[Doton] Class With Sharingdork

Hori

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No actually I love the fact that its two jutsus at once.. if there is anything I want.. it would be to add that number.. maybe three at once, if its possible sensei.

First Jutsu
Advantages:
Well to begin with this technique is create for attacking from multiple angles. By covering the opponent's sides you only leave him or her with the choice to go up, down, forward or backward. And of course you can stop them from going forward with a simple throw of a kunai. You can also stop them from going backward with the same attack however you would want to describe it as lobbing the kunai overhead so as to fall down on them directly behind them if they were to move in that direction. That way you can easily force an opponent to go down and follow up with Swamp of the Underworld or another jutsu that can pull someone out from underground or kill them while they are under.

Disadvantages:
There is a simple downside to the technique. This is that the opponent can escape with a higher ranked lightning element which a lot of lightning element are released from the hand making them very quick. Additionally this jutsu requires you to have your full concentration on the forming of the slabs and the usage of them. So unless you have a clone you can't really do anything else.

How you would use it in battle:
I definitely like this technique for being able to block opponents' routes of escape and attacking them from multiple angles. It is a good way for an opponent to feel pressured especially if they have a lot of limited use techniques that you want to force them to use Like Obito's ability to pass through things.

Me doing the jutsu:
Toki weaves the Rat hand seal and sends his doton chakra into the earth below him. Using this he caused stones and earth to rise from the ground on both sides of his sensei's clone causing to slabs of earth to appear. Both slabs were on the left and right of the clone. With his will he released the slabs and had them slam into the clone crushing it and causing it to instantly disperse.




Second Jutsu

Advantages:
Well this technique is certainly versatile. First off for advantages. As you said it is pretty much just by thinking about it that you are able to use this technique. You don't need to move or weave hand signs. The advantage to this is not only is it fast but it gives no warning time for the opponent. The opponent will only be aware that something is about to happen if they have a dojutsu or sensing powers. Another advantage is that the technique can be used anywhere as you said up to mid range. This means that it can come from beneath their feet or from a wall next to them. It can happen anywhere. Another great advantage is that since this technique is so fast you will be able to follow up with another jutsu unlike streaming techniques.

Disadvantages:
The disadvantage is that the technique is still a physical entity. So something like Rain Tiger at Will will be able to sense the technique protruding from the ground to impale the target. Rain Tiger at Will is a pretty low level suiton jutsu so a lot of opponents will be able to use that. However this can be compensated for by making it so the opponent has no where else to go to defend against this jutsu. Another disadvantage is that since the technique is low ranked an opponent can easily disperse their raiton chakra into the ground to prevent the technique from pushing through. They would have to be aware of this though.

How you would use it in battle:
To use this in battle I would attempt to corner my opponent against something. For example an earth wall. Using that earth wall as a medium I could have the spikes burst out and attempt to impale their back. If an opponent does manage to counter this I could follow up with a strong fuuton if they use a raiton to stop the spikes. I can also use this move to manipulate where my opponent will be moving to. I can't control their movements specifically but I can manipulate them to increase my ability to predict their next action.

Me doing the jutsu:
Toki starts to performing Jutsu by gathering chakra starts to release it and channel it into ground he molded physical and spiritual energy together in his body and created his raw chakra. With it he hardened the chakra through nature transformation to create doton chakra. He focused the chakra into the ground and decided on the slabs as his location. Soon enough pillars protruded from the slab he created earlier with his jutsu. Then he slowly Created Doton spikes That Emerges From the ground that target the enemy. If a clone had been there it would have immediately dispersed it.

Oh sesnei sorry for the late reply he he he :sweat:
 

Sharingdork

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O-o What do you mean, "late"?
But that was good; just remember that the spikes can only come out of neutral ground or earth technique that you used, and not your opponent's technique.
(Doton: Ganban Kyu) - Earth Release: Bedrock Coffin
Rank: C
Type: Offense
Range: Mid/Long
Chakra Cost: 15
Damage Points: 30
Description: After performing the Rat hand seal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
The next two techniques are fairly simple to use:
The first one uses your chakra through the ground in order to create vibrations. Simply put, you cause the natural ground beneath your feet to "press against" itself in such a way that it moves back and forth quickly, shaking the entire area. This can cause the enemy to lose their footing or completely miss when firing a projectile (jutsu, weapon, or otherwise).
The second technique mixes your doton chakra with your natural saliva to create a muddy substance. You can then fire this mud off like you would any water technique. It comes out as a single sphere, which can be used in a few ways (such as making the ground sticky, blinding an enemy, hitting their hand so they can't for handseals properly, etc.).

While both of these are very simple, you should be able to get just as much information for all my required fields as the previous techniques.
 
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Hori

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*Takes notes*Well I'm used at replying to training the same day as the sensei replied. So that counted as late :p. Anyway wasn't the first technique suppose to be the Bedrock Coffin? It matters not as long as I know what jutsu is right?

First Jutsu

Advantages:
Erm I think for the advantages of this technique... the most basic advantage is that it throws them off balance if it connects. Now that is extremely helpful in any scenario. It will delay your opponent's reaction time, confuse them/distract them, hurt their aim, etc. So this can allow for a number of actions to be taken like quickly follow up with a raiton to hit them while they are distracted/off balance or use the previous Earth Spike jutsu to use spikes to impale them while they are off balance. Basically the potential of the combinations with this jutsu are almost limitless.

Disadvantages:
Well since this jutsu's range is short to mid. I think when you are using it you and your opponent both feel the tremor which is a troublesome thing because you also lose your balance well although you're prepared for it but being prepared does not mean you can escape the impact. The thing with this jutsu is I think using a jutsu that uses hand signs is impossible to do which is quite a disadvantage because moist jutus which require no hand signs are not that strong. Also the fact that you have to be on the ground to be able to use it is also limits you to its use if you are airborne.

How you would use it in battle:
The combinations as I said above are almost limitless. Any jutsu that throws someone off balance can have huge advantages and can create many openings ranging from elemental ninjutsu to freeform to advanced/special techniques. Because a second makes a huge difference in battle. But to name a few I think using jutsus that require no hand seals especially earth or lightning based jutsus would be effective. Maybe wind too, but most wind jutsu require great accuracy like vacuum bullets.. but well I dunno maybe there are jutsus that have no need to be accurate which have a wide range attack.

Me doing the jutsu:
Toki gets into position and starts to prepare his chakra. He molds the physical and spiritual energy together in his body and creates his raw chakra while he transforms it into earth nature. He releases it and channels it into ground through his legs and feet which are the only thing connect to the ground. When the chakra is about to exit his feet he taps both of them to the ground and the chakra he released magnifies the intensity and frequency created by tapping the feet to the ground. The result a little tremor is created across to where we were both standing and sensei's sake that was placed on that weird table is thrown off balance and gets spilled.

Question: Btw sensei is it possible to use world shaking when your hands are the only thing in-contact with the surface?



