[CJ] CJ Lesson with -Venom-

Venom

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Hello buddy O_O

Anyways analyze this cj

(Doton: Doukutsu no Chiisana Ikimono)- Earth release: The Caves little creatures
Type: Supplementary-Offense
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A (+20 on impact if used as a projectile and every turn left on the opponents body)
Description: The user will create a vast amount of tiny spiders (up to 10) no larger then 0.5 meters in diameter, made out of sticky adhesive mud similar to Earth release: Swamp of the underworld. This spiders can be created either by an already existing mud source and appear from the mud source or spewed out of the mouth of the user to shape them into the spiders. When released from the mouth, a chunk of mud is sent out, it moves towards the opponent and begins to split apart into many spiders, this method can actually lightly harm the opponent due to the blunt force impact it would inflict because of the momentum it travel. It can also be spewed out close range of the user and controlled by the user to send towards them crawling along the ground, this has less of an impact affect but gives them a certain mobility and control on which target to go towards. The spiders act to cover the opponent by crawling all over the opponent and cover the limbs and body of the opponent to suffocate and restrict his/her movements due to the sticky nature of the mud and the added weight it would place on the opponent. Similar to the jutsu Earth release: Swamp of the underworld, by allowing the mud spiders to remain on the body for too long they will begin to sap the strength of the opponent, drastically weakening the opponent with every turn the spiders remain on the user, over a certain time period if the opponent does not do anything to the spiders they will cause him to faint due to lose of strength (3 turns), this also means the mud is chakra infused. However, this can only be achieve if there is a large amount of spiders on the opponent's body that way the spiders can compress around the body of the opponent causing the strength loss to take place (would need at least 5 spiders attached to the opponent's body) This spiders are able to move along almost any surface sticky or solid (Mud, sticky water, wood, regular water, etc) due to the adhesive property it has but can still retain its shape because of the earth chakra keeping it condensed preventing them to lose shape under normal circumstances. This spiders can only attach itself to one target at a time, these targets can consist of summoning animals as well as regular ninjas.

Note: Remains on the field for three turns
Note: Can only be used twice
Note: Requires a one turn cool down before use again after they are dispersed or destroyed
Note: Must have S-Rank Doton training before use

Explain it as if you were teaching me please. Do whatever else you want to, perform it, say a advantage/disadvantage etc and ofc ask any questions you have about it.
 

Noni

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WHAT O_O? dude I made the damn CJ <_____________________________< you gone make me analyze the CJ i made?

Fine these small mtfs are spiders. Main reason to suffocate your opponent or to harm them through a projectile use. No I have no question. >_>
 

Venom

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Wut. Pics or gtfo

Lol this would work so good with my Tyrannical Aggravation cj :') I would teach you it to use them together but unfortunately its full :/

Anyways, we are done u_u
 

Noni

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(Futon/Suiton: Houfuku) - Wind/Water Style: Retribution
Type: Offensive/Defensive
Rank: S rank
Range: Short - Long Range
Chakra: 40
Damage: 80
Description: The user will first release a small amount of wind chakra in front of him in the form of a small circular wall, with diameter twice the size of him, and the same height as him. The wind will spin around in front of him for a couple of seconds. The user will then quickly gather his suiton chakra within his stomach and quickly spit it all out through the wind wall in front of him. The sudden burst of water will go through the wind with relatively ease, due to both being created of the same chakra source and it won’t have any resistance. The bullet of water will then continue to spin as it approaches its enemy. The main purpose of the wind previously made was to remain there so that the user can release his water chakra in a quick burst (the water bullet, not stream) and the wind would act as a second layer for the water bullet, giving it more strength. The water/wind combination will then spin much faster, resembling a miniature twister heading towards it destination with brute force and accuracy.

Notes:
-Can only be use thrice
-Counts as 2/3 of the user's move per turn.
-Cannot use A rank and above wind or water the next turn
-No other Wind/Water Combination jutsu the same turn this has successfully been used
-No other elemental combination the same turn this has been used
-Must have Water and Wind mastered to use
-Can only be taught by -Venom-

I like this jutsu. I actually gained an inspiration from it for a fire/lightning cj. But yeah its simple but a destructive jutsu which task is simple, to harm the opponent in a lethal way.
 

