*wakes up after randomly falling asleep*
O__O
Okay!
Basically this is a wind technique that allows you to quickly add a layer of wind to something else. It opens a circular disc in a location of your choosing within mid-range and when an object or technique passes through it the wind will form a layer over it to give it cutting properties. This can turn a blunt object like a rock into a piercing projectile.
The first way I thought of using this technique when I read it was with:
(Doton : Hisan Kobushi)- Earth Style : Flying Fist
Type:Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch.
Usable two times per battle
Can only be used/taught by ~Yondaime~
After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.
I thought that would be a great technique to combine it with. You could create a portal directly in front of yourself and then launch the fist through it. Since the fist starts off small it would easily fit, but after passing through it it would begin to grow rapidly while also growing the wind layer with it, creating a very large and very deadly earth/wind fist. Obviously as an earth technique the fist is weak to lightning, but the wind layer negates that weakness quite nicely.
It could then further be combined with:
Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
Type: Offensive/Supplementary/Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
Description:
User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.
Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
Note3: Can't ignite flesh or wet materials.
Note4: The speed of ignition is slow except on paper or other more flammable materials.
Note5: Usable 5 times.
Note6: The ignition spot has to be within the users visual field.
Note7: Can only be taught by Scorps.
To create a 120 dmg fire/wind/earth combo, which would be pretty cool.
