[Closed] An official faceoff

Twilight

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Official battle
All out
LoK's R&R
We start at 10m, mid range
The terrain is atop a grassland with no water source and clear blue skies
1 day time limit
I'll be using Chris
Post your bio and you can make first move
 

Lytes

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Sho Kusakabe carrying his sword.

Iris
Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires such as color, shape, size and accessories e.g hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various colour. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the conc blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak
Pitohui Kuchyosei: Owokembe Rebi Ija - Pitohui Summoning: Owokembe Rebi Ija
Type:
Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: O.R.I is a hooded pitohui that stands six feet tall, slender and stronger than she looks, being able to without much effort, split a large rocks in half with a single swing of her sword. She's a samurai, reserved and would not talk much except the information she needs to convey is vital. She is don is a white kimono while bearing two white swords.

O.R.I's abilities stems from her brute strength, agility and speed. She is unable to mold conventional elemental techniques but she makes up for it with her speed and close combat abilities. She's a weapon specialist, able to use only standard kenjutsu and samurai kenjutsu up to S-ranks. Her slim body build makes it possible for her to traverse from one point to another at 1.5x the speed of normal kage, either through flight. Her swords are very durable and quite lethal, being able to cut through A-rank solid objects at the expense of a move. Like every other Pitohui, O.R.I is foul and her claws and beaks contains neurotoxins that a simple scratch would induce total paralysis.
NOTE
Can only be summoned 1x
Last 4 turns



Shō stands in front of his opponent. Owokembe Rebi Ija (ORI) standing a meter to his right in all her beauty. He'd utter a single word before starting the attack
Disgusting.
4 karambits would fly out of his cloak towards his opponent - a trick he learnt because of his level of prowess with the Quad Wiedling fighting style. They'd close in on Chris from both flanks aiming to decapitate him and slice off his feet in one swift movement. At the same time he'd stomp the ground creating an underground tunnel between him and his opponent. He'd then breathe out fire into the tunnel. With an handseal, molten rock debris would erupt from the ground beneath Chris ( 5 meter radius ).

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

ORI would act in the same moment as the white clad knight by channeling chakra into one of her white swords and firing an horizontal crescent of chakra (6 meters in length) at the opponent, the crescent is aimed at Chris's belly and would slice him in half if not properly defended. Without a word, she'd sheath her sword after.

( Samurai Guntou no Jutsu ) - Samurai Sabre Technique
Rank: A - S
Type: Offensive
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the Flying Sparrow and ( Kusanagi ) - Chidori Spear. The user channels their chakra through their swords and extends the reach and the cutting ability of the blade, allowing him to be capable of firing crescents of chakra. These crescents are capable of combating equal ranked Elemental Ninjutsu. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.
Note: Can only be used by a Samurai Bio.
Note: S ranked version can only be used a total of 6 times per battle.

Time to see what this man was capable of.



Rainman: 1/2
Chakra: 1600 - 30 - 40
 

Twilight

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The battle had barely begun where Chris already spotted too many things aiming for him, first was the crescent released by the summon, second are the karambits headed for him and third is the sudden tunnel that opened up and seemed to be getting brighter which indicated something was on its way. All three attacks would be countered by Chris channelling chakra into his boots and would use the chakra to power the turbines in the boots and launch him diagonally upwards and backwards. He would move 5m above the ground and 5m backwards from his position, evading all three attacks as he left his position.

Type: Tool
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: These are special boots but due to the purpose of their creation, the boots are bigger than normal boots about 3 times bigger. The workings of the boots are like the normal boots except with attachment of special mini turbines made that is powered by chakra that is used as fuel. The base of the boot where the user's leg reaches ends is the same size as the normal boots but the remaining part beneath this base houses the mini turbines that are two hollows and once the user charges these mini turbines with his chakra, the mini turbines release a pushing force and instantly launch the user in air granting flight. The turbines act like jet engines pushing the air through them allowing the user to propel themselves thereby granting flight.

