(Ninjutsu: Ragunaroku Setsuzoku ) | Ninja Technique:The Ragnarok Connection
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: This is a passive technique that can be passively applied to alter future familiars of higher sentience created by the user. Familiars are a product of the users chakra, and therefore effectively operate as an extension of the user and the users chakra in and of itself; this technique seeks to passively strengthen and exploit this intrinsic chakra-based connection between a familiar. Through amplification and exploration of this connection, two major effects are achieved. The first is that familiars will be capable of sustaining techniques in place of the user. Techniques that the user would normally sustain can instead have their management handed over to the familiar in question, provided that the element matches. For instance, a earth familiar could not sustain a lightning technique for the user, but they could sustain a earth technique for them, freeing the user up to use other techniques.Familiars exist as a physical extension of the users will, working in their best interests and so on, this ability takes advantage of this, and the fact that Familiars also exist as physical manifestations of a certain abilities and - by amplifying the bridge between will, the ability that Familiars are formed of, and connected to, manages to create a stronger intrinsic bond that allows for not only transfers of sustaining, but also complete transfers of ownership, and any physical manifestations or representations that a sustained technique may have, onto a familiars being. Because of the inherent relationship, a transferred technique will maintain any effects and alterations even if it is outside of the now-sustaining Familiars domain of control, i.e a Fire technique imbued with the leiden-frost water effect will maintain this effect even when being managed by a Fire familiar to which its restrictions (if any) will now apply, but obviously the familiar would not be able to use the technique of its own accord, only have it and its effects preserved and maintained during a transfer. The second ability granted, is that boosts and alterations activated by the user will also apply to techniques used by the familiar should they be of the corresponding element - for instance a water boost activated by the user that boosts water techniques, would also link in to benefit the familiar, boosting their water by an equal amount to or applying the same alteration. This applies to boosts and alterations used both during and after the creation of the familiar, and the inverse is also true for both abilities, should a lightning familiar activate a lightning boost then the user will also benefit from the boost, as the familiar, boost, and user all share the same chakra, and as a result Ragnarok connection inexplicably links them. The Ragnarok Connection can only be applied to one familiar at a time, as attempting to apply it to more than one at the same time has been known to weaken the connection to an extent that it becomes unreliable and faulty. Also, if the familiar has a chakra cost, then the ragnarok connection will double the chakra cost used. Once the user has applied the Ragnarok connection to a familiar, then the user must wait until three turns after that familiars expiration before applying it to another familiar.
Note: Each Version can only be used three times per battle, with a maximum of four uses.
(Katoni: Minami Reiji) | Fire Release: Aggravate
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: This technique alters future used fire techniques that produce flames, so that gyrations will be added to the fire and more importantly, the heat that it produces. As Fire has virtually no real mass, any kind of gyrations would normally be useless, however this technique plays off of concepts behind natural phenomena, such as dust devils, and seeks to apply it to flames. As one would know, the density of air shifts depending on temperature, as does its density, as air expands at higher temperatures and contracts at lower temperatures. Furthermore, convection demands that hotter, less dense air, is displaced by cooler, denser air. It is through these principles that dust devils - spontaneously formed tornadoes created by circulation of hot and cold air on sunny days, are formed. This technique then would seek to manipulate flames, and the heat produced by flames, so as to cause the surrounding air to spiral in on the flames position. These spiraling air currents will exert a powerful suction that will have a two-fold effect. Firstly, the suction will draw unsuspecting enemies towards the fire, thus making fire techniques harder to avoid. (Neutralises A ranked and below propulsion forces within short range to nullify evasions). Furthermore, the suction will drag in large amounts of fresh oxygen while dispersing carbon dioxide more quickly, as a result affected fire techniques will burn stronger and increase in size, gaining a rank increase in their effects or twenty damage boost in the case of S-Ranks and above.This effect is clearly visually visible, as the fire will swirl and warping air currents will be visible around it, with affected fire techniques looking vaguely similar to flaming tornadoes/ tumbleweeds, instead of the standard pillars, streams or fireballs. As the currents are created by heat - the diffusion of which is directly controlled by the user, it is possible to minimise, or completely neutralise backlash. For instance, when producing streams of fire the suction can be made largely conical - the fire will exert a suction effect from the front and it's sides, but it's rear - where the user is will be largely unaffected (just like how it is possible for a fan to exert pushing winds forwards and outwards, but behind the fan such effect is only minimal, if not non-existent. In the case of fireballs, the same conical effect is often used, with it the heat later generating into a full 360 degree current once the fireball is out of range. As it is the user's chakra controlling the heat, and it is the heat that determines the angle, power and rotation of the wind friendly fire can be minimised. Once activated, fire techniques that this applies to will have an increased chakra cost of +10, and on account of it lacking any independent uses, this technique can be activated virtually instantaneously, in the same timeframe as another technique, and lasts three turns each usage. It is also effective on Fire based KG/CE that produce flames/heat, and naturally, the user can make a conscious decision to not apply this effect to a released technique should they so wish.
Note:This technique can only be used twice, and has a cooldown of three turns between uses and no S rank or higher Fire jutsu next turn.