[Closed] Ain't the beaches on lockdown?

Delta

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https://animebase.me/threads/maku-shima.775332/

Maku stood, with his jacket zipped all the way up, the embroided patterns of eyes and a mouth, smiling widely towards the man, yet an eerie silence came from the man. Without moving, Maku would channel his chakra behind the man, using his chakra to create Iron sand, forming it into large, 2m long, 1m wide spike, and using chakra manipulation, would pull the spikes towards himself, aiming to impale the man in the chest, all the while, without moving a muscle.

Jiton: Satetsu Supaiku) Magnet Release: Iron Sand Spike
Type:
Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Nearby iron sand begins to gather and create a long spike that can easily pierce through an enemy at short range or hurled at a close target at mid-range.

Note: Can only be used by Third Kazekage and custom Iron Sand bios.
 
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"Don't forget those spawning rules best buddy." Ban would say fourth wall breakingly, as he heard the sound of something forming behind him, with a single handseal he launched away, directly towards his opponent attempting to punch him powerfully in the nose.

(Hayaton: Kage Ken) Swift Release: Shadow Punch
Type: Offensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description:
A simple taijutsu move combined with the abilities of Swift Release. The user will do one handseal (Boar) and infuse his body with chakra, flashing towards his target to deliver a simple punch. While exceedingly fast, the technique bares the same limitations of any other Swift Release technique.
 

Delta

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As Maku's spear began to come forwards, His opponent, weaving a single handseal, would dash. However, the man was just slightly to fast for Maku's naked eye, and he was unsure if he was about to be hit or not. Using his sourceless material, Maku would create Iron sand all around him, creating a dome in all directions, protecting himself from the person. As soon as the dome formed, Maku would channel chakra into his eyes, Activating his 3t Sharingan, and waiting for his opponent to attack him.

(Jiton: Satetsu Daigan) - Magnet Release: Iron Sand Great Sphere
Type:
Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: By manipulating their iron sand the user releases iron sand around them and creates a large dome that protects them from incoming techniques.

Note: Can only be used by Third Kazekage and custom Iron Sand bios.


( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
 
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As Maku's spear began to come forwards, His opponent, weaving a single handseal, would dash. However, the man was just slightly to fast for Maku's naked eye, and he was unsure if he was about to be hit or not. Using his sourceless material, Maku would create Iron sand all around him, creating a dome in all directions, protecting himself from the person. As soon as the dome formed, Maku would channel chakra into his eyes, Activating his 3t Sharingan, and waiting for his opponent to attack him.

(Jiton: Satetsu Daigan) - Magnet Release: Iron Sand Great Sphere
Type:
Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: By manipulating their iron sand the user releases iron sand around them and creates a large dome that protects them from incoming techniques.

Note: Can only be used by Third Kazekage and custom Iron Sand bios.


( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
"Oooh thought that was earth, feels like metal." Ban would say looking at his bloodied knuckles as he punched a hole in the barrier of iron sand his opponent had erected. Leaping through the crumbling defence while coating his leg in wind chakra he attempted to kick his foe in the chest with a spinning kick using his right leg, the spinning back kick was delivered with intent to cause severe wounding.

(Fūton: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.
 

Delta

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Maku's opponent managed to punch a sizeable hole in the defence, but it was strong enough damage the structure enough for it to begin crumbling. As he went to kick Maku in the chest, while covering his leg in wind chakra, Maku would allow him body to go limp, sway slightly, before leaning all the way, having the kick sail straight past him. As he did this, Maku would continue with the activation of his Sharingan. With his eyes now active, Maku had no worries about the speedy man. While being leant back, Maku would kick off, doing a backflip, narrowly avoiding the man, and begin channeling his chakra around his body, creating several senbon of Iron sand, which he would launch at the man while in mid flip.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Jiton: Satetsu Shigure) - Magnet Release: Iron Sand Shower
Type:
Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user transforms iron sand into multiple senbon and launches them toward the enemy. The sand can be released from sand in the users possession or from the ground nearby.

Note: Can only be used by Third Kazekage and custom Iron Sand bios.
 
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Maku's opponent managed to punch a sizeable hole in the defence, but it was strong enough damage the structure enough for it to begin crumbling. As he went to kick Maku in the chest, while covering his leg in wind chakra, Maku would allow him body to go limp, sway slightly, before leaning all the way, having the kick sail straight past him. As he did this, Maku would continue with the activation of his Sharingan. With his eyes now active, Maku had no worries about the speedy man. While being leant back, Maku would kick off, doing a backflip, narrowly avoiding the man, and begin channeling his chakra around his body, creating several senbon of Iron sand, which he would launch at the man while in mid flip.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Jiton: Satetsu Shigure) - Magnet Release: Iron Sand Shower
Type:
Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user transforms iron sand into multiple senbon and launches them toward the enemy. The sand can be released from sand in the users possession or from the ground nearby.

Note: Can only be used by Third Kazekage and custom Iron Sand bios.
As his kick sailed past the dodging opponent, Ban corrected his momentum, spinning on his planted foot and turning the kicks momentum in to a violently forceful backfist, aimed to strike at the opponents jaw, keeping him on the defensive. Should the fist land, he would follow up with a powerful kick sending the man flying backwards.

(Rīfu Jōshō Saikuron) Leaf Rising Cyclone
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Spinning on his foot, the user strikes the enemy with a strong back-fist, followed by a kick with the alternating leg to force him away.
 

