[Closed Battle] Negative Knight vs Lili-Chwan

Negative Knight

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Rei's Rules & Regulations
Unofficial
Killing Allowed
CJ Allowed
CE Allowed
Bonus rule: At the beginning of a turn, you call out a rule, which your opponent has to follow in the next turn. Simple stuff like: the floor is lava, you can't use wind, you can't use A ranks, etc.​

Range: Mid (15 Meters from each other)
Terrain: Valley of the End. Its raining heavily and we're situated on base of our respective statues (in between their legs).

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bio and Raizu on my back.

Post your bio and I'll make the first move.
 
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Lili-Chwan

Active member
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Jun 18, 2009
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Rei's Rules & Regulations
Unofficial
Killing Allowed
CJ Allowed
CE Allowed
Bonus rule: At the beginning of a turn, you call out a rule, which your opponent has to follow in the next turn. Simple stuff like: the floor is lava, you can't use wind, you can't use A ranks, etc.​

Range: Mid (15 Meters from each other)
Terrain: Valley of the End. Its raining heavily and we're situated on base of our respective statues (in between their legs).

You must be registered for see images

bio and Raizu on my back.

Post your bio and I'll make the first move.
I'm guessing I'm beneath Mandy's legs ;)
Isabella Uchiha

____________________________

Consuella braids her orange hairs with superior dexterity, sitting, leg-crossed, on top of Mandy's big toe (The Right one, where he has the black fungal growth). Her attire is simple, great transparent pantyhose, a brown skirt and vest, and a pearly white apron. As her opponent arrives, her joyful expression turns into the familiar cold and analytic glare, of her own persona. With a flair of her hand, the Transformation technique dissipates, and her attire burst into a rich wine coloured kimonono, draped over Mandy's foot, and her hair ignites, burning crimson red in a top bun, held by obsidian daggers and framed by a chakra wood bamboo stick, the Fugu, set horizontally at the base of the bun, pinned into hairdo.

( Fugu ) Blowfish
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description: Fugu is a hollowed wooden stick, made with Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user is able to shoot out Chakra-materialized thread needles, which gain substance with any elemental chakra or other properties. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. If the opponent steals the Fugu from it's owner, it will grow spikes, which will attach themselves to the thief. Shuriken Shadow Clone Technique can be used on the Fugu to make it act like a machine gun, multiplying one or all of the charged thread needles inside.

#1: Needle Shooting - The Fugu stick allows the user to insert any small thread needle into it and shoot it out, by blowing through the other end, It is shot at a speed significantly greater than a normal needle thrower, but not as fast as any of the materialized needle shooting abilities the Fugu has, which will cost chakra. This attack is not, by itself fatal but can, when used by Dojutsu users or weapon masters, be used to strike fatal/nearly fatal points that will cause great damage. Shooting normal needles do not count as a jutsu towards the jutsu count. Shooting materialized needles only counts as a jutsu if used in a turn different than the turn of materialization. Regardless of the amount of needles shot, it only counts as 1 move.

#2: Paper Needle Shooting - The user is able to load the Fugu with any paper bomb, and then shoot them. The paper will automatically curl into thread needles. This is considered an E rank technique, costing 5 chakra and dealing 10 damage points of explosive power (in case of a default paper bomb) or otherwise dealing the stated effects of the tag. The user is able to shoot up to 10 paper needles, all costing 5 chakra, in a single usage. Can only be used once every three turns. This is usable with explosive tags, not other paper-inscribed Fuuin techniques..

#3: Needle Cannon Shooting - It is considered an alternative method of shooting any stored needles. The Fugu dilates slightly, shooting simultaneously, or fusing together, all the needles materialized in a single technique, and shoot them out with the full damage points dealt in a single bullet. The cannon needle shoots out with a loud pop, and creates air circles surrounding the needle path, which push anything deviated from it's path and punch the actual target with great power. The substance/element used to create the needles augments the air circles and the punching force. In essence, it's a big cylinder of an element, created by merging all the needles created with that element, stored inside the Fugu. The rank and damage of the default cannon bullet is set at B rank, 5 normal needles (costs 20 chakra, gives 40 damage points), or simply the full rank, chakra cost and damage points of the materialization techniques, specifically #5, A rank 60 damage points, #6 A rank 60 damage points and #7 S rank 80 damage points. It requires all the needles materialized, if any is missing, the cannon can't be shot. With #2, it can only shoot 4 needles at once equivalent to 40 chakra, 80 damage. Can only be used once every 3 turns. Clarification, this is merely an alternative way of shooting stored needles, which are loaded or materialized through the means specified in the description of Fugu. As such, it doesn't allow mix usages, with different elements or needles, and serves simply as a way to deploy the full power of the materialization technique into a single "needle", instead of dividing the power evenly through all the needles separately.

#4: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 15, equivalent to a C rank and counts as a move. The same can be done non-chakra costly and without handseals by simply being in direct contact with the Fugu. The needles/mist will be shot in a straight line. Counts as a move, except in the turn of materialization.

#5: Basic Needle Materialization - The user will pour chakra into the Fugu, creating 6 thread needles, of any of the Basic Elements or Simply raw Chakra, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every two turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 5 per Needle). Depending on the substance, the needles will be faster, stronger or sharper, as well as having any special properties that the element entails (Short-Paralysis for Lightning, Burning Wounds for Fire, Mineralization of the Tissues for Earth, Shredding Wounds for Wind and Swelling of the small Canals for Water). Counts as a jutsu towards the jutsu count

#6: Thieving Needle Materialization - The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle it's set, or the or the current RP event. Counts as a jutsu towards the jutsu count

#7: Advanced Needle Materialization - The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal. Counts as a jutsu towards the jutsu count

#8: Alternative Summoning Technique - The user is able to run blood through the fugu stick, and then blow through it. This will create a chakra needle similar in strength and speed to a normal senbon shot through the Fugu, that can be shoot up to long-range. When it contacts with a surface, it will summon an animal of the user's contract on the location. This is an alternative summoning technique, with no chakra cost or damage increase, as such, it requires the user to still post the actual summoning technique, even if it's deployment is different, and that one will still abide to the normal summoning rules. The blood smearing step is obligatory, so, any secondary ability of the Fugu will have to encompass it, such as #4, prior to the loss of physical contact with the Fugu.

#9: Density and Height Manipulation - The user is able to change the density and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. Smaller changes such as a few cm to 2 meters, or any humanely bearable weight will not require the usage of noticeable chakra through the course of a match. Anything higher/longer (never more than the equivalent of Short-Mid range) or 5 tons will be the equivalent of an A rank, 30 chakra points, counting towards the jutsu count.

#10: Spikes Manifestation - The user is able to consciously induce the Fugu's inherited defense mechanism, creating spikes across the Fugu stick, for added damage. It costs 15 chakra, equivalent to a C rank. This can be done through direct contact or remotely with 1 handseal, up to mid-range and counts as a technique from the technique count. Likewise, it can soothe, passively, the inherit defense mechanism, allowing the user to touch or hit a target with the Fugu without manifesting spikes, for a cleaner and more fluid strike.

#11: Damage Deflection - The fugu stick is an S rank Weapon, with no inherited elemental weaknesses or strengths. It does not conduce lightning, is not affected by corrosion, and retains a normal temperature, thus cannot be affected by S rank attacks. The user is able to spin the stick, creating a shield with the same characteristics, which incorporates a chakra layer that protects the hands of the user. Afterwards, the centrifugal forces of the shield disperse the attack harmlessly, or shift the weight and momentum of the attack to deflect it. It can only protect against 1 A rank per turn, in which case it requires 2 turn cool down to be used again, otherwise simply 1 turn suffices. Counts as a jutsu. This is just in regard of a total shield, in which the user needs to protect the hand weilding the Fugu, otherwise it is done passively, mostly against blunt or sharp attacks, and taijutsu, like a normal, resilient staff, and is restricted by the user's own mastery and strength. An S ranked technique can be blocked once, deflecting half the damage, but neutralizing the Fugu for the remainder of the battle and RP event. When using the shield, the user must be aware of weight and size of the attack, and move accordingly, sometimes, even an A rank attack must be deflected instead of blocked, only to miss the wielder's body slightly

Note: Once shot, be it 1 or a multitude of needles, it will always count as one move, with the exception of #1, or in the initial turn of materialization, as in, the very first turn where the user spends chakra to summon the needles, shooting them right away spend only 1 jutsu, rather than 2. The fugu can only have one type of needles inside it at each time. He can only memorize one substance/advanced element at any given point and will "forget them" once the battle or the current RP event ends.

Missing your Queen already, the Skirt?

She voices from the top of her throne, majestically sitting in the fungus-overgrown toenail.
 

Negative Knight

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I'm guessing I'm beneath Mandy's legs ;)
Isabella Uchiha

____________________________

Consuella braids her orange hairs with superior dexterity, sitting, leg-crossed, on top of Mandy's big toe (The Right one, where he has the black fungal growth). Her attire is simple, great transparent pantyhose, a brown skirt and vest, and a pearly white apron. As her opponent arrives, her joyful expression turns into the familiar cold and analytic glare, of her own persona. With a flair of her hand, the Transformation technique dissipates, and her attire burst into a rich wine coloured kimonono, draped over Mandy's foot, and her hair ignites, burning crimson red in a top bun, held by obsidian daggers and framed by a chakra wood bamboo stick, the Fugu, set horizontally at the base of the bun, pinned into hairdo.

( Fugu ) Blowfish
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description: Fugu is a hollowed wooden stick, made with Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user is able to shoot out Chakra-materialized thread needles, which gain substance with any elemental chakra or other properties. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. If the opponent steals the Fugu from it's owner, it will grow spikes, which will attach themselves to the thief. Shuriken Shadow Clone Technique can be used on the Fugu to make it act like a machine gun, multiplying one or all of the charged thread needles inside.

#1: Needle Shooting - The Fugu stick allows the user to insert any small thread needle into it and shoot it out, by blowing through the other end, It is shot at a speed significantly greater than a normal needle thrower, but not as fast as any of the materialized needle shooting abilities the Fugu has, which will cost chakra. This attack is not, by itself fatal but can, when used by Dojutsu users or weapon masters, be used to strike fatal/nearly fatal points that will cause great damage. Shooting normal needles do not count as a jutsu towards the jutsu count. Shooting materialized needles only counts as a jutsu if used in a turn different than the turn of materialization. Regardless of the amount of needles shot, it only counts as 1 move.

#2: Paper Needle Shooting - The user is able to load the Fugu with any paper bomb, and then shoot them. The paper will automatically curl into thread needles. This is considered an E rank technique, costing 5 chakra and dealing 10 damage points of explosive power (in case of a default paper bomb) or otherwise dealing the stated effects of the tag. The user is able to shoot up to 10 paper needles, all costing 5 chakra, in a single usage. Can only be used once every three turns. This is usable with explosive tags, not other paper-inscribed Fuuin techniques..