- Can only be used 4 times per battle with a turn cooldown between each use
- The user can only maintain this jutsu for 2 turns straight keeping flight after which the boots powers down and bring the user down to the ground



Whilst he moved through the air, he swiftly made the necessary handseals before creating a raging vortex that launched towards the boy, clearing anything in its path including the karambits as it moved. The vortex was has a 5m radius and after it was released, Chris would drop back to the ground now 15m away from the boy

Type: Offensive
Rank: A - S(F}
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80(+20)
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.



2000-20-30: 1950
 
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Lytes

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The battle had barely begun where Chris already spotted too many things aiming for him, first was the crescent released by the summon, second are the karambits headed for him and third is the sudden tunnel that opened up and seemed to be getting brighter which indicated something was on its way. All three attacks would be countered by Chris channelling chakra into his boots and would use the chakra to power the turbines in the boots and launch him diagonally upwards and backwards. He would move 5m above the ground and 5m backwards from his position, evading all three attacks as he left his position.

Type: Tool
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: These are special boots but due to the purpose of their creation, the boots are bigger than normal boots about 3 times bigger. The workings of the boots are like the normal boots except with attachment of special mini turbines made that is powered by chakra that is used as fuel. The base of the boot where the user's leg reaches ends is the same size as the normal boots but the remaining part beneath this base houses the mini turbines that are two hollows and once the user charges these mini turbines with his chakra, the mini turbines release a pushing force and instantly launch the user in air granting flight. The turbines act like jet engines pushing the air through them allowing the user to propel themselves thereby granting flight.

- Can only be used 4 times per battle with a turn cooldown between each use
- The user can only maintain this jutsu for 2 turns straight keeping flight after which the boots powers down and bring the user down to the ground



Whilst he moved through the air, he swiftly made the necessary handseals before creating a raging vortex that launched towards the boy, clearing anything in its path including the karambits as it moved. The vortex was has a 5m radius and after it was released, Chris would drop back to the ground now 15m away from the boy

Type: Offensive
Rank: A - S(F}
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80(+20)
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.



2000-20-30: 1950
Shō would instantly calculate Chris's trajectory as his boots launched him backwards and he'd simply release chakra into the ground erecting a giant rock pillar from behind and beneath Chris, the pillar would emerge out of the ground at a 45 angle punching an hole through the airborne opponent's chest. The abrupt halt to Chris's movements would also mean he'd be unable to dodge the erupting molten rock ( The molten rock erupts in a 5 meter radius, you intended to move 5 meter backward - cutting it close tbvh. Getting halted = you're still within the 5 meter range). Like a marshmellow, Chris would be roasted. Of course, ORI's earlier crescent would slice through the base of the pillar sending the skewered man falling into what was left of the tunnel & molten rocks for further damage.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

ORI wasn't a fan of failure, her earlier chakra slash hadn't hit the opponent as planned so she'd slightly change strategies. While Sho did his thing she'd dash 3 meters forward and release 2 crescents of chakra, one would be a vertical slash and the other would be horizontal to form a "cross". Both would be mid-range in length and a meter thick. The target - Chris.

( Samurai Guntou no Jutsu ) - Samurai Sabre Technique
Rank: A - S
Type: Offensive
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the Flying Sparrow and ( Kusanagi ) - Chidori Spear. The user channels their chakra through their swords and extends the reach and the cutting ability of the blade, allowing him to be capable of firing crescents of chakra. These crescents are capable of combating equal ranked Elemental Ninjutsu. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.
Note: Can only be used by a Samurai Bio.
Note: S ranked version can only be used a total of 6 times per battle.

Chakra: 1530 - 30 - 40
 

Twilight

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As Chris moved through the air, he heard the sound of the ground make way for the approaching earth pillar and he would switch plans instantly to instead create a massive tornado around himself. This tornado tore through the approaching pillar, nullified the fire ball and also did well to counter the approaching chakra slash

Type: Offensive
Rank: Forbidden
Range: Short - Long ( Short range radius, long range reach)
Chakra: 50
Damage: 90(+20)
Description: The user summons a massive tornado, intense enough to not only dwarf a Complete Body — Susanoo, but also match it. Despite its power, the technique has an exploitable flaw. The user is left defenseless at the eye of the storm. Should the enemy reach it, they can easily counter with a suprise attack.
Note: Can only be used once every two turns




After taking care of the attacks, he then lands on the ground 17m away from the duo before creating a massive vortex of 5m radius that he sends out at them, the vortex tears through anything in its path as it moved

Type: Offensive
Rank: A - S(F}
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80(+20)
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.




