[closed] Bruhhhhhhhhhhhhhhhhhhhh

Detective L

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With the armored man before him, Dean wastes no time and forms two handseals with great speed, and forms a viscous, sticky swamp beneath the man. The size of the swamp being quite large, and would make it difficult for him to easily escape. Then, directly after, Dean creates a gush of water beneath the man, which would quickly gush up to trap the man. Being busy with the swamp, the man would have to act fast. Dean keeps a handseal, with his right hand, to keep the gushing water jutsu active and then he throws several explosive tag kunai in arc towards the man, with his left hand, just in case he somehow escapes the sphere of water and the swamp.

"What's with these armors lately?"


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

 

Gèckö

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Gecko sits there and watches as the creepy looking man appears before him. Without words or anything the man performs two hand seals and a swamp appears before him. "Tch" Gecko then claps his hands together causing a large platform to emerge from beneath the swamp sending him 100 meters into the air. As Gecko rises into the air he notices a stream of water spewing out beneath the platform and into the swamp. He also notices a few explosive tags traveling towards the base of the platform. Not waiting for any further attacks Gecko releases a stream of fire at the man which grows in size as it absorbs oxygen.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Katon: Eien No Zōka-en No Hinotama)- Fire Release: Fireball of Eternally Increase Flames
Type: Offensive
Rank: A-rank
Range: Long
Chakra: 30
Damage: 60
Description:
The user inhales a massive amount of air, then turns it into fire before quickly exhaling it in a thin stream with a tiny fireball at the end. As the fireball nears its target, flames jump violently from the stream, grabbing nearby oxygen molecules in the air to use as fuel before joining it again soon after, like a solar prominence. The flames jump out and gather more quickly and get much hotter as it travels, making this jutsu a long range one, as it grows in size and power with distance. If the fireball hits an object, its jumping flames will swirl around the object, engulfing it in flames. If the target is a person, the flames will engulf the person and feed off the oxygen surrounding them while the oxygen in their lungs will exit them due to the vacuum effect and lack of oxygen outside the body.
Notes:
- Can only be used twice per-battle.
- Can only be taught by Nathan.
 
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