[Closed] Comfort Zone

Erzo

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Official battle.
Four day reply limit (extensions will be allowed, I just need an incentive to reply)
Mid range. Terrain is a snowy one, with mountains long range all around. Snow will melt after 4 turns, producing us both a water source from which we can use jutsus.
I will be using my biography.
All out, of course. Gai has nunchucks alongside his basic tools.
Post your bio (and some RP), and you can decide who goes first.

I've grown too accustomed to using my Kiyoshi, so I need to do something a little different.
 

Pervyy

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Official battle.
Four day reply limit (extensions will be allowed, I just need an incentive to reply)
Mid range. Terrain is a snowy one, with mountains long range all around. Snow will melt after 4 turns, producing us both a water source from which we can use jutsus.
I will be using my biography.
All out, of course. Gai has nunchucks alongside his basic tools.
Post your bio (and some RP), and you can decide who goes first.

I've grown too accustomed to using my Kiyoshi, so I need to do something a little different.
Natsu Uzumaki walks through the snow in his long black cloak. It covers his entire body like the Akatsuki cloaks but the hood hands over his head casting a shadow over his face. As he walks along he sees a man infront of him as he looks up....
 

Erzo

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Natsu Uzumaki walks through the snow in his long black cloak. It covers his entire body like the Akatsuki cloaks but the hood hands over his head casting a shadow over his face. As he walks along he sees a man infront of him as he looks up....
Gai, as he stood in the comfort of his green jump suit sees the stranger approaching. This was the battle he had somehow managed to organise from the confines of Konoha.

''Come! Let us drink from the fountain of youth!''

He was enthusiastic about this battle which was to commence. Days of war had long gone, this was as spontaneous as it could be.

Suddenly, he launches off his spot, zig zagging forward, first going diagonally to his right, as he performs a forward punch with his right hand, releasing a small ball of Fire, before going to his right, doing the same with with his left hand, continuously releasing small sized fireballs from different directions, all coming at you as he enters short range.

(Goken: Ni-Chi Toshidoshi Zetsumei) - Strong Fist: 2,000 Years of Death
Type: Attack
Rank: C
Range: Short - Long (Zig-Zag)
Chakra: N/A
Damage: 30
Description: The user will thrust himself towards their desired target, continuously shifting their body from left to right (Or vise-versa) in a zig-zag manner by pushing themselves off of the ground. Upon nearing the target's close range, the user will get in a very low or natural stance, aiming to strike the target with a vertical kick or punch, sending them flying into the air. The user is also able to semi-circle around the target's side, delivering the strike from the flank.

Notes:
- The distance between each shift is dependent on the user's current speed.
- Must be taught by Mathias

( Katon no Jutsu ) - Fire Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.

Each Fire ball is extremely weak, but when they all strike, they're able to deal some burning damage to your body, not doing anything major but making it extremely uncomfortable nonetheless. Watching on, he stood at short range, and awaited a response as opposed to attempting to deal more attacks.
 

Pervyy

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Gai, as he stood in the comfort of his green jump suit sees the stranger approaching. This was the battle he had somehow managed to organise from the confines of Konoha.

''Come! Let us drink from the fountain of youth!''

He was enthusiastic about this battle which was to commence. Days of war had long gone, this was as spontaneous as it could be.

Suddenly, he launches off his spot, zig zagging forward, first going diagonally to his right, as he performs a forward punch with his right hand, releasing a small ball of Fire, before going to his right, doing the same with with his left hand, continuously releasing small sized fireballs from different directions, all coming at you as he enters short range.

(Goken: Ni-Chi Toshidoshi Zetsumei) - Strong Fist: 2,000 Years of Death
Type: Attack
Rank: C
Range: Short - Long (Zig-Zag)
Chakra: N/A
Damage: 30
Description: The user will thrust himself towards their desired target, continuously shifting their body from left to right (Or vise-versa) in a zig-zag manner by pushing themselves off of the ground. Upon nearing the target's close range, the user will get in a very low or natural stance, aiming to strike the target with a vertical kick or punch, sending them flying into the air. The user is also able to semi-circle around the target's side, delivering the strike from the flank.

Notes:
- The distance between each shift is dependent on the user's current speed.
- Must be taught by Mathias

( Katon no Jutsu ) - Fire Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.

Each Fire ball is extremely weak, but when they all strike, they're able to deal some burning damage to your body, not doing anything major but making it extremely uncomfortable nonetheless. Watching on, he stood at short range, and awaited a response as opposed to attempting to deal more attacks.

As you start to attack Natsu, its just what he's been waiting for. He throws his cloak off out behind him revealing his usual attire and starts to run at you with a big stupid grin on his face excited by the fight and the fire you used.

I'm all fired up!!!

He focusses fire chakra into his right hand coating it in fire as he runs and he slaps each fireball away with it, leaving his hand unharmed but hitting the fireballs into the snow causing some of it to melt. He continues towards you drawing his right fist backwards punching you full force with the flaming fist into your chest.

(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time​
 

Erzo

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As you start to attack Natsu, its just what he's been waiting for. He throws his cloak off out behind him revealing his usual attire and starts to run at you with a big stupid grin on his face excited by the fight and the fire you used.

I'm all fired up!!!

He focusses fire chakra into his right hand coating it in fire as he runs and he slaps each fireball away with it, leaving his hand unharmed but hitting the fireballs into the snow causing some of it to melt. He continues towards you drawing his right fist backwards punching you full force with the flaming fist into your chest.

(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time​
His opponent was strong. Of course Gai knew the level of power his Fire jutsu had was child's play, but to continuously move and maintain fists of Fire without being burnt took a level of control he was glad his opponent had.

Before long, his opponent had managed to slap away and near his location with absolute ease. As he got closer and closer, Gai had baited him for long enough. Suddenly, 10 extremely thin 'wires' of Fire emerged from his finger tips, as his opponent was within 2/3 meters. Five of the whips would go forth and grab onto the opponents left leg, with Gai pulling back on it using his right hand, changing his body position so that his left shoulder is now facing the opponents chest.

The sudden pull would put you off balance if successful, leaving you exposed. As this happens, Gai rushes in, taking advantage of the moment and performing an attack using his left elbow, lunging forward and striking your left side (assuming the initial pull of your left leg is successful), causing you to go flying back, somewhat winded but no serious damage.

