CJs with Shady

Vex

Active member
Legendary
Joined
Jul 18, 2012
Messages
12,544
Kin
247💸
Kumi
-163💴
Trait Points
10⚔️
For the small price of 2k Kumi, you can learn this CW!

Tetsuo (Iron Man)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A (-40 Initial Activation)
Damage: N/A
Description: Tetsuo is a stratified fully mechanical arm, imbued with chakra. It is composed of a strong, indestructible, metallic alloy as a base, and is then wrapped in a softer leather coating reminiscent of normal human skin. The arms' skin color is a slightly darker shade than the skin on the rest of Vex's body, but the synthetic skin itself can simply be torn off revealing the metallic prosthesis underneath. This serves no purpose, and is purely cosmetic. The arm's chakra circulatory system is separated from the rest of the body, being completely cyclical within the arm itself and mostly self-reliant and self-sufficient from the rest of the body. Conversely, the arm's synthetic nerves are linked to the user's nervous system so that he can move the arm around, create handseals, conduct, and release chakra, etc. However, the arm itself is fairly durable, and is slightly stronger than Vex's opposing right arm, being able to block freeform sword, kunais, etc. Tesuo contains many mechanoreceptors (and is linked to the user's nervous system, allowing him to feel sensation in the arm) like a normal human arm, thus it is extremely sensitive to touch, and is able to detect even the faintest trace of a touch on the user's body. However, realizing that the arm would be used by a shinobi, it was outfitted with numerous features to help its owner in battle. Most notably, the 'blood' of the arm was composed of a highly malleable chakra-infused, red (purely cosmetic, and for color) sticky water solution. It is the same type of sticky water that is found in the "Water Release: Starch Syrup Capturing Field" jutsu. It is slightly viscous in nature (being equivalent to water in terms of strengths/weaknesses). Thus, whenever the arm 'bled' the sticky water would allow the user to manipulate it in a way that he saw fit. For instance, he could cause the solution to form around his arm in the form of claws, hammers, spears, swords, or even wings. Because of the limited amount of sticky water, these constructs are always connected to the arm and cannot be separated. They are able to grow to a length of, at max, 5 meters and are A rank in strength (each construct taking up a move slot and requiring 10 chakra to use). Unfortunately, the usage of these abilities causes the user extreme pain, worse than the pain associated with losing the limb in the first place, making the weapon a 'last resort' of sorts for Vex. However, the arms contain one final ability. Three times per battle, the arm is capable of taking a mass of the sticky water and shaping it to form an object that would then detach from the arm, being formed completely of the sticky water. These objects require a chakra cost of 20, and are A rank in strength. However, as they aren't connected to the arm the user can create objects like chairs, or even footballs (after this ability is used a three times, the user needs to wait two turns before using CW again, so that the arm can be refilled with sticky water). When not in use, Vex wraps the arm in a bandage - keeping it sealed until needed. Upon breaking the seal, Vex expends 40 chakra in order to 'activate' the arm, and to keep on restocking it full of sticky water. The sticky water is constantly and passively remade via chakra, at a cost of 5 chakra per turn. Thus, by spending an extra 10 chakra, the user is able to use his solution as a source for a water jutsu thrice per battle. By tapping a small red seal on the user's bicep, he is able to seal the weapon back up, with bandages appearing from the seal.

Visual (However the effect is applied to just one arm, not both):





Note: Usable only by Vex
Note: Abilities count as a move and take up a slot in time-frame
Note: As the arm is a prosthetic, it will need to be surgically attatched to the user via Medjutsu in the NB Hospital.
Note: Can only use one ability of the arm per turn.


A simple CW, I made this to make water constructs and break MS tier gen in 2016 lol.
 
Last edited:
Top