[Tai] Class With Vision

Detective L

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Okay, I'll explain the technique and I want you to perform the technique and analyze it. This analyze can include anything from its strengths and weaknesses, to how you would preferably use it. And don't copy from trainings >_>


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.



Now, this technique starts off by grabbing a falling opponent by their ankles. This means this technique has to be initiated as the opponent is falling downwards, with their head pointing towards the ground. Anyway, as grab the opponent by the ankles, you will also wrap your legs around the opponent's waist, and drive them into the ground. This is similar to Front Lotus, and causes quite some damage, as it can basically break someone's neck.


Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 30
Description: The user flips towards the opponent and attacks with a series of punches and kicks equaling 7 attacks.



This is a more free technique, as you will simply dash towards the opponent and flip. You will the deliver several punches and kicks, equaling up to 7 attacks. These 7 attacks can be aimed anywhere, though doesn't have to be 7. Anyway, you know what to do.
 

Hori

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Lol I won't seriously I learnt my lesson last time. :p

(Hayabusa Otoshi)- Peregrine Falcon Drop

This is a simple hand to hand combat technique that includes just three simple steps of the technique. Basically the user holds the ankle of the opponent, then grabs them with both feet on their torso and throws them head first to the ground. The disadvantage of this technique is its three steps which can be stopped at any point of the technique. Like for example stomping your foe down which would substantially halt the whole technique. To perform it Naori waits for the opponent to ju7mp into teh ground, while he does that she decides to grab him by his ankles and wraps her legs around his waist and then drives him to the ground head first.

(Dainamikku Akushon)- Dynamic Action

Well other than the freedom that this technique gives to the user, I would say its one of those berserker technique that even if the user's first punches are blocked that wouldn't stop the move entirely as I still have 5 more punches to throw, well and kicks too. The technique can be used also very well in combos such elemental combos like fire for example. If fire is coated on the limbs then possibly the damage would be doubled. So to perform it Naori sees a chance while the opponent is taking his time to launch an attack. She simply dashes towards him and does a series of punches where most of them are aimed at the waist and the gut. Then finally does a swinging kick to the head as the finale.

 
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Detective L

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Alright, now for the next two.


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.



Next is a technique which is simply a stepping stone to greater techniques. You will quickly follow the opponent and match their movement's as they travel through the air. This is compared to a leaf that blows in the wind, and is followed by its shadow. It can be initiated by performing an upper kick, which launches the opponent into the air, and is used to position the opponent in a vulnerable aerial position. The technique in itself barely does any damage, but can be used to lead up to Front Lotus and Lion Combo, for example.


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.



After that, we have a technique which consists of a series of kicking attacks. The technique starts off by performing a low kick, as you spin your body, followed by a middle kick and then a high kick. The technique is then finished off by a heel drop, hitting the opponent onto the head. The more you rotate, the more sped you pick up, and gain buoyancy as your body goes higher and higher.
 

Hori

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Sorry for my late reply....

(Kage Buyō) - Shadow of the Dancing Leaf

This is one of the techniques that made me fall in love with Naruto. Anyway its a technique that is initiated by simply launching the opponent to the air by using a swift upper kick. Then the user follows by matching each and every movement of the enemy like a leafs shadow. These simple two steps seem to be a stepping stone to greater techniques which my dear sensei has mentioned. What I find difficulty understanding though is that does the user follow and match the movements of the opponent before the upper kick and kicks them to the air ending the move, or they first upper kick the foe and mimic the movements there after they've been kicked?

(Konoha Daisenpū) - Leaf Great Whirlwind

I like this technique simply becauze its four kicks in one technique. Simply put with this technique I can attack the opponent with a low kick on yheir legs to knock them off their balance or make them retreat back, then launch tgem into mid air by kicking them on the stomach using the middle kick, then finally toss them sideways by use of the high kick. The last one uhmm I guess the back heel swoops them down to the ground. But I don't like about this technique though its that once one kick is blocked not dodged the user loses their buoyancy. To perform it Naori quickly dashes towards sensei's clone and attempts to sweep him down with a lower kick while she used her hands as a fulcrum. She follows by attacking the mid secti8n ofbthe clone and then the head with a high kick with each kick increasing in speedbthen the other one. Finally she does a back heel lower kick and sweeps the clone to the ground making it go poof.
 

