[Closed] A Fistful of Kumi

Joined
Apr 8, 2021
Messages
496
Kin
1,902💸
Kumi
15,500💴
Trait Points
0⚔️
You must be registered for see images


Battle Type: Official
Terrain:A marshy, densely wood area, recently filled with debris and detritus after a hurricane struck the area. Weather is currently clear, if overcast (light rain in 8 turns).
Starting Range: 10 meters (Medium range)
Jutsu Usage: Unrestricted

Musashi Miyamoto

After posting your bio, you may decide who takes the opening move.
 
Joined
Apr 8, 2021
Messages
496
Kin
1,902💸
Kumi
15,500💴
Trait Points
0⚔️
Musashi rushed through the marshlands, Tsukihime held in her grasp as she raced between the fallen detritus. A hurricane had struck the area not long ago, and it did not take long for scavengers and marauders to swoop in, hoping to pick clean the wreckage, or forcibly alleviate those who were left behind of any of their valuables. In the aftermath of the Cataclysm, it was harder than ever to tell friend from foe - especially when most people were simply fighting to survive.

The Ronin's Spiritual Awareness placed several people through the area, and she sensed spiritual presence up ahead. Leaping into the clearing, Musashi landed about ten meters away from the individual, the sound of other battles near by already taking place.

She had to make it back to the southern encampment soon, so there wasn't time to discuss. "Sorry!" the Ronin said.

In what would appear like a mere instant, the Ronin would tap into the wellspring of energy deep within her, igniting the flame that dwelt within her bosom in the manner she had learned in Kamiyasumi, amongst the Monks of the Human Order. She would become acutely aware of all sources of life energy - which, when combined with her Ronin Spiritual Sensing, and already sharp natural senses, gave the swordswoman a broad scope of all things. Such understanding was required on her path to the void.

As this flame would ignite within her, though, a purple energy would suffice her, armoring her in an intense spiritual essence, that would envelope Tsukihime in a wispy effect, as she further channeled those energies across one of her favored blades to augment it.

In a single, fluid motion, Musashi would swing her blade and release a crescent shaped shockwave of spiritual energy to fly forward, at around shoulder height, and parallel to the ground, and aimed at the masculine figure in the forefront. Packed with ample force, it would make short work of any lackey bandit.

And those that could contend with such a blow, well...that's why Musashi was here in the first place.




Rank: S
Type: Weapon
Chakra Cost: N/A
Damage: N/A
Description: A magnificent katana, crafted by the blacksmith Emiya Shiro, forged of broken fragments of the Ten Thousand Cold Nights Muramasa and Tender Hands Masamune. The blade has a gunome style hamon, with pale, light-blue colored steel, polished to a glassy finish; the handle wrappings are a dark purple, surrounding a wooden handle of dark oak, with the tsubasa of the sword depicting a complex pinwheel like pattern. Forged from the fragments of masterwork pieces crafted of the purest materials by master swordsmiths, Emiya Shiro worked the broken blades into marvelous, harmonious whole; the melding of these two blades into one resulted in a blade attuned with "all of creation", in harmony with the pure and impure world; both nature, and the soul. Wielding Tsukihime augments Ronin Spiritual Kenjutsu and Dokkodo for those who can use them.

(Kenshin) Dedication - Tsukihime's hallowed blade, crafted in such a way to reach all of creation, augments the cutting power of Ronin Spiritual Kenjutsu and Dokkodo techniques such that techniques of those categories used by its wielder increase in such a manner that they gain Elemental Superiority to anything they were previously neutral to, and any Elemental Weakness they had instead becomes Elemental Neutrality.

(Shizukesa) Serenity - Tsukihime's balanced blade sits wholly in the scheme of the universe, unwavering on the edge of the pure and impure. This confers a powerful effect to the blade: Kenjutsu and related field techniques can become imbued with these energies when performed by the wielder of Tsukihime, allowing them to be treated as Spiritual Kenjutsu or Dokkodo techniques for the purposes of effects that affect or modify those fields, by adding 10 chakra to the cost of the technique to do so. However, this chakra does not enhance the technique in question beyond simply allowing it to be utilized as a Spiritual Kenjutsu or Dokkodo technique.

Note: Tsukihime's abilities that affect Spiritual Kenjutsu and Dokkodo techniques only function if its wielder is capable of using said field and wielding the blade.

Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Ancient Insight is the inner focusing of the user’s Atavistic Flame to empower their awareness. The technique is activated at the cost of a move but not occupying a slot in the timeframe. Grandmasters are able to activate Ancient Insight passively. Once activated Ancient Insight channels similar awareness bonuses as granted during Will to Survive. The user gains tracking, reflexes, and perception increased by x3 while Ancient Insight is active, lasting until deactivated. Each turn Ancient Insight is active the user suffers from 5 spiritual Health Points lost, though the user will regenerate 5 every other turn.

Type: Supplementary
Rank: S
Range: Short
Chakra: 40 ( -10 per turn ) -10 (ECCS) = 30
Damage: N/A ( +30 to Rōnin Kenjutsu )
Description: Considered by many to be the Rōnin’s ultimate technique, as well as their answer to the Samurai’s Bushidō. The Rōnin will release infuse their body and armor with their spiritual energy, granting them augmented abilities; it appears as an aura of purple energy. This infusion reduces the damage of all spiritual based attacks by 20. While active, the fortified spiritual energy prevents the Rōnin from falling under the influence of illusionary techniques, barring those augmented with Yin Release or cast by the Mangekyou Sharingan. The Rōnin’s Spiritual Kenjutsu are enhanced by 30 additional damage, and they become able to move three times faster than their base speed. Upon ending the Rōnin is unable to utilize Iaido, as well as use Spiritual Kenjutsu higher than A-Rank for a single turn. This technique lasts for 6 turns and can be used three times.
Note: Can only be used by Rōnin biographies.

Type: Defensive/Offensive/Supplementary
Rank: B - S (S)
Range: Short - Long
Chakra: 20 - 40 (40-10 = 30)
Damage: 40 - 80 (80 + 15 (8 Spirit) + 30 (Unfettered Mind) = 125 + Elemental Strength (Dedication)
Description: A technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual wispy effect around the blade, appearing as if the blade was steaming. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. S rank usage can only be done 6 times.
Note: Can only be used by Rōnin biographies.


HP: 160 -5 = 155
Chakra: 1600 - 30 -30 -10 = 1530
Sanity:100
Void Infusions: 0/5
Speed: 10 * 3 (Unfettered Mind) = 30
Tracking: 12 * (2.5 (Advanced Tracker Specialist) + 3 (Ancient Insight)) = 66
 
Last edited:

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,021
Kin
3,689💸
Kumi
32,099💴
Trait Points
0⚔️
Musashi rushed through the marshlands, Tsukihime held in her grasp as she raced between the fallen detritus. A hurricane had struck the area not long ago, and it did not take long for scavengers and marauders to swoop in, hoping to pick clean the wreckage, or forcibly alleviate those who were left behind of any of their valuables. In the aftermath of the Cataclysm, it was harder than ever to tell friend from foe - especially when most people were simply fighting to survive.

The Ronin's Spiritual Awareness placed several people through the area, and she sensed spiritual presence up ahead. Leaping into the clearing, Musashi landed about ten meters away from the individual, the sound of other battles near by already taking place.

She had to make it back to the southern encampment soon, so there wasn't time to discuss. "Sorry!" the Ronin said.

