[CLOSED] Avon vs Mirai

Avonomemi

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Rei r n r
Location: a fishing village, river by my left side, we start on a grass field to the right side. It is a windy weather with clear skies,
Start mid range
12 hours reply limit
Using Red (Avon in my sig)
200 kumi on stake or whatever amount you comfortable with
 

Avonomemi

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I rush into the terrain wearing a normal shinobi outfit and red cookie on my hand. I seize up my opponent, "she looks tough but then again they all look tough"
"My name is avonomemi hilda moses, it is a pleasure, please allow me to entertain you for a bit",
Introductions done, I bring out a scroll from my pouch and perform a release seal, puff a coffee mug appear on the scroll, "hmm lovely, this taste, it's... it's unbearable, I... who made this s..." I finish up the coffee grudgingly and allow the effects to occur before performing my next move, by my right and left side, two clones each will appear after a puff of smoke; - W - X - Y - Z, at once the clones surround you while maintaining the mid distance from you then as if all at once, we pull out multiple kunais with bomb tag attached to some we throw them to hit you and explode on contact

(Ninjutsu: Nomimono Kohi!) - Ninjutsu: Drink Coffee!
Type: Supplementary
Rank: E
Range: Short
Chakra: 5
Damage: N/A (10 to user's health)
Description: The user of this jutsu takes out a scroll within his pouch that was prepared before battle and holds it in one of his hands. By channeling his chakra into it, it will then poof and summon a coffee mug in its place that had been in Adachi's house prior. After downing the coffee, the caffeine will take quick effect upon the user due to the scientific fact that it blocks the receptors that slow down nerve cell activity. As a result, the user will have a slightly faster heartbeat and bloodflow, and thus, will be unaffected by any jutsu that has a potential factor that could put him to sleep. This coffee was pre-prepared by Adachi himself and sits amongst dozens of other mugs that contain anything from lattes to doubleshot espressos, either steaming hot or icy cold. The reserves within the refrigerator or hot vending system are restocked daily so there will never be a shortage of coffee. Ever.

Note: Effect lasts three turns.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Shihouhappou Shuriken) - All Directions Shuriken
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: After utilizing the Kage Bunshin no jutsu, the user will spread out in various directions to surround the opponent before releasing a barrage of projectiles simultaneously.


Notes:
Bh=110/Bc= 200 - 10 = 190
W = 200
X = 200
Y = 200
Z = 200

Drink coffee! 1/3
All my clones will have the Drink coffee! effect too
 

Alyx

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I rush into the terrain wearing a normal shinobi outfit and red cookie on my hand. I seize up my opponent, "she looks tough but then again they all look tough"
"My name is avonomemi hilda moses, it is a pleasure, please allow me to entertain you for a bit",
Introductions done, I bring out a scroll from my pouch and perform a release seal, puff a coffee mug appear on the scroll, "hmm lovely, this taste, it's... it's unbearable, I... who made this s..." I finish up the coffee grudgingly and allow the effects to occur before performing my next move, by my right and left side, two clones each will appear after a puff of smoke; - W - X - Y - Z, at once the clones surround you while maintaining the mid distance from you then as if all at once, we pull out multiple kunais with bomb tag attached to some we throw them to hit you and explode on contact

(Ninjutsu: Nomimono Kohi!) - Ninjutsu: Drink Coffee!
Type: Supplementary
Rank: E
Range: Short
Chakra: 5
Damage: N/A (10 to user's health)
Description: The user of this jutsu takes out a scroll within his pouch that was prepared before battle and holds it in one of his hands. By channeling his chakra into it, it will then poof and summon a coffee mug in its place that had been in Adachi's house prior. After downing the coffee, the caffeine will take quick effect upon the user due to the scientific fact that it blocks the receptors that slow down nerve cell activity. As a result, the user will have a slightly faster heartbeat and bloodflow, and thus, will be unaffected by any jutsu that has a potential factor that could put him to sleep. This coffee was pre-prepared by Adachi himself and sits amongst dozens of other mugs that contain anything from lattes to doubleshot espressos, either steaming hot or icy cold. The reserves within the refrigerator or hot vending system are restocked daily so there will never be a shortage of coffee. Ever.

