CJ Lesson with Typhon

Typhon

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Hmmm....Tie...phone?

Typhon puts a finger to his chin pondering to himself.

Never heard of him. Well, anyway since we're both here waiting for no shows, want to learn some cool stuff?!
 

Typhon

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Alright, you're gonna make a hand seal or two and focus your wind chakra throughout the battlefield. Using that wind chakra you'll create a light breeze of wind that's imbued with your chakra and when it comes in contact with stuff you can sense it.

Give it a go.
 

Negative Knight

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After perform two handseals, I focus my fuuton chakra into the air around me and imbue it with wind chakra so to create a breeze of wind around the whole battlefield. When the breeze comes into contact with something/meets resistance by a chakra-infused substance, I'll become capable of sensing this and pinpointing the disturbance's location.

Questions:
1) Can this be used to sense energy-based entities ? Can it sense natural energy, Kiyoshi energy and other invisible forms of energy ?
 

Typhon

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(Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
~Deactivates after three turns.
~Can only be used twice per battle.
-Done-


I'd say no. It should only be able to sense whatever that chakra sensing rain technique can sense.
 

Negative Knight

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Ah, ok. Onto my technique

(Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A (+20 damage to anything which moves through the portal)
Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water.

Note: Lasts for two turns
Note: Can only be Taught by Negative Knight
Note: Can only be used four times per battle
Note: Cool down time of two turns in between uses
Note: Does not enhance speed of projectiles/techniques
Note: Only amplifies cutting capabilities of solid or liquid constructs
Note: Does not affect Fire or Wind-based techniques
Note: Portal of wind can be created a maximum of ten meters away from the user

Tell me about the technique and how you would use it in battle.
 

Typhon

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*wakes up after randomly falling asleep*

O__O

Okay!

Basically this is a wind technique that allows you to quickly add a layer of wind to something else. It opens a circular disc in a location of your choosing within mid-range and when an object or technique passes through it the wind will form a layer over it to give it cutting properties. This can turn a blunt object like a rock into a piercing projectile.

The first way I thought of using this technique when I read it was with:

(Doton : Hisan Kobushi)- Earth Style : Flying Fist

Type:Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch.
Usable two times per battle
Can only be used/taught by ~Yondaime~
After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.
I thought that would be a great technique to combine it with. You could create a portal directly in front of yourself and then launch the fist through it. Since the fist starts off small it would easily fit, but after passing through it it would begin to grow rapidly while also growing the wind layer with it, creating a very large and very deadly earth/wind fist. Obviously as an earth technique the fist is weak to lightning, but the wind layer negates that weakness quite nicely.

It could then further be combined with:

Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
Type: Offensive/Supplementary/Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
Description:
User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.
Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
Note3: Can't ignite flesh or wet materials.
Note4: The speed of ignition is slow except on paper or other more flammable materials.
Note5: Usable 5 times.
Note6: The ignition spot has to be within the users visual field.
Note7: Can only be taught by Scorps.
To create a 120 dmg fire/wind/earth combo, which would be pretty cool. :cool:
 
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