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Leathercandle

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All of these are up for purchase. Take a look through them if you want. Generally I priced them according to their usefulness in my mind, though you might spot something that you value more than I do.

-LIGHTNING JUTSU-

[1500 KUMI] [2 spots available]

Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: By performing three handseals and infusing chakra into the sky, the user will be capable of calling down large lightning bolt(s) (up to eight) from the air. Each lightning bolt can have a radius large enough toaffect an area up to short range in size, making them powerful and large enough to pierce gigantic holes through even the largest of summons. As the lightning bolts descend they will rapidly charge the air around them, creating a field of electricity that, similar to ‘levitating blades’ will result in anything within short range of the lightning bolt being forced to levitate, and subsequently drawn in towards the lightning bolt through attraction at the speed of the lightning technique. When the lightning bolt strikes the ground, it will not immediately disappear, but will instead linger as a pillar of lightning after its initial earth shattering impact. Alternatively, the Lightning bolt can be made to disperse upon impact with the ground into an unfocused current so strong that it will charr the earth black as it conducts into the ground, while also neutralising any earthen based chakra within the ground on account of its chakra nature. Naturally, the user will be unaffected by any of the Lightning’s conduction effects as it is their chakra, meanwhile the effects of the Lightning bolt will completely expire after two turns.

Notes:
Can only be used 2x.
No lightning techniques above B rank for the rest of the turn.
Two turn cooldown between uses.

Learnt:
1)
2)
3)
4) LoK
5)
6)

[1300 KUMI] [2 spots available]

Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40 (- 10 per turn to sustain)
Damage Points: 80
Description: A technique whereby the user will perform three handseals while rapidly expelling lightning chakra from their body. Through the performance of such, the user will be capable of materialising lightning bolt(s) via infusing the air around them with a strong charge. The amount and sizes of the lightning bolts are freely subject to the users intentions, but could be of a great enough scale to wipe out large earthen constructs such as ‘Opening Earth Rising Excavation’ and send a rain of lightning towards opponents, or small and focused such as a senbon, to deal pinpoint but extreme piercing damage. The real use of this technique however comes when control is maintained over it - through doing so the user will be capable of having lightning bolts split, merge, shift in size and change direction, allowing for the lightning bolts to be easily maneuvered to fulfil various offensive and defensive purposes. While control is sustained, the lightning bolts will also be capable of, on command, dispersing into the ground or solid terrain and conducting through it as a directed unfocused charge, neutralising any earthen based chakra (KG/CE included) within the structure during its travel, and then re-emerging back into a focused lightning bolt when the user so wishes to strike the opponent. This of course respects normal elemental interactions (that is, that the Lightning bolts will weaken when neutralising weaker Earthen chakra), and the surface of the conducting object will glow a distinct blue, serving as a warning hint to observant shinobi of the lightnings presence. Lightning bolts can only be materialized within short range of the user; furthermore, choosing to sustain control over Zeus’ Thunderbolt however has the massive drawback of limiting the user to the lightning element, elements that have lightning as a component, and non-elemental abilities.

Notes:
Can only be used 3x
When the user finishes sustaining this technique they will be barred from using Lightning techniques A rank and above, for the rest of the turn.

Learnt:
1)
2)
3)
4) LoK
5)
6)

[1300 KUMI] [5 spots available]

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 (+15 per turn)
Damage: 80
Description: A technique in which the user is capable of rapidly expelling lightning chakra from their body, and with the formation of three handseals converting the lightning natured chakra, by charging the surrounding air, to lightning; sculpted to take the form of dense, almost solid in nature, canines with streaming lower-bodies of unfocused lightning. The amount, and size of canines is subject to the users discretion to a certain degree, but could be enough to send gigantic surges - rivalling that of larger water techniques (EG. 'Water Bullet Technique') - of lightning to the opponent, led by the almost tangible charging canines, which would be capable of delivering more than ample impact force thanks to their constitution, before allowing the streaming lightning that comprises the majority of their mass to shock and scorch the opposition. Likewise the user could also focus this technique to sizes equivalent to that of the tiniest of domestic puppies, in aims to produce pinpoint, smaller attacks so as to deal a precise offence. The maximum number of canines that can be produced from this technique is 4, with their maximum size being comparable to elephants. The canines aren't sentient, thus aside from their life-like moving bodies, they simply act as a projectile attack. Although, the user can choose to sustain control of the technique, manipulating the manner in which the lightning moves and attacks, sometimes through the aid of hand-gestures, however doing so means that the user becomes limited to manipulating Lightning Nature Chakra until they finally relinquish control. The sustained manipulation however, comes with the bonus of allowing the lightning to be changed, whether it be combining and shrinking the canines and lightning so as to make the attack more concentrated, or allowing the canines to divide and grow so as to cover a larger area (if the number isn't already 4). Despite being given form, the canines can be made to charge along the ground or through air alike, though they will always be created in short range from the user and move outwards towards the target.

