[CLOSED] Chūnin rank-up (II)

Skorm

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·Unofficial·
·Mid-range·
·Customs allowed·
·Up to C-ranked jutsu·
·3-day reply limit·
·Two Basic elements max·
·Two Basic ninjutsu styles; ninjutsu and taijutsu.·
·KG's, AE's, HA's all allowed(with restriction of Chūnin rank, so no Otsutsuki i.e)·
·Sandy fields with a reservoir water source about 10 meters away from us, to your right and my left·



Clover in sig, you can start sir.
 
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Vroqrak

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I will be using my only biography . I will follow your 'rules' for the bout.




Vergil stands in-front of his opponent wearing his training attire consisting of a dark pant and black sleeveless vest. His sword lies tied to the left side of his hip; making it easier to access it with his dominant right hand. With eyes dead set on his opponent, he gathers fire chakra onto his core and releases his through his mouth, launching a bright ball of fire towards his opponent. As this whisp is released, Vergil then immediately sends chakra onto the ground below him and around his opponent, creating four stone spikes to emerge from below his opponent's position into an inward angle from four different sides.

Even if I'm restricted, I won't go easy.

(Katon: Kitsunebi) - Fire Release: Fire Whisp
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
 

Skorm

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Zora faced a new opponent, which she gladly accepted as a token of preceeding in her killstreak, muhahaha..
The man infront of her looked at her like she was some kind of threat. Was she? Heck yeah. Noticing a bright fireball coming towards her, Zora would attune her water affinity and convert her chakra into water chakra. She'd then release a carving wave of water that would extinguish the fireball and come crushing(albeit slightly decreased in impact) towards her opponent.


Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.



Leaving her opponent to defend themselves, Zora would activate her chakra sensory.
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.



"Uhm, now then?"
 

Vroqrak

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Zora faced a new opponent, which she gladly accepted as a token of preceeding in her killstreak, muhahaha..
The man infront of her looked at her like she was some kind of threat. Was she? Heck yeah. Noticing a bright fireball coming towards her, Zora would attune her water affinity and convert her chakra into water chakra. She'd then release a carving wave of water that would extinguish the fireball and come crushing(albeit slightly decreased in impact) towards her opponent.


Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.



Leaving her opponent to defend themselves, Zora would activate her chakra sensory.
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.



"Uhm, now then?"

Assuming your water continues roughly at strong D-rank
-

The momentary steam created by clashing of the fire and water techniques cleared to an advancing wave of weak water. In an instant, using his chakra to shape a dragon head from the ground, Vergil allows the dragon head to fire multiple mud bullets at his opponent while following it up instantly with a breath of flame that conjuncts with the mud shots, creating devastating molten bullets.
Knowing full well it wouldn't be enough to finish off his opponent, Vergil moves closer slowly; step by step in utmost caution.

How do you plan to fare in close combat?

(Doton: Doryudan) - Earth Release: Earth Dragon Bullet
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as along as a mud source is available

( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user exhales a flame breath from their mouth after making the tiger hand seal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.
 

Skorm

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Zora spotted several bullets of mud traveling through the water. Not only that, but she also noticed how her opponent set fire to the mud using a dragons head. Using her water affinity(again..) Zora would liquify her body and be able to take on the blunt impact of the bullets as well as extinguish the heat they produced while they passed through her body. When they landed behind her, they were nothing more than burnt rocks, cooled down by passing through her liquified state.


Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.



After the threat was deflected, she'd put up her sensory skills as previously planned(but couldn't since she was attacked). She noticed how her opponent shortened the distance in between them. At this point, she was solidified again.
(reference)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.


"This could be fun."

She put her right knuckle in her left hand and pressed hard. Readying herself for close combat.

"Bring it!!"
 

Vroqrak

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Zora spotted several bullets of mud traveling through the water. Not only that, but she also noticed how her opponent set fire to the mud using a dragons head. Using her water affinity(again..) Zora would liquify her body and be able to take on the blunt impact of the bullets as well as extinguish the heat they produced while they passed through her body. When they landed behind her, they were nothing more than burnt rocks, cooled down by passing through her liquified state.


Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.



After the threat was deflected, she'd put up her sensory skills as previously planned(but couldn't since she was attacked). She noticed how her opponent shortened the distance in between them. At this point, she was solidified again.
(reference)

"This could be fun."

She put her right knuckle in her left hand and pressed hard. Readying herself for close combat.

"Bring it!!"

I'm really really unsure about your counter but whatevs
-

After firing off the fiery bullets, Vergil notices his opponent evade them by turning themselves into liquid. Taking this as an opportunity, Vergil stomps on the ground, causing fractures to rip through the earth and causing earthen fragments to rise up and send his opponent flying backwards. This happens almost at the end of his opponent's replacement technique. Either she remains liquefied or back to normal, she is sent flying upwards. The instant this happens, Vergil releases a short flame aimed at his opponent's landing position.

