Understooood, easy technique's, love them!
And you actually meant; Wind Style: Descent of the Eagle, right?
(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.
Easy one, It's faster than the B-ranked one, which means that it covers the opponent faster and with much more ease. The moment it has covered your opponent completely, the outer layer of the water shall turn into ice, making it a thick layer of ice which is harder to break out from than normally. Make sure to use this when you have some combination in mind because most of the people get out with the S-Ranked hardening technique, so whilst your opponent is busy getting out than you should already have a lightning technique up your sleeve that'll finish him off, or use this while your opponent is in a gen, I'm sure that you'll use this good. o-o
(Fuuton: Kaze tengai ) - Wind Style: Wind Dome
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra.
When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.
This is a real monster. Once caught within', there's simply no way back. It shapes around your opponent into an blink of an eye and the technique can expand into Long range, capable of trapping hundred people within', but the more you focus on the technique, the more exhausted you'll become. Once your opponent is trapped from within, he'll start getting bounced back an forth from within the dome because of the pressure and the currents that whirl him all around like a leaf, getting a hold on yourself when within is hard, if your opponent tries to perform handseals, and focuses especially on the handseals, then he'll get allot of bruises since's he's getting blown into every angle of the dome whilst his chakra get's sucked out of him and eventually sent into you. (Every turn your opponent is stuck in the dome, you'll receive +30 chakra)
It's a nice technique to use when your opponent is almost dead, finishing him off with this would get at your advantage since you're simply sucking all of his remaining chakra out, into you. It would be good if you'd use this while in a desert, or while your opponent is almost getting sucked into swamp of the underworld etc. Take advantage of your surroundings, it'll be handier for you.
Alright then, any questions about these?