As I resurfaced, I felt and heard the water gushing out from beneath my feet and quickly changed plans, I recognised the technique in use and as the water started "swallowing" me from underneath, I swiftly raise both of my hands to my chest level while coating my paws in chakra, the chakra would form bubbles around my hands, thrusting forwards at insane speed several paw shaped blasts will be sent at your body and the air around your body in case you tried to escape, this is made possible because your water jutsu would have already trapped my legs holding them in place for the balance required for the technique, The blasts are really fast and considering the short distance between us (6 meters ). You'd be pretty much cornered. Should the blasts hit you, You'd definitely die and the water forming around me would lose form and the would fall off my body.Priest was almost sure that would be a detrimental end for the young padewan, unless ofcourse he is a true warrior and a someone that's worth a legend title. Little did he know that you had escape, though not for long.
As you begin to resurface, I would through my sensory, notice something poping out from behind me, and while quickly turning to see what it could be since I did not make it, I would see you and make it so that water begins to encapsulate you and by the time you emerge completely, You would be unable to move your body in the watery prison. Following that, I would weave a single handseal and thin laser of water would slice the sperical prison in half while cutting you with it. Incase you escape, I'll just move my head around while still spitting the water to catch up to you.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
(Suiton: Suidanha) Water Release: Severing WaveRank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
Kay, the jutsu says can't be sensed but your emergence from below can be detected by my sonar ability, Not particulaly sensing chakra but I believe I can still detect The change in the shape of the terrain around me.
Also, you needed to thrust your hand for the paw jutsu so using the spherical prison of water to hinder your movement. If you can not move your hand, then you can't do the palm thrust for the paw jutsu.
Just to confirm to finish the job in case you didn't die, I would stomp the ground sending my Katon chakra into the ground beneath you, the Katon chakra would then emerge from the ground in the form of 3 evenly spaced flame pillars which would pierce your head, stomach and left thigh raising your body with it several meters above ground while burning you inside out....Barbecue style.
Checkmate.
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Paw arts: Slapping thrust pressure cannon (Nykyujutsu: Tsuppari Pad Hō)
Rank: A
Type: Attack
Range: Short-mid
Chakra: 30
Damage: 60
Description: Bartholomew clan members first plant both their feet firmly on the ground by means of a sumo-style foot stomp. Then, throwing their palms forward multiple times, they fire a vast number of "pressure shots" at the enemy. The way they push their palms forward and the stance they take while performing this technique resemble those used commonly in sumo wrestling. Tsuppari is a thrusting open-handed strike about the upper chest and face, a technique in Sumo.
~3 times per battle
~no paw arts 2 turns after usage
~The pressure shots move extremely fast, only sharingan of 3 tomo can predict them or any other sensoring ability.
~Because The stance is sumo-style one must remain completely still to preform this technique. Leaving him/her open to attack.
~only three tomo sharingan can predict and avoid the pressure shots.
( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.