[CJ lesson] Jokey and MC

McKnockout

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I can. Although im on my phone, so I cant copy paste my jutsus o_o

Wind Style:Crimson Needles
Basically use your wind chakra to create several wind needles at a precise spot/position on the field or the opponent's body. The needles range from the size of a small needle up to the size of a kunai.

Wind Style: Descent of the Eagle
Basically concentrate a huge amount of wind chakra above your opponent to create a large low pressure column above him and from there natural wind takes over as described in the jutsu description

-Let me know if u have any questions ^^
 

McKnockout

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Apparently I need to post the jutsus for this to be official.

(Fuuton: Shinku Hari) - Wind style: Crimson Needles
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current
*Note: Can only be used 3 times per battle.
*Note: No A rank wind techniques the same turn.
*Note: Doujutsu users can clearly see the technique
*Can only be taught by McKnockout

(Fuuton Seppaku: Kakou no Washi) - Wind Pressure style: Decent of the Eagle
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user concentrates his Fuuton chakra throughout the air and by using their mastery of charka control and Fuuton Release, the user manipulates the air pressure (number of air molecules) of a chosen area. Manipulating the air pressure alters the force per unit area exerted on the target by the weight of air above them - and to perform this technique, the user creates a large low pressure column around their target. After the low pressure area is created, the pressure gradient (difference in air pressure) in the atmosphere around the target proceeds to fill the void created by this technique. That is, the air in the atmosphere flows (from high to low pressure) at a very rapid pace downwards onto the target in an attempt to balance out the variation (i.e. due to equilibrium). The result is that a powerful, yet artificial, downburst of wind/air that crashes down and expands outward on the target with a force that could level buildings and trees. This technique can be considered the Fuuton analogous of "Kirin" since it utilizes natural wind, as opposed to Fuuton chakra (the chakra is used to set up the jutsu but once in affect nature takes over).
*Note: Can only be used once.
*Note: No S rank or above wind techniques the same and next turn.
*Note: No technique above S-Rank for 2 turns
*Can only be taught by McKnockout
 
Last edited:

Jokey

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Understooood, easy technique's, love them!

And you actually meant; Wind Style: Descent of the Eagle, right? :p

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.

Easy one, It's faster than the B-ranked one, which means that it covers the opponent faster and with much more ease. The moment it has covered your opponent completely, the outer layer of the water shall turn into ice, making it a thick layer of ice which is harder to break out from than normally. Make sure to use this when you have some combination in mind because most of the people get out with the S-Ranked hardening technique, so whilst your opponent is busy getting out than you should already have a lightning technique up your sleeve that'll finish him off, or use this while your opponent is in a gen, I'm sure that you'll use this good. o-o

(Fuuton: Kaze tengai ) - Wind Style: Wind Dome
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra.
When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.

This is a real monster. Once caught within', there's simply no way back. It shapes around your opponent into an blink of an eye and the technique can expand into Long range, capable of trapping hundred people within', but the more you focus on the technique, the more exhausted you'll become. Once your opponent is trapped from within, he'll start getting bounced back an forth from within the dome because of the pressure and the currents that whirl him all around like a leaf, getting a hold on yourself when within is hard, if your opponent tries to perform handseals, and focuses especially on the handseals, then he'll get allot of bruises since's he's getting blown into every angle of the dome whilst his chakra get's sucked out of him and eventually sent into you. (Every turn your opponent is stuck in the dome, you'll receive +30 chakra)

It's a nice technique to use when your opponent is almost dead, finishing him off with this would get at your advantage since you're simply sucking all of his remaining chakra out, into you. It would be good if you'd use this while in a desert, or while your opponent is almost getting sucked into swamp of the underworld etc. Take advantage of your surroundings, it'll be handier for you.

Alright then, any questions about these?
 

McKnockout

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Understooood, easy technique's, love them!

And you actually meant; Wind Style: Descent of the Eagle, right? :p

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.

Easy one, It's faster than the B-ranked one, which means that it covers the opponent faster and with much more ease. The moment it has covered your opponent completely, the outer layer of the water shall turn into ice, making it a thick layer of ice which is harder to break out from than normally. Make sure to use this when you have some combination in mind because most of the people get out with the S-Ranked hardening technique, so whilst your opponent is busy getting out than you should already have a lightning technique up your sleeve that'll finish him off, or use this while your opponent is in a gen, I'm sure that you'll use this good. o-o

(Fuuton: Kaze tengai ) - Wind Style: Wind Dome
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra.
When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.

This is a real monster. Once caught within', there's simply no way back. It shapes around your opponent into an blink of an eye and the technique can expand into Long range, capable of trapping hundred people within', but the more you focus on the technique, the more exhausted you'll become. Once your opponent is trapped from within, he'll start getting bounced back an forth from within the dome because of the pressure and the currents that whirl him all around like a leaf, getting a hold on yourself when within is hard, if your opponent tries to perform handseals, and focuses especially on the handseals, then he'll get allot of bruises since's he's getting blown into every angle of the dome whilst his chakra get's sucked out of him and eventually sent into you. (Every turn your opponent is stuck in the dome, you'll receive +30 chakra)

It's a nice technique to use when your opponent is almost dead, finishing him off with this would get at your advantage since you're simply sucking all of his remaining chakra out, into you. It would be good if you'd use this while in a desert, or while your opponent is almost getting sucked into swamp of the underworld etc. Take advantage of your surroundings, it'll be handier for you.

Alright then, any questions about these?
Oh yeah, my bad haha. I editted.

Hmm fair enough. Just one quick question, when the water cube forms does it form sort of like Mu's dust techniques - thats how I imagined it when I read it haha. Or does it rise up from the ground like the B-rank one (like you said I just want to make sure xD)?

No questions for the wind dome.
 

Jokey

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Oh yeah, my bad haha. I editted.

Hmm fair enough. Just one quick question, when the water cube forms does it form sort of like Mu's dust techniques - thats how I imagined it when I read it haha. Or does it rise up from the ground like the B-rank one (like you said I just want to make sure xD)?

No questions for the wind dome.
Nope, like Muu's. :p

Any other questions mate?!!?!?!
 
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