[CJ] CJ lesson.

Klad

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(Meiton: Inperiaru Kyuutai) Dark Release: Imperial Orb
Type: Offensive
Rank: S-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
After using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique, the user will perform one hand seal and then crosses his arms above his head to begin charging the jutsu, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. He then unleashes the orb at the target. The orb appears to be incredibly strong, and holds tremendous amount of power to crush its opponents. This technique is able to trap the enemy in itself. Once inside the enemy is surrounded by darkness and no sound. The person trapped in the technique is able to use A-rank and below water or earth techniques to escape from the orb.
Notes:
- Can only be used twice per-match.
- Must have used Dark Release: Inhaling Maw before use.
- Have to wait two turns before you can use it again.
- The target once trapped inside the orb can only use A-rank and below water and earth techniques.
- Wind/Fire/Lighting have no affect if trapped inside the orb as those elements will only increase the power of the orb.
- The user can only have the orb active for a max of two turns.
- Can only be taught by Nathan.
Thanks Nathan! :)
 

Nathan

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Not a bad choice.

With this one, you're going to have to do what you always do, use inhaling maw and whatnot. You will then preform a seal and cross your hands above your head, forming a small orb in your hands which grows and gains small white lights, so it looks like the night sky, per-say. This will obviously do damage if you hit them with it, but if you manage to trap them this large orb, the target can only use water/earth A-rank and above to get out of the orb, lighting/wind or fire will just increase the power of the said orb, one more thing you can only have the orb active for two turns, that is if you managed to catch the person in it in the first place.

Questions?
 

Klad

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No questions!

I picked this technique because I love the fact it reducts the enemy's elemental usage freedom, they can only use said ranks in the description. Other than that, it's very powerful and its up to you wether you want to trap them inside or just decide to damage them with it.

Thanks again!
 

Klad

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And we back!

Techniques I'm learning from you.

(Meiton: Sekai Wa Bunkatsu) Dark Release: Worlds Split
Type: Offensive
Rank: A-rank
Range: Mid-range
Chakra: 30
Damage: 60
Description:
After the use of Dark Release: Inhaling Maw the user concentrates a large amount of their dark chakra into the palm of their hand, the user can generate a dark force that will darkened their hand, after doing the hand seals Goat → Dog the user will simply wave his arm; and the dark release chakra is release from the users upper square on their hand and released in straight line to create large-scale explosions (the scale of said explosion has the power to send two full grown people flying) in a linear pattern.
Show

Notes:
- Can only be use twice per-match.
- Must have used Dark Release: Inhaling Maw before use.
- The explosions only go up to a mid-range radius.
- Can only be taught by Nathan.

(Meiton: Mune Kurikaeshi Jajjimento) Dark Release: Pillar of Judgement
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description:
The most powerful of Castiel's dark release techniques, after using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique. The user moves his hands around in a semi-circle before positioning his hands on top of one other. One hand has two fingers pointing down while the other has two fingers pointing up. He then releases a torrent of dark energy from his palm (that has the diamonds on it) that will travel around the users body this torrent of dark chakra is formed around the user like a tube, a vertical tube. This tube doesn't touch the users body it's one meter away from the users body so he doesn't take any damage, if the opponent is within range of this technique they will receive massive damage.
Show

Notes:
- Must use Dark release: Inhaling Maw before the use of this technique.
- Can only be used three times per-match.
- Have to wait two turns before the use of this technique again.
- Can only be taught by Nathan.

I have no questions.

Techniques I'm teaching you, and whether you have questions, ask them and I will answer.

(Meiton: Yami no ka fuka) - Dark Release: Darkness Overload
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: After having absorbed chakra beforehand, the user slams his marked palm on the ground, sending the dark chakra beneath the target’s feet. With one simple hand seal the user manifests this technique in the form of a giant dark purple orb which traps the target in. The unique mechanism of this orb is that it can absorb the chakra of anything trapped inside. As long as the user can maintain this technique, the orb will absorb 20 chakra per turn. Upon absorbing chakra, the orb will start to take light blue color. Since the user has complete control over the orb, he can move it freely with simple hand swings. When the orb is forcefully slammed against any solid matter (ground, for example), the orb will dissolve into countless tiny orbs. Through the performance of one hand seal, the user will shape them into senbons which are made of light blue flames. They will rain down on the enemy and cause intense burns to areas that are hit.

