It's a cool justu because it lasts for a set amount of turns, therefore you can essential coat up to five jutsu before this techniqu ends. It can also be used to somewhat mask the weaknesses of Earth release, and somewhat reminds me of something that I attempted in the past with a CE.Tell me about the jutsu and how you would use it in battle.
(Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A (+20 damage to anything which moves through the portal)
Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water.
Note: Lasts for two turns
Note: Can only be Taught by Negative Knight
Note: Can only be used four times per battle
Note: Cool down time of two turns in between uses
Note: Does not enhance speed of projectiles/techniques
Note: Only amplifies cutting capabilities of solid or liquid constructs
Note: Does not affect Fire or Wind-based techniques
Note: Portal of wind can be created a maximum of ten meters away from the user
Alright basically, static shocks is something to do with how substances lose/gain electrons thus gaining a charge. Eg rubbing a balloon on your hair, would make the balloon gain elecetrons, which would allow it to 'stick' to a wall basically. Or when you rub your socks on the carpet, and then touch a door knob. You gained extra electrons, when you touched the doorknob which is a conductor the electrons jumped onto it, and you feel a static shock. Basically that's it, or some shizer like that. In some cases static shock can be huge, like with helicopters and stuffs.As the technique's name hints, this jutsu is made to happen by manipulating the minute amounts of static electricity present in the opponent's clothes. By focusing your raiton chakra into it, you can further augment the static electricity and cause it to build up. As a result, when the clothes brush up against the user (e.g. when they're moving), this static electricity will produce a small "shock", slightly impairing their movement.
I would use this technique in combinations involving water e.g. Gushing Water Imprisonment, Sweat of the Bloated Pig. I'd also use it for combinations where countering the 2nd technique requires large amount of movements, ideally using it combination with omni-directional attacks.
Yeah pretty much. o_o I don't really haz much to add.Well, the way it works is explained pretty deeply in the original explanation but I'll have an attempt anyway. This technique relies on the slicing nature of wind to reduce the sphere of earth to miniscule pieces of rubble which it carries and uses to augment its own abrasive power. It expands after doing this, creating for a sizable vortex of dust-like wind capable of effortlessly shredding through most materials.
I'd use it in combination with Fire to create a "Dust Release" like effect, since the slicing nature of the abrasive wind coupled with incineration effect provided by Fire mimics the process of demolecuralization. The added boost of 20 damage points makes this technique near unstoppable if fused with an F-Rank Fire, such as Kagutscuhi's Venom Maelstorm.