Note:
- Can only be used 3x per event, with a two-turn cooldown.
- No Lightning techniques above A-rank for the rest of the turn.
- Can only be taught by Leathercandle

Learnt:
1) LoK
2)
3)
4)
5)
6)
x

[1500 KUMI] [4 spots available]
(Raiton: Sutōmumeru) Lightning Style: Storm Mail
Type: Supplementary / Defensive / Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 to objects/people who touch it (+10 to future lightning techniques)
Description: Storm Mail is the name of a lightning technique that amplifies the user’s lightning style techniques while acting as both a defense and offense. The user weaves four hand seals, and releases a full body surge of chakra, which takes the shape of rings of lightning. These rings surround the user from ankles to the top of their head, being an inch off of their body in all cases. Alternatively, the rings can manifest themselves up to short range around the user, where they will fly around rapidly, attempting to cut into anything before going to the user’s body. In this case, the rings return to the user’s body at whatever rank they would be after clashing with any techniques. The rings have a number of advanced applications that this technique utilizes. Because they do not cover the entire body, they are generally better suited to defending against taijutsu and kenjutsu than they are against ninjutsu, however, if a jutsu is not large enough scale, the armor can defend against it due to the spacing between each ring (a good example of this would be the canon technique “Water Style: Water Dragon Whip”). If something touches the armor/rings, it shocks them for 60 damage.

Once per turn, the user can infuse part of the strength of the armor into a lightning jutsu of their own, lowering the rank of the armor by one, and increasing the damage of the jutsu by 10 by transferring the chakra. Doing so costs a move, but can occur in the same timeframe as performing the jutsu. As the rank of the armor decreases from infusing chakra from it into techniques, the damage the armor does to people that touch it decreases to match that new rank (with boosts to the armor from other techniques applying afterwards).

Once per turn, the user can levitate off the ground up to ten meters in the air by charging the rings with an electrical field identical to the one in the canon technique “Lightning Style: Lightning Blades Levitation.” While levitating through the air, the user moves at their regular running speed, which is determined by their rank. The levitation effect can be released at any time by the user, and lasts two turns, with a maximum of two usages per usage of the jutsu.

-Levitation can only occur / be utilized if the armor is at least C ranked.
-The levitation effect has a two turn cooldown after wearing off.
-Buffing the damage of a jutsu can be done once per turn, with a two turn cooldown.
-Storm Mail lasts three turns, unless released early.
-Can only be taught by Leathercandle.
1. Shady Doctor
2. LoK
3.
4.
5.
6.

[1000 KUMI] [4 spots available]
(Raiton: Kaminari no shukufuku) Lightning Style: Blessing of the Thunder
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 (+10 to future lightning techniques)
Description: Blessing of the Thunder is a primarily defensive technique that can also be used offensively in certain situations, and has some supplementary applications. The user begins by expelling chakra from their body to create up to 4 circular saws of electricity around them, which rotate in whichever direction(s) the user so pleases. These saws can reach up to short range, and can be up to 5 inches thick. The primary purpose of these are to cut, slice, shock, and burn objects that they come into contact with. The user can release the original forms of the saws into unfocused electricity that expands outwards 360°, reaching up to mid range. Alternatively, the user can release the unfocused charge of electricity without the need for the saws prior, however this must be done with three hand seals. This unfocused electricity can paralyze non-lightning specialists, leaving them immobile for 2 turns before it wears off. The unfocused electricity gives off a charge that allows all other lightning techniques created using the same chakra as this one to have their electrons move around at much higher speeds than normal, increasing their cutting and slicing capabilities, and thus damage, for 2 turns. The increased movement speed of the electrons does not influence the speed of the technique, only the damage potential.
-The user cannot perform lightning techniques A ranked or above this turn
-This technique can be used 4 times per battle, with a turn cool-down between usages.
-Must be taught by Leathercandle
1. Shady Doctor
2. LoK
3.
4.
5.
6.

