[Chuunin Exams R1] - Ushiro vs Professor Shino

Ushiro

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Rules and regulation according to Rei.
Staying in character is your way to win. It's an RP tournament after all, it's up to you how you wish to restrict yourself but you read the main rules when you entered.
4 day reply limit (Unless agreed for longer)
Custom jutsu(s) and custom element(s) are allowed but aslong as youn stay in character.
You start mid range from each other.
Much like the original Chuunin exams, everything is a surprise and with that, it includes what each ninja can use. All of you are strangers, none of you know the others kgs or abilities. You are strangers, so none of this "knowing you're an uchiha i look at your chin". In this round atleast.
Situation: It's the Ninja world chuunin exams and people have come from all over the world for this Amazing event. The chuunin exams and we've all been training for it. Due to the high number of people taking part, Jiraiya decided it was best to have a knockout round to kick things off. So all students were gathered in the stadium with only the other participants watching. Each match up was chosen randomly and would take part in the chuunin arena where Naruto fought Neji. But what everyone needed to remember, was firstly everyone could see their skills, so what they used to win in this round could be known to all in the next round. Secondly, the chuunin exams some times went on for days, how much time would they have to rest to replenish their chakra?

I'll be using . A bit outdated, now Dark Crusader rank in the clan. Post your bio and i'll start.
 

NightKiing

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I will be using Shuhei (paws in sig) a little bit outdated too, now going to legend in clan.
 

Ushiro

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Godot enters the stadium looking quite content. The cards are stacked in his favor after all. Here, two men will do battle. A winner will be decided not by one's strength, popularity, or status, but how well they use the "weapons" at their disposal. A jury is present but they won't be of any help; their role is merely to witness an execution.

For such an event Godot had to come prepared. The outfit he wore consisted of a white tie with a striped vest over a green shirt, along with black sleeve garters. Black slacks and black shoes completed an ensemble that could hardly be described as battle gear. One might mistake him for a normal classy guy if he didn't have white hair, a visor covering half of his face, or an assortment of weapons. He didn't wear them for show, they were essential, just like the mug of coffee in his right hand.

Despite the enemy standing in front of him, Godot felt no need to put down his steaming beverage. Instead he sips it thoughtfully like nobody is around. His fourth cup of the day out turned out to be less bitter than his last and disappointingly so. Perhaps he would try Godot blend #56 after he's done trampling the first of many reeds in his path. Tall, thin, easily bent...that describes his opponent perfectly. Godot props his right arm on the back of his left hand as he speaks.

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"The spotlight's on us now, time to put on a show. Try and make it to the curtain call."

Holding the cup handle between his fingers with practiced ease, Godot forms the Tiger handseal. Focusing his fire chakra conjures an eager flame before him. It expands rapidly and races across the ground to trap you within a ring of flames 10 meters wide. The raging flames dancing round and round prevent your escape and the natural energy mixed in to his techniques only worsen their bite.


Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30 +10
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with Wind Release: Divine Wind to create a tornado of flames, or with Wind Release: Godly Wind from the Mountains to release a massive inferno. The stream of fire can be created by stomping the ground (running across the ground in this case) or by spewing the flames (which will form an airborne ring of flames that will travel towards the enemy).



Godot's next feat involves grabbing a dozen arrows from his quiver and making them levitate near him. Anyone could guess the secret to his magic: chakra holds up the arrows, not strings. Simply extending his left arm toward you like a commander makes all of the arrows shoot out at once. They fly in an arc over the fire, spread out to cover the small area he's given you. Only three arrows are actually aimed to hit you but if you just stop to admire their design you'd soon find them protruding from your head and chest.


Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually.

 

NightKiing

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Shuhei enters the stadium after hearing his name alongside another sinobi's name. Shuhei was dressed in a sleeveless shihakushō, and has his insignia tied to his left arm, he also has said in his pouch and other ninja tools and he has two katanas, strapped to both hips. He looks at the opponent closely, Shuhei couldn't help but notice the cup in the man's hand, then suddenly the man said some words. Shuhei nods showing that he agreed to the man's words, the battle began as the man made one handseal, Shuhei waits patiently to see what the handseal was for. An eager flame was made in front of the opponent and it made its way towards Shuhei, unmoved, Shuhei claps his hands together while molding Suiton Chakra, he then forms a vortex of water around him which is immediately made to cascade into a wave of water that rampages all around quenching the fire technique while living little amount of water on the field.



Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.



After stopping the man's attack, Shuhei notices arrows being launched at him, he reacts by quickly unsheating the Katana on his left hip while building up fuuton Chakra, he then swings his sword vertically upwards to release a wind gust that blows the arrows that are meant to him back towards the man, with the gust travelling behind them.


Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.



While the man deals with the arrows and wind gust, Shuhei stabs his sword into the ground in front of him and then makes the Tiger hand seal creating a orb of water in front of him, the orb then shoots five sharp whips towards the man(one aims for your head, one aims for your stomach, one aims for your right leg, one aims for your left leg and the fifth one aims for your cup). Shuhei keeps his eyes on the man and does not let the screams from the crowd distract him.


Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.



No introduction?
 