(Katon: Neko Asobi) - Fire Release: Cat Play
Type: Offensive
Rank: C
Range: Short
Chakra: 15 (-5 per turn)
Damage: 30
Description: A simple Fire technique in which the user would release his Fire chakra onto the tips of his fingers, allowing them to radiate extremely hot fire in the form of wire-thin whips. The length of these whips can be manipulated in order to fit the situation, but can not exceed 5 meters (short range) from the user. The main use of this jutsu comes in close quarter combat where the user can use this jutsu with extreme speeds due to the fact that its a low rank and no hand seals requiring jutsu. It can be used to deal non-fatal but extremely hindering damage to an opponent, depending on areas of the body hit. The Fire released can be in two different forms. One form is basic and has no physical presence, making it handy to burn flesh but extremely useless when it comes to dealing blunt damage and deflecting things. The second form works in a similar way to the A-ranked 'Dragon Flame Release Song Technique' Fire jutsu, in the sense that the chakra is compressed, giving the fire physical attributes allowing the whips to deflect low ranked jutsus (according to elemental strengths/weaknesses) as well as deal scalding hot blunt damage.
Note: Can only be used 4 times.
Kyōkiken | Madness Fist
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.
 

Pervyy

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His opponent was strong. Of course Gai knew the level of power his Fire jutsu had was child's play, but to continuously move and maintain fists of Fire without being burnt took a level of control he was glad his opponent had.

Before long, his opponent had managed to slap away and near his location with absolute ease. As he got closer and closer, Gai had baited him for long enough. Suddenly, 10 extremely thin 'wires' of Fire emerged from his finger tips, as his opponent was within 2/3 meters. Five of the whips would go forth and grab onto the opponents left leg, with Gai pulling back on it using his right hand, changing his body position so that his left shoulder is now facing the opponents chest.

The sudden pull would put you off balance if successful, leaving you exposed. As this happens, Gai rushes in, taking advantage of the moment and performing an attack using his left elbow, lunging forward and striking your left side (assuming the initial pull of your left leg is successful), causing you to go flying back, somewhat winded but no serious damage.

(Katon: Neko Asobi) - Fire Release: Cat Play
Type: Offensive
Rank: C
Range: Short
Chakra: 15 (-5 per turn)
Damage: 30
Description: A simple Fire technique in which the user would release his Fire chakra onto the tips of his fingers, allowing them to radiate extremely hot fire in the form of wire-thin whips. The length of these whips can be manipulated in order to fit the situation, but can not exceed 5 meters (short range) from the user. The main use of this jutsu comes in close quarter combat where the user can use this jutsu with extreme speeds due to the fact that its a low rank and no hand seals requiring jutsu. It can be used to deal non-fatal but extremely hindering damage to an opponent, depending on areas of the body hit. The Fire released can be in two different forms. One form is basic and has no physical presence, making it handy to burn flesh but extremely useless when it comes to dealing blunt damage and deflecting things. The second form works in a similar way to the A-ranked 'Dragon Flame Release Song Technique' Fire jutsu, in the sense that the chakra is compressed, giving the fire physical attributes allowing the whips to deflect low ranked jutsus (according to elemental strengths/weaknesses) as well as deal scalding hot blunt damage.
Note: Can only be used 4 times.
Kyōkiken | Madness Fist
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.
As Natsu runs forwards he sees tiny flames on your fingers and it distracts him for a second when all of a sudden wire flames bind him. He struggles but being more resiliant to flames (says in my bio) the heat doesn't hurt him as much as a normal ninja and so he can think clearly.

You wanna play with fire?

Natsu says this as he's pulled off balance. He releases a huge surge of fire chakra covering his entire body in like flame burst breaking free of your flame wires, a huge grin on his face. As you launch forwards with you're elbow he leaps forwards without fear, without any hesitation, you can't stop Natsu from enjoying a fight, its just who he is. He leaps forwards rather than going behind you adding more chakra to his leg doing a round house kick with his right leg to hit your elbow in a head on clash like the crazy bastard he is. The flames from his leg would create an explosive impact along with the force of the kick sending you back, but also pushing Natsu back. Natsu slides to a halt wiping the residue off his arms from your wire flames.

Its been a long time since i had this much fun, and another fire user? I finally get to test what Igneel taught me!!!

(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time

(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.
 

Erzo

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As Natsu runs forwards he sees tiny flames on your fingers and it distracts him for a second when all of a sudden wire flames bind him. He struggles but being more resiliant to flames (says in my bio) the heat doesn't hurt him as much as a normal ninja and so he can think clearly.

You wanna play with fire?

Natsu says this as he's pulled off balance. He releases a huge surge of fire chakra covering his entire body in like flame burst breaking free of your flame wires, a huge grin on his face. As you launch forwards with you're elbow he leaps forwards without fear, without any hesitation, you can't stop Natsu from enjoying a fight, its just who he is. He leaps forwards rather than going behind you adding more chakra to his leg doing a round house kick with his right leg to hit your elbow in a head on clash like the crazy bastard he is. The flames from his leg would create an explosive impact along with the force of the kick sending you back, but also pushing Natsu back. Natsu slides to a halt wiping the residue off his arms from your wire flames.

Its been a long time since i had this much fun, and another fire user? I finally get to test what Igneel taught me!!!

(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time

(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.
Seeing you hadn't been heavily affected by the use of his Whips, Gai had to change tactics. He wasn't afraid to take a blow, his countless years of training would not fail him now, especially not because of a little Fire.

Your movements had caused him to change his own. As you extend your leg to meet his elbow, Gai extends and stretches out his hands instead of keeping his elbow at the point of impact. As his hands connect with your leg, they're met by an explosive force which pushes him away which would push him back as you originally intended by the damage done would be nil, nothing more than slight bruising to his forearms and or a little burn due to exposure to heat.

Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.

Gai then continues his assault, this time using different methods completely as he makes up for lost land by lunging towards you, but not quite reaching as he throws two Kunais. However, simultaneously he'd had have called forth and spat out small needles from his mouth, both aimed at each eye. He'd hoped the extrvagant hand movements as he threw the Kunais would mask his real intentions as he headed towards you.

His movement would stop at roughly a meter from you, not quite reaching but being a distance from which he can either take advantage of the situation or have enough time to react, depending on how you'd react. The needles being slimmer and more streamlined would reach before the Kunais. If you don't manage to react or defend, the needles would blind you and the Kunais would both strike your chest.