- EARTH JUTSU -

[1500 Kumi] [4 spots available]

Type: Supplementary
Rank: S
Range: Short (Self)
Chakra: 40
Damage: 0
Description:
This technique was developed to give ninja a chance at surviving who do not have training in medical ninjutsu when part of their body has been removed in combat. This technique seals the wound and creates a prosthetic replacement. The replacement works just as the original body part would due to complex hinges and mechanisms, but can have special enhancements if the user wishes, like spikes along the body part, or a sword at the end of their arm, etc. Using or receiving A ranked or above taijutsu with this body part (if it hits its mark) will cause the body part to break off, leaving just the wound which would still be sealed with rock. The rock over the wound is a perfect fit for the opening, and has complex spring mechanisms (made of stone) so the skin around it would not be stabbed or hurt by the seal.
-Can only be taught by Leathercandle
-Can be used thrice per battle
-The new body part lasts until it is broken

Learnt:
1.
2. Shady Doctor
3.
4.
5.
6.

[1000 Kumi] [5 spots available]

Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description:
The user weaves three hand seals and pools their chakra under a target. Around the target (up to mid range around them) hundreds of chains made of stone bast out of the ground and spin around them, rising higher and higher to create something like a tornado (going either counter clockwise or clockwise). Chains from the tornado will blast out from it towards a target in the center, attempting to pierce them with a pointed edge or wrap around their body. The chains can pull apart a target as they spin him/her around due to the motion of the "tornado", or they can restrain them by pulling just hard enough to prevent movement. The user can mentally create openings in the "tornado" to peer into it.

-Can only be taught by Leathercandle
-Techniques that require chakra cannot be used while this is in use, besides earth techniques
-Can be used thrice per battle
1. Shady Doctor
2.
3.
4.
5.
6.

[1500 Kumi] [5 spots available]

Type: Supplementary / Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A (Depends)
Description:
The user begins by placing their hand or feet onto an earthen structure or jutsu, and pouring their own chakra into it. If it is an opponent’s jutsu, if the amount of chakra sent into it is more than what was used to create it, the technique will shatter, sending the chunks of rock in a specific direction(s) that the user can determine. Alternatively, the user can reshape the technique into a weapon or armor (a sword, spear, dagger, shield, suit of armor, etc) which will be equal in rank to the jutsu that was just countered. On the other hand, if the chakra exerted into it was equal, then the jutsu will simply crumble. In the case of using this technique on one of the user’s own jutsu, they can cause it to crumble, shatter and launch in (a) direction(s), or reform it into something new in the exact same manner explained before. This technique can counter fast moving and even sharp earthen jutsu by instead of placing a hand or foot onto it, by weaving five hand seals and holding their hand out in front of the object, which will cause an aura of visible chakra to gather around them, flowing out of their extended hand and back past their body. This speeds up the process of affecting the oncoming jutsu dramatically, allowing it to take effect before the true force behind the object can exert itself upon the user. This is done to such a high degree that someone using this to counter the oncoming slap of the S ranked stone golem technique would take no damage from it, at worst feeling a light punch to their hand. If this technique is used on the terrain, it has the same effects, being able to cause it to crumble (up to short range), turn it into a barrage of spikes, or turn it into a weapon or armor. Because of how single-target focused this technique is, it has a difficult time countering something like a barrage of boulders or spikes, giving it an obvious weak point.
-Can be used twice per battle with a 3 turn cooldown.
-This technique has no effect on F ranked earthen jutsu, or any other type of chakra besides earth.
-The shards of earth, earthen tools, etc, have damage equal to the rank of the jutsu this technique was used against, or if it was the environment, it has freeform damage but can still be lethal in cases
-Can only be taught by Leathercandle.

Learnt:
1. Shady Doctor
2.
3.
4.
5.
6.