In what would appear like a mere instant, the Ronin would tap into the wellspring of energy deep within her, igniting the flame that dwelt within her bosom in the manner she had learned in Kamiyasumi, amongst the Monks of the Human Order. She would become acutely aware of all sources of life energy - which, when combined with her Ronin Spiritual Sensing, and already sharp natural senses, gave the swordswoman a broad scope of all things. Such understanding was required on her path to the void.

As this flame would ignite within her, though, a purple energy would suffice her, armoring her in an intense spiritual essence, that would envelope Tsukihime in a wispy effect, as she further channeled those energies across one of her favored blades to augment it.

In a single, fluid motion, Musashi would swing her blade and release a crescent shaped shockwave of spiritual energy to fly forward, at around shoulder height, and parallel to the ground, and aimed at the masculine figure in the forefront. Packed with ample force, it would make short work of any lackey bandit.

And those that could contend with such a blow, well...that's why Musashi was here in the first place.




Rank: S
Type: Weapon
Chakra Cost: N/A
Damage: N/A
Description: A magnificent katana, crafted by the blacksmith Emiya Shiro, forged of broken fragments of the Ten Thousand Cold Nights Muramasa and Tender Hands Masamune. The blade has a gunome style hamon, with pale, light-blue colored steel, polished to a glassy finish; the handle wrappings are a dark purple, surrounding a wooden handle of dark oak, with the tsubasa of the sword depicting a complex pinwheel like pattern. Forged from the fragments of masterwork pieces crafted of the purest materials by master swordsmiths, Emiya Shiro worked the broken blades into marvelous, harmonious whole; the melding of these two blades into one resulted in a blade attuned with "all of creation", in harmony with the pure and impure world; both nature, and the soul. Wielding Tsukihime augments Ronin Spiritual Kenjutsu and Dokkodo for those who can use them.

(Kenshin) Dedication - Tsukihime's hallowed blade, crafted in such a way to reach all of creation, augments the cutting power of Ronin Spiritual Kenjutsu and Dokkodo techniques such that techniques of those categories used by its wielder increase in such a manner that they gain Elemental Superiority to anything they were previously neutral to, and any Elemental Weakness they had instead becomes Elemental Neutrality.

(Shizukesa) Serenity - Tsukihime's balanced blade sits wholly in the scheme of the universe, unwavering on the edge of the pure and impure. This confers a powerful effect to the blade: Kenjutsu and related field techniques can become imbued with these energies when performed by the wielder of Tsukihime, allowing them to be treated as Spiritual Kenjutsu or Dokkodo techniques for the purposes of effects that affect or modify those fields, by adding 10 chakra to the cost of the technique to do so. However, this chakra does not enhance the technique in question beyond simply allowing it to be utilized as a Spiritual Kenjutsu or Dokkodo technique.

Note: Tsukihime's abilities that affect Spiritual Kenjutsu and Dokkodo techniques only function if its wielder is capable of using said field and wielding the blade.

Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Ancient Insight is the inner focusing of the user’s Atavistic Flame to empower their awareness. The technique is activated at the cost of a move but not occupying a slot in the timeframe. Grandmasters are able to activate Ancient Insight passively. Once activated Ancient Insight channels similar awareness bonuses as granted during Will to Survive. The user gains tracking, reflexes, and perception increased by x3 while Ancient Insight is active, lasting until deactivated. Each turn Ancient Insight is active the user suffers from 5 spiritual Health Points lost, though the user will regenerate 5 every other turn.

Type: Supplementary
Rank: S
Range: Short
Chakra: 40 ( -10 per turn ) -10 (ECCS) = 30
Damage: N/A ( +30 to Rōnin Kenjutsu )
Description: Considered by many to be the Rōnin’s ultimate technique, as well as their answer to the Samurai’s Bushidō. The Rōnin will release infuse their body and armor with their spiritual energy, granting them augmented abilities; it appears as an aura of purple energy. This infusion reduces the damage of all spiritual based attacks by 20. While active, the fortified spiritual energy prevents the Rōnin from falling under the influence of illusionary techniques, barring those augmented with Yin Release or cast by the Mangekyou Sharingan. The Rōnin’s Spiritual Kenjutsu are enhanced by 30 additional damage, and they become able to move three times faster than their base speed. Upon ending the Rōnin is unable to utilize Iaido, as well as use Spiritual Kenjutsu higher than A-Rank for a single turn. This technique lasts for 6 turns and can be used three times.
Note: Can only be used by Rōnin biographies.

Type: Defensive/Offensive/Supplementary
Rank: B - S (S)
Range: Short - Long
Chakra: 20 - 40 (40-10 = 30)
Damage: 40 - 80 (80 + 15 (8 Spirit) + 30 (Unfettered Mind) = 125 + Elemental Strength (Dedication)
Description: A technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual wispy effect around the blade, appearing as if the blade was steaming. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. S rank usage can only be done 6 times.
Note: Can only be used by Rōnin biographies.


HP: 160 -5 = 155
Chakra: 1600 - 30 -30 -10 = 1530
Sanity:100
Void Infusions: 0/5
Speed: 10 * 3 (Unfettered Mind) = 30
Tracking: 12 * (2.5 (Advanced Tracker Specialist) + 3 (Ancient Insight)) = 66
What a unique individual who found themselves in these desolate lands, face to face with Magnus and Bela. With his foe readying for battle as he unleashed his aura's, in his mind, Magnus for feel the anger Bela emanated that someone sought to hurt her master. She would not wait for this man to attack her master, she would be the first to strike. As soon as the first sign appeared that their foe was readying for combat, Bela would cause the carbon within the ground to shoot up behind their foe in the form of a mass of spears aiming to strike them in the back. These spikes would be empowered by her natural affinity and once again made even stronger through making a unique form of carbon: lonsdaleite. Should their foe swing their blade forwards, they would be skewered in the black, spears striking all through their spine and into their bicepts. Bela was indeed ruthless.


Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost: 10-40
Damage Points: 20-80+20+20=120
Description: This is the basic application of carbon release where the user will gather carbon in the air, the ground or create it from their own chakra (spitting it out ect) to form structures of carbon. This can be anything from weapons, to walls, to spikes, domes, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of carbon and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version and higher, the user will need to perform 1 handseal. This can also be used to reshape current carbon the user controls which they can use to attack with again, in a similar way to earth release but on a unique level. Due to the control required, the user is not able to form microscopic carbon, the carbon they gather will be around the same size of a small pebble and so always visible to normal ninja. B rank and below carbon structures can be made with arm movements or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no carbon above B rank in following turn.

(Carbon Transmutation | Tanso henkan)
Type:Supplementary
Rank: N/a
Range: Short-long
Chakra: N/a
Damage: N/a
Description: This is a passive jutsu used in the same time as a carbon cj. This outlines what allotropes of carbon is formed and the effect it carries due to that allotropes. Carbon has several allotropes, or different forms in which it can exist. These allotropes include graphite and diamond, which have very different properties. As outlined within the element the following can be made with the following effects:

Graphite is the only non-metal element that is a good conductor of electricity. In RP terms, this allows carbon that is formed as graphite to conduct electricity. Forming it in this way will remove it's weakness to lightning, allowing it to play on neutral terms to lightning based elements. Because it is a solid material, it is known as a dry lubricant. This is useful in applications where “wet” lubricants, such as oil, cannot be used. This allows the user to make carbon sticky and to stick to an object or person.