Detective L

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First the kick, then following the movement.


Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description: A powerful shoulder smash followed by a strong punch.



Now the next technique is very simple. You will run towards the opponent, and then bring down your body, in order to smash your shoulder into the opponent. After doing so, you will deliver a simple punch which can be aimed anywhere on the opponent's body, preferably the face. A very nice technique, usually done when you want to stagger your opponent first, then deliver a powerful hit.


Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.



This technique requires the usage of 4 clones (shadow clones). These 4 clones will run first, and kick the opponent into the sky (the clones would run towards the opponent, but try and circle around the opponent to kick the opponent from different directions). As the opponent is hit airborne, you, the original will jump up and hit the opponent on their shoulder, slamming them back into the ground. Very simple.
 

Hori

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Got it, thabks sensei *_*

(Rakanken) - Nirvana Fist

One of the simplest non complicated technique in Narutobase. All I hate to do is bring down my body into my opponent to shoulder smash them which if I succeed doing so I would follow up by a punch preferable on the face. it can be done anywhere regardless of whether mid air nor on the surface, just as long one has a stepping stone. To perform it Naori would simply put the weight of her body on her front which by doing this she charges at senseis clone by smashing through sensei's clone shoulder using hers and follows up with a right swing punch on the nose.
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(Naruto Rendan) - Naruto Barrage


I gotta say this I don't like this technique because I have to make four shadow clones first. Four shadow clones that only have to kick my opponent into the air. I do like the fact that after I had finished doing this technique the cloned would remain and then maybe a group rasengan. To perform it Naori molds chakra and creates for hard copies of her that rush towards the sensei's pet. My clones kick the pet from four different directions and launches it to the air and finally Naori original lands an arc like kick downwards. Senseis clone gets driven down to smash against the surfave
 

Detective L

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Nice job.


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.



This is a technique used in conjunction with Shadow of the Dancing Leaf (its used first to get the opponent into the air, then you folow their body movement). As you follow the opponent, you will then use the opponent's counterattack against them, in order to spin your body to the top of the opponent and then delivering a barrage of attacks. With each hit, you are traveling faster towards the ground. Some variations of the technique end with the user hitting the user into the ground, and then kicking them in the chest. This sends the opponent down to the ground with great force.


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.



After that, we have my favorite technique. By either drinking some sake, or imitating a drunk person, your body will become fluid and unpredictable. This allows you to perform unorthodox actions, like swaying out of the way without second thoughts, or striking without any inhibition. This technique causes you to move in an odd manner, and you will deliver up to 12 hits while in this state.
 

Hori

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Hi, I'm really sorry for my late reply.

(Shishi Rendan) - Lions Barrage

Alright, I suppose when you said the Shadow of The Dancing Leaf is just a stepping stone to greater techniques then this one is one of them. Basically what happens here is that after you had knocked the opponent with the shadow leaf technique you follow up with this one in order to deliver more damage to your opponent. This is done by using the opponent's counter attack as you're below him to get yourself on top of of him by using the momentum of his attack to rotate on top. So the technique consists of two steps; first is to counter the counter attack the opponent does to the user to get on top and finally kicking the opponent at the chest knocking him to the ground. To perform it, after kicking the opponent to the air Naori would simply shadow the opponent's move to such an extent that when he tries to counter she fiercely uses his counter against him as she rotates on top of him and hits him hard with both her feet on his chest driving him into the ground.

