[CJ] CJ's with Albel

Wind..

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(Meiton: Baindo Konpaku) Dark Release: Bind Ghost
Type: Offensive
Rank: A
Range:Short-Long
Chakra: 30
Damage: 60
Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and slam one if his palms against the ground, releasing the chakra through the mark into the ground which gathers below his opponent causing a dark circle 5 meters in diameter to appear. Upon the circle's creation a long dark ghost rises up from the center of the circle and begins spinning around the opponent starting from the legs and up towards the shoulders binding him in place restricting movements of any kind from the shoulders down. After the opponent is bound by the ghost the outline of the circle will then release 12 dark chakra spikes up into the air that then come raining down skewering the opponent. The spikes that are released are 1 meter long and 1/4 of a meter in diameter.
~ Can only be taught by Albel
~ Must use Inhaling Maw before hand
~ No Dark jutsus in the following turn
~ Needs a one turn waiting period before using again and can only be used a total of 3 times.


(Metion: Doragon Otakebi) Dark Release: Dragon's Roar
Type: Defensive/Offensive
Rank: S-Rank
Range: Short(Defensive), Short-Long(Offensive)
Chakra: 40
Damage: 80
Description: The user will begin releasing a large amount of dark chakra from the markings on both palms to where it surrounds the user in the form of a purple transparent barrier that is the shape of a dragon's head. The barrier follows similar principles to Dark Release: Inhaling Maw, which allows it to be able to absorb S-rank Raw Chakra, Fire, Wind, and Lightning, as well as B-rank Water jutsus within reason. Has no effect on Earth jutsus at all. When the barrier is hit by one of those and absorbs the physical and spiritual properties of said jutsu the barrier will then begin to turn light blue in color and will shoot off towards the opponent as a blue flaming dragon's head. The dragon's head shoots off with enough force that if contact is made not only will the opponent suffer from serious burns but also intense internal damage such as ruptured organs and broken bones. The user is able to move freely around the battle field as the barrier will follow, keeping the user at the center of it.
- Can only be taught by Albel
- Can only be used twice and must wait two turns after the barrier has vanished before using it again
- The barrier lasts for 2 turns until hit or the user decides to remove it
- While active the user may only use A-rank and below Dark jutsus as well as the elements that make up the KG: Fire and Lightning
- As this technique both absorbs the technique and then releases it, takes up two jutsu slots per turn


(Meiton: Shoukyoku Seki) Dark Release: Negative Gate
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and slam one if his palms against the ground, releasing the chakra through the mark into the ground which gathers below his opponent causing a dark circle 3 meters in diameter to appear. As the dark circle appears, dozens of dark arms with hands attached the the end of them rise up from the circle surrounding the target and begin smashing into them. The force of the dark hands smashing into the opponent is to break bones and cause sever internal damage.
~Can only be taught by Albel.
~Must use Inhaling Maw before hand.
~Must have a two turn wait before using again.
 

-Albel-

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Okay so these are the three you want to learn, eh? Alrighty then.

(Meiton: Baindo Konpaku) Dark Release: Bind Ghost
Type: Offensive
Rank: A
Range:Short-Long
Chakra: 30
Damage: 60
Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and slam one if his palms against the ground, releasing the chakra through the mark into the ground which gathers below his opponent causing a dark circle 5 meters in diameter to appear. Upon the circle's creation a long dark ghost rises up from the center of the circle and begins spinning around the opponent starting from the legs and up towards the shoulders binding him in place restricting movements of any kind from the shoulders down. After the opponent is bound by the ghost the outline of the circle will then release 12 dark chakra spikes up into the air that then come raining down skewering the opponent. The spikes that are released are 1 meter long and 1/4 of a meter in diameter.
~ Can only be taught by Albel
~ Must use Inhaling Maw before hand
~ No Dark jutsus in the following turn
~ Needs a one turn waiting period before using again and can only be used a total of 3 times.

Watch 1:15-1:19 to see it.