(Fukumi Hari) - Hidden Needles
Rank: D
Type:Attack
Range:Short
Chakra Cost:10
Damage Points:20
Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy.
 

Pervyy

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Seeing you hadn't been heavily affected by the use of his Whips, Gai had to change tactics. He wasn't afraid to take a blow, his countless years of training would not fail him now, especially not because of a little Fire.

Your movements had caused him to change his own. As you extend your leg to meet his elbow, Gai extends and stretches out his hands instead of keeping his elbow at the point of impact. As his hands connect with your leg, they're met by an explosive force which pushes him away which would push him back as you originally intended by the damage done would be nil, nothing more than slight bruising to his forearms and or a little burn due to exposure to heat.

Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.

Gai then continues his assault, this time using different methods completely as he makes up for lost land by lunging towards you, but not quite reaching as he throws two Kunais. However, simultaneously he'd had have called forth and spat out small needles from his mouth, both aimed at each eye. He'd hoped the extrvagant hand movements as he threw the Kunais would mask his real intentions as he headed towards you.

His movement would stop at roughly a meter from you, not quite reaching but being a distance from which he can either take advantage of the situation or have enough time to react, depending on how you'd react. The needles being slimmer and more streamlined would reach before the Kunais. If you don't manage to react or defend, the needles would blind you and the Kunais would both strike your chest.

(Fukumi Hari) - Hidden Needles
Rank: D
Type:Attack
Range:Short
Chakra Cost:10
Damage Points:20
Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy.

As we are both pushed back Natsu sees you lunge forwards again and he begins to run forwards again also ready for another clash, having the time of his life. As you lunge forwards and throw the kunai and spit out the needles, natsu jumps up and forwards releasing a small burst of fire from his feet, as a pushing method, pushing him up and forwards over your weapons, doing a front flip landing behind you, pivotting on the spot doing a spinning roundhouse kick spinning to his left kicking you with his right leg in one fluid motion as he lands behind you.

Not bad old man, but i'm just getting warmed up...

As he kicks you from behind he releases his second stream of fire from his foot from his first jutsu pushing him after you going above you, focussing lightning chakra into his leg performing a lightning axe kick with his left leg hitting you in the head smashing you further into the ground and sending lightning into your head messing up you're brain signals.

Natsu does a back flip landing two meters away from you.

Come on i'm not done yet!!

(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/Defence
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.

Note: can only make max of 2 blasts per use

(Marui Sumai Ashige) - Round House Kick
Rank: C
Type: Attack/Defense
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user pivots on one foot and jumps around in the air and swings their leg which is charged with chakra to cause extra damage. They then bring that leg into the enemy's face and sends them flying into the ground.

(Ikazuchi Ono Handou) -Thunder Axe Kick

Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user charges their right leg with lightning chakra and then jump up into the sky above the target to slam their right leg into their head. Upon doing, they will discharge lightning chakra to temporarily disrupt signals from the brain that control chakra to leave the enemy with double vision and a headache from the blow of the strike.
Note: Chakra disruption lasts one turn.

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Erzo

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As we are both pushed back Natsu sees you lunge forwards again and he begins to run forwards again also ready for another clash, having the time of his life. As you lunge forwards and throw the kunai and spit out the needles, natsu jumps up and forwards releasing a small burst of fire from his feet, as a pushing method, pushing him up and forwards over your weapons, doing a front flip landing behind you, pivotting on the spot doing a spinning roundhouse kick spinning to his left kicking you with his right leg in one fluid motion as he lands behind you.

Not bad old man, but i'm just getting warmed up...

As he kicks you from behind he releases his second stream of fire from his foot from his first jutsu pushing him after you going above you, focussing lightning chakra into his leg performing a lightning axe kick with his left leg hitting you in the head smashing you further into the ground and sending lightning into your head messing up you're brain signals.

Natsu does a back flip landing two meters away from you.

Come on i'm not done yet!!

(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/Defence
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.

Note: can only make max of 2 blasts per use

(Marui Sumai Ashige) - Round House Kick
Rank: C
Type: Attack/Defense
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user pivots on one foot and jumps around in the air and swings their leg which is charged with chakra to cause extra damage. They then bring that leg into the enemy's face and sends them flying into the ground.

(Ikazuchi Ono Handou) -Thunder Axe Kick

Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user charges their right leg with lightning chakra and then jump up into the sky above the target to slam their right leg into their head. Upon doing, they will discharge lightning chakra to temporarily disrupt signals from the brain that control chakra to leave the enemy with double vision and a headache from the blow of the strike.
Note: Chakra disruption lasts one turn.

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As the Fire emerged on your feet, Gai assumed it'd be like your fists, lasting for period of turns. However, suddenly, from one of your legs, a stream of Fire is released and you're launched into the air and towards him at quite some pace, with the Fire disappearing off that leg, allowing him to assume its one time burst type and not a lasting effect on your feet.

This worked for him. As your feet came around to strike his head, he figured he'd attempt to damage your foot instead of dodging, and concentrates a layer of Earth chakra into his head. As your foot came round, Gai would swing his head into your foot, allowing the two to connect like you'd planned. However, neither plans would work. You did not damage him, and he did not damage you. Gai was not aware of the chakra you focused around your foot, after the Fire had worn off.

(Tetsu Kashira) - Iron Head
Rank: C
Type: Attack/Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head which enhances their strength and gives them a iron-like head. They then headbutt their opponent in the chest causing major damage. This technique is capable of breaking though D-rank earth techniques.

Before he could give it any more thought, you'd go above him, stopping before heading back down with your foot extended, another attempt to strike his head. Being in the air mean Gai could take advantage. He does so by doing an upward spin kick towards you, using his right, the kick forming a long dragon with whiskers with him at the base, as the created cone-like structure goes upwards and catches you within it.

The pressure inside would push you from side to side, dealing cuts as it does so. Inside the dragon/tornado like creation, you'd have no control of your body as the rotation prevents you from keeping a still body, whilst not allowing you to land and strike as you'd planned.

( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
 

Pervyy

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As the Fire emerged on your feet, Gai assumed it'd be like your fists, lasting for period of turns. However, suddenly, from one of your legs, a stream of Fire is released and you're launched into the air and towards him at quite some pace, with the Fire disappearing off that leg, allowing him to assume its one time burst type and not a lasting effect on your feet.

