[Closed] Battle of the Perfect Sages: Bloo vs Venom

Venom

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-Official Battle
-Mid range starting distance between us
-Time limit: 5 days
-For the terrain lets fight in a secluded area far off from civilization. Just a plain open field for miles out in every direction. Mid day and its sunny outside.
-Bio:

Would you like to wager Kumi ?

While waiting for his opponent to arrive Karna would scan the entire battlefield with his eyes to keep a mental img of it in his mind. He'd also activate his chakra sensing ability to not be caught off guard.

Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
 

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appears in a flash. Its fine now. Why? Because I am here! He says flashing his trade mark smile. All Might found himself in wide open field, but he wasn't alone, standing before him must be the villain that summoned him to this place. Activating his chakra sensing All Might would raise his hand and and beckon the villain to come at him.


Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.


 
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Venom

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Not using the health system btw.

And so he arrives. The next to fall to Karna. If only he knew what was about to happen to him he'd leave immediately. Karna didn't budge or show emotion with the man. He simply stared at him with a blank expression on his face. Instead Karna would go for the first strike immediately. Without warning mud from below the man would erupt in a short range radius around the enemy from all sides around. The mud would reach heights of up to 8meters so evading by air would be near impossible. If successful the mud would easily squeeze and bind the man in place for the next attack to deal with fatal blow. Karna would string together the needed hand seals and have 4 pillars rise 5.1m away from you with heights up to . All 4 would surround you to form a square and shoot off several Lightning bolt all around the inside of the inner square to hit you.

Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze

Raiton: Shichu Shibari) - Lightning Release: Four-Pillar Bind
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.
 

Bloo

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All Might could feel the chakra welling in the ground below him, as mud erupted all around him. Not bad young one but let me show you the power of a hero. Without moving a muscle All Might causes a multitude of pillars to erupt from the ground under the mud; one pillar will be made directly below him keeping him from sinking into the mud, the rest are made all around All Might, growing up and above him, twisting and contorting into a vortex. This vortex of wood would make a barrier of sorts so that any mud that closes in will be dispersed by the wood. The vortex wouldn't just protect it would continue growing and head straight for Karna, and would plow into him with such force that it would break multiple bones.


Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.


 

Venom

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As he was channeling his Raiton chakra for his follow up attack Karna sensed the wood technique and witnessed it's power. A nice ability Karna thought. He wanted it as his own. He didn't have much time to dwell on this though. For the same ability he was focusing on was now coming his way. Instead of switching over to another elemental nature, Karna would simply extend his open palm forward to release a large blast of lightning to go str8 forward. Plowing through his wood with ease and continuing forth to it's creator.

Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
 

Bloo

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Not really feeling it atm, terrible replies from me all around.



All Might could feel the lighting headed his way, sending the rest of the vortex on its way, All Might was greeted by the sight of a massive lighting storm. Acting swiftly he would perform a powerful downward punch, this punch would cause a massive change in wind pressure. DETROIT SMASH! From the sheer force force of the punch a tornado would be born with the visage resembling that of a dragon. The dragon would form round All Might creating a barrier of wind between him and the lighting, sucking in any lighting that got near him and dispersing it.

The moment the dragon would fizzle out All Might would cause a massive amount of water to burst forth from below Karna. The water would rapidly ascend to surround Karna and form into a perfect sphere leaving him trapped inside unable to breathe. While trapped All Might would being to draw in natural energy.

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Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users





Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: This creates its own water source.


 

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Not only hearing and sensing it, but Karna would see a slight glimpse of water seeping through the earth around him. Before it could fully rise to trap Karna, he would do a quick jump and perform two hand seals to infuse his Lightning chakra into the water around him. This would cause all the water to quickly move away from and under him as he lands back on the ground where he was standing. The lightning infused water will now be shot back at the man. Hopefully knocking him out. It would travel in a upward arc motion to crash down on his short range. It traveled this way because as soon as Karna landed back on the ground he would channel earth chakra into it. Creating four spikes at different angles to rise. All aimed to impale the shinobi at different sides. Some aimed at his lower body while the other two aimed at his upper body. If he was to jump the latter two would surely hit his lower half though.

