[CJ] CJ Lesson with Lili

Negative Knight

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( Ninjutsu: Ryousei Kanshou ) Ninja Arts: Amphibian Intervention
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Based on the principle of friction and microscopic texture. While some materials may seem smooth to the naked eye, in the nano-scale, they're comprised of multiple irregularities and rough textures. When two materials drag on eachother, the inherited friction increases exponentially, superior than it would happen case the materials were virtually smooth. Applying the teachings of the basic Tree/Water Walking techniques, the user is able to create a thin layer of chakra across any surface of his/her own body. The chakra is thus able to cover or enhance the microscopic irregularities, thus increasing or decreasing the friction to extremes.

( Kato Enten ) Smooth Tadpole- The thin layer will get rid of the irregularities in one's body surface, allowing a nearly zero-friction surface. Given the natural flexibility and curvature of the user's own body, and allying it with well-timed motions, the user is able to become impervious to any physical attack, allowing it to slip off the side. The selective aspect of the jutsu allows one to retain some un-covered areas, permitting usages such as whole-body "armor" with naked soles for walking, left covered-sole and right naked sole for fast gliding, covered arm for evasion and naked fist for attack, etc.

( Gama Ranbou ) Rough Toad - The thin layer will accentuate the irregularities in one's body surface, increasing the friction. It allows one to have a much better grip on objects, almost sticking to them in a microscopic scale. Likewise, it allows one to mimic the Lotus Effect, becoming a superhydrophobic surface. This, among other things, would turn the user impervious to pathogenic agents like bacteria, fungi or algae growth, reducing or eliminating the area of contact with the water particles in which these pathogens dwell and proliferate.

Effective against Earth and Water based elements, to a certain extend, as one can be affected through the sheer size of the tangible object. There is a protection against physical blades, but not intangible blades, such as those created with Wind or Energy based elements. While it does cover oneself with chakra, the low amount of chakra deployed is minimal, and thus, outside the described effects, it is useless as a chakra armor, when in direct confrontation with chakra-based attacks. It does not protect against Genjutsu or Yamanaka techniques.
The user is able to passively change between the Smooth, Rough and Normal aspect as long as the technique is active, though, except in the turn of usage, swapping between the Rough and Smooth will count once towards the jutsu count. The user is able to selectively cover oneself with chakra, allowing the rest of the surface to be normal, and alter the degree of irregularity, but the whole affected surface must have the same degree, thus preventing part of the body to have the Rough variation and other part the Smooth.
Lasts 5 turns, max, per usage.
Requires 1 turn cool down.
Can only be used 5 times.
Allows the cover to spread through body/clothes and any surface in contact with the user up to 1 meter all around (thus allowing other people to suffer the same effects).
Doesn't negate usage rank and strength and thus can only be used against physical Jutsu A-Rank and bellow and is completely useless against energy based elements while neutral to wind based ones.

Essentially, a technique based on basic ninja skills such as walking on water or inclined surfaces. The user utilizes his/her chakra to either augment or eliminate microscopic textures on their body. This allows them "stick" objects to their body or allow physical attacks to slide off them. I'd probably use this against rain users, when covered by a constricting substance or in close combat situations.

Also, nice addition on how it works against physical blades as well as how it counteracts microbes.
 

Lili-Chwan

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( Ninjutsu: Ryousei Kanshou ) Ninja Arts: Amphibian Intervention
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Based on the principle of friction and microscopic texture. While some materials may seem smooth to the naked eye, in the nano-scale, they're comprised of multiple irregularities and rough textures. When two materials drag on eachother, the inherited friction increases exponentially, superior than it would happen case the materials were virtually smooth. Applying the teachings of the basic Tree/Water Walking techniques, the user is able to create a thin layer of chakra across any surface of his/her own body. The chakra is thus able to cover or enhance the microscopic irregularities, thus increasing or decreasing the friction to extremes.

( Kato Enten ) Smooth Tadpole- The thin layer will get rid of the irregularities in one's body surface, allowing a nearly zero-friction surface. Given the natural flexibility and curvature of the user's own body, and allying it with well-timed motions, the user is able to become impervious to any physical attack, allowing it to slip off the side. The selective aspect of the jutsu allows one to retain some un-covered areas, permitting usages such as whole-body "armor" with naked soles for walking, left covered-sole and right naked sole for fast gliding, covered arm for evasion and naked fist for attack, etc.