(Suiken) - Drunken Fist


I can clearly see why this technique is on your favorite list, its just badass way to avoid certain attacks. I have seen it many times in the NW people using it to dodge attacks that were short range, for a example that A ranks wind slashing technique. As you explained the rapid unpredictable movements the drunk state induces possibly make the sharingan even unable to perceive these movements, well at least I hope I'm right but you are welcomed to correct me on this presumption sensei. This technique is initiated by simply swaying sideways like a drunk avoiding any misfortune that may be coming your way and then throw 12 unpredictable punches to your opponent. To perform it Naori observes as sensei's clone tries to slash her vertically down using his sword. She quickly sways sideways fast and moves unpredictably like a drunk person. These series of movements allow her to throw a series of twelve punches in his torso and finally two on his face.
 

Detective L

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The Sharingan could perhaps be able to perceive those movements, though it'd be difficult, and depend on the tomoe's. Nonetheless, let's move on.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.



Now the next technique is simple. You will run towards the opponent, and pivot off your foot, to spin your body. As you spin, you will deliver a powerful punch, fueled by the momentum of your spin, and the power. A pretty cool technique, but it exposes your back for a small time frame, which is dangerous in the Taijutsu world.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.



After that, a technique where you will run towards the opponent, and deliver a spinning kick, which hits the opponent into the air. As the opponent goes up, you will keep spinning, and hitting the opponent with a bombardment of the kicks, which keeps hitting the opponent higher, and higher. When done, the opponent will drop to the ground. A nice technique, which requires some momentum to perform, and maintain.
 

Hori

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Thanks for the clarification then I presume if its the last stage of the Sharingan then I would perceive the movements. I freaking enjoy the perks of it.

(Konoha Raiken) Leaf Thunder Fist

Alright looks like I will have to watch my back here. This seems quite a fast technique to pull out in the NW. Its execution is quite simple also as well, this is because all the user needs to do is to simply run towards the opponents and spin in which ever way they prefer be it clockwise or anti, while using their foot of preference as a pivot and attack the opponent. The move actually uses the weight of the body and the torque effect which results in a powerful punch. I bet this move could send back even the most powerful studs. This technique is usable with some elemental combos like maybe after coating your arm with chidori you would use this move to attack the opponent and actually strike them with a chidori that you would be rotating since in most cases chidori requires one to run and actually does amplify the speed of the user. To perform it, Naori runs towards one of the many clones sensei has made. She jumps into the air while spinning around forward and delivers a powerful punch to the gut of the clone as he was caught off guard.

(Konoha Arashi) Leaf Tempest

Finally a familiar technique that I've sighted in so many shonen mangas. Well basically this technique I run towards the opponent and deliver a spinning kick to the opponent knocking them mid air and after that I hit them with a series of spinning kicks again and again until I am tired and then let him drop into the ground. What I like about this technique is that it doesn't specify a number of kicks I have to throw meaning if the opponent manages to block some of my kicks still because of the ones that connect I will still deliver the maximum amount of damage the technique offers which is let's face it, its not even that much. To perform it, Naori would run again to one of those arrogant clones sensei made. This time she does a spin kick and hits the clone below the arms which they block but get launched in the air. This is followed by a series of spinning kicks to the clone bombarding their entire torso and head to these kicks until the opponent is high enough to the ground and she lets it poof away as it gets smacked back into the ground
 

Detective L

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Good job, now the next two.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.



A very simple technique, where you will simply start off by kicking the enemy into the air. After doing so, you will jump up, in order to kick them even higher. Following the opponent, you will jump onto their shoulders, and spin them down into the ground, using your full body momentum. Easy technique, not much to explain about it overall.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.



A technique where you will combine both punches, and slashes, if you have chakra enhanced trench knives. These can be aimed anywhere, and allows you some form of freedom of how to perform the technique against the opponent. Once done, with as many punches and slashes as you want, you will deliver a rising uppercut, aimed to hit the opponent beneath the chin, and lift them into the air. A nice technique, and causes extra damage if you have those trench knives, fueled by chakra.
 

