[Close] Big Daddy Vs The Man of Many Names

Venom

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Rei's R & R
Range: Mid-Range
Terrain: Leaving it up to you.
Time Limit: 4 Days
Bio:

Kid stood firmly in place, mid-range away from his opponent. The Nekura Black Knight sported his usual attire which was his regular colourful long pants with no shirt and a thick fur coat over his shoulders, his arms isn’t in the coat’s arms ( ). With his arms behind the cloak or well underneath, it not only hid his robotic arm Akira but his hands in general, making handseals a bit invisible one can say for the moment. To the opponent of course because Kid could obviously see his hands right? Would be weird if he couldn’t.

Anyways back to the fight. To start off, Kid would do the simple procedures to make his own detection barrier for this fight. He had no idea of the capabilities of his opponent just yet so he needed to be sure. Kid quickly created the Kyōkai Kekkai no Jutsu and with his foot kicked up the kunai lodge in the ground with the tag. He places the tag within his coat for safe keeping and to also have the barrier around him when he moves.

In one fluid motion after Kid created a clone. But not just a normal one oh no, this one was created from his Raiton affinity. A clone completely form of lighting but that isn’t obvious to the naked and normal eyesight. Upon creation, the crazy and wild clone named Luffy dashes towards Kid’s opponent in attempts to deal some heavy blows up close and personal. No homo.

(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.

(Ninjutsu: Erementarukurōn Baku) - Ninja Art: Elemental Shadow Clone Explosion
Type: Supplementary/Offense
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (depends)
Description: A basic technique derived from shadow clone explosion jutsu. The user will simply perform their own clone of this techniques version, this time composed of elemental chakra. First, the chakra composed for the clone allows them to only perform their respective element up to and including S-Rank as well as non-elemental abilities. From there, through the use of a hand seal, the user can decide to have the tangible elemental clone explode accordingly to its rank. Water clones explode into adhesive water that binds the opponent, earth explodes into sticky, flammable mud, lightning "explodes" into a burst of unfocused lightning (same power as nagashi), fire explodes into ash and wind explodes into a dome of slicing winds. The clones are created short-range from the user, can travel up to long-range and their explosion reaches a short-range radius. The explosion itself has the power of an A-Ranked elemental technique.

Note: Can only be used three times
Note: Requires one turn cool down before re-use
Note: Follows same logical rules for regular clones
Note: Clone can only possess one of the basic five affinities
Note: Only one clone can be created per usage

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Akira | アキラ
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description:

Somewhere along the lines of history, a boy named Tetsuo gained miraculous abilities within the ninja arts. His specialty was the usage of wind and sound release techniques and his name was known across the globe for how he was unrivaled in combat. That those who came to face him in battle were not known to survive. This was capable through a magnificent plating of armor cased around his right arm and shoulder plexus. It was forged form the finest indestructible alloys and constructed out of hundreds of pieces so that it fit the user like a glove. It slides onto the users arm and seals itself with fuuinjutsu edged into the alloy to respond to the users chakra unto the users body. He called this weapon Akira. Akira sustains itself by slowly extracting chakra form the user throughout the typical day so that sound waves are consistently compressed and ready for use.

Akira's ability is within its unique construct. Its constructed with inner hundreds of tiny holes and tubing that run along its form that compresses sound waves. For example: Like how a user would play a flute instrument by blowing air into the flute while holding the notes, thus compressing the air to form a tune. Akira makes use of that style by compressing the air that circulates around the user through the holes and from basic movement creating unique, compressed sound waves that the user can manipulate. Akira can also be thought of as a medium for performing sound techniques with ease and with more versatility pertaining to the weilders need.

Abilities Notes:

- Akira is a sound instrument that has the ability to project melodies or sound waves that reach up to long range and can be used for supplementary purposes.
- Using Akiras sound waves, it can be used to create small, medium, and large defensive sound barriers when sound chakra is applied that are short range from the user.