( Gama Ranbou ) Rough Toad - The thin layer will accentuate the irregularities in one's body surface, increasing the friction. It allows one to have a much better grip on objects, almost sticking to them in a microscopic scale. Likewise, it allows one to mimic the Lotus Effect, becoming a superhydrophobic surface. This, among other things, would turn the user impervious to pathogenic agents like bacteria, fungi or algae growth, reducing or eliminating the area of contact with the water particles in which these pathogens dwell and proliferate.

Effective against Earth and Water based elements, to a certain extend, as one can be affected through the sheer size of the tangible object. There is a protection against physical blades, but not intangible blades, such as those created with Wind or Energy based elements. While it does cover oneself with chakra, the low amount of chakra deployed is minimal, and thus, outside the described effects, it is useless as a chakra armor, when in direct confrontation with chakra-based attacks. It does not protect against Genjutsu or Yamanaka techniques.
The user is able to passively change between the Smooth, Rough and Normal aspect as long as the technique is active, though, except in the turn of usage, swapping between the Rough and Smooth will count once towards the jutsu count. The user is able to selectively cover oneself with chakra, allowing the rest of the surface to be normal, and alter the degree of irregularity, but the whole affected surface must have the same degree, thus preventing part of the body to have the Rough variation and other part the Smooth.
Lasts 5 turns, max, per usage.
Requires 1 turn cool down.
Can only be used 5 times.
Allows the cover to spread through body/clothes and any surface in contact with the user up to 1 meter all around (thus allowing other people to suffer the same effects).
Doesn't negate usage rank and strength and thus can only be used against physical Jutsu A-Rank and bellow and is completely useless against energy based elements while neutral to wind based ones.

Essentially, a technique based on basic ninja skills such as walking on water or inclined surfaces. The user utilizes his/her chakra to either augment or eliminate microscopic textures on their body. This allows them "stick" objects to their body or allow physical attacks to slide off them. I'd probably use this against rain users, when covered by a constricting substance or in close combat situations.

Also, nice addition on how it works against physical blades as well as how it counteracts microbes.
Thank you. Research properties of supper smooth / rough surfaces. There's a lot of stuff you can do with this jutsu!
 

Negative Knight

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Four hawks appear 20 meters in the sky (five meters N, S, E and W from the opponent horizontally) and they are fired off individually at the speed of sniper bullets. The average sniper bullet travels at 3000 ft per second, approximately 914 meters a second and considering the distance of about 20.6 meters the hawks are away from the opponent, they'll reach the opponent in about 0.02 seconds thus leavin the opponent with virtually no time to react once the bird has been fired off z.z
 

Negative Knight

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Ah well, I'm sure a headshot will do the job just as well <_>. Restricting it to one hawk actually made it harder to counter. Before someone could counter this by noticing the compulsory formation of the hawk north of them but since you can just make this technique form one hawk in their blind spot, I'm not quite sure how someone would even attempt to perceive this technique.

I got a new technique approved by the way. Perform it if you want it :)

(Doton: Kouzou Koutai) – Earth Release: Structural Shift
Rank: A
Type: Supplementary/Offensive
Range: Short - Long (Short Range to infuse objects ; Long Range control)
Chakra Cost: 30 (+10 chakra cost per object)
Damage Points: N/A (60 damage if used offensively)
Description: This is the brother technique to 'Water Release: Aquatic Touch'. The user will make direct contact with object(s) before focusing their doton chakra directly into their intended target. Through the use of this chakra, the user will apply a process similar to the one employed Earth Release: Hiding in Rock Technique. The target object will become capable of blending and traversing through rock, mud and other earthen materials (encompassed in doton release). The object can pass through any earth devoid of chakra, all of the user's own earth techniques and doton techniques of the opponents that are weaker than the user's own. If the user wishes instead for the whole object to become capable of merging through the earth, only select components (e.g. hilt or blade of a weapon) can be targeted. Since this technique only allows objects to pass through earthen materials, the converted object can still be held/interacted with. A unique thing about this technique is, while the doton-infused object is submerged/inside an earth source, the user can utilize hand gestures to control it and guide its path through the earth granting this jutsu a distinct offensive edge if used with bladed weapons. The object(s)' speed depends on the amount of chakra used - if fully concentrated on one object, then it would be at the same speed as the rank of the user, if split, then slower. While the infused objects are inside of the ground, the user can pinpoint their exact location and can choose to control specific tools (rather than all of them at once) by concentrating on solely them. If used on multiple objects, the total amount of chakra used for this technique will be equally divided up between the amount of infused objects. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada)