Lonsdaleite, also called hexagonal diamond, has been widely used as a marker of asteroidal impacts. It is thought to play a central role during the graphite-to-diamond transformation, and calculations suggest that it possesses mechanical properties superior to diamond. This being one of the hardest forms of carbon increases the damage and defensive capabilities of carbon by +1 rank or +20 damage to S ranks and above.

Carbon Nanotubes: CNTs can act as antennas for radios and other electromagnetic devices. Conductive CNTs are used in brushes for commercial electric motors. They replace traditional carbon black. The nanotubes improve electrical and thermal conductivity because they stretch through the plastic matrix of the brush. Carbon created with this form releases signals from it, interfering with any technology. These waves are released short range around the carbon (5m). This essentially prevents any technology from working within range of the carbon.

In the meantime (same time frame) Magnus would remain calm simply looking his foe in the eyes as his eyes began to spiral taking the form of the 3 tomoe sharingan, before evolving into their final form, the Eternal Mangekyo Sharingan. As he makes that eye contact as his eyes passively transform, his foe would be bound within his trap. In the same time frame as the spears forming, his foe would be bound within the powerful illusion of the Sharingan.

In the instant that Musashi was bound, they would be instantly paralysed within the illusion. They would be completely unable to move, preventing them from slashing, though this was just the start. Within the illusion they would see, feel and hear their blade turn to lava as it turns red, melting into molten steel in an instant. This would burn through their hands causing insane amounts of pain. Within the illusion, Magnus would remove the sound of the spears behind Musashi and even the movement of the ground, to prevent them detecting the attack. To top of the perfect illusion, Musashi's clothes and hair would ignite, burning them alive as the flames seemed to hug Musashi, constantly torturing them in that moment that would never end.

In reality Musashi would just be stood motionless as the spears of carbon impale them from behind. The carbon and illusion take place in the same time frame, right after you activate unfretted mind.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained ) +10=50
Damage points: 30 - 80+50=130
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.
 
Joined
Apr 8, 2021
Messages
496
Kin
1,902💸
Kumi
15,500💴
Trait Points
0⚔️
What a unique individual who found themselves in these desolate lands, face to face with Magnus and Bela. With his foe readying for battle as he unleashed his aura's, in his mind, Magnus for feel the anger Bela emanated that someone sought to hurt her master. She would not wait for this man to attack her master, she would be the first to strike. As soon as the first sign appeared that their foe was readying for combat, Bela would cause the carbon within the ground to shoot up behind their foe in the form of a mass of spears aiming to strike them in the back. These spikes would be empowered by her natural affinity and once again made even stronger through making a unique form of carbon: lonsdaleite. Should their foe swing their blade forwards, they would be skewered in the black, spears striking all through their spine and into their bicepts. Bela was indeed ruthless.


Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost: 10-40
Damage Points: 20-80+20+20=120
Description: This is the basic application of carbon release where the user will gather carbon in the air, the ground or create it from their own chakra (spitting it out ect) to form structures of carbon. This can be anything from weapons, to walls, to spikes, domes, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of carbon and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version and higher, the user will need to perform 1 handseal. This can also be used to reshape current carbon the user controls which they can use to attack with again, in a similar way to earth release but on a unique level. Due to the control required, the user is not able to form microscopic carbon, the carbon they gather will be around the same size of a small pebble and so always visible to normal ninja. B rank and below carbon structures can be made with arm movements or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no carbon above B rank in following turn.

(Carbon Transmutation | Tanso henkan)
Type:Supplementary
Rank: N/a
Range: Short-long
Chakra: N/a
Damage: N/a
Description: This is a passive jutsu used in the same time as a carbon cj. This outlines what allotropes of carbon is formed and the effect it carries due to that allotropes. Carbon has several allotropes, or different forms in which it can exist. These allotropes include graphite and diamond, which have very different properties. As outlined within the element the following can be made with the following effects:

Graphite is the only non-metal element that is a good conductor of electricity. In RP terms, this allows carbon that is formed as graphite to conduct electricity. Forming it in this way will remove it's weakness to lightning, allowing it to play on neutral terms to lightning based elements. Because it is a solid material, it is known as a dry lubricant. This is useful in applications where “wet” lubricants, such as oil, cannot be used. This allows the user to make carbon sticky and to stick to an object or person.

Lonsdaleite, also called hexagonal diamond, has been widely used as a marker of asteroidal impacts. It is thought to play a central role during the graphite-to-diamond transformation, and calculations suggest that it possesses mechanical properties superior to diamond. This being one of the hardest forms of carbon increases the damage and defensive capabilities of carbon by +1 rank or +20 damage to S ranks and above.

Carbon Nanotubes: CNTs can act as antennas for radios and other electromagnetic devices. Conductive CNTs are used in brushes for commercial electric motors. They replace traditional carbon black. The nanotubes improve electrical and thermal conductivity because they stretch through the plastic matrix of the brush. Carbon created with this form releases signals from it, interfering with any technology. These waves are released short range around the carbon (5m). This essentially prevents any technology from working within range of the carbon.

In the meantime (same time frame) Magnus would remain calm simply looking his foe in the eyes as his eyes began to spiral taking the form of the 3 tomoe sharingan, before evolving into their final form, the Eternal Mangekyo Sharingan. As he makes that eye contact as his eyes passively transform, his foe would be bound within his trap. In the same time frame as the spears forming, his foe would be bound within the powerful illusion of the Sharingan.

In the instant that Musashi was bound, they would be instantly paralysed within the illusion. They would be completely unable to move, preventing them from slashing, though this was just the start. Within the illusion they would see, feel and hear their blade turn to lava as it turns red, melting into molten steel in an instant. This would burn through their hands causing insane amounts of pain. Within the illusion, Magnus would remove the sound of the spears behind Musashi and even the movement of the ground, to prevent them detecting the attack. To top of the perfect illusion, Musashi's clothes and hair would ignite, burning them alive as the flames seemed to hug Musashi, constantly torturing them in that moment that would never end.

In reality Musashi would just be stood motionless as the spears of carbon impale them from behind. The carbon and illusion take place in the same time frame, right after you activate unfretted mind.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained ) +10=50
Damage points: 30 - 80+50=130
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.
It would catch Musashi before she could release her shockwave; a mistake the Ronin would instantly recognize as she saw the man's eyes shift towards a crimson hue with black adornment. An Uchiha. She had heard of the infamous clan, but not once seen one herself. Their ocular prowess was legendary, and when suddenly Tsukihime began to melt in her hands, the Ronin could not say she was surprised at the outcome.

Though the illusion would be remarkable - the blade turning red hot and beginning to sear in an instant - it was not complete; not that the Ronin believed for a moment that her sword so could easily be undone. She had spent enough time around Emiya and Marzan to know what molten steel smelled like, and it was decidedly absent in this illusion cast upon her.

Musashi's remarkable spiritual attunement and intense training would be her saving grace here, paralyzed or not. A spiritual arm would manifest and strike with blinding speed, created from diverted chakra she was already in the process of channeling - incredible even to the Uchiha - as a spiritual blade clove into Musashi with seemingly no effect; but that was mere appearances, as the spiritual blade, now elementally superior to the chakra that dwelt within her due to Tsukihime in her hand and thus able to match it in strength, would cleave and destroy the chakra holding her in a Genjutsu. Upon doing so, one of her magamata's on her necklace would glow (Void Infusion acquired via Specialized Infusion)

The blade would free her from the illusion, but the duo, it seemed was well seasoned in their teamwork, as Musashi could hear as the ground behind her churned; luckily, empowered as she was, Musashi's speed was incredible, and she simply leapt forward to avoid their reach, making sure to avoid contact with the man from here on out - she would not be caught by the same trick twice (Freeform Dodge).

