(Closed Battle) Negative Knight vs Gaara

Negative Knight

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Reis Rules & Regulations
Unofficial
Killing Allowed
CJ Allowed
CE Allowed
No Stealing
No Kai, Sub​

Range: Mid (10 Meters from eachother)

Terrain:
A barren wasteland, with a local water source. We're standing on top of the water source. Land is ten meters to my right (your left) and we're standing on the middle of a large water source.

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Kakuzu bio in sig, Raizu on my back and I'll go first >_>

Post your bio and I'll make my first move.
 

Negative Knight

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*On noticing his adversary, Kakuzu performs three handseals to summon a mass of eels beneath Aizen, the eels swimming in a circular-like motion so to form a whirlpool, his opponent's position acting as the epicenter for the spiraling formation. The pull of the whirlpool drags the man deeper and deeper as time passes by, making escape more and more futile, the longer the technique is allowed to progress. Shortly after being summoned, the eels drag Aizen to the whirlpool's center, the carnivorous creatures converging on him in a truly bloody frenzy. The vicious nature of the attack is enough to make the water around the eels to churn and boil before turning red with oozing blood.

The moment the eels are summoned, Kakuzu coils his right hand around the jade-constructed hilt of his sword and unsheathes it whilst slashing it directly downwards in an arc-like motion. Communicating with his sword through unknown means, this causes Raizu to unleash a powerful S-Rank blade of wind in the shape of the slash which powers towards the helpless man.

In the very same slash he releases the blade of wind, Kakuzu forcefully strikes his blade into the water in front of him whilst releasing his suiton chakra into it. The slash creates a water pillar beneath the bloodied man, lifting his half-dead body into the air. As Aizen's limp body floats through the air, Kakuzu causes five sharks of water to form directly in front of him and speed towards the position beneath the Nekura's location, awaiting his inevitable descent to begin their brutal assault.*

(Kchuysei: Unagi Uzumaki no Jutsu) Summoning: Eel Whirlpool Technique
Type: Attack
Rank: A
Range: Mid-Long
Chakra Cost: 30
Damage points: 60
Description: The user will make 3 handseals summoning a Mass of Eels under the opponent, these Eels will swim in a large circle quickly forming a whirlpool. This will suck the opponent into the bottom of the center where the mass of Eels will then converge, crashing down with the water on the opponent and feed on his flesh.
Note:
-Can only use 3 time's per battle
-Requires a water source
-Must have Signed Eel Contract

Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
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(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.




The S-Rank blade of wind is tall enough to strike you even when my pillar raises you into the air.
 
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XZA

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*On noticing his adversary, Kakuzu performs three handseals to summon a mass of eels beneath Aizen, the eels swimming in a circular-like motion so to form a whirlpool, his opponent's position acting as the epicenter for the spiraling formation. The pull of the whirlpool drags the man deeper and deeper as time passes by, making escape more and more futile, the longer the technique is allowed to progress. Shortly after being summoned, the eels drag Aizen to the whirlpool's center, the carnivorous creatures converging on him in a truly bloody frenzy. The vicious nature of the attack is enough to make the water around the eels to churn and boil before turning red with oozing blood.

The moment the eels are summoned, Kakuzu coils his right hand around the jade-constructed hilt of his sword and unsheathes it whilst slashing it directly downwards in an arc-like motion. Communicating with his sword through unknown means, this causes Raizu to unleash a powerful S-Rank blade of wind in the shape of the slash which powers towards the helpless man.

In the very same slash he releases the blade of wind, Kakuzu forcefully strikes his blade into the water in front of him whilst releasing his suiton chakra into it. The slash creates a water pillar beneath the bloodied man, lifting his half-dead body into the air. As Aizen's limp body floats through the air, Kakuzu causes five sharks of water to form directly in front of him and speed towards the position beneath the Nekura's location, awaiting his inevitable descent to begin their brutal assault.*

(Kchuysei: Unagi Uzumaki no Jutsu) Summoning: Eel Whirlpool Technique
Type: Attack
Rank: A
Range: Mid-Long
Chakra Cost: 30
Damage points: 60
Description: The user will make 3 handseals summoning a Mass of Eels under the opponent, these Eels will swim in a large circle quickly forming a whirlpool. This will suck the opponent into the bottom of the center where the mass of Eels will then converge, crashing down with the water on the opponent and feed on his flesh.
Note:
-Can only use 3 time's per battle
-Requires a water source
-Must have Signed Eel Contract

Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
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(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.
As soon as the eels are summoned, Aizen preforms 2 hand-seals and creates a 2 foot layer of carbon mineral around the battlefield which would squeeze the eels to death and disconnect us from the earth and water below. Also, due to the sudden pressure shift underneath you, you would be thrown off balance.