#3: Needle Cannon Shooting - It is considered an alternative method of shooting any stored needles. The Fugu dilates slightly, shooting simultaneously, or fusing together, all the needles materialized in a single technique, and shoot them out with the full damage points dealt in a single bullet. The cannon needle shoots out with a loud pop, and creates air circles surrounding the needle path, which push anything deviated from it's path and punch the actual target with great power. The substance/element used to create the needles augments the air circles and the punching force. In essence, it's a big cylinder of an element, created by merging all the needles created with that element, stored inside the Fugu. The rank and damage of the default cannon bullet is set at B rank, 5 normal needles (costs 20 chakra, gives 40 damage points), or simply the full rank, chakra cost and damage points of the materialization techniques, specifically #5, A rank 60 damage points, #6 A rank 60 damage points and #7 S rank 80 damage points. It requires all the needles materialized, if any is missing, the cannon can't be shot. With #2, it can only shoot 4 needles at once equivalent to 40 chakra, 80 damage. Can only be used once every 3 turns. Clarification, this is merely an alternative way of shooting stored needles, which are loaded or materialized through the means specified in the description of Fugu. As such, it doesn't allow mix usages, with different elements or needles, and serves simply as a way to deploy the full power of the materialization technique into a single "needle", instead of dividing the power evenly through all the needles separately.

#4: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 15, equivalent to a C rank and counts as a move. The same can be done non-chakra costly and without handseals by simply being in direct contact with the Fugu. The needles/mist will be shot in a straight line. Counts as a move, except in the turn of materialization.

#5: Basic Needle Materialization - The user will pour chakra into the Fugu, creating 6 thread needles, of any of the Basic Elements or Simply raw Chakra, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every two turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 5 per Needle). Depending on the substance, the needles will be faster, stronger or sharper, as well as having any special properties that the element entails (Short-Paralysis for Lightning, Burning Wounds for Fire, Mineralization of the Tissues for Earth, Shredding Wounds for Wind and Swelling of the small Canals for Water). Counts as a jutsu towards the jutsu count

#6: Thieving Needle Materialization - The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle it's set, or the or the current RP event. Counts as a jutsu towards the jutsu count

#7: Advanced Needle Materialization - The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal. Counts as a jutsu towards the jutsu count

#8: Alternative Summoning Technique - The user is able to run blood through the fugu stick, and then blow through it. This will create a chakra needle similar in strength and speed to a normal senbon shot through the Fugu, that can be shoot up to long-range. When it contacts with a surface, it will summon an animal of the user's contract on the location. This is an alternative summoning technique, with no chakra cost or damage increase, as such, it requires the user to still post the actual summoning technique, even if it's deployment is different, and that one will still abide to the normal summoning rules. The blood smearing step is obligatory, so, any secondary ability of the Fugu will have to encompass it, such as #4, prior to the loss of physical contact with the Fugu.

#9: Density and Height Manipulation - The user is able to change the density and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. Smaller changes such as a few cm to 2 meters, or any humanely bearable weight will not require the usage of noticeable chakra through the course of a match. Anything higher/longer (never more than the equivalent of Short-Mid range) or 5 tons will be the equivalent of an A rank, 30 chakra points, counting towards the jutsu count.

#10: Spikes Manifestation - The user is able to consciously induce the Fugu's inherited defense mechanism, creating spikes across the Fugu stick, for added damage. It costs 15 chakra, equivalent to a C rank. This can be done through direct contact or remotely with 1 handseal, up to mid-range and counts as a technique from the technique count. Likewise, it can soothe, passively, the inherit defense mechanism, allowing the user to touch or hit a target with the Fugu without manifesting spikes, for a cleaner and more fluid strike.

#11: Damage Deflection - The fugu stick is an S rank Weapon, with no inherited elemental weaknesses or strengths. It does not conduce lightning, is not affected by corrosion, and retains a normal temperature, thus cannot be affected by S rank attacks. The user is able to spin the stick, creating a shield with the same characteristics, which incorporates a chakra layer that protects the hands of the user. Afterwards, the centrifugal forces of the shield disperse the attack harmlessly, or shift the weight and momentum of the attack to deflect it. It can only protect against 1 A rank per turn, in which case it requires 2 turn cool down to be used again, otherwise simply 1 turn suffices. Counts as a jutsu. This is just in regard of a total shield, in which the user needs to protect the hand weilding the Fugu, otherwise it is done passively, mostly against blunt or sharp attacks, and taijutsu, like a normal, resilient staff, and is restricted by the user's own mastery and strength. An S ranked technique can be blocked once, deflecting half the damage, but neutralizing the Fugu for the remainder of the battle and RP event. When using the shield, the user must be aware of weight and size of the attack, and move accordingly, sometimes, even an A rank attack must be deflected instead of blocked, only to miss the wielder's body slightly

Note: Once shot, be it 1 or a multitude of needles, it will always count as one move, with the exception of #1, or in the initial turn of materialization, as in, the very first turn where the user spends chakra to summon the needles, shooting them right away spend only 1 jutsu, rather than 2. The fugu can only have one type of needles inside it at each time. He can only memorize one substance/advanced element at any given point and will "forget them" once the battle or the current RP event ends.

Missing your Queen already, the Skirt?

She voices from the top of her throne, majestically sitting in the fungus-overgrown toenail.
You can't use Water.
Focusing on his adversary's chin rather than her eyes, Kakuzu forms the boar Handseal to cause all of the miniscule drops of moisture residing in the air around Isabella to converge on her position. As they do this, they take on a very dense, sticky and viscous quality. Rather than targeting her directly the drops of adhesive water seep through the very clothes she's wearing, quickly weighing her down to the extent she can no longer lift a finger. Furthermore since her body is directly connected to the soaked garments, Isabella becomes firmly stuck to the clothes, unable to escape their grasp. The combined effect of the heaviness and constricting nature of her clothes is enough to prohibit all bodily movements entirely.

(Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig
Rank: S
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on elements/materials and not on people directly
Note: Follows elemental weaknesses and strengths

Akatsuki has grown weary of your leadership Isabella. Your time has passed and you have taught me everything you have to teach.

He then releases his doton chakra into the ground below to create an entire swarm of armoured beetle-like creatures directly beneath his feet, all of which rise up off the floor to suspended their owner slightly above the earth. In time with their creation, he tosses six normal kunai (three pairs) in the direction of his target. Two of the kunai towards her left, two of the kunai towards her right, both pairs intended to narrowly miss her. The final two travel in a straight linear path, aiming to impale her head if undefended. Shortly after their creation, the beetles secrete a dense layer of adhesive liquid which fuses with the already present mud layer to create for a very fire resistant coating. All the while, Kakuzu passively focuses chakra to his feet in order to prevent himself getting stuck to his sentient platform.

[Doton/Suiton: Harumagedon Ishuu] – Earth/Water Release: Armageddon Swarm
Rank: A
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique is essentially the daughter technique of 'Earth/Water Release: Tyrannical Aggravation'. The user will release their doton chakra into the ground to cause a swarm of winged beetle-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as an ordinary insect. The user will then focus their suiton chakra into each of the creatures to cause them to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their miniature bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the insects become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the small creatures. Alternatively, these insects can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth as a ride-able wave, meaning the user doesn't have to be in contact with the ground to use this technique. In terms of offensive capabilities, each of the beetles have sharp serrated claws which they can use to assault the opponent with and can also extend small needle-like spiked protrusions of earth from any location on their bodies. In terms of defensive capabilities, the entire swarm of insects can collectively neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will all be destroyed in the process. The special ability of these roaches is that they're capable of compacting their sticky bodies together to form various constructs such as a defensive dome around the user. The insects can even attach to the user's body to create a armour of sorts. Coupled with the ability of flight the beetles naturally possess, the user becomes capable of pseudo-flight. The real utility of this techniques lies in the fact that the swarm of beetles is capable of attacking from multiple angles. The beetles can passively merge and move through the earth, fly through the air, swim through water, swamp and even liquid metals.

Note: Creatures last for a maximum of three turns
Note: Can only be used 2x per battle
Note: Can only be taught by -Venom-
Note: Counts as 2 moves from the users 3 per turn limit.
Note: No insect can separate from the swarm to do its own thing
 

Lili-Chwan

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You can't use Water.
Focusing on his adversary's chin rather than her eyes, Kakuzu forms the boar Handseal to cause all of the miniscule drops of moisture residing in the air around Isabella to converge on her position. As they do this, they take on a very dense, sticky and viscous quality. Rather than targeting her directly the drops of adhesive water seep through the very clothes she's wearing, quickly weighing her down to the extent she can no longer lift a finger. Furthermore since her body is directly connected to the soaked garments, Isabella becomes firmly stuck to the clothes, unable to escape their grasp. The combined effect of the heaviness and constricting nature of her clothes is enough to prohibit all bodily movements entirely.

(Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig
Rank: S
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on elements/materials and not on people directly
Note: Follows elemental weaknesses and strengths

Akatsuki has grown weary of your leadership Isabella. Your time has passed and you have taught me everything you have to teach.

He then releases his doton chakra into the ground below to create an entire swarm of armoured beetle-like creatures directly beneath his feet, all of which rise up off the floor to suspended their owner slightly above the earth. In time with their creation, he tosses six normal kunai (three pairs) in the direction of his target. Two of the kunai towards her left, two of the kunai towards her right, both pairs intended to narrowly miss her. The final two travel in a straight linear path, aiming to impale her head if undefended. Shortly after their creation, the beetles secrete a dense layer of adhesive liquid which fuses with the already present mud layer to create for a very fire resistant coating. All the while, Kakuzu passively focuses chakra to his feet in order to prevent himself getting stuck to his sentient platform.

[Doton/Suiton: Harumagedon Ishuu] – Earth/Water Release: Armageddon Swarm
Rank: A
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique is essentially the daughter technique of 'Earth/Water Release: Tyrannical Aggravation'. The user will release their doton chakra into the ground to cause a swarm of winged beetle-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as an ordinary insect. The user will then focus their suiton chakra into each of the creatures to cause them to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their miniature bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the insects become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the small creatures. Alternatively, these insects can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth as a ride-able wave, meaning the user doesn't have to be in contact with the ground to use this technique. In terms of offensive capabilities, each of the beetles have sharp serrated claws which they can use to assault the opponent with and can also extend small needle-like spiked protrusions of earth from any location on their bodies. In terms of defensive capabilities, the entire swarm of insects can collectively neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will all be destroyed in the process. The special ability of these roaches is that they're capable of compacting their sticky bodies together to form various constructs such as a defensive dome around the user. The insects can even attach to the user's body to create a armour of sorts. Coupled with the ability of flight the beetles naturally possess, the user becomes capable of pseudo-flight. The real utility of this techniques lies in the fact that the swarm of beetles is capable of attacking from multiple angles. The beetles can passively merge and move through the earth, fly through the air, swim through water, swamp and even liquid metals.