Second Jutsu

Well this one is certainly a hard one to explain, but I shall enjoy the thrill to explain it by breaking it down.


Advantages:
Looking at this technique it seems like its underrated. However I think it does have some awesome uses. For starters I'll start with some simple good points and obvious advantages. The jutsu doesn't require hand seals so it is a simple shot from the mouth which leads into people underrating it. Since it's in mud form it should move faster than solid earth but slower than wind/fire/lightning attacks. It makes a good quick attack at an opponent whether they are charging right at you or not specifically when engaging in hand to hand combat. The technique itself is a projectile so once it is released it isn't connected with your body anymore. This has advantages and disadvantages tied to it so it works both ways. Finally as the jutsu says you can use it to somewhat control where your opponent moves by creating sticky patches on the ground. However one shouldn't confuse this with something like on the level of Swamp of the Underworld that traps you if you stay in it. An opponent won't have a horribly hard time escaping this patch. And finally, you can use it to blind them by hitting their eyes. Which is always helpful in any scenario. It would make for a good attack against a sharingan user and a rinnegan user as they can't see through the mud. Byakugan users can see through the mud but one can easily freeform with the technique and say that the mud simply irritates their eyes. The byakugan gives the ability to see through objects but it doesn't protect the eyes from regular irritation due to mud and other particles. Well just a speculation though...

Disadvantages:
I just noticed that using this for its raw damage won't really do much. Its mud afterall not rocks or something sharp. So if you shoot it at an opponent's arm and expect the arm to break it won't really happen also I don't think it can destroy even an eye.. but of course would irritate it as I explained above. So it is important to combine this technique with other techniques. However that disadvantage is also compensated through the choking and sticky effect. The technique would be pretty easy to counter if fired from afar at an opponent as it is just a single globule of mud. So an opponent just would need to spend a jutsu on it and since it is low ranked the jutsu itself can be countered with a high rank offensive jutsu that will just destroy it or absorb it. This basically means that not only can an opponent counter it with one move but they can also continue on the offensive. It is almost like them having four moves in their turn.

How you would use it in battle:
For a strategy to use in battle I think to use it as a supplementary attack jutsu. You know when maybe you were clashing swords with an enemy and you end up being in a stalemate. So using this jutsu which needs not hand signs is a brilliant way to use it. Since when this is used you can aim the mud shots in the yes to blind the enemy. Meaning if you continue to use taijutsu in that fight or maybe stab them the irritation on their eyes would become an advantage to you. My second combination would be to use in conjunction with a katon jutsu. I can use a clone (or use myself after I release the mudshot) and combine it with a simple katon to ignite the balls of mud and send them at my opponent. Now this changes the technique a bit. So mud and fire work pretty well together. This will create flaming mud bullets basically. It changes it so the mud can't simply be tanked on the body because...well its still fire. Even D-rank fire can burn an opponent and cause them some pretty bad damage because no matter what it is still fire in nature. So this gives the fire some blunt force power. Also in this case it would be like getting burnt by burning plastics which is quite painful but unfortunately not deadly.

Me doing the jutsu:
Toki brings forth his spiritual and physical energies together yet again and forms raw chakra. With this raw chakra he applies nature transformation to create doton chakra. He concentrates most of it in his stomach and inhales some air then he further applies shape manipulation to change the shape of the doton chakra. He then exhales the air with a few mud shots that are almost in an oval shape and sends them to the intended target.
 

Sharingdork

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o_O I know I made that mistake, but i thought I fixed it before I hit "post". Sorry


Yes, it can be used when only your hands are on the ground. And why'd you spill my sake? :devil:
But you did quite well; moving on.
(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
(Doton: Dorosandan) – Earth Release: Mudshot
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.
The first technique has some prerequisites, so I'll create that now.
*I form a few handseal and cause a tunnel to dig itself from in front of me to behind my student so it flows under them.*

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.


So, now I will need you to form but a single handseal and focus your chakra into the walls of this tunnel. Use your chakra to form cracks, and otherwise weaken the rock surrounding the open tunnel, causing it to collapse due to improper structural support. Because the damage comes from gravity and the size of the rocks, rather than the amount of chakra you use, this can do a LOT of damage (if you've ever read Eragon, one of the aspects of using magic correctly is to perform spells that take little effort, but have a big effect. Like killing someone by constraining an artery rather than crushing their heart, etc. This is just like that; using little chakra to make a structure weak enough it'll fall on it's own and deal more damage than if you used the chakra directly to attack). In case you still need clarification, think the technique that "killed" Obito. <.<
The next technique uses the tiger handseal. You will begin by transforming the ground beneath your opponent (yes, directly beneath them; it doesn't have to start at you) into mud. Then, cause the mud to flow away from you, pushing your opponent in the direction of the mud as it carries them away, creating a "river" of mud as it pushes him. The time difference between creating the mud and moving the opponent is negligible, and it also somewhat throws them off-balance as the river moves. it's a great technique for creating distance between yourself and your opponent.
 

Hori

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Well its understandable.. just that this just happened twice on both my training threads.. is it bad luck or something... Anyway about your sake :sweat: I'm very sorry he he he

[First Jutsu

Advantages:
Looking at this justu I see amazing potential for it to be used in numerous ways since it a lot of free-form potential. So for the advantages I think it can be used on active earth jutsu specifically those C-rank and below. It has the potential to stop or destroy structures created by techniques that have a higher ranking than it. Meaning when it comes to rank this technique doesn't quite follow that pattern. However I believe for it to take down a higher ranked jutsu it would take more time compared to C ranked and below. A technique like this can be used up to 15m away I think because its just making rocks fall. This justu is basically an earth jutsu neutralizer... kinda reminds me of Hiruzen's rumored neutralizer technique.

Disadvantages:
There is one big disadvantage I thought of when I read your description. From the wording it doesn't seem like it can work on things below you. Meaning You cannot collapse a cave that is bellow you by simply sending your chakra to severe the bonds between the earth. Also the fact that this jutsu I don't get how you prevent yourself from getting hurt. I mean when you you dislodge that earth on the cave what stops it from hitting you? So naturally you would need to perform another jutsu to protect yourself thus wasting one of your three allowed jutsus. Regrettably it won’t work if the opponent has a lightning armor on, won’t cause damage if the opponent has strong enough shield.

Another disadvantage is that this jutsu requires a special kind of terrain to use.. I mean if you are in an open space this jutsu is kinda not usable. Also while a user is using it I don't think they can focus on something else rather then use this jutsu. SO for some users who want to remain ready for an y incoming battle they would have to create a clone so that they can fend off those attacks. Another move wasted... :(. Also another thing which is that earth structures would be just destroyed using lightning jutsus as it has the elemental advantage against earth.

How you would use it in battle:
I would use it by firstly by meeting the requirements to use on the battle field. For example if I am being cornered and forced to enter a cave like place and trapped in there. I would firstly create a clone and then perform the technique to use it to collapse the cave. This can also be done maybe lets say the opponent creates an earth golemn creature. I could just use this jutsu maybe to destroy one part of it like its leg and then use a wide scale jutsu to destroy the whole thing.