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(Konoha Kanransha) Leaf Ferris Wheel

Well the moment I laid my eyes on that technique's name I got an idea that a person would be kicked like a ferris wheel. Its a move that can be blocked at any of the stages its in, if the opponent didn't see the first kick coming when they see you jumping up even higher to kick them it would be hard to judge what you would do as many moves I've been taught start like that. So actually here doing something common may actually work extremely well for you. To perform it, Naori dashes towards sensei's clone and sends a vertical kick from below to kick his chin sending him airborne. She then jumps up into mid air and kicks him even higher resembling a ferris wheel movement. She then jumps to his shoulders and uses the momentum of her body to spin him around into the ground.

(Röga Shöken) Wolf Fang Rising Fist

One of the techniques that gives the user so much freedom and variation when attacking as there is no specific amount of slashes or punches one has to throw. So basically if I keep getting my moves intercepted all I have to do is move to the last part where I use the uppercut punch to send opponent flying. Another notable truth is that this technique can work as a good combo with the ferris wheel technique. I mean after I've send the opponent flying in mid air I could kick them even higher and then rotate him to the ground. To perform it, Naori runs up to the clone and delivers a lot of punches and casual slashes coming from the trench knives. After those she finishes up with a powerful uppercut that sends the clone airborne dazed..

Quick Questiont: Trench knives that are enhanced with chakra use your chakra right? Its not like you buy them already having chakra? I'm asking that because I think its kinda oblivious to say the technique consumes no chakra while some is used to enhance those knives sharpness and durability. Or perhaps the chakra they consume is negligible as they only add a mere 5+ damage.
 

Detective L

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Well, the technique states no chakra, but remember that some of these stuff are super old lol. But yeah, it is your chakra being used, however, its so little, I guess its not even needed to be counted or recorded. Good job, by the way.


Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.



Another awesome technique, where you will use circular movement of your hands, in an outwards direction, to divert an incoming kick or punch. After doing so, the opponent leaves an opening, which can be exploited. For example, after the opponent's limb has been diverted, his body would follow the same motion, perhaps exposing his back for mere moments, that you can capitalize on. A very nice technique.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.



A simple uppercut, to be blunt. As you rise, you will deliver an uppercut, by punching the opponent beneath the chin, and send him backwards. Very simple and straightforward technique.
 

Hori

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Thanks, happy new year Sensei, sorry for not replying so long. Holidays holidays fever got me lol.

(Shubi Kuren) Defensive Crane

This is a great defensive technique that is only defensive minded. Its very useful when it comes to intercepting hand to hand combat attacks from opponents by using the back part of the user's hand. Now I think its possible to intercept any taijutsu tachnique with this one but I think when it comes to those that are enhanced by elements then it would simply backfire. For example this technique:



Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.


This technique above uses taijutsu or rather in simple terms movements of hands as the initiator of the technique and the result is those wind slices created that attack the opponent. Now my point here is even if I were to intercept the movements of the hand at the initiation of it, there would still be wind slices that would be produced towards me which would definitely cut my hand. Well I stand 70% sure of my statement however I would appreciate it if teacher clarified this for me.

(Appakatto) Uppercut

Alright, this one I got less to say about it as its pretty self explanory. Its just a normal uppercut which mostly so far I've used without using a jutsu slot. So probably its a waste of one of the three jutsu slots because why use it if you can free form one?

 

Detective L

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Yeah, I wouldn't want to use that technique to redirect a Wind technique, lol and as for your other statement, free form, yes but with a technique the damage is quantifiable. A normal uppercut wouldn't do much, but that technique states it does 30 damage. I'd rather use the technique. Happy New Year.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.



A simple technique where you will punch the opponent, with both your fists, aimed at their chest. This knocks them back considerably, and allows you to continue with a combination of sorts, right after using this. Very simple, and easy to use.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.



Another simple one, where you will kick the opponent in the knee. This causes the opponent to stumble, and even fall to the ground. If the kick has been enhanced with chakra, it can break the opponent's leg, and thus give you an advantage. Pretty bad ass, if you ask me.
 
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