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be taught by Negative Knight
Note: Object will only become capable of moving through Earth Release
Note: Can be used on more than one object (as many as the user can hold or touch at once during the infusion process)
Note: If path of object is interrupted by opponent, user loses control over it
 

Lili-Chwan

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I like this jutsu. Is there a limit to the dimensions of the object? Also, imagine I have steel release, and make a sword, can I fuse both jutsu and make a steel sword that moves through the ground?

Btw, I don't understand the very last note
 

Negative Knight

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Yep you can do that. I'm unsure if the Steel jutsu benefits from the damage boost or not. I'm inclined to say yes xD

Let's say the opponent splits the ground with an earth/lightning or similar jutsu and the object is destroyed or something, then you'll no longer have control over it.
 

Lili-Chwan

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Yep you can do that. I'm unsure if the Steel jutsu benefits from the damage boost or not. I'm inclined to say yes xD

Let's say the opponent splits the ground with an earth/lightning or similar jutsu and the object is destroyed or something, then you'll no longer have control over it.
Ah I see. Well, regardless, this jutsu just gained some very interesting new applications ;)

Anything else you'd like to learn? Anything to teach?
 

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( Doton: Suzumebachi Iwasu ) Earth Style: Hornet's Nest
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges Earth chakra through the ground by either slapping a hand or a foot on the ground, or through one handseal, quickly shifting the minerals in the ground with a nearly imperceptible earthquake, stressing the crystals in the earth to the point where they charge a great deal of piezoelectricity, edging a discharge. While nearly unnoticeable, it immediately reveals itself as soon as earth chakra is charged through the ground again. The influence of the second earth chakra will tip over the stressed crystals and release a large bolt of natural electricity directly to the source of the earth chakra, which will hit the origin of the chakra with akin that of Kirin, in an output of damage similar to an A rank Lightning technique ( 60 Damage ). It quickly neutralizes the Earth technique that was intended to be used (following Lightning's S/W), and may paralyze the target for 2 turns if he is in contact with the technique.

*The ground stays stressed for 3 turns, case the discharge isn't triggered, before the piezoelectricity stored harmlessly disperses.*
*If the opponent is performing an earth technique, case the time-frame allows it to, the discharge of natural lightning is immediate after the user performs this technique.*
*If the user performs another Earth technique, the discharge will be directed to him/herself, to prevent so, the user is able to spend an additional 5 chakra, performing the second technique as normal but neutralizing Hornet's Nest.*
*The discharge of natural lightning only happens once, the ground then stabilizes again and the user is required to perform Hornet's Nest again.*
*The discharge is triggered by Earth Chakra being run through the stressed ground, the condition being Earth Techniques that use the Ground as a medium, or come from the ground. This can also be achieved through Earth-based advanced elements, like Crystals, Metals, and others in the same conditions.*
*Can only be used once every 3 turns*

Yet another awesome earth technique which bypasses elemental S/W and exhibits CE-like abilities. It focuses around generating piezoelectricity through pressure and this current is discharged into whatever earth-based technique is used next. If the target is in contact with the said technique, they'll receive A-Rank Lightning damage and will be rendered paralyzed for the following two turns.
 

Lili-Chwan

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( Doton: Suzumebachi Iwasu ) Earth Style: Hornet's Nest
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges Earth chakra through the ground by either slapping a hand or a foot on the ground, or through one handseal, quickly shifting the minerals in the ground with a nearly imperceptible earthquake, stressing the crystals in the earth to the point where they charge a great deal of piezoelectricity, edging a discharge. While nearly unnoticeable, it immediately reveals itself as soon as earth chakra is charged through the ground again. The influence of the second earth chakra will tip over the stressed crystals and release a large bolt of natural electricity directly to the source of the earth chakra, which will hit the origin of the chakra with akin that of Kirin, in an output of damage similar to an A rank Lightning technique ( 60 Damage ). It quickly neutralizes the Earth technique that was intended to be used (following Lightning's S/W), and may paralyze the target for 2 turns if he is in contact with the technique.

