[CJ] CJ Lesson with Afro

Kung Fro

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Just analyze I guess

(Genjutsu: Ōkami Shōkōgun) Illusionary Arts: Werewolf Syndrome
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: N/a
Descriptions: The user of this technique will weave two handseals and clap his hands together, placing his opponent under a genjutsu. In this illusion, the opponent will begin to suffer from the effects of Hypertrichosis, commonly known as Werewolf Syndrome. This will make the opponent start to experience rapid hair growth on the entirety of their body. This can make the opponent struggle to breathe or move due to the binding of the mass of hair they believe they are covered in.
-Used thrice per battle

(Genjutsu: Hason Shita Me) - Illusionary Arts: Brutal Mental Reversal
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/a
Description: This technique is a counter illusion applied by a Shinobi who understands and makes use of the necessity of pain to be released from an illusion. After using a logical deduction to figure out they are in an illusion, the caster of this technique will place an illusion on themselves. Affecting their own chakra flow, the caster would fool his brains nerve receptors through the illusion to amplify the sense of self-imposed pain. This illusion would serve the purpose of aiding the Shinobi to escape an illusion by making their brain believe they are under more pain then they really are. Falsifying what they really experience, the pain imposed for example by a kunai simply nicking the the users skin would now feel more like the kunai was just stabbed into them. While the user is under this illusion, it could backfire if an opponent lands a technique, as the user would feel a false pain far beyond what the opponents technique actually delivered. The illusion would immediately end after its use in conjunction with a source of pain to escape an illusion, the illusion itself dispersing from the faux pain it enabled.
-Usable 4 times
- User could not use S rank Genjutsu the subsequent turn to this one

(Genjutsu: Warui Me) - Illusionary Arts: Corrupted Ocular Prowess
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/a
Description: This illusion is triggered when the user claps his hands together as the opponent watches. This illusion affects the opponents ability to make accurate ocular calculations. More specifically, the illusion has an affect on the opponents depth perception and the nerves synchronizing the eyes, making it impossible for the opponent to attack with accuracy with techniques that are projectiles or anything else requiring accuracy to strike. Specifically, through the effects of the illusion the opponents depth perception would continuously change, the minor adjustments making it impossible for the victim to judge distance. On top of the hindrance to their perception, the illusion would work to offset the synchronization between the victims left and right eyes. For example, while under the illusion the opponents left eye would not be focused on the exact spot as the right eye anymore, throwing off accuracy. The opponents eyes would fail to work together, each eye slightly misaligned from its opposite, a necessity to use the eyes to measure anything or work to their full potential. The techniques subtle effects would be what makes it so useful to its caster, the opponents would see the same stuff, but the slight disturbances would not give a true representation of the measurements and calculations a Shinobi would have to make.
-Usable Thrice
-No Genjutsu could be layered over this

(Doton: Joka Ressha) - Earth Release: Joker Train
Type: Supplementary/Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: Following a foot stomp or placing the hands to the ground, the ninja will change the composition of the earth beneath the target to form a linear track Starting where the target is and extending up to mid range in any direction. First, the distance of the track will turn into a slick mud for the entire distance other than what the opponent is standing on. This would take a moment but once the path takes the properties of the slick mud, the casting ninja would dislodge the patch of earth the target is standing on and launch it down the path at fast enough speeds to cause the target to lose footing.
-Can only be used 3x times

(Gorira Sukuwatto) - Ape Squat
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/a
Description: This body technique would focus on the improvement of one of the most basic compound movements, the squat. The technique would initiate by the Shinobi dropping their butt low, as if they were about to squat, and then exploding into the motion of a squat. Instead of the ninjas upper body rising, their legs would inversely drive down with great force into the ground beneath them. This would dismantle the earth beneath them and create a crater with a radius of 3m, the force from the technique sending a shock throughout the ground beginning with them and ending at Short range, strong enough to cause a Shinobi to fall down. If the Shinobi using the technique was standing over a substance like water or mud, then the force from this technique would displace the substance up to 10m away in the direction of the force applied from 'Ape Squat'. This technique is not offensive in nature but logically could cause damage, for example if an opponent was burrowed in the ground beneath a practitioner who uses Ape Squat, they could be crushed by rocks.
-Can be used 3 times
-Only A rank and below taijutsu in the same turn
 