As she avoided the reach of the mass of spears that attempted to skewer her, Musashi would once more channel energy across Tsukihime as she had just attempted. However, this time, she would keep the charge clad around her blade, forseeing the need for the ability, rather than launching it as a shockwave. The Ronin would have to be on her toes, as such foes were markedly more dangerous than the bandits that had thus far pillaged the area.



Type: Supplementary/Offensive
Rank: B-S (S)
Range: Short
Chakra: 20-40 (40 -10(ECCS) = 30)
Damage: N/A (40-80) (+Dedication)
Description: Divine Immolation is a Spiritual Kenjutsu technique that combines the concepts of Seishin Iaidō and Dangerous Strike. The user quickly generates an ethereal arm from their body that quickly unsheathes their blade, stabbing the user with a spiritual blade performing a spiritual form of Seppuku. The quick strike of their blade, briefly severs the user's soul/spirit from their own body. In doing so, it allows the user to break spiritual techniques used on them of equivalent rank by separation the connection between the technique and the user. The spiritual sword is then quickly retracted from the user and sheathed causing the Susano'o like arm and blade to disappear. Upon the sheathing of the blade, the user's body and soul realign to come back to normal, reestablishing the normal. This technique can also be used on allies and/or opponents, using the ethereal blade to strike their spiritual enemies. When used on an opponent, the user can have this technique carry damage, harming the opponent spiritually. When used on the opponent, it carries similar effects as it's parent technique Dangerous Strike, separating the connection a spiritual technique has with the opponent effectively ending the technique. The S rank version of this technique can be used three times per battle, with a two turn cool down in between usages.
Note: Only usable by Ronin bios.
Approved: (1) Custom Jutsu Submission - IV | Page 28 | Anime Forum (animebase.me)

Type: Defensive/Offensive/Supplementary
Rank: B - S (S)
Range: Short - Long
Chakra: 20 - 40 (40 -10(ECCS) = 30)
Damage: 40 - 80 (80 +15 (8 Spirit) + 30 (Unfettered Mind) = 125 +Dedication)
Description: A technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual wispy effect around the blade, appearing as if the blade was steaming. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. S rank usage can only be done 6 times.
Note: Can only be used by Rōnin biographies.


HP: 155 - 5 = 150
Chakra: 1530 - 30 -30 = 1470 +30 (Ronin Spiritual Blade refund from last turn) = 1500
Sanity:100
Void Infusions: 1/5 (Specialized Infusion via Divine Immolation)
Speed: 10 * 3 (Unfettered Mind) = 30
Tracking: 12 * (2.5 (Advanced Tracker Specialist) + 3 (Ancient Insight)) = 66
 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,021
Kin
3,689💸
Kumi
32,099💴
Trait Points
0⚔️
It would catch Musashi before she could release her shockwave; a mistake the Ronin would instantly recognize as she saw the man's eyes shift towards a crimson hue with black adornment. An Uchiha. She had heard of the infamous clan, but not once seen one herself. Their ocular prowess was legendary, and when suddenly Tsukihime began to melt in her hands, the Ronin could not say she was surprised at the outcome.

Though the illusion would be remarkable - the blade turning red hot and beginning to sear in an instant - it was not complete; not that the Ronin believed for a moment that her sword so could easily be undone. She had spent enough time around Emiya and Marzan to know what molten steel smelled like, and it was decidedly absent in this illusion cast upon her.

Musashi's remarkable spiritual attunement and intense training would be her saving grace here, paralyzed or not. A spiritual arm would manifest and strike with blinding speed, created from diverted chakra she was already in the process of channeling - incredible even to the Uchiha - as a spiritual blade clove into Musashi with seemingly no effect; but that was mere appearances, as the spiritual blade, now elementally superior to the chakra that dwelt within her due to Tsukihime in her hand and thus able to match it in strength, would cleave and destroy the chakra holding her in a Genjutsu. Upon doing so, one of her magamata's on her necklace would glow (Void Infusion acquired via Specialized Infusion)

The blade would free her from the illusion, but the duo, it seemed was well seasoned in their teamwork, as Musashi could hear as the ground behind her churned; luckily, empowered as she was, Musashi's speed was incredible, and she simply leapt forward to avoid their reach, making sure to avoid contact with the man from here on out - she would not be caught by the same trick twice (Freeform Dodge).

As she avoided the reach of the mass of spears that attempted to skewer her, Musashi would once more channel energy across Tsukihime as she had just attempted. However, this time, she would keep the charge clad around her blade, forseeing the need for the ability, rather than launching it as a shockwave. The Ronin would have to be on her toes, as such foes were markedly more dangerous than the bandits that had thus far pillaged the area.



Type: Supplementary/Offensive
Rank: B-S (S)
Range: Short
Chakra: 20-40 (40 -10(ECCS) = 30)
Damage: N/A (40-80) (+Dedication)
Description: Divine Immolation is a Spiritual Kenjutsu technique that combines the concepts of Seishin Iaidō and Dangerous Strike. The user quickly generates an ethereal arm from their body that quickly unsheathes their blade, stabbing the user with a spiritual blade performing a spiritual form of Seppuku. The quick strike of their blade, briefly severs the user's soul/spirit from their own body. In doing so, it allows the user to break spiritual techniques used on them of equivalent rank by separation the connection between the technique and the user. The spiritual sword is then quickly retracted from the user and sheathed causing the Susano'o like arm and blade to disappear. Upon the sheathing of the blade, the user's body and soul realign to come back to normal, reestablishing the normal. This technique can also be used on allies and/or opponents, using the ethereal blade to strike their spiritual enemies. When used on an opponent, the user can have this technique carry damage, harming the opponent spiritually. When used on the opponent, it carries similar effects as it's parent technique Dangerous Strike, separating the connection a spiritual technique has with the opponent effectively ending the technique. The S rank version of this technique can be used three times per battle, with a two turn cool down in between usages.
Note: Only usable by Ronin bios.
Approved: (1) Custom Jutsu Submission - IV | Page 28 | Anime Forum (animebase.me)

Type: Defensive/Offensive/Supplementary
Rank: B - S (S)
Range: Short - Long
Chakra: 20 - 40 (40 -10(ECCS) = 30)
Damage: 40 - 80 (80 +15 (8 Spirit) + 30 (Unfettered Mind) = 125 +Dedication)
Description: A technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual wispy effect around the blade, appearing as if the blade was steaming. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. S rank usage can only be done 6 times.
Note: Can only be used by Rōnin biographies.


HP: 155 - 5 = 150
Chakra: 1530 - 30 -30 = 1470 +30 (Ronin Spiritual Blade refund from last turn) = 1500
Sanity:100
Void Infusions: 1/5 (Specialized Infusion via Divine Immolation)
Speed: 10 * 3 (Unfettered Mind) = 30
Tracking: 12 * (2.5 (Advanced Tracker Specialist) + 3 (Ancient Insight)) = 66
It was an interesting feat to be able to break an illusion cast by the sharingan with such ease. Magnus couldn't help but be impressed by the unique abilities of his foe, he'd never seen or sensed such a use of spiritual techniques. What else could this warrior be capable of? Well only time would tell. For now he would have to continue by subduing their foe. With his enhanced perceptions, it was easy for Magnus to track his foe's movements as they aimed to out run the spikes from behind. The fact his foe knew these were coming showed they had some form of unique sensory abilities. At the moment his foe leapt forwards, Magnus could perceive their movement, focussing on the point they were moving towards, opening a portal that would move forwards over his foe. This portal would be linked to another portal that formed in the same instant.

