Shō would instantly calculate Chris's trajectory as his boots launched him backwards and he'd simply release chakra into the ground erecting a giant rock pillar from behind and beneath Chris, the pillar would emerge out of the ground at a 45 angle punching an hole through the airborne opponent's chest. The abrupt halt to Chris's movements would also mean he'd be unable to dodge the erupting molten rock ( The molten rock erupts in a 5 meter radius, you intended to move 5 meter backward - cutting it close tbvh. Getting halted = you're still within the 5 meter range). Like a marshmellow, Chris would be roasted. Of course, ORI's earlier crescent would slice through the base of the pillar sending the skewered man falling into what was left of the tunnel & molten rocks for further damage.The battle had barely begun where Chris already spotted too many things aiming for him, first was the crescent released by the summon, second are the karambits headed for him and third is the sudden tunnel that opened up and seemed to be getting brighter which indicated something was on its way. All three attacks would be countered by Chris channelling chakra into his boots and would use the chakra to power the turbines in the boots and launch him diagonally upwards and backwards. He would move 5m above the ground and 5m backwards from his position, evading all three attacks as he left his position.
Type: Tool
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: These are special boots but due to the purpose of their creation, the boots are bigger than normal boots about 3 times bigger. The workings of the boots are like the normal boots except with attachment of special mini turbines made that is powered by chakra that is used as fuel. The base of the boot where the user's leg reaches ends is the same size as the normal boots but the remaining part beneath this base houses the mini turbines that are two hollows and once the user charges these mini turbines with his chakra, the mini turbines release a pushing force and instantly launch the user in air granting flight. The turbines act like jet engines pushing the air through them allowing the user to propel themselves thereby granting flight.
- Can only be used 4 times per battle with a turn cooldown between each use
- The user can only maintain this jutsu for 2 turns straight keeping flight after which the boots powers down and bring the user down to the ground
Whilst he moved through the air, he swiftly made the necessary handseals before creating a raging vortex that launched towards the boy, clearing anything in its path including the karambits as it moved. The vortex was has a 5m radius and after it was released, Chris would drop back to the ground now 15m away from the boy
Type: Offensive
Rank: A - S(F}
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80(+20)
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.
2000-20-30: 1950
Shō's opponent seemed really intent on increasing the distance between them. He would fix that by performing 2 handseals turning the ground from 7 meters in front of himself ( 4 meters in front of ORI ) into adhesive mud just as Chris lands on his position. The mud would span to long range behind Chris and just as far to either sides. It'd be deep enough to sink 3 stacked Gamabuntas. Basically, only Shō's half of the field would have solid ground. Rain would already be falling at this point, a side-effect of Shō's prolonged presence on the field (Rainman Perk).As Chris moved through the air, he heard the sound of the ground make way for the approaching earth pillar and he would switch plans instantly to instead create a massive tornado around himself. This tornado tore through the approaching pillar, nullified the fire ball and also did well to counter the approaching chakra slash
Type: Offensive
Rank: Forbidden
Range: Short - Long ( Short range radius, long range reach)
Chakra: 50
Damage: 90(+20)
Description: The user summons a massive tornado, intense enough to not only dwarf a Complete Body — Susanoo, but also match it. Despite its power, the technique has an exploitable flaw. The user is left defenseless at the eye of the storm. Should the enemy reach it, they can easily counter with a suprise attack.
Note: Can only be used once every two turns
After taking care of the attacks, he then lands on the ground 17m away from the duo before creating a massive vortex of 5m radius that he sends out at them, the vortex tears through anything in its path as it moved
Type: Offensive
Rank: A - S(F}
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80(+20)
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.
1950+30-50-40: 1890
The Swamp had fulfilled its purpose in making sure his opponent comes towards him. Unlike earlier, Shō wouldn't be surprised by his opponent's activation of his boots. He'd calculate his opponent's simple trajectory and charge chakra into one of the falling raindrops meters above the Mid-Range mark, the raindrop would condense into a more solid form while going through no outward physical difference, the drop would fall while Chris's momentum carries him forward. The selected raindrop would be positioned in such a way that immediately Chris enters the midrange radius (While he starts performing handseals for his illusion technique), the raindrop would hit his head from above similarly to a bullet with enough force to send him downwards back into the swamp he attempted to get out of. Needless to say, the sudden hit should stop Chris from going through with his genjutsu.You made me spend my one turn cool down trying to land thanks to you so I'm good to go again
Chris was about to make contact with the ground when he saw the pet jump into the air and send out a horizontal chakra arc that was aimed downwards towards where he was about to land and knowing this, he knew he had to take longer in air again. He would quickly then channel chakra into his boots again firing up the turbines just as he was about to make contact with the ground(say a few centimeters from the ground). This would activate the boots again and he'd launch diagonally forwards although now in checking where he would land, he had noticed the swamp that covered a large area of the battlefield.
Type: Tool
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: These are special boots but due to the purpose of their creation, the boots are bigger than normal boots about 3 times bigger. The workings of the boots are like the normal boots except with attachment of special mini turbines made that is powered by chakra that is used as fuel. The base of the boot where the user's leg reaches ends is the same size as the normal boots but the remaining part beneath this base houses the mini turbines that are two hollows and once the user charges these mini turbines with his chakra, the mini turbines release a pushing force and instantly launch the user in air granting flight. The turbines act like jet engines pushing the air through them allowing the user to propel themselves thereby granting flight.