Note: Effect lasts three turns.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Shihouhappou Shuriken) - All Directions Shuriken
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: After utilizing the Kage Bunshin no jutsu, the user will spread out in various directions to surround the opponent before releasing a barrage of projectiles simultaneously.


Notes:
Bh=110/Bc= 200 - 10 = 190
W = 200
X = 200
Y = 200
Z = 200

Drink coffee! 1/3
All my clones will have the Drink coffee! effect too
Mirabelle’s usual stride into battle always remained the same. A nonchalant glare on her face when she noticed the opponent not too far off in the distance. She let out a sigh, another challenger approached her – though once she was within the agreed starting point, she glanced over towards him/her. They introduced themselves, a common formality a lot of people tend to forget these days, so it was appreciated. “Mira Hayabusa” she returned with her own name. Immediately afterward, the opponent would seem to take out a scroll, the kunoichi was on edge now as she prepared for a counter.

She was, however, a little bit too on edge, considering what came out of the scroll was a bit…unexpected to say the least. Never the less, this mere distraction immediately faded away as her target attempts to make another hand seal – she would find it immediately impossible to do this.

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Tsk tsk” the illusionist said, approaching her now paralyzed enemy slowly. She would then make the dragon seal – as she inhaled and exhaled immediately, unleashing a powerful tornado. The tornado would drag along within it all sorts of different things such as debris and the likes. Should Red not manage to break free from her mental prison – the sharp winds would blow her back but also induce immense amounts of cuts on her body. “No time for silly games on the battlefield,” she said to her opponent as punishment for her earlier behavior.

( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C - A (A)
Range: Short (Mid)
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique
(Futon: Sukai doragon no hōkō) Wind Release: Roar of the Sky Dragon
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will perform a single hand seal while gathering chakra into their mouth, while also inhaling surrounding air as they mold it. The user will then exhale, simulating a roar as they releasing a swirling vortex of sharp winds, having a similar range in power to that of Wind Release: Pressure Damage - while having a vortex like effect where it picks up debris, water or other loose objects nearby to converge into the vortex. It is ideal for places such as deserts or near water sources to combine into the vortex. Can only be used thrice per battle, and only once every other turn.

2000 - 60 = 1940
200 HP
 
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Avonomemi

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Mirabelle’s usual stride into battle always remained the same. A nonchalant glare on her face when she noticed the opponent not too far off in the distance. She let out a sigh, another challenger approached her – though once she was within the agreed starting point, she glanced over towards him/her. They introduced themselves, a common formality a lot of people tend to forget these days, so it was appreciated. “Mira Hayabusa” she returned with her own name. Immediately afterward, the opponent would seem to take out a scroll, the kunoichi was on edge now as she prepared for a counter.

She was, however, a little bit too on edge, considering what came out of the scroll was a bit…unexpected to say the least. Never the less, this mere distraction immediately faded away as her target attempts to make another hand seal – she would find it immediately impossible to do this.

You must be registered for see images

Tsk tsk” the illusionist said, approaching her now paralyzed enemy slowly. She would then make the dragon seal – as she inhaled and exhaled immediately, unleashing a powerful tornado. The tornado would drag along within it all sorts of different things such as debris and the likes. Should Red not manage to break free from her mental prison – the sharp winds would blow her back but also induce immense amounts of cuts on her body. “No time for silly games on the battlefield,” she said to her opponent as punishment for her earlier behavior.

( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C - A (A)
Range: Short (Mid)
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique
(Futon: Sukai doragon no hōkō) Wind Release: Roar of the Sky Dragon
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will perform a single hand seal while gathering chakra into their mouth, while also inhaling surrounding air as they mold it. The user will then exhale, simulating a roar as they releasing a swirling vortex of sharp winds, having a similar range in power to that of Wind Release: Pressure Damage - while having a vortex like effect where it picks up debris, water or other loose objects nearby to converge into the vortex. It is ideal for places such as deserts or near water sources to combine into the vortex. Can only be used thrice per battle, and only once every other turn.

