (Byakugō no Jutsu) Strength of a Hundred Technique on her self or through Katsuyu on others.

Note: Can only be used by Tsunade and Sakura Bios
Note: Level 1 lasts for 7 turns, Level 2 lasts for 5 turns
Note: Because Sakura is younger and doesn't need to spend chakra from the seal to keep her body young, she can more effectively use the chakra of the seal and gains and additional +10 to Taijutsu for each level.
Note: Each level can only be used once and each count as a move
Note: After the release of the White Seal and when its duration expires, user will be rendered deprived of stamina and have trouble molding chakra. For 3 turns she cannot use healing techniques nor mold chakra above A-rank.

Chakra
1905-10-10-20-25
1840+500
2340
Hidden Eye 2/5
 
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