CJ Lesson with Scorps

Scorps

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Ok! So lets start...Oh snap! Its simple and fast. You focus your wind chakra around a specific area on the field while snapping your fingers, The area rotates very fast and turns around up to 180º in a given axis. Simple.

Questions?

Fuuton: Ara Sunappu! | Wind Release: Oh Snap!

Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
Note: Can only be taught by Scorps
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Negative Knight

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Just one question on this particular technique o-o

1) If you use this jutsu to rotate someone utilizing a stream-based jutsu e.g. a torrent of water, what will the effect be ?

2) If multiple people/weapons/objects are caught in the sphere of rotation, will they all be rotated 180 degrees ? e.g. my opponent throws a kunai and I rotate the around short-range around him, will the kunai change direction and will be facing the opposite direction ?
 
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Scorps

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1) depends. The stream will in most cases miss and go on a wide arc to one of the sides.

2) you misunderstand the technque. It creates a spherical area, around a given point of your choosing, which rotates in a given axis. It doesn't rotate each individual thing caught in its area. For example: I throw a kunai and you rotate an area around me, short range, 180º backwards in a horizontal axis, backwards, from left to right. Now, the kunai will still be in front of me and travelling away from me...it just will be travelling away from you as well since we were turned around completely and my back is now facing you.
 

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Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember

Type: Offensive/Supplementary/Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
Description:
User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.

Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
Note3: Can't ignite flesh or wet materials.
Note4: The speed of ignition is slow except on paper or other more flammable materials.
Note5: Usable 5 times.
Note6: The ignition spot has to be within the users visual field.
Note7: Can only be taught by Scorps.

Ok, simple one. I think its easily understandable. Questions?
 

Negative Knight

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Just the one. If I use this on an opponent who's clad/cloaked in a Fuuton Armour (A-Rank or below), will the wind from the armour fuel the fire's growth, resulting in it spreading more quickly ? or will it hinder/weaken the fire ?
 

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If A-Rank, the wind will cancel this technique and this technique will cancel the wind.

If B-Rank and below, it will fuel the technique, engulfing him in flames.
 

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If A-Rank, the wind will cancel this technique and this technique will cancel the wind.

If B-Rank and below, it will fuel the technique, engulfing him in flames.
Not bad, this will come in handy in a few situations. Alright, I guess we'll move onto my technique now.

(Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig
Rank: S
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on elements/materials and not on people directly
Note: Follows elemental weaknesses and strengths

Ask any questions you may have about the jutsu.

If none/not many come to mind, refer to here since Lili asked a ton xD -
 
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