2000 - 60 = 1940
200 HP
After sipping that distasteful liquid I expected a burst of energy but rather I got paralysis, "hmm" I puzzled, "unless they finally messed up the ingredients, which is unlikely I should not be feeling this way that means someone else is responsible"
I look and found no medium restricting my movement then I conclude this is a mind trick or an advance unknown technique whichever, it is better to be safe, I mold earth chakra and release a burst of it through out my body to release me of such trick and at the same time produce a thick earth armour on my skin should the attack be physical rather than illusion, I noticed a return of my free flow of movement.

"well fun time is almost over" I note to myself, just then I see your tornado, in response; I perform two technique almost at the same time, I reinforced my armour with more earth chakra while transferring earth chakra to activate Red Cookie on my hand. I take up a defensive stance by digging my feet deep into the ground, lowering my body and raising one of my hand just about my face level but not enough to conceal my vision - preparing for the tornado impact; for Red Cookie, I send it running deep into the earth and resurface from under you striking your leg from below and then proceed to bind you like a rope, should you struggle or attempt to mold chakra, Cookie's grip will become tighter and tighter

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements apart from earth while sustaining the armor. The armor can be manifested in specific parts of the body if the user so chooses.

(Aka no kukkī) Red Cookie
Type: Weapon
Rank: S
Chakra: N/A
Damage: N/A
Description: AKA "Hisnabek" is a spear like weapon that was used by one of the old gods, C'Thun. By appearance it is identical to a spear but rather than a pointed edge blade at the head, it is replaced with a large flat rectangle blade and it's body to tail(handle) is made of purely earth, it has a normal spear range. Left alone Hisnabek is nothing more than an earthen staff until infused with natural chakra, it turns dense and hard as a steel making it able to withstand up-to B-rank elemental and S-rank non elemental attacks. On the body of Hisnabek is engraved with ninjutsu seals. This seals allow "Hisnabek" to possess a unique ability that allow it react on its own to chakra, it does this by connecting it's tail or body to its user vertebra column(like obito and madara did with the ten tails). When connected to its user chakra, Hisnabek can perform the following feat;
* The body(handle) can increase in length up-to long range and retract back, it can become as flexible as a whip allowing it to move irregularly and to bind the enemy. Also it is able to travel underneath the ground. It's extension and retraction speed depend on the range reached. For short range is 1 second and for long range is 5 seconds.
* From its body produce many small earth spikes to strike or defend against an attack and further shoot them out as projectiles. The earth spikes are C-rank and can only extend from the body up-to short range and shoot out up-to long range.
* It earthen body(handle) can merge with the clothing of the user acting both as a bulletproof and support medium that is like an armour; acting as a bulletproof it defend against attack up-to B-rank and as a support provide damage boost for the user's physical attack (B-rank). It cover the user from neck to the arm and feet. In this form the first blade section of Hisnabek is at the back of the user's body but can be moved about along the user's body as long as the earthen section of the Hisbanek is there. The blade can extend out from the armour up-to short range to strike the enemy. Also the user's speed is not affected at a noticeable level.
* The user equip with the Hisbanek is able to perform up-to C rank earth release by waving or extending the weapon that is without hand seals.
Restrictions:
* Require mastery of Earth Release to use.
* Each of the Hisnabek ability (aside the revive ability) count as a move and require a turn cool down before it can be used again.
* The armour ability of the Hisnabek can only be used twice per battle and each usage last for 3 turns. It will cost user -10 chakra point to maintain usage.


Note
BH=110
BC= 200 - 30 = 170

Drink coffee! 2/3
Earth armour active
 

Alyx

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After sipping that distasteful liquid I expected a burst of energy but rather I got paralysis, "hmm" I puzzled, "unless they finally messed up the ingredients, which is unlikely I should not be feeling this way that means someone else is responsible"
I look and found no medium restricting my movement then I conclude this is a mind trick or an advance unknown technique whichever, it is better to be safe, I mold earth chakra and release a burst of it through out my body to release me of such trick and at the same time produce a thick earth armour on my skin should the attack be physical rather than illusion, I noticed a return of my free flow of movement.

