[ Closed ] Dae-Wi vs Takeuchi

Daemon

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"Alrighty then..."

Dae-Wi focuses chakra into his brain releasing the chemical known as Adrenaline. The adrenaline activates giving Dae-Wi a burst of energy that is unknown to his opponent. Dae-Wi has the strength of a God. As the Adrenaline Rush kicks in Dae-Wi adds fire chakra into his hand and thrusts forwards shooting out a large stream of fire from his hands. Due to his massive increase of power and his passive x2 strength already, the fire taijutsu technique is of gargantuan size and damage. After the burst of fire is released, with one hand, Dae-Wi takes off is leg weights granted by his EIG training.

The Adrenaline Rush (Kōfun Jōtai)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (20 every turn)
Damage points: N/A
Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:
Heightened senses: Stronger sense of smell, hearing and thought processing.
Pain reduction: All feelings of pain and numbness are almost nullified.
Faster reaction time: This doesn’t make the user faster generally.
Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%
Notes:
• Lasts for 5 turns.
• The user cannot use any elemental ninjutsu while this is active.
• The user cannot use any Genjutsu or clones of any kind when this is active.
• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.
• No summoning while this is active.
• Can only be used Once per match.


(Yuukai Hi Kobushi) Intertwined Flame Fist
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points:80 x2 = 160 x 4 = 640
Description: The user focuses fire chakra into his/her hand and builds is up over time. The user then breathes in deeply while winding back his/her fist. A strong punch is delivered into the air in front of them. Using precise timing the user releases 2 large streams of fire. Using their chakra control. They manipulate the fire stream to spiral around each other and once they are about to hit the enemy both of the streams of fire conjoin into only large blast in the shape of a first that completely incinerates the enemy. After this taijutsu technique is complete, the user's first is left steaming and smoking from its power and thus cannot use they hand for the rest of the turn.
Restrictions:
- can be taught by Daemon
- can only be used 2 times per battle.
- No fire elemental taijutsu can be used in the same turn.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.
 

Akuma

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Sora removes the hat from his head and stretches his arms and legs getting ready to face his senpai. Once the double headed turbines of flames come into play, he charges his body with chakra and discharges it through the feet to give himself a speed boost ot his already enhanced speed (1.5 passive + this speed boost). Rushing torwards Dae-Wi from the right (your left) going around the flames, he reaches Daewi in close proximity rather fastly hitting Daewi with raiton charged fists around the shoulders, chest, and stomach while discharging the electrical chakra to numb the points of contact doubled in strength because of his Gyojin heritage. His words keep silent as his fists do the talking.

(Ikazuchi Raikou Hirameki Dageki) - Thunder Lightning Flash Strike
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80 + 80 = 160
Description: This is taken form a form of Chinese martial arts southern style. The user charges their body with chakra and discharges it through their feet to give them a speed boost towards the enemy. Then the user charges their fists with lightning chakra, hitting the enemy eight times around the shoulders, chest, and stomach while discharging the electrical chakra to numb the points of contact. This causes temporary paralysis and makes the enemy's movements slow from the electrical currents retracting the muscles.
Note: Affect lasts for one turn
Note: Can only be used twice per battle.
 

Daemon

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Dae-Wi watches as his opponent runs towards him from the side. He came in close to punch Dae-Wi but he had other plans in mind. Dae-Wi looked as he opponent made the attempt to touch him. Dae-Wi swayed backward leaning from left to right dodging these hits. Simultaneously, Dae-Wi stomped the ground near him, underneath his enemy causing a violent eruption of chakra to be brought up from underneath his opponent. The chakra swirls around his opponent dealing blut force damage while the wind created by it add slashing damage.


(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

(Fenikkusu Handou ) - Phoenix Kick
Rank: A
Type:Attack
Range:Short
Chakra Cost:30
Damage Points:60 x 2 = 120 x4 = 480
Description: The user focuses chakra into their leg. The goes for a low kick towards the opponent. But instead of going for a hit, they let their foot hit the ground. The shockwave of the kick hitting the ground is transferred into the ground by the chakra. The user then releases the chakra into the ground underneath the user. Suddenly the chakra shoots up out the ground as a vortex that hit the opponent violently causing severe damage.
- Can only be taught by Daemon
 
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