(Doton: Gizagiza no Iwajin) - Earth Release: Jagged Rock Formation
Type: Supplementary/Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and can raise them up into the air.

(Katon: Shōkasou) - Fire Release: Small Fire Stream
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals
 

Skorm

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I was unsure of yours as well but didn't want to bother z.z'



Zora saw her opponent stomp on the earth surface and felt a turbulence under her. Without taking any risk of being the victim of whatever was going to happen to her, she responded quickly by jumping vertically and gather up wind chakra through her lungs. She'd expel a torrent of wind from her mouth to use as a boost to fly backwards(by aiming the stream towards the ground. The rock formation had by this time shaped under her. She'd distance herself to her opponent, landing behind the jagged rock formations having them between her and the opponent.

Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.



"How can we have a close-combat fight when you change the ground you moron!"

Looking between the formations she could spot another fire coming from the direction where she last saw her opponent. At this point it was time to utilize the water source that was on the battlefield(OP) on her left side. She'd perform a couple of handseals;
Boar → Dog → Horse → Tiger
and manipulate the water that was nearby to create two streams of water. One of which would travel towards the fire jutsu, extinguish it and defend Zora. The other stream would go directly towards her opponent, dealing blunt damage and soaking the area, now turning into a muddy surface(since it was sand).

Type: Supplementary/Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: After waving the Boar → Dog → Horse → Tiger handseals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.

Note: Requires a nearby water source.

 

Vroqrak

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I was unsure of yours as well but didn't want to bother z.z'



Zora saw her opponent stomp on the earth surface and felt a turbulence under her. Without taking any risk of being the victim of whatever was going to happen to her, she responded quickly by jumping vertically and gather up wind chakra through her lungs. She'd expel a torrent of wind from her mouth to use as a boost to fly backwards(by aiming the stream towards the ground. The rock formation had by this time shaped under her. She'd distance herself to her opponent, landing behind the jagged rock formations having them between her and the opponent.

Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.



"How can we have a close-combat fight when you change the ground you moron!"

Looking between the formations she could spot another fire coming from the direction where she last saw her opponent. At this point it was time to utilize the water source that was on the battlefield(OP) on her left side. She'd perform a couple of handseals;
Boar → Dog → Horse → Tiger
and manipulate the water that was nearby to create two streams of water. One of which would travel towards the fire jutsu, extinguish it and defend Zora. The other stream would go directly towards her opponent, dealing blunt damage and soaking the area, now turning into a muddy surface(since it was sand).

Type: Supplementary/Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: After waving the Boar → Dog → Horse → Tiger handseals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.

Note: Requires a nearby water source.


Quite crafty. Noticing how his opponent evaded the incoming earth technique by flying upwards,
Vergil instantly spits a globule of mud at his opponent while he's mid air. The mud aimed at a way it followed his opponent's trajectory at that instant. As it reaches his opponent, the mud now condenses into a large rock bullet. As soon as he spews the bullet, Vergil instantly lifts his hand up to summon a river of mud in-front of him that flows dead ahead towards his opponent's landing position, removing his footing ability causing him to crash into a muddy stream.

(Doton: Iwa Dangan) - Earth Release: Rock Bullet

Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: The user manipulating their chakra will point their palm or fist at the opponent, creating a large rock on it which he then sends at the opponent. Alternatively, the user can "spit" the rock. In this case he will spit a large globule of mud which hardens mid way towards the opponent into a large rock.

(Doton: Doro Hōshi) - Earth Release: Mud Spore
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: This technique lets the user summon a river of mud infront of them by lifting one of their hands in the air. This technique can have water added to it to speed up the flow and increase its power.
 

Skorm

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Seeing her opponent shoot away something that looked like another earth technique as it was grey and depressing, Zora was still in mid-air about to land. Guess she couldn't.. Yet.. Not only that but right after the rock came flying towards her she saw her opponent also shooting out a flood of mud towards the ground where she was about to land.
"Let's add one to one"

Using her wind style again she'd repel the rock in a way that it would land right under her. Since the rock was big, it could support her weight as well as being heavy in itself. She'd use the rock as an anchor for her attempt to repel the incoming mud. The wind would protrude from her palms as she aimed it towards the rock and calmly set it as a ground anchor under her.

Type: Supplementary/Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.



Using the rock as an anchor she'd mimic its properties. This meant her body became solid rock as the mud river would come forwards. She'd avoid being dealt any blunt damage and the combination of the rock she was standing on and the weight added to herself(now being same property as rock) the river couldn't carry her in any direction.

Rank: C
Type: Supplementary/Defense
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user can take on the properties of any earthen material they touch and harden any part of there body. This jutsu also lets the user turn into fine grains of rock that can be used to do another jutsu. The issue with using this technique is that the user will gain all the weaknesses of the material they mimic, even if they are granted their strengths.



As the force of the river had ended, she immediately cancelled the technique to regain her previous properties.

"Seriously now. C'mon this is boring."
 

Skorm

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*Takes win due to tl, thanks for the match though n_n*
 
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