"well fun time is almost over" I note to myself, just then I see your tornado, in response; I perform two technique almost at the same time, I reinforced my armour with more earth chakra while transferring earth chakra to activate Red Cookie on my hand. I take up a defensive stance by digging my feet deep into the ground, lowering my body and raising one of my hand just about my face level but not enough to conceal my vision - preparing for the tornado impact; for Red Cookie, I send it running deep into the earth and resurface from under you striking your leg from below and then proceed to bind you like a rope, should you struggle or attempt to mold chakra, Cookie's grip will become tighter and tighter

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements apart from earth while sustaining the armor. The armor can be manifested in specific parts of the body if the user so chooses.

(Aka no kukkī) Red Cookie
Type: Weapon
Rank: S
Chakra: N/A
Damage: N/A
Description: AKA "Hisnabek" is a spear like weapon that was used by one of the old gods, C'Thun. By appearance it is identical to a spear but rather than a pointed edge blade at the head, it is replaced with a large flat rectangle blade and it's body to tail(handle) is made of purely earth, it has a normal spear range. Left alone Hisnabek is nothing more than an earthen staff until infused with natural chakra, it turns dense and hard as a steel making it able to withstand up-to B-rank elemental and S-rank non elemental attacks. On the body of Hisnabek is engraved with ninjutsu seals. This seals allow "Hisnabek" to possess a unique ability that allow it react on its own to chakra, it does this by connecting it's tail or body to its user vertebra column(like obito and madara did with the ten tails). When connected to its user chakra, Hisnabek can perform the following feat;
* The body(handle) can increase in length up-to long range and retract back, it can become as flexible as a whip allowing it to move irregularly and to bind the enemy. Also it is able to travel underneath the ground. It's extension and retraction speed depend on the range reached. For short range is 1 second and for long range is 5 seconds.
* From its body produce many small earth spikes to strike or defend against an attack and further shoot them out as projectiles. The earth spikes are C-rank and can only extend from the body up-to short range and shoot out up-to long range.
* It earthen body(handle) can merge with the clothing of the user acting both as a bulletproof and support medium that is like an armour; acting as a bulletproof it defend against attack up-to B-rank and as a support provide damage boost for the user's physical attack (B-rank). It cover the user from neck to the arm and feet. In this form the first blade section of Hisnabek is at the back of the user's body but can be moved about along the user's body as long as the earthen section of the Hisbanek is there. The blade can extend out from the armour up-to short range to strike the enemy. Also the user's speed is not affected at a noticeable level.
* The user equip with the Hisbanek is able to perform up-to C rank earth release by waving or extending the weapon that is without hand seals.
Restrictions:
* Require mastery of Earth Release to use.
* Each of the Hisnabek ability (aside the revive ability) count as a move and require a turn cool down before it can be used again.
* The armour ability of the Hisnabek can only be used twice per battle and each usage last for 3 turns. It will cost user -10 chakra point to maintain usage.


Note
BH=110
BC= 200 - 30 = 170

Drink coffee! 2/3
Earth armour active
Hmm…” the Hayabusa maiden hummed a bit underneath her breath, perhaps this one wasn’t a pushover as she imagined. Anyone who opposed her was immediately treated the same, thus she reacted accordingly. As his armor allowed her to tank the blow of the tornado – she proceeded with a favorable follow-up. She would increase her weight instantly for a mere moment; as she allowed the energy from the ground to travel from one leg and transfer into the other as she stomped her foot. The released energy would be released. It violently tore through the surface of the ground, usurping the terrain in front of her. The staff’s extension as it tried to arrive at its destination would be stopped beforehand, being destroyed in the process; but the same couldn’t be said for his armor.

The reason being, due to Mirabelle making a set of seals at the immediately after her initial technique (performed in the same time frame) – would causes explosive gas to form around her target. The erupting rock grinding onto each other – so much so the friction would cause a mixture of explosion and rock to strike through the opponent. The Hayabusa maiden simply placed her hand on her hip, expecting her opponent to be wasted down into nothingness – but she wasn’t conceited enough to not expect a potential survival. The explosion was naturally angled away from Mirabelle via control of the chakra.

