[CJ Lesson] Ushiro & Scaze

Ushiro

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Fuuuuuuuu~ >_< Copy! Paste!

So this technique is pretty simple: Send wind chakra into an area with the size, strength and length of the wind streams in mind and summon wind there that travels upwards. Once it is summoned you can't change it's properties but you can get rid of it whenever you want. There are plenty of uses but just try to lift that boulder over there 50 ft in the air.

*points at random bus-sized rock*

(Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale
Rank: B
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
~Can only be used three times per battle.
~Cannot be used for offensive purposes.
 

System001

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I begin by building and gathering my chakra, expelling it towards the targeted area. Using my chakra I manipulate the air to whip up rather notable currents of air, the draft focused upwards, created with enough force and power to swiftly sweep the boulder from its resting place and rise it into the air, 50ft to be exact. The updraft keeping the boulder held stationary mid air.

1 Can this technique be held unconditionally? And, while the updraft is still active, can I use other techniques? As in is it a activation technique, or a technique that has to be sustained?

2. Can parts of the updraft be stronger than the other? For example, if two people were standing near each other, could I make one person rise higher than the other?

3. Can the upwards wind current be directions, for example could the updraft push something upwards and backwards? Or push everything upwards and to the center? Etc?

4. By giant summon animals you mean Gamabunta like right? So say a summon half its size, I could lift it pretty high right?
 

Ushiro

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1. Yes. Its continuous until you deactivate it or when the set duration is up. You can do whatever you want while its active.
2. I haven't considered it but yeah, it can.
3. Yes
4. Yes. It was originally meant to counter that Gamahiro-dropping move.

For the next one perform 3 handseals and hold the last one. Then simply generate wind currents wherever you wish that may be controlled freely as well. The uses for this jutsu are endless so just show me a way you would use it.

(Fuuton: Henka no Kaze)- Wind Release: Winds of Change
Type: Attack/Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+15 each turn active)
Damage: 80
Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents
-Usable twice per battle
-No A-rank or higher wind jutsu for the next 2 turns
-Can only be taught by Shin-Akira
 

System001

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By performing three handseals and channeling my chakra to a designated spot, I'd manipulate the wind currents and cause them to all rapidly converge on a large tree. The currents powerful and catastrophic, the winds pummeling against the tree from all directions, crushing it beneath the pressure. And, as the tree is reduced to ripped sections of branches and foliages, the wind would suddenly erupt outwards, carrying the debris rapidly in all directions, like shrapnel, the remnants would carve into the ground.

Can the wind currents be sharp or shaped?
 

System001

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No sharpness. What do you mean by shaped exactly?
Sharp, blunt, forced to converge at points, eg to form arrow shapes or wave shapes etc etc. But I guess that kinda answers the question. o_O

Alright. These two are pretty simple

(Suiton : Sawarabi no Shubyou) Water Release : Dance of the Seedlings
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.
-No Water above S-Rank for 2 turns
-Can only be used 4x.

Spew a water ball, which at a predetermined time is destined to split into 20 smaller pebble sized bullets, diverge from the orignals path, home in on the opponent and strike them from all angles, while expanding in size.

Doton:Botoukai Kujo(Earth Style: Sphere demolition)
Rank:A
Typeffense
Damage: 60
Chakra Cost:30
Description: The user preforms two handseals, causing one and a half dozen dense spiked sphere like rocks to violently erupt from the ground, each rock having a diameter of at least a foot. The Spiked balls orbit around the enemy at mutiple angles and directions essentially surronding the enemy in a "greater orb" through their orbiting keeping roughly 10 feet away from the enemy at all times, and upon forming a second handseal, all of the rocks converge in on the enemy, crushing him inbetween he massess of spikes.
~No S Rank or above earth jutsu for the rest of the turn.


For this one, cause 18 spikes spherical rocks to erupt from the ground, each of which has a diameter of at least a foot ( But could be larger) The orbs essentially encircle and orbit the opponent, and by performing a single handseal, you can make the orbs all converge inwards to turn your opponent into a bloody mushed sundae.

Another question, the 'Cannot be used for offensive purposes' on rising gale refers to the fact that it doesn't actually inflict any noticeable damage right? But for instance, if there were spikes in the air and you pushed your opponent towards them, they'd be hurt provided they hit them right?
 
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Ushiro

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I gather water in my mouth imbued with chakra and spit it forcefully in the form of a water bullet at a tree. 10 ft from it the bullet scatters in various directions as 20 smaller water bullets which then converge on the tree from above, the front, and sides. Near impact, the small bullets expand and pummel the tree to pieces in no time.

I form 2 handseals and send doton chakra into the ground ahead of me from which i create 18 spiked spheres of rock. They are shot upward and are controlled to spin around a passing vulture above, trapping it in a large shpere. With another handseal i cause the levitating rocks to close in on the vulture and crush it.

What size is the initial water bullet from the first jutsu?
 
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