[CJ] CJ Lesson with Scaze

System001

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Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes
Type: Offensive/Defensive
Rank: A
Range: Short - Long.
Chakra: 30
Damage: 60
Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards.

Note:
- Can only be used 3x
- No wind jutsu above S rank for the next two turns
- Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons

Alright, not too complicated. It's a tech where you basically just create four tornadoes around your opponent through the use of a single handseal. All of the tornadoes exert high wind pressure which makes moving within them quite difficult, while also speeding up projectiles that enter their area of influence. The Tornadoes begin to release their numerous blades of wind inwards towards the opponent, and eventually dissipate after having released all of them. With an extra handseal you can make the tornadoes spin along the square, making them less easy targets. Alternatively you can create em around yourself to push outwards, and release their blades outwards.

Questions, adv/disadvs/potential uses?
 
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Negative Knight

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This technique is useful since it can be used as an omni-directional attack or defense, depending on your preference. It forces your opponent to go on the defensive or use attacks which cover a 360 degree radius around their position, something most people can't achieve easily. When paired with a sution jutsus which attach their feet to the ground or prevent their movement, this becomes even hard to do.

Its rank is a disadvantage though, otherwise its a great jutsu.
 
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Negative Knight

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Tell me about the jutsu and how you would use it in battle.

(Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A (+20 damage to anything which moves through the portal)
Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water.

Note: Lasts for two turns
Note: Can only be Taught by Negative Knight
Note: Can only be used four times per battle
Note: Cool down time of two turns in between uses
Note: Does not enhance speed of projectiles/techniques
Note: Only amplifies cutting capabilities of solid or liquid constructs
Note: Does not affect Fire or Wind-based techniques
Note: Portal of wind can be created a maximum of ten meters away from the user
 

System001

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Tell me about the jutsu and how you would use it in battle.

(Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A (+20 damage to anything which moves through the portal)
Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water.

Note: Lasts for two turns
Note: Can only be Taught by Negative Knight
Note: Can only be used four times per battle
Note: Cool down time of two turns in between uses
Note: Does not enhance speed of projectiles/techniques
Note: Only amplifies cutting capabilities of solid or liquid constructs
Note: Does not affect Fire or Wind-based techniques
Note: Portal of wind can be created a maximum of ten meters away from the user
It's a cool justu because it lasts for a set amount of turns, therefore you can essential coat up to five jutsu before this techniqu ends. It can also be used to somewhat mask the weaknesses of Earth release, and somewhat reminds me of something that I attempted in the past with a CE.

I'd probably use it in a variety of ways, as the technique is quite open in it's usage.
 

Negative Knight

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This technique z.z

Raiton: Sutatikku Menshoku| Lightning Release: Static Shock
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: A technique where the user builds and gathers their raiton chakra before releasing it out towards their opponent. Instead of targeting the opponents body, the user targets their clothes. Imbuing their Raiton chakra into all of the opponents garments. The purpose of this is to enhance and increase the chances of static electricity build up created by the opponents clothes when they move via friction and what not. Embedding so much chakra into the clothes of the opponents, that even with the slightest of movements the user experiences small static shocks. This makes tasks such as performing handseals or making bodily movements particularly hard as the opponent will be repeatedly shocked while doing so. Not to mention that tasks such as running and sprinting become extremely cumbersome as large electrical discharges are sent through the opponents body repeatedly. Due to the fact that the larger and more boisterous the movements, the more frequent and powerful the static discharges. This effectively makes the opponents own clothes both their prison and possibly even their demise and undoing. Weather also has a play in the technique, should it be breezy then the opponents clothes will be moved by an exterior force, thus static electricity will be produced. When the opponent uses a water jutsu it plays little role in the static discharges, and if by any chance the discharges and the water meet, the electricity will simply conduct into the water technique as a exceptionally weak current that follows the waters flow and thus slightly empowers the jutsu. Even if the flow of the water was to result in the current conducting towards the opponent, since the static discharges are relatively weak unless exceptionally large movements are made, such as running, the damage dealt wouldn't be that great. Simply minor shock and possibly momentary paralysis at worst.

Notes:
- Can only be used 2x
- Lasts for two turns
- No Raiton jutsu above A rank for the rest of the turn.
- Can only be taught by Scaze
 

Negative Knight

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As the technique's name hints, this jutsu is made to happen by manipulating the minute amounts of static electricity present in the opponent's clothes. By focusing your raiton chakra into it, you can further augment the static electricity and cause it to build up. As a result, when the clothes brush up against the user (e.g. when they're moving), this static electricity will produce a small "shock", slightly impairing their movement.

I would use this technique in combinations involving water e.g. Gushing Water Imprisonment, Sweat of the Bloated Pig. I'd also use it for combinations where countering the 2nd technique requires large amount of movements, ideally using it combination with omni-directional attacks.
 

System001

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As the technique's name hints, this jutsu is made to happen by manipulating the minute amounts of static electricity present in the opponent's clothes. By focusing your raiton chakra into it, you can further augment the static electricity and cause it to build up. As a result, when the clothes brush up against the user (e.g. when they're moving), this static electricity will produce a small "shock", slightly impairing their movement.

