[Closed Battle] Negative Knight vs Penguin

Negative Knight

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Reis Rules & Regulations
Unofficial
Killing Allowed
CJ Allowed
CE Allowed
No Stealing
No Kai, Sub​

Range: Mid (10 Meters from eachother)

Terrain:
A dusty, barren wasteland with no water source.

Kakuzu bio in sig and Raizu on my back. Post your bio and I'll make my first move.

Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
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Penguin

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Rules and shit.
I hate to fight but I love kicking your ass.
No water source.
Rocky, sandy, flat terrain.

I will use Tobirama and you use whatever you think will help you last the longest.

Now when this ass kicking commences, please don't feel bad. You are not the first nor the last to catch this figurative fade, Negaytive Knight.

I hate you so much *******
 

Negative Knight

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Underneath his cloak, unknown to his opponent, he creates two threaded arms which protrude out of his abdomen. The arms being created is virtually inaudible to anyone without enhanced hearing and they emerge in such a way they do not disturb his cloak at all. To an outside observer, nothing has transpired.

(Nejikomi Buki ) - Threaded arms
Type: Attack/supplementary
Rank: B-rank
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description:
Kakuzu, by manipulating the threads within his body will make several arms of thread (4 max) emerge from anywhere on his upper body in order to give him the upper hand in close range. The hands can be used to perform jutsu or to just use physical attacks. Each arm can extend out to mid range in order to grab/entangle an enemy or to attack at a distance.

- Only taught by william24

He then uses the arms to silently form the snake handseal. The arms are created right next to each other and so the simple motion of interlocking is a seamless process. After doing so, Kakuzu casts Tobirama in a dormant illusion who's effects will lie dormant until the opponent spews water from his mouth. When his happens, he'll instead see blood being released and feel all of the corresponding effects of blood loss, depending on the quantity of water that is released.

Genjutsu: Watatsumi Chishio| Illusionary Arts: Oceans of Blood
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user perform a single handseal and places a genjutsu upon the opponent. In the illusion, every time the opponent spews a Suiton technique from their mouth, they'll instead see themselves utilize their own blood for the technique. Due to this, should the opponent continue with the technique, they'll immediately feel the numerous and severe effects of major blood loss in the illusion. These effects include the opponent collapsing, breathing extremely heavily, paling of the skin, weaknesses of limbs and dizziness. In reality, the opponent's brain is so well fooled by the illusion into believing that the body is actually losing gallons of blood, that the brain causes the body to react accordingly, causing the target to undergo hyperventilation, weaknesses of limbs, and dizziness, often leading to collapsing, just as in the illusion. Due, however, to the difference in scales from the volume of blood a body has and a volume of water a normal technique may have, the effects aren't directly proportional and will only be fully experienced if the target uses water techniques or maintains water techniques in use for the duration of the technique, with the symptoms gradually setting it. Being such an advanced form of genjutsu, this technique controls the sense of sight,taste and smell,meaning the blood produced by the technique is difficult to distinguish from the real thing.

♦Can only be Taught by Igneel
♦Can only be used once per battle
♦Genjutsu lasts for three turns unless dispelled

Finally, Kakuzu forms a single handseal with his threaded arms in the same stealthy fashion and focuses his doton chakra into the earth beneath his target, molding the released chakra to alter the earth's very consistency. The ground around Nidaime begins to change into a brown, viscous and mud-like fluid which binds his lower body and acts in a similar manner to quicksand. The swamp covers a truly expansive area, extending twenty meters in every direction but one (the direction of the user), in which case it ends a few centimeters in front of it's creator's feet.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

Penguin

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This was the ninja who attacked Hashirama, Tobirama's brother and proved to be more of a nuisance then a threat. Why was he attacking Konoha now, and did he actually think he was going to do anything? And why was he taking so long to attack? If he didn't attack soo-

Shit!

Somehow this man transformed the ground into a sticky mud without making a hand seal...or did he perform hand seals under his cloak? For what this ninja lacked in power, he made up in stealth, much like Tobirama did himself. He wasn't a powerhouse like Madara or Hashirama, but tactically and analytically, he was the best of his era. Without hesitation, Tobirama activated his chakra sensory powers and instantaneously produced water from his feet as they were a bit sunk into the mud push them out, due to the wave's power, and he continued to ride the wave towards the man.


Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: Using his ability to create water instantaneously, Tobirama creates water underneath his feet like a wave and then proceeds to ride it directly towards the enemy sending crashing wave after wave to attack them.
Note: Can only be used by Tobirama Senju biographies.




Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability

 

Negative Knight

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With the need for stealth now void, Kakuzu performs three handseals with his main arms and generates currents of wind throughout the battlefield. The currents are focused around Tobirama's position and push down on him from above, slamming him into the swamp beneath him and pinning him into it. The wind forces him to fall deeper and deeper into the sea of adhesive mud and within moments he's completely submerged. What a fitting end for such a weakling of a man.