This worked for him. As your feet came around to strike his head, he figured he'd attempt to damage your foot instead of dodging, and concentrates a layer of Earth chakra into his head. As your foot came round, Gai would swing his head into your foot, allowing the two to connect like you'd planned. However, neither plans would work. You did not damage him, and he did not damage you. Gai was not aware of the chakra you focused around your foot, after the Fire had worn off.

(Tetsu Kashira) - Iron Head
Rank: C
Type: Attack/Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head which enhances their strength and gives them a iron-like head. They then headbutt their opponent in the chest causing major damage. This technique is capable of breaking though D-rank earth techniques.

Before he could give it any more thought, you'd go above him, stopping before heading back down with your foot extended, another attempt to strike his head. Being in the air mean Gai could take advantage. He does so by doing an upward spin kick towards you, using his right, the kick forming a long dragon with whiskers with him at the base, as the created cone-like structure goes upwards and catches you within it.

The pressure inside would push you from side to side, dealing cuts as it does so. Inside the dragon/tornado like creation, you'd have no control of your body as the rotation prevents you from keeping a still body, whilst not allowing you to land and strike as you'd planned.

( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
As Natsu makes his first kick he is shocked to see it has no effect but that didn't deter him, so he went for his second assault when you begin to spin throwing him off in the air. The current begins to cut at strike him as he's thrown off, but he knows the technique well and can't allow you to go any further. He spins his leg around spinning in the opposite direction to you, copying you in motion going against your rotation to counteract the your attack causing his dragon to collide with his from the center of pure force. As you stop spinning, Natsu drops down on you putting all is falling force into a right hook to your face:

( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
 

Erzo

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As Natsu makes his first kick he is shocked to see it has no effect but that didn't deter him, so he went for his second assault when you begin to spin throwing him off in the air. The current begins to cut at strike him as he's thrown off, but he knows the technique well and can't allow you to go any further. He spins his leg around spinning in the opposite direction to you, copying you in motion going against your rotation to counteract the your attack causing his dragon to collide with his from the center of pure force. As you stop spinning, Natsu drops down on you putting all is falling force into a right hook to your face:

( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
As you come down with your right hook extended and aiming to hit his face, Gai decides to deter your power and use your own speed and momentum to angle you away from him, as opposed to hit you face on. Waiting till the last moment, he'd use the quick spasm-ing movements gained by using Kyōkiken to his advantage.

As you get really close to strike his face, he'd suddenly side step, using his right leg and drawing it back behind his left, angling his body as he uses his left hand to make contact with the outside of your right fist, pushing it away, to what was the right side of his body and inward, to your left side, allowing him to dodge the punch as you continue on and strike the ground simply due to not being able to stop.

(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.

After his dodge, he'd jump back slightly, only distancing himself a mere meter or so.

''Using master Chen's jutsu, you're well taught!'', said Gai, quite enthusiastically. ''Show me what else you've got. Push me to my limits and I will show you the Will of Kono- Iwagakure!''
 

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As you come down with your right hook extended and aiming to hit his face, Gai decides to deter your power and use your own speed and momentum to angle you away from him, as opposed to hit you face on. Waiting till the last moment, he'd use the quick spasm-ing movements gained by using Kyōkiken to his advantage.

As you get really close to strike his face, he'd suddenly side step, using his right leg and drawing it back behind his left, angling his body as he uses his left hand to make contact with the outside of your right fist, pushing it away, to what was the right side of his body and inward, to your left side, allowing him to dodge the punch as you continue on and strike the ground simply due to not being able to stop.

(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.

After his dodge, he'd jump back slightly, only distancing himself a mere meter or so.

''Using master Chen's jutsu, you're well taught!'', said Gai, quite enthusiastically. ''Show me what else you've got. Push me to my limits and I will show you the Will of Kono- Iwagakure!''
As Natsu comes down on you with your punch to take a step back pushing his fist away from his body. As his fist is about to hit the ground he opens it up showing his right palm releasing a burst of fire out of it, pushing him off the ground doing two things at once. One it stops him smashing into the ground, the other is he pushes off with speed and force at an angle smashing you in the stomac with his right elbow with the pushing force of the fire behind it:

I don't know who you're talking about unless thats another name for Igneel?

(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/Defence
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.

Note: can only make max of 2 blasts per use

This causes you to hunch over and almost feel sick pushing you back a few meters. As you're pushed back Natsu leaps after not stopping for a second wrapping his right fist in fire once more punching you head on in the face while you're injured with an explosive firey impact sending you flying back. Alls Natsu seems to know is how to run at someone like a bull, he doesn't think before he acts:

(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time
 

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As Natsu comes down on you with your punch to take a step back pushing his fist away from his body. As his fist is about to hit the ground he opens it up showing his right palm releasing a burst of fire out of it, pushing him off the ground doing two things at once. One it stops him smashing into the ground, the other is he pushes off with speed and force at an angle smashing you in the stomac with his right elbow with the pushing force of the fire behind it:

I don't know who you're talking about unless thats another name for Igneel?

(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/Defence
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.

Note: can only make max of 2 blasts per use

This causes you to hunch over and almost feel sick pushing you back a few meters. As you're pushed back Natsu leaps after not stopping for a second wrapping his right fist in fire once more punching you head on in the face while you're injured with an explosive firey impact sending you flying back. Alls Natsu seems to know is how to run at someone like a bull, he doesn't think before he acts:

(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time
His plan was a success, what Gai didnt account for was the sudden release of flames from your palm. As he saw this, he assumed you'd use it in the same way you had moments earlier, as a means of propelling yourself in a different direction. Suddenly, you'd burst to your side, aiming to strike him with your elbow outstretched. Having somewhat seen this coming, Gai manages to just scrape a counter as he side steps out of the way, only being just slightly grazed by your elbow, which when not really amplified with chakra of any sort allows him to remain quite safe.

Kyōkiken | Madness Fist
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.

As he counters, he manages to use his Fire chakra to release and create several orbital rings around his body, all spinning ferociously. Using his quick spasming movements, he'd (after his side step, as you continue in your direction to you not being able to simply stop due to your momentum) would almost leap towards you, but not quite, as his feet remain inches from the ground. He aimed to strike you with the rings of Fire around his body, causing major burns, if not some near fatal damage.

