[Closed] A Friendly Battle

Wind..

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Reis R & R
Range - Mid
CE/CJ/CW/CFS - Allowed
Killing - Doesn't Count
Stealing - Not Allowed

Grassy field with a water source to my right/your left about 10m.

I will be using Rogue in my sig

Post your bio and make the first move​
 

Gutsy

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Tobirama Senju in Sig (First link)

Forming a single hand sign Tobirama causes the ground beneath his opponent to suck inwards on itself, forming a pit. Of course, Rogue's legs will be pulled away beneath him, taking his balance and eventually cause him to fall with his hands into the pit. It's epicenter is right behind Rogue.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

Followed up with a short string of hand signs Tobirama unleashes a fiery fire sphere from his gullet, and with blazing speed it closes the gap between it, and Rogue, where after making impact into the pit, causing an explosion to occur.

(Katon: Gōenkyū) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.
 

Wind..

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*As Rogue notices Tobirama creating a quick Hand Seal, he begins to notice the ground under him changing. As soon as he notices this, he quickly raises the ground below him 5m stopping that section of ground from changing into quick sand.*

Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.



*As Rogue is rising up on the Earth, he notices fire being released from Tobirama's mouth, so he quickly reacts by forming three Hand Seals and then creating a water vortex and blasting it towards the blaze ball over taking it and continuing in a very weak form towards Tobirama.

Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required



*As the Water smothers the Fire and continues to shoot towards you, Rogue quickly performs a few Hand Seals and then causes Rain clouds to form and rain down upon the battlefield.*

Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

 
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Gutsy

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*As Rogue notices Tobirama creating a quick Hand Seal, he begins to notice the ground under him changing. As soon as he notices this, he quickly raises the ground below him 5m stopping that section of ground from changing into quick sand.*

Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.



*As Rogue is rising up on the Earth, he notices fire being released from Tobirama's mouth, so he quickly reacts by forming three Hand Seals and then creating a water vortex and blasting it towards the blaze ball over taking it and continuing in a very weak form towards Tobirama.

Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required



*As the Water smothers the Fire and continues to shoot towards you, Rogue quickly performs a few Hand Seals and then causes Rain clouds to form and rain down upon the battlefield.*

Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.


Not sure if the Moving Earth Core would actually work like that, since it does not make a pillar or anything, it simple moves the very earth upwards or downwards and does not alter anything. But I will continue for the enjoyment :D
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As the Water Vortex extinguishes my fire it creates a very small cloud of mist which is still easy to see through as the water vortex continues towards me. As it approaches, I quickly perform the Snake hand seal and by utlizing my lightning chakra I emit a large and incredible powerful spear of lightning from my throat which is sent flying straight through the water vortex making it disperse and continue towards you striking you in the chest. May I note that due to the water vortex your vision of me would be blurred and difficult to see what I am doing, while the lightning would first be seen by you when it passes through the vortex which is in between mid range to short range.

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: The user after performing the hand seal snake emits lightning in the shape of a spear from their hands whilst kakuzu lightning mask emits it from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

Just after I have sent the lightning flying towards you, I perform two quick hand seals and by doing so and me knowing your exact location on the earth that has been risen, I change the surface right beneath your feet into a swamp. This swamp is so small that it only covers the top area of the pillar which you created, except for the edges. This creates a small pool of swamp which only goes about 15 centimeters into the ground which means you would only sink a little into the swamp, though it would hold you in place and make it difficult for you to evade the incoming lightning.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

Wind..

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*As the water travels towards you and the rain is created, I begin to hear a loud chirping noise that is confirmed to be lightning as it bursts through the water I created. As I see this, I quickly perform the Ram Hand Seal and exhale a huge blast of wind which completely nullifies the lightning*

Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.



*After doing this, I notice the ground under my changing again, so I react quickly and gather rain drops in the palm of my hands. As I do this I then compress the rain into a high pressure orb as I turn to my left. As I turn to my left I then aim my hands at the ground and shoot myself to my right and off of the Earth square I was standing on.*

x

□ o

The o is where I land and the x is where you are and the square is the thing I was standing on

Rank: D
Type: Attack
Range: Short
Chakra cost: 10
Damage Points: 20
Description: By focusing chakra into the user's hand they are able to gather rain drops towards their palms, the rain is molded together by chakra and forged into a high pressured orb. Once done the orb will shoot away from the users hand and the user will be knocked back. If it hits the enemy the enemy will be sent away flying or unbalanced.