(kurokongouseki ryouiki ) Carbon field
Rank: B
Type: Supplementary
Range: short - long
Chakra Cost: 30
Damage Points: N/a
Description: The user will perform 2 handseals releasing there chakra into the surrounding area to cause carbon in the earth and other sources that are not living to rise to the surface, making it so their is a layer of carbon over everything on the battle feild. This can be used by a carbon user as a carbon source for certain jutsu.
Note: Useable twice.
Note: Can only draw carbon from none living things

Immediatley afterwards, I rise up a 20 feet tall bear out of carbon underneath me with me standing ontop of its head. It runs towards you, tanking your wind technique like it was nothing and leaps at you.

(kurokongouseki soushi no jutsu ) Carbon Creation technique
Rank: S
Type: attack/defence
Range: short - mid
Chakra Cost: 15-40 (-5 per turn)
Damage Points: N/a
Description: The user will focus their chakra gathering carbon around them into a a single place to create animal made of carbon, much like how deidara can make clay creatures. The user can control the structure of the carbon beast to either make them nearly as hard as diamond, or as soft as graphite. This creature is the pretty big, and is large enough for 2 people to ride on it's back. It is able to control carbon itself and use carbon jutsu. The creature the user creates cannot fly. The user can make this animal anysize up to 20 feet tall.

Note: Can only create one creature per useage
Note: The user can only create things within short range of him
Note: The user can only create: Dogs, apes, bulls, tigers, lions, bears, elephants and snakes.
 

Negative Knight

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*As Kakuzu is thrown slightly off balance by the forming carbon layer, he channels his chakra throughout the dark threads within his body to cause four additional arms to sprout from his sides. Two arms emerge from either side of his abdomen, giving him a total of six arms, one of which is gripping the hilt of his sword (his real right arm). With the additional arms, Kakuzu extends two of the arms towards the ground, using them to regain his balance and prevent himself form toppling over. Whilst the arms perform this maneuver, the remaining two threaded arms perform a string of three handseals before Kakuzu himself exhales a devastating blast of fire which "runs" along the newly created carbon-floor, eradicating each segment of it as it travels, exposing the underlying water source once again. Furthermore, as the fire travels it grows exponentially larger, making it a more fearsome attack as time passes by as well as enabling it to decimate a massive amount of carbon-flooring before incinerating Aizen and leaving nothing but a pile of sooty ashes. As the releases the fireball, Kakuzu sheathes his sword once again, returning it to its scabbard but still keep his hilt on the grip, in the case he requires it once more.

On releasing the blast of flames, Kakuzu causes his wind-mask to reach out from his back, mount itself above his shoulder and emit a powerful wave of rotating wind. Simultaneously, Kakuzu expels a devastating stream of superheated ash which the wind begins carrying, greatly augmenting its speed, heat and abrasive ability. The wind-infused ash barrels towards Aizen in a spiraling motion, resembling how a drill functions. In the time his wind-mask reached out from his body, Kakuzu used one of his newly created arms to place a small piece of flint in his mouth, giving him the capability to ignite the technique at any time, taking full use of his technique's flammable nature. The wind-infused ash travels just below eye-level allowing Kakuzu to keep sight of his opponent throughout its duration and act accordingly to his counter.

(Nejikomi Buki ) - Threaded arms
Type: Attack/supplementary
Rank: B-rank
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description:
Kakuzu, by manipulating the threads within his body will make several arms of thread (4 max) emerge from anywhere on his upper body in order to give him the upper hand in close range. The hands can be used to perform jutsu or to just use physical attacks. Each arm can extend out to mid range in order to grab/entangle an enemy or to attack at a distance.