Noni

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(Genjutsu: Ōkami Shōkōgun) Illusionary Arts: Werewolf Syndrome
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: N/a
Descriptions: The user of this technique will weave two handseals and clap his hands together, placing his opponent under a genjutsu. In this illusion, the opponent will begin to suffer from the effects of Hypertrichosis, commonly known as Werewolf Syndrome. This will make the opponent start to experience rapid hair growth on the entirety of their body. This can make the opponent struggle to breathe or move due to the binding of the mass of hair they believe they are covered in.
-Used thrice per battle

Causes the hair of the opponent to grow rapidly. Difficulty of breathing and binding of the hair prevents proper visual perception.

(Genjutsu: Hason Shita Me) - Illusionary Arts: Brutal Mental Reversal
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/a
Description: This technique is a counter illusion applied by a Shinobi who understands and makes use of the necessity of pain to be released from an illusion. After using a logical deduction to figure out they are in an illusion, the caster of this technique will place an illusion on themselves. Affecting their own chakra flow, the caster would fool his brains nerve receptors through the illusion to amplify the sense of self-imposed pain. This illusion would serve the purpose of aiding the Shinobi to escape an illusion by making their brain believe they are under more pain then they really are. Falsifying what they really experience, the pain imposed for example by a kunai simply nicking the the users skin would now feel more like the kunai was just stabbed into them. While the user is under this illusion, it could backfire if an opponent lands a technique, as the user would feel a false pain far beyond what the opponents technique actually delivered. The illusion would immediately end after its use in conjunction with a source of pain to escape an illusion, the illusion itself dispersing from the faux pain it enabled.
-Usable 4 times
- User could not use S rank Genjutsu the subsequent turn to this one

An advance method to enhance the pain you feel from your nerves helping break from many genjutsu and ranks. Great technique.

(Genjutsu: Warui Me) - Illusionary Arts: Corrupted Ocular Prowess
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/a
Description: This illusion is triggered when the user claps his hands together as the opponent watches. This illusion affects the opponents ability to make accurate ocular calculations. More specifically, the illusion has an affect on the opponents depth perception and the nerves synchronizing the eyes, making it impossible for the opponent to attack with accuracy with techniques that are projectiles or anything else requiring accuracy to strike. Specifically, through the effects of the illusion the opponents depth perception would continuously change, the minor adjustments making it impossible for the victim to judge distance. On top of the hindrance to their perception, the illusion would work to offset the synchronization between the victims left and right eyes. For example, while under the illusion the opponents left eye would not be focused on the exact spot as the right eye anymore, throwing off accuracy. The opponents eyes would fail to work together, each eye slightly misaligned from its opposite, a necessity to use the eyes to measure anything or work to their full potential. The techniques subtle effects would be what makes it so useful to its caster, the opponents would see the same stuff, but the slight disturbances would not give a true representation of the measurements and calculations a Shinobi would have to make.
-Usable Thrice
-No Genjutsu could be layered over this

Harms the opponents visual synchronization. This also hurts each side of the eyes and damages their accuracy. Great to use in close range and the opponents ability to properly release projectiles or aim techniques will be disturbed. Dope technique.

(Doton: Joka Ressha) - Earth Release: Joker Train
Type: Supplementary/Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: Following a foot stomp or placing the hands to the ground, the ninja will change the composition of the earth beneath the target to form a linear track Starting where the target is and extending up to mid range in any direction. First, the distance of the track will turn into a slick mud for the entire distance other than what the opponent is standing on. This would take a moment but once the path takes the properties of the slick mud, the casting ninja would dislodge the patch of earth the target is standing on and launch it down the path at fast enough speeds to cause the target to lose footing.
-Can only be used 3x times

Causes the ground from the users standing all the way to the opponent to turn into a slick mud from where you cause a dislodge of the earth patch and launch it at fast speeds. Mainly to harm their balance.