Musashi would jump forwards into one portal, coming out of the second portal so that their side was where the spears were impaling. Masashi would be facing so that the spears impale her right side, as she is facing off to Magnus's left in the position she just tried to move from. The first portal formed in an instant opening and moving over Musashi, leaving no time to react as the second portal instantly opened moving away from her to remove her from the mirror realm.

Bela wasn't happy with this being the end of it. She would release a dragon made of breakdown, the sentient flames. This dragon would take the form of a eastern style dragon with it's body being 2m in diameter shooting towards Musashi where she came out of the portal. Bela would know where Musashi would be coming out due to her mental connection with Magnus. These semi sentient flames would be locked onto Musashi, making it so she could not simply try to avoid them like she'd tried to avoid the spear. These flames would be empowered by her own affinity, increasing the damage by 20.

(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A
Description: Farsight is a space/time Mangekyou Sharingan ability linked to both the users eyes. The user will focus on a single spot with his right eye, as he does that spot will glow as sparks spiral outwards tearing open a hole in space, creating a portal to the users own realm, the mirror realm. With this portal open, the user can focus to move the portal forwards of backwards, taking anything that it passes over into the mirror realm. While this spiralling energy tears open the hole in space, it's generally not harmful, but if something is caught in the portal when it's closing, it will cut into what ever is caught dealing 100 damage points to anything caught in a closing portal, as the doorway to the mirror dimension is severed. The portal forms as fast as amaterasu, the focus before the spark like energy spirals outwards. The portal can be up to 2m in diameter. Moving the portal can be done passively. The portals forming are silent. The user can make two linking portals, where he passes through the mirror realm to open up another with one use of this jutsu. He can make the two linking portals without having to pass through them.

You must be registered for see images


The mirror realm is exactly as it states, it's a mirror image of the world we all all see. Just back to front, like looking at a reflection. If the user is fighting in a village, it will look exactly the same but a reflection of it it. If it's daytime in the real world it will be day time in the mirror realm. If it's raining in the real world it will also be raining in the mirror realm. Now what makes this truly unique is how the users left eye works.

The left eye is linked to the mirror realm itself, what ever the user can see in the mirror world he can bend and fold space within. The user can focus on a single or large point to bend the laws of physics itself. He can make concrete seem like a trampoline, he can make buildings bend without breaking, the very air solid like a pain of glass, similar as to how Yin Release: Change into Heaven can change the properties of an element, this power allows the user to change the properties of space in his own realm. From making glass seem like rubber, the air dense as stone to stop someone moving, folding the space in a certain area so the ground becomes the side like a wall, a building is now the roof and what was now right is down, the user can fold and bend space as much as they like. They can't remove gravity or, just bend the world around so the effects of gravity can cause them to fall where the ground is no longer below them. The user is unable to completely change an object, he can't turn stone to fire or solid to gas (or vice versa), but can change the texture and density and state of matter of anything physical he may see, stretching a 10x10 meter area. Solid rock can become as soft as dirt to break through, or glass can become as solid as steel, or even act like a trampoline, changing the physical structure of what he sees rather than converting it to something else.

You must be registered for see images



Note: Can use these portal abilities a total of 8 times per battle with his EMS active and he can use the space warping ability of his left eye 6 times per battle.
Note: If an opponent with no means to return to the normal world is sent to the mirror realm, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: Must have EMS active
Note: Can only be used by The pervy Sage

( Uchiwaketon: Saisho no Uta - Zeusu no Yuigon ) | Breakdown Release: First Verse - Testament to Zeus
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 80 - 120+20=140
Description: This is the basic creation technique of Breakdown Release. The user will combine their Yang with Fire Release to create a Breakdown Release technique. This can be released from the users body, formed out of their chakra in the air or from the ground. If formed out of the air or ground it must be 5m away from an opponent, unless the user himself is within that range. From there the user will create anything he can imagine; ranging from simple waves, pulses, streams, to shapes as intricate as weapons, houses, creatures, etc,. Due to being composed of Yang chakra, it will cost 40 chakra for a B rank then increasing by 10 chakra per rank. When releasing this jutsu the user will chose to apply the Degenerative or Regenerative effects outlined as followed:

Degenerative:
  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
Regenerative:
  • B Rank: Heal up to 30, x1.5 speed, -10 damage, +10 tai
  • A-Rank: Heal up to 50, x2 speed, -15 damage, +15 tai
  • S-Rank: Heal up to 80, x2.5 speed, -30 damage, +20 tai
Note: For B rank and below, the user will use hand gestures to form the jutsu, for A rank the user will need to perform two hand seals, S rank will require three hand seals. A rank can be used once per turn up to 4 times per battle, S rank can be used two times per battle with three turns between uses and no Breakdown jutsu A rank and above in the following turn with all effects lasting 3 turns.
 
  • Like
Reactions: Keotsu
Joined
Apr 8, 2021
Messages
496
Kin
1,902💸
Kumi
15,500💴
Trait Points
0⚔️
It was an interesting feat to be able to break an illusion cast by the sharingan with such ease. Magnus couldn't help but be impressed by the unique abilities of his foe, he'd never seen or sensed such a use of spiritual techniques. What else could this warrior be capable of? Well only time would tell. For now he would have to continue by subduing their foe. With his enhanced perceptions, it was easy for Magnus to track his foe's movements as they aimed to out run the spikes from behind. The fact his foe knew these were coming showed they had some form of unique sensory abilities. At the moment his foe leapt forwards, Magnus could perceive their movement, focussing on the point they were moving towards, opening a portal that would move forwards over his foe. This portal would be linked to another portal that formed in the same instant.

Musashi would jump forwards into one portal, coming out of the second portal so that their side was where the spears were impaling. Masashi would be facing so that the spears impale her right side, as she is facing off to Magnus's left in the position she just tried to move from. The first portal formed in an instant opening and moving over Musashi, leaving no time to react as the second portal instantly opened moving away from her to remove her from the mirror realm.

Bela wasn't happy with this being the end of it. She would release a dragon made of breakdown, the sentient flames. This dragon would take the form of a eastern style dragon with it's body being 2m in diameter shooting towards Musashi where she came out of the portal. Bela would know where Musashi would be coming out due to her mental connection with Magnus. These semi sentient flames would be locked onto Musashi, making it so she could not simply try to avoid them like she'd tried to avoid the spear. These flames would be empowered by her own affinity, increasing the damage by 20.

(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A
Description: Farsight is a space/time Mangekyou Sharingan ability linked to both the users eyes. The user will focus on a single spot with his right eye, as he does that spot will glow as sparks spiral outwards tearing open a hole in space, creating a portal to the users own realm, the mirror realm. With this portal open, the user can focus to move the portal forwards of backwards, taking anything that it passes over into the mirror realm. While this spiralling energy tears open the hole in space, it's generally not harmful, but if something is caught in the portal when it's closing, it will cut into what ever is caught dealing 100 damage points to anything caught in a closing portal, as the doorway to the mirror dimension is severed. The portal forms as fast as amaterasu, the focus before the spark like energy spirals outwards. The portal can be up to 2m in diameter. Moving the portal can be done passively. The portals forming are silent. The user can make two linking portals, where he passes through the mirror realm to open up another with one use of this jutsu. He can make the two linking portals without having to pass through them.