- Only taught by william24

(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

(Katon/Fuuton: Kaon Gufuu) – Fire/Wind Release: Pyroclastic Cyclone
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: Kakuzu causes his wind-element mask to reach out from his back and mount itself above his shoulder before exhaling a powerful rotating wave of wind in the direction of the opponent. Simultaneously, Kakuzu begins spewing an immense stream of flammable superheated ash (similar to Fire Release: Ash Pile Burning) towards the intended target. The rotating wave of wind begins carrying the stream of ash, greatly augmenting its speed, heat and abrasive ability, making it a dangerous technique in all aspects. Due to the nature of the wind technique, it carries the stream of ash towards the opponent rather than dispersing it. The abrasiveness of the rotating wind-fused ash is on such a level its capable of skinning an opponent with mere contact. Afterwards, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in the technique becoming a dangerous stream of flames. This jutsu can also be performed with a clone with the Katon/Fuuton affinity or by both of Kakuzu's Fire and Wind masks.

Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: For other bios to use this technique, they must have a clone/summon with the Katon/Fuuton affinity.

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XZA

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*As Kakuzu is thrown slightly off balance by the forming carbon layer, he channels his chakra throughout the dark threads within his body to cause four additional arms to sprout from his sides. Two arms emerge from either side of his abdomen, giving him a total of six arms, one of which is gripping the hilt of his sword (his real right arm). With the additional arms, Kakuzu extends two of the arms towards the ground, using them to regain his balance and prevent himself form toppling over. Whilst the arms perform this maneuver, the remaining two threaded arms perform a string of three handseals before Kakuzu himself exhales a devastating blast of fire which "runs" along the newly created carbon-floor, eradicating each segment of it as it travels, exposing the underlying water source once again. Furthermore, as the fire travels it grows exponentially larger, making it a more fearsome attack as time passes by as well as enabling it to decimate a massive amount of carbon-flooring before incinerating Aizen and leaving nothing but a pile of sooty ashes. As the releases the fireball, Kakuzu sheathes his sword once again, returning it to its scabbard but still keep his hilt on the grip, in the case he requires it once more.

On releasing the blast of flames, Kakuzu causes his wind-mask to reach out from his back, mount itself above his shoulder and emit a powerful wave of rotating wind. Simultaneously, Kakuzu expels a devastating stream of superheated ash which the wind begins carrying, greatly augmenting its speed, heat and abrasive ability. The wind-infused ash barrels towards Aizen in a spiraling motion, resembling how a drill functions. In the time his wind-mask reached out from his body, Kakuzu used one of his newly created arms to place a small piece of flint in his mouth, giving him the capability to ignite the technique at any time, taking full use of his technique's flammable nature.*

(Nejikomi Buki ) - Threaded arms
Type: Attack/supplementary
Rank: B-rank
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description:
Kakuzu, by manipulating the threads within his body will make several arms of thread (4 max) emerge from anywhere on his upper body in order to give him the upper hand in close range. The hands can be used to perform jutsu or to just use physical attacks. Each arm can extend out to mid range in order to grab/entangle an enemy or to attack at a distance.

- Only taught by william24

(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

(Katon/Fuuton: Kaon Gufuu) – Fire/Wind Release: Pyroclastic Cyclone
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: Kakuzu causes his wind-element mask to reach out from his back and mount itself above his shoulder before exhaling a powerful rotating wave of wind in the direction of the opponent. Simultaneously, Kakuzu begins spewing an immense stream of flammable superheated ash (similar to Fire Release: Ash Pile Burning) towards the intended target. The rotating wave of wind begins carrying the stream of ash, greatly augmenting its speed, heat and abrasive ability, making it a dangerous technique in all aspects. Due to the nature of the wind technique, it carries the stream of ash towards the opponent rather than dispersing it. The abrasiveness of the rotating wind-fused ash is on such a level its capable of skinning an opponent with mere contact. Afterwards, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in the technique becoming a dangerous stream of flames. This jutsu can also be performed with a clone with the Katon/Fuuton affinity or by both of Kakuzu's Fire and Wind masks.

Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: For other bios to use this technique, they must have a clone/summon with the Katon/Fuuton affinity.
As you grow arms from your side, a portal opens up directly infront of Aizen in prepartion of any attack

( Nekura Ichizoku Hijutsu: Zokugie ) - Nekura Clan Secret Technique: Unholy Conversion
Type: Supplementary
Rank: A
Range: Self
Chakra: 30 (+10 per turn)
Damage: N/A
Description:
Once the Nekura casts this technique, it generates a small portal in front of him. From then onwards, whenever he shoots out a technique from him or from in front of him, a little Keigoku goes from the portal into the technique ( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well ). However, it does not work when techniques are being cast that come from other directions ( such as spikes from under the opponent, or wind from the sky ) as the portal is not near them.
Since the amount of Keigoku used is small per technique, it only gives the opponent a headache and makes him lose concentration for a few seconds if it hits, however the effects stack- i.e, if the first time he loses conentration for two seconds, the next time his already weak mind loses focus for four, then six, and so on.
No Forbidden-rank Nekura techniques may be used while this is active.