Restriction Notes:

- Must know sound release
- Sound waves and defensive Barriers are A ranked, and can be made big enough to protect two ninja if standing next to each other at close range. The barrier itself can be formed to about a meter distance from the user giving enough distance of protection from the opposing force.
- Defensive Barriers can only be used 3 times per battle
- Elemental Weakness and Strengths Still Exist
 

Akuma

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Rand-K'ai Kaguya:

Minor update, I now have Draco as a contract, I hope you'll allow me to use it despite not being in the bio yet.

CW strapped across Rand's back, with the handle behind his shoulder. A gunbai also on his back, and a pair of regular sized scrolls attatched to his leg. With the other leg holding the ninja weapon pouch.

(Yomazu) - War Cry
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A katana with its sheath being attached to either side of the wielder's hip. It sported a reddish, traditional Japanese hilt-wrapping, and its large, simple circular tsuba, which had a golden color, was decorated by a flower-motif. Not only that, but it's properties are nearly indestructable. Yomazu became Loki's right hand, being able to perform numerous unique assaults, known as Bo, Kan, Zan, & Anko, all together are known as the 4 Kin of Purgatory. Mainly based on chakra control and raw chakra. No elemental chakra is known to work with Yomazu, with the exception of wind release.
Bo: This assault creates a strong defensive wall in the form of a cricle of chakra, which shields the user from enemy attack and is powerful enough to remain intact after being hit by B rank or lower ninjutsu techniques. The user puts his free palm against the side of the blade while the other hand holds the handle, and lifts it foward, releasing a burst of chakra that forms into the circle shield.
Kan: The user writes hols Yomazu with both hands and channels massive amounts of raw chakra into it. Then releasing it at once in a compressed state, creating a beam of energy which pierces the target set by the user, with ease. It can successfully rip through B rank and lower ninjutsu techniques, all within reason. It however, can only reach mid ranges.
Zan: The user infuses wich chakra into Yomazu and then swings Yomazu, creating a giant and wide air blade, to slice across everything within range. Having a reach of Mid range, and a strength of B rank wind.
Anko: The user creates a dark wave from Yomazu, which cuts through everything in its path. This works by the user rushing towards his enemy, whom he goes past (through either side) while unsheathing his blade, slashing them as they move. A few seconds before this is done, raw chakra is focused into Yomazu, thus, when it's unsheathed and slice the target it releases the chakra in a dark-ish color. This has a strength of B-Rank raw chakra and the movement of the user is dependent on his own basic speed.

Only 2 Kin of Purgatory assaults can be used per turn.
The same Kin of Purgatory can not be used in consecutive turns.
Each Kin of Purgatory counts towards one of the user's 3 techniques.
May only be wielded by Loki

First Rand makes it rain by performing some seals and gathering rain clouds above the skies. Filling the fields in water and a dark stormy atmosphere. He the performs a single seal and expels two large and fast moving wind blasts. In the process of being spit forward; both wind blasts turn into galloping horses of wind, larger than the average human adult. Each horse aims at each of the men (original and clone) attempting to ram into them and run over their bodies. Upon the horses being brought into play, Rand forms one more seal and forms a tornado behind himself (short range apart) which grows thrice his size.

It branches off into two spirals of wind, like arms for the first tornado reaching around the user like vacuums, which will suck up anything that gets near Rand K'ai. The entity has a head of wind to make it look like a being.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

(Fuuton: Umakashi Yamihitonami) - Wind Release: Stampede of the Underworld Horsemen
Type: Offensive
Rank: S
Range: Short/Long
Chakra: 40 (-5 per turn)
Damange: 80
Description: The user will perform two handseals (Boar > Tiger) as they gather wind chakra into their mouth and then expell one or more wind blasts twice the size of an adult human. Though very powerful in both speed and strength, the real motive of this technique comes into play when the user claps his palms against each other. After which the wind entitity morphs into a normal sized gallant horse of wind which enter a state of self-sustainment, seemingly galloping a couple of inches through the air itself the horse(s) ram into their target with incredible bone shattering force upon impact. Although made of wind, the horses have semi-transparent bodies with a green hue around their edges, being more visible the closer someone is to them; off a larger distance they would seem like green flickers without any actual shape however since they must be near the target to strike, once they enter mid range they are more than easy to spot. However they still move at incredible speed (the peak of the user's base speed). The strength and size varies to the number of horses, firing two blasts to shape two horses will mean each one has A rank, and so on. These can be released in a side by side manner to cover more range, or in a direct line behind each other - should they miss the target they can turn and seek them out aslong as within existance. Although their bodies are nearly solid, it's not possible to ride them.

