Reis Rules & Regulations
Unofficial
Killing Allowed
CJ Allowed
CE Allowed
Range: Mid (9 meters from eachother) Terrain: A barren wasteland. A small oasis is in the distance with a water source. The oasis is ten meters away (to my right, your left).
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Kakuzu Bio in sig, Raizu on my back, Boar Ring on my right index finger and I'll make the first move.
As soon as he sees his adversary before him, Kakuzu performs the Tiger Handseal beneath his Akatsuki cloak to control how light inflections bend around his body, granting himself near-flawless invisibility.
(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
I wave handseals and enable rain clouds to form above the field. The rain is connected to my chakra, and thus, alerts me of your where abouts.
I pick up a pebble and throw at you.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
The moment it begins raining, Kakuzu smirks and performs a single handseal before focusing his fuuton chakra into the air above his opponent's position. The released chakra is used to manifest a portal of wind mere centimeters above Han's head and encompasses a five meter diameter around the Kayuga, encompassing the whole area around him. Any raindrops which pass through the portal of wind immediately develop a sharp coating of wind chakra, allowing them to pierce directly through Han's skull. This technique creates a similar but superior effect to that of the Hidden Rain Slash, with the exception that its a barrage of sharpened rain drops rather than a solitary blade. Due to the close proximity of the portal of wind, by the time Han can perceive or realize its there (due to the shadow it casts on the ground), he'll already be dead.
Just as expected.
(Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A (+20 damage to anything which moves through the portal)
Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water.
Note: Lasts for two turns
Note: Can only be Taught by Negative Knight
Note: Can only be used four times per battle
Note: Cool down time of two turns in between uses
Note: Does not enhance speed of projectiles/techniques
Note: Only amplifies cutting capabilities of solid or liquid constructs
Note: Does not affect Fire or Wind-based techniques
Note: Portal of wind can be created a maximum of ten meters away from the user
Seeing what seems to be a wind disk hover above me, seeing it with my peripheral vision around me, as an instinct I raise both hands above my head (similiar to your sig, however more tight and centered, and directly above me, not infront) while small drops of rain pierce my hands for the first time [Which isn't very effective due to my skeleton naturally being steel hard, thus damage being pain and small cuts only] - enduring the pain, many air currents gather around my arms, repelling any other rain wind coated drops to hit my arms, and creating a hurricane surrounding my entire body from head to toe. While clad in this "armor", my speed is increased, so I swiftly move backwards towards my right area, outside the range of the devious disk. (Getting into a rage of 15 meters more or less from each other)
(Fuuton: Bōfūkoromo) - Wind Style: Storm Mail
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 0
Description: This technique gets initiated by the user crossing his hands above him. This prompts many air currents to gather around him, creating an hurricane surrounding his entire body. While clad in this "armor", users destructive power is boosted, allowing him to go into melee to perform wind-enhanced blows capable of shattering rock. With the hurricane preventing user to meet any wind resistance during movement and giving extra momentum speed is also increased and so is defense, with the currents moving around him being strong enough to repel enemies and prevent them from nearing him but the user is weak to fire in this state.
-Can be used once
-Lasts 4 turns
-Taijutsu increase +5
-Speed level equals a taijutsu specialist
-C rank and below ninjutsu/taijutsu have no effect
Followed by releasing the storm mail but still moving around and inducing chakra into the rain drops falling into the ground below you into condensed sharp rain spikes. Subsequently a rain dagger is formed just a few centimeters above your head, stabbing into it, and then expanding to widen the wound.
(Hitoshirenu Ame Sai) - Hidden Rain Slash
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user manipulates their chakra to condense a single raindrop into a more solid form. The raindrop becomes as sharp as a blade. The disadvantage to this jutsu is that the raindrop falls in a straight line.
(Ame Kasui no jutsu) - Rain Spike Technique
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user of this technique must place chakra into one or more raindrops. As the drops of rain hit the ground they create a small sized spike of water from puddles on the ground. For this technique to work there must be water on the ground and it must be raining.
Noticing Han forming an amour which deflects the sharp raindrops from his body, Kakuzu swiftly focuses his suiton chakra into the ground beneath the opponent's position to generate a large spiraling pool of water. In time with this, he retrieves a flash bomb and tucks into into his sleeve, before allowing it to drop and strike the ground behind him, causing a blinding flash which will only impair the sight of the Kayuga man. The blindness occurs in perfect synchronization with the pool of water gushing Han upwards, leaving him disorientated and helplessly suspended in the air. Shortly afterwards, the pool of water sends an upward barrage of watery bullets which pass through the portal of wind on their way up, providing them with a sharp coating of wind chakra. The sharp bullets of water effortlessly cut through his body, leaving him bleeding profusely and severely injured. Without hesitation, he performs a single handseal to bring all of the fired shots together into the form of a sizable wind-infused water dragon which descends on the opponent from above.