Me doing the jutsu:
Toki gets into position and starts to prepare his chakra. He molds the physical and spiritual energy together in his body and creates his raw chakra while he transforms it into earth nature. He releases it and channels it into the wall of cave. He then performs a single handseal. Quickly the weak areas of the cave dislodge and chunks of rocks come crumbling down from the cave’s ceiling. The rocks fall down crushing everything below them which its gladly not me since I didn't crumble the rocks above me.




Second Jutsu

Advantages:
So for the advantages of this jutsu I'll make it quick. It is a relatively fast technique since it only requires just one hand seal to perform. Its another jutsu that uses the balance if the enemy footing much like the world shaking jutsu. It can combine with a katon jutsu to ignite the mud. Thus making something like a semi-lava saliva. Also this jutsu can help on creating some jutsus that require mud to be present. Lastly its a jutsu that changes the terrain to your own way.

Disadvantages:
Well regarding its disadvantages the obvious one is that it deals no damage itself to the opponent and it can be easily dealt with a raiton jutsu. So you can't rely on this to kill someone or pressure them heavily without a combination. Also this technique requires an opponent to be on the ground. Them jumping to the tree or maybe using a jutsu to levitate themselves airborne is another way to counter it. Also when the opponent is on top of water meaning it should be used only on earth/ solid ground since its impossible to create it in a river.

How you would use it in battle:
When using it in battle I've seen most people use it with the earth dragon bullet. If the opponent is pressuring me with his close range attacks like taijutsu and ken attacks. I think using the mud to break his balance especially those kenjutsu techniques since they need too much support from the legs. So with that I would use this jutsu and throw off their balance in the mud. When that happens I can use another jutsu that requires mud.. I'm sure there should be. So when that happens I would maybe follow up using a fire jutsu depending on the opponent's reactions.

Me doing the jutsu:
Toki sees the opponent coming to slash him with his sword so he quickly molds his raw chakrra and transforms it to earth biased chakra. He then proceeds and sends his chakra to the ground while performing this single tiger seal and throws the opponent off to the mud. The opponent losses his balance because of the mud and I then follow up with any combination I find appropriate.

Question: Is it possible to control the direction of the river.. or it likes flows to the direction away from the user as I am imagining it?
 
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Sharingdork

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So... A few comments on that first technique. First of all, you can only use it on C-rank and below active techniques. Which means if the opponent makes the S-rank Golem, you can't use this technique on it at all while the opponent controls the golem, but when he moves onto a new jutsu and leaves the golem to become a statue, you can use this technique on it to cause it to collapse. And you can use this technique on caves below you, and not only that, but you don't have to be inside the structure to cause it to collapse. Which means if you trap your opponent in a dome, you can use this technique while being outside the dome to protect yourself from the debris. But yes, the specific terrain portion is quite the drawback. This technique also doesn't require a lot of focus; you make the handseal, weaken the structure, and then you're done focusing/using chakra as the structure collapses. You also collapse entire structures, not just portions of them.
As for you question on the second technique, I believe the river must go in a straight line, but you should be able to start it far away from you and draw the opponent close, so long as the river goes in a straight line.

If you still have any questions, be sure to ask!
(Doton: Iwa Yado Kuzushi) - Earth Release: Stone Lodging Destruction
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A (up to 60)
Descripton: The user will do one hand seal and cause nearby earth structures (either natural occurring ones on the field (such as cave ceilings, cliffs, etc), man made (buildings, etc) or jutsu made (up to C-Rank active structures)) to collapse and fall. This technique allows the ninja to control nearby stone and rock and dislodge any vulnerable or sensitive spots, causing the structure to collapse. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside. The damage depends on the size of the cavern or rock lodging above or nearby the target and not on the amount of chakra used which doesn't need to be high. A large cave with a thick ceiling can easily do the physical damage equivalent to an A-Rank technique but due to the damage not being focused or chakra fueled, its also easily defendable.
(Doton: Doryū Taiga) - Earth Release: Earth Flow River
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand seal (Tiger), the user transforms the ground underneath their opponent into a river of mud that throws them off balance and carries them away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.
So, the next technique I want you to use requires the Ram, Horse, and Dragon handseals, as well as the Mud River technique from earlier. After making the river, form the seals in order to cause the mud at any point in the river to rise up like a dragon sticking its head out of the river (the dragon can't leave the mud river). Then, cause the dragon to spew a multitude of mud globs out of its mouth like a machine gun, creating a wide-spread area of mud spheres flying at the opponent.
The second technique uses the Rat, Horse, Dog, and Snake handseals. Then, just like with the first technique you learned, cause pillars to rise. Actually, create a large multitude of pillars to rise and surround your target, trapping them in the middle of a bamboo-forest-like area of rock pillars.
 

Hori

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Terrific explanation. That just blew me over. The points you made especially about the golemn were very informative thanks sensei *_*

First Jutsu

Advantages:
Mhmm for advantages... I would say since its an obvious follow up to Earth Flow River jutsu. It is the only jutsu I know of earth to utilize the mud source of earth flow river.. The mud bullets that are unlike flame bullets have physical impact and will deal blunt damage. So in truth it just deals physical damage but the technique itself carries no lethal power.

Disadvantages:
For disadvantages I would say its the fact that you must have mud first in order to use it. So you must be in a terrain that has mud or use it after a use of a water jutsu which has created mud on the field. Ontop of that this jutsu requires a single hand seal plus three from the mu driver jutsu from earlier. So if you were to use it in a combination of fire like inflame the mud it would be recommended to use a fire jutsu that needs no hand seals. So basically all those hand seals are a disadvantage.

How you would use it in battle:
I would use it just after I have made mud using the mud river jutsu. Or use it if there is existing mud in the battle field. Meaning that naturally I would follow up with a fire jutsu to use all the attack slots permitted. Pretty much this...

Me doing the jutsu:
Naori molds her spiritual and physical energy together to create raw chakra. Which she then apply nature transformation to create earth based chakra. Then she weaves the Tiger hand seal and cause the ground below her opponent to transform into a river of earth which causes your clone to lose balance. After this happens as the river flows she weaves the Ram →Horse → Dragon hand seals and create a dragon-like head from the top of the river that begins spewing dense mud bullets at your clone.

Question: Just one question how high does the bamboo rods go? I mean what stops someone from jumping out from the top? Is the only thing seriously stopping them from jumping out the fact that they can't free form out of a jutsu and HAVE to use something to break the prison?



Second Jutsu

Advantages:
For advantages of this jutsu I think it would be that it blocks the enemy movements and that the rock pillars are movable. But other than that I believe if your opponent is bad enough to let themselves get trapped by this then they deserve to die.

Disadvantages:
If you were to control the pillars movements I believe that makes you unable to perform another jutsu which would be a huge advantage to your enemy if the escape your jutsu. Another thing since this jutsu is a low rank and so easy to break out of, I wouldn't use it.