Should he not manage to catch up to you, Gai would release the rings of Fire so that they travel towards you, making it so you have to counter them.

(Katon: Nídhöggr kiba) | Fire Release: Fangs of Níðhöggr
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Through the rapid release and conversion of fire chakra from all over their body; the user will create several concentric, orbital rings and crescents of dense fire directly from their being. The crescents and rings are explosive in nature - and thus when coming into contact with something of suitable resistance - such as solid and strong rock, they will explode, the explosion always being angled away from the user and forwards towards the opposition. Aside from that, the shapes can cut and incinerate through softer materials, explode, or be suppressed, on command, or be released towards an opponent in the form of a projectile. Due to their versatility, the rings and crescents can double as both a defence and offence, yet can also be particularly useful when utilised alongside Tai; the flames ravaging a target with each blow so as to deal severe and lethal wounds.

Note:
- Can only be used 2x
- No Fire techniques above A rank for the rest of the turn and no Fire techniques the next turn
- Can only be taught by Scaze.
 

Pervyy

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His plan was a success, what Gai didnt account for was the sudden release of flames from your palm. As he saw this, he assumed you'd use it in the same way you had moments earlier, as a means of propelling yourself in a different direction. Suddenly, you'd burst to your side, aiming to strike him with your elbow outstretched. Having somewhat seen this coming, Gai manages to just scrape a counter as he side steps out of the way, only being just slightly grazed by your elbow, which when not really amplified with chakra of any sort allows him to remain quite safe.

Kyōkiken | Madness Fist
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.

As he counters, he manages to use his Fire chakra to release and create several orbital rings around his body, all spinning ferociously. Using his quick spasming movements, he'd (after his side step, as you continue in your direction to you not being able to simply stop due to your momentum) would almost leap towards you, but not quite, as his feet remain inches from the ground. He aimed to strike you with the rings of Fire around his body, causing major burns, if not some near fatal damage.

Should he not manage to catch up to you, Gai would release the rings of Fire so that they travel towards you, making it so you have to counter them.

(Katon: Nídhöggr kiba) | Fire Release: Fangs of Níðhöggr
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Through the rapid release and conversion of fire chakra from all over their body; the user will create several concentric, orbital rings and crescents of dense fire directly from their being. The crescents and rings are explosive in nature - and thus when coming into contact with something of suitable resistance - such as solid and strong rock, they will explode, the explosion always being angled away from the user and forwards towards the opposition. Aside from that, the shapes can cut and incinerate through softer materials, explode, or be suppressed, on command, or be released towards an opponent in the form of a projectile. Due to their versatility, the rings and crescents can double as both a defence and offence, yet can also be particularly useful when utilised alongside Tai; the flames ravaging a target with each blow so as to deal severe and lethal wounds.

Note:
- Can only be used 2x
- No Fire techniques above A rank for the rest of the turn and no Fire techniques the next turn
- Can only be taught by Scaze.
As Natsu releases the blast of fire his elbow skims past you as he continues onwards. He turns in the air placing his feet on the ground sliding to a halt mid range from you as he sees the rings of fire form around you as you come in for your own assault this time. As a master of fire and having his heat sensing, Natsu can feel the intense power of the flames which almost warms his blood. He must remain calm and so he releases his sixth sense deep inside to awaken a new power to become more aware.

(Sempai Oshie: Roku Sacchi) Elder teachings: Sixth Sense
Rank: S
Type: Supplementary
Range: Short
Chakra cost: (-10 per turn to keep active)
Damage points: N/A
Description: Elder teachings six senses is a skill known only to those whom achieve mastery in meditation and fighting arts. The user unlocks the Sixth Sense, which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret, thus allowing the user to be able to increase their reaction to incoming Taijutsu attacks and not fear death, making the user possible to react fast to the attacks.
Note: Can only be used two times
Note: Lasts four turns
(Final jutsu to be restricted)

With his heightened reactions and timing. Natsu times it that when you're about a meter away from him he smiles clapping his hands together as they are covered in to large masses of flames creating a blast infront of your rings which make contact and explode. The blast sends both Natsu and Guy flying apart.

Fire Dragons Billiant Flameeee!!!!

[Katon: Karyū no Kōen 火竜の煌炎] Fire Style: Fire Dragon's Brilliant Flame.
Rank: S
Type: Offense-Defense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80 (-10 damage to user)
Description: The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him.
►Can only be used once per battle.
►No A rank or above fire techniques the following turn

Natsu is more resistant to fire than most but the clash of two S ranks is a large blast and we are both sent rolling along the floor, coming to a halt mid range from each other. Natsu gets up onto his knees then stands up wiping blood and dirt from his face but ready for more.

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As Natsu releases the blast of fire his elbow skims past you as he continues onwards. He turns in the air placing his feet on the ground sliding to a halt mid range from you as he sees the rings of fire form around you as you come in for your own assault this time. As a master of fire and having his heat sensing, Natsu can feel the intense power of the flames which almost warms his blood. He must remain calm and so he releases his sixth sense deep inside to awaken a new power to become more aware.

(Sempai Oshie: Roku Sacchi) Elder teachings: Sixth Sense
Rank: S
Type: Supplementary
Range: Short
Chakra cost: (-10 per turn to keep active)
Damage points: N/A
Description: Elder teachings six senses is a skill known only to those whom achieve mastery in meditation and fighting arts. The user unlocks the Sixth Sense, which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret, thus allowing the user to be able to increase their reaction to incoming Taijutsu attacks and not fear death, making the user possible to react fast to the attacks.
Note: Can only be used two times
Note: Lasts four turns
(Final jutsu to be restricted)

With his heightened reactions and timing. Natsu times it that when you're about a meter away from him he smiles clapping his hands together as they are covered in to large masses of flames creating a blast infront of your rings which make contact and explode. The blast sends both Natsu and Guy flying apart.

Fire Dragons Billiant Flameeee!!!!

[Katon: Karyū no Kōen 火竜の煌炎] Fire Style: Fire Dragon's Brilliant Flame.
Rank: S
Type: Offense-Defense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80 (-10 damage to user)
Description: The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him.
►Can only be used once per battle.
►No A rank or above fire techniques the following turn

Natsu is more resistant to fire than most but the clash of two S ranks is a large blast and we are both sent rolling along the floor, coming to a halt mid range from each other. Natsu gets up onto his knees then stands up wiping blood and dirt from his face but ready for more.