Note: Creatures last for a maximum of three turns
Note: Can only be used 2x per battle
Note: Can only be taught by -Venom-
Note: Counts as 2 moves from the users 3 per turn limit.
Note: No insect can separate from the swarm to do its own thing
Isabella was familiar with the technique, didn't even need her Sharingan to decode it. As her kimono swelled up with water, she molded and released a burst of earth chakra from her body, infusing the moisture and the cloth with it. As she rose, the weakened and petrified kimono eroded away, revealing a tight white shirt, white leather vest and pants, laced with small scrolls across the waist, and leather pouches.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.

As she rises from the ground, she closes her eyes for a moment. Once she opens them again, her iris is blood red, and three tomoes surge around her pupil. Pulling back her hand, at her eye level, she focuses wind chakra, as the ground erupts into a multitude of beetles. As she lets go of the wind arrow, it becomes infused with lightning, and disappears into the air, with blinking speed. Not a second passes before each beetle is pierced by thread of lightning/wind, overpowering the swarm and keeping enough power to keep you in their target, where multiple needles will skewer your entire body, with a select few piercing the eyes and the carotids directly, to blind and drain the blood out of you, and a few others hit your throat and lung area, both damaging and paralyzing the chest muscles, to prevent you from breathing.

(Fuuton/Raiton: Houkou no Kora-Hanta) Wind/Lightning Style: The Growl of the White Tigress
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user charges wind or lightning chakra on the hand. When the hand is pulled back, simulating a string of a bow being pulled, a concentrated wind arrow appears charged. Upon release, the arrow disappears to the eye of the opponent, but actually it turns into several sharper arrows, that travel just a little bit faster than a normal arrow, and hit the opponent's body several times in multiple places. Depending on the accuracy and weapon's mastery of the user, the arrows can hit random body points or specific nerves, arteries or organs, though easily traceable even to a first-tomoe sharingan, after creating the arrow, user can enlarge it with a second layer of chakra. Upon releasing, the Lightning/Wind will combine to maximize the piercing and speed abilities, being so that it is a combination of the two fastest and sharpest elements. The barrage of tiny arrows will increase it's range and speed drastically, while the arrows themselves will be drastically smaller and more piercing.
*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Lightning or Wind Techniques above S rank in the next 2 turns*

As she pulls and releases the arrow, she says:

I am not your mentor, I am your ruler. Do not flatter yourself.
___________________________________

How about you can't use techniques with an "A" on their title ( Water Style:, included, not just the actual name )
 

Negative Knight

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Isabella was familiar with the technique, didn't even need her Sharingan to decode it. As her kimono swelled up with water, she molded and released a burst of earth chakra from her body, infusing the moisture and the cloth with it. As she rose, the weakened and petrified kimono eroded away, revealing a tight white shirt, white leather vest and pants, laced with small scrolls across the waist, and leather pouches.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.

As she rises from the ground, she closes her eyes for a moment. Once she opens them again, her iris is blood red, and three tomoes surge around her pupil. Pulling back her hand, at her eye level, she focuses wind chakra, as the ground erupts into a multitude of beetles. As she lets go of the wind arrow, it becomes infused with lightning, and disappears into the air, with blinking speed. Not a second passes before each beetle is pierced by thread of lightning/wind, overpowering the swarm and keeping enough power to keep you in their target, where multiple needles will skewer your entire body, with a select few piercing the eyes and the carotids directly, to blind and drain the blood out of you, and a few others hit your throat and lung area, both damaging and paralyzing the chest muscles, to prevent you from breathing.

(Fuuton/Raiton: Houkou no Kora-Hanta) Wind/Lightning Style: The Growl of the White Tigress
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user charges wind or lightning chakra on the hand. When the hand is pulled back, simulating a string of a bow being pulled, a concentrated wind arrow appears charged. Upon release, the arrow disappears to the eye of the opponent, but actually it turns into several sharper arrows, that travel just a little bit faster than a normal arrow, and hit the opponent's body several times in multiple places. Depending on the accuracy and weapon's mastery of the user, the arrows can hit random body points or specific nerves, arteries or organs, though easily traceable even to a first-tomoe sharingan, after creating the arrow, user can enlarge it with a second layer of chakra. Upon releasing, the Lightning/Wind will combine to maximize the piercing and speed abilities, being so that it is a combination of the two fastest and sharpest elements. The barrage of tiny arrows will increase it's range and speed drastically, while the arrows themselves will be drastically smaller and more piercing.
*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Lightning or Wind Techniques above S rank in the next 2 turns*

As she pulls and releases the arrow, she says:

I am not your mentor, I am your ruler. Do not flatter yourself.
___________________________________

How about you can't use techniques with an "A" on their title ( Water Style:, included, not just the actual name )
, it can only change the weight but I'll go by how it happened in your move. You can't use anything that's not solid in physical state.
Noticing the slightest of hand movements as you pull your fingers back and then the manifestation of an arrow of wind, Kakuzu begins to mold his sulfuron chakra in order to create a chassis of volcanic gases that encases his entire body, albeit momentarily. In the same motion, it erupts outwards and blocks the incoming arrows which are now infused with lightning. The gas insulates the lightning surrounding the needle-like blades and and blocks the remainder of the weakened technique, leaving Kakuzu completely unscathed.

You are the ruler of nothing. An empire that never was. I had Kirigakure, Hiruko had Sungakure and you had nothing. An unruly band of misfits does not count for anything. We followed the occasional order but our loyalty for you would vanish in an instant if it would serve our own respective goals.

Rank: A
Type: Offensive/Supplementary
Range: Short (Burst has a short-range reach; weapon coating has a mid range reach)
Chakra cost: 30
Damage points: 60
Description: By channeling sulphur chakra to any part(s) of their body, the user is able to emit sulphur from that location to envelop it in a highly condensed coating of volcanic gas which hover centimeters above their body. This coating can severely burn through the opponent's skin giving them 4th degree burns which extend through the skin, into underlying fat, muscle and bone upon substantial contact. Momentary contact will only result in slight burns (1st Degree) while more prolonged contact will significantly worsen the severity of the victim's burns. This technique can be applied various parts of the body, the whole body at once or alternatively the user can channel the sulphur chakra into an external object to provide it with a coating of sulfuron like Kakashi does with Raikiri. If that method is applied to a projectile then the infused object can only travel up to Mid Range before the coating dissipates. Alternatively, when this technique is used on one's self the coating can be forced to erupt outwards in a radial manner, carrying any substances previously on the user's clothes or body along with it. When this variant is used, it can be achieved very quickly, allowing this technique to be used extremely quickly and minimize any damage afflicted to the user. This technique was developed should the user himself ever be covered in a constricting substance (vines, vegetation, etc). To an outside observer, the technique appears to be a sudden yet forceful burst of pressurized sulphur gas which is released from the user's body. The chassis of sulphur is comprised of highly condensed sulphur which means the user/opponent is not at risk of inhaling it.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight

Focusing his fuuton chakra into the surrounding air, he imbues the battlefield with it before generating a light breeze which is directly linked to his senses and allows him to locate chakra-based entities all around him. Rather than activating this technique to locate his foe, he utilizes it more as a counter-sensory measure. He knew full well his opponent was a member of the accursed Uchiha clan and so when she attempts to see his chakra system or locate his exact position, the blanket of chakra will interfere with her special sight.

Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
~Deactivates after three turns.
~Can only be used twice per battle.

In conjunction with the usage of his sensing technique, Kakuzu unsheathes his threaded blade with his right hand and swings it in a wide arc in the same motion (from left to right). Communicating to Raizu through unknown means, he instructs the blade to emit a colossal blast of wind which rampages towards their target. Almost in the same motion of swinging the sword, Kakuzu re-sheathes the blade once it has utilized its jutsu. The noise of raging winds will mask the slight sounds generated by the chakra sensing breeze, perhaps concealing the fact that two jutsu were used rather than one.

Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
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#ShoutouttoMcRazor
 
Last edited:

Lili-Chwan

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, it can only change the weight but I'll go by how it happened in your move. You can't use anything that's not solid in physical state.
Noticing the slightest of hand movements as you pull your fingers back and then the manifestation of an arrow of wind, Kakuzu begins to mold his sulfuron chakra in order to create a chassis of volcanic gases that encases his entire body, albeit momentarily. In the same motion, it erupts outwards and blocks the incoming arrows which are now infused with lightning. The gas insulates the lightning surrounding the needle-like blades and and blocks the remainder of the weakened technique, leaving Kakuzu completely unscathed.

You are the ruler of nothing. An empire that never was. I had Kirigakure, Hiruko had Sungakure and you had nothing. An unruly band of misfits does not count for anything. We followed the occasional order but our loyalty for you would vanish in an instant if it would serve our own respective goals.

Rank: A
Type: Offensive/Supplementary
Range: Short (Burst has a short-range reach; weapon coating has a mid range reach)
Chakra cost: 30
Damage points: 60
Description: By channeling sulphur chakra to any part(s) of their body, the user is able to emit sulphur from that location to envelop it in a highly condensed coating of volcanic gas which hover centimeters above their body. This coating can severely burn through the opponent's skin giving them 4th degree burns which extend through the skin, into underlying fat, muscle and bone upon substantial contact. Momentary contact will only result in slight burns (1st Degree) while more prolonged contact will significantly worsen the severity of the victim's burns. This technique can be applied various parts of the body, the whole body at once or alternatively the user can channel the sulphur chakra into an external object to provide it with a coating of sulfuron like Kakashi does with Raikiri. If that method is applied to a projectile then the infused object can only travel up to Mid Range before the coating dissipates. Alternatively, when this technique is used on one's self the coating can be forced to erupt outwards in a radial manner, carrying any substances previously on the user's clothes or body along with it. When this variant is used, it can be achieved very quickly, allowing this technique to be used extremely quickly and minimize any damage afflicted to the user. This technique was developed should the user himself ever be covered in a constricting substance (vines, vegetation, etc). To an outside observer, the technique appears to be a sudden yet forceful burst of pressurized sulphur gas which is released from the user's body. The chassis of sulphur is comprised of highly condensed sulphur which means the user/opponent is not at risk of inhaling it.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight

Focusing his fuuton chakra into the surrounding air, he imbues the battlefield with it before generating a light breeze which is directly linked to his senses and allows him to locate chakra-based entities all around him. Rather than activating this technique to locate his foe, he utilizes it more as a counter-sensory measure. He knew full well his opponent was a member of the accursed Uchiha clan and so when she attempts to see his chakra system or locate his exact position, the blanket of chakra will interfere with her special sight.

Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
~Deactivates after three turns.
~Can only be used twice per battle.