(Fuuton: Henka no Kaze)- Wind Release: Winds of Change
Type: Attack/Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+15 each turn active)
Damage: 80
Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents
-Usable twice per battle
-No A-rank or higher wind jutsu for the next 2 turns
-Can only be taught by Shin-Akira
 

Penguin

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He is giving me no time...

As Tobirama was surfing towards the man on top a swamp, the man could be seen making hand seals. What was funny is that this man had a different anatomy opposed to regular people...what did he undergo after the defeat to Senju Hashirama? It was if he had five different chakra signatures inside of him. After processing that thought, Tobirama sensed chakra closing on his location, and a very strong chakra at that. With a single hand seal, and his power to materialize water near instantaneously, Tobirama converts the air's moisture around him to form a dragon made of water. This dragon was made to cover Tobirama up three hundred and sixty degrees, as the dragon was curled in various angles allowing no way to see in or out of it as it hovered above the swamp. As the air currents converged upon the dragon, they both canceled out and Tobirama could be seen forming a hand seal as he descended, with an orb of water behind him that produced ten whips of water. Two of the whips grabbed Tobirama and threw him upwards at an angle so that he would arc back down behind the man as the other whips converged on the man, piercing different parts of his body.


Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testament to his skill in water ninjutsu.
Note: Requires a water source to use.




Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

 

Negative Knight

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The moment you throw yourself diagonally upwards (in the direction of Kakuzu), he snaps the fingers of his right threaded hand while focusing his fuuton chakra into the air around you and your orb of water. The released chakra almost immediately makes itself known as its used to spin your body across a horizontal axis (causing your back to face me). The rotation happens as such a speed (approximately half a second), you're largely unaware of what just occurred for a moderate interval of time though your chakra sensing might aid in your ability to deduce just what transpired. As a result, you begin flying (or rather falling) in the opposite direction. The position of your water orb is also altered but since both of you were rotated, it remains behind your position. The extension of the whips that weren't used to throw you, now target you, as you descend into their path and inadvertently find yourself pierced by your own technique. Bloody and on the brink of death, you fall back into the swamp and find yourself right back where you started.

Simultaneously, with his normal hands, he retrieves a bunch of ninja tools and proceeds to throw them towards his opponent. Some of the kunai have explosive tags attached, some of them do not. They're thrown in such a sporadic manner, that only a fraction of them actually target the opponent while the rest simply land near or around him.

I thought you were better than this, Tobirama.

Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
Note: Can only be taught by Scorps

He then focuses his doton chakra into the ground below to create two colossal armoured prehistoric crocodiles (Thrasher and Maul) alongside one another, one to his right and one to his left. Shortly after their creation, both of the golem-like creatures secrete a dense layer of adhesive liquid which fuses with the already present muddy layer to create for a very fire resistant coating. The crocodile-like creatures immediately race into and traverse through the sea of mud at an incredible speed, remaining a substantial distance below the surface so not to disturb the swamp or alert the foe of their presence. They wait until they are directly beneath the Second Hokage's position and await the mental command to attack.

(Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation
Rank: S
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (80 damage if used to attack the opponent)
Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process.

Note: Creatures last for a maximum of four turns
Note: Can only be used twice per battle
Note: Can only be taught by -Venom-
Note: Counts as 2 moves from the users 3 per turn limit.

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As Tobirama was being turned, completely taken by surprise, he lost focus of his water technique and it dissipated. Never had he anticipated or seen such a maneuver by a doton specialist such as this man. To manipulate the air that quick and precisely could only be done by someone who was skilled beyond measure. Was there an element this man was not a master of?

Immediately after being spun around, Tobirama forms a hand seal and created a dragon of colossal proportions. The dragon had to be at least fifteen meters in length, and it's body was massive...it's head disgustingly big. The tail end materialized under Tobirama, keeping him above the swamp as the body was materialized closer and closer to the man. It was almost as if Tobirama used the air's moisture around the man to form this dragon, with it's head formed two meters away from the fellow. The dragon roared as it charged forward, with Tobirama still at the tail end with his body faced towards the man, slithering it's way towards the man hoping to swallow him whole.


Rank: S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

 
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Negative Knight

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In response to water seemingly materializing out of nowhere and beginning to form the likeness of a snake or dragon-like creature, Kakuzu jumps upwards and backwards before unleashing a massive omnidirectional blast of volcanic gas which spreads outwards at a phenomenal rate, devastating everything in it's wake, desiccating any and all moisture in it's way. The dragon is immediately vaporized, the force of the blast pushing the resultant steam and boiling water back towards Tobirama. The swamp below is deprived of all it's water content and returns to it's former state, albeit much drier than before and devoid of all plant-life. The moisture in the air is also evaporated, making the battlefield resemble a desert but more importantly, depriving the opponent of his ability to materialize suiton techniques at will.