How you would use it in battle:
I would use it to trap the opponent and then follow up with an attack. But in most cases people wouldn't get caught in this. So I would just use it as a distraction to attack with a more devastating jutsu. With the enemy partially blinded by the jutsu pillars I can follow up with a water and lighting combos to attack the enemy. Because this jutsu's forte is to trap the enemy.

Me doing the jutsu:
Naori looks at the clone and starts by molding her physical and spiritual energy together and creates raw chakra.She then applies nature transformation and create earth chakra from the raw chakra. She quickly sends that chakra down below her and towards her opponent. Using shape manipulation she causes a bamboo like prison bars to rise from the ground and surround her opponent.
 
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Sharingdork

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The "bamboo" stone pillars are several times the height of your average shinobi it was originally used in a cave, so the full height isn't known, but it reached the roof of the cave when used and made Yamato look fairly short in comparison. Honestly, the pillars you create are so close together that jumping between them to get higher and higher isn't really an option, and they're too tall to simply jump straight up and out (unless you can jump at least 3-4 times your own height). You also only control the pillars as they're "growing"; after you've trapped your opponent, you can move onto other techniques.
The mud dragon can also be used on mud techniques like Swamp of the Underworld as well.
(Doton: Doryudan) - Earth Release: Earth Dragon Bullet
Rank: C
Type: Offense
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as along as a mud source is available.
(Doton: Ganchūrō no Jutsu) - Earth Release: Rock Pillar Prison Technique
Rank: C
Type: Defence/supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: After performing the required hand seals Rat → Horse → Dog → Snake and they then create a large amount of rock pillars to rise from under ground. They can then be controlled to surround their opponent and create a bamboo-like prison of rock.
The next technique I want you to do begins with slamming your hand on the ground. Then, send your chakra through the ground to cause a slab of earth to raise up in front of you as if it were on a hinge - at 90 degrees. You can also cause two walls facing each other to rise up and away from each other in front of yourself, to remove harmful things on the ground in front of you - Ameterasu, for example.
For the second technique, raise your hand into the air and use your earth chakra to cause the earth in front of you to turn into a river of mud. Unlike the mud river, you don't create a spot of mud that travels outwards, creating the river, you simply cause a line of earth to turn into mud all at the same time. The mud river then starts flowing away from you and can be sped up to send opponents away with water techniques.
 

Hori

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I am left without another word to utter sensei. Thanks again for the explanation.

First Jutsu

Advantages:
For advantages I would say that it gives the user room for some free form with the number of slabs and the angle that the two slabs can be created at. Using the angle you can have anything from a slight increase of 1 degree to 90 degrees. Basically it forms a wall, something to trip someone with especially those kenjutsu users. It can be used to clear paths although any technique that manipulates the terrain can effectively do this. So in the end its not that big of an advantage.

Disadvantages:
The first thing I notice about it is that the technique can create two walls. But each wall is D-Rank in strength if that happens which is hardly a strong wall to defend with. But then again its an obvious disadvantage... not much can be said about this jutsu. I kinda hate it..

How you would use it in battle:
I would use it to clear a way out like how its fundamentally used. Like how yamato used it to clear out the amaterasu inferno. Another way would be to bury things like opponent's sword or scroll kinda uncanny of me isn't?

Me doing the jutsu:
Naori looking pale but with a determined face she moved 2 steps back from her original position. She then slowly gathered Doton and molds her spiritual and physical energy together to create raw chakra. Which she then apply nature transformation to create earth based chakra. She concentrates chakra to her hands and then places her palms on the ground. She channeled the chakra through the ground and made a slab rise in front of her, which is at 90 degrees from the ground plane.




Second Jutsu

Advantages:
The jutsu does not require hand seals and that the mud produced can be used in a combo of fire since I am assuming that the mud is flammable. Anyway biggest advantage is it doesn't require preexisting earth.

Disadvantages:
For those I think that since with the jutsu user creates the mud in front of them instead of it just appearing under the enemy it travels down to the enemy from the user. So basically doing that is not instant so that small amount of time can be of valuable advantage to exploit the enemy. Another thing is, you raise your hand. Seriously what for? What if they throw a giant shuriken and butcher your arms as you raise it?

How you would use it in battle:
Use it to make the enemy go away from me. So i would use it in long range but in mid and short range. I know those bastards who are good in tai and ken usually want close range combat. I can use it also to make opponent miss their footing. If I have sharingan and can predict enemy movements I would see where and when they would land and then use the mud to where they would land to make loose their footing.

Me doing the jutsu:
Naori without wasting a moment she quickly merges her physical and spiritual energy together and creates raw chakra. She then applies nature transformation and create earth chakra from the raw chakra. By using shape and nature manipulation she sends doton chakra to the earth while she lifts her right hand in the air as a distraction. She then summons a river of mud in front of her and directs it towards the pwooden dummy who was in front of her. The river strikes the dummy and drifts it away. The river isn't as fast as the mud river from previous jutsu though sticky and speedy enough to trap the opponent and drift him away to a bit of distance.
 

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.....Yeah.... The technique Yamato used is different from this one.... This is the one Jirobo used, and Kabuto used it against Sasuke and Itachi to clear up Amatearsu.
Now, the mud is not "flammable", but a B-rank or higher fire technique can make pseudo-lava (there is a difference - if it were truly flammable, it should go up in flames, whereas doing this just makes super-heated mud. And super-heated liquid earth is basically lava, so it's pseudo-lava). Also, it requires a pre-existing source of earth... Such as the ground, or even a solid surface which you're standing on (not made of an opponent's technique (ie. floor made of Kaguya bone)). The hand raising is a replacement for handseals, and the technique is essentially instant - the entire line of mud "river" is formed at once, taking as long as it takes to raise your hand. When I said " The mud river then starts flowing away from you and can be sped up to send opponents away with water techniques.", I just meant that the mud flows like water after the entire river is formed all at once. Does it make sense?
(Doton: Doroku Gaeshi) - Earth Release: Earth Shore Return
Rank: C
Type: Defence
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After striking the ground with their hands, the user manipulates the ground in front of him to form a slab that tilts upwards, up to 90º, creating a wall of earth that can defend from incoming frontal attacks. In addition, the user can also create 2 slabs that will rise and tilt to the sides in front of him, as if "opening up" the ground. This can be done to create a clear path if anything hazardous is above the ground in that specific area.
(Doton: Doro Hōshi) - Earth Release: Mud Spore
Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user summon a river of mud infront of them by lifting one of their hands in the air. This technique can have water added to it to speed up the flow and increase its power.
The next technique is similar to Hiding like a Mole, but with less digging. Instead, you send doton chakra throughout your body to the point where you can actually "become one" with the earth. Sending chakra through into the ground, you can cause the earth beneath your feet to meld with your body, allowing you to phase into the earth. As you phase, the process is fairly slow, and moving about underground is also slow. You are visible to dojutsu users and sensors and, for all intents and purposes, it's only advantage is that you make no disturbances moving in and out of the ground. In the end, I wouldn't really use it... Especially since there's a better version of this technique as a B-rank.
The second technique uses the Rabbit, Boar, Rat, Horse, Tiger, and Snake handseals. After performing the sequence, slam your hands on the ground and focus your chakra throughout the earth. Now, there are natural "patterns" to the earth, and specifically the ground beneath the surface - in some instances, we refer to these patterns as "dragon veins". Simply put, it's just a natural pattern created by stress, compression, minerals, etc. that allows the earth to break apart easily at a certain point. Using your chakra, you can actually "edit" these dragon veins to create a path as you desire, which you can then open up like the shell of a nut, causing the earth to rise upwards and separate. This is the technique Yamato used. One thing to note about this technique is that it does not create a chasm, but instead raises the earth where the dragon vein is and then splits it apart. The path between the two sections of earth is ground level with where you are standing as you perform the jutsu.
 