In conjunction with the usage of his sensing technique, Kakuzu unsheathes his threaded blade with his right hand and swings it in a wide arc in the same motion (from left to right). Communicating to Raizu through unknown means, he instructs the blade to emit a colossal blast of wind which rampages towards their target. Almost in the same motion of swinging the sword, Kakuzu re-sheathes the blade once it has utilized its jutsu. The noise of raging winds will mask the slight sounds generated by the chakra sensing breeze, perhaps concealing the fact that two jutsu were used rather than one.

Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
You must be registered for see images

#ShoutouttoMcRazor
Did you just erase the names completely? You sneaky bastard!
Add the rule, I'll edit this post with my counter xD

__________________________________

Isabella looks up to the sky, sideways, as her opponent spouts his delusions, rising her hands to the side of her head. She muses a cynical laugh out of pity for her opponent. Mizukage, yet clueless about the world. With her left hand, hidden behind her head from her opponent, she pokes her index finger with the sharpened nail of her thumb, retrieving a drop of blood that is smeared on the bamboo stick on her hair-do. Looking sideways, the stick is aimed perfectly towards you, adjusted to hit you in the left eye directly.

( Fugu ) Blowfish, #8
#8: Alternative Summoning Technique - The user is able to run blood through the fugu stick, and then blow through it. This will create a chakra needle similar in strength and speed to a normal senbon shot through the Fugu, that can be shoot up to long-range. When it contacts with a surface, it will summon an animal of the user's contract on the location. This is an alternative summoning technique, with no chakra cost or damage increase, as such, it requires the user to still post the actual summoning technique, even if it's deployment is different, and that one will still abide to the normal summoning rules. The blood smearing step is obligatory, so, any secondary ability of the Fugu will have to encompass it, such as #4, prior to the loss of physical contact with the Fugu.
( Fugu ) Blowfish, #4
#4: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 15, equivalent to a C rank and counts as a move. The same can be done non-chakra costly and without handseals by simply being in direct contact with the Fugu. The needles/mist will be shot in a straight line. Counts as a move, except in the turn of materialization.

The chakra needle should hit your eye around the time you're using the first Wind technique, but should interrupt your usage of Vengeous for the subsequent wind blast. When the needle hits your eye, as you're unaware and forcing your eyesight somewhere else (She would make sure to raise her hands deliberately so that you'd be force to look at her eyes if you were to follow them closely). The needle is a medium for a summoning technique, so, it would poke your eye non-harmlessly, stunning you more than actually damaging you. But from the impact a large glowing mist would immediately burst out, enveloping you and the area around you, filled with nano-sized boxes, the Children of Agwe. To be noted, I used the Children of Agwe, they used the water.

( Koukurage Kuchiyose no Jutsu: Dokueki) Box Jellyfish Summoning Jutsu: Agwe's Venom
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Allows the user to summon a mist composed of thousands of nano-sized box jellyfishes. The mist moves concisely as a whole. Due to their small size, they don't require a large amount of water as per se, rather each individual is able to survive inside very small water sources, which would enable them to survive, for example, inside the droplets of the mist or inside the human body. Using their powerful venom, they infect the body and eat away the flesh, causing great pain throughout the process. Since they're minimal they are unable to preform jutsus of any kind. As they're summoned they bring forth a water mist, distinguishable from the regular mist by the naked eye only because of an soft and discrete unnatural glow on the droplets of the mist, as if it it alive, unless they're summoned directly into water, thus keeping the glow but summoning no additional water.
*Visible to the naked eye*
*It is possible to be infected and not feel severe effects, rather just pain from the venom, if the boxes are blocked early on*
*Can only be used once*
*Can't be summoned directly on the opponent. The combined amount of boxes is about 1 cubic meter*
*If summoned on rain, they'll fall to puddles, and are unable to move out of the puddle unless they find adjacent water pathways*
*Last 2 turns in the battlefield, take care of an average adult within a turn*

While they weren't summoned inside your body, they were summoned point-blank, and so, they start to envelop your skin and eat your flesh right away, infusing they cubozoan venom into your bloodstream (do you even have that?). Their venom eats away every ounce of biological tissue you have, carrying the venom down to the hearts themselves (including those in your sword), where they would tear and eat it. The pain from the digestive enzymes and the neurotoxins would be excruciating, mimicking the pain of burning alive, multiplied several times fold, until you'd be nothing but an inert mesh of knitting threads.

The breeze would collide with the mist and, like with Rain Sensing technique, informs you that it is made of chakra, and the outer limits of it, losing their ability afterwards. In Isabella's vision, the whole air is filled with your chakra, with the exception of the mist, which is filled with Agwe's descendants', and, like a beacon, yours. In essence, the mist filters out your body chakra from the chakra in the breeze.

________________________________________________

Floor is lava, you may not touch it with any part of your body (including your threads)
 
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Negative Knight

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Did you just erase the names completely? You sneaky bastard!
Add the rule, I'll edit this post with my counter xD

__________________________________

Isabella looks up to the sky, sideways, as her opponent spouts his delusions, rising her hands to the side of her head. She muses a cynical laugh out of pity for her opponent. Mizukage, yet clueless about the world. With her left hand, hidden behind her head from her opponent, she pokes her index finger with the sharpened nail of her thumb, retrieving a drop of blood that is smeared on the bamboo stick on her hair-do. Looking sideways, the stick is aimed perfectly towards you, adjusted to hit you in the left eye directly.

( Fugu ) Blowfish, #8
#8: Alternative Summoning Technique - The user is able to run blood through the fugu stick, and then blow through it. This will create a chakra needle similar in strength and speed to a normal senbon shot through the Fugu, that can be shoot up to long-range. When it contacts with a surface, it will summon an animal of the user's contract on the location. This is an alternative summoning technique, with no chakra cost or damage increase, as such, it requires the user to still post the actual summoning technique, even if it's deployment is different, and that one will still abide to the normal summoning rules. The blood smearing step is obligatory, so, any secondary ability of the Fugu will have to encompass it, such as #4, prior to the loss of physical contact with the Fugu.
( Fugu ) Blowfish, #4
#4: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 15, equivalent to a C rank and counts as a move. The same can be done non-chakra costly and without handseals by simply being in direct contact with the Fugu. The needles/mist will be shot in a straight line. Counts as a move, except in the turn of materialization.

The chakra needle should hit your eye around the time you're using the first Wind technique, but should interrupt your usage of Vengeous for the subsequent wind blast. When the needle hits your eye, as you're unaware and forcing your eyesight somewhere else (She would make sure to raise her hands deliberately so that you'd be force to look at her eyes if you were to follow them closely). The needle is a medium for a summoning technique, so, it would poke your eye non-harmlessly, stunning you more than actually damaging you. But from the impact a large glowing mist would immediately burst out, enveloping you and the area around you, filled with nano-sized boxes, the Children of Agwe. To be noted, I used the Children of Agwe, they used the water.

( Koukurage Kuchiyose no Jutsu: Dokueki) Box Jellyfish Summoning Jutsu: Agwe's Venom
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Allows the user to summon a mist composed of thousands of nano-sized box jellyfishes. The mist moves concisely as a whole. Due to their small size, they don't require a large amount of water as per se, rather each individual is able to survive inside very small water sources, which would enable them to survive, for example, inside the droplets of the mist or inside the human body. Using their powerful venom, they infect the body and eat away the flesh, causing great pain throughout the process. Since they're minimal they are unable to preform jutsus of any kind. As they're summoned they bring forth a water mist, distinguishable from the regular mist by the naked eye only because of an soft and discrete unnatural glow on the droplets of the mist, as if it it alive, unless they're summoned directly into water, thus keeping the glow but summoning no additional water.
*Visible to the naked eye*
*It is possible to be infected and not feel severe effects, rather just pain from the venom, if the boxes are blocked early on*
*Can only be used once*
*Can't be summoned directly on the opponent. The combined amount of boxes is about 1 cubic meter*
*If summoned on rain, they'll fall to puddles, and are unable to move out of the puddle unless they find adjacent water pathways*
*Last 2 turns in the battlefield, take care of an average adult within a turn*

While they weren't summoned inside your body, they were summoned point-blank, and so, they start to envelop your skin and eat your flesh right away, infusing they cubozoan venom into your bloodstream (do you even have that?). Their venom eats away every ounce of biological tissue you have, carrying the venom down to the hearts themselves (including those in your sword), where they would tear and eat it. The pain from the digestive enzymes and the neurotoxins would be excruciating, mimicking the pain of burning alive, multiplied several times fold, until you'd be nothing but an inert mesh of knitting threads.

The breeze would collide with the mist and, like with Rain Sensing technique, informs you that it is made of chakra, and the outer limits of it, losing their ability afterwards. In Isabella's vision, the whole air is filled with your chakra, with the exception of the mist, which is filled with Agwe's descendants', and, like a beacon, yours. In essence, the mist filters out your body chakra from the chakra in the breeze.

________________________________________________

Floor is lava, you may not touch it with any part of your body (including your threads)
You can only use techniques which are solely supplementary.
Kakuzu focuses his fuuton chakra to his finger tips and thumbs in order to generate a flock of small hummingbirds composed of translucent wind with a green hue. On creation, the birds surround their owner in a barrier-like formation and use their innate blowing rather slicing abilities to repel anything within the immediate vicinity. Two of the hummingbirds tuck under each of his feet respectively (one under each foot) and use their blowing capabilities to repel the floor so to allow their creator to levitate off the floor and establish a state of pseudo-flight necessary to avoid the field of lava residing below. The technique also serves the purpose of deflecting the trajectory of the incoming needles and the resultant mist of venomous jellyfish.

(Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze
Rank: S
Type: Attack/Defence/Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.

~ Can only be used 2 times
~ Can only be taught by Erzo
~ Lasts 3 turns unless destroyed
~ Once used, must wait 1 turn before re-using.
~ No other wind jutsu higher than A-rank in same turn or next turn
~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.

While his flock of wind birds carry him higher and higher into the air, Kakuzu performs the dog handseal in order to transform the exterior of the statue his opponent is standing on into a dense, highly volatile swamp. The swamp immediately interacts with the fiery lava residing below, resulting in it igniting and bursting into a maelstrom of flames. The flames ascend and spread across the structure like a radical infestation and within moments Madara Uchiha's statue becomes a colossal funeral pyre for Isabella.