Restrictions
-Needs prior chakra absorption
-Can only be used twice
-No A-rank or above Dark jutsus
-Can only be taught by Klad



(Meiton : Shugo tenshi) - Dark Release : Guardian Angel
Type: Supplementary/Offensive/Defensive
Rank: B-rank
Range: Short
Chakra Cost: 20 (-10)
Damage Points: N/A
Description: The usage of this technique lies with the user activating one of their Dark Marks, on either of his hands. Upon the activation, it will stay active for four turns. The functional Dark Mark will take the manifestation of dark purple chakra surrounding the user's arm, and will serve as an active Inhaling Maw which automatically absorbs Lightning, Wind and Fire up to A rank, (also other elements depending on the Elemental Strengths & Weaknesses of Dark Release Absorption ability) without the user needing to. Simply put, the user won't bother directing his arm outwards to absorb, but the vivid dark chakra around his arm will do the job for him. Should any absorbable technique come within the short range of the user, it will immediately get absorbed by the dark chakra. This ability can also extract the physical and spiritual energy from chakra infused weapons. The user, however, won't be able to use his releasing ability on the chosen Dark Mark, but the other Dark Mark can still be used.

With the sacrifice of chakra each turn, the user will only be able to absorb up to A rank techniques per turn. The technique will not stop once it has absorbed an A rank technique, but it will simply not be able to absorb anymore during that turn. Can be deactivated at will.

Restrictions
-Lasts for four turns
-No Dark techniques used when this is activated
-Can only be taught by Klad
 

Klad

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Meiton : Dākusutējingu - Dark Release : Dark Staging
Type : Defensive/Offensive
Rank : A
Range : Short
Chakra Cost : 30
Damage Points : 60
Description : After having absorbed a technique/chakra before hands, the user activates one of his dark marks before touching the surface he's in. A conical shaped pitch black platform is raised from the ground, right in front of the user. This platform then surrounds the user omnidirectionally up to 5 meters if so he wishes.. Respecting the Strength and Weaknesses of Elements instructions, this platform can block attacks up to A rank by absorbing their spiritual and physical energies. Once something is absorbed, the dark platform rapidly scatters into countless pointy and sharp blue flame projectiles with a simple hand seal from the user. These projectiles are directed towards any direction if the user so wishes, by making hand gestures. If any of these miniature deadly bullets make contact with a target, they will receive a 2nd-degree burn and also many major cuts in their flesh.

Restrictions
- Must have absorbed something before using
- Cannot be used in a consecutive manner
- Must wait for 2 turns to use again and can be used only 3 times a battle
- Can only be taught by Klad

Meiton: Muchi - Dark Release : Scourge
Type: Supplementary/Offensive/Defensive
Rank: B ( A )
Range: Short - Long
Chakra: 20 (30)
Damage Points : 40 (60)
Description: The user can apply this to themselves or thrust their arm towards a target and apply it to them, this can be applied to summons, clones or singular entities like Stone Golem. The user forms a dark shroud of chakra around the target, and this armor adapts to the target's own frame pattern. The Dark armor is B-Rank in strength and will absorb elements according to the Strength and Weaknesses of Dark Release Absorption.

When and if the armor absorbs a jutsu the dark properties naturally take away the physical and spiritual energies and expels it stronger, expelling it in the form of A-Rank blue flames which cover the target's frame. The armor will burn and cause internal damage if it comes into contact with an enemy. With the use of a single hand seal the user is able to have the flames shoot forward as a horizontal tornado of flames crash into the opponent or a separate target - setting it alight.

Restrictions
- Has a two turn cooldown
- Must have absorbed a jutsu beforehand
- Lasts four turns until absorbed. Adds another two turns to countdown when it absorbs a technique
- Can only be taught by Klad

Questions and stuff?
 

Klad

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(Meiton: Ura — Gakudan) Dark Release: Palm — Orchestra
Type: Offensive
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80
Description:
After using Dark Release: Inhaling Maw to absorb the physical and spiritual energy of the enemy jutsu. The user attacks with a surprisingly powerful set of palm strikes, each of which delivers a miniature bursting shockwave of dark-natured chakra. Each attack avoids the chest up until the final blow which packs a larger amount of force than the rest in order to knock the opponent back a fair distance. After which the user discharges a flurry of condensed beams of chakra which all aim for previously damaged points on the target before colliding in a collective explosion upon impact.
Notes:
- Must have used Dark Release: Inhaling Maw before use.
- Can only be used twice per-match.
- Can only be taught by Nathan.

(Meiton: Ura — Koten) Dark Release: Palm — Solo
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description:
After using Dark Release: Inhaling Maw to absorb the physical and spiritual energy of the enemy jutsu. The user discharges a quick burst of dark-natured chakra in a shockwave in order to knock their opponent back a large distance. The point of impact acts as a "marker" by leaving behind residual chakra on the target. From there the user builds up chakra in their hand and fires a five by five feet beam of energy from the Dark Release marking on their palm, using the earlier marker in order to hit the exact same spot at range.
Notes:
- Must have used Dark Release: Inhaling Maw before use.
- Can only be used twice per-match.
- Shock-wave doesn't cause damage as it's only a marker.
- If the opponent gets out of the short range the beam won't work.
- Can only be taught by Nathan.