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Ahh.. that makes sense. Thanks for explaining that to me sensai. I suppose raising the hand thing can be taken as a hand sign thing. I thought it would give me a disadvantage like when an opponent counters, would say as you raised the hand I created spikes below you. Kinda of a cliche'

First Jutsu

Advantages:
You make no disturbances while moving on the ground. Meaning its a good jutsu for using to launch stealth attacks. I think when using this one you must not be visible while using it like the hide like a mole jutsu.

Disadvantages:
Its said to be slow when one is merging with the ground because its different from the hide like a mole which turns earth to soft sand for the user to project themselves in. But here you seep in to hard rock which means this jutsu is only usable mostly after you have provided a distraction. It also exposes you to a lot of jutsus like Swamp and Earth Moving Core. Also another annoying thing is that you can't really sense what is going on on the surface of the earth without a sensory ability. Bad jutsu really too many risks here

How you would use it in battle:
To launch a stealth attack when I have provided a distraction or have clone companions around me who would aid me if I am caught trying to do the jutsu. But in true sense i would use a clone to do the jutsu. That would be better for that if I am caught in a swamp I wouldn't be in trouble.

Me doing the jutsu:
Naori begins by slowly channeling doton chakra into the ground below her and while she surrounds herself with similar chakra which allows her to merge with it. She silently slips into the ground without disrupting anything. As she is underground fully aware that she's slow and unable to sense what is going on above her. She makes a logical guess of the last location she saw your clone and emerges silently without any disruption of the ground behind him.


Second Jutsu

Advantages:
What an advantageous jutsu. The amount of free form its brings is fantastic making it highly versatile. You can destroy defenses as well with it which is a huge plus or simply drop them into the chasm. But most of all i can create a chasm of any size I want. It has flexible uses in battle which can be both offensive and defensive.

Disadvantages:
I see 6 hand signs thats a lot in a battlefield especially if earth is not your forte. Also this jutsu probably wouldn't work as a finishing technique because the earth wouldn't be split apart directly to cause the enemies to fall within. Besides they wouldn't die anyway even if they fall.

How you would use it in battle:
I can use it in battle in both offensive and defensive ways like attacking and destroying enemy defenses or separating the enemies from one another. Another use would be to counter a kind of water jutsu that starts flowing from the user to the opponent to drain or slow down their water jutsu as is would have to fall down the chasm as it flows towards me.

Me doing the jutsu:
Naori quickly performs the Rabbit->Boar->Rat->Horse->Tiger->Snake hand seals and slams both her hands on the ground. She continues by focusing chakra into both her hands. When enough chakra has accumulated, she applies doton chakra to it and she begins to release it through her palms of her hands and straight into the ground. As she continue streaming chakra into the ground, she manipulates a large section of the ground to split it into two parts.
 

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Like I said before, the bottom of the "chasm" is ground level - no deeper than the ground you stand on - it's just that the earth around it rises up before cracking open. It's similar to that last on you learned where you can, yes, destroy defenses and clear off things on the ground. But moving on.
(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent by merging with the ground itself. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. The disadvantage with this technique is that merging with the ground is rather slow and while perfomring the technique, the user is vulnerable to high ranked Earth techniques. The user isn't hidden from doujutsu or sensory ninjas and cannot travel beyond the 3 meter deep mark. Moving around in the ground is slow and the user cannot sense very well what is happening above.
(Doton: Doryūkatsu) - Earth Release: Earth Flow Divide
Rank: C-A
Type: Supplementary
Range: Short/Long
Chakra Cost: 15-30
Damage Points: N/A
Description: The user will first perform the required hand seals Rabbit → Boar → Rat → Horse → Tiger → Snake and slamming the hands on the ground, the user can, by flowing concentrated chakra into the Dragon Veins flowing underground, tear the earth apart, creating large chasms by raising the earth in two oposite sides in the desired location and then splitting that piece of earth through the center. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defences, and even to attack.
Note: This does not split the earth appart directly to cause opponents to fall in the fissure.
Alright, I'm going to see what I can do about making techniques go quicker.

First Jutsu: This is an environment-affecting technique. Tiger Handseal and then slam your hand on the ground. Focus your chakra through the earth and cause sections near the surface to "churn" and "explode" upwards. This explosion is more of a release of debris. The debris itself aren't normally used to attack, but instead are used as a distraction to create a cloud of dust and small rock particles everywhere. These "explosions" also can disrupt and destroy techniques of equal or lower ranks.

Second Jutsu: This is a self-generated technique. Snake Handseal and the Seal of Confrontation (one-handed tiger, like Deidara's explosions). Focus your chakra into one of your arms and allow your earthen chakra "generate" rock to cover your entire fist and arm up to just under your elbow. From there, your punch is sturdier, does more damage, has more of a defensive capability, etc. etc. This is more supplementary to aid your Taijutsu. However you cannot open your hand when it's covered in rock - it remains as a fist. It doesn't require you to continually feed chakra to the rock fist after it's grown.

Third Jutsu: Underground Movement/Field Altering Technique. Ram → Dog → Rat → Bird handseals. Use your chakra to "push" the earth aside in order to form a long tunnel under the ground. The tunnel can't go through certain dense substances, is locked into position after you've made it, and can be collapsed easily with any number of techniques. However, it doesn't require chakra after it's made, and can be used to transport/store things without being noticed easily.
 

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Well I do agree to them to go faster afterall we've been at it since May with a lot of beaks in between xD, hope you post three or more at once from now on. Also notes taken... Then getting to it:

First jutsu

Advantages:
It somehow can be used as defense, offense and supplementary making it fall into all categories. because of this one can use it in anyway they like as long as it doesn't break the jutsus rules. Its one of those jutsus that completely change the terrain and give the user the advantage to be the only one at the moment to be using earth jutsus since it would launch the enemy up in most cases. Another cool feature of this jutsu is that it lets you destroy any earth technique C-Rank and below

Disadvantages:
It has some wasted movement like using the tiger seal and then slamming your hand to the ground. For a technique this low ranked its kinda not a good thing. Another thing is that it requires user to be on the ground, meaning on water, in the air and deserts terrains it would be impossible to use.