(Doton: Tsuba no Fumou Gama) – Earth Release: Saliva of the Acrid Toad
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the brother technique to 'Water Release: Sweat of the Bloated Pig'. The user will focus their doton chakra into a nearby construct of solid earth before converting either its rocky exterior or interior into a thick, dense swamp (similar in composition to Earth Release: Swamp of the Underworld). The newly formed fluid will exhibit one of the following properties: adhesiveness, slipperiness or volatility (flammable). Against certain techniques (E.g. Fist Rock Technique or Earth Armour), the user can convert the exterior either into a glue-like substance to bind the opponent to their own technique even when they wish to shed it or convert the interior into a bulky mass of swamp, so the technique becomes drastically heavier and acts as an effective anchor mechanism. Alternatively, the user can use this to cause the hilt of earthen weapons to secrete a very slippery substance which makes it impossible to hold onto the said weapon(s). Unlike Swamp of the Underworld, the released swamp can be quite flammable in composition, meaning it will readily ignite and burst into a maelstrom of flame if struck by fire or unfocused lightning (after its fully formed). To use this on one's own techniques (or substances devoid of chakra) requires no contact with the target substance, simply the use of the Dog Handseal. To use this on the opponent's techniques requires direct contact with the target substance (in similar manner to the Added/Light Weight Earth techniques). Similar to other doton techniques, the formation of the swamp can be offset by channeling an unfocused current of lightning into the affected earthen construction.

Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on Earth Release Techniques
Note: Follows Elemental Strengths and Weaknesses
 

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Totally forgot to post the Sharingan Technique when I activated it. Not that it was much use to me so far, but it's good if you're counting chakra.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

Btw, Genjutsu is supplementary ;) Smart choice?

__________________________________________

As the birds are created, and sent to fly around you, Isabella makes but one handseal. The effect is immediate, the whole Valley resonates with the gong of one single bell, gargantuan and terrifying. The hummingbirds you created stop, all around you, between your arms between your neck, beneath your feet. What was once a magnificent barrier, is now, to you, a constricting force-jacket, preventing your every move. For what seem like minutes, you are able to feel the difference in the birds, for they are no longer yours, they're mine, will you try to release them to know it's useless. You're in the cage with the very beasts that were to protect you, and, yet, they're not the beasts you know, they're far more threatening, far more horrible. The mist hits the edges of your actual barrier, and, summoning itself, surrounds the barrier like a living and breathing monster, blocking the light and swallowing you, inside your personal prison, waiting, creeping, prowling, mocking you with it's predatory superiority.

(Genjutsu: Mikkoku Kurouido) Illusion Technique: The Betrayal of the Black Widow
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them.
In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating.
*Affects 1 person per usage*
*In case of the Kurama, the genjutsu is short-ranged*
*Can only be used once every 2 turns*
*Can only be used 3 times*
*Kurama's restrictions only apply when the Inner Demon is activated

Yet all that was but a couple of seconds, no matter what you felt of it. And as the second bell booms across the lake, everything swarms into you. The birds turn and attack you, slashing and pecking your body and soul, breaking your concentration, which, in turns, breaks the actual barrier that lets the hungry mist fall on you, and feed on you, as you get swarmed by the illusionary birds, and lacerated to bits.

____________________________________

You may only release from genjutsu through Pain, or else let it follow it's course.
 

Negative Knight

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Totally forgot to post the Sharingan Technique when I activated it. Not that it was much use to me so far, but it's good if you're counting chakra.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

Btw, Genjutsu is supplementary ;) Smart choice?

__________________________________________

As the birds are created, and sent to fly around you, Isabella makes but one handseal. The effect is immediate, the whole Valley resonates with the gong of one single bell, gargantuan and terrifying. The hummingbirds you created stop, all around you, between your arms between your neck, beneath your feet. What was once a magnificent barrier, is now, to you, a constricting force-jacket, preventing your every move. For what seem like minutes, you are able to feel the difference in the birds, for they are no longer yours, they're mine, will you try to release them to know it's useless. You're in the cage with the very beasts that were to protect you, and, yet, they're not the beasts you know, they're far more threatening, far more horrible. The mist hits the edges of your actual barrier, and, summoning itself, surrounds the barrier like a living and breathing monster, blocking the light and swallowing you, inside your personal prison, waiting, creeping, prowling, mocking you with it's predatory superiority.

(Genjutsu: Mikkoku Kurouido) Illusion Technique: The Betrayal of the Black Widow
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them.
In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating.
*Affects 1 person per usage*
*In case of the Kurama, the genjutsu is short-ranged*
*Can only be used once every 2 turns*
*Can only be used 3 times*
*Kurama's restrictions only apply when the Inner Demon is activated

Yet all that was but a couple of seconds, no matter what you felt of it. And as the second bell booms across the lake, everything swarms into you. The birds turn and attack you, slashing and pecking your body and soul, breaking your concentration, which, in turns, breaks the actual barrier that lets the hungry mist fall on you, and feed on you, as you get swarmed by the illusionary birds, and lacerated to bits.

____________________________________

You may only release from genjutsu through Pain, or else let it follow it's course.
You can only use elemental jutsus with short-range reach
The noise of a loud bell on the battlefield was simply out of place. Nothing in sight generated the sudden sound and since his opponent was a known genjutusu enthusiast, it wasn't a stretch to assume he had been caught in an illusion. Through his unknown mental/spiritual connection with Raizu, Kakuzu instructs the the sword on his back to extend several thin tendrils through his back in such a way that they avoid each and every one of his hearts but still inflict enough pain to break the illusion. To ensure this, the tendrils also pierce through his chest and emerge from the other side before retracting once more. Kakuzu passively stitches up the entry and exit wounds using the threads inside of his body, returning his body to optimum condition.

The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability
In case the jutsu wasn't an illusion but rather an abstract ninjutsu technique that seeks to overpower other jutsus, he decides to utilize a technique of his own while his sword acts. He forms an X-shape with his arms and gathers up his katon chakra before releasing it in the form of an omnidirectional blast of fire. As they expand outwards, the flames would evaporate the mist sustaining the miniscule jellyfish before continuing on to harm their summoner.

(Katon: Naiteki kaji) - Fire Release: Inner fire
Type: Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage cost: 80
Description: The user cross his arms infront of his head, forming a 'X' a gathers huge amount of fire chakra within himself. He then as he have gathered the fire chakra which takes near to no time, swings his arms to each side releasing a huge burst of fire from all angles of his body, which results in a huge shockwave of fire which destroys everything in it's path.
~Useable twice per battle.
 
Last edited:

Lili-Chwan

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You can only use elemental jutsus with short-range reach
The noise of a loud bell on the battlefield was simply out of place. Nothing in sight generated the sudden sound and since his opponent was a known genjutusu enthusiast, it wasn't a stretch to assume he had been caught in an illusion. Through his unknown mental/spiritual connection with Raizu, Kakuzu instructs the the sword on his back to extend several thin tendrils through his back in such a way that they avoid each and every one of his hearts but still inflict enough pain to break the illusion. To ensure this, the tendrils also pierce through his chest and emerge from the other side before retracting once more. Kakuzu passively stitches up the entry and exit wounds using the threads inside of his body, returning his body to optimum condition.



In case the jutsu wasn't an illusion but rather an abstract ninjutsu technique that seeks to overpower other jutsus, he decides to utilize a technique of his own while his sword acts. He forms an X-shape with his arms and gathers up his katon chakra before releasing it in the form of an omnidirectional blast of fire. As they expand outwards, the flames would evaporate the mist sustaining the miniscule jellyfish before continuing on to harm their summoner.

(Katon: Naiteki kaji) - Fire Release: Inner fire
Type: Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage cost: 80
Description: The user cross his arms infront of his head, forming a 'X' a gathers huge amount of fire chakra within himself. He then as he have gathered the fire chakra which takes near to no time, swings his arms to each side releasing a huge burst of fire from all angles of his body, which results in a huge shockwave of fire which destroys everything in it's path.
~Useable twice per battle.
Nasty bruising. Come closer, I can heal you.

As the fire begins to evaporate the mist, the children of Agwe reverse summon themselves back to the Archipelago, leaving the dying mist devoid of it's biological glow, as it is being evaporated. The bright flash of fire blocks visual contact, allowing Isabella to act unnoticed. She plunges her left hand on a ninja punch, retrieving four kunai, each with 3 paper tags attached. As the fire rages on, she raises her right hand outwards, and a even greater flash of light fills the whole valley, much more dark and malign, yet golden and regal. The entirety of the flame dissipates within the black and gold light, while covering for the 4 kunai charged with lightning chakra that were sent towards you at blinking speed, like Kirabi's pencil.

±Ibiton: Tezawari no Nephilim | Decay Release: The Touch of Nephilim±
Type: Defensive/Offensive
Rank: S-Rank
Range: Short (Long on propagation)
Chakra: 40
Damage: 80
Description:
By taking use of the advanced release of Decay, the user focuses a large amount of selective decay chakra on his hands or any body part he wishes to (even his whole body if needed). Upon contact, the user is able to forcefully decay in mere moments whatever he touches (following the elemental weaknesses and strengths of the release). While it can be used to intercept enemy techniques and decay them, neutralizing them and defending the user from them, it can also be used as a close combat offensive technique. One characteristic of the technique, fruit of the parasitic abilities of decay, is that although the user needs to touch the technique/object/target to trigger the decay process, the process with rapidly spread throughout the whole target. If the user, however, targets energy-like techniques, the "spread" is instant. When used as a close combat technique, the effect can be chosen by the user according to what he wants to affect (and following whats described in the CE's definition). The user also has control over what he can decay the target to. For example, while he can decay a water technique into simple moisture, effectively dispersing the technique he can also choose to decay it to such a level that he can forcefully break the H2O bonds and produce Oxygen and Hydrogen (although quite difficult and always respecting the CE's weaknesses and strengths). The possibilities are limited only by the users own knowledge.
Note: Can only be used 4 times per battle
Note: Can't use other Decay techniques S-Rank and above in the same turn.

The tags are made to detonate right at your vicinity, within 1 meter from you. They are, of course, not normal tags, but the H.A.E.T.

(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: N/A
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has about ten times the destructive power of a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.

*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.

*Taught by KeotsuEclipse*

_______________________________________

Your last technique of the turn must be performed with you completely submerged in water.
 

Negative Knight

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Nasty bruising. Come closer, I can heal you.

As the fire begins to evaporate the mist, the children of Agwe reverse summon themselves back to the Archipelago, leaving the dying mist devoid of it's biological glow, as it is being evaporated. The bright flash of fire blocks visual contact, allowing Isabella to act unnoticed. She plunges her left hand on a ninja punch, retrieving four kunai, each with 3 paper tags attached. As the fire rages on, she raises her right hand outwards, and a even greater flash of light fills the whole valley, much more dark and malign, yet golden and regal. The entirety of the flame dissipates within the black and gold light, while covering for the 4 kunai charged with lightning chakra that were sent towards you at blinking speed, like Kirabi's pencil.