Delta

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As Maku leant back and activated his sharingan, with his now increased perception, he watched as his opponent shifted on his foot, and attempted to back hand him in the jaw. As the man began to swing, Maku would channel chakra into him, binding him in place within a genjutsu, stopping the man from swinging at him. In the illusion, Iron sand would burst from the ground, wrapping around his limbs, and locking him in place, pulling him to the ground. As the illusion set in, Maku would jump backwards, creating distance between the two me.

( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.
 
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"God damn I can't move" Ban said aloud slurring his words a little as he seemed frozen in place, the opponent made no handseals and his body suddenly seized up, could this be the paralysis technique that he also knew? That was probably a safe assumption, it could be the illusionary version or the ninjutsu one, either way a good old fashioned chakra surge would solve that.

( Raiton: Ōbādoraibu ) - Lightning Release: Overdrive
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: By utilising Lightning Release, the user can speed up the signals that are sent from the brain to the muscles to increase the user's striking speed. The technique also gives the user cutting capabilities from barehanded attacks. When in use this, allows the user to gain an increase of speed and Taijutsu, doubling his speed and increasing his Tai by 20 damage for 3 turns.

Lightning flooded his body and snapped him back to freedom as his foe attempted to flee backwards, Ban leapt forwards in pursuit attempting to slam his fist in to the mans chest, the increased force allowing it to punch through drawing blood if successful.

(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30 +20 =50
Description: The user jumps into the air while spinning forward, delivering a powerful punch.
 

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Maku jumped back, and through hius Sharingan, watched the man break the jutsu quite easily, with some sort of enhancement lightning technique. As he broke the technique, the man attempted to rush at Maku, but he was already well prepared for this. Before he could land back on the ground, Maku turned his head to the side, blowing out a stream of chakra. This would move Maku to the right, causing the man to over extend and fly straight past him with his enhanced speed. As soon as Maku was free, he would channel large amount of Iron sand beneath the surface, before unleashing a forest of spikes all around and in front of him, impaling the man multiplicity with the spikes.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

Note: The user must already be airborne to use

(Jiton: Satetsu Supaikumori) - Magnet Release: Iron Sand Spike Forest
Type:
Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user unleashes numerous devastating spikes of iron sand from underneath the area of the target and protrude out of the ground.

Note: Can only be used by Third Kazekage and custom Iron Sand bios.
 
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Maku jumped back, and through hius Sharingan, watched the man break the jutsu quite easily, with some sort of enhancement lightning technique. As he broke the technique, the man attempted to rush at Maku, but he was already well prepared for this. Before he could land back on the ground, Maku turned his head to the side, blowing out a stream of chakra. This would move Maku to the right, causing the man to over extend and fly straight past him with his enhanced speed. As soon as Maku was free, he would channel large amount of Iron sand beneath the surface, before unleashing a forest of spikes all around and in front of him, impaling the man multiplicity with the spikes.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

Note: The user must already be airborne to use

(Jiton: Satetsu Supaikumori) - Magnet Release: Iron Sand Spike Forest
Type:
Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user unleashes numerous devastating spikes of iron sand from underneath the area of the target and protrude out of the ground.

Note: Can only be used by Third Kazekage and custom Iron Sand bios.
"Weeee" Ban yelled as he flew past the dodging adversary, seemed they had got out of the way in time. Ban reacted to this dodge, generating lightning chakra between his hands he whipped the energy around attempting to strike his opponent, before he had moved too far past him.

(Raiton: Torunedo Raitoningu) - Lightning Release: Tornado Lightning
Type: Offensive/Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user generates lightning-based chakra between his/her palms forming what appears to be a lightning "rope". The user can then whip that lightning around as if its a true whip, hitting his target.
 

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Maku dodged, but it seemed his opponent was on his toes. Turning to face Maku, the man began to channelingg lightning in his palms, creating a whip of sorts. However, Maku knew the jutsu wasnt strong enough to kill him, and opted to merely take the hit instead of countering it. As the jutsu came close, Maku channeled large amounts of chakra into the mans brain, inducing a powerful genjutsu, where the man would see butterflies spawn from the impact point of his whip. The butterflies would divert his attention and lock him into the genjutsu. As Maku too the hit, he whinced, hitting the ground, paralysed, but only his physical body was paralysed. However, his chakra system was still alive, and as such, using his ability to create Iron sand, Maku caused iron sand to encase his opponent, curshing him into a pulp as he happily looked at the butterflies.

(Sono Chou Tegotae )Illussion technique: The butterfly effect
Rank:
S
Type:deffence/offence
Range:Mid/Long
Chakra:40
Damage:N/A
Description:The user casts an illusion on his/her foe,of rare beautiful coloured butterflies scattered around the battlefield.once the targets eye comes incontact with the pretty creatures,he is stunned and pleased at what he/she is seeing,stoping him/she from thinking about anything else but the creatures therefore completely restricting the movement of their whole body. -

-last for a turn and useable twice per battle.
-No A-rank genjutsu next turn
-can only be taught by Magic..


(Jiton: Satetsu Sousou) - Magnet Release: Iron Sand Burial
Type:
Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This technique encases the enemy with iron sand and then crushes them to a pulp within seconds.

Note: Can only be used by Third Kazekage and custom Iron Sand bios.
 
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