[CJ] CJ Trade

Goddess

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(Hyoton: Chanpion no Komando)-Ice Release: Champion's Command
Show
Type: Offensive, Supplementary, Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will perform four hand seals and focus their chakra into a snowstorm of their creation (any technique which causes snowfall will do). Once this has been accomplished, the user will be able to begin using this chakra as a means by which to control the snow falling the blizzard to accomplish a myriad of purposes. By condensing the falling snow particles, the user is able to create small tools, pillars and shields of highly condensed snow, which they will then be able to freely direct. This condensation is a visible process, as a large amount of snow is gathered to form the tools. Although these tools are made of snow, they are extremely dense and act as a solid in any shape, meaning that a knife created from this jutsu would cut you just as well as a steel one. Because a lot of snow is required to achieve this density, the larger a tool the user creates, the longer it will take to form.

Alternatively, the user can manipulate the strong wind currents of the blizzard to combine with the snow to form snow-saturated gusts of highly variable uses and powers. The powerful sweeping wind currents of the blizzard will be focused to the user's purpose and loaded with so much snow that they act almost as a solid, yet without losing the fluidity of the actual wind. The user can shape these snow gusts into vortexes, blasts, or non-harmful swirls as they see fit. The formation of these snow-saturated gusts is also a visible process.
Note: Both snow tools and snow gusts must be created at least three meters away from the target to have any offensive effect as they must gain momentum to really be damaging.
Note: Usable six times per conflict.




(Hyoton: Natsu no Yuki)-Ice Release: Summer Snows
Show
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Summer Snows it a technique thought up in order to allow the user to create ice in temperatures and situations that are not normally suited for it. By continuously focusing an additional 10 chakra points per jutsu, the user will alter the way they form ice techniques in order to cause them to form at a default lower temperature. This allows the user to circumvent attempts to prevent stop others from blocking ice jutsu from being used through methods that alter the freezing point of water, such as imbuing the area with salt or fire. These sorts of method seek to prevent Ice Release from working by lowering the freezing temperature of water, thus causing the Yuki's normal method of state manipulation to fail. This technique, however, allows the user to account for that difference by affording more chakra to the state manipulation aspect, allowing the user to start their ice jutsu off with a far lower temperature than is normal. It is important to note, however, that this default lower temperature does not make the ice any more resistant to fire or other heat related techniques, as not actual strength is being added to the jutsu. Activation of this technique is instant and does not consume any time whatsoever.
Note: Can only be used thrice and lasts four turns.
Note: Throughout the duration, the user is unable to pick and choose what jutsu this is applied to. The extra 10 chakra must be expended.


(Yoru-ō no Amugādo)-The Night King's Armguards
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Night King's Armguards are an ancient artifact of unknown origin found by Inchato Yuki. The armguards are simple in their design: black, chakra sensitive metal constitutes the plate of the armguards, which are just long enough to extend past his elbows. At the center of each of the armguard's outer surface, there are differing runic marks which passively glow a light blue color. The plate is secured by two clasping mechanisms at either end which fasten around the user's forearm. This clasping mechanism is composed of the same metal. The armguards are completely indestructible, making them excellent for defending oneself from precision attacks in close range combat. Once the armguard is affixed to the user's arm, they can begin benefiting from the effects of the runes. In order to achieve this, the user simply need to pass their chakra into the desired rune and perform ice jutsu. The runes essentially act as a catalyst, drawing more chakra from the user and enhancing the ice jutsu in some manner unique to the specific rune being used. The runes are as follows:

Rune of Cunning: the Rune of Cunning (left armguard) grants a complex enhancement which replicates some of the effects Demonic Ice Crystal Mirrors technique. Once the user streams their chakra into the rune, it will become activated and glow a brighter blue for the duration. During this time, the user's ice jutsu will replicate the merging ability displayed in Demonic Ice Crystal Mirrors, allowing the user to merge with them and travel through the structures at a higher speed. Essentially, the user exists as ice chakra while they are merged. Therefore, much like the Demonic Ice Crystal Mirrors technique, the ice need not have large enough dimensions to hold the user's body as it doesn't enter in its physical form. Merging with an ice jutsu costs 30 chakra and consumes a move slot, but may be performed in the same time frame as an ice jutsu provided that the user instantly merges with said jutsu, therefore requiring it to be created in touch range of the user. Once the user is merged, they will be able to travel through the ice at a speed twice as fast as their running speed, and they will retain the ability to maintain and use ice jutsu provided that doing so requires no hand seals. Exiting the mirror is done passively and requires no chakra. The effects of this rune do however come with great risk: if the section of the ice that the user is inhabiting is broken/destroyed, the user will die. Activating the rune simply requires chakra to be flown into it, achievable passively but still requiring a move slot. This will cost 30 chakra, and an additional 10 chakra for each turn it is kept active to a maximum of three more turns. A three turn cooldown will be incurred before this may be used again.

Rune of Strength: the Rune of Strength (right armguard) grants a simple enhancement which the user can passively make use of to strengthen their ice techniques at their choosing. The rune will act as a catalyst and draw an additional 20 chakra from the user's body and use it to strengthen the ice jutsu the user has activated, causing it to increase in size, coldness, and density thereby largely increasing the effectiveness of almost any given technique. As a result, the jutsu will gain one rank in power if it is A rank or below, or +10 if it is S rank or above. This must be applied at the start of a jutsu; it may not be applied to something the user has active.
Note: Only usable by Inchato Yuki and Yuki clan members of his choosing.

I want dese.


here are mine

4. Hyouton: Rafaeru no heiki - Ice Release: Armament of Raphael
Type: Offensive/Defensive
Rank: A - S
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user generates a massive amount of black snow from their body or a preexisting source of Ice that cascade and close in on the opponent. The mass/wave snow is released with great force similar to Earth Release: Earth Slab. Once the snow is released, the user can manipulate its shape to form compacted bullets of snow, spikes etc. However, this technique is capable of serving a second function. Similar to mechanics of sand and how it is able to crunch and grind earth to form more sand, Armament of Raphael is capable of grinding and shredding other ice techniques and turning them into snow to increase the power and size of this technique by one rank. Armament of Raphael can be used 4 times per battle. This technique can only be taught by Goddess.


5. (Dai Tenshi no Gundan) Ice Release: Legion of Archangels
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user focuses Ice chakra into their bodies, air, or preexisting source of Ice to create large golems of Various forms of Ice that are semi sentient and act independently from the user. This requires the user to only sustain their existence with chakra for a set duration of time. There is a total of two different golems/statues that can be created. They are: Gabriel and Azrael.

Azrael, The Angel of Death – Azrael is an angel completely made of hardened black/transparent snow allowing the opponent to see through him. He dawns an Ice armor worn by all Archangels of heaven. Like Black Ice/Snow, Azrael’s subtle transparent appearance allows him to “camouflage” his appearance similar to a chameleon. Azrael is capable of using all Ice techniques the user knows up to and including S rank and without the use of handseals. The ice techniques he uses can be either used using his body as a source or creating the ice from the ground/air etc (however they're usually created). When created from his body, all ice techniques gain the same transparency and level of camouflage Azrael himself has. Azrael is the perfect Archangel for stealth and offensive purposes.

Gabriel, Messenger of God – Gabriel is an angel made out of compacted White Snow as opposed to Azrael’s Black snow. The white snow represents his purity as God’s most trusted messenger. Similar to his brother Azrael, Gabriel is covered with ice based armor from head to toe. Unlike his brother Azrael, Gabriel has wings made of snow allowing him the ability of flight. Instead of using ice techniques, Gabriel can use his form to breakdown and grind together other Ice techniques on the field and ‘absorb” them into himself allowing him to double in size . This is an S rank ability. Gabriel is also capable of using Custom Fighting Styles (only those based on non-elemental chakra, ice, wind or water and Basic Taijutsu)

Each of these golems last a total of four turns. Only one can be on the battlefield at a time. Also each can be created a maximum of one time. The user can't use S-Rank or above Ice Release on the turn this is deactivated or destroyed.