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The clash of the two jutsus creates a blast of heat and energy which blows Gai away. The intense heat was uncomfortable, but nothing he could not handle. A mere distraction, at most. Realising he could do better than that, and he could put most and all of slight distractions aside, Gai focus chakra in his brain, activating a state which gives him more strength, heightened senses, quicker reactions, and strength which cannot be rivaled with.
Brushing off the clash between the two of you, he'd rush towards you, launching himself towards your body, each step gaining a lot of ground as his muscles are not capable of such a feat. Upon reaching your location, Gai would simply extend his right hand, aiming to strike your nose with a forward open palmed strike to the face.

The Adrenaline Rush (Kōfun Jōtai)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (20 every turn)
Damage points: N/A
Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:
Heightened senses: Stronger sense of smell, hearing and thought processing.
Pain reduction: All feelings of pain and numbness are almost nullified.
Faster reaction time: This doesn’t make the user faster generally.
Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%
Notes:
• Lasts for 5 turns.
• The user cannot use any elemental ninjutsu while this is active.
• The user cannot use any Genjutsu or clones of any kind when this is active.
• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.
• No summoning while this is active.
• Can only be used Once per match.
 

Pervyy

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The clash of the two jutsus creates a blast of heat and energy which blows Gai away. The intense heat was uncomfortable, but nothing he could not handle. A mere distraction, at most. Realising he could do better than that, and he could put most and all of slight distractions aside, Gai focus chakra in his brain, activating a state which gives him more strength, heightened senses, quicker reactions, and strength which cannot be rivaled with.
Brushing off the clash between the two of you, he'd rush towards you, launching himself towards your body, each step gaining a lot of ground as his muscles are not capable of such a feat. Upon reaching your location, Gai would simply extend his right hand, aiming to strike your nose with a forward open palmed strike to the face.

The Adrenaline Rush (Kōfun Jōtai)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (20 every turn)
Damage points: N/A
Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:
Heightened senses: Stronger sense of smell, hearing and thought processing.
Pain reduction: All feelings of pain and numbness are almost nullified.
Faster reaction time: This doesn’t make the user faster generally.
Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%
Notes:
• Lasts for 5 turns.
• The user cannot use any elemental ninjutsu while this is active.
• The user cannot use any Genjutsu or clones of any kind when this is active.
• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.
• No summoning while this is active.
• Can only be used Once per match.
After the blast Natsu notices that you don't even seem slightly hurt and yet you are charging at him again. With his Sixth sense he can feel something is different in you. So he feels its time for him to step up his game. He gathers a large amount of chakra around his entire body then as you're about to strike he releases it as lightning chakra through his entire body increasing his speed to that of the 3rd gate. As he does he uses this burst of speed to appear behind you in a flash kicking you in the bottom of your spine with a side kick with enough speed and force to cripple you

(R
aiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor
Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure.

(Raiton: Shiroi Kage no Kasukudo Yoroi) - Lightning Release: White Shadow Acceleration Armor
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra Cost: 50 (+10 each round still in use)
Damage Points: N/A (+10 each round still in use)
Description: The user channels Lightning chakra under his epiderma, creating a small web of lightning threads. The users derma and epiderma suffers damage because of these threads, but at the same time electrocute anything that come in touch with their skin, and improves their speed to Lee's speed without weights and all his Lightning based jutsus by +10 for 5 rounds. The Lightning lightens up the skin of the user, and in contact with the Sun light/rays it creates the illusion that the user is engulfed in a white glowing armor.
*Must be taught by either Shigure or mangekyou sharingan.
*May be used once per battle.
*After the armor deactivates the user may not use any Lightning tehcniques for 2 rounds.
*Can be used under Ion Particle Armor.


(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying
 

Erzo

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After the blast Natsu notices that you don't even seem slightly hurt and yet you are charging at him again. With his Sixth sense he can feel something is different in you. So he feels its time for him to step up his game. He gathers a large amount of chakra around his entire body then as you're about to strike he releases it as lightning chakra through his entire body increasing his speed to that of the 3rd gate. As he does he uses this burst of speed to appear behind you in a flash kicking you in the bottom of your spine with a side kick with enough speed and force to cripple you

(R
aiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor
Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure.

(Raiton: Shiroi Kage no Kasukudo Yoroi) - Lightning Release: White Shadow Acceleration Armor
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra Cost: 50 (+10 each round still in use)
Damage Points: N/A (+10 each round still in use)
Description: The user channels Lightning chakra under his epiderma, creating a small web of lightning threads. The users derma and epiderma suffers damage because of these threads, but at the same time electrocute anything that come in touch with their skin, and improves their speed to Lee's speed without weights and all his Lightning based jutsus by +10 for 5 rounds. The Lightning lightens up the skin of the user, and in contact with the Sun light/rays it creates the illusion that the user is engulfed in a white glowing armor.
*Must be taught by either Shigure or mangekyou sharingan.
*May be used once per battle.
*After the armor deactivates the user may not use any Lightning tehcniques for 2 rounds.
*Can be used under Ion Particle Armor.


(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying
OOC: Not sure if you want to look at speed chart and things, but your speed is 25, and I can track speed 20, not including my previous jutsus additions, specifically: ''Heightened senses: Stronger sense of smell, hearing and thought processing. Faster reaction time: This doesn’t make the user faster generally.''
Excuse the typos, its almost 4am but this is was when I could reply z.z


As you appear to disappear (thought it was funny how that makes sense), Gai wastes no time in using all he was wearing as a way of further adding protection, and become deadlier than he already was. You disappearing from initial sight could only mean you'd gained higher ground as earlier, or have somehow manage to get behind him. His thought process was fastened, and he could hear the crackles of Lightning behind him. Using the effects of Kyōkiken, he's able to turn quickly, in a full circle to his right, in which he intercepts your kick but instead of directly attempting to stop it, he'd use the same basic idea as his earlier used crane technique to grab onto your incoming leg (shin area) with his right hand and continue to spin back to the way he was facing, using his left hand to push you your groin/stomach area, using your own momentum as a way of launching you into the area which he was facing only moments ago. He looks to be twice as big now, with a hardened exo-skeleton made of his earlier clothing, suddenly launching you seemed easily.