You must be registered for see images


The mirror realm is exactly as it states, it's a mirror image of the world we all all see. Just back to front, like looking at a reflection. If the user is fighting in a village, it will look exactly the same but a reflection of it it. If it's daytime in the real world it will be day time in the mirror realm. If it's raining in the real world it will also be raining in the mirror realm. Now what makes this truly unique is how the users left eye works.

The left eye is linked to the mirror realm itself, what ever the user can see in the mirror world he can bend and fold space within. The user can focus on a single or large point to bend the laws of physics itself. He can make concrete seem like a trampoline, he can make buildings bend without breaking, the very air solid like a pain of glass, similar as to how Yin Release: Change into Heaven can change the properties of an element, this power allows the user to change the properties of space in his own realm. From making glass seem like rubber, the air dense as stone to stop someone moving, folding the space in a certain area so the ground becomes the side like a wall, a building is now the roof and what was now right is down, the user can fold and bend space as much as they like. They can't remove gravity or, just bend the world around so the effects of gravity can cause them to fall where the ground is no longer below them. The user is unable to completely change an object, he can't turn stone to fire or solid to gas (or vice versa), but can change the texture and density and state of matter of anything physical he may see, stretching a 10x10 meter area. Solid rock can become as soft as dirt to break through, or glass can become as solid as steel, or even act like a trampoline, changing the physical structure of what he sees rather than converting it to something else.

You must be registered for see images



Note: Can use these portal abilities a total of 8 times per battle with his EMS active and he can use the space warping ability of his left eye 6 times per battle.
Note: If an opponent with no means to return to the normal world is sent to the mirror realm, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: Must have EMS active
Note: Can only be used by The pervy Sage

( Uchiwaketon: Saisho no Uta - Zeusu no Yuigon ) | Breakdown Release: First Verse - Testament to Zeus
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 80 - 120+20=140
Description: This is the basic creation technique of Breakdown Release. The user will combine their Yang with Fire Release to create a Breakdown Release technique. This can be released from the users body, formed out of their chakra in the air or from the ground. If formed out of the air or ground it must be 5m away from an opponent, unless the user himself is within that range. From there the user will create anything he can imagine; ranging from simple waves, pulses, streams, to shapes as intricate as weapons, houses, creatures, etc,. Due to being composed of Yang chakra, it will cost 40 chakra for a B rank then increasing by 10 chakra per rank. When releasing this jutsu the user will chose to apply the Degenerative or Regenerative effects outlined as followed:

Degenerative:
  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
Regenerative:
  • B Rank: Heal up to 30, x1.5 speed, -10 damage, +10 tai
  • A-Rank: Heal up to 50, x2 speed, -15 damage, +15 tai
  • S-Rank: Heal up to 80, x2.5 speed, -30 damage, +20 tai
Note: For B rank and below, the user will use hand gestures to form the jutsu, for A rank the user will need to perform two hand seals, S rank will require three hand seals. A rank can be used once per turn up to 4 times per battle, S rank can be used two times per battle with three turns between uses and no Breakdown jutsu A rank and above in the following turn with all effects lasting 3 turns.
It seemed the duo was full of no end of surprises, and were putting immense pressure on the Ronin to stay on her toes. By a blessing of good luck, Musashi saw it only just so, before it could manifest (MS level of perceptions = x4 tracking, current tracking mod =x5.5): what would start as a small shower of sparks in the air, not unlike a midsummer firecraker, would open up into a gateway, like a gaping maw. Musashi could see through the the portal as it manifested, and the same spikes that were once behind her now lay on its other end. In midair, Musashi lacked the sort of ability or foothold that would allow her to adjust her trajectory on such short notice, so she would be left with precious little other choice.

As the portal passed over her and changed her trajectory through the air - essentially turning the 90 degrees in space now that the spikes were on her right side - she swung Tsukihime, in her right hand, clad with the spiritual energies she had manifested. It was a good call on Musashi's part, but not one she had intended to need quite so soon. The multicolored steam would grasp tight to Tsukihime as the pale blue steel of the katana sliced through the carbon spears, which would in turn be reduced to so much inert dust; while formidable constructs in and of themselves, the vast power that lied in Musashi's blades was simply greater (125 + Elemental Superiority = 145 vs 120. 25 Damage difference allows the Ronin Spiritual Blade Technique to persevere at -10 Damage and -5 chakra, for a total of 115 Damage and 30 chakra, plus Dedication's effects). This allowed Musashi a safe landing as she used the momentum of her blade strike to turn her body to properly orient towards the pair, her manifold senses allowing her to keep her bearings, despite being unceremoniously dumped out of the portal like so.

Scanning the battlefield, the roaring, flaming dragon approaching her would be hard to miss, even for a blind and deaf man. With a simple rapid second swing of her blade Musashi would release the rest of the energy that clad her blade, expecting it to simply disperse the dragon. And while the clash would be impactful (115 + Dedication = 135 vs 140), it would lack the necessary strength to slay the beast. Though weakened (-30 Damage and -15 Chakra for 110 and 45), Musashi would need to think fast to take the advantage, and could not risk yet being overwhelmed by the duo.

Using her incredible speed granted to her by Unfettered Mind, she would retreat a small bit to create a bit of breathing room, but not before she pelted a small orb at the ground a bit in front of her with her free hand, creating a discombobulating effect; Musashi retaining her bearings thanks to the Atavistic sensing granted to her, and the ability to sense souls via her Ronin training.

Focusing her energies, Musashi would swing her blade as she changed her Amenominakanushi technique to be even more spiritually steeped than normal - further strengthened still as the power from Musashi's magatama necklace flowed into it - as a massive black wave, like a calligraphy stroke, would pour out over the terrain, in the direction of the Uchiha and his ward. The shockwave would collide with the flaming dragon and utterly decimate it, slaying the creature without losing any of its power (145 + Dedication = 165 vs 110; 55 damage difference results in no loss of power).

Musashi would follow just behind the inky black wave and would race towards the direction of the Uchiha and his ward, aiming to wrest the flow of the battle into her control, coating her blade in yet another shroud of wispy spiritual flame.



Type: Defensive/Offensive/Supplementary
Rank: B - S (S)
Range: Short - Long
Chakra: 20 - 40 (40 -10(ECCS) = 30)
Damage: 40 - 80 (80 +15 (8 Spirit) + 30 (Unfettered Mind) = 125 +Dedication)
Description: A technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual wispy effect around the blade, appearing as if the blade was steaming. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. S rank usage can only be done 6 times.
Note: Can only be used by Rōnin biographies.

Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra: 40 -10 (ECCS) = 30 (+10 to Technique Chakra)
Damage: N/A
Description: A Ronin technique created as a further extrapolation of the principles found in the Dangerous Strike technique, and based upon the Black Blade Flow technique, a spiritual shockwave that deals spiritual damage. The user can extend this effect to other Ronin Spiritual Kenjutsu techniques by adding 10 chakra its cost. Doing so causes the techniques used to take on an appearance like a calligraphy stroke, thus the name, and even simply moving the sword leaves what appears to be a trail of ink in the air. Highly offensive in nature, this aims to use Ronin Spiritual Kenjutsu techniques to do Spiritual Damage to the enemy if they would not normally, instead of physical, if they land, as spiritual wounds are harder to heal than physical ones.
Note: Useable three times, and remains active for three turns per activation. Only during this window can the +10 Chakra augmentation be done to Ronin Spiritual Kenjutsu techniques.
Note: After ending, the user cannot use for 3 turns.