*Can only be used thrice per battle, and not in consecutive turns.
*A horse can remain on the field two turns if it hasn't yet collided into an object/person of equal or larger mass.
*Can only morph up to four horses with each usage, however the more horses, the smaller and weaker they are.
 
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Venom

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Yeah sure you can use the contract lol as agreed I'm using my Naraku bio instead of my Nekura one. Since u dont wanna fight nekuras lol I'm also restricting myself to certain elements etc u_u but ofc I won't tell u which.

____

Naraku watch as luffy was rushing in to reach their opponent. In reaction to this, the opponent brought forth rain and release two wind blasts that took the form of Horses. To protect luffy, Naraku still crouching down simply form two wind assassins to meet the horses before they could reach luffy and naraku. The wind assassins quickly took out the horse by running into them and slashing them, basically sacrificing their own life for the sake of Luffy (A rank wind Vs A rank Wind).

As Luffy ran pass, he would quickly do a forward flip ending with a flying kick going directly towards your location. As he leap into the air for the flip, one of his hand was place behind his back in his ninja pouch. All of this happens as Naraku remains calm behind the scenes, watching and lurking like a snake. Being covered in his garment, one couldn’t tell what he was doing. His entire body was hidden from view except for his nose to chin and his cold red eyes peeking through the baboon mask.

(Fuuton: Chouyaku no Shinpou) – Wind Release: Leap of Faith
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: 80
Description: The user will channel their fuuton chakra into the surrounding air in order to create a number of traditional assassins composed entirely of tangible wind with a slight greenish hue. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. On creation, the assassins typically descend on their targets from above and stealthily dispatch them through the use of their bladed weapons by targeting vital locations on their victim's body. They don't necessarily have to land on top of their targets but can simply be created so they will land near/next to them. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.

Note: Lasts for four turns
Note: Can be used twice per battle
Note: No S-Rank or above Wind on the turn this is used

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
 

Akuma

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Thanks man, Let's do this!

First time using these techniques, allow me. :hyper:

As the clone go unharmed passed the clash of Assassins vs Horses, Rand bites his thumb to release a drop of blood and smear it across the Draco tattoo located in his wrist before the clone get get further near him, he summons Narukuja, The Tyrant. Upon being summoned the colossal Lizard's body immediately throws the clone back to long range with great force. The Lizard is summoned after a giant cloud of smoke, and of course, because the clone was in short range, it's immediately engulfed in smoke before the huge body of what it can't see throws it back. It's size alone already puts it directly infront of Naraku, however it curves it's body upon summon to have better aim.

ROOOOOOAAAR!!
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^ Tho imagine it as large as Manda. Except, with larger tail, claws, legs, and pseudo wings. z.z
(Kuchiyose no Jutsu: Narukkuja √ Tensujin) ≈ Draco Summoning Technique: Narukuja √ The Tyrant
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A (-15 to user for summoning)
Description: Narukuja is probably one of the strongest Draco known to date, and rivaling Manda in length. It has black scales and nightmarish red eyes, giving it the look and style of a predatory black panther. When it's in rage (after receiving notable damage) its eyes glow bright red and leave a trail of reddish lines when Nargacuga moves. It's tail unlike any other Draco has numerous spike-like protrusions as a result of the many wounds it's received. Which can be linked up with its tail attacks for devastating hits (overcoming A rank defenses). The vertebrae and tail muscles are extremely flexible, making the tail of Narukuja also prehensile like most Dracos. The scales at the end of the tail can also be shaken to produce rattling sounds similar to that of a rattle snake which often warns lower ranked summonings to stay away and even strike brief fear into equally strong summons. It has the ability to attack with almost every part of its body, mainly its frontal limbs and its spiked tail by cladding said extremities with a strong layer of chakra. Narukuja channels chakra into it's mouth to create sharp teeth of solidified chakra. Also has extremely strong muscles that let it jump long distances, and tall heights as well as glide through long range distances and make sharp turns, having one of the best airbone mobility within the contract. It moves fast despite it's size, and because of it can reach distances in a short amount of time. While capable of speech, it's very rare for Narukuja to follow the summoner's orders to the dot. Though it doesn't turn on them, it attacks on it's own volition and acts how it feels he should.