Tairei: Kamui | Oversoul: God-Robe
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Self
Chakra: 40
Damage: N/A
Description: An incredible Oversoul technique in which the user animates, empowers and manipulates their clothes to create a powerful suit that's tailored to their liking. This technique is executed by infusing vast amounts of chakra into the users garments to bring them to life, with the users newly animated clothes being both freely manipulable by the user, and also capable of acting in the users interests due to their acquired partial sentience - thus the creation of the users own Kamui - Godrobe. A Kamui can be hard, soft, flexible, rigid, elastic or firm according to the users wishes and is thus capable of freely shifting, morphing and growing in shape and length so as to match desire (This cannot bring a Kamui to beyond 3x it's original size). When the user moves during battle so will the Kamui, the symbiotic clothing moving alongside the user to accentuate their movements, and ultimately resulting in the user being capable of faster, stronger, and tighter movements. Thus a Kamui's ability to shift into and produce cloth based appendages and weapons to attack and defend, as well it's ability to heighten the users physical abilities essentially allows the user to gain supreme close combat prowess - such that the original inventor of this technique, a frail and physically weak little girl, was capable of overwhelming her Ninja Martial Arts instructors through use of this technique.
However a Kamui is not without cost. Each turn the Kamui forcibly drains 20 chakra from the user as, despite being powerful it is unfortunately inefficient. The chakra that the Kamui feeds off uncontrollably seeps outwards to create an colourful aurora that enshrouds the users body. However the aura goes beyond aesthetic purposes as it serves as a chakra flow that enhances the destructive power when a Kamui strikes something.
A Kamui's base form offers some defence to the user as it cannot be burned, shocked or crushed by an inferior technique, however it can be cut by an appropriately focused technique B rank or above (B rank cuts it, A rank+ cuts through it and into the user), and concussive force above B rank can still transmitted to the user. However upon being cut or disfigured a Kamui will quickly restitch itself, thus it can only be completely destroyed by an equally powerful technique of suitable proportions. (This does not apply to its produced offshoots.) (Restitching drains an additional 10 chakra)

Note:
- Lasts for up to four turns once activated.
- Each turn the user can release Kamui/Oversoul based attacks and projectiles that amount to A rank in overall power. This counts as a move and bypasses freeform manipulation in that it does not have a size or quantity limit. (A rank power includes the chakra coating)
- Oversoul techniques created using the cloth of a Kamui gain an additional +20 power due to the excessive chakra infusion and coating.
- The chakra aura alone adds +10 damage to the users physical attacks that involve a Kamui, while a Kamui's actual power is proportional to the users own, even a Kamui's sentience and will is simply a distorted yet real reflection of the users own.
- Once this is over the user is restricted from utilising Oversoul techniques above B rank for the next two turns.
- The users body will also exhibit signs of strain from having worn the Kamui, resulting at them performing below their physical peak for the next two turns. (No Taijutsu above B rank, and speeds decreased to by half.)
- The initial creation of a Kamui generally results in the users clothes rearranging or even morphing to their preferences into something akin to their own superhero suit. (More clothing generally results in a more effective Kamui)
 

Pervyy

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OOC: Not sure if you want to look at speed chart and things, but your speed is 25, and I can track speed 20, not including my previous jutsus additions, specifically: ''Heightened senses: Stronger sense of smell, hearing and thought processing. Faster reaction time: This doesn’t make the user faster generally.''
Excuse the typos, its almost 4am but this is was when I could reply z.z


As you appear to disappear (thought it was funny how that makes sense), Gai wastes no time in using all he was wearing as a way of further adding protection, and become deadlier than he already was. You disappearing from initial sight could only mean you'd gained higher ground as earlier, or have somehow manage to get behind him. His thought process was fastened, and he could hear the crackles of Lightning behind him. Using the effects of Kyōkiken, he's able to turn quickly, in a full circle to his right, in which he intercepts your kick but instead of directly attempting to stop it, he'd use the same basic idea as his earlier used crane technique to grab onto your incoming leg (shin area) with his right hand and continue to spin back to the way he was facing, using his left hand to push you your groin/stomach area, using your own momentum as a way of launching you into the area which he was facing only moments ago. He looks to be twice as big now, with a hardened exo-skeleton made of his earlier clothing, suddenly launching you seemed easily.

Tairei: Kamui | Oversoul: God-Robe
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Self
Chakra: 40
Damage: N/A
Description: An incredible Oversoul technique in which the user animates, empowers and manipulates their clothes to create a powerful suit that's tailored to their liking. This technique is executed by infusing vast amounts of chakra into the users garments to bring them to life, with the users newly animated clothes being both freely manipulable by the user, and also capable of acting in the users interests due to their acquired partial sentience - thus the creation of the users own Kamui - Godrobe. A Kamui can be hard, soft, flexible, rigid, elastic or firm according to the users wishes and is thus capable of freely shifting, morphing and growing in shape and length so as to match desire (This cannot bring a Kamui to beyond 3x it's original size). When the user moves during battle so will the Kamui, the symbiotic clothing moving alongside the user to accentuate their movements, and ultimately resulting in the user being capable of faster, stronger, and tighter movements. Thus a Kamui's ability to shift into and produce cloth based appendages and weapons to attack and defend, as well it's ability to heighten the users physical abilities essentially allows the user to gain supreme close combat prowess - such that the original inventor of this technique, a frail and physically weak little girl, was capable of overwhelming her Ninja Martial Arts instructors through use of this technique.
However a Kamui is not without cost. Each turn the Kamui forcibly drains 20 chakra from the user as, despite being powerful it is unfortunately inefficient. The chakra that the Kamui feeds off uncontrollably seeps outwards to create an colourful aurora that enshrouds the users body. However the aura goes beyond aesthetic purposes as it serves as a chakra flow that enhances the destructive power when a Kamui strikes something.
A Kamui's base form offers some defence to the user as it cannot be burned, shocked or crushed by an inferior technique, however it can be cut by an appropriately focused technique B rank or above (B rank cuts it, A rank+ cuts through it and into the user), and concussive force above B rank can still transmitted to the user. However upon being cut or disfigured a Kamui will quickly restitch itself, thus it can only be completely destroyed by an equally powerful technique of suitable proportions. (This does not apply to its produced offshoots.) (Restitching drains an additional 10 chakra)