(Sulfuron: Buatsui Metsubou) - Sulphur Release: Colossal Desolation
Rank: Forbidden
Type: Offensive/Defensive
Range: Short - Long
Chakra cost: 50
Damage points: 90 (-40 damage to the user)
Description: The user will focus their sulfuron chakra throughout every chakra point in their body before releasing it in the form of a omnidirectional shockwave-like blast of superheated sulphur. The blast will incinerate the battlefield as it travels outwards in the direction of the opponent and the aftermath will resemble nothing short of a natural disaster. Nearby vegetation will die out instantly and the soil will be tainted/poisoned by the lingering sulphur, making it impossible for natural plant life (non-chakra infused) to grow from it once more. Nearby bodies of water (clouds, rivers, lakes) will be evaporated and hollowed out partially/completely, depending on how far the clouds of sulphur are allowed to travel. Furthermore, this technique will also heat up and quench the all of the moisture in the air itself, clearly demonstrating its ability to transform even the most life abundant terrains (such as rainforests) into desolate, desert-like wastelands. If the user utilizes while on the ground, the shockwave of sulphur will take the form of a hemispherical dome and will only travel outwards horizontally. If the user utilizes this jutsu airborne, the shockwave will take the form of a full dome which will travel outwards in every direction. The full dome variant possess a great capability for vast meteorological alteration, allowing it to purge rainy, snowy and other similar weather conditions. Should the full dome variant be used, clouds of sulphur will linger in the sky above, which can be used as a source for future sulphur techniques. The sulphur gas if undefended will linger on the field for the following three turns but will not pose a threat to the user/opponent's respiratory system since inhalation of Sulfuron (due to being such a dense gas) is near impossible unless the opponent/user is breathing extremely heavily.

Note: Can only be used once per battle
Note: No Sulphur techniques S-Rank or above in the user's next two turns
Note: No long handseal sequences (longer than three) for the next two turns
Note: No other Forbidden Ranked techniques in the user's same and next turn
Note: No Forbidden Ranked Fire, Earth or Wind in the user's same and next 2 turns
Note: Can only be Taught by Negative Knight
Note: The damage the user receives pertains to general first degree burns he will receive all over his skin, painful but not deadly, yet hindering just the same.

Not stopping there, Kakuzu chains a single handseal to his technique and expels a large cloud of rubble which catches up to and fuses with the blast of sulphur, augmenting it's abrasiveness and adding to it's overall power (+20 damage). He does this so to ensure his technique loses little to none of it's power after clashing with the water dragon.

(Doton: Gareki no sakusei)- Earth Release: Rubble Creation
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A (+20 if used in combination with other techniques)
Description: This is a technique initiated almost in conjunction(that is to say, right after) with another technique. After performing a technique(which could be combined with this), the user simply chains another hand seal, initiating this, granting the technique it's additional boost. It would seemingly be performed in the timeframe of 1 move but would count as two. Through this technique, the user may, in any location of his choosing, choose to cause the rubble/soil sediments and small rocks/earth(if there are any present on the battlefield) to rise up. On its own, they possess little offensive capabilities. The most they could do would be to probably cause minor cuts and abrasions from the scraping of the rocks against the opponent’s skin. To a certain extent, it could cause irritation and obscure the opponent’s vision. Its true value, however, comes to light when combined with other techniques. When used in conjunction with Fire/Water/Earth/Wind techniques or other appropriate, logically speaking, feasible techniques, the additional rubble adds to the abrasiveness and overall power of the technique. This allows for greater impact and more severe injuries. Due to its supplementary nature, the technique may be initiated rather quickly, right after the previous technique. Alternatively, if the terrain does not provide any rubble/rocks on the ground needed for this technique, the user may simply expel the rocks from his mouth.

Note: -Can only be used 4x per battle
 
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That is a devastating attack sir. I am going to have to ask you to go die in a hole ;-;




Tobirama thought he had won the fight with his opponent retreating from the Suiryūdan, but it turned out to be a false hope. Tobirama could feel his opponent gather ludicrous amounts of chakra within himself and begin to release it in an omnidirectional manner. This chakra felt weird compared to the regular chakra he felt...he never felt anything quite like this before. It looked gaseous and was eating away any sort of wild life and vegetation, as well as dehydrating the air.

Is he trying to stop me from using Suiton Ninjutsu? Fine then.

Tobirama smirked as he went into his ninja pouch and marked five separate kunai, then brought one out with each hand. Tobirama tossed one kunai in a very high arc, at least fifteen meters in the air and right above the opponent as the gaseous attack filled with rubble from the ground was nearing Tobirama. At the last second, Tobirama brought up his hands and performed the ram hand seal with the kunai in his mouth, biting down on the hand grip, and formed the Space/Time Barrier, a technique that formed a wormhole directly in front of Tobirama that absorbed any and all of the attack that was endangering him, and redirected it to the kunai arcing down towards the fellow, causing the gaseous rubble attack to turn against the creator in a sense.


Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.




Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Ram hand seal, while holding a small object marked with a seal of the thunder god mark, to form a barrier that will teleport away incoming attacks that are sent at it. He is capable of diverting away an attack as large and powerful as a chakra blast from the nine-tailed demon fox. Once the technique is warped away, the user has to direct it to another location.
Note: Can only be used 4 times and can only be used by a Minato or Tobirama bios.

 
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Penguin

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Edit: Shit, I just realized why I lost. Silly mistakes. I will get you in the future mang, this was one of my favorite fights for sure though.
 
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