How you would use it in battle:
To create a distraction, make the opponent go upwards so that I can attack them while they are launched there above in the air since its hard to dodge jutsus in the air. Also I can anticipate what jutsus my opp would not use like earth for example meaning a wind jutsu would be hard for them to deal with

Me doing the jutsu:
Naori merges her spiritual and physical energies to create chakra, she then adds earth properties to her chakra producing earth chakra. She then proceeds by making the tiger hand seal while she concentrates most of her earth based chakra on her right hand. She slams her hand on the ground thus enabling her to be able to channel her chakra to the earth and then uses shape manipulation to create multiple chunks of rubble popping out of the ground which sound like they are exploding as they are formed as they launch up and crush most of these things that were present on that chuck.




Second jutsu

Advantages:
First elemental taijutsu sensei has taught me so far kinda amazing. Another thing is that this jutsu actually boosts the user's taijutsu capabilities and attack power. Another major thing it helps is that with it the user can touch acidic or sticky things momentarily to avoid them since those acids do not burn the material instantly.

Disadvantages:
For an elemental taijutsu jutsu for it to have hand seals even if its just two and that confrontation sign.. it would be kind hard to do if you had to do it in quickly to avoid a jutsu.

How you would use it in battle:
I would use it not to punch someone only but it can also be used to block enemy attacks as you're forming earth on your arm. So when doing so the size and shape must also be considered. But another way is as I describes before that it can be used to attack while the earth protects you from corrosive fluids.

Me doing the jutsu:
Naori mold her chakra in the same manner as before and then performs the snake hand seal and then form the confrontation hand seal. As she do so she apply nature transformation to the raw chakra she created to create doton chakra. Then sends it through her chakra network to the right arm and release it from her chakra pores creating an armor made from earth that covers her hand like a big glove. As she was doing that she charges at Sensei's clone. When she reaches the clone she makes a distraction by kicking him on the knee then throws a swift punch with my right hand into the clone's gut making him to go poof



Third jutsu

Advantages:
It would that this jutsu creates a tunnel which can be used to transport things or people as you say. But I think it would work if the opponent never sees you do the jutsu.

Disadvantages:
Well there is a lot of them, for starters there are these hand seals which you have to do, secondly the jutsu starts at short range and then extends meaning it takes a while to do because to me it really feels like it is a jutsu I'd have to use if I was in the NW where I would be doing actual RP to hide from my enemies maybe. Last is the major limitation that you can't use it to tunnel through solid rocks and it collapses easily because you have to create it on a softer place.

How you would use it in battle:
There is no way I would ever use this jutsu in battle so I have no way to use it that comes to mind. Bluntly put it is useless in a battle because of the way it is it just like it doesn't want to be used. So the only place i would is prior a fight maybe to hide something on as I said before to use it in the Ninja World.

Me doing the jutsu:
Naori starts by manipulating her spiritual and physical energies to combine creating raw chakra allowing her to apply nature transformation to that chakra creating doton chakra. After that she weaves a few hand seals required for this jutsu and she channels her chakra into the ground while she continues by applying shape manipulation to create a large tunnel capable of allowing people to travel through it very easily.
 

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(Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm
Rank: C
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack although it can also do some damage or be udes to destroy enemy earth techniques of equal rank and bellow.
(Doton: Kengan no Jutsu) - Earth Release: Fist Rock Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the snake → Seal of Confrontation and then by encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.
(Doton: Ton'neru chika no Jutsu) - Earth Release: Tunneling Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.
First Jutsu: Environment-affecting technique. Form the snake handseal and focus your chakra into the ground. Using shape manipulation, cause two walls of earth to rise out of the ground. Then, simply cause walls to come together quickly, crushing everyone between.

Second Jutsu: Environment-affecting/field altering technique. Focus your chakra into the ground directly beneath yourself and wave your arm/a weapon and cause the earth to break up into dust, which you then send up into the air. The dust should cover the area all around you and hang thick to obscure vision.

Third Jutsu: Environment-affecting technique. Focus your chakra into the ground and, using shape manipulation, cause a hammer of stone to rise out of the ground. Then, cause the hammer to levitate over the ground for a bit before causing it to come crashing down on an enemy like an invisible giant wielding a normal hammer.
 

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First of all before I start I have to apologize for my delayed reply.

First Jutsu

Advantages:
This jutsu is one of those jutsus that make you control the movement of your opponent. Because this jutsu limits the opponent to only evade it by going forward, backward, up, and down. This can help to follow up with certain moves later like using a lightning jutsu and strike them with a bolt of lightning as they are in the air. Also its a great advantage to use on opponents that like to keep their distance.

Disadvantages:
Although it uses those slabs to attack, if an opponent chooses to not evade it and just destroy those two slabs trying to crush them using a lightning jutsu your plan will be foiled. Also this jutsu is no good to use it without a distraction because its easier to read. Also this jutsu requires the user and the opponent to be both on the ground which is another bad thing about it. But most importantly of them all is that you can't use it in short range because you'll crush yourself with it.

How you would use it in battle:
I would use it nothing more as a distraction because with this jutsu I do not expect to be able to kill anyone with it. If they die then with me using this jutsu then they deserve it. Anyway its good to use when in those initial stages of the battles to just spice up things. Its a great jutsu to use to as a stepping stone too. Like if you used it to crush and opponent and they jumped back. I would use it to step on it and jump to the air to reach my opponent.

Me doing the jutsu:
Naori first clams herself and molds her raw chakra which she transforms into earth based chakra. After that she makes the snake handseal she channels her chakra to the earth and she brings out two walls from the ground which she created by means of using shape manipulation, The walls are aimed at the dummy which they come from side to side and crush the dummy.


Second Jutsu

Advantages:
First before all of them is that it stays for 3 turns in the field. Its creates a dust screen which gives you more chances for escapes. Well also a chance to use those sneaky underground and create clones jutsus. Other then that its no good because a C rank wind can easily blow it away.

Disadvantages:
The user also is unable to visually see the enemy unless they have doujutsu. Which is annoying if you have intentions to attack. Also there are far too many jutsus that can stop this dust storm. Also it deals no more damage then blunt damage.

How you would use it in battle:
I would use it in battle to move my opponent away from me and create an elongated smoke screen. But since I can pretty much to what this jutsu does with a simple smoke screen so I wouldn't use it that much in battle. But another fascinating thing a about it is that this jutsu can be used well with a fire combo to create a burning dust.

Me doing the jutsu:
Naori begins by molding some of her energies and creates raw chakra. Then applies nature transformation to it to create doton chakra which is then channeled into the ground around my target. She then makes a swift and fluid wave of her arm and cause a wave of dust particles to rise up moving forward creating a mini dust storm around my target blocking their vision and infecting tehior eyes if they not close them.