(Gorira Sukuwatto) - Ape Squat
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/a
Description: This body technique would focus on the improvement of one of the most basic compound movements, the squat. The technique would initiate by the Shinobi dropping their butt low, as if they were about to squat, and then exploding into the motion of a squat. Instead of the ninjas upper body rising, their legs would inversely drive down with great force into the ground beneath them. This would dismantle the earth beneath them and create a crater with a radius of 3m, the force from the technique sending a shock throughout the ground beginning with them and ending at Short range, strong enough to cause a Shinobi to fall down. If the Shinobi using the technique was standing over a substance like water or mud, then the force from this technique would displace the substance up to 10m away in the direction of the force applied from 'Ape Squat'. This technique is not offensive in nature but logically could cause damage, for example if an opponent was burrowed in the ground beneath a practitioner who uses Ape Squat, they could be crushed by rocks.
-Can be used 3 times
-Only A rank and below taijutsu in the same turn

I actually like this, you squat down showing your awesome power in legs, sending out an amazingly powerful shock wave all around short range which can off balance an enemy, slightly injure them as well. Nice technique.


(Doton: Hotei no Tacchi)- Earth Release: Touch of Budai
Type: Supplementary
Rank: A
Range: Short (Short range contact to inject chakra)
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A
Description: This is one of the advancements of earth release, a corresponding technique with the Added/Light Weight techniques. The user will inject his chakra into an already existing earth technique, or infuse it with a technique that is already being created (an activation based technique). This technique grants its fellow earth-based jutsu the ability, on touch, to freely manipulate the weight of an object. This is done through similar means of how a actual ninja does it, by simply making physical contact and injecting his/her chakra into the objects manipulating the weight towards their own desire. This is essentially the same thing, but with earth-based techniques injecting the chakra instantly on contact, the earth technique is nothing more then a medium to allow for this to happen, the users chakra is what manipulates the weight ultimately. This technique allows for either to manipulate the weight of an object/living being to increase dramatically or decrease exponentially, to achieve similar effects of the Added/Light weight techniques, either to increase the weight of a being, preventing his movement, or decreasing the weight of other earth techniques, making it weaker in damage. Different usages could be, for example, the user can rise a spike that impales the opponent, after done so, using the earth spike as a medium they will inject their chakra into the opponent, freely manipulating his/her weight, however way the user wishes to go about it. This is only an example, but it is fairly unlimited to anything that is logical and bound to the rules of the Added/Light Weight technique, this includes KG/CE earth based, metal objects, living beings, etc. This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). The activation of this technique if requested, is instantly, and lasts up to four turns. The reason for its instant activation is because it basically does no harm or effect until an earth object has touched and injected its chakra. When the earth technique is infused, it does not lose any of its physical damage capabilities or defensive stature. It remains with the same effects, the ability is only activated on touch. After the structure has touched and injected its chakra to manipulate the weight, it essentially loses the ability to do it anymore, unless the user, performs this very same technique once again to grant it the same ability. This technique can only be used with techniques which its purpose is to touch the opponent to inflict damage, so spikes to stab an opponent, humanoid structures to punch a technique, etc. Overall, mainly offensive techniques can be used with this, supplementary techniques alone will not work will the technique well. Combination of offensive and supplementary can work with the technique, but depends on how it is worked logically, if its purpose is to touch the opponent and inflict damage or pain, then it can be used along side this technique. Moving Earth Core for example can not be used.

Note: Can only be used two times
Note: Can only be Taught by Noni
Note: The activation lasts up to three turns

Just ask questions, but tell me on skype when u get the change what else you wanted? I know u wanted Budai, but I don't remember what else lmao.
 

Kung Fro

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Hmmm would the weight transfer still go into affect if the technique that this is coupled with is destroyed? For example, opponent punches a pillar grouped with this tech (I think yes)

Can't really think of any other Q's ATM z_z
 

Noni

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Hmmm would the weight transfer still go into affect if the technique that this is coupled with is destroyed? For example, opponent punches a pillar grouped with this tech (I think yes)

Can't really think of any other Q's ATM z_z
Yeah it would still transfer, luckily it just needs touch to transfer it. Doesn't need to be sustained or something like that.
 
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