- WATER JUTSU -

[1000 KUMI] [3 spots available]
(Suiton: Rapizzusufiasupiningu) - Water Style: Spinning Rapids Sphere
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user begins by gripping their wrist with one of their hands, and gathers chakra into the palm of the hand which's wrist is being gripped, palm open. The user shapes the suiton chakra in their palm, making a sphere which has many gaps in it and is linked together by many strands. The sphere spins as very high speeds, and is about the size of a Magic 8 Ball. The user can slam the sphere onto an opponent, activating it's real ability. The sphere will hurt the opponent enough to form bruises through impact, but the many strands that make up the sphere quickly unravel and wrap tightly around the opponent, constricting him/her. The strands are so tight that they can break skin. Another usage shown is the ability to use this to "slice" apart incoming projectiles by hitting it with the sphere, allowing the strands to wrap around/through it, and break it apart.
-Must be taught by Leathercandle.
-Can be used thrice per battle.
-No S ranked or above water jutsu on the same turn.
-The strands can wrap around the entire body of an opponent, making them look similar to a wrapped mummy, or they can constrict specific parts of the body.
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Learnt:
1.
2.
3. Shady Doctor
4.
5.
6.

[1200 KUMI] [4 spots available]

Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +10
Description:
The user begins by focusing their chakra into either the air, or a surface, like the ground or a wall. In the case of the air, a large sphere of water manifests itself from the water molecules floating about, being up to 5 meters in radius, at minimum 1. In the case that the user poured their chakra into a surface of some sort, a flat layer of water in a circle up to 5 meters in radius, and at minimum 1, takes form. A splashing sound can be heard within short range of it as the water takes form. These bodies of water have the ability to act as a water source for a single jutsu that the user may perform, up to S rank. Once a jutsu has been used with this as a water source, it becomes part of the jutsu itself, giving it a +10 damage boost. If the user creates a water source, it must be at least 5 meters away from any opponent. In the case that a water technique is simply too large to emerge from a water source of this size (something like a golem that is medium range long), this jutsu cannot be used as a source for it.
-This technique occurs in the same timeframe as the jutsu that uses this as a water source.
-This technique can only be performed directly before using a water jutsu that will use it as a medium.
-This technique can be used twice per battle, with a 2 turn cooldown
-Can only be taught by Leathercandle

Learnt:
1.
2. Shady Doctor
3.
4.
5.
6.

- KENJUTSU -

[1000 Kumi] [1 spot available]


Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 0
Description:
The user focuses their mind on their swordsmanship and sword, letting their warrior instincts take over. The user channels chakra through all of their body, creating a visible layer of it on their skin, before it extends to their sword. A bright flash of light goes off which has similar effects to that of a flash bang once the chakra finishes covering the sword and body, yet it is unable to cause any damage/effect the user or their allies. From then on, arms made of chakra holding swords made of chakra (exactly the same properties as a normal sword) can spurt out from anywhere on the user, and can preform kenjutsu techniques that the user knows. The arms appear passively, though the techniques they preform cost a move. The user can sustain up to 3 extra arms and swords at once. These arms can also throw their sword at a target up to mid range away.
-Must be taught by Leathercandle
-Can be used twice per battle
-The user may sustain up to 3 arms at once
-Over the course of a battle, the user can create a maximum of 6 arms
-The effects of this technique last 3 turns unless released early
-This technique is self-sustaining, meaning the user can preform other techniques while the arms and swords are in existence
- The arms are not able to perform elemental kenjutsu attacks

1.
2.
3.
4. (reserved spot)
5. Shady Doctor
6.

- TAIJUTSU -

[1000 KUMI] [3 spots available]

Type: Offensive
Rank: B
Range: Short
Chakra: 0
Damage: 40
Description:
The user begins by punching towards the opponent with massive amounts of force behind it. The punch is aimed towards the side of the body of the opponent (for instance, the edge of their cheek), so that once the punch hits them and continues past them, it spins the opponent around 180°. The user can then follow up by slamming both of their hands onto the sides of the opponent's head, creating a loud noise in such close proximity to their ears that it would disorient them for a moment, similar to the effects of a concussion grenade, leaving them dizzy and unable to hear anything outside of short range for a short period of time.
-Can only be used thrice a battle
-The disorientation/ deafness outside of short range lasts one turn
-Can only be taught by Leathercandle

1.
2.
3. Shady Doctor
4.
5.
6.
 
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