Clan Mission though.

Shady Doctor

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You can pick terrain? Or just a plain field with a water source 7m to my right
Someone atleast decent and with active replies dude. Don't want this going for weeks fam.
Post a bio and I'll go first
 

Shady Doctor

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Hey, i guess you're who I'll test my abilities against eh? As he was saying this, Zhen casually took the scroll from inside his shirt and summoned the Goggles of Talos before putting them over his eyes. Ahh, there we go. Ya ready?

(Talos go-guru) l Goggle's of Talos
Type: Supplementary/ Defensive/Weapon
Rank: S
Range: Short - Long
Chakra: 20/ turn
Damage: N/a
Description: The goggles were created by the combined effort of the Third Kazekage and his council. In an effort to control and mimic the power of the shukaku, they created weapons and accessories. These goggles were one of those items, they were crafted from a strange dense yet light metal found in a mine near sungakure and from the denses most strongest glass in the village. The third Kazekage had some of his chakra and a councilmen's aswell sealed within the glasses. The glasses however were a failure they did nothing to help control a jinchuriki, however the glasses gained a strange new power due to the what was sealed within them. The third kazekage decided to keep them as they would aid him in battle and the covered his eyes from being blinded by the constant sand in sunagakure or accidentally by his own iron sand.

They emit a chakra field mid range all around the user, the air and underground as well. An object that is within the field is known to the goggles. The Goggle's can know where the object or chakra signature is, how big it is and it's speed, if moving, but only if the user is able to perceive and track the speed of said object himself. This information is sent right to the user as the goggles are connected.

Note: Do not aid vision in anyway
Note: Goggles are very durable and can take one S ranked technique before disabling, but remain unbroken on the user, any further attack D rank and above will break them.
Note: Will not sync with opponent chakra
Note: Must be taught usage by Strawberry
 

Shady Doctor

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Seeing the fish like man in front of him, Zhen could just feel a strong aura about his presence. Zhen's right hand quickly shot into his tool pouch, grabbing two kunai-sized tomahawk, though as his hand was still inside the pouch he used his paw abilities to repel one of the Tomohawk in a blink of an eye. In one quick motion of putting his hand in the pouch and taking it out, he repelled the tomahawk and threw the other one towards fishy whilst also throwing his arms towards you in a "X" shape in front of him. The motion of throwing his arms in an "X" like fashion was to release two converging wind discs that quickly arc to your right and left respectively, aiming to close in on you and cut you into pieces via your torso area. Due to the speed of the wind discs they'd easily make it to you before the thrown tomahawk which was done virtually at the same time, though the tomahawk aimed to gash fishy directly in the middle of his chest.

Paw Arts: Repel (Nykyujutsu: Oshi)

Rank: B
type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description:A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are replled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth inbetween 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such

(Fuuton: Tsuin Hassan Gatakuchikukan) - Wind Release: Twin Diverging Destroyers
Rank: S
Range: Short - Long
Type: Offensive
Chakra Cost: 40
Damage: 80
Description: The user gathers Fuuton chakra in his arms and hands and compresses it, after which he swings his arms in an X shape, shaping the Wind into two sharp discs, about 1m each and coloured bright white, which travel in an X manner, diverging from each other as they travel. The diverging discs can be used to strike multiple targets and they have the power to cut through very solid rock formations, and when humans are hit by it, it slashes their body into exactly half, cutting through their body and ripping their flesh. After performing the Boar handseal, the user can direct the discs towards the ground, cutting through it due to their sharpness, dividing the Earth wherever they cut through.
Notes:
-Can be only taught by Nāruto
-Can be used twice per battle.
-Each disk has A Rank cutting power.
-No A-Rank or above Wind jutsus in the next turn.
-Requires a break of two turns in between usage.
 

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Watching the weird pawed individual as he reached into a bag with a scowl etched into his face, The Dweller of the Depths saw that he was about to throw a weapon at him and stomped on the ground out of anger that this man would dare attack him. The result of the mighty gyojin's strength colliding with the ground resulted in a great tremor that would happen just before the release of the Tomahawk and wind that not only result in them missing him, but also in the man before him falling flat onto his face.

At the same time, a trident tipped chain emerges from his right hand and strikes out to skewer the man through his spine


(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.



You..... Foolish man... Do you know who you attack?



