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(Futon/Suiton: Houfuku) - Wind/Water Style: Retribution
Type: Offensive/Defensive
Rank: S rank
Range: Short - Long Range
Chakra: 40
Damage: 80
Description: The user will first release a small amount of wind chakra in front of him in the form of a small circular wall, with diameter twice the size of him, and the same height as him. The wind will spin around in front of him for a couple of seconds. The user will then quickly gather his suiton chakra within his stomach and quickly spit it all out through the wind wall in front of him. The sudden burst of water will go through the wind with relatively ease, due to both being created of the same chakra source and it won’t have any resistance. The bullet of water will then continue to spin as it approaches its enemy. The main purpose of the wind previously made was to remain there so that the user can release his water chakra in a quick burst (the water bullet, not stream) and the wind would act as a second layer for the water bullet, giving it more strength. The water/wind combination will then spin much faster, resembling a miniature twister heading towards it destination with brute force and accuracy.
Notes:
-Can only be use thrice
-Counts as 2/3 of the user's move per turn.
-Cannot use A rank and above wind or water the next turn
-No other Wind/Water Combination jutsu the same turn this has successfully been used
-No other elemental combination the same turn this has been used
-Must have Water and Wind mastered to use
-Can only be taught by -Venom-
Picture of the jutsu:
Type: Offensive/Defensive
Rank: S rank
Range: Short - Long Range
Chakra: 40
Damage: 80
Description: The user will first release a small amount of wind chakra in front of him in the form of a small circular wall, with diameter twice the size of him, and the same height as him. The wind will spin around in front of him for a couple of seconds. The user will then quickly gather his suiton chakra within his stomach and quickly spit it all out through the wind wall in front of him. The sudden burst of water will go through the wind with relatively ease, due to both being created of the same chakra source and it won’t have any resistance. The bullet of water will then continue to spin as it approaches its enemy. The main purpose of the wind previously made was to remain there so that the user can release his water chakra in a quick burst (the water bullet, not stream) and the wind would act as a second layer for the water bullet, giving it more strength. The water/wind combination will then spin much faster, resembling a miniature twister heading towards it destination with brute force and accuracy.
Notes:
-Can only be use thrice
-Counts as 2/3 of the user's move per turn.
-Cannot use A rank and above wind or water the next turn
-No other Wind/Water Combination jutsu the same turn this has successfully been used
-No other elemental combination the same turn this has been used
-Must have Water and Wind mastered to use
-Can only be taught by -Venom-
Picture of the jutsu:
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For your CJ:
(Fuuton: Tenrai Kougi) - Wind style: Divine Justice
Rank: S
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 40
Damage: 80 (-15 to user)
Description: The user releases his Fuuton chakra into the air surrounding him which allows him to manipulate the air. A large amount of wind will begin to spin around the user and will quickly form a 360 degree dome surrounding him. The dome consists of slashing wind which rotate at high speeds and will severely slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon attacks.
*Note: The user takes 15 damage due to his proximity to the slashing wind.
*Note: Can only be used twice
*Note: No S rank wind techniques the following turn.
*Note: Must wait at least 2 turns to be used again.
*Can only be taught by McKnockout
Rank: S
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 40
Damage: 80 (-15 to user)
Description: The user releases his Fuuton chakra into the air surrounding him which allows him to manipulate the air. A large amount of wind will begin to spin around the user and will quickly form a 360 degree dome surrounding him. The dome consists of slashing wind which rotate at high speeds and will severely slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon attacks.
*Note: The user takes 15 damage due to his proximity to the slashing wind.
*Note: Can only be used twice
*Note: No S rank wind techniques the following turn.
*Note: Must wait at least 2 turns to be used again.
*Can only be taught by McKnockout
You wanna go first? ._.