1950+30-50-40: 1890
 

Lytes

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As Chris moved through the air, he heard the sound of the ground make way for the approaching earth pillar and he would switch plans instantly to instead create a massive tornado around himself. This tornado tore through the approaching pillar, nullified the fire ball and also did well to counter the approaching chakra slash

Type: Offensive
Rank: Forbidden
Range: Short - Long ( Short range radius, long range reach)
Chakra: 50
Damage: 90(+20)
Description: The user summons a massive tornado, intense enough to not only dwarf a Complete Body — Susanoo, but also match it. Despite its power, the technique has an exploitable flaw. The user is left defenseless at the eye of the storm. Should the enemy reach it, they can easily counter with a suprise attack.
Note: Can only be used once every two turns




After taking care of the attacks, he then lands on the ground 17m away from the duo before creating a massive vortex of 5m radius that he sends out at them, the vortex tears through anything in its path as it moved

Type: Offensive
Rank: A - S(F}
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80(+20)
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.




1950+30-50-40: 1890
Shō's opponent seemed really intent on increasing the distance between them. He would fix that by performing 2 handseals turning the ground from 7 meters in front of himself ( 4 meters in front of ORI ) into adhesive mud just as Chris lands on his position. The mud would span to long range behind Chris and just as far to either sides. It'd be deep enough to sink 3 stacked Gamabuntas. Basically, only Shō's half of the field would have solid ground. Rain would already be falling at this point, a side-effect of Shō's prolonged presence on the field (Rainman Perk).

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden (S)
Range: Short - Long
Chakra: 30 - 50 (40)
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.

In the same moment, ORI would jump upwards and release a horizontal crescent of chakra from one of her beautiful swords, 15 meters in length and a meter in width. The slash would be angled downwards such that should Chris dodge, the crescent would hit the mud and splash the thick adhesive substance, covering and drowning everything within short range of the point of contact.
( Samurai Guntou no Jutsu ) - Samurai Sabre Technique
Rank: A - S
Type: Offensive
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the Flying Sparrow and ( Kusanagi ) - Chidori Spear. The user channels their chakra through their swords and extends the reach and the cutting ability of the blade, allowing him to be capable of firing crescents of chakra. These crescents are capable of combating equal ranked Elemental Ninjutsu. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.
Note: Can only be used by a Samurai Bio.
Note: S ranked version can only be used a total of 6 times per battle.

Chakra: 1460 - 40 - 40
 

Twilight

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You made me spend my one turn cool down trying to land thanks to you so I'm good to go again

Chris was about to make contact with the ground when he saw the pet jump into the air and send out a horizontal chakra arc that was aimed downwards towards where he was about to land and knowing this, he knew he had to take longer in air again. He would quickly then channel chakra into his boots again firing up the turbines just as he was about to make contact with the ground(say a few centimeters from the ground). This would activate the boots again and he'd launch diagonally forwards although now in checking where he would land, he had noticed the swamp that covered a large area of the battlefield.

Type: Tool
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: These are special boots but due to the purpose of their creation, the boots are bigger than normal boots about 3 times bigger. The workings of the boots are like the normal boots except with attachment of special mini turbines made that is powered by chakra that is used as fuel. The base of the boot where the user's leg reaches ends is the same size as the normal boots but the remaining part beneath this base houses the mini turbines that are two hollows and once the user charges these mini turbines with his chakra, the mini turbines release a pushing force and instantly launch the user in air granting flight. The turbines act like jet engines pushing the air through them allowing the user to propel themselves thereby granting flight.