Raiton: Senshu Yousei)-Lightning Release: Usurper’s Claim
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description:
To begin the user will form the Dog>Dragon hand seals and focus their lightning chakra into an existing liquid source or technique. Using a similar concept that has been shown in previous lightning techniques, the user will then infuse the liquid with a current of lightning throughout the source, containing and electrifying it and by doing giving them the ability to levitate and manipulate the liquid. The user can shape the liquid into various forms to attack their target, shocking them from the current while also dealing blunt damage from the force of the water.

Note:
~Can only be used two times
~Cannot use lightning techniques above S rank for the rest of this turn and the next
~Can only be taught by xHoudinii

Doton: Dosekidake no Jutsu) - Earth Release: Earth and Stone Bamboo Shoot Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.
 

Bloo

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Wood SM not having the instant activation is a real bummer.



Not only did the young man counter the water but he even turned his own attack against him. Well, All Might knew how to fight fire with fire, or in this case water with water. Gathering his chakra in his mouth All Might would spew forth a large sphere of water. The sphere of water was shot so that it would intercept the mass of water coming towards All Might. When they collide with one another they would cancel each other out not allowing him to use the second feature of the sphere but that was never his intention in the first place. Once again All Might would try and draw in natural energy, but it seemed like the Karnas assault wasn't over. All Might could sense four masses of chakra around him, from these four spots earthen spikes would erupt. At least this was simple and would let him contiune drawing in energy. To counter the earth spikes All Might would simply cover his whole body in wood creating a skin tight armor. The spikes would ram into the wood armor and snap in two due to the wood being much harder and denser.

All Might knew he couldn't just stand there and take attack after attack he had to at least get the boys attention off of him. Invoking his wood release once more All Might would cause four roots to sprout around Karna; two would appear in front of him while two would appear behind him, if a line were to be drawn from one set of roots to the other it would form an X. Lashing out the roots would each grab a leg or arm, once they have a hold of you they would lift you up with you your back being parallel to the ground and begin to forcefully rip each limb from its socket.​


Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will spew a large drilling water bullet from their mouth, which will then travel in a linear fashion at fair speeds similar to that of Drilling Wind Bullet. During its flight, the bullet will seperate into 10 smaller, pebble-sized drilling water bullets. Each diverges far from the path taken by the original bullet's, and flies in arcs at great speeds that are angled in such a way as to assault a target from multiple directions in quick succesion. As each bullet strikes the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable four times.
Note: Courtesy of Scaze





Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.





Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user grows four roots from the ground and attacks the opponent, restricting him, impaling him, etc.


 

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*Brags with instant activation PSSM*

The man had a counter for everything Karna was throwing his way. It was annoying, yes, but Karna was having fun so far. His next attack apparently was coming from underneath this time. Karna would quickly react by channeling and surging his Raiton chakra into the ground to cancel out his opponent's chakra. As the opponent's chakra was erased, Karna would manipulate the remaining lightning chakra with 3 hand seals. To create a large column of Lightning to erupt under and around the man. This column of Lightning would have several sharp weapons to deal piercing dmg all over the man's body as the time comes.

Raiton: Joutou no Shisha) - Lightning Release: Ascension to Valhalla
Type: Offensive/Defensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user will initiate this technique by focusing their raiton chakra through their body, and discharging it into the ground in a similar manner to Chidori Nagashi. This surge of electricity is released quickly enough to negate earth-based techniques (KGs/CEs included) before they can form into techniques and/or emerge from the ground. This will work on neutral techniques of the same chakra and below or elements weak to Lightning of up to 10 chakra above. In the case of these upper limits, this technique will also be neutralised in the process and will be unable to progress any further. If their chakra is not neutralised, the user will perform three handseals to apply shape manipulation to the released lightning as it travels through the earth and towards the opponent. This will cause a cylindrical column of lightning to rise up around them and travel towards the sky. Everything within the cylinder's confines will be paralyzed and lifted upwards, similar to the canon technique Lightning Blades Levitation. Upon encapsulating the opponent, constructions of lightning will extend from the interior walls of the cylinder but all of them remain connected to the central structure. These constructs can take whatever shape or form the user desires and will either deal blunt damage or piercing strikes depending on their form.

Note: Can only be used twice per battle
Note: No Lightning above A-Rank in the user's next turn
Note: Cooldown time of four turns in between uses
 

Bloo

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Impressive. He countered his move before it even emerged, leaving All Might to believe that he good sense chakra in some way. Two could play that game, sensing the chakra heading towards him All Might would gather wind into his fist. As the chakra reached him he would drive his fist into the ground releasing the wind wind chakra into the ground. The wind energy would explode all around All Might creating a small crater and sending earth flying upwards.