He says as he stomps once again with anger that this time manifests in a red hot flame that emerges directly under you. The pillars would be so close that it seems as if they are only one pillar, covering 6 meters all around you and 10 meters in height

(Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A (S)
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.


Answer me land dweller
 

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Zhen sensed the moment fishy used his chakra to shake the ground and throw him off balance, but it was too late for the man. The moment the shaking starts happening and begins throwing Zhen off balance, Zhen changes his course of actions and abandoned his wind usage. Using his paw abilities Zhen near instantly brung the tomahawk back above the fish man, allowing it to come down on the top of his head in order to let the blade split his skull open. After making the tomahawk appear above you and still being able to sense you, Zhen immediately got on the move. Suddenly a bubble of wind formed below Zhen, expanding and launching him towards the fishy man at a fast pace (average speed). Along with the first bubble, 5 more were create a meter a part in the direction of you, in which Zhen used to hop on towards you until reaching close enough to put his hands on you.

You speak like a child that never learned any real lessons in life. I'll teach you a few. Starting with respect...

(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique
Type: Attack/Supplementary/Defense
Rank: B*
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.*
-Usable once per turn
-Can only be taught by Ushiro
 

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As the ground ceases to shake and having sent his first trident outward, Aquaman can hear something coming towards him from above, or the absence of air as the blade cuts through it just a few feet above him. Just before the Tomahawk would reach him a second trident , originating from his other hand, reaches up to swat it away into long range to his left.

You know nothing of respect.

He says as the second trident tipped chain lashes out towards you along with the already released one while he grabs each with one hand.


But as King of the Sea, it is my duty to teach you.

The tridents then come alive with lightning as they are infused with enough strength to cut through steel. As they do, Aquaman takes off towards you with his great speed granted by his teachings and his lineage and swings the first trident into you, aiming to split you in half while also directing it with the strength of two men which make it move all the faster towards you considering you were already moving towards it. With his massive strength and speed, you face a powerful threat.

As for the second trident, Aquaman brings it down on you from above like a hammer that smashed you into the ground and splits you apart.


(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+15 to kenjutsu and standard attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.
 

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As i came at fishy at high speeds i could sense his trident chains moving at me with haste, along with the sound of vibrations from lightning closing in. Without any hesitating in my movements i throw my arms in the proper position to initiate an "armor" type Supplementary technique. Suddenly hurricane like winds engulfed my body, taking away wind resistance thus allowing me to move faster and hit harder with wind enhanced blows. Along with the physical enhancement of speed and striking power, the winds blew away anything within a few meters of me so when the chains came in to strike they were continuously rejected before getting too close.

Fuuton: Bōfūkoromo - Wind Style: Storm Mail
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 0
Description: This technique gets initiated by the user crossing his hands above him. This prompts many air currents to gather around him, creating an hurricane surrounding his entire body. While clad in this "armor", users destructive power is boosted, allowing him to go into melee to perform wind-enhanced blows capable of shattering rock. With the hurricane preventing user to meet any wind resistance during movement and giving extra momentum speed is also increased and so is defense, with the currents moving around him being strong enough to repel enemies and prevent them from nearing him but the user is weak to fire in this state.
-Can be used once
-Lasts 4 turns
-Taijutsu increase +5
-Speed level equals a taijutsu specialist
-C rank and below ninjutsu/taijutsu have no effect

Still proceeding forwards at you, i was already tired of your mini dialogue, so decided to shut you up. Now being somewhere within 5m or so, using my left foot to step into you, i drive my left elbow into your gut though it is supported by my free right hand to give it more momentum and strength. The elbow to the stomach would be a simple attempt to bend you over before i lunged upwards driving my bald head into your glass chin.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40 (+5)
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.
 

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Aquaman furrows his brow as the man manages to repel his attacks, however he would not let him escape. As soon as the the overhead trident slams onto the ground and misses it's mark Aquaman makes a single handseal causing , 4 red hot, 7 feet tall, silver colored tridents spring out of the ground within inches of the man attempting to skewer him. One directly behind attempts to run through both of his legs with both ends of the trident just around his ankles, one to his right goes through his ribcage and heart and exits through his shoulder, one to his left does the same and exits the opposite shoulder, and the last enters and exits through his head. With heat enough to melt a human simply by being near them, the tridents radiate an ungodly amount of power. All the while, Aquaman commands his first released chain to come back and run through your spine and out of your chest.