- Can only be used 4 times per battle with a turn cooldown between each use
- The user can only maintain this jutsu for 2 turns straight keeping flight after which the boots powers down and bring the user down to the ground



He would land at the start of swamp, 4m in front of the pet and 7m in front of the main opponent but whilst he moved through the air, he had other plans. As he reached a mark 15m away from the boy and 12m away from the summon, he would make two handseals in quick succession

Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: After weaving the needed hand signals (Tiger → Horse), the user will have placed the opponent under an illusion. Once the target enters the genjutsu, they are thrown into a landscape of trees, grass, and rocks made of mirrors. The target hits the ground and is unable to move. After a few moments, the landscape, including the mirror sky, is broken into an innumerable mass of shards that cascade upon the target like an avalanche. Upon the shards crashing upon them, the shards become a raging ocean, tearing and cutting into the opponent relentlessly. Finally, once the target is rendered a bloody mess, the genjutsu ends and the target suffers immense mental fatigue.

Note: Can only be used three times per-match.
Note: No Genjutsu next turn.



He would trap both the boy and his summon in a genjutsu where they are both thrown into a full landscape where everything is made of mirrors before it is all broken into a innumerable mass of shards that bombard them both assaulting them severely and causing them immense mental fatigue leaving them in a vegetable like state in real life.

He would then finish by making 2 handseals and launching a great sphere of wind at the duo aiming to crush and devastate them on contact

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+20
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.




1890+40-20-30-40: 1840
 

Lytes

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You made me spend my one turn cool down trying to land thanks to you so I'm good to go again

Chris was about to make contact with the ground when he saw the pet jump into the air and send out a horizontal chakra arc that was aimed downwards towards where he was about to land and knowing this, he knew he had to take longer in air again. He would quickly then channel chakra into his boots again firing up the turbines just as he was about to make contact with the ground(say a few centimeters from the ground). This would activate the boots again and he'd launch diagonally forwards although now in checking where he would land, he had noticed the swamp that covered a large area of the battlefield.

Type: Tool
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: These are special boots but due to the purpose of their creation, the boots are bigger than normal boots about 3 times bigger. The workings of the boots are like the normal boots except with attachment of special mini turbines made that is powered by chakra that is used as fuel. The base of the boot where the user's leg reaches ends is the same size as the normal boots but the remaining part beneath this base houses the mini turbines that are two hollows and once the user charges these mini turbines with his chakra, the mini turbines release a pushing force and instantly launch the user in air granting flight. The turbines act like jet engines pushing the air through them allowing the user to propel themselves thereby granting flight.

- Can only be used 4 times per battle with a turn cooldown between each use
- The user can only maintain this jutsu for 2 turns straight keeping flight after which the boots powers down and bring the user down to the ground



He would land at the start of swamp, 4m in front of the pet and 7m in front of the main opponent but whilst he moved through the air, he had other plans. As he reached a mark 15m away from the boy and 12m away from the summon, he would make two handseals in quick succession

Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: After weaving the needed hand signals (Tiger → Horse), the user will have placed the opponent under an illusion. Once the target enters the genjutsu, they are thrown into a landscape of trees, grass, and rocks made of mirrors. The target hits the ground and is unable to move. After a few moments, the landscape, including the mirror sky, is broken into an innumerable mass of shards that cascade upon the target like an avalanche. Upon the shards crashing upon them, the shards become a raging ocean, tearing and cutting into the opponent relentlessly. Finally, once the target is rendered a bloody mess, the genjutsu ends and the target suffers immense mental fatigue.

Note: Can only be used three times per-match.
Note: No Genjutsu next turn.



He would trap both the boy and his summon in a genjutsu where they are both thrown into a full landscape where everything is made of mirrors before it is all broken into a innumerable mass of shards that bombard them both assaulting them severely and causing them immense mental fatigue leaving them in a vegetable like state in real life.

He would then finish by making 2 handseals and launching a great sphere of wind at the duo aiming to crush and devastate them on contact

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+20
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.