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40 (40 + 10 (TBBF) = 50 - 10 (ECCS) = 40)
Damage: 80 (80 + 15 (8 Spirit) + 30 (Unfettered Mind) +20 (Strength of the Void) = 145 +Dedication)
Description: A Ronin Spiritual Kenjutsu technique meant to affect a wider area, rather than the typically precise area. The user will channel chakra into their blade, cloaking it in a wispy spiritual effect in much the same manner as one would for (Rōnin Seishin Ken no Jutsu) – Rōnin Spiritual Blade Technique . Once done, the user will swing their blade and release a cone-shaped shockwave that grows larger the farther away form the Ronin it travels, though they can constrict the width of this to affect a smaller area if needed; left unmodified the cone has a short-range width at short range, medium range at medium, and extends up to 20 meters away from the user. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it.
Note: Usable 3 times per battle with a one turn cool down in between usages.

Type: Defensive/Offensive/Supplementary
Rank: B - S (A)
Range: Short - Long
Chakra: 20 - 40 (30 -10(ECCS) = 20)
Damage: 40 - 80 (60 +15 (8 Spirit) + 30 (Unfettered Mind) +20 (Strength of the Void)= 125 +Dedication)
Description: A technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual wispy effect around the blade, appearing as if the blade was steaming. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. S rank usage can only be done 6 times.
Note: Can only be used by Rōnin biographies.


HP: 150 -5 +5 = 150
Chakra: 1500 - 30 - 40 -20 -10 - 10 (missed cost of UM from last turn) = 1390
Sanity:100
Void Infusions: 0/5
Strength of the Void: 1/5
True Black Blade Flow: 1/3
Unfettered Mind: 3/6
Speed: 10 * 3 (Unfettered Mind) = 30
Tracking: 12 * (2.5 (Advanced Tracker Specialist) + 3 (Ancient Insight)) = 66
 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,021
Kin
3,689💸
Kumi
32,099💴
Trait Points
0⚔️
It seemed the duo was full of no end of surprises, and were putting immense pressure on the Ronin to stay on her toes. By a blessing of good luck, Musashi saw it only just so, before it could manifest (MS level of perceptions = x4 tracking, current tracking mod =x5.5): what would start as a small shower of sparks in the air, not unlike a midsummer firecraker, would open up into a gateway, like a gaping maw. Musashi could see through the the portal as it manifested, and the same spikes that were once behind her now lay on its other end. In midair, Musashi lacked the sort of ability or foothold that would allow her to adjust her trajectory on such short notice, so she would be left with precious little other choice.

As the portal passed over her and changed her trajectory through the air - essentially turning the 90 degrees in space now that the spikes were on her right side - she swung Tsukihime, in her right hand, clad with the spiritual energies she had manifested. It was a good call on Musashi's part, but not one she had intended to need quite so soon. The multicolored steam would grasp tight to Tsukihime as the pale blue steel of the katana sliced through the carbon spears, which would in turn be reduced to so much inert dust; while formidable constructs in and of themselves, the vast power that lied in Musashi's blades was simply greater (125 + Elemental Superiority = 145 vs 120. 25 Damage difference allows the Ronin Spiritual Blade Technique to persevere at -10 Damage and -5 chakra, for a total of 115 Damage and 30 chakra, plus Dedication's effects). This allowed Musashi a safe landing as she used the momentum of her blade strike to turn her body to properly orient towards the pair, her manifold senses allowing her to keep her bearings, despite being unceremoniously dumped out of the portal like so.

Scanning the battlefield, the roaring, flaming dragon approaching her would be hard to miss, even for a blind and deaf man. With a simple rapid second swing of her blade Musashi would release the rest of the energy that clad her blade, expecting it to simply disperse the dragon. And while the clash would be impactful (115 + Dedication = 135 vs 140), it would lack the necessary strength to slay the beast. Though weakened (-30 Damage and -15 Chakra for 110 and 45), Musashi would need to think fast to take the advantage, and could not risk yet being overwhelmed by the duo.

Using her incredible speed granted to her by Unfettered Mind, she would retreat a small bit to create a bit of breathing room, but not before she pelted a small orb at the ground a bit in front of her with her free hand, creating a discombobulating effect; Musashi retaining her bearings thanks to the Atavistic sensing granted to her, and the ability to sense souls via her Ronin training.

Focusing her energies, Musashi would swing her blade as she changed her Amenominakanushi technique to be even more spiritually steeped than normal - further strengthened still as the power from Musashi's magatama necklace flowed into it - as a massive black wave, like a calligraphy stroke, would pour out over the terrain, in the direction of the Uchiha and his ward. The shockwave would collide with the flaming dragon and utterly decimate it, slaying the creature without losing any of its power (145 + Dedication = 165 vs 110; 55 damage difference results in no loss of power).

Musashi would follow just behind the inky black wave and would race towards the direction of the Uchiha and his ward, aiming to wrest the flow of the battle into her control, coating her blade in yet another shroud of wispy spiritual flame.



Type: Defensive/Offensive/Supplementary
Rank: B - S (S)
Range: Short - Long
Chakra: 20 - 40 (40 -10(ECCS) = 30)
Damage: 40 - 80 (80 +15 (8 Spirit) + 30 (Unfettered Mind) = 125 +Dedication)
Description: A technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual wispy effect around the blade, appearing as if the blade was steaming. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. S rank usage can only be done 6 times.
Note: Can only be used by Rōnin biographies.

Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra: 40 -10 (ECCS) = 30 (+10 to Technique Chakra)
Damage: N/A
Description: A Ronin technique created as a further extrapolation of the principles found in the Dangerous Strike technique, and based upon the Black Blade Flow technique, a spiritual shockwave that deals spiritual damage. The user can extend this effect to other Ronin Spiritual Kenjutsu techniques by adding 10 chakra its cost. Doing so causes the techniques used to take on an appearance like a calligraphy stroke, thus the name, and even simply moving the sword leaves what appears to be a trail of ink in the air. Highly offensive in nature, this aims to use Ronin Spiritual Kenjutsu techniques to do Spiritual Damage to the enemy if they would not normally, instead of physical, if they land, as spiritual wounds are harder to heal than physical ones.
Note: Useable three times, and remains active for three turns per activation. Only during this window can the +10 Chakra augmentation be done to Ronin Spiritual Kenjutsu techniques.
Note: After ending, the user cannot use for 3 turns.

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40 (40 + 10 (TBBF) = 50 - 10 (ECCS) = 40)
Damage: 80 (80 + 15 (8 Spirit) + 30 (Unfettered Mind) +20 (Strength of the Void) = 145 +Dedication)
Description: A Ronin Spiritual Kenjutsu technique meant to affect a wider area, rather than the typically precise area. The user will channel chakra into their blade, cloaking it in a wispy spiritual effect in much the same manner as one would for (Rōnin Seishin Ken no Jutsu) – Rōnin Spiritual Blade Technique . Once done, the user will swing their blade and release a cone-shaped shockwave that grows larger the farther away form the Ronin it travels, though they can constrict the width of this to affect a smaller area if needed; left unmodified the cone has a short-range width at short range, medium range at medium, and extends up to 20 meters away from the user. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it.
Note: Usable 3 times per battle with a one turn cool down in between usages.

Type: Defensive/Offensive/Supplementary
Rank: B - S (A)
Range: Short - Long
Chakra: 20 - 40 (30 -10(ECCS) = 20)
Damage: 40 - 80 (60 +15 (8 Spirit) + 30 (Unfettered Mind) +20 (Strength of the Void)= 125 +Dedication)
Description: A technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual wispy effect around the blade, appearing as if the blade was steaming. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. S rank usage can only be done 6 times.
Note: Can only be used by Rōnin biographies.