You've gone far enough.


(Gariumu:Sapuraizu watashi wa kyūba kara kita nda! Daremoga hitotsu no nō o motte i )Gallium Release: Surprise I'm From Cuba! Everyone has One Brain
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-20 per turn to sustain)
Damage: 80
Description: The advanced form of "Gallium Release: Open Your Eyes and Look North", this jutsu allows the user to create a number of Gallium streams, walls, weapons, cubes, etc or even to manipulate prexisting Gallium into those forms. When this jutsu is used, the user can expel Gallium from any point of his body with only a handseal needed, or he can create Gallium from the ground with one handseal. The user also can create animate objects with this technique, but has to use hand motions in order to move them and sustain them, preventing him from using other techniques at the same time. Once this technique is over, the gallium made cools rapidly and hardens slightly
-Useable 3 times per battle
-1 turn cooldown between each use
 

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Zhen's attempts to close in and crush the fishy face came to a sudden stop when he felt a large mass of chakra below him. It seemed like a technique was to come from all sides of him with hast so he quickly brought his hands together to perform a single hand seal. A translucent vortex of wind overlapped his body in a moment's notice, granting him the keen ability to maneuver into the air and out of the way of the tridents. Zhen quickly flew upwards to about mid range in the air, but as he was maneuvering away from the Gallium from below, without the need of hand seals he initiated another technique. 5m behind, to the left and to the right of fishy 3 tiny 4inch long horizontal tornadoes were formed (3 in total), causing a whistling sound as they materialized into existence. After forming they swiftly shoot at him, the one behind him aimed for the middle of his spine, the one on his right aimed for his right leg and the one on the left aimed for his neck. Once they made contact to pierce through him they'd suddenly expand into a wind storm of small cutting winds that affect 2m in every direction of the initial wounds.

(Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long (made at short range)
Chakra: 40 (+5 per turn to sustain)
Damage: N/A (80 when/if used offensively)
Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.

Note: Lasts for 3 turns
Note: Can only be used twice
Note: Once used offensively, the jutsu ends
Note: The user is vulnerable to Fire based techniques
Note: No wind techniques above A rank while the jutsu is active
Note: Two turns cooldown in order to use again after this jutsu ends
Note: No wind techniques above A rank the following turn this jutsu ends
Note: No fire or lightning techniques that originate from the body while active.

(Fuuton: Taifū no me) Wind Style: Eye of the Storm
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Taifū no me is a simple technique that revolves around the user manipulating a small area of the air of around them by focusing on a single point. The user uses their wind chakra to cause a swift build up of air currents that forms a mini 4 inch horizontal tornado. What makes this technique dangerous is the properties and destruction this horizontal projectile caries. The user creating this technique by focusing on an area within the air, the forming of the projectile is rather quick taking less than a few seconds to form before it shoots forwards at a swift pace that is quite similar to the pace of an extending chidori spear. Upon contact the horizontal mini tornado drills into the target, reaching a depth of 4 inches affecting a 2 inch diameter, delivering numerous rapid slashes within the diameter of penetration before the concentrated air currents releases their bond separating in various directions causing even more damage as the tornado explodes outwards as a cluster of sharp air currents that expands 6 and a half feet (2m) from the epicenter of the technique. The jutsu will drill into its target, ripping up the skin, underlying tissue, muscle, etc., before amplifying the damage done upon the jutsu by exploding. Multiple mini tornadoes can be created back to back, adding up to a total of 6 tornadoes all amounting to A rank, but their exploding diameter is reduced to 1.6 feet (0.5m) field. Like most wind techniques Eye of the Storm tornadoes are intangible and translucent with a slight greenish hue making them very hard to catch with normal eyes. This is considered an assassin type technique due to the fact that the signs of this jutsu is very easy to miss and it travels at a swift speed. When this technique travels it makes a whistling sound that can only be heard within 13 feet (4m) of their target, and the technique needs to be made at least 16.4 feet (5m) away from the target in order to allow the jutsu to build enough rotation speed in order for its effects to take place.
NOTES
►Can be used 4x per battle
►Jutsu has a 1 turn cooldown
►Can only be taught by ZandaT
 

