[CJ Lesson - Jinbei & Zoro..]

Wesobi

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Doton: Haretsu no Cho'gath | Cho'gath's Rupture
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Chakra Damage: 40
Description: The user does the snake hand seal and at the same time focuses his doton chakra under the opponent. This causes the ground to silently burst the opponent into the air (not very high, maximum 2 meter). This will happen quite rapidly, and due to the silence of the technique is extremely hard to detect. The user will then go into the second phase by using his chakra to manipulate the ground beneath the opponent (were he will land), which will cause small spikes (they would fit in a normal sized palm) to shoot out of the ground (they will leave the ground as projectiles with great force), and hit the opponent from underneath. These spikes shoot out as silently as the earth rises.

Note: Can only be taught by Wesobi
Note: This is an very silent jutsu, despite being an earth jutsu, and is very sudden.


Fuuton: Kishi no Jōdan | Jest of the Knight
Type: Offensive
Rank: B
Range: Short-Long
Chakra Cost: 20
Chakra Damage: 40
Description: The uses focuses his wind chakra to the left, behind and to the right of the opponent, and also infront of himself creating 4 small spheres of hissing wind at each location, about mid range from the target. He then sends the one infront of him at the opponent. While the opponent is busy defending from it, he can manipulate the other ones to strike the opponent from all sides.
Note: Can only be taught by Wesobi

Katon: Ningyo no nenshō| Fire Release: Burning of the Mermaid
Type: Offensive/Defensive
Rank: S
Range: Mid-Long
Chakra Cost: 40
Chakra Damage: 80
Description: A jutsu that lives up to its rank and is quite complex. The user starts out by creating a dense sphere of fire in his hand, a bit bigger than his own fist. It is basically a sphere of fire, that has a highly compressed amound of fire chakra inside. The user then hurls the orb out at an incoming water attack, or directly at the opponent. When thrown at a water based attack, the user does the Tiger hand seal when the fire is about the hit the water, and the orb releases all of its power. Due to the sheer force, and sudden outburst, the water is blown back at the opponent, but instead of normal water, is boiling due to the fire that has heated it. The sent back water loses one rank in power and is thrown back in the form of an unfocused burst of steam, half the size of the initial water technique, although gaining the ability to scald and burn whatever it touches. If sent at the opponent directly, the user can create a massive wall of fire that goes towards the opponent once releasing the chakra and fire in the orb.
Note: Can only be taught by Wesobi
Note: Can only be used twice
Note: Can only send back up to A-rank water
Note: Can only use up to S-rank techniques in the same and next turn
Note: Must wait at least 3 turns before using this jutsu again

You guys ready to learn these?
 

Wesobi

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Doton: Haretsu no Cho'gath | Cho'gath's Rupture
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Chakra Damage: 40
Description: The user does the snake hand seal and at the same time focuses his doton chakra under the opponent. This causes the ground to silently burst the opponent into the air (not very high, maximum 2 meter). This will happen quite rapidly, and due to the silence of the technique is extremely hard to detect. The user will then go into the second phase by using his chakra to manipulate the ground beneath the opponent (were he will land), which will cause small spikes (they would fit in a normal sized palm) to shoot out of the ground (they will leave the ground as projectiles with great force), and hit the opponent from underneath. These spikes shoot out as silently as the earth rises.

Note: Can only be taught by Wesobi
Note: This is an very silent jutsu, despite being an earth jutsu, and is very sudden.


First, do the snake hand seal and while doing it, focus your chakra under the opponent. Cause the earth to softly ripple and send the opponent up in the air. Then, manipulate the chakra again but let spikes of earth shoot out of the ground. This must all be done as silent as possible, as the opponent isn't supposed to hear it.