Noni

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(Raiton: Zeus Kontorrou)- Lightning Release: Zeus's Control
Type: Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15-40
Damage: 30-80 (Depends on the rank of construct)
Description: The user either by the use of a touch or by releasing the chakra forward towards their intended target through their limbs, will specifically release a surge of unfocused lightning. With the lightning, the user will not aim for the opponent themselves but instead aim towards the opponents jutsus, specifically earth material type jutsus. Lightning that is unfocused will act to move along and around the earth substance, almost as if the earth will act as a conductor. There has been showcases of lightning moving along earth like substances without breaking them apart using this same concept (e.g. Earth/Lightning Release: Electric Rock Pillar). The lightning will act to overpower the rock section or construct completely engulfing the rock and rendering the opponent's chakra within the section of rock useless. However this does come with a certain type of consequence, since there is still chakra of the opponent's harboring within the section of rock it will cause slight damage and cracking along the rock, this is simply an act of the lightning attempting to overpower the earth material but the material of earth will be weakened due to this (Exactly one rank would be deduced). As this step has been completed, with the user's lightning chakra now within the earth material, the user is now capable of taking complete control of the section of rock and send it towards a target or move the rock section around with complete ease but focused required as well, this concept similar to that of Lightning Release: Lightning Blades Levitation, as in how lightning is able to mask over the material and take control of its movements. This is exactly what would occur with the earth like substances. The appearance of the constructs will look quite normal, just a few cracks in and around its body and a light yellow aura of lightning along its body. The constructs can be controlled at will, the user can either send specific construct towards the opponent as a projectile or they can remain focus upon it and guide its direction. The constructs will retain the same sort of defensive and offensive property it had before it was taken control from the lightning, when taken control the objects obtain a certain shock type of damage which can indeed numb the opponent just like regular unfocused lightning would cause. This technique can not be used on the user's own earth constructs. The lower rank the earth construct the lower amount of chakra the user can use to overtake it.

Note: Can only be used twice
Note: Must have Mastery of lightning
Note: The construct is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical techniques

Questions?
 

Venom

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Seems understandable but I still have some questions and parts that seem confusing. Maybe my understanding is right, maybe its wrong so i'll let you explain z.z

My understanding is that you basically use lightning to control any earth construct within reason, so like no stationary earth constructs like a pillar or spike from the ground. With a S rank usage I can control my opponent's S rank golem, which will have A rank chakra/power or whatever.

Idk if I got it right, so care to explain/summarize plox? o_o

I think I'm high so excuse my typos...or repeating the same thing. Not even sure if am reading right now and again, meh.
 

Noni

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Seems understandable but I still have some questions and parts that seem confusing. Maybe my understanding is right, maybe its wrong so i'll let you explain z.z

My understanding is that you basically use lightning to control any earth construct within reason, so like no stationary earth constructs like a pillar or spike from the ground. With a S rank usage I can control my opponent's S rank golem, which will have A rank chakra/power or whatever.

Idk if I got it right, so care to explain/summarize plox? o_o

I think I'm high so excuse my typos...or repeating the same thing. Not even sure if am reading right now and again, meh.
How da **** do you think you high? #justwentfullretarded

Anyway, yep you got the basis of it, but you can't use it on stationary earth substances, I'm making one for it doe and hopefully it gets approved :). Can only be used on an opponent's jutsu and if the Golem is S-Rank you send this in a S-Rank power. It will fight off the opponent's chakra and in turn be a little bit weaker then before by one rank, now simply A-Rank. But it still has some great brute force and this time a shock damage value to it. So though its weaker it has much more uniqueness when it comes to offensive prowess.

Any other concerns?
 

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I said I think am high because my eyes shutting on me and I'm seeing shits @_@

Well this obviously won't work on F rank earth constructs or ? .-.

and if the opponent's chakra is still in it...won't he be able to..still control it?
 

Noni

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I said I think am high because my eyes shutting on me and I'm seeing shits @_@

Well this obviously won't work on F rank earth constructs or ? .-.

and if the opponent's chakra is still in it...won't he be able to..still control it?
Nah, but since when did anyone have so many F-Rank earth constructs?

The lightning is there to negate the opponent's chakra, hence why it kinda loses some strength. As you imbue you're own lightning chakra it will act to fight off the opponent's chakra. Since lightning> Earth it will always win with the right rank of course, so if done successfully there would be no way for them to re-use their own technique.
 

Venom

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So what about duel elemental constructs? (Like Earth/Wind, Earth/Fire etc)

This would be cool if it work on any construct that has earth chakra in it (Like wood or CEs) <_>
 

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So what about duel elemental constructs? (Like Earth/Wind, Earth/Fire etc)

This would be cool if it work on any construct that has earth chakra in it (Like wood or CEs) <_>
Those are some nice questions, tbh it would overload the technique when it comes to abilities and what you can and can't do with it. When it comes to elemental combos not as much because its half earth and then half another element. Wind would render it useless (lightning) and it would become way to iffy in usages.

However with wood and stuff like that, that could work but like I said it expands the jutsu WAAAAY to much. Making it more powerful then it probably should be. I will consider making it like a third sibling to zeus and stella but I don't wanna milk ideas. Either or I do think it becomes a little bit to much, cmon earth jutsus in general is widely ranged and overused in this RP by so many people. Expanding it even further makes it unfair game xD
 

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Yeah ight ight. I would suggest having a small update with adding in those abilities, but they might want to nerf the jutsu which would suck >_>

or you could make like a upgraded technique to it too that has those abilities, but only S rank u_u

But meh, thanks for the cj :)
 
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