No questions, as they are pretty straight forward.

Let us see each other again in the next time.
 

Klad

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(Meiton: Oni Kasai) Dark release: Demon's Fire
Type: Offensive/Defensive
Rank: S-rank
Range: Short/mid
Chakra: 40
Damage: 80
Description:
The user performs Tiger → Goat→ Dog → Horse hand seals, then by releasing their dark chakra, the user (up to 5 metres around the user) is surrounded by blue flames that absorbs the chakra of anyone who touches it.
Note: Can only be used once per match.
Note: Can only be taught by Nathan.

Nice and all that stuff. Thumbs up for Nathy!
 

Klad

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Meiton: Chijō burēka - Dark Release: Terrestrial Breaker
Type: Offensive/Supplementary
Rank: C - S Rank
Range: Mid - Long
Chakra: 15 (40)
Damage: 30 (80)
Description: Terrestrial Breaker is a prime example of how a simple Dark technique can become lethal. The user slams either palm on the ground and sends Dark chakra underground. Via using shape manipulation, he will manifest said chakra in the form of a basketball sized purple dark orb which will lie inches underneath the ground's surface. The lethality of this technique depends on how long the orb will stay active. Each turn, this orb will absorb the target's chakra and any absorbable technique they use (only underground related techniques; following Dark's elemental S/W). The longer this orb stays active, the more it will absorb and this will result in a more powerful release. Once this orb absorbs chakra it will turn into light blue color, associated with flames. The diameter of the orb increases by 2 meters every time it increases in rank, as the main point of it is to absorb chakra in order to make itself stronger and bigger. The surface of the earth will start to gain a light blue glow, once this orb absorbs chakra. The blue shade is faint at first, but it becomes vivid once the rank of the orb increases. At will, with a single hand seal by the user, he'll trigger the orb and make it explode in an extensive amount of blue flames which will cause internal and external burns to anything caught in it. The explosion leaves a crater behind, its size depending on how strong the release was. This orb increases by one rank every turn (it's C-Rank on the first turn, B-Rank on the next) up to a maximum of S-Rank and it can only be detonated once it's at least B-Rank in power.

Restrictions
-User can't use Dark techniques while the orb is active
-The orb lasts for four turns
-It has two turns cooldown before used again and can only be used twice per battle
-Can only be taught by Klad

Enjoy if you haven't got questions.

(Meiton: Kasai Butoukai) Dark Release: Fire Ball
Type: Offensive
Rank: A-rank
Range: Mid/long range
Chakra: 30
Damage: 60
Description:
This technique grants the user the ability to enhance his own Fire Release jutsu by absorbing his own jutsu and then being expelled through the lower square of the mark with augmented tempture. The flames of fire release jutsu can turn blue do to it's augmented heat.
Note: Must have used a fire release technique before you can use this technique.
Note: Can only used 2 times per match.
Note: Can only be taught by Nathan.

It's a pretty good tech.

---------

Did it all in one post to save time.
 

Nathan

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Meiton: Chijō burēka - Dark Release: Terrestrial Breaker
Type: Offensive/Supplementary
Rank: C - S Rank
Range: Mid - Long
Chakra: 15 (40)
Damage: 30 (80)
Description: Terrestrial Breaker is a prime example of how a simple Dark technique can become lethal. The user slams either palm on the ground and sends Dark chakra underground. Via using shape manipulation, he will manifest said chakra in the form of a basketball sized purple dark orb which will lie inches underneath the ground's surface. The lethality of this technique depends on how long the orb will stay active. Each turn, this orb will absorb the target's chakra and any absorbable technique they use (only underground related techniques; following Dark's elemental S/W). The longer this orb stays active, the more it will absorb and this will result in a more powerful release. Once this orb absorbs chakra it will turn into light blue color, associated with flames. The diameter of the orb increases by 2 meters every time it increases in rank, as the main point of it is to absorb chakra in order to make itself stronger and bigger. The surface of the earth will start to gain a light blue glow, once this orb absorbs chakra. The blue shade is faint at first, but it becomes vivid once the rank of the orb increases. At will, with a single hand seal by the user, he'll trigger the orb and make it explode in an extensive amount of blue flames which will cause internal and external burns to anything caught in it. The explosion leaves a crater behind, its size depending on how strong the release was. This orb increases by one rank every turn (it's C-Rank on the first turn, B-Rank on the next) up to a maximum of S-Rank and it can only be detonated once it's at least B-Rank in power.

Restrictions
-User can't use Dark techniques while the orb is active
-The orb lasts for four turns
-It has two turns cooldown before used again and can only be used twice per battle
-Can only be taught by Klad

Enjoy if you haven't got questions.