Fuuton: Kishi no Jōdan | Jest of the Knight
Type: Offensive
Rank: B
Range: Short-Long
Chakra Cost: 20
Chakra Damage: 40
Description: The uses focuses his wind chakra to the left, behind and to the right of the opponent, and also infront of himself creating 4 small spheres of hissing wind at each location, about mid range from the target. He then sends the one infront of him at the opponent. While the opponent is busy defending from it, he can manipulate the other ones to strike the opponent from all sides.
Note: Can only be taught by Wesobi

now, put your fuuton chakra in 4 places. Infront of you, and left, right and behind of the opponent. Shape them into 4 hissing orbs of wind. Then, send the one infront of you at the opponent, and then control the other ones, together or seperately and send them at the opponent. Best use this together with a clone on the field, so that, even when they avoid it, you can use one of the spheres to follow the opponent.

Katon: Ningyo no nenshō| Fire Release: Burning of the Mermaid
Type: Offensive/Defensive
Rank: S
Range: Mid-Long
Chakra Cost: 40
Chakra Damage: 80
Description: A jutsu that lives up to its rank and is quite complex. The user starts out by creating a dense sphere of fire in his hand, a bit bigger than his own fist. It is basically a sphere of fire, that has a highly compressed amound of fire chakra inside. The user then hurls the orb out at an incoming water attack, or directly at the opponent. When thrown at a water based attack, the user does the Tiger hand seal when the fire is about the hit the water, and the orb releases all of its power. Due to the sheer force, and sudden outburst, the water is blown back at the opponent, but instead of normal water, is boiling due to the fire that has heated it. The sent back water loses one rank in power and is thrown back in the form of an unfocused burst of steam, half the size of the initial water technique, although gaining the ability to scald and burn whatever it touches. If sent at the opponent directly, the user can create a massive wall of fire that goes towards the opponent once releasing the chakra and fire in the orb.
Note: Can only be taught by Wesobi
Note: Can only be used twice
Note: Can only send back up to A-rank water
Note: Can only use up to S-rank techniques in the same and next turn
Note: Must wait at least 3 turns before using this jutsu again


Now, this is a tricky one. Create a small sphere of fire (like a rasengan) but out of fire chakra. When you made it, compress it a lot and build up a lot of chakra in the small orb. then, throw it at a water technique or at the opponent. If sent at a water source, do the tiger hand seal before it connect, and it will burst out, boiling the water and sending it back at the opponent. Otherwise, it will create a wall of fire to continue at the opponent.
 

Zoro..

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Doton: Haretsu no Cho'gath | Cho'gath's Rupture
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Chakra Damage: 40
Description: The user does the snake hand seal and at the same time focuses his doton chakra under the opponent. This causes the ground to silently burst the opponent into the air (not very high, maximum 2 meter). This will happen quite rapidly, and due to the silence of the technique is extremely hard to detect. The user will then go into the second phase by using his chakra to manipulate the ground beneath the opponent (were he will land), which will cause small spikes (they would fit in a normal sized palm) to shoot out of the ground (they will leave the ground as projectiles with great force), and hit the opponent from underneath. These spikes shoot out as silently as the earth rises.

Note: Can only be taught by Wesobi
Note: This is an very silent jutsu, despite being an earth jutsu, and is very sudden.


First, do the snake hand seal and while doing it, focus your chakra under the opponent. Cause the earth to softly ripple and send the opponent up in the air. Then, manipulate the chakra again but let spikes of earth shoot out of the ground. This must all be done as silent as possible, as the opponent isn't supposed to hear it.

Fuuton: Kishi no Jōdan | Jest of the Knight
Type: Offensive
Rank: B
Range: Short-Long
Chakra Cost: 20
Chakra Damage: 40
Description: The uses focuses his wind chakra to the left, behind and to the right of the opponent, and also infront of himself creating 4 small spheres of hissing wind at each location, about mid range from the target. He then sends the one infront of him at the opponent. While the opponent is busy defending from it, he can manipulate the other ones to strike the opponent from all sides.
Note: Can only be taught by Wesobi

now, put your fuuton chakra in 4 places. Infront of you, and left, right and behind of the opponent. Shape them into 4 hissing orbs of wind. Then, send the one infront of you at the opponent, and then control the other ones, together or seperately and send them at the opponent. Best use this together with a clone on the field, so that, even when they avoid it, you can use one of the spheres to follow the opponent.