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60 (+20)
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
Being baffled into the sky, I release the tornado, and look down seeing the massive water blow me up. Of course, the water attacking has my atention, so I don't know what the flash was for (>_>). I swiftly expel a large creature composed of stone from my mouth. The rock golem has a fair amount of stamina and brute strength, it blocks the water bullets with it's chest like it's nothing and then points both fists downwards crashing into the dragon down to the ground, saving me of all harm.
(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them.
I then performs two fast handsigns, and by slamming by hands on the back of the golem (since i'm on it) using it as a medium. A small fissure cracks up the earth in front of you, and hot steam from under the earth appears and burns you to a 2nd degree. Following my phase, I get off the golem and it begins marching towards you from your left side with mighty agression (Since it's strong against water, it only dropped 1 rank in strength) launching a heavy punch at your left shoulder; And at the same time as the golem begins to move, I help by releasing a stream of wind infused chakra from my mouth that takes on the shape of a twister to attack directly before you.
Doton: (Atsui Jouki) Earth style: Hot steam
Type: Suplementary
Rank: A
Range: Short/Mid
Chakra cost: 30
Damaga points: 35
The user performs two fast handsigns, and then he release doton chakra into the ground by slamming his hands on the ground. When the doton chakra is sent into the ground it makes a small fissure that cracks up the earth in front of the opponent, and hot steam from under the earth appears and burns the opponents. This also makes the opponent unable to march right at you because of the heat that the steam pumps on them.
~Note: Can only be used 2 times per battle
~Note 2: Can only be tought by ~The Norwegian~
(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.
Watching intently as you use your golem as a platform to reach the ground, Kakuzu performs a single handseal to create a truly massive sea of adhesive mud beneath and around your position. The makeshift marsh covers such an expanse, that it ends a few meters in front of its creator's feet and spans out twenty meters in every other direction (left, right and behind) around Han, making escaping the attack through movement alone near impossible to accomplish. He times this in such a way, that when you're mere meters from the floor the swamp fully forms, causing you and your creature to plunge deep into its depths.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
In quick succession, he focuses his doton chakra into the ground below to create two colossal armoured prehistoric crocodiles (Thrasher and Maul) alongside one another, both of his feet firmly position on the left one. Shortly after their creation, both of the golem-like creatures secrete a dense layer of adhesive liquid which fuses with the already present muddy layer to create for a very fire resistant coating. The crocodile-like creature he's not positioned (Thrasher) on immediately burrows underground before traversing through the swamp at an incredible speed, remaining a substantial distance below the surface so not to disturb or alert the foe of his presence. The other (Maul) also quickly races straight into the swamp in the direction of the cloaked figure, carrying its owner atop its back so to allow him to ride the beast as if it we're a surfboard. Once there, Thrasher lunges up from below, mouth wide open before forcefully shutting his jaws on the opponent's legs and pulling its prey into the swamp to devour him. The sheer compressive force of the bite is enough to shatter all of the bones up to the knee region, leaving his foe bleeding profusely and unable to move his lower body.
Rank: S
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (80 damage if used to attack the opponent)
Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process.
Note: Creatures last for a maximum of four turns
Note: Can only be used twice per battle
Note: Can only be taught by -Venom-
Note: Counts as 2 moves from the users 3 per turn limit.
Upon seeing the landscape below me shift properties into an adhesive swamp, I release a burst amount of chakra the moment the bottom of my first foot drips into the mud. Massively petrifying the mud at an amazing speed. Then simply breaking out the bottom side of my shoe from the crust of earth it stuck on. Soon enough, suddenly you approach on a creature while another one dug down. In counter proposal, I reach into the power of my clan and cause a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. In result, the golem creature beneath the ground is baffled upwards into the exterior, impaled by countless large bone spikes. (Bone > Earth) In the same timeframe the one you are on is also destroyed from every angle possible, leaving sheds of it remaining only; including you with it. (They are 3 times as large as an A rank golem-length wise)
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
(Sawarabi no Mai) - Dance of the Young Ferns
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The User causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.
I then merge into a bone nearby to myself, and emerge at the area where you were in the initiation of the fight. Thus, you facing this way, I would be 15 meters behind you (unkown to you) waiting for any signs of life while the rain ponders into my hair like a boss.