*The ground stays stressed for 3 turns, case the discharge isn't triggered, before the piezoelectricity stored harmlessly disperses.*
*If the opponent is performing an earth technique, case the time-frame allows it to, the discharge of natural lightning is immediate after the user performs this technique.*
*If the user performs another Earth technique, the discharge will be directed to him/herself, to prevent so, the user is able to spend an additional 5 chakra, performing the second technique as normal but neutralizing Hornet's Nest.*
*The discharge of natural lightning only happens once, the ground then stabilizes again and the user is required to perform Hornet's Nest again.*
*The discharge is triggered by Earth Chakra being run through the stressed ground, the condition being Earth Techniques that use the Ground as a medium, or come from the ground. This can also be achieved through Earth-based advanced elements, like Crystals, Metals, and others in the same conditions.*
*Can only be used once every 3 turns*

Yet another awesome earth technique which bypasses elemental S/W and exhibits CE-like abilities. It focuses around generating piezoelectricity through pressure and this current is discharged into whatever earth-based technique is used next. If the target is in contact with the said technique, they'll receive A-Rank Lightning damage and will be rendered paralyzed for the following two turns.
It doesn't really bypass elemental S/W. If lightning chakra is used in this, it will block the technique. The lightning isn't exactly a direct consequence of your chakra, rather a natural thing, which is like Kirin in speed, with the power of a lightning jutsu.
But yeah, that's basically it
 

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(Doton: Tsuba no Fumou Gama) – Earth Release: Saliva of the Acrid Toad
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the brother technique to 'Water Release: Sweat of the Bloated Pig'. The user will focus their doton chakra into a nearby construct of solid earth before converting either its rocky exterior or interior into a thick, dense swamp (similar in composition to Earth Release: Swamp of the Underworld). The newly formed fluid will exhibit one of the following properties: adhesiveness, slipperiness or volatility (flammable). Against certain techniques (E.g. Fist Rock Technique or Earth Armour), the user can convert the exterior either into a glue-like substance to bind the opponent to their own technique even when they wish to shed it or convert the interior into a bulky mass of swamp, so the technique becomes drastically heavier and acts as an effective anchor mechanism. Alternatively, the user can use this to cause the hilt of earthen weapons to secrete a very slippery substance which makes it impossible to hold onto the said weapon(s). Unlike Swamp of the Underworld, the released swamp can be quite flammable in composition, meaning it will readily ignite and burst into a maelstrom of flame if struck by fire or unfocused lightning (after its fully formed). To use this on one's own techniques (or substances devoid of chakra) requires no contact with the target substance, simply the use of the Dog Handseal. To use this on the opponent's techniques requires direct contact with the target substance (in similar manner to the Added/Light Weight Earth techniques). Similar to other doton techniques, the formation of the swamp can be offset by channeling an unfocused current of lightning into the affected earthen construction.

Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on Earth Release Techniques
Note: Follows Elemental Strengths and Weaknesses

(Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia
Rank: C-S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 15-40 (-10 chakra per turn)
Damage Points: 30-80
Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently.

E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power.

E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power.

E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power.

E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power.

Note: Lasts for three turns
Note: Only one construct can be brought to "life" per use
Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: Can only be used on Earth Release Techniques
Note: If direct contact with the construct is made, this technique can be performed without the need for handseals.
Note: Constructs only possess physical capability and can not use jutsus

(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

Analyze and/or ask questions on the techniques you want
 

Lili-Chwan

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Well, you really do like your Earth Element;)

(Doton: Tsuba no Fumou Gama) – Earth Release: Saliva of the Acrid Toad
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the brother technique to 'Water Release: Sweat of the Bloated Pig'. The user will focus their doton chakra into a nearby construct of solid earth before converting either its rocky exterior or interior into a thick, dense swamp (similar in composition to Earth Release: Swamp of the Underworld). The newly formed fluid will exhibit one of the following properties: adhesiveness, slipperiness or volatility (flammable). Against certain techniques (E.g. Fist Rock Technique or Earth Armour), the user can convert the exterior either into a glue-like substance to bind the opponent to their own technique even when they wish to shed it or convert the interior into a bulky mass of swamp, so the technique becomes drastically heavier and acts as an effective anchor mechanism. Alternatively, the user can use this to cause the hilt of earthen weapons to secrete a very slippery substance which makes it impossible to hold onto the said weapon(s). Unlike Swamp of the Underworld, the released swamp can be quite flammable in composition, meaning it will readily ignite and burst into a maelstrom of flame if struck by fire or unfocused lightning (after its fully formed). To use this on one's own techniques (or substances devoid of chakra) requires no contact with the target substance, simply the use of the Dog Handseal. To use this on the opponent's techniques requires direct contact with the target substance (in similar manner to the Added/Light Weight Earth techniques). Similar to other doton techniques, the formation of the swamp can be offset by channeling an unfocused current of lightning into the affected earthen construction.

Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on Earth Release Techniques
Note: Follows Elemental Strengths and Weaknesses

Very nice technique. Can we destroy a technique by turning it to mud and have it fall apart? Or do we simply stop it by making it heavier (turn the core to mud) and thus preventing it from going any further?


(Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia
Rank: C-S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 15-40 (-10 chakra per turn)
Damage Points: 30-80
Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently.

E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power.

E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power.

E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power.

E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power.

Note: Lasts for three turns
Note: Only one construct can be brought to "life" per use
Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: Can only be used on Earth Release Techniques
Note: If direct contact with the construct is made, this technique can be performed without the need for handseals.
Note: Constructs only possess physical capability and can not use jutsus

Can it be done to manipulate chunks of the ground and mold them into the constructs? Instead of an earth technique.
If so, does "standing on the ground" count as direct contact? Or do we need to touch them with our hands?


(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

This is a tricky one. Does it count towards the jutsu limit? Can I use it multiple times within a turn? If an earth technique creates 3 projectiles, can I have one stay the same, the other be heavier and the other be lighter, in the same usage of this technique?


Analyze and/or ask questions on the techniques you want
Answered in red
 

Negative Knight

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For Saliva of the Acrid Toad, its the latter. The technique simply becomes too heavy to continue in its movement.

This technique has to be used on already existing inanimate constructs e.g. the stone golems in Earth release once they go lifeless, the statues at Valley of the End, etc. Standing on the ground is indirect contact (so you need to do the Boar Handseal).

Only its activation counts towards your jutsu limit (after that its effects are applied to techniques passively) and its effects can be used without limit until the three turns are up (you just have to be willing to expend the extra chakra for your earth-based jutsus).

I think that would be taking it too far xD. All of the projectiles/creations in one technique will have the same weight, be it added, reduced or unaltered.
 

Ndlovu

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*Strolls in nonchalantly and looks around*

"Alright, shall we begin?"

Here is the jutsu you will be learning:

(Ninjutsu - Senpuku Chakra no Jutsu) – Ninja Art - Hiding in Chakra Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra Cost: 15 (-5 chakra per turn)
Damage Points: N/A
Description: The user will focus their chakra into the air within their immediate vicinity (up to long-range around themselves) to flood it with chakra. To correctly understand what this technique does, imagine an invisible version of Water Release: Hiding in Mist Technique. This is done so to create a "scrambler" like effect to doijutsu users, as when they attempt to see the user's chakra system or locate their exact position, the blanket of chakra will prevent them from doing so. This technique itself doesn't cloak the user's presence or blind Doijutsu users, however it acts as a useful supplement to other stealth techniques. As a result, it becomes near-impossible to see through transformation techniques (only through the use of most Doijutsu) whilst this is active. It can't fool the Byakugan but due to the mist being created with the user's chakra, any Sharingan and Rinnegan users will see the air coloured and made "opaque" by their opponent's chakra. This technique will also distort the use of ordinary chakra sensing, Rain Tiger at will and other methods of sensing since the user's chakra will span such a large area that it will become impossible to discern/pinpoint their exact location through the use of such measures alone. The user will continually exude this veil of chakra until this technique has been cancelled. Instead of a veil which spans out up to long-range in every direction, the user can decrease the size of the blanket to a chassis-like coating which solely envelops the user's body.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Ndlovu

*Crosses arms*

"Alright, this technique is quite self-explanatory in description. So analyse this jutsu and explain it, but mainly put emphasis on how it can be used."
 

Lili-Chwan

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Ah that's the technique he was talking about. It's actually quite well constructed. On it's own, it's not as useful, because chakra is transparent, so anyone can still see the user, but if you block that, this technique is perfect. It will leave any chakra sensing technique and doujutsu (with the exception of byakugan) completely blind towards you, because, in the example of Sharingan, when their light vision fails, they have to rely on the chakra vision, and this prevents it. Blindness at a chakra level, it's very interesting.
 
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