Katon: Ningyo no nenshō| Fire Release: Burning of the Mermaid
Type: Offensive/Defensive
Rank: S
Range: Mid-Long
Chakra Cost: 40
Chakra Damage: 80
Description: A jutsu that lives up to its rank and is quite complex. The user starts out by creating a dense sphere of fire in his hand, a bit bigger than his own fist. It is basically a sphere of fire, that has a highly compressed amound of fire chakra inside. The user then hurls the orb out at an incoming water attack, or directly at the opponent. When thrown at a water based attack, the user does the Tiger hand seal when the fire is about the hit the water, and the orb releases all of its power. Due to the sheer force, and sudden outburst, the water is blown back at the opponent, but instead of normal water, is boiling due to the fire that has heated it. The sent back water loses one rank in power and is thrown back in the form of an unfocused burst of steam, half the size of the initial water technique, although gaining the ability to scald and burn whatever it touches. If sent at the opponent directly, the user can create a massive wall of fire that goes towards the opponent once releasing the chakra and fire in the orb.
Note: Can only be taught by Wesobi
Note: Can only be used twice
Note: Can only send back up to A-rank water
Note: Can only use up to S-rank techniques in the same and next turn
Note: Must wait at least 3 turns before using this jutsu again


Now, this is a tricky one. Create a small sphere of fire (like a rasengan) but out of fire chakra. When you made it, compress it a lot and build up a lot of chakra in the small orb. then, throw it at a water technique or at the opponent. If sent at a water source, do the tiger hand seal before it connect, and it will burst out, boiling the water and sending it back at the opponent. Otherwise, it will create a wall of fire to continue at the opponent.

Laxus: Im all pumped up for this! Alright... Lemme give this a quick try.

Laxus forms the shadow clone handseal to create four shadow clones who will be his opponents in this.

Laxus focuses his earth chakra while forming the Snake handseal, he feels the breeze despite being on such a sunny day which relaxes him a little however does not waver his focus. He channels his doton chakra beneath his clone quickly channeling it through the ground as he holds the Snake handseal. Then manipulating his earth chakra he creates a slight ripple in the earth, suddenly and completely silently the earth throws his opponent into the air using shape manipulation he quickly forms multiple spikes beneath his opponent's location so where he will land and manipulates palm sized spikes to form. They then fire up at high speeds, completely silently at my clone in mid air and slam into him before he realizes what his him.

Laxus smiles at this great ambush technique. He tries it once more manipulating the earth this time he does it more subtly having done it once he realizes that this technique cannot only be used for ambushes but also great starting attacks due to being unable to have it sent back at you.

Laxus focuses his chakra around him and decides to add wind properties making his chakra as sharp and thin as possible effectively turning it into Wind chakra. Once it is ready Laxus focuses on moving it to four locations infront of him and left, right and behind his opponent. Laxus then manipulates his wind chakra to form into spheres at those locations. Infront of him he sends it at his clone at extreme speeds. His clone reacting tries to move out of the way. Then Laxus manipulates the other spheres to attack. Starting with the one to Laxus's left it travels in an arc moving towards his opponent arcing to the left while the one on the right arcs to the right. Then the one behind Laxus moves above him behind his head. With extreme focus he manipulates it in the air to have it move towards his clone from above. His clone jumps up trying to avoid the others so never sees it coming, getting slammed into by the wind sphere poofing once it strikes.

Laxus proceeds to focusing his fire chakra into the palm of his hand. He begins manipulating it into a sphere of burning flames to an incredible point. Once the flames light up burning in an orb within my hand I compress it by adding more fire chakra fueling its incredible power. Once hot enough a clone launches a C rank water bullet at Laxus, Laxus throws it at the water bullet right before the collision he forms the Tiger handseal making it burst evaporating it in an instant as soon as they collide, sending the water back at the clone in boiling quantities of what is left.
 
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