1890+40-20-30-40: 1840
The Swamp had fulfilled its purpose in making sure his opponent comes towards him. Unlike earlier, Shō wouldn't be surprised by his opponent's activation of his boots. He'd calculate his opponent's simple trajectory and charge chakra into one of the falling raindrops meters above the Mid-Range mark, the raindrop would condense into a more solid form while going through no outward physical difference, the drop would fall while Chris's momentum carries him forward. The selected raindrop would be positioned in such a way that immediately Chris enters the midrange radius (While he starts performing handseals for his illusion technique), the raindrop would hit his head from above similarly to a bullet with enough force to send him downwards back into the swamp he attempted to get out of. Needless to say, the sudden hit should stop Chris from going through with his genjutsu.

(Hitoshirenu Ame Sai) - Hidden Rain Slash
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user manipulates their chakra to condense a single raindrop into a more solid form. The raindrop becomes as sharp as a blade. The disadvantage to this jutsu is that the raindrop falls in a straight line.

ORI would use the opening from Chris being destabilized by the raindrop's hit to launch an attack of her own. She'd release a 1 meter green arrow of chakra by thrusting her sword forwards. Should Chris attempt to evade, ORI would will the arrow to split into four parts so as to cover a wider range.

(Kenjutsu: Sōdo Yajirushi) - Sword Art: Sword Arrow
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will channel raw chakra into their sword and perform what seems to be a simple thrust. But, as the user fully extends their arm, they'll use shape manipulation to release the stored chakra in the form of a green arrow that measures about 1m in length that travels quickly. The arrow is also incredibly sharp, so much so that it's able to split apart techniques of the same rank and below. As the chakra is released the user can will it to split into four parts in order to attack multiple opponents, or a single opponent from different sides.

Note: Only useable twice per battle.
Note: Courtesy of Ańbu Juniør

Chakra: 1380 - 15 - 30
 

Twilight

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Taking 30 damage to the head makes a critical hit and that's 60 damage but its not up to 40% damage so I'll take the 20% drawbacks

Chris entered mid range and the moment he was about to make handseals for the genjutsu the mild rain that was soothing when it began suddenly changed. A particular rain drop hit his head as hard as metal and broke his concentration as he was sent crashing to the ground from his height 7m in the sky.
He would freefall above 2m before gaining his control back in order not to crash into the swamp below, he would channel chakra into his belt to activate the 3d gear before wielding the triggers and instantly he would activate the grappling hook trigger. The grappling hook would be sent flying forth at the summon but on its path, it came into contact with the green arrow fired by the summon and took each other out but Chris wouldn't give up yet. In the same timeframe, he would instantly activate the turbine trigger activating the turbine and sending himself flying towards the summon.

Type: Tool
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The vertical maneuvering equipment commonly referred to as 3d gear is an equipment developed by a ninja allowing for great mobility in mid-air to remove the restriction and limitation that makes a ninja vulnerable when in mid-air. The equipment enables the user to fight in a 3D space as opposed to a 2D one. This is a unique technology which revolves around a belt the user wears. This belt contains mini turbines that propel the user. Along with this, the user has two blades with triggers on the handles. One trigger activates the turbines, the other activates the grapples on the user's waist the two are combined for direction and evasion and attack. The grapple attached to a rope can shoot up to 20m away from the user to attach to any object or thing (the user can use the grapple to attack by sending it to attach to a summon or person when he does so, it deals 60 damage to what it hits) and the usage of this grapple counts as a move and since it uses chakra to launch, it costs 30 chakra and the speed of the grapple launch is as fast as lightning speed then the user can decide whether he wants to pull himself towards the hooked object with the turbines or not but this still counts as a single move and a total of 30 chakra is consumed no matter the usage. The user can also decide to only use the turbines to launch their self in any direction they wish without first using the grapple to hook down a target, however if the user wants to pull their self towards the hooked item in another turn then it consumes a move and another 30 chakra is deducted but if they're both used once, this doesn't happen. The speed of the turbine is slower than that of the grapple launch but its still as fast as base Lee. Using the swords to perform Kenjutsu moves follow the conditions of the Kenjutsu moves being used and they can also be used to perform free form attacks.

- The gear can only be used by people who have completed Kenjutsu training being a gear that needs great skills
- The dual swords can be readily used by the user for any Kenjutsu technique involving swords



Whilst he was sent charging into the summon, he channeled chakra into his sword to make it glow blue and he spun to add more cutting power along with the added chakra so that he took the shape of a saw and on reaching the summon, he tore through it like paper in the same timeframe.

Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+20
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice



Now after cutting through the summon, he lands in its position 3m away from the main target and once he did, he would released a non focused omnidirectional lightning surge from all over his body, this wasn't to kill but to stun the boy long enough for Chris to drive his swords into the boy's heart.

Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty



1840+30+40-30-40-30: 1810
HP: 160-60: 100
 

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Taking 30 damage to the head makes a critical hit and that's 60 damage but its not up to 40% damage so I'll take the 20% drawbacks

Chris entered mid range and the moment he was about to make handseals for the genjutsu the mild rain that was soothing when it began suddenly changed. A particular rain drop hit his head as hard as metal and broke his concentration as he was sent crashing to the ground from his height 7m in the sky.
He would freefall above 2m before gaining his control back in order not to crash into the swamp below, he would channel chakra into his belt to activate the 3d gear before wielding the triggers and instantly he would activate the grappling hook trigger. The grappling hook would be sent flying forth at the summon but on its path, it came into contact with the green arrow fired by the summon and took each other out but Chris wouldn't give up yet. In the same timeframe, he would instantly activate the turbine trigger activating the turbine and sending himself flying towards the summon.

Type: Tool
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The vertical maneuvering equipment commonly referred to as 3d gear is an equipment developed by a ninja allowing for great mobility in mid-air to remove the restriction and limitation that makes a ninja vulnerable when in mid-air. The equipment enables the user to fight in a 3D space as opposed to a 2D one. This is a unique technology which revolves around a belt the user wears. This belt contains mini turbines that propel the user. Along with this, the user has two blades with triggers on the handles. One trigger activates the turbines, the other activates the grapples on the user's waist the two are combined for direction and evasion and attack. The grapple attached to a rope can shoot up to 20m away from the user to attach to any object or thing (the user can use the grapple to attack by sending it to attach to a summon or person when he does so, it deals 60 damage to what it hits) and the usage of this grapple counts as a move and since it uses chakra to launch, it costs 30 chakra and the speed of the grapple launch is as fast as lightning speed then the user can decide whether he wants to pull himself towards the hooked object with the turbines or not but this still counts as a single move and a total of 30 chakra is consumed no matter the usage. The user can also decide to only use the turbines to launch their self in any direction they wish without first using the grapple to hook down a target, however if the user wants to pull their self towards the hooked item in another turn then it consumes a move and another 30 chakra is deducted but if they're both used once, this doesn't happen. The speed of the turbine is slower than that of the grapple launch but its still as fast as base Lee. Using the swords to perform Kenjutsu moves follow the conditions of the Kenjutsu moves being used and they can also be used to perform free form attacks.

- The gear can only be used by people who have completed Kenjutsu training being a gear that needs great skills
- The dual swords can be readily used by the user for any Kenjutsu technique involving swords



Whilst he was sent charging into the summon, he channeled chakra into his sword to make it glow blue and he spun to add more cutting power along with the added chakra so that he took the shape of a saw and on reaching the summon, he tore through it like paper in the same timeframe.

Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+20
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice



Now after cutting through the summon, he lands in its position 3m away from the main target and once he did, he would released a non focused omnidirectional lightning surge from all over his body, this wasn't to kill but to stun the boy long enough for Chris to drive his swords into the boy's heart.

Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty



1840+30+40-30-40-30: 1810
HP: 160-60: 100
Shō's immense disgust would show clearly in his facial expression. His opponent had just been hit by the rain technique yet the man wouldn't do anything to stop Shō from repeating the technique. Instead the man was intent on hurting ORI, perhaps he thought the Summon was responsible for the attack. Without moving from his position, Shō would form a giant hand with rukh around ORI, the hand would toss ORI upwards and backwards out of the way of the assailant. ORI would land 3 meters behind Shō. Chris would of course tear through the construct like paper and land 3 meters from Shō.