Before the dust settles All Might would make a mad dash forwards towards Karna. While running All Might would spit out four senbon made of water. These senbon would be aimed at both knees as well as both shoulders. He would stop running once he reached just inside of short range.​


Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.





Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: A technique in which chakra is kneaded in the user's body, transformed into water and then shaped into senbon in the mouth before finally being expelled at a high velocity. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals.


 

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The man launched a wind attack to the ground to defend against the incoming lightning. It seems just throwing attacks his way was truly useless. It was time to reach in close for the kill then. Karna would quickly dash forward while simultaneously entering Sage mode. This would increase his speed tremndously. Making him reach his opponent before the dust settle. As he is within striking distance, Lightning would coat his body as he raises his knee to strike the man in his stomach before he could possibly react....hopefully. The power behind the strike would not only be deadlier with the lightning coating his body, but also the strength from his SM. If the knee strike was successful Karna would finally finish him off with a Lightning coated elbow strike empowered by SM. A blow to the head like that would surely put the man out of his misery for a while.

Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

Raiton: Purazuma Bōru) - Lightning Release: Plasma Ball
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20 (+5 per turn active)
Damage: 40
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. However the user cannot use other techniques besides lightning release or physical based techniques while sustaining the technique. The user can rush at their opponents even if the barrier is active and use it to ram against them. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for up to 3 turns.

Chakra: 2300 - 205 = 2095
Senjutsu: 2095 * 10% = 209.5 (I'll just round it to 210)
 

Bloo

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So yeah, looks like you was right I would have 15% but I'll just do 10% to be on the safe side. >_> Also, since it says maximum and not current wouldn't you have more?



All Might had countered the attack from below and as he turned his sights onto his opponent, he would see Karna started to dash towards him but then disappear. He moved faster than he could track All Might knew he had to somehow match his opponent or this would be the end. He had hoped that he could hold off using his trump card but seems there was no other option. Using the previous gathered natural energy All Might would activate his sage mode just in time to see karna appear in front of him.

Now with his sage mode activated All Might can easily track his opponent once more. As Karna would start his attack All Might would throw a right hook. The tremendous force of the punch would seem like it was changing the air around it but in actuality All Might had created a whirlwind of sorts around fist. TEXAS SMASH! Right before the punch would land All Might would release the whirlwind pushing karna back to short range away from All Might. Even if the knee connected the whirlwind would connect at the same time, and between Sage mode dampening most of the damage, and his passive healing it would leave All Might with very slight damage if any.

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Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.





Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.





Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage

Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.

Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.




2100 - 215 = 1885.
1885 * 10% = 188 - 40 = 148.
 
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Venom

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With SM active I can reduce dmg by -30, with my fuuin body seal (that reduces by -20) that brings my dmg reduction up to -50. So besides a lil push back I guess i'll be ok from your wind.

Senjutsu: 210 - 20 = 190 coming into this turn.

Karna grinned as the wind form and began to come forward. Karna would use his absorption arm and immediately create a sphere of proper size to completely absorb your wind. All the while Karna was taking on a low stance and tilting to the side to get a better angle on you. Before you knew it & at the same time as the absorption, Karna would twist his body to strike you directly in the chest aiming to reach in and dmg your heart while reaching in more to break your spine. His sharp claw like hand due to SSM aided by the lightning coating his body would make it surely able to break into the body. With superior speed and already within striking distance this would be near impossible to evade in time.

Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.

Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 +30 +40 (Body coated)
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.

Ref:
Raiton: Purazuma Bōru) - Lightning Release: Plasma Ball
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20 (+5 per turn active)
Damage: 40
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. However the user cannot use other techniques besides lightning release or physical based techniques while sustaining the technique. The user can rush at their opponents even if the barrier is active and use it to ram against them. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for up to 3 turns.
 

Bloo

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Well, the wind was 70 damage but that seems moot.