She would release a breeze of harmless chakra across the terrain – allowing her to sense her opponent with ease. “Let’s see what makes you thick…” she uttered, now walking towards the direction of the opponent’s last known location after the debris cleared up.

(Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw
Type: Offensive/Supplementary
Rank: B
Range:Short-Long
Chakra: 20
Damage:N/A (+1 rank to first jutsu)
Description:
This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.

Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.

Note:
~Can only be used 4 times
~Cannot be used in consecutive turns
~Can only be taught by Mellow
- only useable on A ranks and below
(Rinyūaru Tekondō: Jechundesung no Jishin) | Renewal Taekwondo: Quake of the Monkey King

Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank + 1 Rank = S Rank
Range:
Short - Long
Chakra: 30
Damage: 60 (80 + 20 = 100)
Description: The user begins as they do with any other RE Taekwondo technique, by increasing their weight and using the force generated by the surface they are standing on in retaliation. The user then gathers this force, channels it into one of their legs, then redirects this force into the other leg. Then, by driving the receiving leg back into the ground, and releasing the energy in the form of a pushing motion, the user becomes able to alter the very shape of the terrain in a single swift, elegant manoeuvre. This seemingly simple technique has a variety of uses, for example, the user could raise a large section of the ground directly in front of themselves in order to defend themselves from all manner of attacks, both big and small. Another potential application is altering the ground over a wider area in general, although not on the same scale as the previous example, allowing the user to potentially throw their target off-balance due to the wider area of effect, or to otherwise affect the terrain in a manner that is beneficial to the user. The user can even perform more specific actions, such as raising more specific fragments of the earth in order to attack colossal or flying Summoning Animals, albeit within a reasonable range and/ or area of effect.

Note: Can be used a max of 3 times per match.
Note: User must wait at least 3 turns between each usage, and no Renewal Taekwondo Jutsu above B-Rank can be used in the same turn.

(Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
~Deactivates after three turns.
~Can only be used twice per battle.

1940 - 65 = 1,875
 
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As your breeze come to end which I did not need by the way, everywhere was already windy, such an overkill. Alright, I react to you stomping your feet to the ground like I knew you were going to do that thanks to my clan's unique ability Kenbunshoku Haki,

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As you will move to stop my weapon attack; midway I form with my hands a ram seal and timed a pit with just 1 meter from behind you as the epicentre to occur as you stomp your feet on the ground, the pit formation will kick off almost same time such you will be tempted to think this is the resulting effect of your move on the ground, you will be blinded from the formation of the pit as aside it being formed behind you, the dislodging of the earth will seem expected by you, the pit will expand up to mid range (6m) from that point, you will be drag into the ground until just your head is left, in the chaos of you getting sucked in, I continue my weapon attack easily by using what's left of Cookie (which is its earth handle) to bind you from neck down to your feet.
"Mira, was it?.... I got you, give up?"

(Kenbunshoku Haki) Color of Observation
Type: Supplementary
Rank: N/A (depends on the rank of the user)
Range: Short-long (-5 chakra for each range ex. -15 for long)
Chakra: (Jounin -50) (S-class -40) (Sannin -30) (Kage -20) (Unofficial Sage -15) (Official Sage 10)
Damage: N/A
Description: Kenbunshoku Haki, is a form of Haki that allows the user to sense the presence of others, even if they are concealed from view or too far to see naturally. With enough skill, one can use this Haki to predict an opponent's moves shortly before they make them, thereby making the attack that much easier to evade. This prediction appears to the user as an image or extremely brief (within a couple of seconds) "premonition" of what the opponent will do in the user's mind's eye, and the damage the user will take if the attack actually "hits". This lets the user somewhat keep up with someone even if they are no more than double the user's current speed. The user can see the attack coming and counter it, however the user cannot simply "dodge it". The user cannot dodge some weaker ones also if they cannot do so logically, example : Your opponent sends a huge fireball at you, you cannot simply dodge it for the fireball is too big, however, you can counter the attacks. The "dodging" motion is only usable if you're fighting a taijutsu user or if the attack is a small direct one. The user also does not since sense people by their chakra, however they do so by their "presence". Once activated it remains active for the duration of the turn but must be reactivated again.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.