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As the man leaps into the air and avoids his tridents, Aquaman infuses a great deal of raw chakra into his ever extending chains preparation for his next move


Hojojutsu: Chūnyū [Hidden Rope Art: Infusion]
Type: Supplementary/Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojojutsu technique)
Description: The user extends channels either Pure or Elemental chakra into their Hojojutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)
Note: Only one infusion per turn.
Note: Can only be used 5 times per battle


At the sound of a whistle behind him, Aquaman immediately starts spinning around at extremely high speeds while manipulating his tridents towards you and breathing out a large steam of fire. The result of these two actions causing a gigantic fire tornado with his chains within that burn you to a crisp as the tridents cut you in half.


Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+10)(+5 Elemental Chakra)
Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth, Kiri & Ame/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind
Note: Can only be used 3 times per battle.
Note: Must wait 2 turns to use A Ranked and above Hojōjutsu.



( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B (A)
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40 (60)
Description: The user breathes a powerful stream of fire from their mouth at their target.
 

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As you start to spin and spew flames in order to defend from the wind and attack all at once, i sense the whole thing and react accordingly. Doing the ram hand seal and extending my hands towards the expanding vortex of flaming chains, i materialize and blast towards you a Tiglon 4m tall and 4m wide that intercepts the attack head on.

(Ninjutsu: Aku no difendā) - Ninjutsu Technique: Defender of Evil
Type: Offensive | Defensive
Rank: S
Range: Short-Long
Chakra: 40 (-15 per turn)
Damage: 80*
Description: There are various ways of performing this jutsu. Most commonly, the user will perform the Ram hand seal and place their palms outwards. Alternatively, a user can point a sword, Katana, or any long weapon towards the desired direction. Once doing so, the user will send out a large amount of raw chakra in front of the palm, or weapon and as it is released through, the user will shape the chakra into an animal. The animals created from this technique varies; it is capable of creating animals capable of flight, or grounded animals. Offensively, the user can use extreme shape manipulation to create animals made of chakra and send it out as a projectile, towards the intended target with the power of an S-rank Shaped Ninjutsu technique. The user can, if they choose to, separate the power of the animal into four different creations. Of course, each one would be smaller and have a lesser strength, but they would be capable of traveling faster than one large one. The maximum height of the animal created from this technique is twice the size of a normal human (about 4 meters), and with a maximum width of three meters. This technique is capable of creating animals that are larger, or smaller than what they are in real life, like creating a Penguin that is twice the size of a regular human or create a bull as small as 2 meters. The minimum size of these animals is two meters. The attack damage comes from the force the chakra-animal projectiles create upon impact, similar to that of the Rasengan technique, but at a larger scale because of the larger size. The offensive animals are sent out as projectiles initially, however, the user can manipulate the movement of the animal by continously feeding the creature with chakra, meaning he/she is unable to perform other techniques while manipulating the movement of the animals. Defensively, the user can create an animal to act like a "tank", like a Bear made of chakra that would sit upright that would defend the user. These defenses are capable of defending against elemental techniques up to A-rank, but if it's an attack lower than A-rank, then it'll be able to stay on the battlefield to take on more attacks (It will last up to three turns, or until it is destroyed). (Basically, it acts as a defense until A-rank damage is dealt to it. e.g. 2 B-ranks, 4 C-ranks, etc.*
Notes and Restrictions:
- Usable two times per battle with a two turn cooldown and can only be taught by Greed*
- No mythical creatures, like Dinosaurs, or Dragons can be created through this technique.
- No S-rank or above Ninjutsu techniques for the same turn
- The animals do not have the traits exclusive to them. For example, if you were to create a cheetah and send it out as a projectile towards the enemy, it wouldn't be capable of running as fast as it would if it were real. The speed of these projectiles are the same speed as the user running

A split second after shooting the Tiglon out, seemingly done simultaneously to the Tiglon, i also use the wind vortex around my body to attack with a large scaled blast. The wind follows very close behind the tiglon, being translucent and barely visible as it travels forth to destroy the area you're in. The pure chakra Tiglon should be strong enough to neutralize the entire fire vortex or at the very least leave it at a very weakened state. This leaves enough room for the wind blast to either go forth unhindered or allow the wind to overpower the minimal strength left in the flaming chain vortex.

Just who the hell are you?
 
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