All Might watched as the wind was absorbed but instead of stopping with his punch he would carry on with it. Slipping past Karnas absorption gauntlet All Might would begin to channel a massive amount of natural energy into his index finger, causing it to glow a bright yellowish color. All Might would look to get as close to your head as possible before he would unleash the built up energy by flicking his index finger. The moment he felt your hand begin to enter into his chest he would release the energy in the form of a massive torrent of natural energy. DELAWARE SMASH! The sheer pressure from the wind created along with the instense sudden burst of natrual energy would completely blow off Karnas head, instantly killing him. The massive strain on his finger would cause it to break but thanks to his passive healing it would heal almost imminently upon breaking.

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Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user will concentrate a massive amount of natural energy into one of their index fingers extending their respective arm out while bending the finger back with their thumb to a painful degree. The user continues to force immense amounts of natural energy into their finger as their arm and hand begin to glow slightly with their veins being outlined in a glowing aura before finally releasing the finger flicking it out towards an opponent. As they do this they release all of the built up natural energy creating a dense torrent of natural energy that picks up the wind around the users fingers creating an intense gust of wind accompanied by a dense, destructive and forceful burst of natural energy that collides with anything in it's path. Due to the sheer amount of stress placed on the finger it is broken by the release of so much energy.
This torrent of natural energy is strong enough to pierce through the human body and it has a three inch radius being up to long range in length from where the user releases it. It is also strong enough to deal with any elemental nature on par with it nullifying anything S rank or below, continuing on if what it nullified was weaker than S rank. This torrent acts like a percussive shockwave when it comes in contact with a solid object traveling through it while also causing a fair amount of damage to it with it radiating out throughout the medium. It will crush and crumble earth, bend and break steel as well as other solid objects or elemental releases or blast away liquids like water or poison etc. If it comes into contact with an energy based object the shockwave with blow fire away and destabilize lightning while also breaking down wind or elements of a gaseous nature due to the colliding shockwave-like aspects. This applies to things weaker to, or neutral to it. Things that are stronger will be partially weakened in the ways specified but not completely nullified or destroyed. If it strikes a person at full strength it can pierce through them creating a six inch hole through their body while also radiating through the body like it would any solid medium breaking and snapping bones, bruising and tearing muscle and organ tissue as well as bursting and rupturing nerve endings causing excruciating pain all throughout the body. If it strikes a person after being weakened it has enough force to create the rippling effect breaking bones, tearing and bruising muscles and organs as well as rupturing nerve endings but cannot create the piercing effect which is the most substantial damaging aspect.
Note: No other Sage Arts can be used in the same turn or the turn directly after
Note: It breaks the finger involved and can only be used twice per battle once per index finger





Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage

Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.

Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.




148 - 20 - 40 -20 = 68
 

Venom

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Karna wasn't about to retreat now. Thanks to his wrist band seal glowing the colour for NE Karna didn't need to stop his attack. His seal would protect him the moment your NE is released. A special absorbing barrier would erect in time to swallow up your technique. With Karna's fist already in your chest (I'll penetrate you by now since according to your description I make contact with you as you're aiming at me) he would simply push forth with his previous plan. This time holding on to you tightly so that the kinectic force from the blast doesn't push him away. Immediately after dealing damage from his previous course of action that he continued, he would surge a current of electricity throughout your body to paralyze you. All the while his hand remaining in you.

Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT

Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

For reference:
Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 +30 +40 (Body coated)
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.

Raiton: Purazuma Bōru) - Lightning Release: Plasma Ball
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20 (+5 per turn active)
Damage: 40
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. However the user cannot use other techniques besides lightning release or physical based techniques while sustaining the technique. The user can rush at their opponents even if the barrier is active and use it to ram against them. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for up to 3 turns.
 
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Venom

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Eh I'll take the TL win. Thanks for the fight

~Editing later

After paralyzing the wood user, Karna would quickly knee him in the stomach and knock him out with a strong elbow to the back of the head. The power of these strikes were enhanced by SSM. Karna watch the man lose consciousness as he falls to the ground. Karna would turn him over and watch to confirm that he is truly out for good. He couldn't afford any mess up. Ending his SM the snake man would reveal his true self. Exiting from through the mouth then quickly devouring the wood man, taking over his body as his own and abandoning his old vessel. But of course once fully taken over, Karna would change his appearance to his previous one. The wood man was ugly after all

Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 +30
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