It's main affinity is Fire release, being able to use fire techniques the user knows up to S rank with freat efficiency. It's trait technique is " Fire Release: Great Flame Technique " which it uses to set targets and objects on flames with the stream. It has a unique ability named "Meteor Drive" in which it expels a large amount of fire chakra through it's frontal body (head, limbs, wing-like membranes, chest, etc.) basically covering it's main body in flames. It then leaps high into the air and glides at high speeds while shrouded in flames, acting like a meteor that can take turns and spin through the air or use it at ground to ram into targets or crush it with great force. It's skin let's it resist the heat of the flames long enough to use the technique, though it can only do so twice. The technique has a power of S rank (A rank second time). Narukuja is immune to techniques B-Rank and below, while tanking one S rank and dispersing afterwards, A rank won't making it disperse but will weaken his techniques by half, a second A rank will disperse it.

≈ Can only be summoned once per battle.
≈ Remains four turns at most.
≈ Cannot summon any other Draco while Narukuja is on field.
≈ Every technique it uses counts torwards the user's 3 jutsu.
≈ Meteor Drive can only be used twice per battle and counts to the user's 3 jutsu.
As it throws back the clone through the air (i'm not sure if it disperses on contact) Narukuja jumps into the air (once it's summoned) causing a small tremor to move across the field from it's jump. In the air it spreads it's frontal limbs to open it's flying membranes which allow it to remain afloat in the air as it spits out flames which appears with a roaring, billowing noise. Quickly consuming anything in it's frontal aim (it's giant and in the air so it's Mid range from the ground) The flames are of abnormally large size and take the shape of fiery monsters and beasts such as snakes, dragons, eagles and chimaeras, constantly mutating into other beasts as they keep charging forward as well as powerful, formless flames that destroy all things before it. It will pursue any nearby lifeforms at the will of the caster, and it being Narukuja makes this a powerful technique. Narukuja slowly glides forward releasing it's flames.

(Katon: Akuma Kaji) – Fire Style: Fiendfyre
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will throw his chest out as he inhales, performing a row of four handseals to knead Katon chakra into their lungs and mouth. When cast, the user spits out the fire which appears with a roaring, billowing noise. Quickly consuming anything in the vicinity of its caster (thus unreliable when team battles are being practiced) The flames are of abnormally large size and take the shape of fiery monsters and beasts such as snakes, dragons, eagles and chimaeras, constantly mutating into other beasts as they keep charging forward as well as powerful, formless flames that destroy all things before it. The fire even possesses a sentience of its own, a continuous (though far from latent) desire to burn anything it can so long as the user is channeling the jutsu. It will pursue any nearby lifeforms at the will of the caster. Inexperienced casters will be able to conjure the flames but will have virtually no control over the jutsu once it has been unleashed, thereby making the fire a deadly backfire (incomplete fire mastery). Taking 60 damage (second degree burns and pain in the burnt areas such as the face and neck.), and being unable to use S ranks for the next two turns.
- Can only be used twice per battle.
- Must wait a 3 turn cooldown prior second usage.
- The user cannot use any other Fire of S rank or higher next turn.
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After summoning Narukuja, Rand immediately bows and channels his chakra into the ground, allowing Narukuja to act as it pleases. Meanwhile be releases a giant forest of pearly white bones, tall enough to tower above any human with ease. The massive waves of spikes emerge through the fields and span long range from Rand K'ai who is acting as the center of the technique, from where it spreads. These would appear beneath Naruku, though not long after the continous flames would end up melting the bones. Seving as a melted tomb of calcium for the man.

After channeling these high ranked techniques in a short span of time, Rand K'ai finds himself taking a deep breath, before waiting for any signs of retaliation. With the sensory rain above them.