±Ibiton: Tezawari no Nephilim | Decay Release: The Touch of Nephilim±
Type: Defensive/Offensive
Rank: S-Rank
Range: Short (Long on propagation)
Chakra: 40
Damage: 80
Description:
By taking use of the advanced release of Decay, the user focuses a large amount of selective decay chakra on his hands or any body part he wishes to (even his whole body if needed). Upon contact, the user is able to forcefully decay in mere moments whatever he touches (following the elemental weaknesses and strengths of the release). While it can be used to intercept enemy techniques and decay them, neutralizing them and defending the user from them, it can also be used as a close combat offensive technique. One characteristic of the technique, fruit of the parasitic abilities of decay, is that although the user needs to touch the technique/object/target to trigger the decay process, the process with rapidly spread throughout the whole target. If the user, however, targets energy-like techniques, the "spread" is instant. When used as a close combat technique, the effect can be chosen by the user according to what he wants to affect (and following whats described in the CE's definition). The user also has control over what he can decay the target to. For example, while he can decay a water technique into simple moisture, effectively dispersing the technique he can also choose to decay it to such a level that he can forcefully break the H2O bonds and produce Oxygen and Hydrogen (although quite difficult and always respecting the CE's weaknesses and strengths). The possibilities are limited only by the users own knowledge.
Note: Can only be used 4 times per battle
Note: Can't use other Decay techniques S-Rank and above in the same turn.

The tags are made to detonate right at your vicinity, within 1 meter from you. They are, of course, not normal tags, but the H.A.E.T.

(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: N/A
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has about ten times the destructive power of a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.

*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.

*Taught by KeotsuEclipse*

_______________________________________

Your last technique of the turn must be performed with you completely submerged in water.
You can't manipulate or target (with techniques) any water source apart from the rain and air moisture. The 2nd part means your jutsus can't even come into contact with it e.g. trying to use lightning to electrocute the water is disallowed.
Through the use of his hearing, Kakuzu detects the incoming the kunai and reacts to them accordingly by throwing several wind-infused projectiles to knock them off their original trajectory. Near simulatenously, he spews a massive earthen sponge from his mouth into the water source residing below. He and the blob of mud crash into the pool at the same time, whereby it begins absorbing the surrounding moisture to grow in size and become more flexible. The globule then extends countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. Some of the tentacles even ascend the nearby waterfall while remaining in the water's embrace, allowing them to gorge their size even further. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. One of the tentacles extending downwards curls around its creator and aids him to reach the bottom of the relatively shallow lake in no time at all. The remaining tentacles emerge from every direction (the lake and the waterfall) to assault Isabella while their master works on a plot of his own. They impale her with their serrated tips in numerous vital locations before dragging her bloodied body into the water to stain it crimson red, the same shade as her sharingan.

(Doton: Miraaak's Kataki) – Earth Release: Miraak's Vengeance
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80
Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Requires a Water source
Note: Can only be Taught by Negative Knight
Note: While active the user can only use Doton and non elemental abilities and never above S-Rank.

As he travels towards the base of the water source, Kakuzu instantly activates an ability of his which allows him to focus extra doton chakra into future earth-based techniques used by him which emerge from the ground (KG/CE variants included e.g. Steel, Crystal, etc) to augment the vibrations generated by their surfacing. The added chakra will serve the purpose of enhancing these vibrational tremors into localized earthquakes with the potency of these quakes depending entirely on the magnitude of the emerging structure.

(Doton: Otakebi no Kobito) – Earth Release: Roar of the Dwarves
Rank: A
Type: Supplementary/Offensive
Range: Short (Earthquakes can have up to a mid-range area of effect)
Chakra Cost: N/A (+10 chakra cost to earth-based techniques used)
Damage Points: N/A (10-80)
Description: This is the brother technique to Earth Release: Scales of Judgement. The user will focus doton chakra into future earth-based techniques (used by him) which emerge from the ground (KG/CE variants included e.g. Steel, Crystal, etc) to augment the vibrations generated by their surfacing. The added chakra will serve the purpose of enhancing these vibrational tremors into localized earthquakes (Similar to Earth Release: World Shaking). Logically, the magnitude of these earthquakes is highly dependent on the scale/rank of the technique being used. C-Rank earth-based techniques will produce minor quakes which are equivalent in magnitude to those produced in World Shaking, while the potency of earthquakes produced by large scale S-Ranks (such as Earth Release: Mountain Smash) will be so immense that they will imaginably throw anything and anyone in the vicinity off balance for the duration of the technique's emergence. These quakes will only be "localized" and will only affect anyone within and up to mid-range of the emerging technique. Furthermore, augmenting the vibrations produced by techniques is optional and does not have to be applied to every earth-based technique (which emerges from the earth) used. For the most part, these quakes are merely supplementary and only serve to throw the opponent off balance in order to hinder their attempt at countering the technique in question. However, anyone underground and within the area of effect of the earthquake will sustain a degree of damage. This damage will be proportional to the rank of the emerging technique e.g. a D-Rank will inflict 10 damage points while a S-Rank would inflict 80 damage points. If the rank of the emerging technique is greater than the rank of the technique sustaining their underground travel, the opponent will inevitably be crushed underground. The power of earthquakes produced by A-Rank and below techniques will only result in the shaking of the ground while quakes produced by S-Ranks and above will be potent enough to fracture and split apart the ground. However these fractures and splits will be mostly superficial and not be deep enough to trap the average shinobi. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an earth-based jutsu. This jutsu lasts for three turns and this means its effects can be applied to all earth-based techniques used (which emerge from the earth) within this interval of time. If the user is within the radius of the technique, he will also be affected by the earthquake.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: This technique will only affect earth-based techniques which emerge from the earth and those solid-like in composition.
Note: Can only be used on S-Rank and below Earth techniques

The moment he reaches the ground residing below the water, he slams both of his hands upon it and inserts a considerable portion of his earth chakra into it in order to erect a gargantuan statue in the shape of a man. The bulky head of the golem emerges directly beneath its creator's feet and its very surfacing produces an earthquake with a truly terrifying magnitude. Initially, the quake even knocks Kakuzu off balance as he's within its range but he manages to stay on his feet thanks to the sole tendril curled around him holding him in place. Since the epicenter of the earthquake is inside of a water source, a huge tsunami results and a large amount of water is gushed in every direction. If Isabella survived the attack of the swarm of tendrils, she would now be facing two natural disasters (the quake which will knock her off balance and the tsunami which seeks to drown her). Meanwhile the rising golem uses its right hand to strike Madara's statue in the abdomen to dislodge a mass of rock and send a rain of boulders down upon the sanguine-haired Uchiha. The other hand descends on her from above in the form of a clenched fist to crush her to a pulp soon after the boulders immobilize her.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 50
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
 
Last edited:

Lili-Chwan

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You can't manipulate or target (with techniques) any water source apart from the rain and air moisture. The 2nd part means your jutsus can't even come into contact with it e.g. trying to use lightning to electrocute the water is disallowed.
Through the use of his hearing, Kakuzu detects the incoming the kunai and reacts to them accordingly by throwing several wind-infused projectiles to knock them off their original trajectory. Near simulatenously, he spews a massive earthen sponge from his mouth into the water source residing below. He and the blob of mud crash into the pool at the same time, whereby it begins absorbing the surrounding moisture to grow in size and become more flexible. The globule then extends countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. Some of the tentacles even ascend the nearby waterfall while remaining in the water's embrace, allowing them to gorge their size even further. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. One of the tentacles extending downwards curls around its creator and aids him to reach the bottom of the relatively shallow lake in no time at all. The remaining tentacles emerge from every direction (the lake and the waterfall) to assault Isabella while their master works on a plot of his own. They impale her with their serrated tips in numerous vital locations before dragging her bloodied body into the water to stain it crimson red, the same shade as her sharingan.

(Doton: Miraaak's Kataki) – Earth Release: Miraak's Vengeance
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80
Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Requires a Water source
Note: Can only be Taught by Negative Knight
Note: While active the user can only use Doton and non elemental abilities and never above S-Rank.

As he travels towards the base of the water source, Kakuzu instantly activates an ability of his which allows him to focus extra doton chakra into future earth-based techniques used by him which emerge from the ground (KG/CE variants included e.g. Steel, Crystal, etc) to augment the vibrations generated by their surfacing. The added chakra will serve the purpose of enhancing these vibrational tremors into localized earthquakes with the potency of these quakes depending entirely on the magnitude of the emerging structure.

(Doton: Otakebi no Kobito) – Earth Release: Roar of the Dwarves
Rank: A
Type: Supplementary/Offensive
Range: Short (Earthquakes can have up to a mid-range area of effect)
Chakra Cost: N/A (+10 chakra cost to earth-based techniques used)
Damage Points: N/A (10-80)
Description: This is the brother technique to Earth Release: Scales of Judgement. The user will focus doton chakra into future earth-based techniques (used by him) which emerge from the ground (KG/CE variants included e.g. Steel, Crystal, etc) to augment the vibrations generated by their surfacing. The added chakra will serve the purpose of enhancing these vibrational tremors into localized earthquakes (Similar to Earth Release: World Shaking). Logically, the magnitude of these earthquakes is highly dependent on the scale/rank of the technique being used. C-Rank earth-based techniques will produce minor quakes which are equivalent in magnitude to those produced in World Shaking, while the potency of earthquakes produced by large scale S-Ranks (such as Earth Release: Mountain Smash) will be so immense that they will imaginably throw anything and anyone in the vicinity off balance for the duration of the technique's emergence. These quakes will only be "localized" and will only affect anyone within and up to mid-range of the emerging technique. Furthermore, augmenting the vibrations produced by techniques is optional and does not have to be applied to every earth-based technique (which emerges from the earth) used. For the most part, these quakes are merely supplementary and only serve to throw the opponent off balance in order to hinder their attempt at countering the technique in question. However, anyone underground and within the area of effect of the earthquake will sustain a degree of damage. This damage will be proportional to the rank of the emerging technique e.g. a D-Rank will inflict 10 damage points while a S-Rank would inflict 80 damage points. If the rank of the emerging technique is greater than the rank of the technique sustaining their underground travel, the opponent will inevitably be crushed underground. The power of earthquakes produced by A-Rank and below techniques will only result in the shaking of the ground while quakes produced by S-Ranks and above will be potent enough to fracture and split apart the ground. However these fractures and splits will be mostly superficial and not be deep enough to trap the average shinobi. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an earth-based jutsu. This jutsu lasts for three turns and this means its effects can be applied to all earth-based techniques used (which emerge from the earth) within this interval of time. If the user is within the radius of the technique, he will also be affected by the earthquake.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: This technique will only affect earth-based techniques which emerge from the earth and those solid-like in composition.
Note: Can only be used on S-Rank and below Earth techniques

The moment he reaches the ground residing below the water, he slams both of his hands upon it and inserts a considerable portion of his earth chakra into it in order to erect a gargantuan statue in the shape of a man. The bulky head of the golem emerges directly beneath its creator's feet and its very surfacing produces an earthquake with a truly terrifying magnitude. Initially, the quake even knocks Kakuzu off balance as he's within its range but he manages to stay on his feet thanks to the sole tendril curled around him holding him in place. Since the epicenter of the earthquake is inside of a water source, a huge tsunami results and a large amount of water is gushed in every direction. If Isabella survived the attack of the swarm of tendrils, she would now be facing two natural disasters (the quake which will knock her off balance and the tsunami which seeks to drown her). Meanwhile the rising golem uses its right hand to strike Madara's statue in the abdomen to dislodge a mass of rock and send a rain of boulders down upon the sanguine-haired Uchiha. The other hand descends on her from above in the form of a clenched fist to crush her to a pulp soon after the boulders immobilize her.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 50
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

Toriann watches as her opponent swallows into a mud-made beast of multiple tendrils, before emerging into the water. Without a second's notice, she focuses her chakra into her feet, slamming against the ground where it implodes into a concentrated mesh of fungus, a massive blob that lifts me in the air, threatening to burst with unparalleled magnitude. Which, in the next moment, it thus, the raw mushroom chakra spilling out of the massive pimple, blasting outwards across the entire terrain, growing from every earthen feature and getting covered but the subsequent tidal wave of fungal carpet and gigantic mushrooms. Because it does not grow on top of water, that is the last to be covered, but it ultimately is, the stitched and weaved carpet of fungus covering the surface of the liquid like a lid, without any direct contact, even if it leaves no room to breathe.

