[Closed] Corey what i tell you T_T

Gèckö

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Un-official Open Fight
Rei's Rules & Regulations
All abilities allowed
Medium Range
Actively reply please (At least for a few hours today..)
Sunny day with the sun behind me in an open plain of grass, stretching miles in every direction with no water source.
Gecko in sig, i dare you to use that fgt Utaka U_U
make first move
 

Ciberr

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Approved one is at the bottom.
-

Utakata enters the battlefield and immediately enters his chakra cloak while drawing his bubble blower and putting it into his mouth. He then draws a wind infused kunai and hurls it at his brother.

(Chakra no Koromo) Chakra Shroud
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 (-10 per turn, adds 100 chakra points)
Damage: N/A (+10 to Taijutsu, +5 to Ninjutsu)
Description:
The jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu (although with little detail), with a variable number of tails (depends on which Bijuu it is) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a high resistance to all C-Rank and bellow techniques and B-rank and below Taijutsu.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
 

Gèckö

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I clap my hands making a clone appear beside me. (Daquan) Daquan quickly releases a disk of wind while i spew out super heated ash at it. They continue at you and i click my teeth igniting the ash causing a fiery disk of wind to travel at you.

"I finally get to use this move!"

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Katon/Fuuton: Kaon Gufuu) – Fire/Wind Release: Pyroclastic Cyclone
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: Kakuzu causes his wind-element mask to reach out from his back and mount itself above his shoulder before exhaling a powerful rotating wave of wind in the direction of the opponent. Simultaneously, Kakuzu begins spewing an immense stream of flammable superheated ash (similar to Fire Release: Ash Pile Burning) towards the intended target. The rotating wave of wind begins carrying the stream of ash, greatly augmenting its speed, heat and abrasive ability, making it a dangerous technique in all aspects. Due to the nature of the wind technique, it carries the stream of ash towards the opponent rather than dispersing it. The abrasiveness of the rotating wind-fused ash is on such a level its capable of skinning an opponent with mere contact. Afterwards, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in the technique becoming a dangerous stream of flames. This jutsu can also be performed with a clone with the Katon/Fuuton affinity or by both of Kakuzu's Fire and Wind masks.
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: For other bios to use this technique, they must have a clone/summon with the Katon/Fuuton affinity.
 

Ciberr

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As the clone is created Utakata activates his acid infusion with Saiken in preparation to counter attack. Before he could however, a combination attack was launched by the ninja and his clone. In response he expels a wall of acidic water which combats the combo attack easily. Acid water spreads around and begins to burn the grass around displaying the acid properties. After everything settles Utakata smiles, waves and generates an orb of water to form around the main body and not the clone originating from his feet. The acid orb quickly begins to burn and kill the guy, causing his clone to disperse.

You're sorry. I must say that was easy.

Bijustu: Acidic Senjigusuri Justu | Tailed Beast Skill: Acidic Infusion Technique
Type: Supplementary
Rank: A
Range: N/A
Chakra: + 20 per water justu used
Damage: N/A
Description: Utakata with the help of Saiken will give all of his suiton techniques over the next 3 turns acidic properties. The acidic properties grant suiton justu's used by Utakata of all kind +10 in damage, but the boost isn't relevant when said justu is combating Fire, Wind, lightning or other matter based elements. It only affects physical elements and other ninja. Concerning elements where suiton is normally weak or on even terms with(Like water or earth), the acidic properties will somewhat overcome the weakness or evenness of the water and cause the opposing attack to be rendered useless after a turn. For example, normally an A rank water justu would be overcome by an A rank earth attack but due to the acid's melting like properties the water will be on somewhat even terms and result in the opposing justu being crumbled down after a turn. In special cases like a physical element justu(Earth, crystal, etc) traveling long range while being effected by acid, said justu will crumble before reaching short range. Short-Medium ranges still go by the one turn implication. Should another ninja be affected by acidic water, the acid within the water will act quickly as expected and begin to burn the ninja's skin. Rank of the acid water isn't important to consider when damage is concerned, only the quantity of water.

-Usable 3 times per battle
-Cannot be stacked with itself
-Can be used without enabling a transformation form
-Bubble release justu are also affected by this
-Water related CE's, rain element and CFS justu aren't boosted by this justu
-Only usable by Utakata

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A+10
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20+10
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
 

Gèckö

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After clicking my teeth the expected counter is produced, but something is off i look at the grass surrounding the wall of water my brother just spewed out. It was burning. O_O "Water that burns?" I think to myself. Oh nah i gotta stop this before he shoot dat at me. As soon as my combo collides with the wall i cause 4 spikes of earth to form behind you. All coming from different angles aimed at your legs. (2 for the left, 2 for the right) Immobilized and in great pain Daquan and i perform 3 hand seals and he raises his hand to the air directing it over your head. Whil i do the same except below you. We both clap our hands and you are ripped away from the spikes severing your legs leaving you in the air to be ripped to shreds without legs. :|

"What i tell you..."

(Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

(Futon: Jougo)- Wind Release: Funnel
Type: Attack
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra 10m into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce rapid lifting then floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks. When the columns aren't directly above/below each other, they can act alone but with lower degree of affects. The one above will have enough wind power blowing down to pin enemies to the ground and do B-rank cutting damage, while the column below someone would rapidly and violently toss someone upwards while doing B-rank cutting damage.
Note: Both Disks are 5 meters in diameter and can lift up even summons like the human sized toads.
Note: Counts as 2/3 per turn.
Note: Must have a clone or partner (other member) that has learned this jutsu.
Note: Can only be used 3 times per battle
Note: Can only be taught by Shady Doctor
 

Ciberr

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This isn't necessary by any means. I just always wanted to do this.
-

As the spikes rise from the sides pf Utakata he glances down and sees them but doesn't deem them a threat so he ignores it. He takes the spikes which get watered down a C rank attack due to Utakata's cloak. Though the build up of wind seemed to be a problem, and he had to address it. He simply closes his eyes and blows a bubble which encases him.. he turns white and suddenly erupts into the complete six tailed beast. Towering over the two ninja below him easily tanking their attacks as he laughs at their minuscule size compared to his.

(Rokubi Chon Hengi no Jutsu) - Six Tails Full Transformation Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (adds 450 chakra points)
Damage points: N/A (+40 to Bubble Ninjutsu, +25 to Water Techniques)
Description: Utakata blows a bubble that then envelops him and then begins turning white as he is then enveloped in a white substance that turns into the six tailed beast. It is a white, chubby, bipedal slug with small arms and feet. It has two prominent optical tentacles (eyes) and hole-like openings as a mouth. Its entire body is covered in a slimy substance. Whilst in this form all physical attacks and earth or water techniques slide off the body of the Rokubi. Whilst in this transformation, the user can only use bubble ninjutsu, water elemental techniques and any tailed beast skills related to the Rokubi. All Bubble ninjutsu and water elemental techniques get a substantual power boost.
Note: The Transformation lasts a maximum of 3 turns.

Right after the transformation Saiken generates a quick bijuu bomb followed by 4 more that he blasts at the two in a wide horizontal manor making sure they do not escape. The rapid succession and generation of these bombs make them extremely hard to avoid or defend against.

(Bijutsu: Renzoku Bijudama) - Tailed Beast Skill: Continuous Tailed Beast Menacing Ball
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 70
Damage points: 60 per Ball
Description: The Continuous Tailed Beast Menacing Ball is a barrage of multiple consecutive Bijudamas shot at the enemy. Unlike normal Bijudamas, these are less compressed due to the faster rate as which they are created, allowing the user to release them all in the time he would otherwise require to release a normal Bijudama. They can overcome the power weakness in sheer number and speed. Each of these projectiles is equivalent to A-Rank and the user can shoot up to 5 in a consecutive, wide or narrow, spread attack.
Note: Can only be used one time and must be in complete form.
 
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Gèckö

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"What did i get myself in to?" I mutter to myself as Utakata transforms into his bijuu form. My wind jutsu fails and the towering size was intimidating, as soon as you transform and tank my technique i clap my hands causing a platform around Daquan and i to shoot 100 meters into the air. Shortly following large spheres are fired which destroy the platform, upon impact Daquan performs 1 hand seal causing the shattered rock to form into an earth dragon which catches us. I slide down the back of the dragon while remaining forward and quickly performing 2 hand seals. The dragon with Daquan on top continues on towards you in Bijuu form, while i release a stream of wind from my mouth which when branches off into multiple streams at short range without hitting the dragon or Daquan. (3 off to the left and back in at you, 3 off to the right and back in at you, and 1 over top and back at you)

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Doton : Rokku Doragon)- Earth Style: Rocks Dragon
Rank: B
Type: Attack/Defense
Range: short-long
Chakra Cost: 20
Damage Points: 40
Description: after preforming the needed hand seals , an dragon made from rocks is created form the ground ( it can be summoned form anywhere you want and from there its range will be in count ) and used to attack others with eating them and clashes the ground again , or ( and ) ; if it was created near you , it will protect you ..

(Fuuton: Shibu Kaze)- Wind Release: Branching Wind
Type: Attack
Rank: A
Range: Mid(only)
Chakra:30
Damage:60
Description:The user will perform two hand seal and exhale a thick and powerful stream of wind. When the wind gets to around the end of short range the stream will branch into 7 smaller, streams of wind that are very sharp at the top.3 will go to the left of the opponent,3 to the right and one above. Once they get to the line of the opponent they will turn towards him, punching and cutting him where they hit.
Note: Can be used only once per battle.
Note: No above A rank wind the same and next turn.
 
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