Ushiro

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Godot's techniques were shot down in their prime and now he had a gust coming his way. No surprise there. The man could crawl well enough but could he walk? That much is uncertain. What he did discover was the man's love of swords. One sword wasn't enough for him; he had to double down. Even Godot has one for when the average kunai doesn't cut it. Godot files that thought away for later and enjoys his drink as he deals with the incoming attack. By kicking off the ground with his right foot while emitting chakra from the bottom of his feet, Godot smoothly glides to his left. Jets of chakra being released from his feet give him the added acceleration to glide out of the gust's path effortlessly. It is important to show off at this stage in the game.


Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (+5 each turn active)
Damage: N/A
Description: This jutsu gets its basis from the technique a shinobi uses to walk across the surface of water. To perform it the user must emit a constant stream of chakra from the bottom of his feet which will make him hover just above the surface of the ground. The user then proceeds to emit stronger chakra streams from any side of his feet to act as a propellant and allow the user to seemingly skate across the ground. This can be done without moving but the user can gain speed faster by moving his body in a similar fashion to an ice skater. While on a level surface, the user can reach sprinting speed in 8 seconds if only propelled by chakra. Of course, this technique works on water as well.
-Lasts up to 5 turns



Godot lowers his cup after dodging to see a not-so-dark liquid in the shape of an orb appear in front of his opponent. Pointed tendrils shoot out from it, apparently aimed for him. He smiles, amused. The man had a way with water. Stopping, Godot gathers doton chakra in his stomach and spits out a widespread barrage of mud shots in your direction. They overwhelm the water technique and infect the clear waters with its darkness. You aren't safe either as the mud threatens to cover you and your area in a sticky mess.


Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40 +10
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.


Behind the mud, Godot exhales a viscous ball of flames of no small size in your direction. When it reaches you it bursts and consumes you in blazing hellfire. All the mud on and around you is meant to immobilize you while your body is eaten away and reduced to nothing.


Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.


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"I am Godot. Legendary prosecutor. I have never lost a case."
 

NightKiing

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Shuhei watches as the man amazingly dodged the wind gust and now is shooting multiple mud shots, in reaction to this, Shuhei quickly removes his sword from the ground while he manipulates his water Chakra and makes water in form of a pillar appear beneath him, launching him upwards out of the muds reach. Even though he is a Suiton master, Earth is not the best element to use against him.



Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.



While in mid air, Shuhei sees as the man spits a fireball towards him, on seeing the Fireball, Shuhei makes one handseal and begins to spit a large volume of water towards the fireball, the water stops the fire technique and causes a steam screen in between the two.



Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.



Taking advantage of the steam, Shuhei quickly brings out a kunai and repels it off the battle field, though he makes it look like he threw it, this happens while he drops to the ground. He stays at alert and begins to talk to distract the opponent. The persecutor? Well, today is going to be your last day as a ninja


Rank: B
type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description:A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are replled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth inbetween 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such

 
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Ushiro

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Godot watches the white haze billowing forth from the clash of elements and dividing the two contenders. In it he sees potential like he sees in a freshly brewed pot of coffee. Seeking out your lifeforce with his sensing ability, Godot casts a genjutsu on you masked by the haze while gliding to his right. You would see a wide wall 5 meters in front of you but it wouldn't appear that way initially. The surface of the wall is completely flat and depicts what the other side of the arena would look like from your perspective, an optical illusion in an illusion. Godot is depicted as well, appearing to be sitting still on the ground like he's taking a break.


Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.



Hidden from your view, Godot slams his free hand down and streams dozens of exploding tags through the ground. These explosives crawl up your legs and cover your body in layers before they detonate. The resulting blast would leave your body in shambles, collapsed on the ground. He sips from his cup again and leaves you with a chance to redeem yourself.

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"I'm about to sign your death warrant but first i need a signature. Let's have it...your introduction. We're listening."


Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The user does a sequence of 4 hand seals (Tiger → Rat → Bird → Snake) or slams his hand on the ground or surface. Using his chakra, he is able to stream a multitude of paper tags through the ground and use his chakra to keep them hidden from sight. As they stream towards the target, they are undistinguishable from the ground, seamlessly merged with it. Nearing the target, they rise from the ground, "crawling" up the target. As they wrap themselves in lairs around the target, the user can choose when to detonate them, making a quicker, weaker detonation or waiting for more paper tags to pile in the target and adding more damage.

 

The Pervy Sage

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Just from seeing your bio i expect you to fight with a coffee cup Ushiro U_U

Haha

I kid, anyway...


Move one - Ushiro you kick things off, with a coffee cup in hand. I don't even know what to say to this haha. But kick it off with basic fire and archery, your two specilies, nice little start. Wasn't sure what to expect from you shino, but not this kind of move. I was expecting a form of kenjutsu or maybe the use of Hado from bleach you know? Same again, you stopped the fire, not really countered it, you sent the arrows back with your sword based wind jutsu atleast.

Move two - Nice little counter, gliding to avoid a jutsu rather than tank it. You go against your specialities to counter the water, could of done this so many ways, but still a counter rather than jsut defense then some more fire to attack again and still the coffee cup.


Not gonna lie there was nothing special about this fight rp wise. It was just using jutsu to counter as far as i see. I mean Shino, you could of countered the arrows with the added weight technique making them too heave to control. There are cannon jutsu to perfectly suit your character. But it just seemed like a fight where you are just cutting down the elements you use rather than rp style.

I read the fight but not gonna break down every move, i'll just post the winner, and to me it seemed like Ushiro showed more skill and was in control a bit more.

Winner - Ushiro.
 
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