(Sawarabi no Mai) - Dance of the Young Ferns
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The User causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.
 

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Oh shit @__@ well...first time I'm using this tech too :cool:

The duo from two different anime series watch the wanna-be superhero keenly as he does a procedure that seems to be a summoning ritual. Naraku or Luffy didn’t know for sure if this procedure he was doing was for a creature or animal, for all the duo know it could be for an item or something for protection. But as the large cloud of smoke appeared Luffy took his chances and pulls out 5 special explosive tags. This was the sacrifice he would make for his master Naraku. The 5 explosive tags would set off immediately (before or perhaps the same time as the dragon grabs the clone to throw him, if the latter I guess he is saved? .-.) which would definitely leave a mark on the superhero and whatever he brought into this dimension. Naraku simply moves a bit back more to have a better view of the surroundings and away from the smoke/debris etc.

(Gojō Kibaku Fuda) Mutually Multiplying Explosive Tags
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100 (-20 to the user if caught in the explosion)
Description:
The Mutually Multiplying Explosive Tags is a technique which forms part of a fighting style purposely designed for those who have been reincarnated or are otherwise very resistant to damage, and employs the use of special explosive tags to create a near infinite series of explosions. The user will throw several (up to 5) special exploding tags at the enemy formed from large sheets that each bear five seals on them. These special tags then attach themselves to the intended target, but just as they detonate, summon additional tags that in turn create more as they too explode. This process is continuously repeated, leading to a near infinite chain reaction of consecutive explosions which engulf a gigantic area, mid range all around. The technique's unique drawback is that to fully use it you need to be in short range of the target, making it almost suicidal for users who cannot take on the damage and remain unarmed, users that cannot escape its range in time or users who cannot heal themselves from the damage, thus being ideal to be used by Edo Tensei summons.
Note: the explosion spans throughout 2 full turns if unblocked.
Note: usable twice per battle.
 

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Narukuja would see the abnormally larger paper tags hurl through the air as it smashes into the clone, one after another they would reach it. Because it was already preparing Katon chakra, it merely caues fire to erupt around it's body once it sees the papers; Mainly it's chest and neck regions and then launches towards the clone which it caught in a spiraling-manner or expands engulfing the area infront of it (Naraku included) in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards, this is included the paper tags that were thrown by the Luffy clone, and the clone itself.

As it spawns the flames from it's body and stuff, Narukuja flicks it's long prehensile tail around and attempts to smash into Naraku. It's tail has numerous spike-like protrusions as a result of the many wounds it's received. The tip of the tail (which is thrice the size of a human) would deal tremendous damage to the man, cracking the very ground short range around the point of impact.

( Katon: Kaen Senpū ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.
Just as a security measure, Rand who notices Narukuja went with something diferent, decides to act diferently as well. He merges with the ground itself and takes on it's properties. Staying outside of Mid range he goes around and rapidly emerges finally to Naraku's left side at mid range. Of course, he would not unnoticed as Narukuja blocked their view of Rand. Emerging itself doesn't produce any sound, allowing Rand's appearance to be further masked by the sound of rain, he continues by filling the clothing on Naraku with water-elemental chakra. Causing the clothing to fully retain all water it comes in contact with which will gradually cause the clothing to become heavier and heavier. Because of the thick full-body suit he is wearing, the weight would be massive. Giving Rand chance to throw a water infused kunai directly through the left arm.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
(Gouu no Jutsu) - Heavy Rain Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: A jutsu that actually uses the victim's clothing as a medium to effect him or her. By filling the clothing with water-elemental chakra the user causes the clothing to fully retain all water it comes in contact with which will gradually cause the clothing to become heavier and heavier. Unfortunately, this jutsu that does not create water, so it is only useful in a rainy or otherwise wet environment
 

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With the bright light and appearance from the fire, a large being on fire that is Naraku quickly resorted to a special technique of his. He would clap his hands together to reverse summon Rand, Luffy and himself in the belly of a toad. As soon as this happens, Rand finds himself trap in the wall of a toad and with Luffy in short range of Rand (Remember he never left short range of you only the dragon was in our way or something), Luffy quickly channels lightning chakra into his hand and swings his arm diagonally up to release a barrage of lightning senbons. Now with you two being in such a short range Naraku had high hopes of this being the end of this fight right here. If not, he would think of something else.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.
 