(Meiton: Kasai Butoukai) Dark Release: Fire Ball
Type: Offensive
Rank: A-rank
Range: Mid/long range
Chakra: 30
Damage: 60
Description:
This technique grants the user the ability to enhance his own Fire Release jutsu by absorbing his own jutsu and then being expelled through the lower square of the mark with augmented tempture. The flames of fire release jutsu can turn blue do to it's augmented heat.
Note: Must have used a fire release technique before you can use this technique.
Note: Can only used 2 times per match.
Note: Can only be taught by Nathan.

It's a pretty good tech.

---------

Did it all in one post to save time.

You know me well, Klad. Thanks man, no questions. Good technique, you're doing well, and coming along nicely with the dark techniques. ;D
 

Klad

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(Meiton: Kasai Butoukai) - Dark Release: Fire Ball
Type: Offensive
Rank: A-rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: This technique grants the user the ability to enhance his own Fire Release jutsu by absorbing his own jutsu and then being expelled through the lower square of the mark with augmented temperature. The flames of fire release jutsu can turn blue do to it's augmented heat. By using this method, the users fireball increases by one rank, though if used on a S-rank fireball per say, it will only gain a +10 damage boost
Notes:
- Must have used a fire release technique before you can use this technique.
- Can only used 2 times per match.
- Can only be taught by Nathan.

BAYUUMM! Good shit Nafan
 

Nathan

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(Meiton: Kasai Butoukai) - Dark Release: Fire Ball
Type: Offensive
Rank: A-rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: This technique grants the user the ability to enhance his own Fire Release jutsu by absorbing his own jutsu and then being expelled through the lower square of the mark with augmented temperature. The flames of fire release jutsu can turn blue do to it's augmented heat. By using this method, the users fireball increases by one rank, though if used on a S-rank fireball per say, it will only gain a +10 damage boost
Notes:
- Must have used a fire release technique before you can use this technique.
- Can only used 2 times per match.
- Can only be taught by Nathan.

BAYUUMM! Good shit Nafan
All yours, now it's actually useful. xD
 

Nathan

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(Chuu Doragon) - Kiss of the Dragon
Type: Offensive
Rank: S
Range: Short - Long (thrown)
Chakra: 40
Damage: 80
Description: Kiss of the Dragon is an assassination technique created Kirigakure and is most frequently used by Hunter-nin. In order to use this technique effectively the user must have knowledge of the vital areas and must be precise and accurate. The user will come into close quarters of the target and pierce a specific vital point in the back of the neck (between the carotid artery & pulmonary plexus ) that if punctured causes the near immediate death of the target. The deadliness of this technique can be augmented by lacing the needle with poison. It has been shown in the manga, that Haku performed a somewhat similar technique, that create the illusion that she killed her comrade, which was actually untrue. To use this the user must have medical knowledge and have acute accuracy within close combat having mastered taijutsu to be able to hit the specific point while a target is still moving.
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Notes:
- Can only be used once times per-match.
- Only one senbon can be used for this.
- User must have medical knowledge, or something similar.
- Can only be taught by Nathan.
- No jutsu above A rank in the following turn

Any questions about it?
 

Klad

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Darkness Overload got updated. Changes are in bold.

(Meiton: Yami no ka fuka) - Dark Release: Darkness Overload
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40 (-10)
Damage: 80
Description: After having absorbed chakra beforehand, the user puts any of his dark marks in contact with the ground, sending the dark chakra beneath the target’s feet. With one simple hand seal the user manifests this technique in the form of a giant dark purple orb which traps the target in. The unique mechanism of this orb is that it can absorb the chakra of anything trapped inside. The orb will absorb 40 chakra from the target per turn. The orb follows Dark Release's S/W scheme (F-ranks for elements weak to dark; A-ranks for elements strong to Dark). The size of the orb is big enough to fit in a medium sized summoning animal and can be split into other orbs to trap several targets, each split equaling to S-rank collectively. If the user does this, each orb will be slightly smaller; though they have the ability to join themselves into one single big one passively and vice-versa. Upon absorbing chakra, the orb will start to take light blue color. Since the user has complete control over the orb, he can move it freely with simple hand swings. When the orb is forcefully slammed against any solid matter (ground, for example), the orb will dissolve into countless tiny orbs. Through the performance of one hand seal, the user can shape them into senbons which are made of light blue flames. They will rain down on the enemy and cause intense burns to areas that are hit. Upon creation the orb must be at least three meters in radius, with the target trapped in the center of it.

Notes
Can be used only twice a battle with a two turn cooldown. The orb lasts in the field for two turns unless it gets destroyed. During this time, at least one dark mark should be in contact with the ground, however the user is free to use other moves. The user cannot use other S-rank Dark techniques in the same turn this is used.
Can only be taught by Klad
 
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