I would use this technique in combinations involving water e.g. Gushing Water Imprisonment, Sweat of the Bloated Pig. I'd also use it for combinations where countering the 2nd technique requires large amount of movements, ideally using it combination with omni-directional attacks.
Alright basically, static shocks is something to do with how substances lose/gain electrons thus gaining a charge. Eg rubbing a balloon on your hair, would make the balloon gain elecetrons, which would allow it to 'stick' to a wall basically. Or when you rub your socks on the carpet, and then touch a door knob. You gained extra electrons, when you touched the doorknob which is a conductor the electrons jumped onto it, and you feel a static shock. Basically that's it, or some shizer like that. In some cases static shock can be huge, like with helicopters and stuffs.

Meh, alright uses. Just keep in mind that more movement/materials (The correct ones ofc), should provide a greater potential for shocks. o-o

Alright, next?
 

Negative Knight

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This one

(Fuuton: Yari Longinous ) - Wind Release: Spear of Longinous
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: After a short sequence of two handseals, the user releases their chakra out into the battlefield, manipulating the wind allowing them to create a two meter long spear of wind anywhere within mid range of the user and outside of a three meter radius distance of the opponent. The spear of wind propels itself forwards at high speeds using wind currents, which is a saving grace for the opponent as it creates small drafts of air that a particularly alert opponent should be able to feel and then react to allowing them a small period of time before the Spear hits them. The spear of wind also creates a faint yet barely audible swishing sound as it travels and is a bright radiant lime green colour due to being comprised of compressed air and dense chakra making it clearly visible.

Note:
- Can only be used 2x
- No Fuuton jutsu above S rank for the next two turns.
- Can only be taught by Scaze
 

System001

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Pretty basic. Concentrate your wind chakra somewhere. Form a spear of wind. The self propelling spear of wind travels in a pretty linear direction to strike a target. High piercing capabilities etc etc.

THe usual.
 

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Seeds of Annihilation pl0x

Doton/Fuuton: | Earth Release/Water Release : Seeds of Anihilation
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (+20 if combined with Fire)
Description: A technique where the user spews a mediocre "Exploding Flame Shot" sized orb of earth towards the opponent, after which he spews three smaller orbs of wind that accelerate forwards towards the orb of earth before finally matching its pace to orbit around it. The orb of earth spins clockwise, and is composed of a mass of unstable earth chakra. While the outer wind orbs comprised of vigorously spinning winds similar to that of the Rasengan all spin counter-clockwise. The user by then performing a single handseal causes the orbs of wind to converge in on the earth. When the four orbs come into contact, the disordered and opposite rotations combined with the unstable abundance of chakra explodes to creates a gigantic cone shaped turbulent vortex that expands forwards and outwards much like Planetary Rasengan. The earth is reduced to dust shaped rubble, and much like the Dust Wind Technique serves to give the wind a level of tangibility that allows it to shred through matter caught within the technique to pieces, while the wind forms disordered turbulent gale forces that are honed into an infinite number of blades that ravage the target. In effect a catastrophic blast of wind and earth is released forwards in a V cone shape, that spreads out at an angle of up to 110 degrees. This technique combines particularly well with fire, as the fire will be sucked into the vortex and used to superheat the earth particles while also combining with the wind to form a wind and fire combo. Thus making it a technique where countless forceful blades of compressed wind and fire ravage the target along with superheated molten earth. After having used this jutsu the user begins to experience fatigue, their throat becomes sore as sharp pangs of pain glance upwards from their chest area due to the abundance of chakra forcefully channeled through and out of the users gullet.

Notes:
- Can only be used 2x
- No fuuton or Earth jutsu for the rest of the turn, no Earth or fuuton jutsu above S rank for the next two turns
- The users movements will be sluggish for the remainder of the turn and for the next turn, preventing efficient use of Taijutsu.
- Can only be taught by Scaze
 

Negative Knight

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Well, the way it works is explained pretty deeply in the original explanation but I'll have an attempt anyway. This technique relies on the slicing nature of wind to reduce the sphere of earth to miniscule pieces of rubble which it carries and uses to augment its own abrasive power. It expands after doing this, creating for a sizable vortex of dust-like wind capable of effortlessly shredding through most materials.

I'd use it in combination with Fire to create a "Dust Release" like effect, since the slicing nature of the abrasive wind coupled with incineration effect provided by Fire mimics the process of demolecuralization. The added boost of 20 damage points makes this technique near unstoppable if fused with an F-Rank Fire, such as Kagutscuhi's Venom Maelstorm.
 

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Well, the way it works is explained pretty deeply in the original explanation but I'll have an attempt anyway. This technique relies on the slicing nature of wind to reduce the sphere of earth to miniscule pieces of rubble which it carries and uses to augment its own abrasive power. It expands after doing this, creating for a sizable vortex of dust-like wind capable of effortlessly shredding through most materials.

I'd use it in combination with Fire to create a "Dust Release" like effect, since the slicing nature of the abrasive wind coupled with incineration effect provided by Fire mimics the process of demolecuralization. The added boost of 20 damage points makes this technique near unstoppable if fused with an F-Rank Fire, such as Kagutscuhi's Venom Maelstorm.
Yeah pretty much. o_o I don't really haz much to add.

What's next noob?
 
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