Ok this one is just like most of my dark customs where you have to use inhaling maw then slam your hand onto the ground and release the dark chakra from your mark into the ground and under your opponent. A dark circle will appear below your opponent and a long dark ghost will rise up binding your target in place. The ghost starts binding from the legs up to the shoulders making it impossible for your opponent run around or make hand-seals. Once he is bound 12 dark chakra spikes will rise up from the outline of the circle into the air and come raining down on him skewering him. Basically turning him into swiss cheese. U_U






(Metion: Doragon Otakebi) Dark Release: Dragon's Roar
Type: Defensive/Offensive
Rank: S-Rank
Range: Short(Defensive), Short-Long(Offensive)
Chakra: 40
Damage: 80
Description: The user will begin releasing a large amount of dark chakra from the markings on both palms to where it surrounds the user in the form of a purple transparent barrier that is the shape of a dragon's head. The barrier follows similar principles to Dark Release: Inhaling Maw, which allows it to be able to absorb S-rank Raw Chakra, Fire, Wind, and Lightning, as well as B-rank Water jutsus within reason. Has no effect on Earth jutsus at all. When the barrier is hit by one of those and absorbs the physical and spiritual properties of said jutsu the barrier will then begin to turn light blue in color and will shoot off towards the opponent as a blue flaming dragon's head. The dragon's head shoots off with enough force that if contact is made not only will the opponent suffer from serious burns but also intense internal damage such as ruptured organs and broken bones. The user is able to move freely around the battle field as the barrier will follow, keeping the user at the center of it.
- Can only be taught by Albel
- Can only be used twice and must wait two turns after the barrier has vanished before using it again
- The barrier lasts for 2 turns until hit or the user decides to remove it
- While active the user may only use A-rank and below Dark jutsus as well as the elements that make up the KG: Fire and Lightning
- As this technique both absorbs the technique and then releases it, takes up two jutsu slots per turn


You will release dark chakra from both of your palms to form a a transparent purple barrier around you that is in the shape of a dragons head. This will allow you to still see your opponent and vice versa of course. The barrier covers short range around you so it covers 5 meters. This barrier acts like Inhaling Maw allowing it to absorb S-rank raw chakra, fire, lightning and wind jutsus, and B-rank water jutsus that come into contact with it. Not affective against earth jutsus though. Once it has absorb an incoming attack it will begin to glow a light blue color and it will shoot off towards your opponent as a light blue flaming dragon's head. The impact if it by the head can cause serious burns from the flames as well as damage to the internal system like organs and break bones.

Good thing about this is that you can freely move around while the barrier is active without causing it to break so you will always be at the center of it, and you can still use Dark, Fire, and Lightning jutsus A-rank and below while it is active.





(Meiton: Shoukyoku Seki) Dark Release: Negative Gate
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and slam one if his palms against the ground, releasing the chakra through the mark into the ground which gathers below his opponent causing a dark circle 3 meters in diameter to appear. As the dark circle appears, dozens of dark arms with hands attached the the end of them rise up from the circle surrounding the target and begin smashing into them. The force of the dark hands smashing into the opponent is to break bones and cause sever internal damage.
~Can only be taught by Albel.
~Must use Inhaling Maw before hand.
~Must have a two turn wait before using again.

This jutsu is pretty simple. Like most dark jutsus you need to using inhaling maw before hand to absorb your opponents chakra from one of their jutsus, and once you have done so you will slam you hand down onto the ground(the hand with the KG mark) and release the dark chakra from the mark into the ground. Once inserted into the ground you will have it move under your opponent where a dark circle 3 meters in diameter to appear. As it forms, dozens of dark arms with hands at the end of them will begin rising up from the circle surrounding your opponent and begin slamming down on him. Each arm has the force to cause major damage by breaking bones and leaving the opponent with sever internal damage.


Oh here is what it looks like(watch 3:05-3:10):





Any questions or concerns? If not then you are good to go. :)
 
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