Dorīmukonbājon ✽ Dream Conversion
Type:
Offensive |Defensive
Rank: C-S (C)
Range: Short - Long
Chakra: 15-40 (15) (- 10 to sustain) (-5 to add elemental chakra for affect)
Damage: 30-80
Description: Dream Conversion is one of the most used techniques in both offensive and even defensive ways. By utilizing the rukh in the area and/or from their body they will create a technique that can be used against their opponent. The user is able to manipulate and constrict the rukh in such way where it can take on shapes of animals the size of manda, physical constructs as big as mountain smash, or even energy techniques the size of majestic annihilation.. Due to the structure and color of rukh taking the colors of black and light colors, the user is able to fool their opponents into thinking its elements such as regular lightning, black lightning, or even black fire (amateratsu). The unique thing about this technique is that, the user (If they have access to the base elements) can add elemental chakra inside said technique giving it affects of the element. Fire like rukh would have a burning affect, lightning will have an electrocuting affect, water will have a wet affect, and earth would have a blunt/impale affect. The only thing that is not able to be created or mimicked is wind techniques. If the user dont want to add elemental affects, it does simple damage depending on the description of the technique.
Note: A and S rank can be used a max of 5 times collectively with one turn cool down
Note: Cant create below the earth but is able to be created above the ground, and even under water.
Note: A Rank requires two handseals, S rank requires three handseals

A black humanoid figure (A rank) with Shō's physique would exit Iris shielding the knight from the lightning technique before dispersing while Shō himself would unsheath his sword holding the weapon with his right hand beneath his cloak. It seems Chris wanted to engage in CQC, Shō would make it harder for the older man by having Iris grow slightly bigger such that the cloak covers everything beneath Shō's neck. Chris's swords would bounce harmlessly off Shō's chest thanks to Iris. The white-clad Knight would respond in kind by swinging his unsheathed sword from beneath his cloak to perform an upward diagonal slash that would start from Chris's right hip and end at his left shoulder.

Something like this without the opening in the chest
(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

Chakra: 1335 - 15 - 30
 
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Chris was about to proceed with his sword strike when he saw the man's cloak grow and cover him fully like some sort of armor, Chris then changes his initial plans and utilizes something else. He would channel his star chakra that would envelop him completely in a dark purple aura before rising up to form a dragon that crashes into the boy instantly, damaging him severely

Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 70
Damage: 140(+20) ( -30 to user )
Description: The user will channel their star chakra and have it completely envelop them in a dark purple aura and shoot up into the sky. The chakra will form a serpentine like dragon and wrap its lower body around the user. Upon being created, the user can passively control the dragon to have it dive and attack or release powerful blasts of star chakra equivalent to A-rank (once per turn). The user may also chose to have the dragon grow wings to elevate the both of them, however they can only fly as fast as their current speed. Due to the use of all the user's star chakra, the user cannot use any other Mysterious Peacock technique while this is in play. The dragon may remain on the field a total of 4 turns and doesn't require the user to have previously activated the Mysterious Peacock Method. However once this technique ends, the user's body will have sustained so much damage that they will only be able to use the Mysterious Peacock Method once afterwards (if possible) and for a total of 4 turns instead of five.
Note: If the user was using their Mysterious Peacock Method technique when using this, they will collapse unable to use above A rank techniques for 3 turns. This technique can only be used once per battle.



He would also release his drone that flies instantly 5m above Chris whilst unleashing rapid fire on the boy simultaneously

Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 Initial Cost (-10 per turn)
Damage: N/A
Description: This Scientific Ninja Tool is a disk-shaped drone that can be controlled remotely with chakra to fly and attack. The user can have up to four drones which he can use to fire Jutsu Bullets from that are strong enough to render a target unconscious and move at comparable speed to Lightning jutsu. These drones are able to be used up to long range, or one landamark adjacent to the user's location.
Note: User can only have 2 max. Cyborg bios can have up to 4, either counting as 1 slot.
Note: Once deployed, Mirror Drones last up to 8 turns before their battery dies, requiring a break of the same amount of time before they can be used. Cyborg bios have double the using time for half the charging time ( only 4 turns to recharge battery)



1810-70-30: 1710
Hp: 100-30; 70
 
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