(Kinjutsu: Shirohebi no Chikara ) - Forbidden Technique: The Power of the White Snake
Rank: Forbidden
Type: Offensive
Range: Short
Chakra cost: 70 ( -40 per turn )
Damage points: N/A
Description: Orochimaru will reveal his true self by exiting his body and revealing himself as a very big white snake. This white snake has a body made of what appear to be several other smaller white snakes and a head reminiscent of Orochimaru's original human head. However, due to the transformation, this head is much reptilian in features and must bigger. While on this form, Orochimaru's bites possess a paralyzing poison and his blood quickly disperses in the air if he is injured, bestowing the same effect. In this form, physical damage, while still landing, will not kill him as he is able to regenerate up to 40 damage per turn by growing snakes rapidly to reform. To defeat him, you must reduce his health or his chakra system to levels where he cannot sustain the mode. In addition to this, Orochimaru can use the snakes that compose his body to produce physical attacks with a mid-range radius that possess a physical damage of A-Rank level (counts as a move). While in this form, Orochimaru cannot weave handseals but can use elemental techniques from his mouth (if they don't require handseals and can be released from it). His speed in this form is drastically increased threefold but due to his large size, his mobility and agility are not and complex movements are not possible quickly. The user must be in this form to leave his body and possess a new one through the living reincarnation technique. The risk of such a form is that if Orochimaru fails to defeat his enemy, he will be left without his former vessel as once Orochimaru exists his vessel, he cannot return to it.
Note: Usable once per battle and lasts up to 10 turns.
Note: If the user doesn't defeat his opponent while releasing this form (when this is used in combat), he will lose his former vessel.
Note: Exposure to paralyzing poison takes 1 turn to fully paralyze an enemy and prevents movement for up to 2 turns if not removed from body.

( Kinjutsu: Fushi Tensei ) - Forbidden Technique: Living Corpse Reincarnation
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 200
Damage Points: N/A
Description: Orochimaru uses this technique to possess his vessels and gain control of them. If the process is successfully accomplished, it cannot be reversed. The target becomes Orochimaru's vessel and he can use any and every single one of the vessels canon abilities, such as KG and special elements. This technique, however, requires Orochimaru to transform into his White Snake form beforehand and to have defeated his enemy or at least weaken him. Any and every injury Orochimaru may have suffered beforehand are healed upon possessing the new vessel. To perform this technique, Orochimaru reveals his true form: The Power of The Whiete Snake (a gigantic white snake composed of smaller white snakes), abandoning his current host's body. Orochimaru then swallows the new host and takes him or her to a separate, mental plane where he envelops the mind of his victim. The snake body then dies and falls apart, and Orochimaru's soul dominates the body. The souls of the hosts are kept within Orochimaru, leaving them "still alive", in a sense (albeit suppressed), and when Orochimaru switches hosts, the souls leave with him. It should be noted that if the target isn't weakened beforehand to at least 25% health, it can still use some techniques to reverse or stop the process. This is most noticeable in Sharingan bios, which can only be effectively possessed if severely weakened before the ritual. This means Upon completion of the ritual, the vessel body takes use of Orochimaru's regeneration abilities and heals any injury it might have at that time, even if at the brink of death. Orochimaru then uses his abilities to change the appearance of his body and face to match his own original appearance.
Note: Can only be used by Orochimaru bios and only after unleashing the Power of the White Snake or the Eight Branches technique.
Note: Opponents with more than half their chakra can resist the process, rejecting Orochimaru from their body. Uchiha and other ninja with enhanced chakra pools or mental resistances such as Uzumaki can resist with a quarter of their health or chakra left.

-Taking over this as my new vessel
 
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Drackos

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I can't approve this capture. Not only did you damage the vessel, but you literally state you damage the heart and puncture a hole through the chest. This would likely have instantly killed the vessel.
 

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Both you and Bloo acknowledge your fist entered his chest. He even says "The moment he felt your hand begin to enter into his chest" and you followed saying "With Karna's fist already in your chest". You specifically said it was aimed at damage the heart too. "reach in and dmg your heart while reaching in more to break your spine"

Unfortunately, that's too much damage to the vessel for me to believe it'd survive. Had Bloo's Level 2 regeneration kicked in to restored the "ruptured organs" it claims to do, this'd be a different story, but sorry.
 

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Realizing the man was dead as he was going to transform to absorb him, Karna instead halted and simply took the corpse by sealing it. This would surely come in handy for future uses.

Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.
 
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