( Masshuru-Muton:Senkyou no Nora ) Mushroom Style: Fields of Wonderland
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This jutsus turns the area into a vast field of regular green fungus, with forests of different sized mushrooms, both small as hands or big as large trees. The net of fungus will severe all connection with the ground beneath, preventing the user and the opponent from utilizing it as a source for jutsu, for example Earth Jutsus, as well as melting through any previously active earth and earth-based jutsu, neutralizing it, following the element's strengths and weaknesses. The net of fungus follows the characteristics of the main release fungus. The mushrooms that grow follow the characteristics described by normal alternative release mushrooms, without the poisonous or spore release aspect of it. The high metabolic characteristics of the mushroom element allow for a secondary use, allowing the net to retrieve and metabolize certain chemical, biological, toxic, mineral, etc substances present in the ground at the time of creation, and present them in the outer layer of the net, strengthening the net and giving it additional protection, following the characteristics of the metabolized substance, or simply re-locate the substance to another area of the net, depositing the substances there. (If the substances came from a technique, the absorption is restricted to a rank higher (case they're a strength), a rank lower (case they're enlisted as a weakness (Toxic, for example) or same rank (in neutrality).
*Given the Chakra strain, the user will not be able to preform any other Mushroom jutsus in the same turn, and can only use 2 jutsus in the same turn.
*The fungal net follows the same weaknesses and restrictions of the element (For example, while the net can be created over ground or water, it can't be created over lava. While metal and earth techniques can't pierce through the net, strong fire or lightning can).
*Can only be used thrice per battle*

While that is the normal progression of the technique, pushing and feeding from the measle tendrils of earth and water, Isabella made sure to remove her manipulation of the technique. It was meant to grow and spread, right after she pushed all the mushroom chakra into the bubble. When it burst, her chakra was guided into the full completion of the technique, in it's raw and natural form. It was a mere blast of elemental chakra, massive and complex, but a blast nonetheless. So, right after it burst, she got rid of the earth chakra within her system and focused on the water alone. To accompany the growth of the Mushroom, she spat out a massive infusion of Water, using that water to feed and strengthen the growing carpet and forest. In essence, she made it a combination of two S ranks, perfectly fused.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

Coinciding with your descend and then summoning of the golem from the depths of the river, what was clear day shining through the troubled waters beneath the waterfall, becomes sudden night, a wall of darkness that you're being lifted onto, bringing even more water to feed and strengthen the already greatly powered fungus. The golem would be crushed and destroyed upon colliding with the barrier, and it would then be eaten. You, standing between the two monoliths, would fare much much poorer.

__________________________________________________

You may not use custom elements.
 

Negative Knight

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Toriann watches as her opponent swallows into a mud-made beast of multiple tendrils, before emerging into the water. Without a second's notice, she focuses her chakra into her feet, slamming against the ground where it implodes into a concentrated mesh of fungus, a massive blob that lifts me in the air, threatening to burst with unparalleled magnitude. Which, in the next moment, it thus, the raw mushroom chakra spilling out of the massive pimple, blasting outwards across the entire terrain, growing from every earthen feature and getting covered but the subsequent tidal wave of fungal carpet and gigantic mushrooms. Because it does not grow on top of water, that is the last to be covered, but it ultimately is, the stitched and weaved carpet of fungus covering the surface of the liquid like a lid, without any direct contact, even if it leaves no room to breathe.

( Masshuru-Muton:Senkyou no Nora ) Mushroom Style: Fields of Wonderland
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This jutsus turns the area into a vast field of regular green fungus, with forests of different sized mushrooms, both small as hands or big as large trees. The net of fungus will severe all connection with the ground beneath, preventing the user and the opponent from utilizing it as a source for jutsu, for example Earth Jutsus, as well as melting through any previously active earth and earth-based jutsu, neutralizing it, following the element's strengths and weaknesses. The net of fungus follows the characteristics of the main release fungus. The mushrooms that grow follow the characteristics described by normal alternative release mushrooms, without the poisonous or spore release aspect of it. The high metabolic characteristics of the mushroom element allow for a secondary use, allowing the net to retrieve and metabolize certain chemical, biological, toxic, mineral, etc substances present in the ground at the time of creation, and present them in the outer layer of the net, strengthening the net and giving it additional protection, following the characteristics of the metabolized substance, or simply re-locate the substance to another area of the net, depositing the substances there. (If the substances came from a technique, the absorption is restricted to a rank higher (case they're a strength), a rank lower (case they're enlisted as a weakness (Toxic, for example) or same rank (in neutrality).
*Given the Chakra strain, the user will not be able to preform any other Mushroom jutsus in the same turn, and can only use 2 jutsus in the same turn.
*The fungal net follows the same weaknesses and restrictions of the element (For example, while the net can be created over ground or water, it can't be created over lava. While metal and earth techniques can't pierce through the net, strong fire or lightning can).
*Can only be used thrice per battle*

While that is the normal progression of the technique, pushing and feeding from the measle tendrils of earth and water, Isabella made sure to remove her manipulation of the technique. It was meant to grow and spread, right after she pushed all the mushroom chakra into the bubble. When it burst, her chakra was guided into the full completion of the technique, in it's raw and natural form. It was a mere blast of elemental chakra, massive and complex, but a blast nonetheless. So, right after it burst, she got rid of the earth chakra within her system and focused on the water alone. To accompany the growth of the Mushroom, she spat out a massive infusion of Water, using that water to feed and strengthen the growing carpet and forest. In essence, she made it a combination of two S ranks, perfectly fused.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

Coinciding with your descend and then summoning of the golem from the depths of the river, what was clear day shining through the troubled waters beneath the waterfall, becomes sudden night, a wall of darkness that you're being lifted onto, bringing even more water to feed and strengthen the already greatly powered fungus. The golem would be crushed and destroyed upon colliding with the barrier, and it would then be eaten. You, standing between the two monoliths, would fare much much poorer.

__________________________________________________

You may not use custom elements.
Rule: A significant portion of the battlefield's atmosphere turns into sulfuric gases (sulphur, sulphur dioxide, sulphur trioxide and gaseous sulfuric acid).

Effects: These gases combine with the rain clouds above, the water source I was inside and the air moisture itself. Every droplet of water on the battlefield becomes strongly acidic as they fuse with the sulphur oxides. Due to their corrosive nature, they will eliminate all traces of your mushroom technique's residue. Breathing also becomes difficult for Isabella, as the air is now full of poisonous gases.
As the net begins to ensnare every earthen structure on the battlefield, the tendrils struggle against it in the attempt to weaken it at the very least before they're engulfed entirely. Quickly assessing the situation himself, Kakuzu instructs the rising golem to stop its upward ascent just before the collision and to instead raise it's powerful arms skyward. The golem's large palms try and fail at bursting through the fungal net but they do succeed in weakening it considerably. While this happens, he unsheathes his threaded blade with his right hand and swings in vertical upward arc. A long, cutting blade of wind is released in the shape of the vertical sword swing and the attack proves to be more than capable of ripping through the meshed structure.

The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.
In conjunction to the golem's arms striking the mushroom roof and the release of the wind blade, Kakuzu utilizes his chakra (and not Raizu's) to perform a technique of his own. He begins molding his chakra the exact instant the golem makes its last stand, so to halt its rising before its head collides with the fungal net. He focuses his doton chakra into the very clothes he's wearing in order to grant them a steel-like quality. Everything from his akatsuki cloak to garments underneath are hardened to increase their defensive power significantly. He even extends this protection to his sentient ally as well as the gas mask in his pouch (check biography) by placing his respective hands upon them. He then returns his threaded sword to its sheath on his back and then proceeds to put on his gas mask in preparation for the disaster to come.

(Doton: Tetsu Sukin Buki ) – Earth Release: Iron Skin Weaponry
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (-10 per turn active in direct physical contact)
Damage points: N/A (+10 to physical attacks)
Description: This technique was developed by Mathias himself after carefully studying the properties of the "Iron Skin technique, and Super Light weight technique" He came to the conclusion that if we could insert our chakra into other objects to increase or decrease its weight, why not do the same to coat them with an iron skin for added strength? The user will channel their chakra throughout a selected object, which then hardens the skin to a steel-like quality. This increases their defensive power to the utmost limits. The objects skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. The user can not coat an object with greater mass then of a human being, being the advanced version of Iron Skin Technique. However unlike the Iron skin technique, if the user loses physical contact with the said object, it will take a full turn for the chakra to drain out of the object and lose its iron coat. This was based on the Added weight and Light weight techniques. This technique when activated leaves the object vulnerable to lightning based techniques.

Note: Can be used three times per battle
Note: Must wait one turn before re-using
Note: Must have mastered Earth
Note: Must be taught by Mathias
With the previously impregnable roof breached, the masked man simply jumps off the golem's head and out of the water. He allows himself to land on a piece of the remaining mushroom platform but is wary it may spring to life at any moment, be it through its creator's command or of its own volition. He then swiftly makes his way towards dry land, uncomfortable with his current surroundings. He reaches his original location (beneath Hashirama's statue) in no time and eagerly anticipates his opponent's next attack.
 
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Lili-Chwan

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Look what I found:
You must be registered for see images

Negative Knight + Kakuzu = Knight Kakuzu!
_________________________________________________________

Isabella looked forward, studying the arena in front of her, the lake and her opponent, as he broke through the fungus that topped the water. She then noticed something else. The light began to fill with small particles of yellow, that carried the scent of rotten egg. It was a sulphuric compound. In a blink of an eye, she materialized a giant vibrant Green topped mushroom with white stripes behind her, which spits out a cloud of spores that immediately metabolize the sulfuric particles, the inherit power of the mushroom overtaking the weaker, even if elementary stronger, natural molecules, and turning them into nothing, clearing the space all around Isabella.

