[Closed] Excalibur vs Draigo

Excālibur1

Kage in the Making 👑
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Rei's R & R
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All out
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Killing / Stealing Allowed - But doesn't count

Sebastian Michaelis in my Signature

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities

Sebastian takes a look at his opponent and comes to the conclusion that he might be a tad bit tough so activates his chakra sensing before hand by surging his chakra into his sunglasses. The sunglasses is actually the helmet which Sebastian used to wear but transformed into it that object for ease of access and use.

(Chakurasenshingu) - Chakra Sensing
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
 

Wanheda

Sannin of the Scrolls 📜
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Frankenstein in threads.
_____________________

Upon meeting you I thought it was only the right thing to greet you before your death. Slowly but fast enough I bit my hand and strung up five hand seals then touched the ground with a fair amount of pressure which caused a scroll to appear on the ground, summoning a special weapon called the cards of the joker that has a total of 52 cards. Manipulating the holsters I strapped it around my waist. I took out two cards each from the holster on each hand, channeling chakra in them and threw them at you at the same time in an X manner hoping to pierce through your armor. Though, those aren't ordinary cards; they are made from a special metal. This wasn't the end of my attack neither. I kept frequently throwing the cards at you, while walking up towards you slowly until I ran out of cards.

Cards of the Joker | Jōkā no Kādo
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: N/A
Damage: N/A
Description: The Cards of the Joker are special weapons needed to use the Reaper of the Cards and are usually kept in holsters. These 52 deck of cards are made from a special metal, the same special metal used in chakra enhanced trench knives, though these cards have sharp edges. Much like the trench knives the cards are able to contain chakra from the user and become the origin of techniques. In this way they can be used for techniques that require shuriken, kunai, or any other projectile weapon. It is used to perform a certain CFS.
~Can only be used by Cursed Prince and those allowed
~Can carry around multiple packs
 
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Excālibur1

Kage in the Making 👑
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Disregard the usage of my Mandalore biography, I will be using Ulquiorra Cifer in my signature instead. Consider Swift as mastered since this is supposed to be an unofficial fight
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When I notice you performing a few hand seals and using some scroll to summon some sort of deck of cards, I simply stare it with no sort of emotion on my face. When you draw out your cards and throw them at me simultaneously, I simply perform the Boar hand seal while releasing the combination of Lightning and Wind chakra throughout my body. The mixture would fuse together and form the Swift chakra which then flows out of all the 361 chakra points present in my body. The chakra would enable me to give off a quick reaction in which I instantly appear behind my opponent due to the high speed without him even knowing that I am behind him. I then use both of my hands to quickly perform 5 strikes with my palms in 5 various places across your chest which would look like a Pentagon if they were to crossed. When my palms hit the points of your body, I would release my chakra evenly across my palm causing rippling patterns to enter your body which would then collide with the other rippling patterns coming from the 4 other points. The collision will cause a high pressure build up and tear up all the muscles present within his body, disabling his ability to move. With my opponent immobile, I draw out a kunai and slit his throat, killing him off just like that. My face show no emotions while doing that, depicting my cold-hearted and merciless nature.

(Hayaton: Takai Hebi no Kamu) Swift Release: High Serpent's Bite
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
In response to an enemy attack, the user will produce both a defense and counter by making one handseal (Boar) and infusing his body with chakra. As he does this, he moves at extremely high speeds in what can be described as virtually instant, out of the way of the technique and behind the opponent. Upon reaching behind the opponent, the user is free to either do a simple, powerful taijutsu attack and take advantage of the speed to a surprise effect or, by losing the surprise effect, produce a weapon or ninjutsu attack.

(Hikasazanami-Ken: Hakai Pentaguramu) - Chop Hanging Rippling Fist: Destruction Pentagram
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage: 80
Description: This technique requires a high level of precision and chakra control, but when done properly is a devastating hand to hand technique. The practitioner will strike their target with five quick and seemingly weak strikes. With each strike they will release a ripple of chakra into the enemy's body that radiates out from the point of contact. These five strikes are delivered in a the shape of a pentagram, and each must have the same exact amount of chakra released. This causes the ripples to travel with the same wavelength along the skin and muscles of the target. When the ripples come in contact they build off each other due to constructive interference. They rapidly grow stronger until they create the phenomena of destruction, making the opponent feel as though their muscles have exploded inside their body. This leaves them almost incapable of movement as their muscles are torn to shreds.
-Can be used twice per battle.
-No Chop-Hanging Rippling Fist the following turn.
-Inspiration:

Approved:
 
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