Third Jutsu

Advantages:
Well nothing impressive with this jutsu other than that it gives the user amplified amount of physical energy because it can help the user to destroy something they were unable to do with their bare hands. More like coating your hand with earth.

Disadvantages:
Meh... as much as cool the jutsu sounds, I kinda felt disappointed when I saw that its short range... SO nothing much other then to use it to destroy what is near me which may be dangerous to me as well.

How you would use it in battle:
I would use it to attack enemies at short range like smash it through a spike which would work because they are the same rank. Other than smashing things near you there is nothing useful with it.

Me doing the jutsu:
Naori molds her spiritual and physical energies together creating raw chakra. Which she applies nature transformation to it and creates earth chakra. Then she proceeds by channeling it into the ground below around my target in short range of me. By applying shape manipulation she creates a hammer coming from the ground to rise up which floats in the air. As my target comes toward me I drop it on them crushing them mercilessly.

Question:
Is it possible to parry Samehada using this jutsu?
 

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It is possible, however Samehada will most likely quickly drain the chakra from the hammer. Meaning that you can hit it hard the first time to knock it away, but you can't continue to hold it back.


(Doton: Dāchiganshō) - Earth Release: Ground Bedrock
Rank: C
Type: Offensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After forming the necessary seal Snake, the user creates two walls of earth and traps their target in between them, crushing them.
(Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a wave of their arm or through the application of a weapon can cause a small wall of dust particles and sand to rise up from the ground and thrusting forwards. This technique creates a simple dust screen that will fade away after 3 turns.
( Doton: Rokkuhanmā ) - Earth Release: Rock Hammer
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user manipulates their chakra and creates a huge rock from the ground that will rise up, hammering the opponent by slamming it down from above them.
First Jutsu: Self-generated. Actually kind of interesting, as there are three ways to use it. The first is growing rock on your palm, which you then send flying with chakra. Alternatively, you can coat your fist in stone, once again growing from your skin, and fire the technique that way. Finally, you can opt to spit out a glob of mud which hardens mid-flight into a solid sphere of stone. It's fairly multi-purpose, has quite a range, while at the core being simple and easy-to-use.
Second Jutsu: Environment-effecting. Essentially, you cause the earth to rise up quickly in two areas to create two "pillars" which simply push your target away from you. Mostly supplementary, this technique can also apply some blunt damage.
Third Jutsu: Environment-effecting. Stomp on the ground and cause your chakra to flow outwards, creating cracks which send the earth upwards on either side of the crack. This sudden "burst" upwards of the rocks sends your target into the air should they be underneath the crack, whilst also doing some damage, but mostly providing hazardous landing.
 

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First Jutsu

Advantages:
It can be used in three different ways as sensei has described. Making it one of the versatile jutsus one can use. Also the fact that it can block most projectile jutsus like the phoenix fire jutsu and some others. Another thing is that its long range and can be used at any range.

Disadvantages:
Movements of the user if they coat up their fist with it they are very slow thus very easy to read. Also this can be blocked with ease by using low ranked jutsus which makes it quite ineffective if not used in close range. Therefore can be quite dangerous to use because you have to let the opponent enter your personal space. One last thing is that this jutsu deteriorates your back :rolleyes:

How you would use it in battle:
Since its a fast to do jutsu because it requires no hand seals I can use it as a combo with wind or water jutsus. This will increase the rock's speed and destructive power. Also I can project the rock to the enemy and use a fire jutsu to heat up the rock.

Me doing the jutsu:
Seeing the two clones sensei has made. By channeling her doton chakra into her palm Naori raises it up and aims at your clone. Launching a large rock to it in the shape of a bullet, on impact your clone is hit and gets dispersed. Then the other clone, she spit mud which then hardens into a large rock and does the same.




Second Jutsu

Advantages:
Its a great jutsu to use to disrupt the opponent's initiation of jutsus by simply hitting them on the chin you can block them from using breath like attacks. Also since its both a defensive and attack jutsu. Because of that its primarily used to force opponents out of your space I would say the jutsu should extend up to mid range...

Disadvantages:
It extends up to mid range and also since you have to clap your hands to iniatiate it, it makes the opponent able to read that you are about to use a jutsu. Also since its just rock if an opponet has something harder tehn that then they'll be able to defend from your jutsu also this applies if they are heavier.

How you would use it in battle:
I would use it to knock away my opponent from my personal space and another thing would be to break a jutsu ritual a user is doing because its a quick jutsu like that. Also since it can make opponents fly into the air perhaps if they are in the air even for a moment I would be able to use that chance to launch a quick attack in the air.

Me doing the jutsu:
Naori molds her spiritual and physical energies together creating raw chakra. Which she applies nature transformation to it and creates earth chakra. Then she proceeds by channeling it into the ground below around my target and uses shape manipulation to create two pillars that attack sensei's clone on the chin and stomach and push it back wards.

Question:
Is it okay to say that the pillars can aim the target at differnce places of teh target like one pillar strikes the chin while the other strikes left leg?




Third Jutsu

Advantages:
It sends the target to the air which is nothing new to me because teh previous jutsu I just did does the same thing. Meaning using this jutsu and the other one would be a matter of preference because they both have the same rank..

Disadvantages:
Well you have to slam your hands to the ground unlike those where you keep your natural stance because if you are leaning down you actually create your own blind spot, or rather increase its vulnerability. Also the fact that this jutsu does not deal much damage meaning its not a finishing move but rather a supplementary jutsu that will help to give you opportunities to attack with a more deadly jutsus. So just a decoy jutsu.

How you would use it in battle:
I would use it as a decoy to deploy a far more dangerous and deadly jutsu prefebluy a cutting or a piercing one. Additionally I would follow up with a fuuton if you predict they will use a raiton to stop the earth as raiton is the natural counter to earth techniques. But this is somewhat boring and I'd prefer to go with the water so that I would wash away whatever comes my way..

Me doing the jutsu:
Naori molds her spiritual and physical energies together creating raw chakra. Which she applies nature transformation to it and creates earth chakra. Then she proceeds by stomping the ground making small cracks that she increases by channeling earth chakra into the ground below towards my target. As the chakra flows outwards a burst of chakra makes the earth to erupt releasing fragments of earth and rock to rise up from the ground and deal blunt damage to my enemy.
 