Immediatley afterwards he notices the fire blast heading torwards. He claps his hands together with his knucles facing you and water begins materalizing around his hands and a water wave is sent torwards kakuzu which is 3 meters in diameter. As soon as he releases the wave, the portal releases small bit of keigoku which augments the water. Immediatley after sending the wave, a short string of hand-seals are preformed and a wave of lightning is released which electrocutes the water. Keigoku goes into the lightning as well, making it even more potent. The water/lightning/keigoku combo quickly overpowers the fire, going from a super strong S-rank, to strong S-rank. It would overpower the wind/fire too and continue towards you. The deadliness is increased but the durbailty is weakened, being a super hot water bird with lightning surging throughout it as well as corrupted with keigoku, it would do SERIOUS damage, mental and physical.

As soon as the Ape lands short-range it continues torwards you. It would land after the lightning is released.

( Sution: Makishimamu Ba-suto )| Water Release: Maximum Burst
Type: Attack
Rank: S
Range:Mid-Long
Chakra: 40
Damage: 80
Description: For this technique, the user focuses a large mass of suiton chakra into their hands. The user will then place their hands together as if they were performing ' Storm release: Laser Circus', channeling the chakra allowing it to surround their hand. After this step has been done, the user will then yell 'Go!' releasing this bird shaped wave. The wave spreads out to about 3 meters in diameter, still leaving a trace on the users hand, however it doesn't mean that the user is able to redirect the bird shaped wave after the initial trajectory it takes.

-No Fire techniques the turn this is used
-Usable 2x
-Can only be taught by Ĺight

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 

Negative Knight

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*As the wave of water barrels towards his Fire technique, Kakuzu abandons his previous plan and instead steps forward onto the newly exposed water source before him. The moment he does this, he replaces himself with a mass of eels which appear to be a clone of his, the technique being impossible to see through without Doijutsu or sensory capabilities. Simultaneously, Kakuzu's real body is inside a tiny eel which swims deep underwater, preventing him from being swept up by Aizen's wave of water. On the surface, the "clone" composed of eels is struck by the electrified torrent of water, decimating his body with bone crushing force, overloading his mind with the venomous Keigoku infused within it and paralyzing him due to the electrical current within the water. The pain proves to be too much, causing the clone to cry out with a roar that shakes the heavens, reassuring Aizen that his attack has been successful. By this time, Kakuzu himself has exited the eel's mouth, swimming back to re-surface and assassinate his oblivious adversary.

Popping his head out of the water, taking tactical advantage of the mist created from the clash between his Fire and Aizen's water, Kakuzu stealthily forms the Tiger handseal to utilize refractions of light to conceal his presence. He does this in such a way not to disturb the water around him, making for minimal ripples in the water but no splashing sounds. The ripples created by Kakuzu's movement blend in with the ripples created by Aizen's water wave, making it impossible to determine he survived the attack.

Once he does this, he manipulates his chakra so to blend into the water source he's currently residing it, now making it impossible to decipher his position without a Doijutsu. Shortly after blending into the water source, Kakuzu emerges from the water directly in front of Aizen's position, using the mist to mask the ripples created by his steps and being careful not to alert his foe by making sure no sounds are created by his movement. The water he emerges from is directly in front of a patch of carbon, minimizing the amount of time he has to tread on the water. Then with silent footsteps, his chakra cloak concealing his presence, the mist masking distortions in the air, he removes a kunai from his pouch and stabs it into Aizen's throat, killing his former teacher.*

(Unagi Senpuku-Fuu) Eel Hiding Method
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage points: N/A
Description: The user will replace themselves with Eels as an small Eel swims with grate speed deep into long range under the water. The Eel will then release the user out if it's mouth as the other Eels acting as the user on the surface distracts the opponent. This method is similar to the way Jiraiya travels in small toads. Doujutsu and Sensory abilities can see through this method.
Note:
-Can only be use twice per battle
-Requires a water source
-Must sign Eel contract

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

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The clash between our techniques has created a dense mist, making it impossible to see eachother.

I use my sense of sound to decipher your position (when assassinating you).
 
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