Note:
- Lasts for up to four turns once activated.
- Each turn the user can release Kamui/Oversoul based attacks and projectiles that amount to A rank in overall power. This counts as a move and bypasses freeform manipulation in that it does not have a size or quantity limit. (A rank power includes the chakra coating)
- Oversoul techniques created using the cloth of a Kamui gain an additional +20 power due to the excessive chakra infusion and coating.
- The chakra aura alone adds +10 damage to the users physical attacks that involve a Kamui, while a Kamui's actual power is proportional to the users own, even a Kamui's sentience and will is simply a distorted yet real reflection of the users own.
- Once this is over the user is restricted from utilising Oversoul techniques above B rank for the next two turns.
- The users body will also exhibit signs of strain from having worn the Kamui, resulting at them performing below their physical peak for the next two turns. (No Taijutsu above B rank, and speeds decreased to by half.)
- The initial creation of a Kamui generally results in the users clothes rearranging or even morphing to their preferences into something akin to their own superhero suit. (More clothing generally results in a more effective Kamui)
As Natsu is swinging his leg around for the kick with his speed and reactions he smiles ready for your counter. As you go to grab his leg he charges alot of kinetic energy into his leg so that as you grab it the energy explodes outwards blowing your hand to nothingness. This is his own leg, so he's not having to transfer the chakra just gather it like he does for his armour, it makes contact with you and explodes, destroying you hand and sending you flying away:

(DotekiEnerugi: Juden) Kinetic Energy: Charging
Rank: E ---> S
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra Cost: 5 - 40
Damage Points: 10 - 80 while +15
Description: The user has the power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. One could prefer to charge smaller objects, such as kunias, as the time required to charge them is greatly reduced and they are much easier for him to throw. However, objects greater than the body mass of the user takes two jutsu slots to "charge". Thus, the only real limitation to this ability is the time required to charge the object. The larger it is the more time it takes. Most charging takes place through direct skin contact. Side note worth mentioning is, the user is capabling of housing Kinetic Energy on objects to increase is overall strength and defense. Doing so, will cause it to emit a crimsion shade of chakra.
 

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As Natsu is swinging his leg around for the kick with his speed and reactions he smiles ready for your counter. As you go to grab his leg he charges alot of kinetic energy into his leg so that as you grab it the energy explodes outwards blowing your hand to nothingness. This is his own leg, so he's not having to transfer the chakra just gather it like he does for his armour, it makes contact with you and explodes, destroying you hand and sending you flying away:

(DotekiEnerugi: Juden) Kinetic Energy: Charging
Rank: E ---> S
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra Cost: 5 - 40
Damage Points: 10 - 80 while +15
Description: The user has the power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. One could prefer to charge smaller objects, such as kunias, as the time required to charge them is greatly reduced and they are much easier for him to throw. However, objects greater than the body mass of the user takes two jutsu slots to "charge". Thus, the only real limitation to this ability is the time required to charge the object. The larger it is the more time it takes. Most charging takes place through direct skin contact. Side note worth mentioning is, the user is capabling of housing Kinetic Energy on objects to increase is overall strength and defense. Doing so, will cause it to emit a crimsion shade of chakra.
The explosion sends Gai flying away as his newly made armour is destroyed with ease. His hands however are strengthened to the point of not being able to be destroyed, with the adrenaline rush jutsu he activated only further aiding him as he cannot feel any pain whatsoever, making him think quite invincible at this point... for a certain amount of time, anyway.

Without hesitation, Gai would begin his rush towards you, the non-destroyed parts of his robe of cloths would form four tentacles, three of which would - upon reaching the area just outside of arms reach) - appear to dig downwards before flicking whatever they pretended to pick up towards you. In reality, they just flick the melted water onto your Lightning surrounded body. The zapping lightning becomes worse as well as your situation. The fourth tentacle of cloth would drop a flash bomb which blinds you, as Gai uses a jutsu which allows him to quickly travel behind you, his speed making it seem as if he disappears (if you were to not be blinded, that is), before appearing and dealing a chakra enforced kick to the left right side of your body, using his right leg, sending you flying into the ground to your left, dousing further into the melted water.

(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.



Water comes from melted snow, as our initial terrain states after 4 turns the snow would melt.
Passive cloth manipulation comes from my CFS:
Advanced users of this style would be capable of passively manipulating basic cloth such as string or sleeve ends to a minor extent, mainly for strengthening and movement controlling purposes; although reinforcement, strength and speed would never exceed that of basic ninja weapons such as Kunai or ninja wire.
3/5 turns passed for Adrenaline rush.
 

Pervyy

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The explosion sends Gai flying away as his newly made armour is destroyed with ease. His hands however are strengthened to the point of not being able to be destroyed, with the adrenaline rush jutsu he activated only further aiding him as he cannot feel any pain whatsoever, making him think quite invincible at this point... for a certain amount of time, anyway.

Without hesitation, Gai would begin his rush towards you, the non-destroyed parts of his robe of cloths would form four tentacles, three of which would - upon reaching the area just outside of arms reach) - appear to dig downwards before flicking whatever they pretended to pick up towards you. In reality, they just flick the melted water onto your Lightning surrounded body. The zapping lightning becomes worse as well as your situation. The fourth tentacle of cloth would drop a flash bomb which blinds you, as Gai uses a jutsu which allows him to quickly travel behind you, his speed making it seem as if he disappears (if you were to not be blinded, that is), before appearing and dealing a chakra enforced kick to the left right side of your body, using his right leg, sending you flying into the ground to your left, dousing further into the melted water.

(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.



Water comes from melted snow, as our initial terrain states after 4 turns the snow would melt.
Passive cloth manipulation comes from my CFS:


3/5 turns passed for Adrenaline rush.
Natsu is ready for your assault as you come back and your cloth splashes water at him, but with his reactions and speed you're unable to hit him with the water. Throwing the flash bomb and splashing the water is like the first thing to effect me so i believe the timeframe resets. As you splash the water up and the flash bomb is thrown, before the flashbomb goes off, Natsu appears behind you with kick to your lower back sending you flying. Thanks to his 3rd gate speed from his lightning armour this once fast move is now 3x faster catching you once again by surprise. Your cloth armor having been destroyed is unable to protect you and when the flash bomb goes off Natsu is behind you, so the flash doesn't reach his eyes, but would still blind you unless you closed your own eyes. And if you closed your eyes you'd not be able to track Natsu until it's too late and he's already kicked you:

Guy if that is the best you've got, maybe i should end this now...

(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.
 
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