Both approved:

6. (Hyouton: Hijiri kurosubō, Gandiva) Ice Release: Holy Crossbow, Gandiva
Type: Supplementary/Defensive/Offensive
Rank: S-Rank
Range: Short(Creation) – Long (Reach)
Chakra: 40 (-5 per turn)
Damage: N/A
Description: Holy Crossbow, Gandiva is a Crossbow created by the user made entirely of ice. The user can either generate the Bow from their body, existing sources of Ice such as other Ice techniques, or even materialize it out of thin air by freezing and condensing water particles to shape the bow itself in its entirety. Gandiva can be wielded in Hand or on either wrist of the user. The bow is white/semitransparent containing a corkscrew that protrudes out of the arrow shelf of the weapon. This serves as an accurate way to pinpoint attacks easily and negate any sway the user while wielding the bow. The bow can shoot arrows that are instantly created dealing S rank damage. The amount of arrows can increase to hit multiple targets but the power of the arrow divides between the arrow. Creating Additional/multiple arrows don’t count as an additional move per turn. The user is allowed to fire as many arrow as he/she wants at once as long as they all add up to S rank damage. The arrow(s) fired from this bow at an extremely fast pace, traveling at the speed of an arrow. The Bow itself can also be used as a source of Ice to quickly generate techniques in quick succession with the arrows fired. Once an arrow(s) are shot from this crossbow, it automatically reloads itself by materializing an ice bolt. Each barrage of arrows fired counts as one of the user's moves per turn. The Holy Longbow, Gandiva can be maintained as long as the user has enough chakra to pay the chakra cost. If destroyed, the Crossbowcan be made again but can only be made a maximum of three times per battle. While Gandiva is active, the user can only use water, wind, ice and other non elemental field such as Advanced Ninjutsu etc.
Approved:
 

Inch

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(Hyoton: Chanpion no Komando)-Ice Release: Champion's Command
Show
Type: Offensive, Supplementary, Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will perform four hand seals and focus their chakra into a snowstorm of their creation (any technique which causes snowfall will do). Once this has been accomplished, the user will be able to begin using this chakra as a means by which to control the snow falling the blizzard to accomplish a myriad of purposes. By condensing the falling snow particles, the user is able to create small tools, pillars and shields of highly condensed snow, which they will then be able to freely direct. This condensation is a visible process, as a large amount of snow is gathered to form the tools. Although these tools are made of snow, they are extremely dense and act as a solid in any shape, meaning that a knife created from this jutsu would cut you just as well as a steel one. Because a lot of snow is required to achieve this density, the larger a tool the user creates, the longer it will take to form.

Alternatively, the user can manipulate the strong wind currents of the blizzard to combine with the snow to form snow-saturated gusts of highly variable uses and powers. The powerful sweeping wind currents of the blizzard will be focused to the user's purpose and loaded with so much snow that they act almost as a solid, yet without losing the fluidity of the actual wind. The user can shape these snow gusts into vortexes, blasts, or non-harmful swirls as they see fit. The formation of these snow-saturated gusts is also a visible process.
Note: Both snow tools and snow gusts must be created at least three meters away from the target to have any offensive effect as they must gain momentum to really be damaging.
Note: Usable six times per conflict.


Hyoton: San-sa no Dōbu~tsuen)-Ice Release: Sansa's Menagerie
Show
Type: Offensive, Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: Inspired by the animal themed jutsu of the Hidden Snow Ice Users, Skaldi's Menagerie is a technique used to combine a strong offense with environment altering affects. The user forms a set of four hand seals and focuses their ice chakra into the area directly in front of them, causing an animal of the user's choosing to appear. The animal exists as a perfect ice replica of its breathing counterpart, and is condensed with a great deal of ice chakra. The animal acts as a conduit for the jutsu's secondary effect: a large patch of ice (encompasses short range on all sides) is left on everything touched by the animal. As a result, the animal is quite dangerous to the touch and is capable of leaving a patch of ice in its wake to further assist the user. The user will be able to control the animal mentally, and as such can give commands to do things like charge down the enemy or spread ice around the battlefield.
Note: While this jutsu is active, the user will only be able to use two jutsu per turn.
Note: Lasts a maximum of three turns.
Note: Usable twice, with a three turn cooldown
Note: Can only use Ice Release while this is active (Unless the user has knowledge of Y/Y).

