Reis R&R
Unofficial
Mid Range
Customs allowed
Terrain
I'll use
Should be good, I'll try out some of my less used toys in this fight I think ^^
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Standing across the water from her opponent, Neferpitou sizes them up. A smirk on her face indicating that she was anticipating a good fight ahead of her. With a nod to her opponent Pitou begins by sprinting towards them, quickly closing the distance while forming two hand seals, emitting a bright flash of light. This flash indicates the beginning of a genjutsu which subtly manipulates her opponents sight, making them see what is behind them instead of what is infront of them once the flash has faded.
As soon as she had formed the hand seals and initiated the genjutsu Pitou pulls out two kunai and launches them at her opponents chest. With the launching of the kunai done Pitou takes the last few steps into short range and jumps into the air, aiming to close the distance between them with the jump and land basically right on top of her opponent. As she falls she delivers a heel drop to her opponents head, smashing them downwards from the force of the blow.
Hope that wasn't too fast for ya.
Unofficial
Mid Range
Customs allowed
Terrain
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I'll use
You must be registered for see links
for this fight. Should be good, I'll try out some of my less used toys in this fight I think ^^
========================
Standing across the water from her opponent, Neferpitou sizes them up. A smirk on her face indicating that she was anticipating a good fight ahead of her. With a nod to her opponent Pitou begins by sprinting towards them, quickly closing the distance while forming two hand seals, emitting a bright flash of light. This flash indicates the beginning of a genjutsu which subtly manipulates her opponents sight, making them see what is behind them instead of what is infront of them once the flash has faded.
As soon as she had formed the hand seals and initiated the genjutsu Pitou pulls out two kunai and launches them at her opponents chest. With the launching of the kunai done Pitou takes the last few steps into short range and jumps into the air, aiming to close the distance between them with the jump and land basically right on top of her opponent. As she falls she delivers a heel drop to her opponents head, smashing them downwards from the force of the blow.
Hope that wasn't too fast for ya.
(Genjutsu: Enmu za Kanchi)-Illusionary Arts: Haze of Perception
Type: Supplementary
Rank: A
Range: Short - Medium
Chakra: 30
Damage: N/A
Description:
To begin the user will form two hand seals and place their target under a subtle illusion. In this genjutsu the target will first see the user emit a blinding white light as they finish their hand seals, temporarily reducing the opponents sight to white nothingness. That is when the second stage of the illusion is put into place, the caster of the illusion will manipulate the targets sight so that they will see what is behind them instead of what is in front of them. So when the light appears to fade and they are able to see again it seems as if the caster of the technique had moved before their sight had returned. Due to this techniques effects when the target regains sight of the user they will actually be facing the opposite direction to them and as such will be prompted to release techniques the wrong way, causing them to miss. It is also worth noting that the caster of the illusion manipulates the targets sight to mimic things they would normally see in relation to their body as they face forwards.(Hand/arm movements, the nose etc)
Note:
~Can only be used twice
~Cannot use genjutsu above A rank next turn
~Can only be taught by xHoudinii
(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
Type: Supplementary
Rank: A
Range: Short - Medium
Chakra: 30
Damage: N/A
Description:
To begin the user will form two hand seals and place their target under a subtle illusion. In this genjutsu the target will first see the user emit a blinding white light as they finish their hand seals, temporarily reducing the opponents sight to white nothingness. That is when the second stage of the illusion is put into place, the caster of the illusion will manipulate the targets sight so that they will see what is behind them instead of what is in front of them. So when the light appears to fade and they are able to see again it seems as if the caster of the technique had moved before their sight had returned. Due to this techniques effects when the target regains sight of the user they will actually be facing the opposite direction to them and as such will be prompted to release techniques the wrong way, causing them to miss. It is also worth noting that the caster of the illusion manipulates the targets sight to mimic things they would normally see in relation to their body as they face forwards.(Hand/arm movements, the nose etc)
Note:
~Can only be used twice
~Cannot use genjutsu above A rank next turn
~Can only be taught by xHoudinii
(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.