*As I am coming down from the Earth square I was on, in mid air I quickly channel the Chakra in the rain clouds that I have created and condense a huge amount of rain water into a specific location above the battlefield to form rain spears. However I do not call them down.*

Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: An advanced form of the Rain Spear that uses chakra to condense a large amount of rain water into one place to form spears of water in the clouds. The spears can at any time be called down to strike an opponent with only one hand-seal. Unlike its predecessor, these spears are made of constantly moving water that can actually cut an opponent. They also move in a corkscrew pattern that can be slightly manipulated. By widening or sharpening the turns, you can change where the spear will hit mid-technique. The water will stay in the form of spears for a short amount of time (2 turns). Any spears that are not used by that time it will fall uselessly as rain.

 

Gutsy

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*As the water travels towards you and the rain is created, I begin to hear a loud chirping noise that is confirmed to be lightning as it bursts through the water I created. As I see this, I quickly perform the Ram Hand Seal and exhale a huge blast of wind which completely nullifies the lightning*

Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.



*After doing this, I notice the ground under my changing again, so I react quickly and gather rain drops in the palm of my hands. As I do this I then compress the rain into a high pressure orb as I turn to my left. As I turn to my left I then aim my hands at the ground and shoot myself to my right and off of the Earth square I was standing on.*

x

□ o

The o is where I land and the x is where you are and the square is the thing I was standing on

Rank: D
Type: Attack
Range: Short
Chakra cost: 10
Damage Points: 20
Description: By focusing chakra into the user's hand they are able to gather rain drops towards their palms, the rain is molded together by chakra and forged into a high pressured orb. Once done the orb will shoot away from the users hand and the user will be knocked back. If it hits the enemy the enemy will be sent away flying or unbalanced.



*As I am coming down from the Earth square I was on, in mid air I quickly channel the Chakra in the rain clouds that I have created and condense a huge amount of rain water into a specific location above the battlefield to form rain spears. However I do not call them down.*

Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: An advanced form of the Rain Spear that uses chakra to condense a large amount of rain water into one place to form spears of water in the clouds. The spears can at any time be called down to strike an opponent with only one hand-seal. Unlike its predecessor, these spears are made of constantly moving water that can actually cut an opponent. They also move in a corkscrew pattern that can be slightly manipulated. By widening or sharpening the turns, you can change where the spear will hit mid-technique. The water will stay in the form of spears for a short amount of time (2 turns). Any spears that are not used by that time it will fall uselessly as rain.


I do not agree with your counter to my Swamp of the Underworld, seeing as my technique is far stronger than yours and your feet are in it, it is extremely difficult to get out of... but that is just my opinion.
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As you get out of the swamp and are in mid-air on your way down (Mid-range from me), I build up a large amount of fire chakra from within my lungs and then exhale it towards your location creating a large amount of embers which are shaped like red leaves. This is like a large storm of twirling leaves of fire which covers a large area both vertically and horizontally, making it extremely difficult to avoid. And due to the fire being so large it can easily cut through trees due and leaves severe burns on anything it touches. May I note, this technique is performed while your focusing your chakra into the air above, which makes your move delayed to you having to redirect your attention towards me and stop your technique in the clouds, thus making it not happen.

(Kasai Ha Suto-Mu) Fire Leaf Storm
Rank:A
Chakra:30
Damage:60
Range:Short-Mid
Type:Attack
Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid.
~Can only be used 3x
~Can only be used by -Scaze- and those who he allows
~No forbidden rank water justus that turn

While the storm of fire leaves are coming at you, I then perform a single hand seal while channeling my chakra through the ground to the location where you are estimated to land, where I create spikes inside the ground that has a mid range reach into the air, thus when they protrude they penetrate your body from all sides before you land. The spikes rise from the ground while the fire leaves are coming at you, and due to the noise that the fire leaves create it would make it difficult for you to notice the spikes since they are created beneath you and since your not on the ground you would not feel it coming.

(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

 
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