(Hyoton: Natsu no Yuki)-Ice Release: Summer Snows
Show
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Summer Snows it a technique thought up in order to allow the user to create ice in temperatures and situations that are not normally suited for it. By continuously focusing an additional 10 chakra points per jutsu, the user will alter the way they form ice techniques in order to cause them to form at a default lower temperature. This allows the user to circumvent attempts to prevent stop others from blocking ice jutsu from being used through methods that alter the freezing point of water, such as imbuing the area with salt or fire. These sorts of method seek to prevent Ice Release from working by lowering the freezing temperature of water, thus causing the Yuki's normal method of state manipulation to fail. This technique, however, allows the user to account for that difference by affording more chakra to the state manipulation aspect, allowing the user to start their ice jutsu off with a far lower temperature than is normal. It is important to note, however, that this default lower temperature does not make the ice any more resistant to fire or other heat related techniques, as not actual strength is being added to the jutsu. Activation of this technique is instant and does not consume any time whatsoever.
Note: Can only be used thrice and lasts four turns.
Note: Throughout the duration, the user is unable to pick and choose what jutsu this is applied to. The extra 10 chakra must be expended.


(Yoru-ō no Amugādo)-The Night King's Armguards
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Night King's Armguards are an ancient artifact of unknown origin found by Inchato Yuki. The armguards are simple in their design: black, chakra sensitive metal constitutes the plate of the armguards, which are just long enough to extend past his elbows. At the center of each of the armguard's outer surface, there are differing runic marks which passively glow a light blue color. The plate is secured by two clasping mechanisms at either end which fasten around the user's forearm. This clasping mechanism is composed of the same metal. The armguards are completely indestructible, making them excellent for defending oneself from precision attacks in close range combat. Once the armguard is affixed to the user's arm, they can begin benefiting from the effects of the runes. In order to achieve this, the user simply need to pass their chakra into the desired rune and perform ice jutsu. The runes essentially act as a catalyst, drawing more chakra from the user and enhancing the ice jutsu in some manner unique to the specific rune being used. The runes are as follows:

Rune of Cunning: the Rune of Cunning (left armguard) grants a complex enhancement which replicates some of the effects Demonic Ice Crystal Mirrors technique. Once the user streams their chakra into the rune, it will become activated and glow a brighter blue for the duration. During this time, the user's ice jutsu will replicate the merging ability displayed in Demonic Ice Crystal Mirrors, allowing the user to merge with them and travel through the structures at a higher speed. Essentially, the user exists as ice chakra while they are merged. Therefore, much like the Demonic Ice Crystal Mirrors technique, the ice need not have large enough dimensions to hold the user's body as it doesn't enter in its physical form. Merging with an ice jutsu costs 30 chakra and consumes a move slot, but may be performed in the same time frame as an ice jutsu provided that the user instantly merges with said jutsu, therefore requiring it to be created in touch range of the user. Once the user is merged, they will be able to travel through the ice at a speed twice as fast as their running speed, and they will retain the ability to maintain and use ice jutsu provided that doing so requires no hand seals. Exiting the mirror is done passively and requires no chakra. The effects of this rune do however come with great risk: if the section of the ice that the user is inhabiting is broken/destroyed, the user will die. Activating the rune simply requires chakra to be flown into it, achievable passively but still requiring a move slot. This will cost 30 chakra, and an additional 10 chakra for each turn it is kept active to a maximum of three more turns. A three turn cooldown will be incurred before this may be used again.

Rune of Strength: the Rune of Strength (right armguard) grants a simple enhancement which the user can passively make use of to strengthen their ice techniques at their choosing. The rune will act as a catalyst and draw an additional 20 chakra from the user's body and use it to strengthen the ice jutsu the user has activated, causing it to increase in size, coldness, and density thereby largely increasing the effectiveness of almost any given technique. As a result, the jutsu will gain one rank in power if it is A rank or below, or +10 if it is S rank or above. This must be applied at the start of a jutsu; it may not be applied to something the user has active.
Note: Only usable by Inchato Yuki and Yuki clan members of his choosing.
 
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