Sharingdork

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The rocks should generally come up on either side of the opponent, but I guess it's possible to choose how you aim them. If you don't specify, they are aimed at the chest.
( Doton: Iwa Dangan ) - Earth Release: Rock Bullet
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user manipulating their chakra will point their palm or fist at the opponent, creating a large rock on it which he then sends at the opponent. Alternatively, the user can "spit" the rock. In this case he will spit a large globule of mud which hardens mid way towards the opponent into a large rock.
( Doton: Jōshō Iwa ) - Earth Release: Rising Rocks
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user claps their hands together and then unleashes two huge rocks from the ground on either side of the enemy to send the opponent flying backwards.
( Doton: Gizagiza no Iwajin ) - Earth Release: Jagged Rock Formation
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and can raise them up into the air.
First Jutsu - Environment-affecting. First, perform the Boar and Ox handseals before placing your palm on the ground. After that, flow your chakra outwards towards your target, and cause the ground to rotate. As the ground rotates, cause it to collapse in on itself, sinking into the ground. This serves to draw your target underground while crushing whatever part of their body is currently beneath the surface, cutting up their limbs with the jagged rocks, as well as rupturing the structural support of any large earthen structure such as a mountain or cave, and thus causing it to collapse and fall on top of your target to create a two-pronged attack.
Second Jutsu - Environment-affecting. A very simple technique, you flow chakra into the ground and cause four very thin spears of earth to shoot out of the ground towards each other, where they meet and cross to impale anything in the middle. It's a fast, simple technique.
Third Jutsu - Self-generated. So, you're going to want to mold chakra in your mouth and expel a clay-like substance which hardens quickly. As the clay is hardening, cause it to mold its shape into a copy of yourself, or anyone else you'd like it to look like. This clone can only use up to C-rank Earth jutsu, but is very resilient and can take up to B-rank Taijutsu damage. Also, when he dies, he doesn't go away in a puff of smoke, but instead crumbles away like a broken statue.
 

Hori

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Woah... sorry I took very long to reply to this thread... and uhm, now I'm just gonna ditch the template reply... expect wallies from now on xd.

First Jutsu

This justu has quite good perks which include it being able to change the environment. I think the fact that its can bury alive or suck in an opponent is a good thing because with that I can use the jutsu whether the opponent is above or beneath the ground. Bad thing about this jutsu is that the opponent can intervene and quite predict that you're going to use the said earth technique and thus prepare a B rank or higher lightning jutsu to counter the jutsu. Other than that I think using this one in short range would be quite a risk because it would be difficult to avoid damage.

Both ways this jutsu can be used in battle, I mean as a decoy or plain way of trying to kill my opponent. either way if one uses it it would be a sure kill if not evaded. Now performing the jutsu.. Naori simply molds her earth chakra and performs the the required hand seals and follows up by slamming her hand on the ground transferring her earth chakra to the ground and manipulates the earth. On the desired location in long range she creates cracks on the ground and opens up a hole on the ground that causes the tree that was above it to completely disappear.

Second Jutsu

Good thing about this jutsu is that its fast generated and can used even in dire situations. Another thing is usually when people use this one on the NW it usually works lol. Disadvantage about this one is that the ground usually starts shaking before the bamboos shoot out soo an opponent if didn't see you do the jutsu they can say they heard the rumbling and shaking of the earth and then use it to dodge your jutsu. Plain going offensive it the only way I would use this one.. its just a jutsu built to kill.

Naori molds her spiritual and physical energies together creating raw chakra. Which she applies nature transformation to it and creates earth chakra. Then she proceeds by channeling it into the ground below around my target and uses shape manipulation to create four very thin spears of earth to shoot out of the ground towards each other, where they meet and cross to impale anything in the middle.

Third Jutsu

Wow a clone... so many uses for that. Creating a diversion, ganging on the opponent and using the broken statue to attack as well.. so many yeah... What is the maximum number of them clones can I make again?? The hiccup about this dude is he can only use up to C rank and only earth jutsus...

Naori molds her spiritual and physical energies together creating raw chakra. Which she applies nature transformation to it and creates earth chakra. Then focuses that chakra into her lungs and mouth vomiting... I mean spit outs the mud and use shape manipulation to create a clone that is the exact copy of her...
 

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Woah... sorry I took very long to reply to this thread... and uhm, now I'm just gonna ditch the template reply... expect wallies from now on xd.

First Jutsu

This justu has quite good perks which include it being able to change the environment. I think the fact that its can bury alive or suck in an opponent is a good thing because with that I can use the jutsu whether the opponent is above or beneath the ground. Bad thing about this jutsu is that the opponent can intervene and quite predict that you're going to use the said earth technique and thus prepare a B rank or higher lightning jutsu to counter the jutsu. Other than that I think using this one in short range would be quite a risk because it would be difficult to avoid damage.

Both ways this jutsu can be used in battle, I mean as a decoy or plain way of trying to kill my opponent. either way if one uses it it would be a sure kill if not evaded. Now performing the jutsu.. Naori simply molds her earth chakra and performs the the required hand seals and follows up by slamming her hand on the ground transferring her earth chakra to the ground and manipulates the earth. On the desired location in long range she creates cracks on the ground and opens up a hole on the ground that causes the tree that was above it to completely disappear.

Second Jutsu

Good thing about this jutsu is that its fast generated and can used even in dire situations. Another thing is usually when people use this one on the NW it usually works lol. Disadvantage about this one is that the ground usually starts shaking before the bamboos shoot out soo an opponent if didn't see you do the jutsu they can say they heard the rumbling and shaking of the earth and then use it to dodge your jutsu. Plain going offensive it the only way I would use this one.. its just a jutsu built to kill.

Naori molds her spiritual and physical energies together creating raw chakra. Which she applies nature transformation to it and creates earth chakra. Then she proceeds by channeling it into the ground below around my target and uses shape manipulation to create four very thin spears of earth to shoot out of the ground towards each other, where they meet and cross to impale anything in the middle.

Third Jutsu

Wow a clone... so many uses for that. Creating a diversion, ganging on the opponent and using the broken statue to attack as well.. so many yeah... What is the maximum number of them clones can I make again?? The hiccup about this dude is he can only use up to C rank and only earth jutsus...

Naori molds her spiritual and physical energies together creating raw chakra. Which she applies nature transformation to it and creates earth chakra. Then focuses that chakra into her lungs and mouth vomiting... I mean spit outs the mud and use shape manipulation to create a clone that is the exact copy of her...


As the girl continued her training, a small rumble can be heard coming from under the ground. The ground began to shack so violently, that a trench in the ground opened showing nothing but a bottomless pit of darkness. It wasn’t long before in this abyss a light can be seen as a young lady came out from underneath the surface of the earth. She was wearing some coal mining uniform and wearing her hair in a single braid.

She saw the other girl who had requested to be taught in the art of Earth Release, so Nanazai being the silly girl she is decided to do one of her grand entrances. She simply dusted her knees and clothing off as the giant chasm in the ground closed and she turned on teacher mode.

Greetings, I will be your instructor for this fine training session as of now. I was sensing what technique you just came from doing so now we will move onto the next set. Now for the first one, Id like you to make the hand seals Boar → Ox then slamming your hand on the ground while channeling your chakra on the ground. Manipulate it to cause the ground to turn inward on itself and cause it to crush or trap the enemy clone over there under the ground.

Once your done, move onto the next technique, channel your chakra into the ground and condense the soil and dirt. Once you do this, release the chakra into a form of 4 spikes coming from each of the basic points on a compass. This technique is quite fast as well with it coming from four directions, makes it even harder to dodge.



Rank: B-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
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Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.
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