HP: 150 -5 +5 = 150
Chakra: 1500 - 30 - 40 -20 -10 - 10 (missed cost of UM from last turn) = 1390
Sanity:100
Void Infusions: 0/5
Strength of the Void: 1/5
True Black Blade Flow: 1/3
Unfettered Mind: 3/6
Speed: 10 * 3 (Unfettered Mind) = 30
Tracking: 12 * (2.5 (Advanced Tracker Specialist) + 3 (Ancient Insight)) = 66
It was truly remarkable that this foe was so agile with such reactions to even match that of Magnus's space time techniques. The fact that within a split second, their blade swung as though pure instinct to slice the carbon showed the masterful elegance of this warrior. Unfortunately for them though, Magnus's eyes could see, track and perceive with such clarity that as his foe turned, Magnus was already applying his next plan.

As his foe sliced through the carbon, it took but a single look from Magnus to bind her in two illusions within the same timeframe to prevent her from gaining any control in this match. The first illusion, Spear of Longinus, would be infused with yin release to empower it with breakdown chakra. In this illusion Musashi is raised into the air, bound to a cross by nails of flame that are made of breakdown. While bound to the cross facing to the side rather than at Magnus, Musashi's mentor steps forth with a spear that is ablaze with flames (breakdown), thrusting it through Musashi's heart. In the same time frame, Magnus layered his second genjutsu, Divine presence, where Musashi's senses are driven haywire. This was done to completely throw off all her sensing abilities, preventing her from focussing on the genjutsu or even realising she was in one. Though in the same timeframe, the yin infused gen take effect first, followed by the sensory distrubance. These illusions left Musashi to be the victim of the breakdown dragon previously created by Bela, as she would not be able to swing her sword having been pinned and bound to the cross.


(Genjutsu: Ronginusunoyari) — Illusionary Technique: Spear of Longinus
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 40+10
Damage points: 80
Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique causes the opponent to be suddenly raised into the air by a cross, nails will slam through their hands and feet causing blood to spill down the wooden frame. Once this has happened a figure of the users choosing will step in front of the victim holding a long rusty spear, these figures can either be simply visually similar to creations of tiamat, or they can be a corrupted version of people important to the victim, such as their parents, lovers, friends, or other relatives. This doesn't cause additional effects, the damage caused will be mental damage from the spear being thrust through the victims heart.
Note: Victims of this jutsu are not entirely paralysed by it, being able to perform jutsu that require no seals, they however can’t make seals or move under their own momentum in the illusion.
Note: Can only be used twice.
Note: No Genjutsu above A-rank next turn.

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

Genjutsu: Kami No Nozumo Zai | Illusion Technnique: Divine Presence
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40+10
Damage: 80
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives things using extrasensory methods, working exclusively against those who can sense chakra and see chakra, such as dojutsu users or sage mode users. When afflicted by this illusion the victims sensory ability will start to go haywire, causing them to sense enemy chakra in everything around them, or seeing it in everything around them in the case of Dojutsu. This illusion will cause no paralysis effects however it will completely overpower the sensory of opponents, rendering it useless as they can sense the users chakra everywhere like a blanket of fog, making it impossible to pinpoint actual sources of the enemy chakra. Should the illusion not be broken the opponent will begin to take spiritual damage, feeling as though they are being crushed beneath the sheer force of the chakra.
Notes:
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye - Reference
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

Apex Layering Specialist: You can Multi-layer up to 2 Genjutsu within the same time frame, S+S rank combination.
 
  • Like
Reactions: Keotsu
Joined
Apr 8, 2021
Messages
496
Kin
1,902💸
Kumi
15,500💴
Trait Points
0⚔️
It was truly remarkable that this foe was so agile with such reactions to even match that of Magnus's space time techniques. The fact that within a split second, their blade swung as though pure instinct to slice the carbon showed the masterful elegance of this warrior. Unfortunately for them though, Magnus's eyes could see, track and perceive with such clarity that as his foe turned, Magnus was already applying his next plan.

As his foe sliced through the carbon, it took but a single look from Magnus to bind her in two illusions within the same timeframe to prevent her from gaining any control in this match. The first illusion, Spear of Longinus, would be infused with yin release to empower it with breakdown chakra. In this illusion Musashi is raised into the air, bound to a cross by nails of flame that are made of breakdown. While bound to the cross facing to the side rather than at Magnus, Musashi's mentor steps forth with a spear that is ablaze with flames (breakdown), thrusting it through Musashi's heart. In the same time frame, Magnus layered his second genjutsu, Divine presence, where Musashi's senses are driven haywire. This was done to completely throw off all her sensing abilities, preventing her from focussing on the genjutsu or even realising she was in one. Though in the same timeframe, the yin infused gen take effect first, followed by the sensory distrubance. These illusions left Musashi to be the victim of the breakdown dragon previously created by Bela, as she would not be able to swing her sword having been pinned and bound to the cross.


(Genjutsu: Ronginusunoyari) — Illusionary Technique: Spear of Longinus
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 40+10
Damage points: 80
Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique causes the opponent to be suddenly raised into the air by a cross, nails will slam through their hands and feet causing blood to spill down the wooden frame. Once this has happened a figure of the users choosing will step in front of the victim holding a long rusty spear, these figures can either be simply visually similar to creations of tiamat, or they can be a corrupted version of people important to the victim, such as their parents, lovers, friends, or other relatives. This doesn't cause additional effects, the damage caused will be mental damage from the spear being thrust through the victims heart.
Note: Victims of this jutsu are not entirely paralysed by it, being able to perform jutsu that require no seals, they however can’t make seals or move under their own momentum in the illusion.
Note: Can only be used twice.
Note: No Genjutsu above A-rank next turn.

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

Genjutsu: Kami No Nozumo Zai | Illusion Technnique: Divine Presence
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40+10
Damage: 80
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives things using extrasensory methods, working exclusively against those who can sense chakra and see chakra, such as dojutsu users or sage mode users. When afflicted by this illusion the victims sensory ability will start to go haywire, causing them to sense enemy chakra in everything around them, or seeing it in everything around them in the case of Dojutsu. This illusion will cause no paralysis effects however it will completely overpower the sensory of opponents, rendering it useless as they can sense the users chakra everywhere like a blanket of fog, making it impossible to pinpoint actual sources of the enemy chakra. Should the illusion not be broken the opponent will begin to take spiritual damage, feeling as though they are being crushed beneath the sheer force of the chakra.
Notes:
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye - Reference
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

Apex Layering Specialist: You can Multi-layer up to 2 Genjutsu within the same time frame, S+S rank combination.
We've discussed this at length, with you actually going out of your way to try and help me formulate a response to this.

I don't have a counter to this and am summarily overwhelmed, with this move reducing my HP to zero.

Well played!
 
  • Like
Reactions: Pervyy and Zaphkiel

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,021
Kin
3,689💸
Kumi
32,099💴
Trait Points
0⚔️
We've discussed this at length, with you actually going out of your way to try and help me formulate a response to this.

I don't have a counter to this and am summarily overwhelmed, with this move reducing my HP to zero.

Well played!
Appreciate the fight. You've given me some combos and ideas to think on. Good luck with the ideas we spoke about at length.
 
  • Like
Reactions: Keotsu
Top