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Suddenly taken to a diferent location, Rand K'ai had yet to fully understand where he was. He only knew he was in enemy territory, and didn't appreciate it. But his priority became the threat infront of him when Luffy suddenly materialized a lighning bolt in his hand. Rand acted with grace and lifts his hand infront of him. Waving his hand in the same diagonal up motion and creates multiple blades of wind, emerging to a single scythe of sharp air which neutralize the needles; which wouldn't get to spread very far as the Vacuum technique began upon seeing the Chidori begin to form. The scythe is powerful enough to split both the needles and the clone in half while continuing at Naraku, being that they are short range and that the scythe materialized rather fast, the clone (who died like twice now >_>) should be finished, leaving Naraku to deal with the incoming wind scythe.

(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.
Meanwhile Narukuja realized everyone was gone from the field, but knew more than enough that Rand wouldn't leave without at the very least leaving behind a sign or hint. It rapidly uses the Reverse Summon Technique and summons the Iron Fist back to it's side, regardless of where he was. In terms of timefrime this occurs at the same time Rand use Vacuum Slash, thus he would immediately be reversed summon as his scythe was csated, leaving the opponent to deal with the incoming technique as he was taken back.

(Gyaku Kuchiyose no Jutsu) – Reverse Summoning Technique
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: This technique is the counterpart of the summoning technique, in which it allows an animal to summon the human that they have a contract with back to their side, regardless of where they are. The animal must be at least B-Rank in strength to have enough chakra to use the technique though all animals that can use Ninjutsu in any form can use this technique on their summoners.
When Reverse summoned, Rand smirks at Narukuja in a grateful manner, the beast merely snorts and jumps into the skies, preparing it's Katon chakra. While Rand K'ai releases a giant forest of pearly white bones, tall enough to tower above any human with ease. The massive waves of spikes emerge through the fields and span long range from Rand K'ai who is acting as the center of the technique. These would appear before Naraku is summoned back to the field (Idek how you'll do this without anyone on this side of the s/t to RS you) left to immediately hit the spikes beneath him, unless he manages to escape their edges in time. Mid range distance beween us, Narukuja above the forest.

(Sawarabi no Mai) - Dance of the Young Ferns
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The User causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.
 

Venom

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I believe when this technique is used, you're trap/bind by the walls of the toad's stomach so you wouldn't be able to pull off that movement ya know ._. also with your reply to this your dragon should poof back ^__^ Finally ~_~""

Naraku watches as you disappear after releasing the wind technique. How pathetic he thought. Luffy couldn’t even get rid of this man. Such worthless minions he had. He didn’t have a purpose for luffy now and so with a single handseal, he made him explode outwards (A rank lightning explosion) to stop the already weaken wind technique from reaching his location. With only him within the toad, he decided to stop playing games. He decided to deal with you himself. Such a pest you are. He simply took off his baboon cloak and cut the string holding his hair together and ran all fingers through it. He relaxed and calm himself before activating a Lightning technique. It was time to leave this place.

He would form a Chidori in hand and swing it at the ground to destroy the toad, poofing Naraku back to the normal world. When he came back to the battlefield he sees dozens and dozens of large bone ‘trees’ around as he was slowly descending back to the ground, a Kaguya no doubt. Before wasting time and making the two see Naraku, he would channel Ototon chakra into throat. With the forest of bones right below him and the man and the dragon facing the other direction, Naraku quickly release a massive roar of some sort to clear the ground in a wide scale of the bones. Leaving a miniature crater for him to stand in, but not deep to the point of him not seeing around.

Now..lets get more serious here shall we Kid?

The new Naraku with the new look shouted into the sky after smirking.

Raiton: Cho Biburato Raiton (Lightning style: Super Vibrating Lightning)
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to any Raiton or object Charged with this)
Description: The user must be a Master Raiton User. With this the user can increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
(Last 5 turns)
(No lightning 2 turns afterwards)

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.

(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.