Note
BH=110
BC= 970 - 10 + 10 + 5 = 945 (I made a mistake on my chakra count on the previous post, I counted as if the Clone formation was a success which you denied me ;___; )

Drink coffee! 3/3
Earth armour active (sustained)
 

Alyx

Supreme
Joined
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Messages
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As your breeze come to end which I did not need by the way, everywhere was already windy, such an overkill. Alright, I react to you stomping your feet to the ground like I knew you were going to do that thanks to my clan's unique ability Kenbunshoku Haki,

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As you will move to stop my weapon attack; midway I form with my hands a ram seal and timed a pit with just 1 meter from behind you as the epicentre to occur as you stomp your feet on the ground, the pit formation will kick off almost same time such you will be tempted to think this is the resulting effect of your move on the ground, you will be blinded from the formation of the pit as aside it being formed behind you, the dislodging of the earth will seem expected by you, the pit will expand up to mid range (6m) from that point, you will be drag into the ground until just your head is left, in the chaos of you getting sucked in, I continue my weapon attack easily by using what's left of Cookie (which is its earth handle) to bind you from neck down to your feet.
"Mira, was it?.... I got you, give up?"

(Kenbunshoku Haki) Color of Observation
Type: Supplementary
Rank: N/A (depends on the rank of the user)
Range: Short-long (-5 chakra for each range ex. -15 for long)
Chakra: (Jounin -50) (S-class -40) (Sannin -30) (Kage -20) (Unofficial Sage -15) (Official Sage 10)
Damage: N/A
Description: Kenbunshoku Haki, is a form of Haki that allows the user to sense the presence of others, even if they are concealed from view or too far to see naturally. With enough skill, one can use this Haki to predict an opponent's moves shortly before they make them, thereby making the attack that much easier to evade. This prediction appears to the user as an image or extremely brief (within a couple of seconds) "premonition" of what the opponent will do in the user's mind's eye, and the damage the user will take if the attack actually "hits". This lets the user somewhat keep up with someone even if they are no more than double the user's current speed. The user can see the attack coming and counter it, however the user cannot simply "dodge it". The user cannot dodge some weaker ones also if they cannot do so logically, example : Your opponent sends a huge fireball at you, you cannot simply dodge it for the fireball is too big, however, you can counter the attacks. The "dodging" motion is only usable if you're fighting a taijutsu user or if the attack is a small direct one. The user also does not since sense people by their chakra, however they do so by their "presence". Once activated it remains active for the duration of the turn but must be reactivated again.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.


Note
BH=110
BC= 970 - 10 + 10 + 5 = 945 (I made a mistake on my chakra count on the previous post, I counted as if the Clone formation was a success which you denied me ;___; )

Drink coffee! 3/3
Earth armour active (sustained)
Urhhhhh...need to talk here...
 

Pervyy

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Right, Mirai has asked me to check this in regards to the timeframe.

Lets go through this pretty simply. Step one Avon drinks coffee. I respect this. Ian stops the clone jutsu with the binding and tried to follow up with wind.

Avon breaks the gen with surge of earth, and aims to strike with weapon

Ian stomps the ground, shaking it up etc and stopping the weapon followed by the fire.

Anyway onto the issues.

Avon, your Haki move doesn't actually say it's passive. It states " Once activated it remains active for the duration of the turn but must be reactivated again. " - This means it has to take a move slot to do it.

Time frame wise this means:

Earth armour > Wind > Weapon attack > Earth stomp > Haki takes a slot for you to forsee....

By this point you would of taken the damage from the stop. Your antlion would fail. Not only that but even if it was passive, which it's not, you're trying to use your jutsu before he's even done his, which breaks the time frame.

In short, you activate observation haki, but by this point the stomp would be done, you'd take the damage and be thrown off and the rest of Ian's move would go through.
 