(Masshuru-Muton: Nijiiro Shuju no Dokusei ) Mushroom Style: Seven Toxic Dwarfs
Rank: A
Rank: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Creates one large mushroom anywhere within range, either red, orange, yellow, green, blue, indigo or violet. The mushroom will release a cloud (Spore/Toxin/Hallucinogenic-Based) over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom)

Green -Creates a vibrant Green topped mushroom with white stripes. The mushroom will release a spore-based cloud, which will be able metabolize any small particles in the air (Poison, toxins, sand, lethal chemicals, following the weakness and strengths of the element) up to the maximum range of this technique, absorbing and neutralizing them into their harmless by-products, up to one rank above of this technique.

*Only one mushroom at a time*
*Must wait 2 turns after the mushroom decays in order to use the jutsu again*
*The user and her summons aren't affected by neither mist. Allies can be given antidotes beforehand, which will only last 5 turns in the organism

At which point, Kakuzu would be out of the water, forcing chakra through his cloak to turn it impenetrable to the acidic air. Noticing this, she snaps her fingers, forcing Decay chakra through her opponent's body, and ending the technique, as it crumbles down, without the strength to battle the surrounding acidic gases, and, despite the gas mask, exposing her opponent to them.

±Ibiton: Sono Kenryoku no Belial | Decay Release: The Power of Belial±
Type: Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
By taking use of the advanced release of Decay, the user snaps his fingers and releases his decay chakra into any enemy technique in the field, decaying it and dispersing it completely in a virtually instant manner. Following the elemental weaknesses and strengths of Decay Release, the user is able to defend himself from a multitude of techniques, by decaying them into the natural processes they would decay into to. Although the user can't target enemies directly, he can target clone techniques, effectively dispersing them or even dispel chakra shrouds or other similar techniques such as the Jinchuriki's chakra cloaks.
Note: Can only be used 4 times per battle
Note: Can't use other Decay techniques S-Rank and above in the same turn.

_____________________________________________________________

I'll do a nice rule next turn ;) For now, let's just restrict the usage of your Left harm, like your nerves were completely cut off, it's useless and limp.
 

Negative Knight

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Nice move and that image is awesome lol. Rule: You must allow the oil reservoir to form
Feeling his left arm going completely numb and watching his attire corrode away before his very eyes, Kakuzu focuses his chakra into his abdomen in order to create four identical arms made from the threads within his body. Two of the arms sprout from his left side and the other two sprout from the right. All of them tear through his Akatsuki cloak on emerging and Kakuzu controls two of them to move towards his face in order to shield from the acidic gases. Meanwhile, he proceeds to hold his breath in order to avoid inhaling the same poisonous fumes.

(Nejikomi Buki ) - Threaded arms
Type: Attack/supplementary
Rank: B-rank
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description:
Kakuzu, by manipulating the threads within his body will make several arms of thread (4 max) emerge from anywhere on his upper body in order to give him the upper hand in close range. The hands can be used to perform jutsu or to just use physical attacks. Each arm can extend out to mid range in order to grab/entangle an enemy or to attack at a distance.

- Only taught by william24

With the other pair of threaded arms, he performs two handseals and focuses his suiton chakra to inflate the ground beneath his foe's location with a large abundance of a dark flammable liquid with an oil-like composition. Chaining another two handseals in quick succession, he forces the earth to spiral inwards in similar manner to an antilion. As the sink hole is allowed to gain momentum it produces higher levels of friction. This underground friction generates countless minute sparks which set the dark water source alight, resulting in an intense outward and upward slow explosion-like burst of molten rock, aflame dark water and sharp shards of debris.

(Doton/Suiton: Yurasu Bakuhatsu) – Earth/Water Release: Seismic Explosion
Rank: S
Type: Offensive
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their suiton chakra into the ground beneath the opponent doing 2 hand seals to saturate it with a large quantity of black flammable thick water, similar to that of the one produced in Water Style: Black Clouds, creating an underground reservoir of an intensely volatile fluid. In quick succession, they will string together two handseals whilst releasing their doton chakra into the floor below to cause the ground around their location to cause it to spiral inwards in a clockwise-like motion, generating a large amount of heat and frictional force in the process as the sink hole gathers momentum the longer it is allowed to proceed. This underground friction generates countless minute sparks which set the dark water source alight, resulting in an intense outward and upward slow explosion-like burst of molten rock, aflame dark water and sharp shards of debris. Whilst seemingly powerful, a vigilant opponent may detect the presence of the dark reservoir by noticing the small vibrations in the ground upon its formation which causes the ground to slightly "inflate" in response to the added volume. Furthermore, a moderate interval of time will need to transpire before the antilion-like formation gathers enough momentum to produce the necessary amount of frictional force required to ignite the water source. Conventional methods of offsetting the technique such as Chidori Nagashi and other electrical currents to negate the doton chakra in the ground will prove to be futile, as the electricity will simply serve the purpose of igniting the oil itself, resulting in an explosion regardless.

Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: Requires a cool down period of three turns before next use
Note: No other S-Rank or above Suiton user's same turn
Note: No S-Rank and above Doton in the user's next turn
Note: Counts as two moves
 

Lili-Chwan

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Nice move and that image is awesome lol. Rule: You must allow the oil reservoir to form
Feeling his left arm going completely numb and watching his attire corrode away before his very eyes, Kakuzu focuses his chakra into his abdomen in order to create four identical arms made from the threads within his body. Two of the arms sprout from his left side and the other two sprout from the right. All of them tear through his Akatsuki cloak on emerging and Kakuzu controls two of them to move towards his face in order to shield from the acidic gases. Meanwhile, he proceeds to hold his breath in order to avoid inhaling the same poisonous fumes.

(Nejikomi Buki ) - Threaded arms
Type: Attack/supplementary
Rank: B-rank
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description:
Kakuzu, by manipulating the threads within his body will make several arms of thread (4 max) emerge from anywhere on his upper body in order to give him the upper hand in close range. The hands can be used to perform jutsu or to just use physical attacks. Each arm can extend out to mid range in order to grab/entangle an enemy or to attack at a distance.

- Only taught by william24

With the other pair of threaded arms, he performs two handseals and focuses his suiton chakra to inflate the ground beneath his foe's location with a large abundance of a dark flammable liquid with an oil-like composition. Chaining another two handseals in quick succession, he forces the earth to spiral inwards in similar manner to an antilion. As the sink hole is allowed to gain momentum it produces higher levels of friction. This underground friction generates countless minute sparks which set the dark water source alight, resulting in an intense outward and upward slow explosion-like burst of molten rock, aflame dark water and sharp shards of debris.

(Doton/Suiton: Yurasu Bakuhatsu) – Earth/Water Release: Seismic Explosion
Rank: S
Type: Offensive
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their suiton chakra into the ground beneath the opponent doing 2 hand seals to saturate it with a large quantity of black flammable thick water, similar to that of the one produced in Water Style: Black Clouds, creating an underground reservoir of an intensely volatile fluid. In quick succession, they will string together two handseals whilst releasing their doton chakra into the floor below to cause the ground around their location to cause it to spiral inwards in a clockwise-like motion, generating a large amount of heat and frictional force in the process as the sink hole gathers momentum the longer it is allowed to proceed. This underground friction generates countless minute sparks which set the dark water source alight, resulting in an intense outward and upward slow explosion-like burst of molten rock, aflame dark water and sharp shards of debris. Whilst seemingly powerful, a vigilant opponent may detect the presence of the dark reservoir by noticing the small vibrations in the ground upon its formation which causes the ground to slightly "inflate" in response to the added volume. Furthermore, a moderate interval of time will need to transpire before the antilion-like formation gathers enough momentum to produce the necessary amount of frictional force required to ignite the water source. Conventional methods of offsetting the technique such as Chidori Nagashi and other electrical currents to negate the doton chakra in the ground will prove to be futile, as the electricity will simply serve the purpose of igniting the oil itself, resulting in an explosion regardless.

Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: Requires a cool down period of three turns before next use
Note: No other S-Rank or above Suiton user's same turn
Note: No S-Rank and above Doton in the user's next turn
Note: Counts as two moves
After you use your first technique, Isabella bites her thumb, jumping up the leg of Uchiha Madara by charging chakra through her feet. Then, in a somersault, she summons a large bird in mid-air, the size of a tiger ( around the size of 3 people ), which carries her up the sides of the statue, as the ground revolves around itself. The parrot is a female Favela Cockatoo of black plumage, with a scarlet and wine inner feathers and an elegant fiery red head crest that falls to her back, near Isabella's ankles, as she is using chakra through her feet to keep upright. She possesses two black katana at either side of her waist, and a scaled wine samurai chest-piece. Her face is scarred from above her left eyebrow to her chin, turning her left eye milky white and blind.

( Oumu Kuchyiose no Jutsu: Chonmage no Oumu ) Parrot Summoning Technique: Favela Cockatoos
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: The Parrot Contract allows the user to summon a variety of different parrots. The Favela Cockatoos are part of the Cockatoo Clan, parrots with an ostentatious head crest, but have a very unique skill. They are uncoformist and against the current regime of the Macaws within the Altorio rainforest, so, rejecting their ninjutsu background, the Favela Cockatoos embraced the Samurai methods and culture. Similarily to Gamachu from the Toad Contract, the Favela Cockatoos are capable of using Samurai and Kenjutsu techniques isntead of Ninjutsu and the Parrot Arts. They can be summoned, for they are part of the contract, but they can't summon other parrots or humans.
Their techniques suffer no damage increase, but they acquire a certain orange glow, like a tropical brazilian sun, with a certain warmth. The Favela Parrots are within the Altorio Parrot size norm, as stated withing the contract, their largest being only slightly larger than the average ( Tiger sized, up to 3 people ). Favela Cockatoos usually come into battle with one or two samurai armor pieces, and samurai swords has weapons.
While constantly headbutting with the Macaw Royal Guard, the Capoeira Lovebirds, they are great drinkers, and enjoy partying as much as any other parrot.

*Can only summon 1 Favela Cockatoo per technique*
*They stay in battle for 5 turns*
*Can only be summoned once per battle*

As the explosion erupts upwards, our tails, she leans to the side, approaching Isabella from the statue. Running her hand through the surface as they quickly ascend, Isabella charges earth chakra, imploding the sides of Madara into a brutish and massive golem, that punches and obstructs the onslaught, diverting the fiery stream back towards you.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

The golem's last animated motions are to jump behind the stream, towards you, by then inanimate and nothing but a gigantic boulder of dead-weight. Isabella moves out of the bird to the top of Madara's statue, staring intently at the other-side, which we can assume is still mid-range, while the parrot floats behind her.

____________________________________________________

You must make direct eye contact with Isabella. Take in mind that she does not look at you for the duration of the turn.
 
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