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Akuma

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As discussed the Draco would spot you from above.
And it leaves by the start of my next move, since this is it's final turn, your move included.

Once Naraku came back to this side, Narukuja immediately sees him not far away (I mention that it is Mid from the ground) and Rand K'ai although not seeing him directly, detects him as soon as the rain that is pouring down makes contact with him. The oversized Draco expels a large amount of fire chakra through it's frontal body (head, limbs, wing-like membranes, chest, etc.) basically covering it's main body in flames. It then glides at high speeds while shrouded in flames, acting like a moving live meteor, which prays on Naraku and simply erases him either by burning his last bit of flesh or crushing him many meters into the ground, leaving a vast Mid range crater in flames. It's skin let's it resist the heat of the flames long enough to use the technique.


(Kuchiyose no Jutsu: Narukkuja √ Tensujin) ≈ Draco Summoning Technique: Narukuja √ The Tyrant - Meteor Drive
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A (-15 to user for summoning)
Description: Narukuja is probably one of the strongest Draco known to date, and rivaling Manda in length. It has black scales and nightmarish red eyes, giving it the look and style of a predatory black panther. When it's in rage (after receiving notable damage) its eyes glow bright red and leave a trail of reddish lines when Nargacuga moves. It's tail unlike any other Draco has numerous spike-like protrusions as a result of the many wounds it's received. Which can be linked up with its tail attacks for devastating hits (overcoming A rank defenses). The vertebrae and tail muscles are extremely flexible, making the tail of Narukuja also prehensile like most Dracos. The scales at the end of the tail can also be shaken to produce rattling sounds similar to that of a rattle snake which often warns lower ranked summonings to stay away and even strike brief fear into equally strong summons. It has the ability to attack with almost every part of its body, mainly its frontal limbs and its spiked tail by cladding said extremities with a strong layer of chakra. Narukuja channels chakra into it's mouth to create sharp teeth of solidified chakra. Also has extremely strong muscles that let it jump long distances, and tall heights as well as glide through long range distances and make sharp turns, having one of the best airbone mobility within the contract. It moves fast despite it's size, and because of it can reach distances in a short amount of time. While capable of speech, it's very rare for Narukuja to follow the summoner's orders to the dot. Though it doesn't turn on them, it attacks on it's own volition and acts how it feels he should.

It's main affinity is Fire release, being able to use fire techniques the user knows up to S rank with freat efficiency. It's trait technique is " Fire Release: Great Flame Technique " which it uses to set targets and objects on flames with the stream. It has a unique ability named "Meteor Drive" in which it expels a large amount of fire chakra through it's frontal body (head, limbs, wing-like membranes, chest, etc.) basically covering it's main body in flames. It then leaps high into the air and glides at high speeds while shrouded in flames, acting like a meteor that can take turns and spin through the air or use it at ground to ram into targets or crush it with great force. It's skin let's it resist the heat of the flames long enough to use the technique, though it can only do so twice. The technique has a power of S rank (A rank second time). Narukuja is immune to techniques B-Rank and below, while tanking one S rank and dispersing afterwards, A rank won't making it disperse but will weaken his techniques by half, a second A rank will disperse it.

≈ Can only be summoned once per battle.
≈ Remains four turns at most.
≈ Cannot summon any other Draco while Narukuja is on field.
≈ Every technique it uses counts torwards the user's 3 jutsu.
≈ Meteor Drive can only be used twice per battle and counts to the user's 3 jutsu.
At the same time as Narukuja fires it's most powerful technique, Rand slams his hands on the ground while activating a passive technique (as he made no bones directly beneath him) and raises the ground beneath Naraku at extremely high speeds, directly into the incoming "Meteor Drive". The size is not too big (3x3 meters), allowing the Draco to easly dwarf the structure and keep pushing down until it smashes into the solid ground. Melting and crushing any bone spikes beneath it ( though you did clear a certain radius of them so ). The ground section that immediately launches you up has an extra layer of jagged rocks and shredding edges, this means that your feet and back would be damaged (as you'd fall from the sudden speed push).

(Doton: Arumajiro no yoroi) - Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time
(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A + 20
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
 
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