- Can only be used 4 times per battle with a turn cooldown between each use
- The user can only maintain this jutsu for 2 turns straight keeping flight after which the boots powers down and bring the user down to the ground
He would land at the start of swamp, 4m in front of the pet and 7m in front of the main opponent but whilst he moved through the air, he had other plans. As he reached a mark 15m away from the boy and 12m away from the summon, he would make two handseals in quick succession
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: After weaving the needed hand signals (Tiger → Horse), the user will have placed the opponent under an illusion. Once the target enters the genjutsu, they are thrown into a landscape of trees, grass, and rocks made of mirrors. The target hits the ground and is unable to move. After a few moments, the landscape, including the mirror sky, is broken into an innumerable mass of shards that cascade upon the target like an avalanche. Upon the shards crashing upon them, the shards become a raging ocean, tearing and cutting into the opponent relentlessly. Finally, once the target is rendered a bloody mess, the genjutsu ends and the target suffers immense mental fatigue.
Note: Can only be used three times per-match.
Note: No Genjutsu next turn.
He would trap both the boy and his summon in a genjutsu where they are both thrown into a full landscape where everything is made of mirrors before it is all broken into a innumerable mass of shards that bombard them both assaulting them severely and causing them immense mental fatigue leaving them in a vegetable like state in real life.
He would then finish by making 2 handseals and launching a great sphere of wind at the duo aiming to crush and devastate them on contact
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+20
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
1890+40-20-30-40: 1840
Shō's immense disgust would show clearly in his facial expression. His opponent had just been hit by the rain technique yet the man wouldn't do anything to stop Shō from repeating the technique. Instead the man was intent on hurting ORI, perhaps he thought the Summon was responsible for the attack. Without moving from his position, Shō would form a giant hand with rukh around ORI, the hand would toss ORI upwards and backwards out of the way of the assailant. ORI would land 3 meters behind Shō. Chris would of course tear through the construct like paper and land 3 meters from Shō.Taking 30 damage to the head makes a critical hit and that's 60 damage but its not up to 40% damage so I'll take the 20% drawbacks
Chris entered mid range and the moment he was about to make handseals for the genjutsu the mild rain that was soothing when it began suddenly changed. A particular rain drop hit his head as hard as metal and broke his concentration as he was sent crashing to the ground from his height 7m in the sky.
He would freefall above 2m before gaining his control back in order not to crash into the swamp below, he would channel chakra into his belt to activate the 3d gear before wielding the triggers and instantly he would activate the grappling hook trigger. The grappling hook would be sent flying forth at the summon but on its path, it came into contact with the green arrow fired by the summon and took each other out but Chris wouldn't give up yet. In the same timeframe, he would instantly activate the turbine trigger activating the turbine and sending himself flying towards the summon.
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The vertical maneuvering equipment commonly referred to as 3d gear is an equipment developed by a ninja allowing for great mobility in mid-air to remove the restriction and limitation that makes a ninja vulnerable when in mid-air. The equipment enables the user to fight in a 3D space as opposed to a 2D one. This is a unique technology which revolves around a belt the user wears. This belt contains mini turbines that propel the user. Along with this, the user has two blades with triggers on the handles. One trigger activates the turbines, the other activates the grapples on the user's waist the two are combined for direction and evasion and attack. The grapple attached to a rope can shoot up to 20m away from the user to attach to any object or thing (the user can use the grapple to attack by sending it to attach to a summon or person when he does so, it deals 60 damage to what it hits) and the usage of this grapple counts as a move and since it uses chakra to launch, it costs 30 chakra and the speed of the grapple launch is as fast as lightning speed then the user can decide whether he wants to pull himself towards the hooked object with the turbines or not but this still counts as a single move and a total of 30 chakra is consumed no matter the usage. The user can also decide to only use the turbines to launch their self in any direction they wish without first using the grapple to hook down a target, however if the user wants to pull their self towards the hooked item in another turn then it consumes a move and another 30 chakra is deducted but if they're both used once, this doesn't happen. The speed of the turbine is slower than that of the grapple launch but its still as fast as base Lee. Using the swords to perform Kenjutsu moves follow the conditions of the Kenjutsu moves being used and they can also be used to perform free form attacks.
- The gear can only be used by people who have completed Kenjutsu training being a gear that needs great skills
- The dual swords can be readily used by the user for any Kenjutsu technique involving swords
Whilst he was sent charging into the summon, he channeled chakra into his sword to make it glow blue and he spun to add more cutting power along with the added chakra so that he took the shape of a saw and on reaching the summon, he tore through it like paper in the same timeframe.
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+20
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice
Now after cutting through the summon, he lands in its position 3m away from the main target and once he did, he would released a non focused omnidirectional lightning surge from all over his body, this wasn't to kill but to stun the boy long enough for Chris to drive his swords into the boy's heart.
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
1840+30+40-30-40-30: 1810
HP: 160-60: 100