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Alyx

Supreme
Joined
Aug 17, 2011
Messages
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805💸
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Trait Points
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As your breeze come to end which I did not need by the way, everywhere was already windy, such an overkill. Alright, I react to you stomping your feet to the ground like I knew you were going to do that thanks to my clan's unique ability Kenbunshoku Haki,
You must be registered for see images

As you will move to stop my weapon attack; midway I form with my hands a ram seal and timed a pit with just 1 meter from behind you as the epicentre to occur as you stomp your feet on the ground, the pit formation will kick off almost same time such you will be tempted to think this is the resulting effect of your move on the ground, you will be blinded from the formation of the pit as aside it being formed behind you, the dislodging of the earth will seem expected by you, the pit will expand up to mid range (6m) from that point, you will be drag into the ground until just your head is left, in the chaos of you getting sucked in, I continue my weapon attack easily by using what's left of Cookie (which is its earth handle) to bind you from neck down to your feet.
"Mira, was it?.... I got you, give up?"

(Kenbunshoku Haki) Color of Observation
Type: Supplementary
Rank: N/A (depends on the rank of the user)
Range: Short-long (-5 chakra for each range ex. -15 for long)
Chakra: (Jounin -50) (S-class -40) (Sannin -30) (Kage -20) (Unofficial Sage -15) (Official Sage 10)
Damage: N/A
Description: Kenbunshoku Haki, is a form of Haki that allows the user to sense the presence of others, even if they are concealed from view or too far to see naturally. With enough skill, one can use this Haki to predict an opponent's moves shortly before they make them, thereby making the attack that much easier to evade. This prediction appears to the user as an image or extremely brief (within a couple of seconds) "premonition" of what the opponent will do in the user's mind's eye, and the damage the user will take if the attack actually "hits". This lets the user somewhat keep up with someone even if they are no more than double the user's current speed. The user can see the attack coming and counter it, however the user cannot simply "dodge it". The user cannot dodge some weaker ones also if they cannot do so logically, example : Your opponent sends a huge fireball at you, you cannot simply dodge it for the fireball is too big, however, you can counter the attacks. The "dodging" motion is only usable if you're fighting a taijutsu user or if the attack is a small direct one. The user also does not since sense people by their chakra, however they do so by their "presence". Once activated it remains active for the duration of the turn but must be reactivated again.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.


Note
BH=110
BC= 970 - 10 + 10 + 5 = 945 (I made a mistake on my chakra count on the previous post, I counted as if the Clone formation was a success which you denied me ;___; )

Drink coffee! 3/3
Earth armour active (sustained)

Thank you Pervy. After the damage interaction step, your left with 10 HP left. You also suffer the following
Torso/General Body - Damage/Effects
  • 20% - An attack causing this amount of damage to the torso will cause the victim's Ninjutsu using the stomach/lungs to mold chakra to cause 5 less damage and their overall tracking will reduce 10.
  • 40% - An attack causing this amount of damage to the torso will cause further trouble with Ninjutsu. The victim will be unable to use jutsu they have to spit out or use their torso to form without causing 10 damage to themselves.
  • 60% - An attack causing this amount of damage will limit the user's ability to effectively use their Genjutsu in combat. For any Genjutsu that is ranked above B rank, the user will receive 10 damage and an overall reduction of damage to Ninjutsu by 15.
  • 80% - An attack causing this amount of damage will have a very debilitating effect on the victim, much like the sixty percent damage. However, now any actions using the molding of chakra in the stomach will cause 20 damage, including Taijutsu and/or Genjutsu.


Mirabelle was a bit disappointed – it seems her opponent wasn’t exactly as strong as she anticipated. She finally approached the bloodied and somewhat alive body of her opponent but as she got a closer look, she realized that what looked like a man…was actually a woman. Her sense of nurturing towards others kicked in immediately, she didn’t want this to be the end of the opponent so swiftly. “I’ll end this slowly for you…” she said making two hand seals. A circular mud pit would form directly below her opponent’s body, ensnaring her as she begins to sink to the bottom.

It was only three meters wide and five meters deep. Mirabelle was roughly six meters away. She simply watches and sees how they intend to struggle.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden (S)
Range: Short - Long
Chakra: 30 - 50 (40)
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.
 
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